Never Miss Again! A Beginners Guide on How to Use Cannons! | Warhammer The Old World

Поделиться
HTML-код
  • Опубликовано: 19 авг 2024
  • ++SUPPORT THE CHANNEL++
    Please support this channel!
    / mordianglory
    Affiliate Links! Save money on your miniatures and support the channel :D
    - elementgames.c...
    - Use this Element Referral Code to earn double bonus store credit when buying through element games: TIM3921
    - Firestorm Games (UK based Store): www.firestormg...
    - Noble Knight Games (US based store): www.nobleknigh...
    Thanks to Anvil Industry for sponsoring the Channel! Remember Mordian Glory Members and Patreons get a 5% discount :)
    www.anvilindus...
    Link to the official MG Merch Store:
    store.streamel...
    Connect and get more content :)
    www.facebook.c...
    / mordianglory
    www.tiktok.com...
    Email:
    mordianglorytv@gmail.com
    I have a new Mailing address! If you want to send anything to me then please use the below address:
    Name: MGTV
    Address line 1: Store First
    Address line 2 :Roundwood Point
    Town: St Helens
    Postcode: WA9 5JD
    Country: United Kingdom

Комментарии • 36

  • @Swrdfshtrmbns
    @Swrdfshtrmbns 3 месяца назад +8

    Thank you for TOW tactic content please do more

    • @MordianGlory
      @MordianGlory  3 месяца назад +3

      Thank you! More Old World Tactics to come, I just needed to play a few games before I started doing this kind of content o7

  • @nanoid314
    @nanoid314 3 месяца назад +11

    I wrote a simple program to simulate the cannon ball bounce some time ago. After a million shots, the conclusion was that aiming 7 inches from the front of the target unit was optimal. For three ranks of infantry it works out to the same target point, but for small units there is a small difference.

    • @tidomann
      @tidomann 3 месяца назад

      I don't think it's as simply as a general rule. My program definitely found optimized distances for various base size and number of ranks. 10" from the back is a better general rule without wanting to refer to specific distances for each size and rank size

    • @tomsutton2042
      @tomsutton2042 3 месяца назад

      I have been doing 6 inches and it usually works

    • @bohansen5481
      @bohansen5481 3 месяца назад +2

      @@tomsutton2042 That's what she said.

    • @outandaboutintheworl
      @outandaboutintheworl 15 дней назад

      The problem with a rule of thumb measuring rom the front of the unit is it doesn't scale for deeper units. 7" from the centre is good for units with few ranks, but against deeper units doesn't make much sense. To make that same rule of thumb work for deeper units, remember that undershooting is just as wasteful as overshooting. So the centre of the unit becomes the best place to measure from. It gets a bit weird with base sizes and angles, but effectively if you fire 8" or 10" from the center of the unit you're maximizing your average hits. For units a few ranks deep this works out to be identical to your rule of 7" from the center, but for deeper units it pushes it back a bit and reduces the hits lost to undershooting (which don't produce any more overshoot due to the deeper units).

  • @evilmrmole3747
    @evilmrmole3747 2 месяца назад +1

    As an empire player I’ve got all the other artillery but the canon and I didn’t understand how it worked with regards to the artillery dice having never seen one before I just skipped picking up a box of a canon and you’ve made me confident to get a couple many thanks steam tanks are awesome

  • @cavemansam8400
    @cavemansam8400 3 месяца назад +8

    “Swords!?? Swords Black Adder!!? Only girls fight with swords! WE FIGHT WITH CANON SER!!”

  • @NoName-lo9ym
    @NoName-lo9ym 3 месяца назад +1

    Let's see your take on battlefield positioning of the cannon. I still subscribe to putting them on the extreme flank angled toward the centre of the enemy's line to maximise targets in your firing arc, however there is a school of thought that supports putting them in amongst your line to support with grapeshot.

  • @leathersmith88
    @leathersmith88 3 месяца назад +3

    I really hope dwarves get a new rune in there arcane journal that gives them +1 wound to their D3 damage rolls or lets them reroll the D3.

  • @tonk84
    @tonk84 3 месяца назад +2

    Pretty sure youre not allowed to target a point that may hit either a lone character or a friendly unit. Youd have to position the initial point somewhere different so theres no way of it accudentally making contact woth a friendly unit.

  • @anthonyparente7858
    @anthonyparente7858 3 месяца назад +2

    Played a game on Tuesday and used the Great Cannon without an Engineer near it for the first time in a long time...What I've learned: I will not be using a cannon ever again without an Engineer 🤣 1st turn, Cannon misfires and I roll a "2" on the chart, out of commission till turn 3. 3rd Turn, Cannon missfires and I roll a "3", out of commission until Turn 5. My cannons generally do very well and I absolutely love them in this edition, not because they are better or do more damage (which they do not), there just seems to be more viable targets for Cannons in this edition like large monsters and Dragons.

  • @blecao
    @blecao 3 месяца назад

    Stadistically speaking th zone where its more common to hit is 10"-12" but since we usually want more to undershoot and not overshoot this is stadistically speaking correct not only based upon experience
    I tend to create a table for cannons on the old warhammer mostly to speed up thingsand i came more or less to the same result so seen this confirm it before testing it wich makes my happy

  • @Swrdfshtrmbns
    @Swrdfshtrmbns 3 месяца назад +3

    So another advantage to linehammer is that the maximum number of casualties you will take from a cannon is 1?

    • @luis2864
      @luis2864 3 месяца назад +2

      Yep, that’s one reason why napoleonic wars where fought in lines.
      Cannons gor to target big targets.

    • @LSOP-
      @LSOP- 3 месяца назад

      Can the line hammer meme die now? Hellblasters and ratling guns will eat you alive. Shooting isn't amazing this edition but it'll eat a line alive.

    • @sclarke6969
      @sclarke6969 3 месяца назад +1

      I mean it's not a meme. for ranged units it's essential. For normal infantry if you've drilled u want to abuse it. if u don't everyone is generally going things like 7x3 , 8x3 rather than what SHOULD be normal like 5x4 5x5 etc.

    • @outandaboutintheworl
      @outandaboutintheworl 15 дней назад

      @@sclarke6969 Why should 5x4 be normal? I've played Warhammer since 3rd ed and just accepted these funny little units that were deeper than they were wide. But that isn't how armies formed up historically. Hoplites would fight around 8 ranks deep, but hundreds wide. Viking and Anglo shieldwalls might be 5 deep, but against several hundred wide. Deep ranks only helped a little, but letting the enemy around your flanks was deadly.
      There are issues with linehammer, especially around drilled making this silly ultra-wide, 1 rank units. But setting a new normal around 7*3 or 8*2 is just fine. It looks better and looks a little bit more like how armies actually fought.

  • @gbgamer3949
    @gbgamer3949 3 месяца назад

    I feel like I should have joined a grumpy Englishman's patreon to get such great advice.
    Thanks

  • @capussa963
    @capussa963 3 месяца назад +1

    Personally I'm surprised it took you so long to learn of this trick!
    Also I miss the old days when you had to guess the range from your war machine, good artillery commanders could eyeball the range and still hit their target insanely often

  • @MatthewIneson
    @MatthewIneson 3 месяца назад +1

    More of this type of thing

  • @luis2864
    @luis2864 3 месяца назад

    Love this videos! Wanna see more battle reports!

  • @BlueGoblin1
    @BlueGoblin1 3 месяца назад

    I will take tge volley gun and use my master engineer to purposefully get box cars on the missfire table. And watch the enemy commander on his dragon steed evaporate.

  • @matthewlee2061
    @matthewlee2061 3 месяца назад

    My first time using a cannon, I rolled 3 misfires! One initial misfire, engineer re-roll misfire, then the final roll of 1 for a destroyed cannon. Typical luck for me!

  • @SteelStorm33
    @SteelStorm33 3 месяца назад +1

    i wish skaven had a cannon...

    • @LSOP-
      @LSOP- 3 месяца назад +1

      Imagine, it could shoot lighting or something and be powered by warpstone!

  • @SquidFisT44
    @SquidFisT44 3 месяца назад

    It is the dice box!🐙🐙🐙🐙🐙🐙

  • @Raygun9000
    @Raygun9000 3 месяца назад

    What if you shoot through the unit diagonally? Do you pass theough models or ranks?

  • @eldardave1226
    @eldardave1226 3 месяца назад +1

    First!!! Looking forward to another great video!!!

  • @Frankie-McGough
    @Frankie-McGough 3 месяца назад +1

    Early squad assemble

  • @WeirdWizardDave
    @WeirdWizardDave 3 месяца назад

    But more importantly take an Engineer so you can reroll a poor artillery dice result.

  • @oloaf95
    @oloaf95 3 месяца назад

    Never played oldworld, but im curious, can you hit multiple rows by placing the target between the models?

    • @luis2864
      @luis2864 3 месяца назад

      Im afraid not.
      There are other war machines to hit big blocks such as mortars, helfire rocket batteries or hellblaster volley guns

  • @janehrahan5116
    @janehrahan5116 3 месяца назад +3

    *pretendts to take notes in bretonian*