Fields are the best markers as they only lay in a N/S or E/W heading, once you have a field down you can make your roads based on that then set houses and other buildings according to your design intent. Houses can be placed in any facing so if you are going for off center layouts to the maps then houses are a good start marker for that. I personally use fields first as I like a more grid designed lay out with a few turny roads to add variety. My town square is first after setting up a few houses and work buildings to start out.
This is good advice because someone mentioned to me that the grid is on a North, South, East West setup with field placement. I actually started experimenting with this only using the compass for building placement and it seems pretty rock solid so far. I might record a video showing this if I have time as the Holidays are close.
A tip I have on building the layout of the town is when you start building a road, align east-west/ north-south as close as you can and walk the azimuth. This way, your farms can align to roads and will allow you to optimize your lands.
Very valid suggestion to stick with the land grid layout for farm fields. I applied this same technique so I could make sure to place decorative fruit trees along pathways in my settlement.
In my opinion the thing with American ways of building towns is that they always seem to stick to a 90° angle. Same as here. Ofcourse, American city's where build for gars, wich does make sense for that purpose. However, for walkways it is often faster if you can cut through a cityblock, prefer in diagonal direction. Medieval city's are never build in straight angles for more than this reason alone ofcourse. But they have a habit of looking just better because of all those different angles. In terms of having the perfectsettlement it should be mentioned what the defenition of perfect is, as in what purpose does it serve. Just a suggestion from a european.
I hear what you are saying. That said I prefer to use the grid compass directions when building in the game, N,S,E, & W. I try to align the roads this way as well but sometimes the land just does not allow some placements even though there are no obstructions visible.
@@Pandafoo Far enough. For exact N,S,W&E you can also use farmfields, they are already orientated in that direction and have a fixed size. I supose you already know it by now. But just in case. I also ha problems p[lacing stuff withouth visual obstructions at some location. pehaps its glitches in the game. GG
if yo uwant to have a more medival style of layout: en.wikipedia.org/wiki/Angerdorf It is basically an eye in the middle of the town and the buildings get built around it, a church in the South-Eastern part of the eye-shape and the tavern across.. ^^ Pretty neat layout imo and very inutitive
Just use farm tiles in long lines to mark where the roads, buildings, and actual farms will be. Then just demolish them afterwards and fill them with road tiles, or leave them as natural, or a mix of both.
This is really cool. My current waterfall settlement is a bit higgly piggly.....and I keep tearing things down to move them and such :). Looking forward to having a fresh page / new settlement start too. But, have to get the management down first so I don't have to be so hands on :)
Start small so you can learn what to do. Once you get a small set-up established then increase your production output and establish resource stalls to sell off those goods you are not suing each day.
Photo mode is very useful to make sure location looks good before building anything, i also almost never build in straight lines either, its not simcity lol
I always end up building a small village. Then, as I progress and can build better and bigger houses, I just build, move people, and demolish the old one.
You can take the boy out of the city but you can’t take the city out of the boy! My village would give you hives, it’s practical and efficient but a real jumble of angles! However, I grew up in and around real medieval villages for the latter part of my childhood so angles and narrow streets make me feel at home. Great video though for technique of making roads, many thanks 😊
I much more prefer a spoked wagon wheel design, sure the curves is a bit annoying to make look good but it's better than a grid as far as aesthetics. Throw down a communal well and tavern in the middle, surround it with homes, have it eventually lead into the shops & production buildings, have random 1x1 orchards sprinkled throughout, toss in random decorations like benches and whatnot. Makes it feel ordered without looking ordered.
If you have a decent size area of land that is mostly flat this could be an awesome design for a settlement. I might experiment with this when I have time as I have like 60 buildings left on my limit.
Hello! 👋😁 I have just one question... has anyone ever told you how much you sound like Tom Hanks? I'd say, circa You've Got Mail to Castaway... and I'm here for it 🙃 Thank you so much for detailed information. It's been hard to find any sort of - decent - information regarding this game. With as big as it is, there should be a general guidebook made.
I did the same thing when I first started, too! A helpful tip is to use the compass at top of screen to position buildings, so they line with the field placements. North, South, East & West. Also, make sure your character is facing that exact direction when placing the buildings.
@@King_HarIequin using the crop plots can help line all your buildings and roads so the your gardens aren't off from your buildings because when you place your garden plots they are at a 20 to 30 degree angle compared to your buildings that can line up with the compass
My Village is in perfect allignment and the last thing I do and I bet most that seriously want to have a decent layout aswell set the roads pretty much at the end rather than the beginning. This is the way you like to do it but it is far fetched to call it a perfect layout.
I always used to set roads at the end, but noticed how out of alignment the buildings would be. The road method before buildings has worked best for me for some time now. I guess it just depends on how skilled someone is when setting up a settlement. Everyone has their own method that works perfect for them based on their personal preferences.
@@Pandafoo Try this: Set a house but dont build it up. Take your Hammer so you see the blueprint of the housefoundation in Grey. Now choose to build a new house which will appear in red. Put the Red Blueprint over the Grey then move around a little bit until you see 2 distinct lines from the grey and from the red. You will get the hang very quickly and align perfectly with those lines. Once you got it aligned. I mean your char turned so that the new hose perfectly fits over the old (grey) blueeprint. move to the right without turning and as soon as your red becomes green place it and then go to the side and look at your alignment. I am sure you will not get it right the first time but you will see what you done wrong and after 3 or 4 tries you will just set one house next to the other as if it snapped. It is fiddeling around at first but once you got it you will set like 10 houses in seconds in a perfect line.
I always start with my roads also, but use the compass to set my roads first always North to South, or East to West, that way my crops always align with my roads. Thanks for sharing.
I've never liked these grid-based layouts, neither in Cities Skylines nor other city building games. it just looks too artificial and not naturally grown. if you e.g. If you drive through the rural regions here in Europe and look at the villages, you will rarely or never find such grids. There are curved streets everywhere that are mostly adapted to the natural heights and the buildings are at all possible angles. Sure, it's not necessarily effective in terms of the space used, but it doesn't seem so artificial and cold. but everyone has their own preferences. In MD I try to leave as many trees as possible when building a village because unfortunately you can't plant any yourself later except fruit trees, so buildings and paths have to be laid out accordingly.
@@Pandafoo Im taking the entire area :D Miners/taveren/smithy/fishers from water to cliffs...farming on the hill..animals across the road..hunters/herbalist/woodcutter in the forest by the bridge... lol I built my house on the cliff overlooking the beach/water/cliffs.. I only started but i have my vision :D lol
Americans trying to show people how to make a grid MEDIEVAL city is like watching a baby teaching an adult how to make love... European cities are beautiful because they are GRIDLESS!! towns and cities had no grids, no layouts, nothing. the hunting hut was near the forests as well has the hunters house, the herborist hut was near the forests as well as the herborist house, farmlands were outside the town/city walls as well as the farmers houses. Inside the walls were the smith's, the woodcutter's, the taylor's work places and houses, also the stables, the barracks, the church and all built around a fortified castle (build in the top of a hill for defense purposes). So, when an american comes to tell you how to make a MEDIEVAL town/city, just laugh in their face... They have less than 300 years of history, whilst Europe well, we still have castles over here... If you want to know how to build a Medieval town/city just google: "How was a medieval town" or "city"
Fields are the best markers as they only lay in a N/S or E/W heading, once you have a field down you can make your roads based on that then set houses and other buildings according to your design intent. Houses can be placed in any facing so if you are going for off center layouts to the maps then houses are a good start marker for that. I personally use fields first as I like a more grid designed lay out with a few turny roads to add variety. My town square is first after setting up a few houses and work buildings to start out.
I have also just relied on using the compass as a placement guide. It works pretty well, too.
Placing a field down first will give you the alignment for the rest of the Farm / Village
This is good advice because someone mentioned to me that the grid is on a North, South, East West setup with field placement. I actually started experimenting with this only using the compass for building placement and it seems pretty rock solid so far. I might record a video showing this if I have time as the Holidays are close.
Yes
A tip I have on building the layout of the town is when you start building a road, align east-west/ north-south as close as you can and walk the azimuth. This way, your farms can align to roads and will allow you to optimize your lands.
Very valid suggestion to stick with the land grid layout for farm fields. I applied this same technique so I could make sure to place decorative fruit trees along pathways in my settlement.
In my opinion the thing with American ways of building towns is that they always seem to stick to a 90° angle. Same as here. Ofcourse, American city's where build for gars, wich does make sense for that purpose. However, for walkways it is often faster if you can cut through a cityblock, prefer in diagonal direction. Medieval city's are never build in straight angles for more than this reason alone ofcourse. But they have a habit of looking just better because of all those different angles. In terms of having the perfectsettlement it should be mentioned what the defenition of perfect is, as in what purpose does it serve. Just a suggestion from a european.
I hear what you are saying. That said I prefer to use the grid compass directions when building in the game, N,S,E, & W. I try to align the roads this way as well but sometimes the land just does not allow some placements even though there are no obstructions visible.
@@Pandafoo Far enough. For exact N,S,W&E you can also use farmfields, they are already orientated in that direction and have a fixed size. I supose you already know it by now. But just in case. I also ha problems p[lacing stuff withouth visual obstructions at some location. pehaps its glitches in the game. GG
if yo uwant to have a more medival style of layout: en.wikipedia.org/wiki/Angerdorf
It is basically an eye in the middle of the town and the buildings get built around it, a church in the South-Eastern part of the eye-shape and the tavern across.. ^^
Pretty neat layout imo and very inutitive
My village isn't on a grid. I build based on convenience and then put my roads in where it makes sense. My village looks pretty sweet.
i go off the field orientations
I have had to do that with smaller builds as well.
Just use farm tiles in long lines to mark where the roads, buildings, and actual farms will be. Then just demolish them afterwards and fill them with road tiles, or leave them as natural, or a mix of both.
This is really cool. My current waterfall settlement is a bit higgly piggly.....and I keep tearing things down to move them and such :). Looking forward to having a fresh page / new settlement start too. But, have to get the management down first so I don't have to be so hands on :)
Start small so you can learn what to do. Once you get a small set-up established then increase your production output and establish resource stalls to sell off those goods you are not suing each day.
Photo mode is very useful to make sure location looks good before building anything, i also almost never build in straight lines either, its not simcity lol
Yes, photo mode is a great tool to help with building too.
I always end up building a small village. Then, as I progress and can build better and bigger houses, I just build, move people, and demolish the old one.
You can take the boy out of the city but you can’t take the city out of the boy! My village would give you hives, it’s practical and efficient but a real jumble of angles! However, I grew up in and around real medieval villages for the latter part of my childhood so angles and narrow streets make me feel at home. Great video though for technique of making roads, many thanks 😊
Yes, I am familiar with how the older village/town layouts were with narrow streets, alleys and many different angles. Also, thanks for watching:)
I much more prefer a spoked wagon wheel design, sure the curves is a bit annoying to make look good but it's better than a grid as far as aesthetics.
Throw down a communal well and tavern in the middle, surround it with homes, have it eventually lead into the shops & production buildings, have random 1x1 orchards sprinkled throughout, toss in random decorations like benches and whatnot.
Makes it feel ordered without looking ordered.
If you have a decent size area of land that is mostly flat this could be an awesome design for a settlement. I might experiment with this when I have time as I have like 60 buildings left on my limit.
Hello! 👋😁 I have just one question... has anyone ever told you how much you sound like Tom Hanks? I'd say, circa You've Got Mail to Castaway... and I'm here for it 🙃 Thank you so much for detailed information. It's been hard to find any sort of - decent - information regarding this game. With as big as it is, there should be a general guidebook made.
Yes, I have been told a few times I sound like Tom Hanks. Glad the video helped you out! Thank for watching :)
watching this makes me feel stupid.. new player and only a few hours in.. so i think i am going to start again but be less bad this time. thanks bro.
I did the same thing when I first started, too! A helpful tip is to use the compass at top of screen to position buildings, so they line with the field placements. North, South, East & West. Also, make sure your character is facing that exact direction when placing the buildings.
@@Pandafoo More great advice. I owe you a chicken.
I use the garden plots first to line everything up first then roads then resource buildings then roads then houses
Using the compass and walk straight isn't enough to line up?
@@King_HarIequin using the crop plots can help line all your buildings and roads so the your gardens aren't off from your buildings because when you place your garden plots they are at a 20 to 30 degree angle compared to your buildings that can line up with the compass
I also easy to use your compass. The fields always run a N, S, E, W direction as it is.
fields always facing W/E and using compass above in center facing to build house/ road usefull i guess
Yes, the compass is very useful for building as well.
Thank you
You're welcome
My Village is in perfect allignment and the last thing I do and I bet most that seriously want to have a decent layout aswell set the roads pretty much at the end rather than the beginning. This is the way you like to do it but it is far fetched to call it a perfect layout.
I always used to set roads at the end, but noticed how out of alignment the buildings would be. The road method before buildings has worked best for me for some time now. I guess it just depends on how skilled someone is when setting up a settlement. Everyone has their own method that works perfect for them based on their personal preferences.
@@Pandafoo Try this: Set a house but dont build it up. Take your Hammer so you see the blueprint of the housefoundation in Grey. Now choose to build a new house which will appear in red. Put the Red Blueprint over the Grey then move around a little bit until you see 2 distinct lines from the grey and from the red. You will get the hang very quickly and align perfectly with those lines. Once you got it aligned. I mean your char turned so that the new hose perfectly fits over the old (grey) blueeprint. move to the right without turning and as soon as your red becomes green place it and then go to the side and look at your alignment. I am sure you will not get it right the first time but you will see what you done wrong and after 3 or 4 tries you will just set one house next to the other as if it snapped. It is fiddeling around at first but once you got it you will set like 10 houses in seconds in a perfect line.
I always start with my roads also, but use the compass to set my roads first always North to South, or East to West, that way my crops always align with my roads. Thanks for sharing.
I've never liked these grid-based layouts, neither in Cities Skylines nor other city building games. it just looks too artificial and not naturally grown. if you e.g. If you drive through the rural regions here in Europe and look at the villages, you will rarely or never find such grids. There are curved streets everywhere that are mostly adapted to the natural heights and the buildings are at all possible angles. Sure, it's not necessarily effective in terms of the space used, but it doesn't seem so artificial and cold. but everyone has their own preferences.
In MD I try to leave as many trees as possible when building a village because unfortunately you can't plant any yourself later except fruit trees, so buildings and paths have to be laid out accordingly.
I started my village same place by the water and cliffs. Next to the mine.
On the beach area around the lake seems pretty nice to start a settlement. I have a small mining settlement I started there as well.
@@Pandafoo Im taking the entire area :D Miners/taveren/smithy/fishers from water to cliffs...farming on the hill..animals across the road..hunters/herbalist/woodcutter in the forest by the bridge... lol I built my house on the cliff overlooking the beach/water/cliffs.. I only started but i have my vision :D lol
Place your field, place your road. Demo the field.
Yes, this does work very well.
Use the compas
I make my fields first and go from there so you can make it straight with the rode
Yes, this is also a very effective way to do your layout.
Americans trying to show people how to make a grid MEDIEVAL city is like watching a baby teaching an adult how to make love... European cities are beautiful because they are GRIDLESS!! towns and cities had no grids, no layouts, nothing. the hunting hut was near the forests as well has the hunters house, the herborist hut was near the forests as well as the herborist house, farmlands were outside the town/city walls as well as the farmers houses. Inside the walls were the smith's, the woodcutter's, the taylor's work places and houses, also the stables, the barracks, the church and all built around a fortified castle (build in the top of a hill for defense purposes). So, when an american comes to tell you how to make a MEDIEVAL town/city, just laugh in their face... They have less than 300 years of history, whilst Europe well, we still have castles over here... If you want to know how to build a Medieval town/city just google: "How was a medieval town" or "city"