Are you really comparing a game that came out and couldn't even keep the 30frames target to a game that still has to run on those same consoles with that same 30 frames target???
edit: where did i claim mirage had better parkour system? you tripping @mohammedsarker5756 _____ Mirage had better graphics and environment. Unity had larger crowds. Mirage had way less bugs and wasn’t broken on release. Unity had a dumber story. Unity had better assassination animations. Mirage had better character models and realism. Mirage had better level design, ie more complex and sprawling parkour city. It’s not black and white. Both had their flaws.
It's purely because graphics haven't improved much since, Battlefront 2015 still looks better than a lot of newly released games, which is insane because Unreal 5 demos have shown us that Graphics still have a lot further to go, it's just games releasing aren't reflecting any of this. It boggles my mind how some newer games like Cyberpunk can be so lacking in detail and basically just spent their entire graphics budget on lighting while the rest of the game looks comparable to some games from 2014, while Battlefield 1 runs at well over around 90fps at 8k on my 4090
I can definitely feel the 9 years difference. Mirage back then was so cluncky, and parkour was so basic, animations also. With the launch of Unity, the series are on a whole new level for sure! Cant wait to see what comes after Unity 🙏 Edit: wow so many likes! also, my condolences who dont know a thing about sarcasm as humour
@@mobarakjama5570the game looks the same visually as unity but with less dense environments and complex animations but maybe higher quality shadows, yet it takes far better hardware to run than unity which ran bad already
Still remember the state in which unity was released like it was yesterday, at that time didn't thought that this game would hold up even to this day and be compared to current AAA games
If Ubisoft gave devs more time to make Unity better, I think that it would’ve been one of the greatest games of all time, its sad to see that it is forgotten today, the game had potential
@@RlVlN it was too much and the code was a mess over 600 people where working on that game, every bug was a insane amount of work to get rid of it. Even today those bucks are mission breaking and most of the multiplayer is just unplayable, i tried with a friend and we couldn't even pass 2 missions.
Only if they fixed the texture randomly glitching out and getting stuck at someplaces... The game would hv been sooo good. Man I miss the time when I played AC3 and Black flag on my GT610 but it was optimized enough to run at 25 to 30 fps.
@@reubenpx1809 the devs said that they were limited due to the engine they used at the time, which is why there were so many "falling through the soil" bugs alongside many others. If only they used a good engine, this game would've been one hell of a gem.
They actually delivered on their promotional material. Mirage is a real return to the roots as in it reverted everything the series has improved over 16 years
Going back to the root is using a new or at least a continuation of Unity/Syndicate engine instead of using the same clunky rigid engine from those typical RPG engine they used since Origins
Unity was way ahead of its time, but it was one of the first games that encouraged developers to make releasing broken games a normal practice. Cyberpunk, Starfield, and Jedi Survivor are a few examples.
Yeah, Cyberpunk is definitely the one considering how much earned in just few days, but Unity was such a mess when it released, but as time passed it became one of the best AAA game out there. If Unity were to release today in 2023, it would easily be one of the most successful game out there despite of its bugs and poor performance. How times have changed, I agree with the rushed project as well. Had they given a few more months or maybe a year, it would have been great release. They bashed it so much that Ubisoft never used its engine again. But now, worse games are being released and no-one points out their rigorous flaws. You are one of the most dedicated journalist (if i can you one) out there. All they care about is ray-tracing and facny graphics these days. @@NikTek
@@NikTek How did it start with Cyberpunk 2077 ? buggy releases where common 10+ years ago; remember Skyrim and even fallout games released buggy, also The Witcher 3 was barely unplayable on console with below 30fps and glitches everywhere it had to receive special performance patches to get the game running right and those game never received a backlash as Cyberpunk 2077 where it was even removed from ps store.
@@NikTek The trend absolutely did NOT start with Cyberpunk 2077, it had been going on for years already (No Man's Sky, Mass Effect: Andromeda, Fallout 76, Watch Dogs), CP77 was just so overhyped that it automatically got pushed to the forefront of the controversy, this is an example of your brain filling the gaps in it's memory with the most readily accessible information and taking that bias as a fact, which is a common behavior seen in psychology (and as some people on the internet would like to describe as "gamers having the memory of a goldfish"). It's like saying Overwatch or Battlefront 2 are responsible for lootboxes, forgetting it was Valve who pioneered them and that lootboxes had been a cancer in gaming for years already by the point those games released and made headlines, if anything the only thing CP77 did was helping normalize broken releases, reassuring AAA devs they can release broken things and people will gladly pay, praise and defend them.
Unity was just so fluid. If it didn't have such a rough launch, I think it'd be the best. The movement system was overhauled and the customization was really nice. Such a good game.
I like how in Unity all the takedowns make you feel fluid and like a real assassin killing people on the go, while Mirage has the exact same run up, jump on top, and stab animation for every takedown haha
Mirage was made on the Valhalla engine and was originally supposed to just be a DLC. They outsourced the work to another studio and with limited time and budget they made Mirage, which given the circumstances is pretty amazing still. AC lost it's touch and just became another money cow in 2014. They switched to RPG to piggyback on the popularity of that genre at the time and hopefully they realized their mistake.
@@charliekala9990 so was rogue. But people call it underrated. And liberation. The reuse the same engine all the time. And it was never “developed” as a dlc. Sure they reused assets but that’s nothing new. It’s more assassins creed than we’ve gotten in a while.
I've always thought the hidden blade assassination sound effects in the old games were a bit exaggerating. But when I heard the one in Mirage... now that's just way over the top
Damn, the studio lost to its own game. I can excuse the lighting since Unity used baked lighting to provide an artistic imagery. However, what about the stealth mechanics, parkour, assassinations and general animation quality, why did those downgrade?
Because they basically do not exist in Valhalla. ACM is legit DLC for Valhalla Ubisoft decided to release as a standalone game. Stealth, parkour and assassinations basically were nonexistent in Valhalla.
@@spaceman742yeah but the stealth kills are the same every time for running you just jump on the dude and stab him and for walking there’s only like 2 different animations and for crouching there’s only like 2 also
Mirage animations suck man. One of the most satisfying things in AC is using the hidden blade and Mirage even made that boring. You can’t even double assassinate enemies too
As far as I know Unity was a massive jump in engine tech for AC games and they haven't done an overhaul like that since. Also Unity still holds up because the effort and attention to detail they put into Paris was off the charts. I was mesmerized by that game back in the day, couldn't give a shit about all the bugs because the recreation of Paris was so damn good.
Damn Mirage looked really good considering it was made 9 years ago and it really shows how Ubisoft improved and nurtured their franchise over the years and giving us AC Unity, this gem of a game thats up with todays standards technology
@@abeldeleonpina5253 Did your brain just stop working? His comment is obviously wrong! Mirage is not 9 years old and I cant fathom how anyone can be so stupid to believe it is.
It's amazing how far new games like Unity have come since Mirage. The tech in the new title is insane, just seeing the amount of NPCs on screen at once is astounding, Mirage is really showing its age in many areas now. Can't wait for what the future brings with games.
Don’t know if your making a joke or not. 😂 being sarcastic or not. Hard to tell through a screen 😅 BUT, If you aren’t then Unity is 10 years old and Mirage just came out(like a few days old in 2023)
Parkour in unity is actually better than what is shown in the video. You can just look it up. Going up and down is entirely different in unity and can be utilized more effectively in the gameplay. No other ac game has included a better parkour system so far.
We can all agree that Unity made the biggest game leap in the franchise despite the backlash it received during its release and now comparing it to the sequels,it’s wonderful it’s getting the recognition it deserves.
That admission makes no sense now. The entire fate of the franchise was turned upside down by the Unity debacle. And not only Assassins Creed was a casualty, but basically everything that Ubisoft released. So a little mental experiment (it's really not hard): If Ubisoft created a breakthrough Unity, which really was a great game, but which was subjected to severe "criticism" of gamers that all plans for further development of the series were changed and Unity was thrown overboard. Now ten years later, when Unity receives long-deserved praise, the question arises whether the same people who ten years ago it was ridiculed and now praise and do not understand what is the matter.
@@categorialimperative4182 Most people are stupid in general... I bought Unity one month after launch and played it all, experienced no bug, maybe one place had stutter for some reason, loved the experience. Later on I discussed the game with my friend who is also AC fan and he also loved it, and then I found out people hate it because of poor optimization ;D Had I never looked on reddit I would never know people dont like it.
@@categorialimperative4182 There is also contrasting situation where people praise game that is blatant shit (starfield) and hold no standards at all, once again people are mostly stupid
We've just reached a point where generational leaps in graphics just can't happen anymore is all. So devs should make up for that by going for huge improvements to character animations, features, more things going on on screen at one time, etc. And when you look at Unity and Mirage that way, Mirage is at worst a step back from Unity strangely
It's not lazy, its people complaining "uNoPtImIzEd" .. when you look closely to it - it looks "old" - almost no volumetric lights, no onscreen effects as if they reused old models and and just slapped current-gen textures on it. Ambient-Occulusion is absent.. that is ALL the reason it runs smooth, it has no "current-gen" effects. and thats the reason it even runs on a gt1060@60fps
It's not laziness, this is what happens when you chase realism instead of an art style, I've been looking at real life for 22 years now and I'm sick of it tyvm.
Playing both, the most stunning difference is the lack of animations and climbable objects in Mirage compared to Unity. Also, Unity's crowd density is still unique to this day.
Simply sprinting, and turning right and left while sprinting is the best of every assassin's creed in Unity and syndicate. It feels so realistic and fluid the way he waves his body to turn 2:40 for example, while in new gen AC the whole body simply turns 2:51
Here is the thing is that it is janky and and hides the fact the animations are not great. What people like is the fluid movements of unity. Like that all it is the feel of being fluid and not heavy or just not fast enough. But again with Unity most of the animations are not even great to do parkour. Also note that Mirage and the RPG games are on the same engine.
@@ashcraft257 Yes I know, this is why I really hope next AC to be on a brand new engine that will provide us proper parkour as we used to have with fluid and realistic movements.
The thing that has always stood out about Unity to me is the crowds. Paris just feels so much more alive than any of the other settings (Syndicate might be better but, idk, I'm currently playing through the series and I'm avoiding spoilers.) But my point still stands, the people are people and not just obstacles that get in your way when you're trying to tackle couriers or pickpockets or catch Charles Lee.
The density of NPC has to do with the fact that you can’t compate 3rd century bagdad with Paris during the 18 century. Paris was the center of europe and probably the most crowned city.
Unity still feels "next-gen" to me 9 years later. It was seriously ahead of its time imo. It had a pretty rough launch but at the time you could tell they really cared about making AC fresh in 2014.
The best thing about unity is it lets a skilled player express themselves in amazing and sometimes mind-blowing parkour sequences..the murder mystries are actually satisfying to solve, the stealth is really good with a decent open combat gameplay. Compared to unity, mirage feels like a slow paced turtle with posture defects....I had low expectations, and they met those....
"lets a skilled player express themselves in amazing and sometimes mind-blowing parkour sequences" hella accurate. getting to learn is frustrating, but executing the patterns is satisfying and rewarding.
Not really it looks good, but it is too flashy because they had to hide the animations most of what Arno does isn’t what a parkour expert would do. I mean take syndicate for that they polished it way more also the engine for the RPG games is the same as Unity.
@@ashcraft257 syndicate doesn't allow for the same level of control though. There's a whole video on RUclips that breaks down the park our in unity well.
Unity has 3 or 4 times of day lightning. Morning, noon, evening, and night and switches between these high quality baked in lighting for the whole map. They take up a good amount of the file storage size, but it is the reason why unity looks so good, without being too hard to run. I never noticed until someone told me but it would be nice to see something like this come back. Like I don’t care if the sun is constantly moving through the sky, especially if it looks that good. Plus I’d prefer that making game file sizes bigger than poorly lit 4K textures.
I never played any AC, but seeing 1:08 blows me away - the way that the characters is able to use the trees in this way shows how much care and love the parcour system received
unity has so much effort put into it that its insane. the team really put their all into it. sad that we never got anything like it in 9 years since it came out
@@MizuNoDoukeshiput their all? They dumbed down the parkour system, wrote a boring story and protagonist. And made the combat lame. And also didn’t bother to properly optimize it
I think Unity despite its insane graphics and lighting still has slightly buggy, floaty and clumsy parkour animations just as in Mirage. So I'd not idealize any game, as f.e. Syndicate felt more polished in that regard. Killing animations look way better in Mirage though.
@@imhoXD you can if you have the disk version of unity and don’t auto update the game when you install simply disable online and auto updates (play offline) there its 60 fps but yeah I don’t know why Ubisoft won’t Allow it as an official update.
@@fran991213 I nearly bought it on launch because I thought I might have as much fun as I had in assassin's Creed 2. I am glad I didn't by what you are saying, I might buy on sale when it'll be 20-30 bucks one day
@@fran991213 tell me you haven't played the game without telling me you haven't played the game. You just blabbering here on what you see in this and other video without experiencing it yourself. I've been playing both and I enjoyed it
I've been saying this since 2014, but louder since 2015 when Syndicate came out. Unity has been the peak of animations. When I played AC2 one of the little things I loved the most doing were trying out new weapons and finding new execution animations. I remember you couldn't get a spear in the game, but you could pick one up if you killed an enemy that had one, and they had their own animations for execution. Those little details were really fun, and unity was the best. You had animations and executions depending on your weapon, speed, targets, how close the targets were to a wall or surface, if there was any character to show off elaborate and graceful executions that almost look like dancing it was the frenchman. I really wish they went back to that attention to detail, but I guess this new engine just doesn't allow for that because I wouldn't imagine they just scrapped it for no reason.
i play unity to this day and i still discover new animations almost everytime i play when im next to a wall or when i do a double assassination next to a duo
It's so sad to see that ubisoft just completely gave up on ambition after they messed up the launch of unity. I feel like they've managed listen to their fans in the worst ways possible. If they had just taken the foundation they built in unity and improved on that, the next games would have been amazing 😢
Stndicate was alright and origins was great (story wise only) but every game since then is shit. Unity was fun to play but the story was shit, arno being the crybaby hand holding the whole time.. unity waas the first shitty game and ik not including bugs and shit when first launch im strictly talking story and gameplay (in general) unity having a shit story and somewhat ok gameplay, almost enough to redeem the game but gameplay can carry so much..
The issue is that AC fans are divided like a million different ways about the franchise. - some care about just gameplay - some care about the story -some don’t care about overarching story and only care about whoever the new assassin is in the animus’ story - some literally only care about parkour - some literally only care about stealth And you have all of these people - who do not agree - giving Ubisoft feedback as to how the next game should be like. Tbh I sympathise with them. It’s an impossible situation to be in. But at the same time, if they just took their time and delivered a product that catered to everyone instead of churning these out once every 1 or 2 years, it would be great. Or better yet, screw what the fans think and just try to improve on what came before.
@@ZlittlepenguinJust let the original creators reboot the series and make the story they always wanted instead of trying so hard to please people that are not the objective target.
AC Mirage may be newer but at least 90% of the points go to AC Unity, but we do have to appreciate the effort of ubisoft in bringing back the old school game type and optimizing the game 😄
Yeah, but wtf, they couldve just done unity and skinned it as mirage, would've been leagues better... i think they used a different engine, the engine they normally use to make Far Cry games
Yeah its a shame that people always complain about it. This is the time that they actually listen to their fans. Bring back the old system, leave the RPG concept. It doesn't perfect, but doesn't mean its objectively bad or pure trash.
Just environmentally, I personally think that Mirage looks very good, has lot of detail and really nice color pallet but parkour is way better in Unity, the animations in Unity are so smooth and satisfying in comparison to Mirage.
See the thing with Unity is it too flashy and it was too seem like it is smooth and satisfying, but it hides the fact that the animations are bad and not the best. It the fluid movement that people love I agree that it may look good but in detail it doesn’t. The animations themselves wouldn’t work for parkour.
Take it from a guy who played all AC titles. Unity really was something fresh and new so much fun after the patches it runs nice. For what you get nowadays Unity should have been where they could have perfected the parkour even more throughout the years that's when Origins released many of us were with question marks of how different AC has changed. Playing ACM now and honestly what the heck the parkour is not close to Unity or even Syndicate honestly hope they can incorporate Unity's parkour which is amazing and make it even better. Plus bring back the modern day story like AC3 did .
I bloody loved syndicates fighting. It was so funny and Keyword Fun Just go to RUclips and watch All assassins creed syndicate CANE finishers Their bloody dope asFFF Then it has some crazy wall finishers so advanced And then the multi 3 person kills you can setup Best combat in all games Not even until beat it when you look how many moves syndicate had with the cane and stuff it was mad Seriously go watch it search all finishers syndicate cane Compared to unity the sword bugs out not even touching the people The movies are samey And it didn’t have as many advanced finishers such as on walls Fr you’d be surprised I can’t believe how old the game is too Mental Last words Seriously Go watch the compilation of ALL SYNDICATE Cane combat You’ll love it mirage parkour its so buggy. like it just feels like a choir playing the game constant jumping to the totally wrong place gets stuck every second its so annoying and actually makes me dred doing parkour most times
@@manusharma3601 I can indeed play games all day as I don't waste my time with education and graduation wasting my life going to a 9-5 job i wouldnt even like as a way to earn money. Even with shit punctuation people can make out what im saying and so thats all i need. basic shitty English. and im probably easily making more money per month than alot of people running my own business. try not to get sucked into society saying you need good education Once you learn basic english like me nothings stopping me going to learn and perfect it. but ive never needed to
The body movements had such real time realism and momentum in unity (and syndicate). The later titles' movements just feel like a bunch of predone animations stitched together with a seam.
@@ReikiMaulana TAA is pure garbage for me, I mean it sure is a strong anti-aliasing which doesn't require much performance but the end image is a whole spread of vaseline on the entire screen that I hate so much and it has a lot of motion artifacts too. I'm guessing 4K small monitor and no AA would probably be the way to go if the hardware was there, but sadly not even 4090 can keep ultra 4K 60 on everything without DLSS though DLSS 3.5 is looking damn good.
mine was, i appreciate each take AC did for each country. heard mirage took inspiration from unity seeing the density of a dense city or slums offers a playground for parkour since its back to being an action adventure with stealth approach reliving the ""assassins" creed" name.
@@R3TR0J4N Unity was so fun to explore because of the landmarks and historical places and since i know nothing of Baghdad i don't know if it would feel as enjoyable to me.. i'd probably give it a try after they drop the price for the game
Unity prioritization of parkour is gameplay-wise for a dense and compact populated city scale of Paris. no mounts with how crowded it is, the pacing of the on-foot traversal made you appreciate the surrounding details and atmosphere more, making it an immersive experience.
I think that the teams developing these games should play the old games and see that gameplay and immersion are bigger factors than 4k textures or photo-scanned assets
I still remember when ac unity released everyone just criticised this game for unsupported hardware and glitches but when i started to play this game it was an instant hit for me & still shining like a gem for me.
Looking at the video I really can't tell which one is the latest one, I was so confused. How come we made so little graphical advancement in last 10 years ?
Who cares about graphics, dude? Performance, gameplay, story if it's that type of game. That's all that should matter. You stop noticing the graphics no matter how good they look like 2 hours in.
@@MundaneThingsBackwards I agree with that but the games are getting even worse in terms of gameplay and writing. I would happily trade graphics for gameplay but barely anyone giving us the offer nowadays
Got the game in the time when ps4 came out, and completed every aspect of it, gosh it was a beautiful era along with Infamous: Second son and every other game made with love in those times...
Thats one of the interesting things of gaming is we've reached a point where games made 10 years ago or more can still hold up well to modern counterparts.
Graphics have basically been the same since 2013-2014. I wish 9th gen games did more to distinguish themselves from 8th gen games. Especially with how vastly improved hardware is now.
@YouCanCallMeReTro As you rightly note, "we have reached", glad you appreciate the invaluable contributions of gamers to the degradation of the gaming industry, what an honest fellow!
graphicaly wise? yes, but not in gameplay. Mirage feels clunky and buggy, jumping-running animations always stutter and honestly just feels like dlc to Valhalla
@@Gordontf2When I played Unity, it was incredibly inconsistent and frustrating to play. Not to mention those meat-shield level 5 enemies that have way too much health.
I picked up syndicate when it was on sale for a dollar or so last year and was impressed how well that help up; you forget that assassins creed used to be basically the benchmark to compare all other videogame graphics to.
The thing i miss the most about unity was the multiplayer, correct me if there are other AC games that have this feature, but I remember how incredibly hype i was when i see the trailer and how you and 3 of your friends coordinate to infiltrate the Versailles Palace while the crown it out there in pure havok, and that you can provoke the crown to assault the palace if you kill the Liutenant at front, and you you merge with the horde, it's just something I really wish other games would have included.
4:23 you had to hold the jump button and move up-rightward direction to jump to that brick. Smaller jumps only require directional input, but larger jumps require you to hold the jump button as well.
I definitely see Mirage's flaws in this video, but people try to tear it down more than it's needed, I agree. He simply didn't know how to perform that jump. Also, many times where he failed jumps it's simply cause of poor camera angling or parkour approaches. The game definitely has its flaws, the animations can be repetitive and there's definitely less freedom, but it's not a terrible parkour, they did their best with what they had. I really hope Bordeaux will be given the chance to make a fully flashed AC, with the same creative freedom they were given in Mirage. I haven't enjoyed a game this much since Origin, at least storytelling-wise.
I like how games are now going back to their roots like literally starting from 0 or deleted all their files. How is a game from almost a decade ago got more animations from today when we have more powerful hardwares now. It baffles the mind. Games before got details and crowds, all of the sudden it takes too much power and energy to make. This is not just an Ubisoft problem.
I think when Unity became free to play in 2019 after the Notre Dame Cathedral fire people finally realised how badass it was. I think it was rushed out the door too quickly especially since it was created for then new hardware so the developers couldn't iron out all the bugs on time for release. The story also needed some more work but apart from that it was a great game 😉
I mean, not really. Yes it had the lighting and stuff going for it but the LOD's in unity are god awful. Especially on PC. Besides that, npc clothing stuttering and popping and glitches make it less immersive and consistent
most impressive thing about unity from a technical standpoint is the sheer amount of people rendered on screen at any given time without the pc catching on fire, that's impressive even today
It is worth mentioning that Unity was released too early in Gen 8 and had severe performance issues, it was pretty clear that the studio overshot the capabilities of the consoles it was released on. It would be until the Series X launched and gave the title full FPS Boost support that it ran flawlessly at a full 60fps thanks to the additional operational overhead that the Gen 9 hardware could provide
So you are one of those who "rightly criticized" Unity and thus caused a change in Ubisoft's game policy to what we have now and you don't even understand it? it's okay I can always guide a person with bad eyesight and point to a person with a lack of conscience.
I always felt Unity was an extremely underrated game. I mean, sure, it had a bit of a bumpy ride when it first came out but it's still a really fun game to play that is also absolutely beautiful to look at. I may be biased here, but I always liked Unity's late Medieval / early modern setting and aesthetics more than any other Assassin's Creed game and how it mixed the dark, gritty side of Paris with its gorgeous architecture. I even played it with the French audio, which made it even more immersive. The city felt alive and vibrant. The parkour felt smooth and the combat was pretty solid - it didn't feel clunky like in the older games nor did it feel too arcade-ish like in the newer ones. I'll do admit that the story was somewhat uninteresting, but that appears to be the general pattern among modern open world games, where they stitch together a bunch of mini-plots that end up not being very memorable in the end. With better writing and without the awkward, unpolished initial release, this could have easily been considered one of the best games of its era.
Not only was the story uninteresting - it was insultingly pointless. The entire reason you’re reliving Arno’s memories are to find the sage’s remains before the templars do - only to find out in the end that Arno buried him in a catacomb that has collapsed since, and the remains are not recoverable anymore… so never mind. All good. The end. Great story. Totally didn’t just feel like I wasted dozens of hours of my life.
And now Unity is the most overrated shit in the entire community. People can't shut up about deluding themselves about how good they think this janky shit is.
AC mirage definitely has better textures. I know most people won't notice it but for some reason my eyes just keep noticing it. The folliage also looks more detailed in ac mirage.
FYI Unity utilized pre-baked lighting. There were four lighting presets for the game and that is it. There is no dynamic change in weather and time. This makes the game look epic and far more realistic in terms of lighting. But, newer AC games obviously dont restrict themselves to a few times of the day and offer a full dynamic system hence drop in lighting quality.
Putting bugs (as if Unity didn't have those) and intended things as bad is just arguing in bad faith. Not being able to climb that is intended because you have to find the correct path. That was indirectly requested by the community complaining bc in other AC you can climb everything right up.
I still remember playing this amazing game. I used to think back then that if the current game is this good, how much better the games of the next decade will be. But here we are!
@@FounderX9 I disagree, but everyone has different tastes. I do think it's an amazing accomplish for unity that we are comparing a new released game with a game that came out 9 years ago. Compare unity with a game that came out in 2005, not one game would get close.
that really comes subjective, if you dig Paris or Baghdad atmosphere, since Mirage is also inspired by the same large scale dense city of Unity. it still offers the same immersion when walking on-foot and got the time to digest the surroundings and atmosphere as unity or its predecessors.
This reminds me so much of the ancient Egyptian civilization. Their oldest works were the greatest and most polished, later architecture and structures were far less polished and in some cases even crude. Almost like their craft and abilities were regressing with time rather then progressing.
ngl AC Mirage is a greatly optimized game. AC Unity wasn't as much on release. Ubisoft really pulled out an Ace with this one. Haven't even heard of the bugs with this and would rate it A for efforts , C for game story (due to no continuation on modern storyline)
It's basically same engine as 2017 AC: Origins. And it looks very similar. At first Mirage was planned to be a DLC to 2020 AC: Valhalla. It would be really weird for this game to work badly on current hardware ;)
Oh, look at this dude playing games for optimization. Understandable. And I play games for the absence of bugs, I go to rock simulator and there are no bugs and optimization is decent, not that in these damn Unity and Cyberpunk.
My only issue with Unity was that after completing the story the crowds didn’t disperse. It would’ve felt more immersive and would’ve freed up a lot of processing power. A quieter, cleaned up Paris to still stealth and assassinate through
This video is bad for many reasons. I'll just start by saying Unity is my favorite AC game of all time and was just a great game visually and story wise (imo) But you're clearly just trying so hard to cherry pick bad things out from AC Mirage. At 4:30 we can literally see you clearly ignoring the bricks on the tower that are there for you to climb up. (Right side) Also Mirage was developed in much less time than most AC games since it was originally supposed to be a Valhalla DLC. So they re used a lot of Valhalla assets and animations and stuff which kinda sucks cause I really didn't like the RPG games however they did a very good job with what they had to work with. I'm quite a few hours into Mirage and haven't really noticed anything bad with the parkour that hasn't been in previous AC games like Syndicate. Also not to mention how much more polished Mirage was at release vs Unity. Also YT does not do Mirage's graphics justice but Unity is still beautiful for how old it is.
Finally! I found a comment of not shitting on Mirage. - Mirage is more polished than Unity, remember how many people criticized this game upon released? - Dense population doesn't meant it's better, cuz of rendering issues - Also, Niktek should probably research of how many population was in Baghdad during the 9th century, compared to late 18th century Paris - Combat isn't "fluid" looks floaty at times at Unity - The vegetation/foliage are more better than Unity
Using footage of Mirage with a freerunning bug & showing the most polished version of Unity acting like that wasn't the most broken garbage at launch is kind of rich & shows a truckload of bias (even if I agree with the general sentiment of the video)
The assumption could be correct or incorrect. The information presented is simply not enough for such a statement. They're based upon a 60 fps video, rendered and compressed for RUclips, without knowing what the graphical settings for nearly every game footage here on RUclips are.
Unity is still beautiful after alle these years. But let be honest here : Mirage is amazing too. Lightning, details, atmosphere of the city, architectural assets, crowd. Mirage is really beautiful.
I feel so sorry for you that you cant comprehend the deep clear differences, instead you function on a more "mediocre" approach. So lets be honest, mirage looks good but being a 9 year old newer game it should be CLEARLY MANY times better, and thankfully 90% of people can CLEARLY see that unity is beating Mirage in every aspect. Parkour mechanics, movement mechanics, aesthetic, atmosphere, story line, character, enviroment details, crowds, lighting, shaders, general graphics and OVERALL ART. So yeah, lets be honest, Mirage is ok, Unity is peak of perfection.
@@anastav6915 I just talk about graphics, not anything else. I'm a huge fan of Unity and even if he is better in many levels, he's far from perfection.Don't need to feel sorry for me, be respectful.
Playing unity in 2014 did feel like playing a game from the future, turns out thats what it was. Unity was literally my first ps4 game. Looks better and feels smoother than 2023 ps5 ac
It's almost baffling to me that they can't even recreate the smoothness of Unity when it comes to movement & gameplay. The parkour in this game is the best ever, it's seamless! You never get stopped by a weird animation or a wrong pathing, the animations even accomodate from the speed & heights, it is so satisfying to play. And visually? The atmosphere? The buildings? They really stepped up on this one, it is one of the most beautiful, convincing and immersive game Ubisoft has ever made.
The visual fidelity is definitely better with Mirage, closer to real life, well as Unity has this cinematic lighting and film grain to it that is giving people stronger impression here.
Unity is obviously the better game but i can't help but cringe at how you used a glitch from Mirage (3:31) to prove your point. Like seriously ? Do we need to talk about the state Unity was in at launch ?
Which one is better in your opinion?
Are you really comparing a game that came out and couldn't even keep the 30frames target to a game that still has to run on those same consoles with that same 30 frames target???
Unity imo and the only good Mirage has is the music from OneRepublic. But i get it it was supposed to be a DLC from Valhalla but it is what it is
Mirage
ac unity
Mirage destroys that boring unity who gets carried by parkour and gameplay
Crazy that early 8th gen games like AC Unity and Arkham Knight still hold up well almost 10 years later
Today, I lived in the era where people complained about AC Unity and the Arkham games, let time pass and you'll see what I mean.
It's more crazy that games haven't gotten any better. Like at all. Most are worse now.
It's quite funny that they were both hated at launch but years later people love them.
@@larion2336
Step 1: Buy a PC
Step 2: Try indie games
You welcome.
I was honestly surprised when I found out AC: Unity was released 9 years ago
I love how Unity improved everything Mirage had. They really made the series better in 9 years.
really feels like it LOL
edit: where did i claim mirage had better parkour system? you tripping @mohammedsarker5756
_____
Mirage had better graphics and environment. Unity had larger crowds. Mirage had way less bugs and wasn’t broken on release. Unity had a dumber story. Unity had better assassination animations. Mirage had better character models and realism. Mirage had better level design, ie more complex and sprawling parkour city. It’s not black and white. Both had their flaws.
Is like tenet
@@lirich0 bro anyone claiming mirage had better parkour then unity is tripping, there was such depth to that system
It's purely because graphics haven't improved much since, Battlefront 2015 still looks better than a lot of newly released games, which is insane because Unreal 5 demos have shown us that Graphics still have a lot further to go, it's just games releasing aren't reflecting any of this. It boggles my mind how some newer games like Cyberpunk can be so lacking in detail and basically just spent their entire graphics budget on lighting while the rest of the game looks comparable to some games from 2014, while Battlefield 1 runs at well over around 90fps at 8k on my 4090
I can definitely feel the 9 years difference. Mirage back then was so cluncky, and parkour was so basic, animations also. With the launch of Unity, the series are on a whole new level for sure! Cant wait to see what comes after Unity 🙏 Edit: wow so many likes! also, my condolences who dont know a thing about sarcasm as humour
Kindly exchange the titles
@@abictor3312 bro get some humor from any nearby store
@@abictor3312 he said what he said lmfao
@@abictor3312 Did he stutter?
@@abictor3312 whoooosh
It's honestly astonishing how many features and polish they managed to delete in 9 years
Remember how broken Unity was at launch, at least this game is well optimized.
Let's not lie to ourselves both were broken at launch
@@mobarakjama5570 its not its 2017 (gtx 10xx era) engine game that runs okay on 2023 hardware.
@@mobarakjama5570the game looks the same visually as unity but with less dense environments and complex animations but maybe higher quality shadows, yet it takes far better hardware to run than unity which ran bad already
@@mobarakjama5570 well, still janky
Still remember the state in which unity was released like it was yesterday, at that time didn't thought that this game would hold up even to this day and be compared to current AAA games
If Ubisoft gave devs more time to make Unity better, I think that it would’ve been one of the greatest games of all time, its sad to see that it is forgotten today, the game had potential
@@NikTek I've been seeing people start recognizing how ahead of its time Unity was so I'd say people are starting to remember it now
@@RlVlN it was too much and the code was a mess over 600 people where working on that game, every bug was a insane amount of work to get rid of it.
Even today those bucks are mission breaking and most of the multiplayer is just unplayable, i tried with a friend and we couldn't even pass 2 missions.
Only if they fixed the texture randomly glitching out and getting stuck at someplaces... The game would hv been sooo good. Man I miss the time when I played AC3 and Black flag on my GT610 but it was optimized enough to run at 25 to 30 fps.
@@reubenpx1809 the devs said that they were limited due to the engine they used at the time, which is why there were so many "falling through the soil" bugs alongside many others. If only they used a good engine, this game would've been one hell of a gem.
They actually delivered on their promotional material. Mirage is a real return to the roots as in it reverted everything the series has improved over 16 years
I love when developers go back to their roots. Just look at MWIII's beta - so much different that the advanced graphics of MW19.
Going back to the root is using a new or at least a continuation of Unity/Syndicate engine instead of using the same clunky rigid engine from those typical RPG engine they used since Origins
@@scylla4342 The root is AC1, they went back to 2007 with these mechanics.
bro playing mirage the graphic is like gta sa like tf
@@Kalbo..exactly
Unity was way ahead of its time, but it was one of the first games that encouraged developers to make releasing broken games a normal practice. Cyberpunk, Starfield, and Jedi Survivor are a few examples.
I think Unity was met with such a backlash that it didn’t really start there, the trend started with Cyberpunk 2077
Unity was mostly a rushed team trying to do a 3 years work in months, this time we can say it's not the devs fault.
Yeah, Cyberpunk is definitely the one considering how much earned in just few days, but Unity was such a mess when it released, but as time passed it became one of the best AAA game out there. If Unity were to release today in 2023, it would easily be one of the most successful game out there despite of its bugs and poor performance.
How times have changed, I agree with the rushed project as well. Had they given a few more months or maybe a year, it would have been great release. They bashed it so much that Ubisoft never used its engine again. But now, worse games are being released and no-one points out their rigorous flaws. You are one of the most dedicated journalist (if i can you one) out there. All they care about is ray-tracing and facny graphics these days. @@NikTek
@@NikTek How did it start with Cyberpunk 2077 ? buggy releases where common 10+ years ago; remember Skyrim and even fallout games released buggy, also The Witcher 3 was barely unplayable on console with below 30fps and glitches everywhere it had to receive special performance patches to get the game running right and those game never received a backlash as Cyberpunk 2077 where it was even removed from ps store.
@@NikTek The trend absolutely did NOT start with Cyberpunk 2077, it had been going on for years already (No Man's Sky, Mass Effect: Andromeda, Fallout 76, Watch Dogs), CP77 was just so overhyped that it automatically got pushed to the forefront of the controversy, this is an example of your brain filling the gaps in it's memory with the most readily accessible information and taking that bias as a fact, which is a common behavior seen in psychology (and as some people on the internet would like to describe as "gamers having the memory of a goldfish").
It's like saying Overwatch or Battlefront 2 are responsible for lootboxes, forgetting it was Valve who pioneered them and that lootboxes had been a cancer in gaming for years already by the point those games released and made headlines, if anything the only thing CP77 did was helping normalize broken releases, reassuring AAA devs they can release broken things and people will gladly pay, praise and defend them.
Unity was just so fluid. If it didn't have such a rough launch, I think it'd be the best.
The movement system was overhauled and the customization was really nice. Such a good game.
Hi princess
Such a good game that dgenerate gamers “fairly appreciated” and are now reaping the consequences
@@categorialimperative4182Lol, what? Do you blame gamers for Unity's failure? You're delusional.
@@categorialimperative4182low quality bait, try harder next time, troll😏
So story doesn't matter? AC Revelations was the last good AC.
I like how in Unity all the takedowns make you feel fluid and like a real assassin killing people on the go, while Mirage has the exact same run up, jump on top, and stab animation for every takedown haha
“Return to roots” old games weren’t fluid at all lol.
they going back to 2007 on this one
Mirage was made on the Valhalla engine and was originally supposed to just be a DLC. They outsourced the work to another studio and with limited time and budget they made Mirage, which given the circumstances is pretty amazing still. AC lost it's touch and just became another money cow in 2014. They switched to RPG to piggyback on the popularity of that genre at the time and hopefully they realized their mistake.
@@charliekala9990 so was rogue. But people call it underrated. And liberation. The reuse the same engine all the time. And it was never “developed” as a dlc. Sure they reused assets but that’s nothing new. It’s more assassins creed than we’ve gotten in a while.
I've always thought the hidden blade assassination sound effects in the old games were a bit exaggerating. But when I heard the one in Mirage... now that's just way over the top
Damn, the studio lost to its own game. I can excuse the lighting since Unity used baked lighting to provide an artistic imagery. However, what about the stealth mechanics, parkour, assassinations and general animation quality, why did those downgrade?
Because they basically do not exist in Valhalla. ACM is legit DLC for Valhalla Ubisoft decided to release as a standalone game. Stealth, parkour and assassinations basically were nonexistent in Valhalla.
I guess you can add story in that field too.
also the ai generated dialogues
It's not the same studio, Mirage was made by ubisoft bordeaux which is a new studio formed in 2017 i think.
Parkour they did what they could with the rpg engine. Stealth is still there and it’s pretty good infact I would say it’s better than unity.
Fun fact. Having a static time of day (something which was criticised on its release) was what allowed AC Unity to have such amazing lightning.
Baking the light and shadows allow to make those calculations beforehand so it is also not GPU demanding.
Great choice
So fake ray tracing
@@dermondlook at Mirrors Edge 2008 still looks amazing because of baked shadows, lighting.
The stealth kills are just incredible in the Unity. Fluid, smooth and varies, unlike in Mirage it seems.
Honestly i really liked mirage's stealth. One of the best in the franchise in my opinion
@@spaceman742yeah but the stealth kills are the same every time for running you just jump on the dude and stab him and for walking there’s only like 2 different animations and for crouching there’s only like 2 also
@@IshmaelJM True, the animations are definitely a weak point. But I still think that the stealth gameplay overall is pretty solid
Mirage animations suck man. One of the most satisfying things in AC is using the hidden blade and Mirage even made that boring. You can’t even double assassinate enemies too
Animations are smooth in Mirage.
It's evolving. But backwards. Literally a Ubisoft moment
mirage looks great though
mirage looks good, you blind?
Just because they're comparing the games, doesn't mean that Mirage looks worse
It's Always has been for Ubisoft
@@asterion2499 have you watched full video, it's bit backward from their foundation ?
As far as I know Unity was a massive jump in engine tech for AC games and they haven't done an overhaul like that since. Also Unity still holds up because the effort and attention to detail they put into Paris was off the charts. I was mesmerized by that game back in the day, couldn't give a shit about all the bugs because the recreation of Paris was so damn good.
They spent I think it was 2 years making just the Notre Dame for Unity.
Yeah now they’re using unity to recreate the real notre dame
@@VisionsOfSpydon't believe that marketing crap bro.
@@freshnesbro3792 That's not marketing crap that's a confirmed and verified fact.
@@VisionsOfSpy send me a source then pls.
Damn Mirage looked really good considering it was made 9 years ago and it really shows how Ubisoft improved and nurtured their franchise over the years and giving us AC Unity, this gem of a game thats up with todays standards technology
Ac mirage was released this year only
@@samashserv5558r/whoosh
no shit sherlock@@samashserv5558
@@samashserv5558did you’re brain just stop working when you read this coment😂😂😂😂
@@abeldeleonpina5253 Did your brain just stop working? His comment is obviously wrong! Mirage is not 9 years old and I cant fathom how anyone can be so stupid to believe it is.
It's amazing how far new games like Unity have come since Mirage. The tech in the new title is insane, just seeing the amount of NPCs on screen at once is astounding, Mirage is really showing its age in many areas now. Can't wait for what the future brings with games.
Lmao.
Don’t know if your making a joke or not. 😂 being sarcastic or not. Hard to tell through a screen 😅
BUT, If you aren’t then Unity is 10 years old and Mirage just came out(like a few days old in 2023)
@@soramatsu1 wdym its hard to tell bruh, obv its sarcasm
lmaoo
@@soramatsu1you are so dump man
Parkour in unity is actually better than what is shown in the video. You can just look it up. Going up and down is entirely different in unity and can be utilized more effectively in the gameplay. No other ac game has included a better parkour system so far.
i personally thought mirages parkour felt like a mix of valhalla's and Unity's.
And it's crazy to think that they instead chose to change the whole parkour mechanics instead of improving it..
It's the closest to the original concept of the very first game.
and also slow and sluggish as hell in unity
@@exgamer5073 if you know what you're doing it's one of the fastest parkour
Man, running around in Unity was awesome, every little nook and cranny felt hand-crafted.
We can all agree that Unity made the biggest game leap in the franchise despite the backlash it received during its release and now comparing it to the sequels,it’s wonderful it’s getting the recognition it deserves.
That admission makes no sense now. The entire fate of the franchise was turned upside down by the Unity debacle. And not only Assassins Creed was a casualty, but basically everything that Ubisoft released. So a little mental experiment (it's really not hard): If Ubisoft created a breakthrough Unity, which really was a great game, but which was subjected to severe "criticism" of gamers that all plans for further development of the series were changed and Unity was thrown overboard. Now ten years later, when Unity receives long-deserved praise, the question arises whether the same people who ten years ago it was ridiculed and now praise and do not understand what is the matter.
@@categorialimperative4182 Most people are stupid in general... I bought Unity one month after launch and played it all, experienced no bug, maybe one place had stutter for some reason, loved the experience. Later on I discussed the game with my friend who is also AC fan and he also loved it, and then I found out people hate it because of poor optimization ;D Had I never looked on reddit I would never know people dont like it.
@@categorialimperative4182 There is also contrasting situation where people praise game that is blatant shit (starfield) and hold no standards at all, once again people are mostly stupid
@@categorialimperative4182well deserved praise? It’s one of the worst ACs lol
@@FruktuOzOyeah people seem to love the perfect combat, story, protagonist, parkour as well. No complaints about those at allll
These days all games look barely any better than their prequels . It's an art honestly, how lazy can you go.
We've just reached a point where generational leaps in graphics just can't happen anymore is all. So devs should make up for that by going for huge improvements to character animations, features, more things going on on screen at one time, etc. And when you look at Unity and Mirage that way, Mirage is at worst a step back from Unity strangely
It's not lazy, its people complaining "uNoPtImIzEd" .. when you look closely to it - it looks "old" - almost no volumetric lights, no onscreen effects as if they reused old models and and just slapped current-gen textures on it. Ambient-Occulusion is absent.. that is ALL the reason it runs smooth, it has no "current-gen" effects.
and thats the reason it even runs on a gt1060@60fps
It's not laziness, this is what happens when you chase realism instead of an art style, I've been looking at real life for 22 years now and I'm sick of it tyvm.
@@dudebro484 graphics arent realistic either lmao.. ac mirage looks cartoonish, rdr2 has realistic graphics
@@dudebro484 Yeah real life sucks
Playing both, the most stunning difference is the lack of animations and climbable objects in Mirage compared to Unity. Also, Unity's crowd density is still unique to this day.
Simply sprinting, and turning right and left while sprinting is the best of every assassin's creed in Unity and syndicate. It feels so realistic and fluid the way he waves his body to turn 2:40 for example, while in new gen AC the whole body simply turns 2:51
Here is the thing is that it is janky and and hides the fact the animations are not great. What people like is the fluid movements of unity. Like that all it is the feel of being fluid and not heavy or just not fast enough. But again with Unity most of the animations are not even great to do parkour. Also note that Mirage and the RPG games are on the same engine.
Damn, well noticed
your comparing sprinting animation to a walking one 💀
@@gothamgymnast4638 2:51 then.
@@ashcraft257 Yes I know, this is why I really hope next AC to be on a brand new engine that will provide us proper parkour as we used to have with fluid and realistic movements.
The thing that has always stood out about Unity to me is the crowds. Paris just feels so much more alive than any of the other settings (Syndicate might be better but, idk, I'm currently playing through the series and I'm avoiding spoilers.) But my point still stands, the people are people and not just obstacles that get in your way when you're trying to tackle couriers or pickpockets or catch Charles Lee.
Which assassin's creed are you playing currently?
odyssey feels the most alive ac, Athens and other cities are so full of vibrant life.
i think @lutherffs is forgetting that there was life all the way since AC1
The density of NPC has to do with the fact that you can’t compate 3rd century bagdad with Paris during the 18 century. Paris was the center of europe and probably the most crowned city.
@@godzillazfriction Yeah, but Paris has more density for one. And also because of the impending French revolution, it's a lot more... Charged?
Unity still feels "next-gen" to me 9 years later. It was seriously ahead of its time imo. It had a pretty rough launch but at the time you could tell they really cared about making AC fresh in 2014.
The best thing about unity is it lets a skilled player express themselves in amazing and sometimes mind-blowing parkour sequences..the murder mystries are actually satisfying to solve, the stealth is really good with a decent open combat gameplay. Compared to unity, mirage feels like a slow paced turtle with posture defects....I had low expectations, and they met those....
You said my words, but posture defects😂😂😂
I was just talking about the murder mysteries side quests. Easily the best side quest in an AC game. Unity is still peak AC.
"lets a skilled player express themselves in amazing and sometimes mind-blowing parkour sequences" hella accurate. getting to learn is frustrating, but executing the patterns is satisfying and rewarding.
Not really it looks good, but it is too flashy because they had to hide the animations most of what Arno does isn’t what a parkour expert would do. I mean take syndicate for that they polished it way more also the engine for the RPG games is the same as Unity.
@@ashcraft257 syndicate doesn't allow for the same level of control though. There's a whole video on RUclips that breaks down the park our in unity well.
Unity has 3 or 4 times of day lightning. Morning, noon, evening, and night and switches between these high quality baked in lighting for the whole map. They take up a good amount of the file storage size, but it is the reason why unity looks so good, without being too hard to run. I never noticed until someone told me but it would be nice to see something like this come back. Like I don’t care if the sun is constantly moving through the sky, especially if it looks that good. Plus I’d prefer that making game file sizes bigger than poorly lit 4K textures.
Have you played UE5 games? They have the best lighting by far.
Fr and it wasn't bigger than Odyssey despite all those things
I never played any AC, but seeing 1:08 blows me away - the way that the characters is able to use the trees in this way shows how much care and love the parcour system received
unity has so much effort put into it that its insane. the team really put their all into it. sad that we never got anything like it in 9 years since it came out
climbing trees was added in ac3.
@@ynsan3 wouldn't be surprised if they removed it for some reason in mirage
@@MizuNoDoukeshiput their all? They dumbed down the parkour system, wrote a boring story and protagonist. And made the combat lame. And also didn’t bother to properly optimize it
@@sigmaoperator1688why would it be removed
Unity had the best assassination animations, i mean look at them, the style, the movement, it was so fluent....
I think Unity despite its insane graphics and lighting still has slightly buggy, floaty and clumsy parkour animations just as in Mirage. So I'd not idealize any game, as f.e. Syndicate felt more polished in that regard. Killing animations look way better in Mirage though.
I think the word you meant was "fluid".
I would play unity today if we got 60 fps on ps5
@@imhoXD you can if you have the disk version of unity and don’t auto update the game when you install simply disable online and auto updates (play offline) there its 60 fps but yeah I don’t know why Ubisoft won’t Allow it as an official update.
@@HeartOfAdel1 Killing animation* theres literally 1 high profile assassination....
Ubisoft never fails to disappoint
What is so disappointing about that game?
@@flawless_cowboy1the environment, the gameplay, the parkour, basically the whole game
@@fran991213 I nearly bought it on launch because I thought I might have as much fun as I had in assassin's Creed 2. I am glad I didn't by what you are saying, I might buy on sale when it'll be 20-30 bucks one day
@@fran991213 tell me you haven't played the game without telling me you haven't played the game. You just blabbering here on what you see in this and other video without experiencing it yourself. I've been playing both and I enjoyed it
@@gauss_wyo good for you please continue enjoying it.
I've been saying this since 2014, but louder since 2015 when Syndicate came out. Unity has been the peak of animations. When I played AC2 one of the little things I loved the most doing were trying out new weapons and finding new execution animations. I remember you couldn't get a spear in the game, but you could pick one up if you killed an enemy that had one, and they had their own animations for execution. Those little details were really fun, and unity was the best. You had animations and executions depending on your weapon, speed, targets, how close the targets were to a wall or surface, if there was any character to show off elaborate and graceful executions that almost look like dancing it was the frenchman. I really wish they went back to that attention to detail, but I guess this new engine just doesn't allow for that because I wouldn't imagine they just scrapped it for no reason.
shut up boy
i play unity to this day and i still discover new animations almost everytime i play when im next to a wall or when i do a double assassination next to a duo
It's so sad to see that ubisoft just completely gave up on ambition after they messed up the launch of unity. I feel like they've managed listen to their fans in the worst ways possible. If they had just taken the foundation they built in unity and improved on that, the next games would have been amazing 😢
Stndicate was alright and origins was great (story wise only) but every game since then is shit. Unity was fun to play but the story was shit, arno being the crybaby hand holding the whole time.. unity waas the first shitty game and ik not including bugs and shit when first launch im strictly talking story and gameplay (in general) unity having a shit story and somewhat ok gameplay, almost enough to redeem the game but gameplay can carry so much..
The issue is that AC fans are divided like a million different ways about the franchise.
- some care about just gameplay
- some care about the story
-some don’t care about overarching story and only care about whoever the new assassin is in the animus’ story
- some literally only care about parkour
- some literally only care about stealth
And you have all of these people - who do not agree - giving Ubisoft feedback as to how the next game should be like. Tbh I sympathise with them. It’s an impossible situation to be in. But at the same time, if they just took their time and delivered a product that catered to everyone instead of churning these out once every 1 or 2 years, it would be great. Or better yet, screw what the fans think and just try to improve on what came before.
@@ZlittlepenguinJust let the original creators reboot the series and make the story they always wanted instead of trying so hard to please people that are not the objective target.
AC Mirage may be newer but at least 90% of the points go to AC Unity, but we do have to appreciate the effort of ubisoft in bringing back the old school game type and optimizing the game 😄
Yeah, but wtf, they couldve just done unity and skinned it as mirage, would've been leagues better... i think they used a different engine, the engine they normally use to make Far Cry games
2017 engine that was designed for GTX 10xx runs okay on 2023 hardware that isnt called optimizing its called selling same game 4th time in 6 years.
how tf did Ubisoft bring back the 'old school game type' for Mirage... if you only were able to comprehend how much of a piece of sh1t that is Mirage
Is this effort you speak of in the room with us right now???
Yeah its a shame that people always complain about it. This is the time that they actually listen to their fans. Bring back the old system, leave the RPG concept. It doesn't perfect, but doesn't mean its objectively bad or pure trash.
The art direction of unity is just unmatched.
Just environmentally, I personally think that Mirage looks very good, has lot of detail and really nice color pallet but parkour is way better in Unity, the animations in Unity are so smooth and satisfying in comparison to Mirage.
See the thing with Unity is it too flashy and it was too seem like it is smooth and satisfying, but it hides the fact that the animations are bad and not the best. It the fluid movement that people love I agree that it may look good but in detail it doesn’t. The animations themselves wouldn’t work for parkour.
The smooth of Unity is the only thing I enjoy, the thing is that people miss the fact that it on the same engine it has been on for years.
"nice color pallet" everything literally has the color of yellow diarheea
Parkour is not way better in unity😂 it’s literally a buggy cluster mess. It’s more flashy but definitely not better😂
Take it from a guy who played all AC titles. Unity really was something fresh and new so much fun after the patches it runs nice. For what you get nowadays Unity should have been where they could have perfected the parkour even more throughout the years that's when Origins released many of us were with question marks of how different AC has changed. Playing ACM now and honestly what the heck the parkour is not close to Unity or even Syndicate honestly hope they can incorporate Unity's parkour which is amazing and make it even better. Plus bring back the modern day story like AC3 did .
Origin is a great game, just shouldn't have been a mainline AC entry.
I bloody loved syndicates fighting. It was so funny and Keyword
Fun
Just go to RUclips and watch
All assassins creed syndicate CANE finishers
Their bloody dope asFFF
Then it has some crazy wall finishers so advanced
And then the multi 3 person kills you can setup
Best combat in all games
Not even until beat it when you look how many moves syndicate had with the cane and stuff it was mad Seriously go watch it search all finishers syndicate cane
Compared to unity the sword bugs out not even touching the people The movies are samey And it didn’t have as many advanced finishers such as on walls
Fr you’d be surprised I can’t believe how old the game is too Mental
Last words
Seriously Go watch the compilation of ALL SYNDICATE Cane combat You’ll love it
mirage parkour its so buggy. like it just feels like a choir playing the game
constant jumping to the totally wrong place
gets stuck every second
its so annoying and actually makes me dred doing parkour most times
You played assassin’s creed so much that you forgot to go to English classes and learn punctuation
@@manusharma3601 I can indeed play games all day as I don't waste my time with education and graduation wasting my life going to a 9-5 job i wouldnt even like as a way to earn money.
Even with shit punctuation people can make out what im saying and so thats all i need. basic shitty English. and im probably easily making more money per month than alot of people running my own business. try not to get sucked into society saying you need good education
Once you learn basic english like me nothings stopping me going to learn and perfect it. but ive never needed to
Unity perfected parkour? They dumbed the system. Ezio games perfected the parkour all they needed was vaulting, and tree parkour
The body movements had such real time realism and momentum in unity (and syndicate). The later titles' movements just feel like a bunch of predone animations stitched together with a seam.
Yep its because syndicate actually used the same parkour system as unity and i think the same engine (not 100% sure tho)
@@elysium_xvx6569no, not the same parkour
Not to mention the anti aliasing back then was far better than the blurry mess we get nowadays
Tbh TAA looks and runs way better than MSAA.. Especially on 1440p monitors
@@ReikiMaulana well 1080p is still the most common resolution used still, and the modern games which have taa in them implement it horribly.
dlss/dlaa> any gross forced TAA in any of these games nowadays. MSAA is lackluster but TAA is a blurry mess
@@ReikiMaulana TAA is pure garbage for me, I mean it sure is a strong anti-aliasing which doesn't require much performance but the end image is a whole spread of vaseline on the entire screen that I hate so much and it has a lot of motion artifacts too.
I'm guessing 4K small monitor and no AA would probably be the way to go if the hardware was there, but sadly not even 4090 can keep ultra 4K 60 on everything without DLSS though DLSS 3.5 is looking damn good.
Look at basim's feet when walking
Unity has a big emphasis on architecture and parkour which what made the game a 9/10 in my book
mine was, i appreciate each take AC did for each country. heard mirage took inspiration from unity seeing the density of a dense city or slums offers a playground for parkour since its back to being an action adventure with stealth approach reliving the ""assassins" creed" name.
And why did adequate gamers not give it a 9/10, but ridiculed it as much as they could, and now whine that they're getting their feet wiped off?
@@R3TR0J4N Unity was so fun to explore because of the landmarks and historical places and since i know nothing of Baghdad i don't know if it would feel as enjoyable to me.. i'd probably give it a try after they drop the price for the game
I feel like graphics peaked in the ps4 and xbox one era. All the games from that era still look amazing now
Unity prioritization of parkour is gameplay-wise for a dense and compact populated city scale of Paris. no mounts with how crowded it is, the pacing of the on-foot traversal made you appreciate the surrounding details and atmosphere more, making it an immersive experience.
I think that the teams developing these games should play the old games and see that gameplay and immersion are bigger factors than 4k textures or photo-scanned assets
The fact that the franchise has been at a standstill for several years is unbelievable
This game looks like a dlc for AC: Origins
the funny thing is you aren't entirely wrong
this was dlc for valhalla.
@@riven4121 That's interesting. I didn't come across this information despite reading a whole article prior to launch.
That's the funny thing the studio admitted it themselves. It was supposed to be a DLC for Valhalla or better known as Vikings Creed.
@YRO. yeah. Basim was originally Eivor in the Middle East. They just decided to release it as a standalone game
I still remember when ac unity released everyone just criticised this game for unsupported hardware and glitches but when i started to play this game it was an instant hit for me & still shining like a gem for me.
Looking at the video I really can't tell which one is the latest one, I was so confused. How come we made so little graphical advancement in last 10 years ?
This is the point of this Video mostly, AC: Mirage looks great but progress has been very slow
I mean we've gotten to the point where in graphics we can only improve so little to make it more realistic really ig.
@@theunknownchampion9492 The faces look worse in newer AC titles occasionally.
Who cares about graphics, dude? Performance, gameplay, story if it's that type of game. That's all that should matter. You stop noticing the graphics no matter how good they look like 2 hours in.
@@MundaneThingsBackwards
I agree with that but the games are getting even worse in terms of gameplay and writing. I would happily trade graphics for gameplay but barely anyone giving us the offer nowadays
I still remember picking AC Unity on a sale for 15$, like 6 months after release, and I really liked it. The game is veeeery good.
Got the game in the time when ps4 came out, and completed every aspect of it, gosh it was a beautiful era along with Infamous: Second son and every other game made with love in those times...
at some time the gaem was free on steam. and i have multiple copies on different acc. yes the game runs amazing on older 2017 ish device.
If I go back to 2015 and tell gamers that Unity will become the benchmark for good AC games, they would probably set me on fire.
Thats one of the interesting things of gaming is we've reached a point where games made 10 years ago or more can still hold up well to modern counterparts.
Graphics have basically been the same since 2013-2014. I wish 9th gen games did more to distinguish themselves from 8th gen games. Especially with how vastly improved hardware is now.
That's not the case with rockstar games tho.
That's not the case with rockstar games tho.
@YouCanCallMeReTro As you rightly note, "we have reached", glad you appreciate the invaluable contributions of gamers to the degradation of the gaming industry, what an honest fellow!
I would pick the AC Unity even today, i love the classics.
I love you
@@gabrielleraul I love you more. 🥰
Can believe Unity is considered a classic 😢 I'm so old
im playing unity right now, been playing it before mirage released, im catching up, next one is syndicate, AC downfall
The same channel 5 years later: Here's why you should play AC Mirage in 2028!!
This was actually the first time where it isn’t that bad
@@IX_o_XIatleast it wasn't as bad as the other "next gen" games
graphicaly wise? yes, but not in gameplay. Mirage feels clunky and buggy, jumping-running animations always stutter and honestly just feels like dlc to Valhalla
@@Gordontf2 unity parkour feels the same. Playing it, not the RUclips montages that makes the game looks better
@@Gordontf2When I played Unity, it was incredibly inconsistent and frustrating to play. Not to mention those meat-shield level 5 enemies that have way too much health.
@@IX_o_XIno its not same.. anyone with eyes can see its a heavy downgrade
get this to every higher up in Ubisoft immediately. it’s absolutely baffling how we’re moving backwards in so many ways.
I picked up syndicate when it was on sale for a dollar or so last year and was impressed how well that help up; you forget that assassins creed used to be basically the benchmark to compare all other videogame graphics to.
That's true for Unity, but not for Syndicate. The Witcher 3 was the benchmark of 2015.
@@Ardioss1Witcher 3 didn’t even have good graphics lol what
Soldier 1: *dies*
Soldier 2: "This is bad :( "
The thing i miss the most about unity was the multiplayer, correct me if there are other AC games that have this feature, but I remember how incredibly hype i was when i see the trailer and how you and 3 of your friends coordinate to infiltrate the Versailles Palace while the crown it out there in pure havok, and that you can provoke the crown to assault the palace if you kill the Liutenant at front, and you you merge with the horde, it's just something I really wish other games would have included.
even ac3 had fun multiplayer, should have always included that, so dumb they cut it out.
AC2 - Blackflag had multiplayer and Unity had Co-Op. they removed it because it was insanely buggy and no one played it
AC Brotherhood Multiplayer is the best in the series IMO
Just keep one very IMPORTANT thing in MIND that AC Mirage was developed by a very new and small Team
And also not using completely new assets
That makes sense
@@FALCON_BELLIC There are new assets though
@@unicorntomboy9736*completely
@@FALCON_BELLIC Who cares as long as they are polished and well designed
4:23 you had to hold the jump button and move up-rightward direction to jump to that brick. Smaller jumps only require directional input, but larger jumps require you to hold the jump button as well.
The game does tutorialize this too, surprisingly enough.
Even so I miss cities being a giant jungle gym where even if it doesn't look climbable it actually was x.x
This guy sucks at mirage lmao. Don’t even bother
I definitely see Mirage's flaws in this video, but people try to tear it down more than it's needed, I agree.
He simply didn't know how to perform that jump.
Also, many times where he failed jumps it's simply cause of poor camera angling or parkour approaches.
The game definitely has its flaws, the animations can be repetitive and there's definitely less freedom, but it's not a terrible parkour, they did their best with what they had.
I really hope Bordeaux will be given the chance to make a fully flashed AC, with the same creative freedom they were given in Mirage.
I haven't enjoyed a game this much since Origin, at least storytelling-wise.
@@thenameislowthey're starting to treat this game like how Unity did at launch.
I like how games are now going back to their roots like literally starting from 0 or deleted all their files. How is a game from almost a decade ago got more animations from today when we have more powerful hardwares now. It baffles the mind. Games before got details and crowds, all of the sudden it takes too much power and energy to make. This is not just an Ubisoft problem.
Finally !! someone recognising Assasins Creed Unity. That game was soooo ahead of it's time and severely underrated
AC unity has been appreciated for years now
I think when Unity became free to play in 2019 after the Notre Dame Cathedral fire people finally realised how badass it was. I think it was rushed out the door too quickly especially since it was created for then new hardware so the developers couldn't iron out all the bugs on time for release. The story also needed some more work but apart from that it was a great game 😉
I mean, not really. Yes it had the lighting and stuff going for it but the LOD's in unity are god awful. Especially on PC. Besides that, npc clothing stuttering and popping and glitches make it less immersive and consistent
@@boombalatty2161 So do we blame Ubisoft or the cretins who humiliated Unity? The common sense of gamers has failed once again.
@@categorialimperative4182 we blame both like reasonable people
The "This is bad" at 2:30 was perfect, even Basim himself feels ashamed...
most impressive thing about unity from a technical standpoint is the sheer amount of people rendered on screen at any given time without the pc catching on fire, that's impressive even today
The crowd rendering in Unity will be unmatched
Whole lot of pop-ins literally right in front of Arno though.
@@BairdOThellohardware limitations tho
@@DRPenha Doesn’t mean the original commenter can act like there’s nothing wrong
@@BairdOThello but he's not wrong to state that the crowd in unity is something else
@@DRPenha They we’re talking about rendering
0:20 accurate representation of gamers when any new game releases
It is worth mentioning that Unity was released too early in Gen 8 and had severe performance issues, it was pretty clear that the studio overshot the capabilities of the consoles it was released on. It would be until the Series X launched and gave the title full FPS Boost support that it ran flawlessly at a full 60fps thanks to the additional operational overhead that the Gen 9 hardware could provide
I never thought we would get to the point of missing Unity, the Ubisoft that I knew and loved died a long time ago.
So you are one of those who "rightly criticized" Unity and thus caused a change in Ubisoft's game policy to what we have now and you don't even understand it? it's okay I can always guide a person with bad eyesight and point to a person with a lack of conscience.
I like how ubisoft just delete the good stuff and copy and paste the bad stuff
2:32 He said it himself
I always felt Unity was an extremely underrated game. I mean, sure, it had a bit of a bumpy ride when it first came out but it's still a really fun game to play that is also absolutely beautiful to look at.
I may be biased here, but I always liked Unity's late Medieval / early modern setting and aesthetics more than any other Assassin's Creed game and how it mixed the dark, gritty side of Paris with its gorgeous architecture. I even played it with the French audio, which made it even more immersive. The city felt alive and vibrant. The parkour felt smooth and the combat was pretty solid - it didn't feel clunky like in the older games nor did it feel too arcade-ish like in the newer ones. I'll do admit that the story was somewhat uninteresting, but that appears to be the general pattern among modern open world games, where they stitch together a bunch of mini-plots that end up not being very memorable in the end. With better writing and without the awkward, unpolished initial release, this could have easily been considered one of the best games of its era.
Not all Morden open world games don't have stories like that, just saying
Not only was the story uninteresting - it was insultingly pointless. The entire reason you’re reliving Arno’s memories are to find the sage’s remains before the templars do - only to find out in the end that Arno buried him in a catacomb that has collapsed since, and the remains are not recoverable anymore… so never mind. All good. The end.
Great story. Totally didn’t just feel like I wasted dozens of hours of my life.
And now Unity is the most overrated shit in the entire community. People can't shut up about deluding themselves about how good they think this janky shit is.
unity's parkour system is still, to this day one of the best of all assassin's creed imo.
AC mirage definitely has better textures. I know most people won't notice it but for some reason my eyes just keep noticing it. The folliage also looks more detailed in ac mirage.
FYI Unity utilized pre-baked lighting. There were four lighting presets for the game and that is it. There is no dynamic change in weather and time. This makes the game look epic and far more realistic in terms of lighting. But, newer AC games obviously dont restrict themselves to a few times of the day and offer a full dynamic system hence drop in lighting quality.
Putting bugs (as if Unity didn't have those) and intended things as bad is just arguing in bad faith.
Not being able to climb that is intended because you have to find the correct path. That was indirectly requested by the community complaining bc in other AC you can climb everything right up.
I still remember playing this amazing game. I used to think back then that if the current game is this good, how much better the games of the next decade will be. But here we are!
that's crazy
The World and Vibe of Unity as compared to Mirage is Next Level ❤️
nah Mirage looks better
@@FounderX9 Not really.
@@FounderX9 I disagree, but everyone has different tastes. I do think it's an amazing accomplish for unity that we are comparing a new released game with a game that came out 9 years ago. Compare unity with a game that came out in 2005, not one game would get close.
that really comes subjective, if you dig Paris or Baghdad atmosphere, since Mirage is also inspired by the same large scale dense city of Unity. it still offers the same immersion when walking on-foot and got the time to digest the surroundings and atmosphere as unity or its predecessors.
@@Sus_Bakit's literally set in a desert location. What did you expect?
These games are 9 years apart
* both games are equally good looking *
AC games are timeless, they can never change.
AC games suck
@@bblunderI acknowledge your opinion but don't share it anyone
This reminds me so much of the ancient Egyptian civilization. Their oldest works were the greatest and most polished, later architecture and structures were far less polished and in some cases even crude. Almost like their craft and abilities were regressing with time rather then progressing.
What an upgrade Unity is after Mirage release...such times we are living in 💪💪👏
ngl AC Mirage is a greatly optimized game. AC Unity wasn't as much on release. Ubisoft really pulled out an Ace with this one. Haven't even heard of the bugs with this and would rate it A for efforts , C for game story (due to no continuation on modern storyline)
Its a ps4 game still.. And it looks like it might have came out in 2017.
It's basically same engine as 2017 AC: Origins. And it looks very similar. At first Mirage was planned to be a DLC to 2020 AC: Valhalla. It would be really weird for this game to work badly on current hardware ;)
Oh, look at this dude playing games for optimization. Understandable. And I play games for the absence of bugs, I go to rock simulator and there are no bugs and optimization is decent, not that in these damn Unity and Cyberpunk.
My only issue with Unity was that after completing the story the crowds didn’t disperse. It would’ve felt more immersive and would’ve freed up a lot of processing power. A quieter, cleaned up Paris to still stealth and assassinate through
A person who never played AC will look at this video and have a hard time guessing which one is the 2023 and which one is the 2016
As someone who loved AC1 and the Ezio Trilogy. The map of Mirage and color palettes look so nostalgic
I'm having a harder time believing 2014 was 9 years ago
Almost 10...
I never played Unity at launch, it was about a year later for me so I didn't have to deal with the issues. For me that was the best AC game.
This video is bad for many reasons.
I'll just start by saying Unity is my favorite AC game of all time and was just a great game visually and story wise (imo)
But you're clearly just trying so hard to cherry pick bad things out from AC Mirage. At 4:30 we can literally see you clearly ignoring the bricks on the tower that are there for you to climb up. (Right side)
Also Mirage was developed in much less time than most AC games since it was originally supposed to be a Valhalla DLC. So they re used a lot of Valhalla assets and animations and stuff which kinda sucks cause I really didn't like the RPG games however they did a very good job with what they had to work with. I'm quite a few hours into Mirage and haven't really noticed anything bad with the parkour that hasn't been in previous AC games like Syndicate.
Also not to mention how much more polished Mirage was at release vs Unity.
Also YT does not do Mirage's graphics justice but Unity is still beautiful for how old it is.
Finally! I found a comment of not shitting on Mirage.
- Mirage is more polished than Unity, remember how many people criticized this game upon released?
- Dense population doesn't meant it's better, cuz of rendering issues
- Also, Niktek should probably research of how many population was in Baghdad during the 9th century, compared to late 18th century Paris
- Combat isn't "fluid" looks floaty at times at Unity
- The vegetation/foliage are more better than Unity
Using footage of Mirage with a freerunning bug & showing the most polished version of Unity acting like that wasn't the most broken garbage at launch is kind of rich & shows a truckload of bias (even if I agree with the general sentiment of the video)
We're moving backwards
Unity still looks so damn good! Crazy how it even beats many triple-A 2023 titles in visuals
The assumption could be correct or incorrect. The information presented is simply not enough for such a statement.
They're based upon a 60 fps video, rendered and compressed for RUclips, without knowing what the graphical settings for nearly every game footage here on RUclips are.
@@pretchettcounterpoint: Unity still looks good, I don’t think it’ll beat any games now but it’s pleasing for my eyes
@@WizzDudeit beats mirage.
@@ramanjotsingh2172 maybe artistically, but it doesn't come close in photo-realism.
It has that identity for its visual style
Unity is still beautiful after alle these years. But let be honest here : Mirage is amazing too. Lightning, details, atmosphere of the city, architectural assets, crowd. Mirage is really beautiful.
I feel so sorry for you that you cant comprehend the deep clear differences, instead you function on a more "mediocre" approach. So lets be honest, mirage looks good but being a 9 year old newer game it should be CLEARLY MANY times better, and thankfully 90% of people can CLEARLY see that unity is beating Mirage in every aspect. Parkour mechanics, movement mechanics, aesthetic, atmosphere, story line, character, enviroment details, crowds, lighting, shaders, general graphics and OVERALL ART. So yeah, lets be honest, Mirage is ok, Unity is peak of perfection.
@@anastav6915 I just talk about graphics, not anything else. I'm a huge fan of Unity and even if he is better in many levels, he's far from perfection.Don't need to feel sorry for me, be respectful.
@@anastav6915you didn't even play mirage, so your opinion is worthless.
Playing unity in 2014 did feel like playing a game from the future, turns out thats what it was.
Unity was literally my first ps4 game. Looks better and feels smoother than 2023 ps5 ac
It's almost baffling to me that they can't even recreate the smoothness of Unity when it comes to movement & gameplay. The parkour in this game is the best ever, it's seamless! You never get stopped by a weird animation or a wrong pathing, the animations even accomodate from the speed & heights, it is so satisfying to play. And visually? The atmosphere? The buildings? They really stepped up on this one, it is one of the most beautiful, convincing and immersive game Ubisoft has ever made.
i thought this was satire for a second lmao
@@toxpov3612 rofl re-reading it after your message and it's funny asf
The visual fidelity is definitely better with Mirage, closer to real life, well as Unity has this cinematic lighting and film grain to it that is giving people stronger impression here.
One small exception, one of those games works on release. Unity was borderline unplayable with bugs and terrible optimisation when it came out.
“It’s evolving, just backwards.”
Unity had much more diversity in the kill animations
Unity is obviously the better game but i can't help but cringe at how you used a glitch from Mirage (3:31) to prove your point. Like seriously ? Do we need to talk about the state Unity was in at launch ?
Yeah I was thinking the same thing
Even when Unity's movement is unrealistic at times, it STILL looks better than regular movement in Mirage.
Glad AC Unity is finally getting the praise it deserves. It still has the best parkour to this day.
5:04 lol wtf was that