Constructs & Golems in 5e Dungeons & Dragons - Web DM Dungeon Monsters

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  • Опубликовано: 8 июн 2024
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Комментарии • 396

  • @WebDM
    @WebDM  6 лет назад +14

    Thanks for watching! Want more Web DM in your life? Get our podcast here: www.patreon.com/webdm

    • @filipthunell8631
      @filipthunell8631 4 года назад

      web DM: calls iron golems stupid
      iron golem with a headband of intellect: );

  • @drtoonie
    @drtoonie 7 лет назад +282

    I'm surprised no one mentioned The Becoming God. Basically, after the war ended, a bunch of warforged were having an identity crisis about what to do now, and their logic was basically
    "Well, we're people, what do people do when they need direction?"
    "They usually ask their gods."
    "Oh. We don't have a god. I guess we'll have to build one."
    And then they set out to construct a literal god.

    • @magnusanderson6681
      @magnusanderson6681 7 лет назад +66

      This is awesome!
      Stealing this if I ever use warforged. The god's head is complete but he needs a magic item to make his body.

    • @JPruinc
      @JPruinc 7 лет назад +45

      Holy Shit! That's awesome!

    • @drtoonie
      @drtoonie 7 лет назад +51

      Magnus Anderson: Unlike most religions, they don't have doctrine (that's what gods are for), so they actually do spend most of their time amassing magical doo-dads for research, deconstruction, and/or incorporation into their god.
      A hypothetical artifact capable of powering/creating it's body would actually be a pretty perfect MacGuffin for a story around them.

    • @jgr7487
      @jgr7487 5 лет назад +4

      drtoonie aren't all Human gods made-up gods, apart Asmodeus?

    • @madmanwithaplan1826
      @madmanwithaplan1826 5 лет назад +6

      @@jgr7487 no all God's are either created from the astral sea. Or are mortals that became gods or sometimes children of other God's. The fish people are the only ones who have "false" God's. As they are brought into being by the belief that this thing is a god. So those are God's too.

  • @nckv
    @nckv 7 лет назад +105

    I remember using a Porcelaine Golem once, it was obviously fragile and weak, so it was usead as a luxury servant, acting like a butler or maid

    • @CW257866
      @CW257866 7 лет назад +9

      I like that.

    • @samsonstone7178
      @samsonstone7178 7 лет назад +8

      I think that I may use that... Kinda like dolls, or...?

    • @nckv
      @nckv 7 лет назад +11

      It was human-sized shaped in a very elegant way. Looked kinda like a human-china dish

    • @CW257866
      @CW257866 7 лет назад +9

      That's exactly how I imagined them.

    • @JPruinc
      @JPruinc 7 лет назад +18

      That's posh AF.

  • @torpidGlory
    @torpidGlory 7 лет назад +45

    i like the idea of spirits powering golems being like indentured servants: after the contract has expired, they get to keep the body and do their own thing

    • @dynamicworlds1
      @dynamicworlds1 6 лет назад +4

      Sept I usually have my elementals as more animalistic intelligence (if that), but I do like the general principal, and have used it elsewhere.
      In one setting I have, the difference between a full dragon and a mere animalistic drake is that the dragon was at one point a familiar, so dragons will make deals of letting their children become familiars of certain mages they deem worthy, as the child gets full sentience and a significant power boost out of the deal, but has to go through a period of indentured servitude to a mage (who may put their life in danger) untill the mage dies.
      The concept of magical bindings being an exchange with both parties gaining something is fun to play with. Maybe summonings or animal companions later grow into the dire versions of their form due to the magic power they get from answering the call.
      There's a wealth of rp opportunities in this.

    • @kingmasterlord
      @kingmasterlord 2 года назад

      makes me wonder if you could cast unseen servant and then instruct it to empower the golem

  • @ccswelding1599
    @ccswelding1599 7 лет назад +142

    a diamond or crystal golem where not only they are tough, BUT...spells cast against them are reflected at a random angle..OR are prismed out (at random angles) as DIFFERENT spells..like white light comes out as a rainbow

    • @JPruinc
      @JPruinc 7 лет назад +9

      That's a nifty idea.

    • @SkyNinja759
      @SkyNinja759 6 лет назад +10

      That's a hilarious idea for an Igor type side minion for a wizard boss named Floyd who wears pink robes.

    • @linguisticallyoversight8685
      @linguisticallyoversight8685 6 лет назад +1

      CCs Welding yeah but Adamantite Golem reflect spells cast at them back at the Castor and if you're too close to them it negates your magic all together mithril also has some of the reflective capabilities

    • @thedarkgenious7967
      @thedarkgenious7967 6 лет назад +3

      why reflect spells with a adamantite golem when the gem golems can be given to a wizard boss who uses that random spell prisming as his main method of mixing things up

    • @nullpoint3346
      @nullpoint3346 4 года назад +1

      A diamond golem would be immune to radiant damage, but *_EXTREMELY_* weak to bludgeoning damage.

  • @jaredsardella2170
    @jaredsardella2170 7 лет назад +49

    Honestly, I really like the idea of playing a wizard who makes constructs. I think it would be cool to be the guy who makes a homunculus, animates a suit of armor or finds a manual of golem creation.

    • @andrewpenn1145
      @andrewpenn1145 5 лет назад +3

      I would just make a ton of golems and have a cavalry battle, or make a group of golems that combine to form a mega golem.

    • @small_howl
      @small_howl 3 года назад

      What subclass should he be?

    • @kingmasterlord
      @kingmasterlord 2 года назад +1

      I've always wanted to play a character like that. I thought that artificer was the answer to my prayers but it turns out it's just a steampunk druid.
      D&D seems to actively discourage you from creating constructs and I don't understand why. it seems like the easy way to solve the problem of not enough people

    • @tordlindgren2123
      @tordlindgren2123 Год назад

      And I agree. Now make a construct pulled wagon with a dimensional space inside of the wagon. Because that kind of wizard should have a mobile workshop

    • @Pro-lk6vw
      @Pro-lk6vw Год назад +1

      Welcome to the artificer

  • @Necrikus
    @Necrikus 7 лет назад +8

    "Don't feel bad, rip it apart." Yeah, try saying that to the poor spellcaster who spent a king's ransom building the thing in the first place.

  • @Wolfcone
    @Wolfcone 5 лет назад +2

    As a brand new DM that hasn't played any real serious campaigns this series is the greatest tool at my disposal. Thank you guys for all your experience and having nothing but Web DM on my youtube home page shows that you guys are pretty much all I watch now.

  • @ccswelding1599
    @ccswelding1599 7 лет назад +32

    fire elemental somehow INSIDE an iron golem...now it self-heals

    • @JPruinc
      @JPruinc 7 лет назад +5

      That's pretty wicked.

    • @beastwarsFTW
      @beastwarsFTW 5 лет назад +2

      That sounds like a good idea for my Volcano Dwarves to use.

  • @asbestosfish_
    @asbestosfish_ 5 лет назад +5

    _one of my favourite characters was “illur, the golemancer” who’s entire quest in life was to kill every god in the pantheon. He dealt with atropals a lot._

  • @Bluecho4
    @Bluecho4 6 лет назад +26

    I've been toying with a Frankenstein character for a while, and was figuring out how its race (I call them Prometheans) would relate to (and be _distinct from_ ) the flesh golem.
    What I figure is that a Flesh Golem is a stepping stone on the way to create the truly sapient, PC-worthy being that is a Promethean. Unlike the Promethean, a flesh golem is somewhere between inert corpse matter and living flesh, and has no true soul of its own, just a lightning spirit that animates it. In essence, the flesh golem is a transition stage towards the ultimate goal of the Promethean.
    Indeed, you can't create a Promethean without understanding the principles of flesh golem creation. Flesh golems can be written of in a manual, but a Promethean can't be. Every Promethean is a singular creation, made from half technical mastery and half inspired artistry. The latter can't be taught, as the maker of the Promethean is in many ways figuring out those last secrets _as they are making the Promethean_ . To create true life from death requires something transcendent; a spark of genius that can't be put into words, but that the creator just _knows_ .

    • @asbestosfish_
      @asbestosfish_ 4 года назад +2

      Bluecho4
      If you want to play World of Darkness, just play World of Darkness.

    • @Randomdudefromtheinternet
      @Randomdudefromtheinternet 3 года назад +1

      Reminds me of the aliens in Ben 10

  • @jsonder2962
    @jsonder2962 6 лет назад +4

    Fun encounter idea:
    PC's get sealed into a room with a Clay Golem and 2+ Gelatinous Cubes. If the cubes engulf the golem, they basically heal it. Kiting tactics 101. Destroy the golem to place the ruby in its chest in the door slot to escape.

  • @MrRhexx
    @MrRhexx 7 лет назад +114

    Great video once again guys! Thinking of adding a Golem to my campaign soon now hmmm

    • @tzimiscelord8483
      @tzimiscelord8483 6 лет назад +10

      MrRhexx dude. You've managed to drag Skyrim through like what 6 years of content why aren't you making dnd content

    • @Zflsajkfhbkjdsabfsdgs
      @Zflsajkfhbkjdsabfsdgs 6 лет назад +1

      He has he just stopped

    • @tzimiscelord8483
      @tzimiscelord8483 6 лет назад +2

      The Penman Program more profitable to drag Skyrim through the mud. Well hey if it works for Bethesda

    • @bleedingjarl9870
      @bleedingjarl9870 6 лет назад +3

      Mrrhexx I'd love to see some more dnd from you bro

    • @primecheese1199
      @primecheese1199 6 лет назад

      You can try making a town full of golems

  • @SwankyHanky
    @SwankyHanky 7 лет назад +271

    You guys always "construct" the best videos.

    • @ccswelding1599
      @ccswelding1599 7 лет назад +6

      BOOOOO!!...lol..i was gunna make that joke

    • @SwankyHanky
      @SwankyHanky 7 лет назад +5

      Great minds think alike! ;D

    • @ccswelding1599
      @ccswelding1599 7 лет назад +2

      Cerberus so what's our excuse? Lol

    • @JPruinc
      @JPruinc 7 лет назад +11

      Very well punned.

    • @djcoleman77
      @djcoleman77 7 лет назад

      JPruInc can u guys do a video on some "unique" player species like monster player species and warforged and stuff

  • @louquole
    @louquole 7 лет назад +27

    Man these guys are awesome, their aproach to DnD is so cool! They're creative and have some great ideas. Many DMs are some boring rule enforcers that do not let you do anything not written in the book, but they, they are like "if it makes sense, why not"

    • @JPruinc
      @JPruinc 7 лет назад +5

      It's a game. Have fun with it. We always make sure the entire table is in agreement, though.

  • @cwiskus4956
    @cwiskus4956 7 лет назад +9

    one aspect of the golem is they can misunderstand a command taking it to a literal extent so in a campain the master of the golem may not know what trouble its causing. ie ordering golems to gather fresh remains from the graveyards but the golem slays living people to get the freshest material.

    • @JPruinc
      @JPruinc 7 лет назад +5

      Haha. Killing people that are in the graveyard. Call that golem Mentos cause he's the freshmaker.

    • @cwiskus4956
      @cwiskus4956 7 лет назад +2

      Nice pun

  • @TheMimiSard
    @TheMimiSard 7 лет назад +4

    The mention of a lair in a volcano with iron golems makes me think of an adventure where a red dragon hires a team to help construct an iron golem - or even more than one, because the dragon keeps getting pestered by adventurers and wants a front line so it can get some sleep.

    • @TheMimiSard
      @TheMimiSard 7 лет назад

      Meanwhile, how does War-Forged stand up against Dragon Age golems? DA golems have dwarves inside them.

  • @xyndraxyndra9645
    @xyndraxyndra9645 7 лет назад +30

    fun thought, a flesh golem with the voices of the people used to create it in it's head

    • @dynamicworlds1
      @dynamicworlds1 6 лет назад +4

      CyberRandy MadRazor might be another reason why they're taboo: those voices would eventually but inevitability drive them insane and berserk.
      They're super useful and easier to make than other golems, but that comes with a price.

    • @mycenaeangal9312
      @mycenaeangal9312 6 лет назад +4

      Actually knowing a person who has DID, I can't say I'm really a fan of that berserk angle. A philosophical story that ponders the nature of identity, agency, and existence means might be cool though. It would still be pretty taboo for an entirely different set of reasons than the ones you've laid out that also go beyond just desecrating those people's memories.

    • @dynamicworlds1
      @dynamicworlds1 6 лет назад +3

      MycenaeanGal I was presuming the desecration and trama of the golem creation influencing the voices of the dead into something worse than a violent case of schizophrenia, rather than a perfect anologue for DID or any other real disorder.
      When there's magical influence, sometimes making something that doesn't prefectly mirror any real life thing works. That said, applying real-life psychology to make something with more philosophical depth to explore isn't ever really a bad option if you want to take some time with something.

    • @mycenaeangal9312
      @mycenaeangal9312 6 лет назад +1

      I didn't think you did. just like the comparisons that can be drawn make me uncomfortable

    • @nullpoint3346
      @nullpoint3346 4 года назад +2

      @@mycenaeangal9312 I have DID and from my perspectives the berserk angle is reasonable albiet offensive.

  • @rocktroll2002
    @rocktroll2002 7 лет назад +11

    iron golems and fire giants make good combinations for parties to deal with

  • @yannickdellaert1616
    @yannickdellaert1616 7 лет назад +85

    My addiction has been fed again. With Matt gone for over a month now, you are my only new dnd content I have. Keep up the good work.

    • @gambent6853
      @gambent6853 7 лет назад +2

      You having withdrawals too? lol!

    • @methodofinstruction1368
      @methodofinstruction1368 7 лет назад +1

      I am the same. I want more right fucking now!!!

    • @CrazyConnor2
      @CrazyConnor2 7 лет назад +7

      O when will my Colville return to me?

    • @yannickdellaert1616
      @yannickdellaert1616 7 лет назад +4

      TheGameGuy When o when will my dnd daddy return. He has slumbered for 1 month by now, what has happened with him?

    • @gambent6853
      @gambent6853 7 лет назад +4

      @Yannick Dellaert
      I'm pretty sure he is working on either his Stronghold Rules or another Top Secret Project he has hinted at. If you haven't already, you should watch the interview between him and Nerdarchy. He kind of hinted that because of him being busy on other projects he would be gone for at least 3-4 weeks.
      It is sad though. I can't wait for another video.

  • @CW257866
    @CW257866 7 лет назад +3

    This reminds me of one campaigned my group played where we focused on planar adventures. We had a dimension hopping airship and we all started out at pretty high level. One of the players made a character who focused on having a collection of golems. One of his golems was pretty big, so to keep it from taking up space on the ship, we would have it cling to the underside of the ship like, as was once said, "some kind of horrible barnacle".

    • @JPruinc
      @JPruinc 7 лет назад +2

      That's great!

  • @Geeko170
    @Geeko170 7 лет назад +33

    I can see a campaign idea where the party meets a golem that is slowly coming to full sentience. They have to deal with the implications of that while also dealing with a similar consequence to AI sentience.

    • @JPruinc
      @JPruinc 7 лет назад +5

      That would be fun story. The first warforged...

    • @grozzarkazoku8757
      @grozzarkazoku8757 6 лет назад +2

      XD yeah pretty much what happened people shit a brick when the warforged asked why are we made?

    • @Error-eb9gv
      @Error-eb9gv 6 лет назад

      Groz'zar Kazoku you pass the butter

    • @marcelocampos7447
      @marcelocampos7447 6 лет назад +1

      James carter oh my god

  • @leslielegra2313
    @leslielegra2313 7 лет назад +12

    In my DND playthrough (Homebrew) I'm a level 9 necromancer and I wanted to make a golem that I can transfer my soul into and leave my necromancer body when I need it for strength checks or stuff like that. And now I'm on a quest to find out how to do it, and how to keep my soul from being destroyed.

    • @shawnyfin
      @shawnyfin 4 года назад +2

      There was a spell in 3.5e called Heart of Stone - look into that as an option... yeah, I know it's been 3 years. Haha
      "Three years lay-tare..."

  • @TheClocktowerCrew
    @TheClocktowerCrew 7 лет назад +23

    I just recently threw a golem at my party, I Had a Nilbog operating inside a Clay Golem suit of armor, that was covered with a slick Ochre Jelly Membrane. Nilbogs and the clay golem get healed by the acidic damage, keeping them nice and healthy, while attacks from the golem also carry delicious jelly damage. My party was steamrolling through every enemy I threw at it, but a wrist mounted tentacles of acidic jelly grabbing the wizard and punching the warrior did great damage and provided enough of a scare, the cackling laughters of the Nilbog added a nice touch to the giant F*** you!

    • @blubasaur9053
      @blubasaur9053 7 лет назад

      TDFC-MKVII nice

    • @JPruinc
      @JPruinc 7 лет назад +2

      Awesome idea! I might borrow this...

  • @apocalypticmoth6040
    @apocalypticmoth6040 4 года назад +3

    In my world, warforged are a type of golem. Instead of binding an unwilling elemental spirit to a husk of flesh, clay, stone, or iron, warforged are humanoid souls bound to a mechanized form.

  • @Eruvadhril
    @Eruvadhril 7 лет назад +9

    On the topic of self-aware, free-willed golems, Terry Pratchett's "Feet of Clay" and "Going Postal" might provide inspiration.

    • @jimdavis141
      @jimdavis141 7 лет назад

      Danielle Clarke there's also a character in Hellboy that's basically a golem. Forgot his name though.

    • @jimdavis141
      @jimdavis141 7 лет назад

      Stranded Starfish I'm talking about a character from the comics. Roger the Homunculus

  • @jgr7487
    @jgr7487 5 лет назад +3

    now, after MToF was released, we can always give the Mad Wizard who built the 4 "elemental" Golems an assurance:
    after you destroy all of his/her Golems, their Elemental essence can just join another time to form an *Elemental Myrmidon* !

  • @thomasmcgraw8778
    @thomasmcgraw8778 4 года назад +4

    Me when my players try to activate a golem.
    "Pzzt*... query: Is there someone you need killed master?"

  • @FyreMagyk67
    @FyreMagyk67 7 лет назад +102

    What about Adamantine golems? They are even scarier than Iron golems.

  • @mikegould6590
    @mikegould6590 7 лет назад +21

    First question: can you share the link to that blog talking about the Warforged? Please?
    Second: Shield Guardian. If you have players that covet one, give an Illithid a Shield Guardian. Inside the amulet is an Illithid tadpole in suspended animation. When a non-Illithid wears the amulet, there's a chance the tadpole emerges and, well, we know how that ends.

    • @andrewnelson7033
      @andrewnelson7033 7 лет назад +10

      Mike Gould the link for Baker's Warforged is here. keith-baker.com/extra-life-hacking-the-warforged/

    • @mikegould6590
      @mikegould6590 7 лет назад +3

      Thanks!!

    • @JPruinc
      @JPruinc 7 лет назад +4

      So evil. You never disappoint!

    • @kylestanley7843
      @kylestanley7843 5 лет назад +2

      I bet that would work better with slaads, imagine a death slaad with that. Convincing a blue or red slaad to slather it with their disease or inject an egg into it and then surpriiiiise :D

  • @derrk1929
    @derrk1929 7 лет назад +10

    I remember when I started watching these and cringed at the intro jokes. No idea when I started ti enjoy them.

  • @adamroquemore6410
    @adamroquemore6410 7 лет назад +3

    Oh man, I am so using that weeping angel idea. Can't believe I didn't think of that.

    • @JPruinc
      @JPruinc 7 лет назад +1

      I've wanted to use it for a while. I would proly make their teleport just be distance, maybe like a mile. Can't get all time-travelly.

  • @MetalMamaMist
    @MetalMamaMist 6 лет назад +1

    Pruitt's giggle gives me life

  • @chaddixon9764
    @chaddixon9764 7 лет назад +8

    You guys constructed a proper intro this time.

  • @arthurwdavis
    @arthurwdavis 6 лет назад +1

    For some reason I want to add that Necromancer at the edge of town who has a pet cemetery where all the locals take and bury their pets and a DC17 hidden path leading down to a special burial ground area to my campaign.

  • @eastonhay
    @eastonhay 7 лет назад +1

    Being a new player to D&D that is currently playing a faerie Necromancer that plans on making lots of constructs and golems this was very helpful! Thank you for the amazing videos!

    • @JPruinc
      @JPruinc 7 лет назад

      Glad we could help.

  • @NoInfoAvail
    @NoInfoAvail 7 лет назад +92

    A game where not all orcs are evil? Where not all goblins must be killed? WTF! its almost like your referencing some game where the gm wants their players to "think" instead of simply murder hobo! Well I NEVER!

    • @hamanu666
      @hamanu666 5 лет назад +10

      What heresy is this? We must burn the greenskins! Exterminat....oh wait wrong game. Goblins should all be slain though, just ask Goblinslayer!

    • @Crow-tf2dv
      @Crow-tf2dv 4 года назад +1

      Did someone say goblins?

  • @kagepeterson7406
    @kagepeterson7406 7 лет назад +5

    Oh my god! Thank you so much for this episode! I was planning on featuring constructs in my next (and first!) campaign and this will help me so much.

    • @JPruinc
      @JPruinc 7 лет назад +1

      Glad we could help! Come back and let us know how it turns out.

  • @BrackishBrit
    @BrackishBrit 7 лет назад +1

    In a campaign I'm running at present, one of my players has a flesh golem that actually holds the spirit of his dead little brother. It's pretty dark, but he plays it out very well!

  • @maromania7
    @maromania7 7 лет назад +1

    I mean one of my favorite ideas for a town had neutral necromancy, where your honored dead were raised to do things too dangerous for people, and to fight for the town. Your family was rewarded for the service so it was seen as an honor to defend and provide for your family even after death. So having it be an honor to be put in a flesh golem is something I can see. Sacrificing your body to be a defender of your family even in death is something that could be seen as heroic with the right spin

  • @revshad4226
    @revshad4226 6 лет назад +1

    I really like the lore in Dragon Age, where they are created by transferring dwarf soul into a constructed body, and the moral question of is it right to force someone into it.
    Another good example of something golem like is the geth in the Mass Effect series, constructed as tireless servant but eventually created their own society.

  • @leopimentel609
    @leopimentel609 6 лет назад +1

    I made a campaign that when the PC killed an orc camp a dark gem stitch all the Gore together and created a giant orc flesh golem with a gem in it's chest.

  • @SavageGreywolf
    @SavageGreywolf 7 лет назад +1

    Goh-lem
    Gah-lem wants the precious, yes, yes, my precious.

  • @davidthomas2870
    @davidthomas2870 6 лет назад +1

    I'd always figured if you used a water Elemental the golem would probably not stay humanoid shaped; it might be all bloby like a giant clay bludgeoning ooze.

  • @rubesqubes1997
    @rubesqubes1997 7 лет назад +14

    I would love to see an episode on mysteries in campaigns. Wanted to do them, but struggle find away to not make it just a bunch of perception and insight checks.

    • @BigMac8000
      @BigMac8000 7 лет назад +1

      Give everyone advantage on their insight / perception checks when they aren't alone (assuming help actions), on the agreement that everyone uses their passive score. That's a +5 to their passive. If someone is working against the group, they grant disadvantage - only you would know this (suggesting they are subplanting misinformation).
      If they argue about the lack of opportunity's for natural 20's and redundant checks, tell them you set the DC's - if they don't take the deal, you're going to set higher-than-normal DC's and they may fail 2-3 times, making it actually harder for them to meta at all. This isn't like finding a crossbow trap. This is about a higher level of investigation - this is some sherlock holmes shit..
      Then, flood your players with information. Add red herrings, subplots, and consume them with events. Make a number of events occur for spice - power goes out (magic lights or darkness), screams, events that occur not based on a timeline, but when you feel the pace is slogging. Make a dozen NPC's - you need fodder for deaths, and you need people to be missing and it not seem out of place. Again - they can be subplots or red herrings. See "Clue". Really note the times where certain characters are missing in that movie and how the secret passages could be used to move about stealthily. Magic spinning fireplaces (see indiana jones and the last crusade)... then, most crucially....
      Make sure each player gets 1 key piece of information about the plot. You will be shocked how long it takes for people to communicate information within a group. Do this by making a bunch of random innocuous cards - a bloody candlestick with "Rosebud" written on it. A crow's feather, inked, nearly empty (suggesting a missing note). Make 3-4 dozen and then make sure each player gets a few, and mark where they got it under what conditions. Make sure only 4-5 of them matter, the rest pertain to red herrings and subplots.
      Consider adding agenda's - give players conflicting agenda's, and watch the meta just go CRAZY. They may not be evil, but say, getting a Lich's notes might be very lucrative for a necromancer, and bait players into wanting to sneak away from the group... or openly separate. This will skew their sense of time. Really reward these nefarious behavior's - say, releasing a warlock for a set of lich's notes. These subplots add additional information, which slog down the puzzle nature. Make the actual murder easy - then obscure it in red herrings.
      If people flounder, have NPC's discover pertinent details. Then roll dice and kill one or two - if they are floundering, create new evidence. Don't let them bake their noodles and hide in the library if they aren't making forward progression. Derail them with events, to spice things up.
      Add battles after major revelations, make sure they feel an incremental gain. Found a crucial key to a locked magically sealed room? Excellent, the space in there is an encounter with a wight who lives in the gamehall, or have that room be locked holding in something like a banshee, or a horned devil - or a genie.
      Anyway, it's not as bad as it seems - you'd be surprised how often parties obfuscate information. You can hand them the plot gift wrapped, half the time they'll drop it somewhere along the line. You'd be surprised.

    • @General_Pinkledink
      @General_Pinkledink 7 лет назад

      rubesqubes1997 Depends on what the mystery is I guess. I'm currently running a mystery like campaign, where something terrible has changed the natural world, and a world ending event has happend. after the extinction of some playable races, the parties job is to figure out what happend many years ago and reverse the world ending problem.
      it all depends on how detailed you get really. What really gets people enthralled with mystery are a few things.
      (make the mystery fun and challenging. make it a mind bending puzzle rather than a skill check event. )
      Give them a sence of impulse to solve the puzzle for instance (if your game is a murder mystery and the party is trying to figure out who the killer is, maybe that killer will strike again and kill off one of their favorite NPC's)
      You don't have to reward your players with physical value such as money or loot. Your reward could be something like them finding a secret passage way that lures them in deeper into the story.
      I'd say for you my friend just take some time and test run your campaign before hand,
      then ask your self
      how would you play? how would your players play? are my puzzles too hard or too easy? would they care at all about the NPC's and the world I've created? what's in it for them when they start figuring out your puzzles.
      Also for a mystery campaign, I usually don't tell them that it's a mystery before hand, as they might be disengaged the secound they understand that they need to solve puzzles and riddles. Instead present the world to them, let them stumble upon an unsettling event and draw them in through your use of discription as well as their sence of wonder and discovery.
      hope that helps, if you need help or have any questions feel free to ask , I'm sure the fantastic gentlemen here at WEB DM will help as well.

    • @JPruinc
      @JPruinc 7 лет назад +2

      It is on the list.

  • @ShadowmarkReturns
    @ShadowmarkReturns 6 лет назад +1

    I kinda always wanted to make a mage that is obsessed with golems, even going so far as to ogle an enemy golem, making sure to always have one ready as a servant, even at lower levels they could have some weak little thing that does simple tasks and sucks at combat. Their personal goal would be working their way up to an adimantium golem.

  • @samuelhagberg3694
    @samuelhagberg3694 5 лет назад +1

    This reminds me of a recent D&D session I had where the DM had an encounter with this like mad scientist and his flesh golem. The scientist had an electricity weapon that he could use to attack and heal the golem. It was supposed tobe a really challenging fight and the DM was exited for it... then the sorcerer cast levitate on the golem, making him unable to do anything exept float there for the rest of the fight, this essentialy ended the encounter

  • @TomiTapio
    @TomiTapio 4 года назад +1

    A village angry mob... And every Villager is a flesh golem.

  • @mirthfulArtist
    @mirthfulArtist 5 лет назад +1

    This whole video just makes me think of Discworld golems and gargoyles...
    I'd love to play something like that.

  • @chrisbainton6854
    @chrisbainton6854 7 лет назад +3

    just made a Warforged pugilist called Justice who was made by a couple of powerful wizards and embodies all the different golems by having stone, clay and iron but with a humans brain which is how it gained its sentience.

  • @jordansolis3824
    @jordansolis3824 3 года назад

    The army of low-level terra-cotta stone golems gave me such a good idea of my Asiatic campaign!

  • @bamph69
    @bamph69 7 лет назад +1

    Caryatid columns are always my favorite.

  • @dickheiney7281
    @dickheiney7281 7 лет назад

    Flesh golems are my favorite, since horror is one of my favorite things in any entertainment. I love how you guys talked about the alternate version of someone being honored after death in making them a flesh golem with their spirit inhabiting it. I think a military general's spirit preserved into a sentient living corpse along with some early mechanical engineering makes for an awesome character, could go evil and be the big bad, lead armies or even just be a memorabl/ useful npc.
    Good video as always

  • @nLinggod
    @nLinggod 7 лет назад +1

    An Iron golem with an illusion that makes it look like an ice elemental

  • @Avigorus
    @Avigorus 7 лет назад +1

    A Warforged building himself a flesh golem body to transfer his essence into? So, like a reverse Renegade Mastermaker? Interesting...

  • @Crusader226
    @Crusader226 7 лет назад

    All these videos have helped find cool and interesting ways to use monsters that I may have looked over. You guys are doings great work. Class videos have also helped me with interesting new concepts.

  • @flaviolepri5539
    @flaviolepri5539 7 лет назад

    My story with golems seems very much like the sentient Frankenstein monster. One of my players decided to play a warforged in my warforged-free world in pathfinder. "OK!" I said.
    He was a very powerful fighter but his story was difficult to fit in my late medieval narrative. So we made him the first and only of his race, a mysterious golem who developed a soul of some sort, a failed experiment turning him in his Father's favourite "son". Discovering how he came to life ended up becoming part of his long term goals. He was so heart broken when he found out that the soul was actually implanted via reincarnation of a samsaran (go check the race for extra tears) thanks to the idea of a mad colleague of his "father". Mind that this was revealed only after they travelled through a terrifying hidden laboratory filled with their past failures and "older brothers". It was amazing! He was 13 level character by then, a cruel general of an entire army who never felt sorry for anything he had done, but now he was for himself and the misery of his birth.
    Never say no to player, use imagination even if you know their doing it for power play, make them feel different from they're original choices! :D

  • @Emma-ko5gx
    @Emma-ko5gx 7 лет назад +4

    Fuckin a, Pru. Thermodynamics are a hell of a thing.

    • @JPruinc
      @JPruinc 7 лет назад +4

      Thinking about this subject takes up at least 10% of my waking hours.

    • @Emma-ko5gx
      @Emma-ko5gx 7 лет назад

      That's a whole lot of time.... But somehow I can see it.

  • @michealboudreaux
    @michealboudreaux 7 лет назад +1

    You guys rock. Seriously. Your discussions are always informative and interesting.

  • @jarzz3601
    @jarzz3601 5 лет назад

    I love the idea of a necromancer that only brings back peoples pets for them

  • @beastwarsFTW
    @beastwarsFTW 5 лет назад +1

    A terracotta army of clay golems to fight tarrasques.

  • @iX1NS0MN14CXi
    @iX1NS0MN14CXi 7 лет назад

    I've been checking constantly today for this video

  • @kinspents4242
    @kinspents4242 6 лет назад

    I think the best thing about golems is their homebrew capabilities. my favorite and strongest homebrew golems are the crystal golem and the adamantine golem. the crystal golem came into play because they were trying to create Excalibur in order to fight tiamat. they used a divine intervention to find out where the last part they needed for Excalibur was (a beautiful bixbite crystal) and it turned out to be inside a mountain on the elemental plane of earth. when they got there and entered the mountain it turned out the mountain was a giant geode filled with every crystal imaginable but when they found the bixbite and tried to take it out of the ground the ground started rising and a gargantuan golem made of different crystals rose up. I essentially just took a tarrasque reduced it's hp by 150 and gave it the ability to heal from radiant damage.

  • @RedPenDragon3
    @RedPenDragon3 7 лет назад +1

    So I was thinking about letting my adventures gather up "special parts" to argument the Flesh Golem who's Manuel I gave them. for example a troll heart to give health regeneration, basilisk eyes to give it the ability to turn things to stone. That to OP or no? They'll have to Quest for it of course.

  • @ragnarrok257
    @ragnarrok257 7 лет назад +1

    Great ideas for the golems! Love the iron golem near the fire wall or covered in alchemist fire.

  • @gambent6853
    @gambent6853 7 лет назад +1

    Awesome video as always Web DM. You guys are awesome! Constructs are a ton of fun to use.

    • @JPruinc
      @JPruinc 7 лет назад +1

      Thanks! Glad you enjoyed.

  • @JakeB7734
    @JakeB7734 7 лет назад

    Great timing again -- I'm prepping a stone golem miniature while listening.

  • @TheWasteOfTime
    @TheWasteOfTime 7 лет назад

    In two of the campaigns I'm in our party has gotten hold of a Shield Guardian. The one we procured in Rise of Tiamat was carried around by our Wizard in a portable hole and would be unleashed whenever we got into combat. After a while its lack of magical attacks meant it wasn't doing quite as much damage as we'd like, but it was still handy to have another body and something that could smash through doors and walls. Unfortunately that one met its end at the breath of a Red Shadow Dragon we were fighting. We tried to find out how to fix it or make another one, but the resources involved were daunting and we figured we had better things to do.
    In the Curse of Strahd game I play we got our hands on one and turned it over to our halfling sorceress so it could mitigate some of the damage she takes as she's got the lowest AC in the group. She immediately named it Shieldy and has started decorating it. I'm eager to see how useful the thing will be in Castle Ravenloft.
    I also liked that ye mentioned the fire regeneration of the Iron Golem. In a homebrew sidequest of our Rise of Tiamat group we fought an Iron Golem and a handfull of flame skulls. First thing the skulls did was fly up out of reach and just start hitting the flame golem with fire balls and fire rays. Fucking thing took forever to kill! Hahaha.

    • @JPruinc
      @JPruinc 7 лет назад +1

      I had a great time in CoS with my Shield Guardian. I was playing a life cleric, and just put Spirit Guardians in it every time. He would stand over me and rain death on anything stupid enough to attack in melee. It was glorious.

  • @Leftylives
    @Leftylives 2 года назад

    I homebrewed a Bronze Golem for my Dark Sun campaign, basically a weaker version of an Iron Golem. It''s a pretty neat mid-tier level mob.. the players barely damaged it and needed to run.

  • @thomashughes2699
    @thomashughes2699 6 лет назад

    Thinking that a paladin to Gond could be cool literally created to do his will on this plane and tirelessly serving him.

  • @estebanrodriguez5409
    @estebanrodriguez5409 7 лет назад

    Eberron had those robot like homonculi. And they are a good replacement for a regular familiar

  • @felixrivera895
    @felixrivera895 5 лет назад

    God I Love Glyph of warding for powerful mages.
    "Toss them, smoke them, lock them down!" My wizard just activated three glyphs that first Scattered the enemy onto a predetermined platform, cast Cloud Kill on them, and then put a Bubble of Force around them. Then my group can kill the ones who saved/were left over and we cna focus on the ones that didn't choke to death.

  • @dragonqueenniisan4122
    @dragonqueenniisan4122 7 лет назад +1

    Im my campaign for my friends Flesh Golems for me is just necromancy and has to be controlled directly by a necromancer or anyone that has some sort of way to enthrall undead. And scary thing is, if you kill the owner it goes into a berserk rampage attacking any and everything living thing in sight. Additionally the metal golems are only made by master craftsman in mine and are more like constructs than golems.

  • @fruminousbandersnatch2137
    @fruminousbandersnatch2137 4 года назад

    Dm'd an encounter with an pair of iron golems in a temple of the forge once, two of the temple clerics cast heat metal on them. The party had fun with that one.

  • @Skyscraper125
    @Skyscraper125 7 лет назад +4

    Could y'all do a video about Potions/Oils? Perhaps delve a little bit into crafting in 5e. I know the DMG has some stuff on magical crafting (which is all kinda shitty imo). I'd love to hear how you all handle magical crafting, alchemy, blacksmithing, etc.

    • @JPruinc
      @JPruinc 7 лет назад +4

      I'll put it on the list. They recently came out with an Unearthed Arcana on Downtime. There's quite a bit on crafting. You should check it out.

    • @weaponizedlizardmen360
      @weaponizedlizardmen360 7 лет назад +1

      JPruInc I would love to hear what you have to say about crafting potions and such. The rules in the books are either so bad and not helpful at all or so excessive that is it pointless to even try to make a potion. You might as well just buy a healing potion then actually making one for yourself...
      Also if you wouldn't mind, I would like to see what you think are some other cool ideas for potions then the ones in the Dungeon masters Manuel.

  • @jamestrotman3238
    @jamestrotman3238 5 лет назад

    currently playing an animated armour bard
    its gnome sized and has a trumpet for its helm
    my first game was supposed to be me playing a stupid character nooting at people but after meeting a wizard turned into an introspective journey onto how im technically not alive

  • @ogshurkin
    @ogshurkin 7 лет назад +1

    Just make sure the golem isn't the property of some late game enemy before you go and try breaking it. you may upset someone dangerous :3

  • @jornkootje3072
    @jornkootje3072 6 лет назад +2

    Cover a iron golem WITH oil and set it on Fire it heals Every turn

  • @MrAces023
    @MrAces023 7 лет назад

    perfect timing for this topic

  • @a7699aaa
    @a7699aaa 6 лет назад

    The organization of voluntary soul's donors for powering armies of zombies imagined by Jim sounds amazing.

  • @natedunn51
    @natedunn51 7 лет назад +8

    This Channel is why the other channels I'm subbed to aren't being watched.

  • @Jazzomancer00
    @Jazzomancer00 7 лет назад +1

    I thought of an interesting idea. How about a warfordged enchanter who use ms charm spells to keep a person enslaved. On the surface, they appear like a normal wizard/construct relationship, but that's how the war forged keep a low profile.

    • @JPruinc
      @JPruinc 7 лет назад

      That's devious! I love it.

  • @scotthawkwind9641
    @scotthawkwind9641 7 лет назад +1

    Golems are magical entity's so I suppose they are immune to weather influence. interesting notion however

  • @jasonflores9612
    @jasonflores9612 7 лет назад +1

    waiting for this for a good while

  • @MrWhite5150Duke
    @MrWhite5150Duke 7 лет назад +5

    GO lem, not Gollum. lol! Good show! That's a badass Idea about it being an honor to be used in the creation of a flesh golem! Love it, and gonna use it in my dark sun game! Thanks!

  • @isabellemccarthy7712
    @isabellemccarthy7712 7 лет назад

    Love this video, I always struggle with golems in my world.

  • @darthrhaegar9558
    @darthrhaegar9558 3 года назад

    I had an idea of a clay golem who's earth spirit was unwillingly imprisioned by a wizard and escaped, now travels around asking people to kill him lol

  • @HoodedLefty
    @HoodedLefty 7 лет назад +1

    How did you know I needed to learn more about Golems for my campaign

  • @GoldenGuns5499
    @GoldenGuns5499 7 лет назад

    Great video as usual! I love the idea of that terracotta army of constructs I might use that in the future.

  • @DrMDHyde
    @DrMDHyde 7 лет назад +1

    I wonder if anyone with get this reference
    "The magnificent dagger face!"
    "I'M DAGGER FACE!!!"

  • @4amVideos
    @4amVideos 7 лет назад +2

    Another excellent video guys! Might I request a video on Liches soon? I'm writing a campaign centered on one and who better to look for advice on playing them then by you guys.

  • @tuomasnurmi7353
    @tuomasnurmi7353 5 лет назад +1

    I have been thinking of making a stone golem as a player character. I have a backstory ready for this sentient golem (think Dorfl from Discworld) but the power balance is difficult to still keep the feel of this powerfull being. It would be a barbarian by class but a pacifist by nature.

  • @torinnreactsgaming
    @torinnreactsgaming 5 лет назад

    Another question for golems. Following the idea of "what if you need a willing elemental". First, does have have to be willing, or can you just bind it to the plane until such a time when you force it into the construct? Second, what about the type of elemental? Because of this, my game world I've been working on (which is rather high magic) now has three different types of each golem. The first powered by a mephit, the second powered by an elemental, and the third powered by a genie. Using the flesh golem as an example, the smoke mephit would create a standard, monster manual, flesh golem. With an air elemental, the flesh golem gains the elemental's Intelligence, Wisdom, and Charisma scores, 30 ft fly speed (no hover), and a variant of the Whirlwind action. With a djinni, the flesh golem gains the elemental's Dexterity, Constitution, Intelligence, Wisdom, and Charisma scores, 60 ft fly speed (with hover), saving throw proficiencies, innate spellcasting, and the Create Whirlwind action.

  • @craigmartinj
    @craigmartinj 3 года назад

    No player character can ever make an Iron golem *without* a DM immediately summoning a legion of rust monsters to deal with it.

  • @maevenbranna8951
    @maevenbranna8951 6 лет назад

    Bezelels Theme songbwould have been Tom Waits - What’s he building in there. Great episode guys thanks.

  • @atlasdm
    @atlasdm 6 лет назад

    Great video. In my 13th Age game, I ran dwarfforged as the fantasy version of Necrons from WH40k and it was pretty fun.

  • @mooxim
    @mooxim 7 лет назад

    I paused and looked up the homunculus too when you mentioned it. Weird little bugger.

  • @reaper24234
    @reaper24234 5 лет назад

    The "transmuter child warforged" is just Ed from FMA lmao

  • @BigMac8000
    @BigMac8000 7 лет назад

    One thing about golem's - they're terrifying. I like to think they represent the subconscious - will, animated from materials from the earth to fulfill an objective, then return to dust. Very human. Simply a confrontation, no frills, against a golem can absolutely tailspin a hardy player. I remove the breath weapons and with just raw physicality, and add a grapple specialty - standard grapple check, except that you restrained if it grabs you.
    Tons of flavor, and that's a very foreboding RP without any additional junk - I do strength checks for him to toss somebody and equate the distance to fall damage (easy would be standard strength check = feet thrown calculated as additional fall damage)... much less dangerous than a breath weapon or a berzerk golem, and much more "golem" esque.
    Also a lot of it is in the flavor - when players get hit you want them to be damaged by their armor folding in on itself, a twisted arm releases a bone chip, a shot to the shoulder is almost enough to knock someone out from whiplash. These kinds of descriptions really reflect the implacable nature of this stone object - and the fragility of the human form.
    I also do the same thing when the golem takes damage. Thinks like shots to the eyes, stick a sword between the knee's, if they are using non-magical weapons I say they risk breaking them, but never really actually follow up on it - it's enough to get them "thinking".
    I try to lay off the gimmicks because like... if you have a golem, you designed it to be mobile and to protect something in an unusual place. If you had time to design a room that needed to be protected, you wouldn't assign a golem to it, instead make traps or just fill it with monsters, or simply lock it magically. Create things like hallowed ground effects and so on - a golem is a character, it's a tool that highlights another creatures will.
    Someone told it to "wait here" and then was killed by a cave-in. Now it blocks the hallway permanently, which can be a problem if his bulk stops, say, a cart you're pulling with crucial artifacts.
    Same scenario - someone's turned the golem into a makeshift chest, having locked something inside its breastplate via a dimension door spell. In an effort to protect itself, it kills anyone trying to get "inside" it by rupturing its chest. Just CLIMBING the thing will be disturbing.
    Try to think of the reverence you have when you see an exquisite marble statue - this is much the same thing. An implacable monument of willpower. Make it a showpiece rather than a simple a minion encounter.
    If you are going for straight "encounter".
    All I'm gonna say is, consider "The Terminator". Dull down the size of it, keep its grapple tendencies instead of breath weapons, make it a kind of one-off assassin. Someone sends one of these guys at someone and it's like a wrecking ball, no sense of self-preservation whatsoever - it's coming for that King and it will work its way through his guards like fodder.
    It's a great start to a story when someone see's someone walking down the street in a cloak and hood, uninterrupted destroying everything on its way to say, the mage's tower. No stealth, just raw physical power. It's movement belies the normal governmental response - I mean, how fast can a community REALLY react? Again, see "The Terminator". It'd be pretty hard to stop even in a world as magically inclined as D&D - just getting word across town would be hard when it's moving full-pace.
    Make it improvise weapons but instead of wielding them smartly, it's using raw force. Wielding a mace at someone with a shield, they'll block, but it might not matter. It might hit hard enough to break his arm through the shield - this is the kind of flavor you want to focus on. It validates the real "sense" of the creature itself.
    They make great setpieces to be focused on rather than just another encounter - they are a walking talking clue to someone else's intents.

  • @kerryjennings2661
    @kerryjennings2661 4 года назад

    Howls Moving Castle with the castle being a bronze golem.