I'm a new DM running a one shot campaign for my kids and a rotating cast of drop-in player characters. What I really like about this approach is that I can use the existing stat blocks and still scale the intensity of an encounter to suit the number of PCs during any given session.
Such great advice, I learned to do this long ago, everything was more of a spectrum vs hard numbers and you could generally get a good gauge from the players on when the killing blow would be the most impactful, definitely requires reading the energy at the table though!
I would recommend a much tighter range, but i think this is great. A low-hp monster is presumably either small, elderly, or already wounded, so the heroes would know it has fewer hit points than normal.
This is great. It's fudging the numbers without fudging the numbers.
I'm a new DM running a one shot campaign for my kids and a rotating cast of drop-in player characters. What I really like about this approach is that I can use the existing stat blocks and still scale the intensity of an encounter to suit the number of PCs during any given session.
Agreed - and you can make those adjustments real-time, in-game 😉
Such great advice, I learned to do this long ago, everything was more of a spectrum vs hard numbers and you could generally get a good gauge from the players on when the killing blow would be the most impactful, definitely requires reading the energy at the table though!
Agreed!
I would recommend a much tighter range, but i think this is great. A low-hp monster is presumably either small, elderly, or already wounded, so the heroes would know it has fewer hit points than normal.
GREAT advice! I love your videos, so objective and so useful.
Thank you - glad you're finding them helpful! 😊
Good stuff! Keep it coming.
Thank you - I will!
I loved the video and the channel! thanks for help
So glad you like it! There's lots more coming 😉