7. Texturing the scene in Substance Painter | Tutorial 7 | Making 3D Scene Step by Step

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  • Опубликовано: 21 окт 2024

Комментарии • 44

  • @МарянаҐерета
    @МарянаҐерета 3 года назад +3

    thank you! your tutorial gives so much knowledge on how to use different tools in Substance

  • @zeddgamedesigner
    @zeddgamedesigner 3 года назад +2

    Seriously bro ,I can't thank you, soo much helpful content for free , its like a gem 💖

  • @jahandarwolf1033
    @jahandarwolf1033 4 года назад +3

    Great dictionary Great teacher Great tutorial!! Thank you very much! I learn a lot from you!! 🔥🔥💥💥🤘🏽🤘🏽

    • @Trimitkala
      @Trimitkala  4 года назад

      Thank you very much🙂.

  • @ckurzable
    @ckurzable 2 года назад

    You are an amazing teacher.

  • @jebinjames9593
    @jebinjames9593 3 года назад +1

    Awesome work sir 👍👍👍

  • @Decil-fl9gm
    @Decil-fl9gm 3 года назад +7

    haha these nine episodes of training is more better than my nine university months lol

    • @Decil-fl9gm
      @Decil-fl9gm 3 года назад

      @Darius Nicholas Pagal Hai Chutiye Kya Bole Ja ra

    • @justsai5603
      @justsai5603 3 года назад

      Which university your from brother?

    • @Decil-fl9gm
      @Decil-fl9gm 3 года назад

      @@justsai5603 Its Better Of Unknown But it lies in one of the best bust still is not

    • @trumpalumpa9368
      @trumpalumpa9368 3 года назад +1

      I feel you. They teach you nothing.

    • @Decil-fl9gm
      @Decil-fl9gm 3 года назад

      @@trumpalumpa9368 Ya pretty much that

  • @swagatamguharoy
    @swagatamguharoy 2 года назад +1

    Thanks a lot for your help 🙂

  • @anindita2506
    @anindita2506 4 года назад +1

    Thankyouuuuuu~ for teaching us! it will be a great help to me.

    • @Trimitkala
      @Trimitkala  4 года назад

      Thank you very much🙂.

  • @IBM_Motion
    @IBM_Motion 3 года назад +1

    Thanks a lot for course sir. This is good why to bake in part 6

  • @anindita2506
    @anindita2506 4 года назад

    you deserve more subscriber and views ♥

  • @jesuss196
    @jesuss196 4 года назад

    Thank you so much, i really love your videos.

    • @Trimitkala
      @Trimitkala  4 года назад +1

      Thank you very much🙂.

  • @3Designer_col
    @3Designer_col 4 года назад

    ¡Absolutamente hermoso!

  • @Docelita
    @Docelita 4 года назад

    Muito Bom ! Parabéns !

    • @Trimitkala
      @Trimitkala  4 года назад

      Thank you very much🙂.

  • @AeditZ
    @AeditZ 3 года назад

    configure will be PBR metalic raugh or arnold?

  • @sowmyakakaraparthi6024
    @sowmyakakaraparthi6024 4 года назад +1

    Sir I have a doubt
    What is the best software for texturing
    I use only Photoshop
    Any sugessions? And also
    For Rendering
    I use 3D maya.

    • @Trimitkala
      @Trimitkala  4 года назад

      The choice is subjective. But Substance Painter and Mari both are good.

  • @MrRoAdSnAke
    @MrRoAdSnAke 4 года назад

    please can you show us how did you export displacement maps ???

  • @shantanusakpal6910
    @shantanusakpal6910 4 года назад +2

    Sir at 21:31 you applied metal edge to "fill layer 3" 'generator' will it work same if i used mask editor with edge selected in curvature or outcome will be different ??

    • @Trimitkala
      @Trimitkala  4 года назад

      Yes you can use mask editor also to get the similar output.

  • @BansheeMaster96
    @BansheeMaster96 2 года назад +2

    When I bake my textures into Substance, I'm getting really bad artifacts on one side of my house. I've followed this series from the beginning, so I have no idea what's causing it. Any ideas? Could it be that the high poly isn't unwrapped?

    • @hrushikeshnibandhe4139
      @hrushikeshnibandhe4139 2 года назад

      I used to face the same problem , Just unwrap the mesh correctly and gridify the Uv sets properly

  • @rutujachavan8857
    @rutujachavan8857 2 года назад

    Hi,
    The substance painter is showing mesh normals are invalid. How to fix it

  • @sathyaraj1044
    @sathyaraj1044 3 года назад

    @TrimitiKala in u r screen left down side some warning it showing rite do u know about that

  • @adriancampercas7970
    @adriancampercas7970 Год назад

    Hi. I have a problem, when I import the FBX to Substance, I have the problem: Mesh normals are invalid (some values are null) and will be recomputed. I don't know why, but I think is because of the Tree. Do you know or someone else what I can do to solve it? Thanks.

  • @lovelife9711
    @lovelife9711 2 года назад

    Sir in my model in substance painter I can see inside of some objects ,how to solve this sir? Please help me
    I have checked the normals and they r all facing outside

  • @DamianYamamoto
    @DamianYamamoto 3 года назад

    I don't know why but i didn't get the option to 'bake all texture sets' had to bake everything separately.

  • @DIGI_ART_INDIA
    @DIGI_ART_INDIA 4 года назад +1

    💓💓🙂👌

  • @monigommers
    @monigommers 4 года назад +1

    Hi, from 5'30 in the video the cursor does not appear anymore.

    • @Trimitkala
      @Trimitkala  4 года назад +1

      Yes I noticed that later on. I guess that's a technical error during capturing. Sorry for the inconvenience.

  • @vygiang13
    @vygiang13 3 года назад +1

    how do you fix the seam?

    • @Trimitkala
      @Trimitkala  3 года назад

      In triplaner projection inside Substance Painter you can avoid seams. Just check how I used it.

  • @aminshobeiri8901
    @aminshobeiri8901 7 месяцев назад

    Where is tutorial 6?

  • @rohandesai4484
    @rohandesai4484 3 года назад

    subs painter is not allowingg me to aply procedurals in fill layer

  • @yarugatyger1603
    @yarugatyger1603 3 года назад

    Heya I have a problem when I export an FBX from Maya to substance, it's as if Substance Painter doesn't recognize my hard edges and makes them rounded, almost as if my mesh was a balloon.