Free Houdini Tutorial: Simulating A Belt Adjuster In Vellum

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  • Опубликовано: 22 окт 2024

Комментарии • 18

  • @Taranis_The_Third
    @Taranis_The_Third Год назад +23

    Thanks, this was amazing!
    So tired of all that AI stuff, enough :D
    We need more tuts like this.
    The whole AI image generative stuff became so boring so fast.

  • @TomCushwa
    @TomCushwa Год назад +1

    Thanks so much for making Vellum constraints clearer for me! Excellent!

  • @PawelGrzelak
    @PawelGrzelak Год назад +4

    Very good breakdown.
    Did you experiment with sliding glue instead of creating them on each frame and breaking? Could get rid of that micro-shake you get.

    • @philippwelsing9108
      @philippwelsing9108 Год назад

      That sounds interesting! How would you set that up?

    • @PawelGrzelak
      @PawelGrzelak Год назад +3

      @@philippwelsing9108 It would require using `attach to geometry` or `stitch points` constraints instead of glue - they have an additional functionality "sliding rate"
      I highly recommend this vellum masterclass: ruclips.net/video/zPQZ8KJTjzo/видео.html
      At 31:30 he starts explaining the vellum sliding constraints.

    • @zotake
      @zotake Год назад +1

      @@PawelGrzelak That masterclass is huge!😃

  • @massimobaita7178
    @massimobaita7178 Год назад

    Thank You very much, Christopher!

  • @zotake
    @zotake Год назад

    👏👏👏 Nice tut anda Nice result! Thanks

  • @vfxskull6208
    @vfxskull6208 Год назад

    This is fantastic, thank you!

  • @philippwelsing9108
    @philippwelsing9108 Год назад

    Yaaay, so good. Thank you!

  • @orientaxis
    @orientaxis Год назад

    Thanks

  • @whippet_boy8594
    @whippet_boy8594 Год назад +1

    How do you think things are going with Houdini compared to other software now? I have been learning Houdni for a while, and I am just finding it is needed less and less, even for more bespoke things, which is frustrating

    • @Areaeees
      @Areaeees Год назад

      In what way do you think it is needed less and less?
      Houdini is still heavily used in the film and gaming industry to create custom procedural tools, models, and HDA’s.

    • @Areaeees
      @Areaeees Год назад

      Now with unreal engine taking over Hollywood studios, Houdini seems like a perfect tool for procedural asset creation rather than modeling things the traditional way which is more tedious and less flexible.

    • @motiondeshahil
      @motiondeshahil Год назад

      At first, I also had the same thought as you now, but I tried to keep adding the Houdini workflow into my works, it's getting easier and more comfortable and very powerful.

  • @ZhangSimon007
    @ZhangSimon007 Год назад

    4:40

  • @hyunsulee1212
    @hyunsulee1212 Год назад

    THX!