How To Do Stylized Textures in Substance Painter - Planteater Part 1

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  • Опубликовано: 1 янв 2025

Комментарии • 116

  • @gaborlampert3840
    @gaborlampert3840 3 года назад +26

    Amazing tutorial! Quality stuff, as always! Thank you for sharing your knowledge.
    Waldo is at 23:08

    • @arvidurs
      @arvidurs  3 года назад +2

      Nice one! I need to make it a little bit harder :D

  • @leandrosn962
    @leandrosn962 Год назад +2

    Thank you for this amazing tutorial!

  • @milagroswarnholtz2137
    @milagroswarnholtz2137 3 года назад +3

    1 word, BRILLIANT! thank you so much for doing these videos, so helpful!

  • @arvidurs
    @arvidurs  3 года назад +1

    CG Lounge Discord Community!
    discord.gg/z35NUgV
    Say hello on the server :)

  • @_TetKaneda
    @_TetKaneda Год назад

    Great tutorial. Great contribution. You have my like. Thank you so much. Greetings

  • @nyeomjun
    @nyeomjun 3 года назад +9

    I'd also like to see a creature texturing lecture in Mari!

    • @charlottemarty7396
      @charlottemarty7396 3 года назад

      If you haven't seen this one yet, there are very good instructions for creature texturing by Gael Kerchenbaum. texturing.xyz/pages/gael-kerchenbaum-making-of-release-the-beast

  • @JaredKuharski
    @JaredKuharski 3 года назад +1

    Just saw waldo at 23:08 too!

  • @noonsuby
    @noonsuby 2 года назад

    wow so nice tutorial. thank you schneider!

  • @chetanbetai
    @chetanbetai 3 года назад +1

    Very nicely done. Thanks for the tutorial..

  • @mayurbadgujar3582
    @mayurbadgujar3582 3 года назад +1

    Awesome & Important tutorial.❤️

  • @rohitsrivastava9471
    @rohitsrivastava9471 3 года назад +1

    Amazing…..I always like your every video. Such a great idea.

  • @rahulpal1412
    @rahulpal1412 3 года назад

    amazing workshop i really enjoy it and love it bro awesome

  • @kapska3129
    @kapska3129 3 года назад +2

    Thank you so much! this was very informative and very pleasant to watch

    • @arvidurs
      @arvidurs  3 года назад +1

      Glad you liked it! Thank you

  • @aydin_yaman
    @aydin_yaman 3 года назад

    Superb tuto bro !

  • @OffCremoso
    @OffCremoso 3 года назад +1

    I really like this tutorial, its the only one which process is easy to follow and understand, keep it up!

  • @microbounce2009
    @microbounce2009 3 года назад

    always waiting for some tutorial or advice from you, my admiration. greetings.

  • @pointlessimon
    @pointlessimon 2 года назад

    Looks dope, thanks for the tutorial ❤️

  • @BrunoCornelsen
    @BrunoCornelsen 3 года назад +1

    Great tutorial! Thanks!

  • @Calling_a_closure
    @Calling_a_closure 2 года назад

    Nice, real cool tutor.

  • @KauGonArt
    @KauGonArt 3 года назад

    Just wow! Amazing tutorial

  • @neeluvgl5188
    @neeluvgl5188 3 года назад +1

    great tutorial

  • @AbdoAchtioui
    @AbdoAchtioui 3 года назад +1

    Amazing tutorial

  • @bn3d128
    @bn3d128 3 года назад

    Love your work

  • @saleh_afkhami
    @saleh_afkhami 2 года назад

    realy nice tutorial. thanks

  • @eralec
    @eralec 3 года назад

    Great stuff - to the point!

  • @D31T7
    @D31T7 3 года назад

    this is chomper from pvz ! awesome tutorial , easy to follow

  • @muhammadhashim5722
    @muhammadhashim5722 3 года назад +1

    please make more tutorials about stylized art

  • @Stuff-3D-creations
    @Stuff-3D-creations 2 года назад

    Great video!!!

  • @marcelodeniz3932
    @marcelodeniz3932 3 года назад

    Very Nice man! thanks

  • @leesamsam1012
    @leesamsam1012 2 года назад

    Great Tutorial! Wonder if you can upload the source files of this tutorial in the membership channel. Thanks for the sharing! It's so helpful!!

  • @cyrotek3518
    @cyrotek3518 3 года назад

    This is like super useful. Always wondered why my organic stuff looked like cheap plastic.

    • @arvidurs
      @arvidurs  3 года назад

      most of it comes down to shading. SSS makes things alive. obvs don't over do it :D

  • @bogdankononenko169
    @bogdankononenko169 2 года назад

    Man your are genious!!!!

  • @brycegeurts3345
    @brycegeurts3345 Год назад

    yo poggers vid, bro! upvoted.,

  • @sathishkiranpandian7522
    @sathishkiranpandian7522 3 года назад

    Outstanding Tutorial ! Great. Can i Ask What is Your Pc Configuration ?

  • @amankhushi_arts2941
    @amankhushi_arts2941 3 года назад

    man, u r amazing

  • @IGarrettI
    @IGarrettI 3 года назад

    9:00. might as well add a new layer add putt that grunge into the mask

  • @anmaral-sharif1381
    @anmaral-sharif1381 3 года назад

    Awesome, thanks man.

  • @Persepolis8564
    @Persepolis8564 2 года назад +3

    Question: As a texture artist, do you any type of texturing( organic texturing like a characters face and hands, stylized, and hard surface) or do you only stick to one type and get only that type of clients?

    • @izzak6189
      @izzak6189 2 года назад

      Honestly you can learn modelling and texturing. it is possible to do well in both (When you start adding rigging, animation, compositing etc than it starts getting a lil more specialized) I say this so that you have more potential for work with a vaster skill set

  • @tjaartvanderwalt81
    @tjaartvanderwalt81 3 года назад

    Thanks for the great tutorial, do you perhaps have a list/reference of your computer setup in terms of the internal hardware, graphics card used etc, thanks!

  • @TMV0001
    @TMV0001 3 года назад

    Thank you very much!

  • @hercaca
    @hercaca 3 года назад

    Good one!

  • @Didzis3D
    @Didzis3D Год назад

    If you're doing hardsurface, can you bake check box use low poly as high, or do you need to have a high poly mesh?

  • @isabel5066
    @isabel5066 Год назад

    Woow the way you texture looks way cleaner than what I do. I use too many folders 😆😭

  • @OMG3Dmax
    @OMG3Dmax 2 года назад

    Super! thanks Bro!

  • @Strelokos666
    @Strelokos666 2 года назад

    Is there a reason to apply Paint onto layer's mask since you can paint the mask directly?

  • @jeffyjeff459
    @jeffyjeff459 3 года назад

    hi thank you for the great and helpful video ! Can anyone explain me why we should baked the mesh before starting the texture work ? I've noticed that it also works without.

    • @arvidurs
      @arvidurs  3 года назад

      It works if you don’t need any of those utility shaders which rely on occlusion and stuff like that

  • @mitchelljetten982
    @mitchelljetten982 3 года назад

    Great video! Will definitely watch again tomorrow!
    But please tell me what this sorcery is with those reference images,, is that possible in windows? (please tell me it is,, i keep switching back and forth between pics and painter)

  • @llllll2431
    @llllll2431 2 года назад

    wow,I want to know how the saliva model is made?

  • @gustavorodrigues3496
    @gustavorodrigues3496 Год назад

    Hi Arvid! Nice work man, AWESOME!

    • @arvidurs
      @arvidurs  Год назад

      its just something I like to do to keep it consistent throughout applications. Also it's a vfx standard, so I just use those.

  • @kestleypierce496
    @kestleypierce496 Год назад

    How are you getting the references to display like that? Is that something in substance, or something on your computer specifically? Thanks!

    • @arvidurs
      @arvidurs  Год назад

      It’s a tool named pureref - I got a video on that as well

    • @kestleypierce496
      @kestleypierce496 Год назад

      @@arvidurs Awesome, thank you!!

  • @shirotori11
    @shirotori11 3 года назад

    Thank you for this video! Can you tell me how to add a reference picture next to the model? I can't add a picture(

    • @arvidurs
      @arvidurs  3 года назад

      Check my video on pureref

  • @Grumbledookvid
    @Grumbledookvid Год назад

    Everyone says 'don't bake any lighting information into your albedo'. But I see everyone using things like the AO map with dark colours to ground/tie things together. Which is it? Stylized textures seem to be heavily reliant on baked light and shadows, but PBR nerds complain about it

    • @arvidurs
      @arvidurs  Год назад

      Everyone? Occlusion baking is if at all done in the game industry.
      Any offline render engine is path tracing meaning occlusion is already considered when ray marching. So I don’t know where you get that everyone notion.

    • @Grumbledookvid
      @Grumbledookvid Год назад

      @@arvidurs all the stylized painter tutorials use AO maps in their workflow to make details pop. Is this wrong to do?

  • @dawoodbadri9744
    @dawoodbadri9744 3 года назад

    This is the best tutorial though i am cinema4d player still its amazing 👏

  • @somayaetemad7153
    @somayaetemad7153 3 года назад

    hello, I followed this tutorial for another model that I have created on Zbrush. Once texturing done, by transferring my substance painter assets to Maya it doesn't fall off on the model properly anymore! It seems like a UV scale problem or might be something else! Can you please kindly give me a hint how to problem solving the issue? Thanks so much

  • @maycelagustin6038
    @maycelagustin6038 3 года назад

    how to use reference in substance ?

  • @antoniogisetti4730
    @antoniogisetti4730 2 года назад

    I looked at your lessons and raised texturing to a good level. A few comments about the Back fines section. You are texturing a little incorrectly, based on the context of organics, if I were you, I would use alpha with longitudinal fibers, and where you add a height map, it does not work the way it should work on an organ object.

  • @skullfloat
    @skullfloat 3 года назад

    Great video thanks for sharing this! Also what are your pc specs? What spec does Substance Painter use the most and affect its speed ?

    • @arvidurs
      @arvidurs  3 года назад

      You need lots of ram and a fancy gpu

    • @skullfloat
      @skullfloat 3 года назад

      @@arvidurs Is 16 gb ram and a 1050 TI GPU enough? Thanks for your response.

  • @simongarcia8694
    @simongarcia8694 3 года назад

    Great tut man! may have been more insightful if you showed the use of anchor points and micro height/normal for extra details.

    • @arvidurs
      @arvidurs  3 года назад +2

      yes! it didn't fit for this purpose.. next substance tut will be a mechanical one. where I'll be showing off a few anchor techniques :)

    • @simongarcia8694
      @simongarcia8694 3 года назад

      @@arvidurs oh man super awesome!!

  • @justchill153
    @justchill153 3 года назад

    Nice tutorial.. can u tell me the pc or laptop that ur using it.. spec too pls

    • @arvidurs
      @arvidurs  3 года назад

      I'm using a dell precision 7920

  • @ashish_naskar
    @ashish_naskar 3 года назад

    Hey Arvid. Which software are you using to view the references?

  • @iamski
    @iamski 2 года назад

    Quick question, was this already unwrapped before you exported it into Substance?

    • @arvidurs
      @arvidurs  2 года назад

      Yea it had UVs before import

  • @Tresmasunoweb
    @Tresmasunoweb 3 года назад

    hello, what program do you use to overlay the reference images?

    • @arvidurs
      @arvidurs  3 года назад

      This is pureref check out my latest video :)

    • @Tresmasunoweb
      @Tresmasunoweb 3 года назад

      @@arvidurs Gracias Amigo

  • @Butterbilk
    @Butterbilk 3 года назад

    Thanks for the video! Are you using Pureref? How did you hide the window/canvas while keeping the images?
    Edit: Nevermind, I see that you just posted a video about it today! Subscribed!

    • @arvidurs
      @arvidurs  3 года назад

      Hey yeah! I wasn’t sure if you were trolling haha. But yeah it’s all pureref in overlay mode

  • @A-museDesign
    @A-museDesign 3 года назад

    I would like to see you do this on human head. Is that on your youtube or patreon?

    • @arvidurs
      @arvidurs  3 года назад

      Yeah planning to do a series on humans too
      The plant is on my Patreon yes

  • @palashdas8009
    @palashdas8009 3 года назад

    What's the reference viewing software?

  • @vimalrajravichandran4422
    @vimalrajravichandran4422 3 года назад

    Is there any way we get that HDRI map used in Substance Painter?

    • @CRONFXN
      @CRONFXN 3 года назад +2

      yes u can get HDRIs on HDRIHaven.com and just drag and drop the map into substance into shelf, while importing chose environment and import in shelf instead or current session or current project.

    • @vimalrajravichandran4422
      @vimalrajravichandran4422 3 года назад

      @@CRONFXN thank you so much

  • @giacomorinaldi
    @giacomorinaldi 2 года назад

    could be possible have free the 3d model ? to follow the tutorial

    • @arvidurs
      @arvidurs  2 года назад +1

      Just through Patreon as I have to be fair to the modeller and others using this asset.

    • @giacomorinaldi
      @giacomorinaldi 2 года назад

      @@arvidurs i checked but 51€ 😪

    • @arvidurs
      @arvidurs  2 года назад

      It’s a flat rate for all my scene files and models I ever uploaded. But yeah, that’s the price 👍

    • @giacomorinaldi
      @giacomorinaldi 2 года назад

      @@arvidurs so its not possibile buy only the plant?

  • @MONEYVAL9
    @MONEYVAL9 3 года назад

    So no more alshaders?

  • @uniquelyrics2331
    @uniquelyrics2331 3 года назад +1

    bro i though there was a fly in my ear 30:55

  • @robinsalas6789
    @robinsalas6789 3 года назад

    Aparently either my computer sucks or yours belongs to the nasa because baking the maps with your settings took me ages

    • @arvidurs
      @arvidurs  3 года назад

      It’s probably the latter 😇 maybe try with 128 samples or 64. And have less udim tiles

  • @fredunrealzone
    @fredunrealzone 3 года назад

    I think your Stylized texture need moar gradient everyrwhere !!!

  • @tetsuooshima832
    @tetsuooshima832 3 года назад +1

    I really want to watch this but every time I hear Maya I run away. The trauma is still strong with that software lol

    • @arvidurs
      @arvidurs  3 года назад +1

      Oh :D The Substance part should be good though :)

  • @King-mj2bn
    @King-mj2bn Год назад

    This looks incredible but I'm confused by your usage of the word stylized (which is what I'm looking for.) To me, stylized represents something that leads far more towards cartoonism than realism. The model certainly looks stylized but your texturing sure doesn't, to me.

  • @XDeminox
    @XDeminox 3 года назад

    I was interested until I realized this is made by adobe. Which means overpriced, glitchy, and they won't patch anything, rather they'll sell you a new version every year that is basically nothing more than a few squashed bugs and an updated splash screen.. Unless they have a subscription model for this.. In which they will do what they are doing to CC users... Charging hundreds of dollars per program if you cancel before a year is up.
    Looks cool. I'll pass.

    • @arvidurs
      @arvidurs  3 года назад

      Maybe do a little research before ranting. It was NOT made by Adobe, it was made by Allegorithmic. It was quite recently acquired by Adobe and added to their branding. Still the same developers and customer support from the original company. You have definitely some wrong information or just some prejudice hate against Adobe.
      Btw you can also do the same in Mari 👍

    • @XDeminox
      @XDeminox 3 года назад

      @@arvidurs maybe realize that once Adobe buys something, it destroys it.
      Adobe user since CS2. I'm VERY familiar with their process. Maybe look into what they're doing to CC subscribers. Maybe realize they're a bad Company. 🤷‍♂️

    • @XDeminox
      @XDeminox 3 года назад

      @@arvidurs my comment is nothing on the quality of your video. But on the Company that (give them time) will ruin what looks to be something great. On the plus side of my rant... It boosts the ridiculous RUclips algorithms?

    • @arvidurs
      @arvidurs  3 года назад +1

      Oh not at all :) I didn't feel like you didn't like the video. You just don't like Adobe, which is fine. And I do understand that.
      I was just defending Allegorithmic, because they do an amazing job with Substance. And they are still developing it. I know things might change, and it might be added to Adobes pricing things. But for now it's a really separate thing.
      A similar thing happend to Arnold Render (Solidangle) which got acquired by Autodesk, also a questionable company to some. But I can guarantee that Arnold still develops the tool the same way. It's still it's own thing.
      I do value your feedback Brian! Arvid

  • @aliakdogan9426
    @aliakdogan9426 2 года назад

    thanks so much