I Made Mario Maker 3 Because Nintendo Won't!

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  • Опубликовано: 19 июн 2024
  • Mario Maker 3 is still a long time away and we don't know for sure if we'll ever get it. That's why I started creating my own Mario Maker game in Unity! In this video we'll take a look at the progress I made since Part 1.
    Part 1: • What if Super Mario Ma...
    Feel free to join the Discord server if you want to help out making the game. You can also drop suggestions in the comments.
    Discord: / discord
    ----------------------------------------------------------------------------
    More Smashy: tinyurl.com/69uq4d3w
    Smashy Plus: tinyurl.com/1lnc8e68
    Twitch: / smashyyt​
    Discord: / discord
    Twitter: / smashyyt​
    Maker ID: SVY-LBB-6VG
    ----------------------------------------------------------------------------
    Please consider subscribing and leaving a like. I hope you enjoy!
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Комментарии • 1,6 тыс.

  • @DGR_Dave
    @DGR_Dave Год назад +955

    This looks incredible, great job on this!!

    • @OrangeCake_
      @OrangeCake_ Год назад +35

      DGR? I am big fan, Well, I thought you'd be here.

    • @scientificapple69
      @scientificapple69 Год назад +16

      Yooo it's DGR!!!

    • @mirroredarmy
      @mirroredarmy Год назад +17

      Hey Dave!

    • @KenH60109
      @KenH60109 Год назад +6

      Man it’s been months since I’ve checked your content glad to see you’re still going strong!

    • @coolioanimated
      @coolioanimated Год назад +6

      5th comment

  • @djroundtable5269
    @djroundtable5269 Год назад +277

    If you want the forward facing bills to look good in 2d, have them start smaller with a darker color, and have them grow in size the further along the path they are

    • @emii6199
      @emii6199 Год назад +7

      yea that is big brain

    • @seymourkrelborn4780
      @seymourkrelborn4780 Год назад +29

      And then have them fade invisible as they leave

    • @time2bcoolYT
      @time2bcoolYT Год назад +1

      Yeah that would look better

    • @yotohan
      @yotohan Год назад +10

      And I would have a white gleam shine over them the moment they become tangible, so the player knows for sure when it's safe to jump on. or unsafe.

    • @jenniferdunstan5065
      @jenniferdunstan5065 Год назад

      So like how they did it with Ridley in super metroid

  • @Tinaphromad
    @Tinaphromad Год назад +239

    Idea: Secret exits, both the red flagpole and the key hole, to add some replayability to the levels and allow for alternative pathways in the world creator.

    • @penitente3337
      @penitente3337 Год назад +19

      Oh god yes please.
      It'd be cool if they also skipped more levels if a hypothetical World Builder was a thing-

    • @ineophobe
      @ineophobe Год назад +18

      can't wait for troll worlds to force people to find their goofy ahh secret exit

    • @vincere4591
      @vincere4591 Год назад +7

      Since they only allow flagpoles in the main world, maybe the red flagpole can only be placed in the subworld.

    • @time2bcoolYT
      @time2bcoolYT Год назад +1

      YES!

    • @Butterfingers3
      @Butterfingers3 Год назад +7

      @@vincere4591 Or better yet, it can be found in this third area (which many later 2d mario games have), that can both serve as a secret exit if the player chooses, and add more adventure to each level.

  • @QT_Jeanne
    @QT_Jeanne Год назад +68

    7:56 It’s not impossible to make banzai bill in 2D games, you can make it darker and smaller when it gets launched but gradually gets lighter and bigger as it approaches the level (look up Yoshi’s Island Giga Baby Bowser).
    And when the bill is supposed to fly off, make it fall to off screen (like create a sprite that indicates the bill had fell) to make it more lively.

    • @algotkristoffersson15
      @algotkristoffersson15 7 месяцев назад +1

      All of the official mario make stuff would theoretically be possible on original hardware, with the only need difference being a memory expansion, and what you say relies on the background being complete featureless to work, as baby bowser is technically the background, which is being scaled with mode 7.

  • @sagebarron6105
    @sagebarron6105 Год назад +376

    I've had an idea for a while now: Key shards. Basically red coins but dropped by bosses so you won't have to make a clunky door setup for a boss rush.

    • @kibo1313
      @kibo1313 Год назад +78

      or just... have it where enemies can have red coins..?

    • @darthtroller
      @darthtroller Год назад +42

      @@kibo1313 I still can't believe that's not a feature

    • @Th3_Sp4Ce_M0nK3y
      @Th3_Sp4Ce_M0nK3y Год назад +10

      @@kibo1313 Or! Or, how about both ideas?
      If it's not too much work, that is

    • @ineophobe
      @ineophobe Год назад +22

      @@Th3_Sp4Ce_M0nK3y but that makes key shards kind of pointless if red coins can do the same thing

    • @Th3_Sp4Ce_M0nK3y
      @Th3_Sp4Ce_M0nK3y Год назад +5

      @@ineophobe I meant having both red coins and ket shards
      I kinda worded my original comment poorly, apologies

  • @ralphy1054
    @ralphy1054 Год назад +278

    The progress on this game is astounding! I know I haven't been the most active recently, but I'm definitely thrilled to watch as the game develops!

  • @Boonetube27
    @Boonetube27 Год назад +32

    Can’t wait to test this out on my own, this is super interesting and very high quality!
    As for a suggestion…. Cliffs? I’ve always wanted to make a cliff side Mario level, so the theme and the ability to place walls that you can shimmy across would be fun. The walls don’t have to just be cliffs though, maybe castle walls too? Whatever you think.
    I also think that berry bushes would be great, as well as Yoshi in other game styles.

  • @otterball7896
    @otterball7896 Год назад +24

    Idea: On-Off doors. On-Off doors can be used like regular doors, except there are two variants. The red block doors and the blue block doors. These will only be useable when an On-Off switch makes the specific color solid.

    • @joaopedro-mm5lf
      @joaopedro-mm5lf Год назад

      just surround a door with on-off blocks or place the door on top of a on-off block

    • @MrFezzenLoggy
      @MrFezzenLoggy Год назад +5

      @@joaopedro-mm5lf nah we need to save space

    • @El_Silveiro
      @El_Silveiro Год назад +1

      @@joaopedro-mm5lf Then Nintendo could have use that logic to not add the P-doors, but here we are, it looks good and saves space

  • @williamwest4049
    @williamwest4049 Год назад +56

    Smashy, it's so good to see you man! I'm so proud of you for the progress you have made! I can't wait to see what else you can do in the next video! We will see you soon my friend!

    • @OrcaKW
      @OrcaKW Год назад +1

      *URGHH*

  • @manfredi19
    @manfredi19 Год назад +165

    It would cool if you could remove the starting platform, so you can just do what you want at the start. Maybe even adding a spawnpoint block where mario will start the level at every time
    Update: I submitted the sprites for the SpawnPoint Marker, let's hope it makes it to the final game 🗿
    Final update: he rejected it lmao

    • @asrield2032
      @asrield2032 Год назад +11

      Yes. YES. This has to be in the game.
      There has to be a spawnpoint block.

    • @catomax26jeev
      @catomax26jeev Год назад +14

      Damn imagine all the different creators unleashing their inner little timmy and hot garbage potential

    • @nicoleascher5950
      @nicoleascher5950 Год назад +6

      That might be cool but I don't think any Mario game does that

    • @_IceCreamBunny_
      @_IceCreamBunny_ Год назад +6

      Like the start pos from gd

    • @asrield2032
      @asrield2032 Год назад +6

      @@_IceCreamBunny_ Any Mario game? There are only 2 Mario Maker games.
      However, now talking about Mario games not having spawn point blocks, what about 3D Mario?
      Or the checkpoints?
      Plus, in game developing there IS a spawnblock. (Or position, but it exists either way.)
      It is obviously not visible in-game.
      But I understand what you mean.
      Though I dont see any problem in adding it...

  • @Raikuthedragon
    @Raikuthedragon Год назад +3

    Suggestions/ideas:
    - "!" Switch's, just like SMW, you jump on it and some blocks becomes permanently solid or transparent (blue, red, green and yellow switches)
    - roller coaster skeleton platform, self explanatory.
    - climbable background walls where Mario can climb, you can add koopas on it to makes them climb. And add some rotating grills so you can be behind this wall.
    - yellow and blue koopas from SMW
    - key and keyhole: take the key, find the hole to finish level
    - ? Orb: ends level when you take it, can be put inside a block or enemy or boss
    - foreground walls where you can make nice secret passages
    - bubble pipes that pushes you in water levels. Also diagonal pipes and rotating pipes.
    - ninja coins and blocks. Basically you put an Hidden trigger and then theses coin and blocks will appear from nowwhere
    Glued coins/blocks. You can link coin and blocks to an object and they will move/rotate together.

  • @CosmiX_Loka
    @CosmiX_Loka Год назад +30

    A couple of suggestions:
    - The falling fire balls could potentially use more retro-looking explosions on contact with the ground / player instead of floating particles
    - Upon taking damage from an amp, you could use the stun animation caused by Bowser Jr.'s ground pound, or something of the sorts.

  • @trollinsky6700
    @trollinsky6700 Год назад +21

    So basically, “I made smm3 but with good options.” Keep up the good work

  • @J4deR4bb1t
    @J4deR4bb1t Год назад +30

    Yo, this is really cool, it's clear that you have a lot of passion for this. So far i'm really impressed.
    It may be a bit tricky, but the launch star from Mario Galaxy could be really cool. You could set the trajectory and the speed at which you travel. Just an idea.
    Really excited to see how this develops

  • @maxiemadness9373
    @maxiemadness9373 Год назад +2

    It's been a few years since I've watched your videos (despite being subscribed), and I gotta say, I'm seriously liking how this game is looking so far!! I'm excited to see more in the future!!

  • @FoxBlocksHere
    @FoxBlocksHere Год назад +3

    The progress on this is amazing so far! I love seeing all these new Mario Maker fan games! We've come a long way since ReMaker...

  • @AU_Player
    @AU_Player Год назад +37

    I think that a cool addition would be settings, since you are making menus,
    Settings like audio, controls, and maybe character would be nice

    • @satinfoilplays7830
      @satinfoilplays7830 Год назад +5

      I can already imagine little timmy making all the controls one button lol

    • @SIG7Pro
      @SIG7Pro Год назад +4

      @@satinfoilplays7830 f n f noobs be like

    • @satinfoilplays7830
      @satinfoilplays7830 Год назад +4

      @@SIG7Pro lmao

  • @cheru_two
    @cheru_two Год назад +11

    A suggestion I have would be burners that spin when you hit them, sort of like the toggleable ones but instead of turning off, they turn in a different direction, either clockwise or counterclockwise

  • @catomax26jeev
    @catomax26jeev Год назад +3

    If by any means you decide to add a world maker, there's some ideas for World makers:
    1. Larger world size. Maybe change from 4x7 to 7x9 to fit more levels and decoration.
    2. Vertical tiles / Layers. To make elevated terrains better. They don't need to have a ground tile behind them to work and they'd work better as a second layer of terrain.
    3. Elevated terrain overhaul: Instead of elevated grounds occupying 2x1, you could make it so they only occupy 1 tile from the second layer. Going behind these would make them transparent and ladders could come from all sides.
    4. Replay levels. Why the hell we can't? We only complete them and no more. It can be toggled if the world allows replays or not.
    5. Replay worlds. The same as above.
    6. Level capacity rise. Instead of only 5 levels we could now store 8. Finally we can reach that 1-7 instead of 1-4.
    7. Powerup storage. World makers need this. To balance you could blacklist if a level should allow stored powerups.
    8. Red toad houses. These should give powerups for you to store.
    9. More decoration. For example bridges with chasms, waterfalls, rivers, etc.
    10. Bonus levels. For example you could make it if a level should be a bonus using secret paths.
    11. Cannons. They'd serve as shortcuts inbetween worlds.
    Also, i was thinking in some level maker ideas:
    1. Merging themes. For example you could make an ice cave or an underground forest with this. This could be a minor change.
    2. Extra sub areas. For example you are building a level and you want a bonus area to be accessed by a pipe but your sub area needs to be a long area, meaning there's no space for your bonus area. This could also work if you want to make a NSMB bonus area in the sky while not risking your underground area.
    ALSO, as there's a gap on the extra game styles tab, the next style should be.....
    Mario Galaxy! No, not a 3d maker, but rather the already present in the original game 2d style. All sorts of creations!

  • @orionalbeniz9945
    @orionalbeniz9945 Год назад +1

    Wow, this is awesome!! Very hyped to see next updates! ^^

  • @wilbyinc.8483
    @wilbyinc.8483 Год назад +7

    This is incredible! Keep up the good work, Smashy!

  • @Bert496
    @Bert496 Год назад +18

    Here are my suggestions for course parts:
    1: off/on switch - this works exactly the same as an on/off switch but it switches green and yellow blocks instead of red and blue.
    2: switching spikes - spike blocks that have an inbuilt timer that switches between a solid damaging block to a non-solid block, this would be really fun for kaizo levels.
    3: builder power up - a power up that let's you make an infinite amount of blocks, I know this is already in the game but I want it to be able to make infinite blocks or at least more than 5 while removing the hammer ability because I think all that in one power up is a bit too op
    Really looking forward to see what's in the future of this game!

  • @alburr6019
    @alburr6019 Год назад +2

    Damn this game looks amazing! Looking forward to seeing the progress ^-^

  • @dearestfriendxx
    @dearestfriendxx Год назад

    Im already thinking what im gonna do in this game, keep it up! love it

  • @cub0id
    @cub0id Год назад +16

    Suggestion: Sign post, it is like the sing at the beggining of a level except you can place it anywhere and rotate the arrow on it for it to point anywhere. Maybe a varient of it can also have text on it for the player to read if you press the jump button near it, similar to the signs in super mario odyssey.

    • @joaopedro-mm5lf
      @joaopedro-mm5lf Год назад +1

      the game already has arrows but text can be useful.

  • @pickyphysicsstudent201
    @pickyphysicsstudent201 Год назад +6

    Pretty impressive with what you have done so far. Might I suggest adding those rotating cannon ball launchers, from the NSMB airship levels? Also I suggest adding burners that turn off & on based on red/blue switches.

  • @solgaleo3533
    @solgaleo3533 Год назад +2

    Currently working on some sprites for this fangame and it’s fun, learned quite a lot

    • @canestaring
      @canestaring Год назад +2

      Glad You Had a Good Time! 🙂

  • @96Wezi96
    @96Wezi96 Год назад

    Hey, great job!!! This looks promessing. Something that I'll sugest, for the burners more, is that the design always makes the user have a clear idea of what to spect. It won't feel fair to die by mixed high burners and not being able to tell which one is which

  • @jairoliradeamorimjr3262
    @jairoliradeamorimjr3262 Год назад +10

    Just came here from the discord server. Can't wait to see what's new about the project. I hope Smashy open to beta soon

    • @OrcaKW
      @OrcaKW Год назад

      *URGH*

    • @IvanFranco120
      @IvanFranco120 Год назад +1

      Where the beta will be public?

    • @izzygenie6312
      @izzygenie6312 Год назад +1

      @@IvanFranco120 discord

    • @jairoliradeamorimjr3262
      @jairoliradeamorimjr3262 Год назад

      ​@@IvanFranco120 that's a good point. I hope it is, but for the time being, we just have to wait and see

  • @siriusdarkblade
    @siriusdarkblade Год назад +4

    Since there are going to be future Mario game styles included I recommend using the same s time between all game styles. And a King Bill option would be amazing to see added.

  • @ElkSkin
    @ElkSkin Год назад +1

    It looks like you're working really hard on this and I can't wait to see what's to come in the future.
    Psssst: Don't overwork yourself! We'll understand.

  • @GalcticMario64
    @GalcticMario64 Год назад +1

    Looks Very Awesome, Good Job And Keep Up The Hard Work!! Maybe add bosses next like the koopalings or custom bosses from mods.

  • @SaerisSkyblaze
    @SaerisSkyblaze Год назад +4

    Some enemy ideas:
    you could the dolphins from I think super mario world as they are an enemy and a platform
    torpedo teds, grrrols, bats, chargin chuck, volcano lotus cape koopas, rex, fishing boo and big boo boss.
    Some Level building Ideas:
    maybe add the fence that you can climb on like in super mario world iggy's castle a panel you can hit to flip sides and koopas can climb on it as well.
    cannon pipes: like in super mario world yoshis island 1, they launch the player upon exiting the pipe.
    hidden areas: like in the new super mario games example: false walls. to take an example from this video: like the mega shell interior you made, not visible from out side but fine inside.
    secret exits: these would go nice with hidden areas blocks and the like and also allow alternative routes on a custom world map if your doing that. and the key hole warp
    credit: Tinaphromad in the comments for secret exits and key hole warps.
    beach biome
    ship graveyard biome
    and maybe some different colored fires/flames just for the looks
    thats about all I can think of at this moment
    these would be cool to add but its not my game, so what you add if anything at all, is up to you.

  • @thmfox4901
    @thmfox4901 Год назад +3

    This is insane
    Smashy this is pure dedication right here
    Your work is insane

  • @koolkidgamr6260
    @koolkidgamr6260 Год назад +1

    This gives me major SMBX vibes. I love the project so far, superb work!

  • @0AThijs
    @0AThijs Год назад

    This is so enjoyable to watch!
    Amazing work!!!👍

  • @randomistough0
    @randomistough0 Год назад +3

    you should add cappy in someway maybe as a power up, an ability in a different game style, or as a move you can toggle on and off when building a level.

  • @cuzwhywhynot
    @cuzwhywhynot Год назад +4

    You should make it so that the sm3dw bullet bill gradually increase in size the closer it gets to the foreground, but that's just a suggestion.

  • @matthewbob_moostachepants5563
    @matthewbob_moostachepants5563 Год назад

    Man I do have to give it to ya great progress so far. I definitely wouldn’t have come up with half of this stuff considering it definitely wouldn’t be the first thing that would come to mind for me. So keep up the great work, can’t wait to see the final product! Maybe you can get it in before Nintendo. Just don’t tell them!!!

  • @blakfloyd
    @blakfloyd Год назад

    This is amazing. Keep up the good work, dude!

  • @the_dark_tortellino8499
    @the_dark_tortellino8499 Год назад +3

    I think lift platforms from super mario bros could be an awesome feature to add

  • @emanueleatzeni561
    @emanueleatzeni561 Год назад +5

    Actually when they make the new console it comes out.The dream was true😁

  • @archerman6822
    @archerman6822 Год назад +2

    Ideo for the forward-facing giant bullet bill: make it smaller and darker when fired, then, it gets brighter and bigger as it gets closer to the screen. If the effect still doesn't work, maybe adding a "screen break" effect (as if the bullet bill breaks through the screen glass) that fades after a few seconds would help give it a better feeling of it getting closer

  • @gamerduck7114
    @gamerduck7114 Год назад

    You really convinced me, i might help w/ some sounds, but school is starting, still tho, going to try, very exciting!

  • @delphoxlatias1821
    @delphoxlatias1821 Год назад +3

    Great ideas! I do have a suggestion though, the boss doors are kind of too big, they’d be hard to use in levels. I think you should base the size on the nsmb series if you see this comment, just a block bigger than mario

  • @SawBSketch
    @SawBSketch Год назад +4

    i think forward facing banzai bill can get a bit of a fix if you shrink it down a bit, and have it become larger when its able to damage the player

  • @marqimoth6987
    @marqimoth6987 Год назад

    bro, this is so cool, please keep up the hard work, I think this would do really good.

  • @ghost_ship_supreme
    @ghost_ship_supreme Год назад +1

    This is incredible!!! I can’t believe Nintendo hasn’t done anything this impressive yet!
    If this was official, it could easily be a contender for game of the year!
    If you don’t have it already, I’d love to see the blue shell powerup!
    Also, you can fix the forward facing bonsai bill by making it move off center a bit maybe? Perhaps you could make it appear to be 3D in 2D like an illusion somehow

  • @Spanish-Monster
    @Spanish-Monster Год назад +6

    Cool, hope Nintendo doesn’t find out about this

    • @OrcaKW
      @OrcaKW Год назад

      *URGH*

    • @Spanish-Monster
      @Spanish-Monster Год назад +2

      @@OrcaKW bruh why are you saying that?

    • @SawBSketch
      @SawBSketch Год назад +2

      @@Spanish-Monster i think its the terraria male hurt sound lmao

    • @casualhandle2.0
      @casualhandle2.0 Год назад +2

      Nintendo Is so evil!🤣

    • @canestaring
      @canestaring Год назад

      @@SawBSketch bruh

  • @EricMKgamer
    @EricMKgamer Год назад +6

    Looks great, but why do i have a feeling that in a few years people will say "this didn't age well"?

    • @crimsonvale7337
      @crimsonvale7337 Год назад +3

      Assuming this is meant to be a proper full indie game, the project is really mismanaged. There is no floor texture, and there only seems to have been superfluous elements added currently, no updates about the underlying system architecture (although it could still be being worked on in the background, just pushed to one side for the video). A proper indie project requires a lot of planning, especially because there's no one to really ell you to work on the most important parts, and on top of that nintendo's history with fangames spells doom.
      This could of course just be a personal passion project, but I feel that the messaging has been mixed about that if it is, and of course if it is for the passion then we can let most of the "warning signs" slide.

    • @EricMKgamer
      @EricMKgamer Год назад

      @@crimsonvale7337 i meant of that random people that comment that years later when the official sequel it's actually released but ok that helps

    • @HypercatZ
      @HypercatZ Год назад

      That would be great!

    • @buzzlightyearpfp7641
      @buzzlightyearpfp7641 Год назад

      if nintendo does decide to make a mario maker 3 and if they do add these mechanics, they will 100% make them cleaner and blow this guy out of the water, however thats a very slim chance

    • @aToastPoptart
      @aToastPoptart Год назад

      @@crimsonvale7337 you do know the game is in the early stages. right?

  • @WilliumBobCole
    @WilliumBobCole Год назад +1

    ooh, you could expand on the meteor/fireball system, by making it a "weather" toggle, which has whichever of these effects based on which theme you are in, so fire in castle, meteor in volcano, but then you could have rain in jungle theme, with massive rain drops that trap you inside if hit for a moment, making you vulnerable to enemies or falling in pits, and of course snow/hail in ice related themes, and then rain in ghost house would be like nighttime mode but with automatic lightning to periodically show everything on screen, things like that custom for each theme i think would be really cool. I think that's what makes SMM so great, is that it has relatively few options available, but the different varients and interactions based on gamemode and theme make for almost limitless combinations. being able to do more with what you have is better than bloating it with just a bunch of new stuff that might only have one or two very limited uses. of course the community would FIND more uses no doubt, but still, being able to trim out the fat and getting more use out of more versatile parts should be something to keep in mind

  • @specteralmadness1920
    @specteralmadness1920 Год назад

    It was really fun making the boo block sprites for your fangame, can't wait to play the final thing!

  • @Luigikid
    @Luigikid Год назад +7

    Fan Games > What Nintendo does lately

    • @DrMario67
      @DrMario67 8 месяцев назад +2

      This aged porrly

    • @l2ahness
      @l2ahness 3 месяца назад

      LUIGIKID IS HERE EVEN!

  • @arttukettunen5757
    @arttukettunen5757 Год назад +4

    Nintendo putting the bare minimum needed for people to consider the game a sequel, you are gonna see the features you want only in mario maker 5

  • @grantthegr81
    @grantthegr81 Год назад +1

    Rock Mario from Mario Galaxy. Dashing and crouching turns you into a boulder momentarily, mowing down every breakable block and enemy in your path

  • @ApkerIsTheBestOSC
    @ApkerIsTheBestOSC 11 месяцев назад

    This is awesome,keep up the good work👍!!!

  • @brunomvasco
    @brunomvasco Год назад +4

    As the official URGH Nation leader, I must say this video is very nice.
    URGH/10

  • @dav553
    @dav553 Год назад +3

    IM WORKING ON THIS I CANT BELIEVE IT

  • @blackholeproducers
    @blackholeproducers Год назад

    This is awesome! In order to improve the Front Facing Bonzai Bill, you should have it exponentially scale larger from a slightly smaller size in order to show a change in depth! It would begin by slowing growing in size, but ramping up right before it reaching the regular scale as it reaches a point where it can hit the player.

  • @FrostyMac
    @FrostyMac Год назад +2

    I think a useful feature to have, both in general but also ESPECIALLY for people who like to build full games with the world feature, would be custom music. Music is a key part of making a game feel unique, so if someone wants their custom Mario game to feel unique from the official games, new music would be an obvious way to do that.

  • @rowanenever6275
    @rowanenever6275 9 месяцев назад +3

    Can you show us a level please?

  • @FlameHead5
    @FlameHead5 Год назад +3

    This is better than Mario maker 2

  • @Jorgin_Legal6
    @Jorgin_Legal6 4 месяца назад +1

    Some suggestions:
    Subtle shadow behind objects, to give a more complete kinda feel;
    Have a slightly different base to the long burners so you can tell which one it is while it's off;
    Have a subtle little animation on the moving platforms for jumping on them and for while they move (something similar to the question block's animation) to make it more responsive

  • @snelake
    @snelake Год назад

    If you had a modular system for creating new items or shared the source code for the basic maker part (not the items, just the platforming and editor) then people could send you new items and you could add them.
    Also I think it would be cool if you added cosmic clones (like shadow mario but multiple spawn) and cosmic mario who you race to get some reward. I would also like to see some of the exclusive items from other games like enemies and powerups from mario galaxy and big blocks from smb3. I don’t expect all of this to be added but would like to see it. Great work on this so far and looking forward to further updates!

  • @OrcaKW
    @OrcaKW Год назад +3

    *URGH*

  • @hauntedsunsets
    @hauntedsunsets Год назад

    how is this the coolest mario relafed thing I've seen in so long???
    I remember seeing a joke in a
    Simpleflips video about asking Kaze if he's gonna make mario maker 3, but actually seeing this is absolutely insane. this is impossibly amazing

  • @mapmage
    @mapmage Год назад +1

    for the forward facing cannon, you can make it smaller and less saturated and make it bigger when it appears in the screen and finally make it slowly fade out as it leaves

  • @izeasgibgio4628
    @izeasgibgio4628 Год назад +2

    Idea: instead of separate underground and underwater themes, you could have underground/underwater variations of other themes, for example underground/volcano would be like you're inside the volcano.

  • @Brasegalan33
    @Brasegalan33 Год назад +1

    Wow, that's great
    But I think you should probably make the sprites a bit different for the rotating burners and boos turning into blocks, to make them more distinguishable at first glance to their more classic counterparts

  • @RowanFN
    @RowanFN Год назад

    For the big bill, could have it smaller and then increase in size to mimic it coming towards you, that way there is some "depth" awareness to dodge it or jump on it if it hit a certain size.
    Looking great though! nicely done

  • @blueresonant5788
    @blueresonant5788 Год назад +1

    I think there could be a special type of “secret block,” like how secret ledges work. Would kinda work the same as the giga shell, but would prolly be a radius around mario to make things easier. I also think doors with a clear condition could be nice, so you don’t have to rely entirely on keys. Speaking of keys, multi-key doors could work, too.

  • @nik_2205
    @nik_2205 Год назад

    Really nice game! Gonna download It as sono as it's complete

  • @GhostInThePepsi
    @GhostInThePepsi Год назад +1

    Those pipes in the new super games that create underwater currents. There could be both a static form and one that switches directions. You could also have unagi to flesh out underwater levels a bit more. Maybe even the purple homing cheep cheeps or the schools of yellow ones that are there for decoration.

  • @legolad2103
    @legolad2103 Год назад +1

    Unity has a feature called sprite masking. It's useful for the effect you wish to achieve at 1:40 . It's really easy to use.
    Nevertheless, this project looks amazing. Great job!

  • @MrJack8700
    @MrJack8700 Год назад

    Looking really good my guy!

  • @thefizzwizz1662
    @thefizzwizz1662 Год назад

    Someone may have already suggested this but presuming you do an On and Off block system, i think an On and Off door would be interesting. Just doors that only become accessible when the On and Off switch is in the correct state.
    Looking forward to more!

  • @zerocks88
    @zerocks88 Год назад +1

    a few notes:
    -The burners shouldn't have a long mode, that's adding an unnecessary obstacle, UNLESS you can make the burner itself look different to indicate it's the longer one
    -The falling fire balls and meteors are awesome, and the only thing I'd change is that there's two speeds for them and that they're able to be differentiated between by a visual queue like the burners in the first note
    this looks amazing, all the other additions are flawless! well, well done!

  • @Sp3ctralI
    @Sp3ctralI Год назад

    For the background banzai bill, you can have it smaller at first, and just size it up slowly, to show it’s getting close (maybe also look darker or more faded, then progressively look less faded and more light)

  • @kingamarii5535
    @kingamarii5535 Год назад +1

    Outstanding. Hope I get my computer fixed before this comes out

  • @nlan5499
    @nlan5499 Год назад +1

    OH MY FUCKING GOD THANK YOU FOR MAKING RUclips CONTENT ON THIS PLATFORM

  • @coffeebear700
    @coffeebear700 Год назад

    I have an idea for the forward facing Banzai bill, when the banzai bill is coming towards the screen and can't hurt Mario, it appears darker (and or smaller) and when it's able to hit Mario It's color goes back to normal before disappearing, great video by the way I love the progress made

  • @darthrevan478
    @darthrevan478 Год назад

    Really good vid. You could make Marios falling speed faster after hitting a block. At the moment it looks not natural (or I am just way to used to Mario’s movement.)

  • @Roroprin
    @Roroprin Год назад

    This game is really great! I recommend making it possible for creators to decide if people can move after hitting message blocks. You could make a boss taunt you while it attacks you using this.

  • @jessie24031
    @jessie24031 Год назад +1

    a couple ideas
    -a option to change marios movesets in different themes
    -more themes ofc
    -different ending styles like (smb3 in smb1
    or defeating boss ends level)
    -add back the weird mushroom and amiibo mushroom
    edit: also yoshi coins would be a neat touch as well
    edit2: you can make the new super mario bros them have a "sub theme where you can change the textures to the different versions on nsmb like ds or 3ds

  • @jakepenndragon2670
    @jakepenndragon2670 Год назад +2

    A bit ambitious but with boss doors, you could add a bunch of bosses. The Big Boo from SMW, Reznors, etc.

  • @notxavvi
    @notxavvi Год назад +1

    Hey Smashy, your game looks awesome so far! Here's an idea: why not try added the option to change the ending (like the flag, super mario world pole thingy, etc)

  • @tigerdevine9654
    @tigerdevine9654 Год назад

    Your sprites look SO GOOD

  • @penguinmaster222
    @penguinmaster222 Год назад

    Nice idea Great job!!

  • @topek8693
    @topek8693 Год назад

    Suggestion that might fix the forward facing banzai bill (7:55):
    1. Make the circle/hole that the banzai bill comes out of smaller than the outer square base
    2. Make banzai bills grow in size overtime.
    3. When the edges of the banzai bill's sprite reaches the outer square base, that is when it hits Mario.
    Not sure if it'll actually be enough to convey the distance, but if it does, might be a neat trick to use for any future forward facing entities. Hopefully, this is helpful and not a waste of time lol.

  • @jackepicspeederwolfaj2294
    @jackepicspeederwolfaj2294 Год назад +1

    quite an impressive fanmade mario maker sequel
    especially since it was made in unity

  • @jackbeavis
    @jackbeavis Год назад +1

    Woah nice! You should make this available for download once finished!

  • @_kholaa
    @_kholaa Год назад +1

    Smashy: makes a fan made Mario game
    Nintendo: 👀

  • @robbiezampini-is3en
    @robbiezampini-is3en Месяц назад +1

    I love it so much! Very Impressive! 👍👍👍

  • @vii-ka
    @vii-ka Год назад +1

    Making the direction platform look like a coin block with an arrow makes the player think they should hit it from below instead of jumping on it from above. Also, I think the Spike should be slightly faster.
    I think you could make the forward facing Banzai Bill look better by making it grow in size when it gets closer to the camera, and adding a shadow on the ground when Mario can collide with it.

  • @morco_
    @morco_ Год назад

    I can't wait to play this game, the last time I played a mm was like 5 years ago on the first opus

  • @Luke42652
    @Luke42652 Год назад

    Some things I really want in SMM3 😅:
    - True one-way pipes
    - Ability to make a pipe travel within the same world so you don't need transition pipes
    - Ability to overlay any block over a pipe for hidden areas
    - Change pipe spawn rate regardless of color
    - Max spawn count of item from pipe
    - Spawn a set of items from pipe in order
    - Platform spawner (orange) so you can make infinite platforms without creating a loop
    - Hidden tracks (Spawner + hidden = recreating platforms on Mario Bros 1-2)
    - Ability to add more blocks/space after the flag (within reason) to put things after the castle
    - Clear conditions that hide the flag/axe completely instead of an outline
    - Hidden clear conditions based on a switch (other than On/Off)
    - Placeable castle textures (like the one next to flag) along with larger variation from Mario Bros
    - Spawn conditions to avoid janky entity limit tricks
    - Place enemies in-between blocks for more precise enemy choreography
    - Override enemy initial movement direction instead of moving toward player so they move consistently regardless of where player enters scene
    - Ability to place other types of empty shells without needing bob-omb
    - More textures from Mario Bros and Super Mario Bros to better recreate things from those games
    - Switch palace functionality for world maker

  • @jthemad2616
    @jthemad2616 Год назад +2

    The fact that Smashy in a few weeks was able of adding twice as stuff as nintendo in smm2 is amazing

  • @Castlecrasher200
    @Castlecrasher200 Год назад +2

    Wow smashy this is actually amazing also the fact that you’re developing you’re own game is really cool, btw do you have coding experience or did you follow tutorials?

  • @mortal1s88
    @mortal1s88 Год назад

    The banzia bill can actually be used, you just gotta make it tiny as if its along the distance, but when the bullet shoots out, it gets bigger. You can also add an effect to let the player know when its within the foreground.

  • @VulpineChick
    @VulpineChick Год назад

    For the bonzai bills in SMB theme... You can make them appear far away by shrinking the whole sprite and setting the transparency a little higher than 0, then when it comes towards the screen, tween it's transparency to 0 and explode the bill when it reaches 0