Easy Realistic Water - Procedural Texturing Blender Tutorial 2024
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- Опубликовано: 12 сен 2024
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Thanks man
my pc wasnt good enough for a simulation so this helps :)
Glad you liked the video! Same here, which is why I decided to make this tutorial!
Thank you, great texture. I have been following other tutorials on this subject. And your results were the best.
I appreciate the kind comment, thank you for watching!
Thanks for showing this very helpful tutorial and happy blending with blender.
You're welcome, hope you enjoyed it!
good simple and striaight to the point
I'm glad you liked it!
btw to fix the light issue set the base color and emission on the principled bsdf to the same color and then put it into a mix shader with a transparent bsdf.
Thank you for the tip! It will definitely help many people!
thanks for the tip
Excellent! Thank you
I'm glad you enjoyed the video!
amaxing
Thank you!
Thank you!
You're welcome!
Thanks!
Glad you liked it!
Do you have any ideas about how this could be animated to give the appearance of movement? Not waves, but just gentle movement. I've tried animating the lacunarity and it works decently.. just wondering if you might suggest anything else.. i think i might try the scale of the musgrave texture next
It's been a while since I did this tutorial so my memory isn't super fresh ahah. There are definitely ways to animate the waves, but I don't know if it'd look super realistic up close, on a larger scale I recall it looking nice. I hope you will find a cool solution!
One (very basic) way that might work in combo with the lacunarity is to animate the location on the mapping node. Also, try using a 4D musgrave texture and animating the W value.
Hi, how can we get the blend file like you, so i can explore and understand how the creator made the scene especially the tiles of the pool, thanks in advance
Hi there! I copied this 3D as a study work so I can't share this file with you, unfortunately. Regarding the tiles in the pool, all you need to do is use the "Brick Texture" node in the shading section!
how to make it move? like a wind blowings?
Not sure I have the answer to it, but you might be able to animate the location on the mapping node.
Somewhere answered a question similar to yours in the comments so feel free to check what he said as well!
thank you for making my computer crashed
but it was hours ago so
Yikes!
@@CharlesPostiaux well just kidding, i want to see what happens if i make the render and viewport resolution to 128 and i guess theres the result /:
@@Cr3reeper Now you know the limits!
@@CharlesPostiaux yea ☝️😱😅💀😱☝️😱😱💀😱☝️😱☝️💀💀☝️😂💀😱☝️😂☝️😱💀😱☝️😱😱💀😂☝️😱💀😂☝️😂😱💀🗿😱🗿💀😱💀😂☝️😱💀😂😂💀😂☝️😂😱💀😱🗿😱😂😔😂💀😂🤤😱💀
Hey what did you use for the sky?
I added a blue plane in the background and put some lights at the bottom to give this gradient feel. The easier version would probably be to save your render with a transparent background and then add a gradient with Photoshop, for example.
@@CharlesPostiaux aah I see , thanks. I prefer sticking just to blender instead of altering later on a different software
@@l.i.t.f.4353 No problem!
Please how to I add the node wrengler?
Open Blender and go to Preferences then the Add-ons tab. Click Node then Node Wrangler to enable the script!
@@CharlesPostiaux please how do we donate to ya work?
@@gad4199 I currently don't sell anything, but if you want to support me you can always subscribe or donate via Paypal bit.ly/31URBn9
@@gad4199 damn thats some real support
If I export it in FBX on Unity the texture disappears...Why?
I don't use Unity so I'm not sure, but I think you need to bake the texture in Blender to have the normals which you can then apply on Unity. Hope it works!
@@CharlesPostiaux I tried to bake it but it only shows a black image 😭😭😭
@@TheSilentGecko7 I'm sorry but I don't know the solution to that, maybe try to ask on some forums, sorry :(
69 likes
NICE
Perfectly balanced, as all things should be!
I don't want easy I want realistic the water dosen't look real
Then go find another tutorial
@@CharlesPostiaux zero good tutorials
@@quincyames2014 Then you got to step up and find the answer on your own - and share it if you find anything!