I am really confused, about these high and low poly models, you are saying that there is a timelapse when you are exporting models, but I cannot find it. After decimation you get a high poly model, but how do you export low poly models?
@@Trimitkala me to had the same doubt.....thank u so much sir for the clarification.... please make more videos on modeling please.... eagerly waiting for your tutorials please please....
sir, i am not understand that in zbrush are you export two time? one for low and one for high poly? because i follow your video, and i don't have the low poly house can import in maya, if i import the low poly house, the model was the original house that at the end of your episode 3 video :(
Hello Trimitkala, thank you very much for everything you do. My concern is, can i use the same low poly objs exported from maya or i have to export an undecimated version from zbrush as well? for every object, did u export just the decimated highpoly version or u exported twice for each? i got confused, thanks for your help.
Hello!! I´m having many problems in this tutorial number 6, I followed all step by step but when I finished the baking in Substance all the maps that belong to differents objects set by one material mixed, it´s strange because it makes a correct baking only with one material for one object, instead when you set the material for a differentes groups of objects as the wood, or the tiles mix all maps. First I thought that could be one problem in the UV, but I checked thousan of times and its not an UV problem. Could you or someone have any idea about what is happening? Congrats for the tutorials, its really nice! I hope fix this problem and go on!
This workflow it's so good! Good job
Awesome
As always helpful, tutorials
Thnxs for Ur tutorials very helpful 😍
Thank you 🙂.
Very nice information Sir.
Thank you very much Kavita🙂.
this is my dream tutorial! thank you!
I am really confused, about these high and low poly models, you are saying that there is a timelapse when you are exporting models, but I cannot find it. After decimation you get a high poly model, but how do you export low poly models?
Low poly unwrapped model we created 1st in Maya itself. So export that in .fbx and use it as low poly in Substance Painter.
@@Trimitkala me to had the same doubt.....thank u so much sir for the clarification.... please make more videos on modeling please.... eagerly waiting for your tutorials please please....
sir, i am not understand that in zbrush are you export two time? one for low and one for high poly? because i follow your video, and i don't have the low poly house can import in maya, if i import the low poly house, the model was the original house that at the end of your episode 3 video :(
Sir please help :(
Hello Trimitkala, thank you very much for everything you do.
My concern is, can i use the same low poly objs exported from maya or i have to export an undecimated version from zbrush as well? for every object, did u export just the decimated highpoly version or u exported twice for each? i got confused, thanks for your help.
Hello!! I´m having many problems in this tutorial number 6, I followed all step by step but when I finished the baking in Substance all the maps that belong to differents objects set by one material mixed, it´s strange because it makes a correct baking only with one material for one object, instead when you set the material for a differentes groups of objects as the wood, or the tiles mix all maps. First I thought that could be one problem in the UV, but I checked thousan of times and its not an UV problem.
Could you or someone have any idea about what is happening?
Congrats for the tutorials, its really nice! I hope fix this problem and go on!
i have a little question, all the time smoothed preview is on? or i have to applicate any option?
Press 3 in keyboard for smooth preview. To go to the normal mode press 1.
@@Trimitkala so much thank you for answer me.
Thanks for share your amazing work
after import the high poly file's normals are not ohk ... it's so irritating .. plz help @trimitkala
my pc is stuck in the first computing ... i think the object is too heavy
That can be one reason.
play list shai se bnaya kro yar khai khai h file jaldi se mil bhi nhi rhai h
Sir, in 4:27 why my hypershade have both high and low poly Lambert.... T_T
can you tell us how to make this low poly with 112k polygons only (at 3:32), the whole tutorial you forgot to share this most important thing :(
soo many people leaving...check the views in first and this almost 75% drop out..