Icarus Mission Revamp 2 and Future Updates | Icarus Week 44 Update October 6th 2022 Reaction!

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  • Опубликовано: 4 янв 2025

Комментарии • 13

  • @causticfpv5857
    @causticfpv5857 2 года назад +4

    Absolutely love the work you do. Best videos bar none. I would like to see you do some first 30 min. on new games, with out a lot of editing out the grindy parts. Be nice to see what the begging experience of a game is like. Have a good one and thanks for all hard work you put into your craft.

    • @GameAdvisors
      @GameAdvisors  2 года назад

      That's a great idea! I'm going to look into doing a video like that! I have some great games in mind for things that might work very well for that.

  • @bomberaz1
    @bomberaz1 2 года назад

    New to the channel. Thanks for the updates! My intupretation of that is, you can jump out of open world, and go back to main to select missions to complete as normal, then go back to your open world and everything persists - not turn that mission on for your open world. I just think they have a lazy writer as you pointed out an earlier error in their message.

  • @Lo-KiPC
    @Lo-KiPC 2 года назад

    You are 100% correct, i have 200 hours in and just got tired of the repetitiveness. would love to be able to build and continue to do missions on the same world!

  • @criteecgaming
    @criteecgaming 2 года назад

    I enjoy the loop of flying down, building up, doing mission, repeat. But I feel like what's best for the game would probably be something in the middle where you have open world, and you could do like 2 or 3 missions back-to-back before having to fly back up. A little something for everyone. I think it would be better to have those missions spread out across the map but they need to deal with the boring run across the map part. Some poi's in strategic locations to form routes that you could visit and maybe spawn some exotics or gear or something to make it worth it.

    • @GameAdvisors
      @GameAdvisors  2 года назад

      Luckily they added the mounts so if the world is persistent people would be more likely to use them. That at least will help cut down on travel time.

  • @WebGuyMikeFL
    @WebGuyMikeFL 2 года назад +2

    I was also confused about their meaning regarding being able to play missions and earn exotics in the open world mode. That seems too good to be true. But why else would they mention it in that section? They already described it as "another game mode" so it would be redundant to say that you can still play the normal game the normal way. We'll see soon enough, I guess. Thanks for the vid, GA.

    • @googleyt2622
      @googleyt2622 2 года назад

      "their meaning regarding being able to play missions and earn exotics"
      They are saying that you will be able to level up in open world and you can always go back and play session based missions to actually play the game, lol.

  • @bluepbody8065
    @bluepbody8065 2 года назад +1

    I am so glad they finally added open world because the timer just stresses me out

  • @googleyt2622
    @googleyt2622 2 года назад

    So, they are going to give you full map access to outpost on before you have finished the map and they will also spawn in the world bosses. Frankly, this should already be how outposts work and this is just another rebalance. the other option you mentioned is a complete overhaul of the game into something that is just not going to happen. This is first and foremost, a session based survival game. In my view, what they really need to do is make missions engaging, immersive and fun. I don't need another building and crafting treadmill...

    • @GameAdvisors
      @GameAdvisors  2 года назад

      I think you are likely right in the fact that they will just be a better outpost unfortunately. I also would really like to see some better missions with more immersive and interesting mechanics.