Vertex Animation Textures Dynamic Remeshing Fluid Houdini Unity part 1

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  • Опубликовано: 29 окт 2024

Комментарии • 8

  • @GeneroMachina
    @GeneroMachina 11 месяцев назад

    Ooh that's super cool, never thought about using it for fluids

    • @TechHamlin
      @TechHamlin  11 месяцев назад

      Fluids is great for it

  • @kamilletkowski2289
    @kamilletkowski2289 11 месяцев назад

    Nice work ! keep doing good things and share ! Thank you

    • @TechHamlin
      @TechHamlin  11 месяцев назад

      More stuff is coming 🙂

  • @chakarock
    @chakarock 5 месяцев назад

    Thanks for the tutorial! But I still don't get why we fix the squash of by scaling?

    • @TechHamlin
      @TechHamlin  5 месяцев назад +1

      Its all about how plugins are made. I don't know how it works under the hood, but I suspect its like this. A vertex can be offset buy 1 unity. imagine you have a boundingbox around each vertex. It can only offset 1 unity or maybe 0.5 unity in each direction because vertex map is between 0-1. (each pixel in the texture only does vector3 from 0 - 1). so buy scale it down you can actually offset it 10 units., thus the boundingbox is 10 units. This is nothing I have confirmed anywhere but that's how I suspect it works. Its all about bounding boxes and how plugins are made. I have different experience in Unreal 5 with Houdini for instance.

  • @徐河-y3n
    @徐河-y3n 9 месяцев назад

    How to creat VAT Shader in unity?Thx

    • @TechHamlin
      @TechHamlin  9 месяцев назад

      You need to import Houdinis shader. Look at this tut. ruclips.net/video/SSOpaVp7RW4/видео.html&ab_channel=Houdini
      its old but that should point you in the right direction. Good Luck