NVIDIA Ace - Official MIR5 AI Boss Reveal Trailer | CES 2025

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  • Опубликовано: 30 янв 2025

Комментарии • 219

  • @lolmao500
    @lolmao500 24 дня назад +182

    Elden Ring 2 : powered by Nvidia ACE, where bosses change their move sets every time you face them

    • @lasergd6806
      @lasergd6806 23 дня назад

      Fuck no, that's about to triple the gamer suicide rate

    • @Starman.2957
      @Starman.2957 23 дня назад

      @@lolmao500 yes

    • @Adam-tj3yx
      @Adam-tj3yx 23 дня назад +4

      thats fked up 😭

    • @Soulless-x4k
      @Soulless-x4k 23 дня назад +4

      That won't work. Like seriously, this won't work well. Boss fight AI is part of the game design. If an AI assumes the responsibility of the boss AI the design will probably end being dog shit (just like the average AI creation)

    • @vanzwho854
      @vanzwho854 22 дня назад +8

      ​@@Soulless-x4k your reasoning makes no sense

  • @willyfauzan1426
    @willyfauzan1426 24 дня назад +221

    Wait, what if the boss only spamming their most op move over and over? Because the AI will think that if they spam their strongest move, then their winning chance is higher

    • @ZackRToler
      @ZackRToler 24 дня назад +70

      As much as I'm not a fan of this idea. You can probably add certain rules to the AI to prevent it from doing such things.

    • @AndrewJHayford
      @AndrewJHayford 24 дня назад +68

      cooldowns

    • @cirescythe
      @cirescythe 24 дня назад +3

      The boss will just start swatting the players😂

    • @mister_r447
      @mister_r447 23 дня назад +7

      If that starts happening, the devs would probably introduce cooldowns to it, or some other form of limiting those overpowered moves.
      Also, think about it the other way around. If a move as some unintentional, extremely op exploit that makes it easier for players, the ai would learn to avoid using that move.

    • @Mrorlgloth
      @Mrorlgloth 23 дня назад +3

      Can Person with IQ lower than 120 defeated them ?

  • @blockhead4513
    @blockhead4513 24 дня назад +135

    Hmm.. so Nvidia out here trying to gather combat data to make Skynet come true.

    • @darkwolf988ify
      @darkwolf988ify 23 дня назад +4

      I fuck with it

    • @TheIDK91
      @TheIDK91 23 дня назад +3

      It's cool!

    • @kuuluna
      @kuuluna 14 дней назад +1

      Oh sht
      I never thought of that

  • @blessedboticus2473
    @blessedboticus2473 21 день назад +20

    That’s funny that this boss knows to attack the healer first, but my marvel rival teammates don’t😂

  • @khushnoodrafique
    @khushnoodrafique 24 дня назад +56

    Imagine Erlang (Black Myth Wukong) or Promised Consort Radhan (Elden Ring) not following a pattern or just throwing random moves at you while you keep coming back thinking you have finally understood their moves. Lol!

  • @Sets.
    @Sets. 24 дня назад +79

    So basically, we're now going to be playing games on hard mode 😅

    • @Bry.89
      @Bry.89 24 дня назад +14

      If it's smart enough to learn, it's smart enough to curve its own difficulty in the future, I imagine.

    • @Kainis80
      @Kainis80 23 дня назад +3

      Good. Too many games have been made for toddlers.

    • @The3Watcher
      @The3Watcher 23 дня назад +3

      Fuck yes It creates more possibilities and unique experiences. I wanna see more AI npc like the skyrealm mode.

    • @Wolta
      @Wolta 21 день назад +1

      @@Kainis80 So why play those games? Play the games made for adults instead.

    • @Kainis80
      @Kainis80 21 день назад

      @@Wolta because those games are meant for adults but have been dumbed down enough that a toddler could play. That's what I'm getting at. Tired of urinalists claiming that "the game is too hard" or whatever. No, they just suck at their jobs.

  • @Gantros
    @Gantros 24 дня назад +21

    I have a couple concerns about this. One, is Asterion an animal driven by sentience, or is it intended to appear sapient? This is an important distinction because it determines how it should react to stimuli and how it strategizes. An animal would not prioritize the healer since it is not actively harming it, instead focusing on the tank or other damage dealers as greater threats, whereas a sapient creature has the awareness necessary to recognize that a healer prevents it from defeating the tank.
    Second, the fact it can learn from past defeats means it will eventually be able to anticipate any reasonable strategy human players will employ, ultimately making the game unbeatable, and therefore not fun. Unless the boss is capable of remembering past experiences per game lore, this is an unfair advantage. This includes learning from past deaths or from experiences with NPC heroes who permanently ‘died’ when attempting to fight Asterion.

    • @Baraborn
      @Baraborn 22 дня назад +4

      0. Sounds like you don't want to GET GOOD.
      1. Its am monster, it has to die because it don't fit those preconceived notions.
      2. Players only have to fight it once.
      3. This is a great reason for players to work together and understand their kit
      4. This gives solo MMO plays a reason to engage older players that have already killed it.
      5. This could be innovation that disrupts the cost benefit of being sweaty at a game and gamers not pacing themselves.

    • @castbet9183
      @castbet9183 18 дней назад +2

      Also they could cycle out the old fights like start of every month the memory would be cleared so it doesn’t get too smart

  • @angusleilomo
    @angusleilomo 20 дней назад +7

    If you make intelligent boss, better cut their health bar to the amount of player for making it fair lol

    • @realLuisGiordano
      @realLuisGiordano 14 дней назад

      It may be intelligent in the way the boss uses its abilities and when, but the abilities themselves are what the developers coded for the encounter, so the boss won´t be creating new ones.
      Also, they have telltale signs to alert the player of incoming attacks, and what boss ability could be.

  • @Manganization
    @Manganization 24 дня назад +9

    Horizon Zero Dawn warned us about this.

  • @янкривошея
    @янкривошея 21 день назад +1

    We'll have to watch it because there are a lot of questions.
    1 - still the boss attack pool will be done by humans. And this already puts a very strong question under this technology.
    2 - even assuming that it will work unexpectedly for the player may very much affect the balance. The example of Radan for most is very illustrative. And if in the conditional future AI will be and attacks boss to do in real time, then such bochov only AI and will
    be able to pass
    So, that in general is interesting but most likely it will be one of the crazy ideas that will never see the mass market
    And also i remember i thing. Thare wss an experenent in Dota 2 when pro players play against AI a few years ago. And AI usualy destroy them in 15-20 min.

  • @MrAnnoyingalperen
    @MrAnnoyingalperen 24 дня назад +13

    I mean, this is way better use of AI than 8 different upscaling models. More time for developers to actually work on optimizaton (*cough* S.T.A.L.K.E.R and Silent hill 2 *cough*)

    • @Dar-El_Akai
      @Dar-El_Akai 24 дня назад

      optimization is fine, just sell your shitty 1050 and buy normal card

    • @MrAnnoyingalperen
      @MrAnnoyingalperen 24 дня назад +5

      @Dar-El_Akai my dude I literally have a 4090

  • @josephabraham7691
    @josephabraham7691 24 дня назад +15

    Sounds like soon they will put us in a real life gladiator scenarios for amusement

    • @PrinceValiance
      @PrinceValiance 18 дней назад

      what we need first is a remake of Colosseum Road to Freedom . xD

  • @Dheeadii
    @Dheeadii 11 часов назад

    Player after they fought Asterian for several time and adapt:
    "You can see it Asterian. You can see my movement set! 🗣️🗣️🔥🔥🔥

  • @shakejumbo4700
    @shakejumbo4700 2 дня назад

    I feel like, while the AI aspect of this is really cool, it shouldn't really be a problem in the first place if your designing your game and your enemies well. Also worth noting that while it can choose actions to do based on ai, that doesn't mean it comes up with new moves. Just the more you think about it, the less cool the actual "ai" part seems.

  • @cosasacelebrar3974
    @cosasacelebrar3974 24 дня назад +98

    Bosses are made predictable for s reason

    • @shamusteakiawa
      @shamusteakiawa 24 дня назад +9

      And what reason is that? To make it easier?

    • @Tuandalat293
      @Tuandalat293 24 дня назад +25

      @@shamusteakiawa yes, so the game is fun duh... anyone can make a bad hardboss even you :D

    • @cirescythe
      @cirescythe 24 дня назад +15

      Kinda. But the ai approach sounds interesting. The Trailer says it. It could make grindy games like helldivers pr monster hunter fresh and exiting every attempt.

    • @cosasacelebrar3974
      @cosasacelebrar3974 24 дня назад +8

      @@shamusteakiawa To make it beatable. For example, sekiro, they have different combos you can learn and react to. But they are not simply random

    • @jacksonmullen2218
      @jacksonmullen2218 24 дня назад +2

      @@Tuandalat293 doing the same thing over and over is not fun. duh even someone like you should understand that

  • @realLuisGiordano
    @realLuisGiordano 14 дней назад

    Even tough the boss is capable of changing the whole fight strategy with every try, it's abilities are still restricted. Most boss encounters have telltale signs to alert the player of an incoming attack, allowing them to dodge/evade, or parry it, no matter how smart the boss is. Otherwise, it would be unplayably hard after a few runs.

  • @PC-tc5ie
    @PC-tc5ie 24 дня назад +8

    Will I need to have played MIR 1-4 before this game?

    • @cesto19
      @cesto19 22 дня назад +2

      @@PC-tc5ie No you don't have to. Also this is a game by wemade. It's probably going to be an mmorpg so it's going to be a grindfest + a fuckton of microtransactions. As someone who played mir4 for years I dont recommend playing this game

    • @punishedgrimm
      @punishedgrimm 22 дня назад

      don't even waste ur time on these, probably will be another ntf shit like mir4, with so much p2w bs that u literally waste ur time.

  • @MKW-oc8fj
    @MKW-oc8fj 22 дня назад +1

    I wanna how these AI boss react to my endgame stats, gears and buffs. Would be fun if the bosses voluntarily "surrender" as they are seeing 0 chance of winning.

  • @Soulless-x4k
    @Soulless-x4k 24 дня назад +21

    Don't they use AI in videogames since Pacman?

    • @meer7391
      @meer7391 23 дня назад

      Thats MIR 0 probably 😂😂

    • @purehollow
      @purehollow 23 дня назад +14

      The correct term for this is machine learning, Ai as a definition include any type automatic work, the so called "scripted bosses" are also Ai the difference between them and machine learning Is that machine learning learns and adapt not sticking to a script at least that's what they claim

    • @Xport9
      @Xport9 16 дней назад +2

      PACMAN's AI isn't AI. It has a very specific code for each of the ghosts and each has a designated instructions on what to do. Still pretty cool though. There's a video for it that does a deepdive.

  • @OverCoat
    @OverCoat 22 дня назад +1

    Some CEO thought this sounded soooo cool but the truth is, unpredictable impossible-to-telegraph boss fights are the opposite of fun. The reason gamers love Souls games and Monster Hunter so much is that each enemy has their own unique way of fighting that is like a puzzle to be figured out. If the puzzle's solution keeps changing it just becomes an excercise in frustration. Also it's a Korean F2P MMO so it's going to be frustrating enough already.
    the TTS voiceover makes this sound like a tiktok vid.

  • @edroncales3936
    @edroncales3936 21 день назад +1

    Training Artificial Intelligent to defeat Human Opponents in terms of C O M B A T, what could possibly go wrong? 💀

  • @BarisEray-n7z
    @BarisEray-n7z 22 дня назад

    ADX is one of the few tokens I see having massive potential for 2025. Grabbed my share during the presale.

  • @UnableToLoadUsername
    @UnableToLoadUsername 23 дня назад +1

    Welcome to AI trailer, we show AI trailer thing to make you impress with AI stuff. AI is cool and definitely not bad. AI, the only thing that made this trailer and game and the solution to everything.

  • @mactassio21
    @mactassio21 24 дня назад +6

    that's such a terrible idea lmao. "we the dev team are incompetent and can't make cool fight designs, now face an AI where later down the line you won't be able to beat " lmao who greenlit this

    • @somenygaard
      @somenygaard 18 дней назад +1

      @@mactassio21 you sound petty and bitter

  • @halfling_barista
    @halfling_barista 22 дня назад +1

    This has little to do with good game design for a boss encounter imo, but it could be very cool for NPC behavior in towns.

  • @kenshinyamato3233
    @kenshinyamato3233 21 день назад +1

    Diablo players says "nah eaz" we just need nearly 100% stun damage so it will be paralyze. Many Mir players abuse others by stun tactic so can this alien stand it?

  • @vaultyvlad7948
    @vaultyvlad7948 23 дня назад +1

    Warner Bros and their unnecessary Nemesis system patent:
    “ARE U MAKING A FOOL OF ME?!?”

  • @jakedude09534
    @jakedude09534 23 дня назад +2

    This sounds really interesting, im liking the challenge. Its gonna be difficult for sure but fuck it lets goooooooooooo

  • @acommoncommenter9364
    @acommoncommenter9364 20 дней назад

    I thought the boss is generated during gameplay depending on the players storyline choices, stats, location of the boss etc. Instead, it's just an Elden Ring boss that inflicts 10x more damage your GPU's availability to render graphics.
    I'm convinced Nvidia doesn't care about progess after seeing this, other than progress of their sales numbers.

  • @jf683
    @jf683 24 дня назад +9

    When AI takes over and builds this type of mech monster. Oh shiiiiii. We're doomed

  • @ShashankVarma-d9c
    @ShashankVarma-d9c 3 дня назад

    This is gamechanging! Imagine you want to make a game where your monetization is based on people trading high value assets now as time progresses that very op character you need to acquire is locked behind a boss fight whoch gets harder and harder. At one point it is so hard around 500 at best finish it and get the character.
    In trades these characters become such high value people spend real money to get the in game exchange currency to trade with other players! This is such a good thing and people just dont realise it yet!

  • @MalachiStickney
    @MalachiStickney 24 дня назад +9

    Fromsoftware might make their bosses even harder.

  • @InariusDRest
    @InariusDRest 11 дней назад

    If it werent the world first ai, i wouldve been scared. But its the first and everybody knows something new gonna have a lot of problem. Limited skills, movements and probably will overload if its observing too many style changed

  • @rjXDGAF
    @rjXDGAF 21 день назад +1

    It looks different. Will it be the same gameplay like mir4 or this sht will be like nightcrows or just entirely different ?

  • @Stabbyhead
    @Stabbyhead 22 дня назад

    We're getting close to that Shangri-La Frontier colossal fights.
    Insert *OpenAI DotA 2 5v5 flashback*

  • @J4ap0on3es
    @J4ap0on3es 21 день назад +1

    and after N interations we have an unbeatable boss, noice

    • @realLuisGiordano
      @realLuisGiordano 17 дней назад

      @@J4ap0on3es not at all. Bosses still have the same set of abilities. What will change is how, and when they use them, based on previous battles and the player skill level.

  • @sanketvaria9734
    @sanketvaria9734 22 дня назад +1

    The games will start to flop. As a game designer, I can tell you with guarantee that majority of player want to enjoy the game and not like getting stuck behind one small area. if boss will adapt and change then most people will quit the game. Hard bosses work in soul's like because it has a pattern even if the moves are random there is still a pattern. This can work but only for a niche game that I don't mind because that's an audience regardless.

  • @paburopasillas7783
    @paburopasillas7783 16 дней назад

    Yian Kut ku with this AI thing, he would be the most OP creature of all videogame history 💀💀💀

  • @michaelh4227
    @michaelh4227 24 дня назад +4

    Wow, I can't believe this is the first ever instance of AI being used in video games.

  • @ItsmondayItsmonday
    @ItsmondayItsmonday 22 дня назад

    can't wait to see how this technology will develop.

  • @LilliOrtiz-k6c
    @LilliOrtiz-k6c 22 дня назад

    The ADX tokenomics make so much sense for long-term holders. Joined the presale for the best price!

  • @lavexia747
    @lavexia747 23 дня назад +1

    What if we bully the bosses enough to make them angry at us and planning a revenge 😢

  • @MohammadRafynAdel
    @MohammadRafynAdel 22 дня назад +1

    Bro fromsoftware about to cook with this

  • @WolfmenLP
    @WolfmenLP 24 дня назад +9

    Any bets on this being a flop? The idea is there but the overall design including animations and attacks we have seen were upper mid-ish. Doupt the machine learning system will have a higher quality judging by the prior factors. This also just might be a marketing move.
    The potencial is there tho.

    • @Londiino
      @Londiino 23 дня назад +2

      Its a blockchain game built in UE5, UE5 is already hit or miss, but name 1 successful block chain game.

  • @Tib-45-BT
    @Tib-45-BT 11 дней назад

    When people are too lazy to design balanced combat
    Fr, this would be fun to watch

  • @MutluMustafa-k7m
    @MutluMustafa-k7m 22 дня назад

    ADX has massive potential to 50x. Secured my tokens during the presale!

  • @_sindrus.
    @_sindrus. 22 дня назад +1

    Ah hell nah we got Mahoraga as a boss now 😭💀

  • @Razear
    @Razear 23 дня назад +1

    I guess this makes walkthroughs for this game obsolete...

  • @SupremeKingSovereign
    @SupremeKingSovereign 10 дней назад

    This is only the beginning :D

  • @JoeBlack-mz2yd
    @JoeBlack-mz2yd 24 дня назад +68

    Translation: This is cheaper than having the devs actually do the work of programming the boss AI.

    • @The3Watcher
      @The3Watcher 23 дня назад +19

      I mean it seems more challenging and kinda exciting

    • @1sk_deeplaggin69
      @1sk_deeplaggin69 23 дня назад

      U r an idiot

    • @mechafenix
      @mechafenix 23 дня назад +5

      @@The3Watcher nah

    • @Soulless-x4k
      @Soulless-x4k 23 дня назад +4

      @@The3Watcher nah dude, all your games were being made by humans at this point and it was just fine. What good can games be if they start being made by AI?

    • @The3Watcher
      @The3Watcher 23 дня назад +4

      @@Soulless-x4k idk let’s see

  • @Lux-yu5ni
    @Lux-yu5ni 20 дней назад +3

    People have been complaining for decades that the AI is poor, that everything is repetitive, that the NPCs are dummies, it's when they finally please us with dynamic enemies, everyone is screaming that now it will be impossible to play because the bosses will be unbeatable???? But what kind of decerebrate logic is this? A boss from elder ring or the various souls, who kill you with one hit, maximum 3, applying such an ai makes them unbeatable as early as the second or third round. An AI boss like this still needs to be feasible, like less damage, a decision block, a limit to reusable special moves. you need a metric. because one thing is a boss that always shoots the same move, but beware that you have to dodge it well not to die suffering, the other is a boss more like a pro player that thinks unpredictably.

    • @AmanoLorenzo
      @AmanoLorenzo 18 дней назад

      majority of people aren't very good at games, so their immediate reaction is fear of being too hard rather than excitement of how cool this is

    • @0MEN07
      @0MEN07 16 дней назад

      @@Lux-yu5ni facts, I would absolutely love fighting something that's going learn and get better

  • @wrathgor
    @wrathgor 24 дня назад +7

    AI this, AI that. AI everywhere, is AI also an Xbox?

  • @purehollow
    @purehollow 23 дня назад +1

    All I see is just another cheap way for devs to skip balancing just like how they skip optimization

  • @bloodykills7509
    @bloodykills7509 24 дня назад +9

    That sounds hellaciously difficult

  • @cra8zykidg
    @cra8zykidg 23 дня назад

    Imagine you go up to fight and it pull out a Glock

  • @RUSSODIMITRI3
    @RUSSODIMITRI3 23 дня назад +1

    amazing

  • @007chandradeep
    @007chandradeep 15 дней назад

    I mean its cool and all but they are gonna have to put some heavy limitations on the learning algorithms or else bro will become unbeatable in a few months time tops...

  • @IanInAction
    @IanInAction 24 дня назад +1

    w
    need more of this

  • @Strap89
    @Strap89 23 дня назад

    We already have that experience, nust fight midir from "dark souls 3" in coop and you will see. 😂😂
    Joke aside, he has huge problems on targeting players when they are multiple . I don't know if they have fixed it, but he changes suddenly target even in beetween attacks, so he ends up doing really weird unpredictable moves.
    He is way easier in singleplayer 😅😂

  • @chu_tonight
    @chu_tonight 24 дня назад +2

    AI > humans 🤣

  • @abisheknair3545
    @abisheknair3545 12 дней назад

    Souls games are gonna be like mahorago vs mahoraga

  • @kuroketsueki9059
    @kuroketsueki9059 22 дня назад

    Shangri-La Frontier Boss??

  • @linneausmsiska1184
    @linneausmsiska1184 23 дня назад

    Tekken 8 has a somewhat similar thing with super ghost battle though not exactly the same

  • @lolmao500
    @lolmao500 24 дня назад

    Ah yes, Nvidia ACE, that hasnt been used in ANY game yet but sure makes great BS PR at CES

  • @Starman.2957
    @Starman.2957 23 дня назад +1

    Hell yeah

  • @mike20pr
    @mike20pr 22 дня назад

    Elden Ring 2 is gonna be lit lol

  • @lolzforlunch
    @lolzforlunch 23 дня назад

    all of these thousands of AI bs for it to go back to the OG, NPC AI routines in videogames

  • @zachdk
    @zachdk 23 дня назад

    Pit this against the F.E.A.R ai

  • @AdolzaRed
    @AdolzaRed 24 дня назад

    Gonna go ahead and declare this a W for my backlog. Don't need this slop sorry!!

  • @UserName-vv1ws
    @UserName-vv1ws 24 дня назад +1

    Nope I'm good. Sounds hard afff

  • @Woj8ech
    @Woj8ech 24 дня назад +1

    Normal script boss = attack the weakest GG

  • @chemicalwasted3450
    @chemicalwasted3450 22 дня назад

    If the boss only attacks the healer the game will be ruined though.

  • @aguilar353l
    @aguilar353l 19 дней назад

    How to turn boss guide useless😂😂😂

  • @ignisGladius
    @ignisGladius 24 дня назад

    Hear that, Monster Hunter?! Up your game, Capcom!!!

  • @offcourtcity
    @offcourtcity 23 дня назад

    asterion has no chance on massive spenders 😂

  • @DroNNIOfficial
    @DroNNIOfficial 21 день назад

    Finally!

  • @tanz707
    @tanz707 24 дня назад

    Ok so no more cheesing the boss then 🧀

  • @Creathrod
    @Creathrod 22 дня назад +1

    Nice 👍🏿

  • @tangiblemammal5273
    @tangiblemammal5273 24 дня назад +1

    Wow, amazing if its truely true.

  • @JasonChowTV
    @JasonChowTV 23 дня назад +1

    rip healer lol

  • @H92-v6w
    @H92-v6w 24 дня назад +2

    From a Game Design perspective, this is a VERY bad idea and just poor game design..... if you know you know folks who actually play games

  • @nullcypher
    @nullcypher 24 дня назад

    It's a f2p mobile mmorpg. Any interest I had in it disappeared.

  • @kildaremc
    @kildaremc 24 дня назад

    so everyone will be a tank!

  • @TheDigitalGuerrilla
    @TheDigitalGuerrilla 24 дня назад +2

    There's no making the kids happy these days

  • @LeonScarlet-fr
    @LeonScarlet-fr 22 дня назад

    Healer job already unpopular
    Its just going to make people abandon it lmao

  • @anjoLas
    @anjoLas 24 дня назад

    Copying Edge of tomorrow much ?

  • @TheRoxdante
    @TheRoxdante 24 дня назад

    Let’s gooo!

  • @dereknyabamba
    @dereknyabamba 24 дня назад

    hope this don't make it to Diablo or POE

  • @PicklechipGG
    @PicklechipGG 24 дня назад

    boss is hacking

  • @tva4642
    @tva4642 12 дней назад

    It's just a game.

  • @sTyRUXs33
    @sTyRUXs33 24 дня назад

    jackpot for from software devs...

  • @ironclad4451
    @ironclad4451 6 дней назад

    This is so stupid.
    Now you can fight a boss that will focus down your healer ignoring the tank and breaking combat.
    On top of that, ANY enemy being able to somehow analyze your build and skills unless that creature/character should be able to do that based on their in world intelligence and knowledge is fundamentally stupid. That random alien that can’t speak or think? It knows you’re a caster and it’s going to silence you! Lmao, anti-fun, anti-immersion.
    This is also just a level even further beyond the bullshit input reading, through wall tracking, and other cheats you see from game enemies. Now the boss isn’t just cheating, it also knows all your abilities, how much healing you have left, which attack to hit you with to finish you off. (It will estimate where stealth players attack from, negating invisibility) this is garbage.

  • @Yaso-hs5iw
    @Yaso-hs5iw 12 дней назад

    This is great!!! Today game become almost dead game after a year because of the exploit of farmers. They repeatedly kill all the boss to farm rare loots n flood the game with selling those rare loots. It made new players spend money from the get go n kill the joy of the game (mostly in pvpv server). With the boss is now hard to kill, the game exploitation n game economy problem might get a slight fixated. IMO

  • @RoyalWill02
    @RoyalWill02 24 дня назад +3

    This isn’t going to end well

  • @MangoIsLove55
    @MangoIsLove55 17 дней назад

    MAHORAGA!!!!

  • @gonzalocodassalinas9987
    @gonzalocodassalinas9987 23 дня назад

    It's just gonna read inputs and cheat

  • @Zeeves
    @Zeeves 24 дня назад +1

    Games are finally about to get good

  • @jaimeyanez3828
    @jaimeyanez3828 24 дня назад

    What kind of hard game mode is this? jajajajajjaja

  • @torphy8697
    @torphy8697 19 дней назад

    Real mahoraga

  • @aguz666
    @aguz666 22 дня назад

    skynet