Despite the somewhat strange sound of the weapon, I like the sound of the bow varieties, emphasizing each other with their level of power, and you get used to the rest very quickly. The animation, in turn, is well done.
I really like the bows in game since I always mained a bow in far gry games and this one is pretty similar. But considering the strength of the na'vi and the fact that their heavy bow hits like a modern cal. 50 sniper rifle, their range is absolutely garbage.
the weapons rooster is miserably small in this game. no scoped rifle, no handgun and wield-able machine gun as RDA guns (a semi-auto shotgun would've been nice too) as well as hand frag grenades. it's surprising there's no other tribal weapons for the Navis too . more melee weapons like knives , maces or clubs would've been nice too
i wonder if they're going to add them in an update, this would kind of improve the replay-ability
9 месяцев назад+42
That's because these are modified guns, not human guns. The Na'Vi are huge and these guns are still big, and you can only get ammo from mechs. Correction: The AMPs mainly use the GAU-90. The guns we used are modified with big calibers meant for taking out Na'Vi.
yeah I'm very surprised at how little amount of people mention the laughably low amount of weapons in "open world" game, there is like 5 fucking weapons in total...
I was expecting a lot more rda weapons like the 2009 game but also the lore says there’s about 2 handfuls of weapons that can be used by na’vi/avatars, oh well that’ll have to do
Well the rda made a few different handguns, rifles, and even LMGs for there avatars I just wish that we could have been able to see the revolver from the second movie
I was at first was like man why are there barely any guns and the animations are just okay, but one the lord, and the fact that gun battles aren’t a focal point in this game, makes sense to me so overall very nice work from them
I really like how much the rda guns look like something out of alien, it would be cool to see a sequel or dlc where you play as a human and get to use more normal-sized guns
I think id personally enjoy an avatar game more if you played as a human avatar driver. So you could get the human experience with the full arsenal of weapons and human vehicles, but then could switch to your navi body sometimes and be able to use the navi weapons and ride animals. That way you get both experiences in the same game.
Think Navi has the Left Hand as the most common dominant, so when they gave them human weapons, they instructed them to use them as we did, where the Right Hand is dominant. At least, that's how I see it making sense, the guns weren't made by the Navi, so it doesn't line up with their most common Dominant hand.
I think they need to make the spear thrower optional while having a standard spear and dynamic melee with it equipped. They need more melee weapons like a knife, club, mace, axe, etc. make it to where I can properly get in the RDA’s faces 🙂🤣
"Hyper" has done more for the "First Person Firearms Animations" that people give credit for. He started with RUclips Videos, then Titanfall 2, then CoD MW Remake, and not ppl are using his style of animating weapons. Amazing.
I am a bit disappointed in how few weapon types they added to the game. Avatar the game, which was released in 2009, had much more variety in weapons with flamethrowers etc. Since most of the missions involves combat in Frontiers of Pandora Ive quickly grown bored with what they gave us. Which is very sad since I really enjoy the beautiful world that they have created.
A silent sniper rifle would have been heavily helpful in the game especially in raiding RDA bases than just relying on your bows all the time. Easy to use to hit the back weak spots of lesser powerful AMPs.
Hearing the sound design of bow 'n arrow = Satisfying ASMR Shooting this big-ass arrow into a meaty target (a.k.a. human) = "OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
It has decent animations but the only downside is it doesn't aim down sights, this ain't 2000 - 2010 if it's third person then It is acceptable but it isn't.
@@coryfice1881 A quick google search would've prevented you to look like a moron. All military personnel in the Halo universe have neural implants that essentially provide them with a HUD-type vision. So they can aim their weapons without looking down sights. There's the lore reason. Avatar's RDA don't have neural implants to link their equipment. So pretty much no reason to not be able to ADS. Even less so for a Na'vi, which you are playing as.
@snyplays Very cool showcase; I would say the heavybow, Spear Thrower and Staff Sling seem to be experiencing an issue with the 'charge' animation not playing as expected: possibly the result of enabling infinite ammo, or some crazy buff? I'm not certain though. There is also a different punch for when sprinting, and an uppercut with certain enemies like the soldiers or I think when sliding. But anyways, love the vid!! 🙂
Damn .. such a small arsenal and ubisoft couldnt even be arsed to not recycle reload animations for the same gun type. Further proof on why to never bother with any ubisoft game ever, havent bought em in 3 years and feels like a good choice so far lol
Kinda awkward that the player character fires rifles and guns right handed, but then shoots a bow left handed. Also can’t stand that you can’t actually ADS for any of the guns. You can see that all of them have iron sights, but you just zoom-in like it’s Fallout 3.
The firearms selection of the game is lacking which is understandable since those weapons are made for Navi and not humans and is probably imported from earth and made in small quantity
Wow, there's not a whole lot of weapons, is there? I could imagine a developer with great creativity making some awesome weapons, but Ubisoft doesnt have a creative bone left in its entire body
Idk if this is just me but I really feel like the spear thrower didn't need to be a thing. I'm amazed that there are NO melee weapons. we coulda just thrown the spear ourselves lol
Kinda embarrassing that a game that has been in development for a fairly long time, not to mention an fps game too, doesnt have an ADS mechanic. Like ok i get it when its 3rd person games or say something like titans with their weapons in the titanfall games but like come on
I suppose I should ask are these at least navi sized guns? I cant really tell. Because if they weren't and these are just guns they get from soldiers uh... Why would a 2 meter tall 700+ pound blue tribal cat person that can pull back a bow with probably 200+ pounds of force fell any recoil from human weapons? It honestly probably more than that if the air waves coming off the "longbow" are realistic in anyway cause last I knew that shit only happens when you start to make air particles collide.
why dosnt the character get to use some of the other guns from the movies didnt the humans have m16 looking guns and the nave used them but its still cool though
I can’t believe after so many years and Physics Base Gaming is still Non-Existent. Pretty Game but looks like Plastic.. It’s not the only game though..
I love it when there are iron sights and instead of using them, your character just moves their fucking head two inches forward
Right? Wtf is that trash
To be fair these guns werent designed with ADS in mind. The people using them were basically wearing scuba masks 24/7
I like the how they acknowledge the ancient technique of a shortbow so that it can shoot fast but don't know why it went left handed tho
They hold left handed in the movies.
@@marquintabell5307 is that so?
Still I like they use the Ancient Greece's draw technique
The Na'vi are predominantly left-handed.
them being left handed but still using firearms as if they are right handed is extremely fucking stupid.
@@silent0089Yeah, everyone had to learn to fire their bows like that because the actor for Ntiri did it that way (if memory serves me proper)
Despite the somewhat strange sound of the weapon, I like the sound of the bow varieties, emphasizing each other with their level of power, and you get used to the rest very quickly. The animation, in turn, is well done.
Too bad the animations on the guns just suck
@@-pROvAKhuh? whats so bad about it
@@-pROvAKno
You gotta remember that these things are twice the size of a normal one. So it’s gonna have a louder whipping sound
I really like the bows in game since I always mained a bow in far gry games and this one is pretty similar.
But considering the strength of the na'vi and the fact that their heavy bow hits like a modern cal. 50 sniper rifle, their range is absolutely garbage.
Fake, he didn’t showcase Aang.
Bro Wong avatar thing
@@quinnwaloch9750 if you look up, there's a chance you'll see it going over your head
Don't care mannnnnnnn.........
@@jadenzombieslayer1569 think you tell him that's what trying to say
@@jadenzombieslayer1569 wait have you seen the way of water
The sound design is so good. I love how the heavy bows and spear thrower sound like your firing logs of wood at people
That’s because you are???
the weapons rooster is miserably small in this game. no scoped rifle, no handgun and wield-able machine gun as RDA guns (a semi-auto shotgun would've been nice too) as well as hand frag grenades. it's surprising there's no other tribal weapons for the Navis too . more melee weapons like knives , maces or clubs would've been nice too
still good with or without em
i wonder if they're going to add them in an update, this would kind of improve the replay-ability
That's because these are modified guns, not human guns. The Na'Vi are huge and these guns are still big, and you can only get ammo from mechs.
Correction: The AMPs mainly use the GAU-90. The guns we used are modified with big calibers meant for taking out Na'Vi.
@ ah okay, make sense. only the melee weapons lacks now
yeah I'm very surprised at how little amount of people mention the laughably low amount of weapons in "open world" game, there is like 5 fucking weapons in total...
I was expecting a lot more rda weapons like the 2009 game but also the lore says there’s about 2 handfuls of weapons that can be used by na’vi/avatars, oh well that’ll have to do
Well the rda made a few different handguns, rifles, and even LMGs for there avatars I just wish that we could have been able to see the revolver from the second movie
The RDA weapons from 2009 looked heaps cooler too.
@@cass7448yeah bc they were all LMGs with like 5 barrels
Ngl the guns look like something Kel Tec would actually produce
I was at first was like man why are there barely any guns and the animations are just okay, but one the lord, and the fact that gun battles aren’t a focal point in this game, makes sense to me so overall very nice work from them
Lore*
Is just me or…. The rocker look a little bit similar like the Halo Spnker rocket???
I really like how much the rda guns look like something out of alien, it would be cool to see a sequel or dlc where you play as a human and get to use more normal-sized guns
please no...That sounds like a another standalone shit...you really dont have enough Human-Gun games to play? xD
@@marvinfreitagsmueller9527I mean we had it in the last game.
@@marvinfreitagsmueller9527It could be interesting, considering how dangerous Pandora is for humans. It could work as a survival game.
I think id personally enjoy an avatar game more if you played as a human avatar driver. So you could get the human experience with the full arsenal of weapons and human vehicles, but then could switch to your navi body sometimes and be able to use the navi weapons and ride animals. That way you get both experiences in the same game.
When you realize how tall the Navi are the guns and amo are basically artillery rounds to us normal humans.
yeah, even the "assault rifle" rounds are .50 calibre
@k0valus585 exactly I wouldn't even call it an assault rifle more like an automatic canon
Those bow animations are sooo satisfying
Why does holding a bow immediately like a left-handed person shoots, and when holding another weapon, then like a right-hander? What the hell?
God forbid people be ambidextrous
Think Navi has the Left Hand as the most common dominant, so when they gave them human weapons, they instructed them to use them as we did, where the Right Hand is dominant.
At least, that's how I see it making sense, the guns weren't made by the Navi, so it doesn't line up with their most common Dominant hand.
@@iris_ofthestorm4260 I didn't know until now that this was something people couldn't wrap their head around
God, it's awesome seeing an atlatl in a game. Hope Ark eventually adds one.
Guns look and sound good, disappointing that you can’t aim down the sights though.
I don’t think Massive knows how to do that based on the division
This game simultaneously looks like it's from 2023 and 2013
Would of been cool if you could get the gun and knife from the mech suits and also a regular combat knife for stealth kills.
No Pistols of any kind? No wonder The Sarentu's dominant hand is left
I don't think Na'vi hands can comfortably hold a pistol unless they're specialty made. Maybe in the dlc.
Would love to see the revolver or one of the simi auto handguns from the way of water
Pleasantly surprised by the lack of ADS. Most FPS aren’t bold enough to try to be different in that regard.
How’s the game overall?
rocket launcher unironically looks like the M41 SPNKr from halo
More like the halo 5 version
man now we need the military DLC
Yes with the militarys weaponry and armor would love to see a few handguns in the game
I think they need to make the spear thrower optional while having a standard spear and dynamic melee with it equipped. They need more melee weapons like a knife, club, mace, axe, etc. make it to where I can properly get in the RDA’s faces 🙂🤣
I thought we were over the camera zooming in instead of iron sites when aiming
Where is epic machine gun that Jake have on toruk and dashing with it on this big ass helicopter 😮
"Hyper" has done more for the "First Person Firearms Animations" that people give credit for. He started with RUclips Videos, then Titanfall 2, then CoD MW Remake, and not ppl are using his style of animating weapons. Amazing.
Bruh you’re acting as if he himself carried the standard reload animations
I am a bit disappointed in how few weapon types they added to the game. Avatar the game, which was released in 2009, had much more variety in weapons with flamethrowers etc. Since most of the missions involves combat in Frontiers of Pandora Ive quickly grown bored with what they gave us. Which is very sad since I really enjoy the beautiful world that they have created.
Game needs more weapons, 3rd person mode, play as the RDA, more movement mechanics from the Na’vi. Other than that its alright for an avatar game
The only things putting me off this game is that I can't playthrough as a human, and the weapon variety is arguably worse than Far cry Primal.
@@Kettlewulf yeah there are literally two human guns in the game…. Two. And three of the na’vi weapons are bows
@@KettlewulfThey just put Far Cry 6 on gamepass. I guess this is what they’ll be doing near every new FC release
@@duck_entertainment damn, didn't know that, I guess I'll be checking that out.
the classic trope of "I have iron sights but refuse to use them" what a shame
Space Far Cry 3 looks lit!
@3:15 The Anor Londo Archery Club sends their regards.
My favorite weapons
0:01,0:37,1:16,1:37,2:18,3:15,4:20,4:52,5:53
I kind wish they also put flamethrowers, pistols, clubs/staffs, and a blow dart.
A boomerang would be nice too.
A silent sniper rifle would have been heavily helpful in the game especially in raiding RDA bases than just relying on your bows all the time. Easy to use to hit the back weak spots of lesser powerful AMPs.
This Far Cry with avatar skin. You can tell by that kick lol.
Can we play as the good guys or just the blue people?
this gun sounds are so perfect
Hearing the sound design of bow 'n arrow = Satisfying ASMR
Shooting this big-ass arrow into a meaty target (a.k.a. human) = "OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
they should have added all the guns shown in the movies.
Why can't we get the option to stay with the RDA?
pretty good animations for a movie game 👍
They designed Ironsights on firearms but didn't allow to aim at?
It has decent animations but the only downside is it doesn't aim down sights, this ain't 2000 - 2010 if it's third person then It is acceptable but it isn't.
Ever play halo my guy? It’s acceptable
@@RubleInnawoods Halo has lore reasons, Avatar doesn't.
@@kaifox431 The lore reasons is cause Halo isn't call of dooty.
@@coryfice1881 A quick google search would've prevented you to look like a moron.
All military personnel in the Halo universe have neural implants that essentially provide them with a HUD-type vision. So they can aim their weapons without looking down sights.
There's the lore reason. Avatar's RDA don't have neural implants to link their equipment. So pretty much no reason to not be able to ADS. Even less so for a Na'vi, which you are playing as.
oh yeah smartass? so cod invented aiming down sights lmfao??@@coryfice1881
Very surprised the sci fi futuristic weapons in this franchise dont have ammo count screens like halo guns
That tree is fighting for its life
@snyplays
Very cool showcase; I would say the heavybow, Spear Thrower and Staff Sling seem to be experiencing an issue with the 'charge' animation not playing as expected: possibly the result of enabling infinite ammo, or some crazy buff? I'm not certain though. There is also a different punch for when sprinting, and an uppercut with certain enemies like the soldiers or I think when sliding.
But anyways, love the vid!! 🙂
Imagine seeing one of them with 100 spears
Damn .. such a small arsenal and ubisoft couldnt even be arsed to not recycle reload animations for the same gun type.
Further proof on why to never bother with any ubisoft game ever, havent bought em in 3 years and feels like a good choice so far lol
Wait is this gun made spwcifically for Navi? Ain't no way they can hold human gun normally
Yes they can have you not seen the movies?
That rocket launcher is so close to being a halo rocket launcher
Kinda awkward that the player character fires rifles and guns right handed, but then shoots a bow left handed.
Also can’t stand that you can’t actually ADS for any of the guns. You can see that all of them have iron sights, but you just zoom-in like it’s Fallout 3.
The firearms selection of the game is lacking which is understandable since those weapons are made for Navi and not humans and is probably imported from earth and made in small quantity
Wow, there's not a whole lot of weapons, is there?
I could imagine a developer with great creativity making some awesome weapons, but Ubisoft doesnt have a creative bone left in its entire body
I wanna see these weapons on a human's POV if a Na'vi's POV looks this normal
first time I've seen an atlatl in a game, good job devs
Very VERY happy about the Atlatle
Idk if this is just me but I really feel like the spear thrower didn't need to be a thing. I'm amazed that there are NO melee weapons. we coulda just thrown the spear ourselves lol
The graphics like windows vista 😂😂😂
Atlatl is a really cool inclusion
I hope i spelled that right
Kinda hate how you cant aim down the sights.
Feels like you just squeeze the gun to your chest and face and hope for the best.
When i see Na'vi carry a gun it seems like we play call of duty but we are tribe.
50 BMG, and no recoil? Strange…
Tbh you are playing as a 10 foot tall Alien with super strength and an enforced bone structure, I think it's pretty accurate recoil
the guns sounds like a staple gun
I like your video a lot
Well i guess illuminated sight was useless in here
Kinda embarrassing that a game that has been in development for a fairly long time, not to mention an fps game too, doesnt have an ADS mechanic. Like ok i get it when its 3rd person games or say something like titans with their weapons in the titanfall games but like come on
I swear I thought the rocket launcher was the one from halo
That Atlatl looks dope
Basically just a halo dlc
No pistols? Sniper rifles and stuff?
Great feeling weapons, too bad there are barely any enemies to shoot with them
Wish they had the revolver or some of the other handguns from the movies.
The .50 sounds kinda soft right....
I suppose I should ask are these at least navi sized guns? I cant really tell. Because if they weren't and these are just guns they get from soldiers uh... Why would a 2 meter tall 700+ pound blue tribal cat person that can pull back a bow with probably 200+ pounds of force fell any recoil from human weapons? It honestly probably more than that if the air waves coming off the "longbow" are realistic in anyway cause last I knew that shit only happens when you start to make air particles collide.
One of the few games I've seen that has an atlatl.
There’s scopes but you can’t use some of em?
When u get paid for graphics but not for animations.
El lanzacohetes es sorpresivamente similar al de Halo
The Halo 5 one, it really looks like
I really don’t like it being first person but not aiming down sights, just zooming in.
this is possibly the smallest roster of weapons I've ever seen in a AAA title.
I don't remember if Aang can use RPG
Good weapon, though not enough dead blue xeno. 5/10
I just realized they only have 4 fingers
No aiming down sights? What is this, fallout 3?
miss some melee weapons, to rush in and hit some RDA soldiers
why dosnt the character get to use some of the other guns from the movies didnt the humans have m16 looking guns and the nave used them but its still cool though
Those holographic iron sights have to be the most asinine thing I've seen in a long while.
No iron sight, are you serious?? No buy bye2
HATE the lack of ADS.
4:20 ¿Eso es un atlatl? Que lindo es mostrar las armas de nuestros ancestros en la cultura popular
Game looks straight out of 2014
I can’t believe after so many years and Physics Base Gaming is still Non-Existent. Pretty Game but looks like Plastic.. It’s not the only game though..
There arent any other weapons ??
Why model in iron sights if you dont use them?
Super Sonic bow and arrow?
No working sights? 0_o
does this game not have ADS?
Upset that we cant play the good guys
I still think this game should’ve been third person
I hate how this game has no melee weapons