6. Preparing the scene for Substance Painter Texturing | Tutorial 6 | Making 3D Scene Step by Step

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  • Опубликовано: 8 сен 2024

Комментарии • 25

  • @diegolars3663
    @diegolars3663 3 года назад +1

    This workflow it's so good! Good job

  • @deepakmandal6005
    @deepakmandal6005 4 года назад

    Awesome

  • @deepakmandal6005
    @deepakmandal6005 4 года назад

    As always helpful, tutorials

  • @krithikraaj4145
    @krithikraaj4145 4 года назад

    Thnxs for Ur tutorials very helpful 😍

  • @jayraj3486
    @jayraj3486 4 года назад

    Very nice information Sir.

    • @Trimitkala
      @Trimitkala  4 года назад

      Thank you very much Kavita🙂.

  • @sadiaa2769
    @sadiaa2769 3 года назад

    this is my dream tutorial! thank you!

  • @ZygimantasJurevicius
    @ZygimantasJurevicius 3 года назад +4

    I am really confused, about these high and low poly models, you are saying that there is a timelapse when you are exporting models, but I cannot find it. After decimation you get a high poly model, but how do you export low poly models?

    • @Trimitkala
      @Trimitkala  3 года назад +1

      Low poly unwrapped model we created 1st in Maya itself. So export that in .fbx and use it as low poly in Substance Painter.

    • @jomonkaichira931
      @jomonkaichira931 Год назад

      @@Trimitkala me to had the same doubt.....thank u so much sir for the clarification.... please make more videos on modeling please.... eagerly waiting for your tutorials please please....

  • @kaka-ic6fc
    @kaka-ic6fc 3 года назад +2

    sir, i am not understand that in zbrush are you export two time? one for low and one for high poly? because i follow your video, and i don't have the low poly house can import in maya, if i import the low poly house, the model was the original house that at the end of your episode 3 video :(

  • @haibarakassem5485
    @haibarakassem5485 3 года назад

    Hello Trimitkala, thank you very much for everything you do.
    My concern is, can i use the same low poly objs exported from maya or i have to export an undecimated version from zbrush as well? for every object, did u export just the decimated highpoly version or u exported twice for each? i got confused, thanks for your help.

  • @fabcid
    @fabcid 3 года назад

    Hello!! I´m having many problems in this tutorial number 6, I followed all step by step but when I finished the baking in Substance all the maps that belong to differents objects set by one material mixed, it´s strange because it makes a correct baking only with one material for one object, instead when you set the material for a differentes groups of objects as the wood, or the tiles mix all maps. First I thought that could be one problem in the UV, but I checked thousan of times and its not an UV problem.
    Could you or someone have any idea about what is happening?
    Congrats for the tutorials, its really nice! I hope fix this problem and go on!

  • @dth_97
    @dth_97 4 года назад +1

    i have a little question, all the time smoothed preview is on? or i have to applicate any option?

    • @Trimitkala
      @Trimitkala  4 года назад +1

      Press 3 in keyboard for smooth preview. To go to the normal mode press 1.

    • @dth_97
      @dth_97 4 года назад

      @@Trimitkala so much thank you for answer me.
      Thanks for share your amazing work

  • @artgurupeople
    @artgurupeople 3 года назад

    after import the high poly file's normals are not ohk ... it's so irritating .. plz help @trimitkala

  • @OneLiuk
    @OneLiuk 4 года назад +1

    my pc is stuck in the first computing ... i think the object is too heavy

  • @AnkurK-jx9dn
    @AnkurK-jx9dn 2 месяца назад

    play list shai se bnaya kro yar khai khai h file jaldi se mil bhi nhi rhai h

  • @kaka-ic6fc
    @kaka-ic6fc 3 года назад

    Sir, in 4:27 why my hypershade have both high and low poly Lambert.... T_T

  • @josephhoang2616
    @josephhoang2616 2 года назад

    can you tell us how to make this low poly with 112k polygons only (at 3:32), the whole tutorial you forgot to share this most important thing :(

  • @zeddgamedesigner
    @zeddgamedesigner 2 года назад

    soo many people leaving...check the views in first and this almost 75% drop out..