Its all about how plugins are made. I don't know how it works under the hood, but I suspect its like this. A vertex can be offset buy 1 unity. imagine you have a boundingbox around each vertex. It can only offset 1 unity or maybe 0.5 unity in each direction because vertex map is between 0-1. (each pixel in the texture only does vector3 from 0 - 1). so buy scale it down you can actually offset it 10 units., thus the boundingbox is 10 units. This is nothing I have confirmed anywhere but that's how I suspect it works. Its all about bounding boxes and how plugins are made. I have different experience in Unreal 5 with Houdini for instance.
You need to import Houdinis shader. Look at this tut. ruclips.net/video/SSOpaVp7RW4/видео.html&ab_channel=Houdini its old but that should point you in the right direction. Good Luck
Ooh that's super cool, never thought about using it for fluids
Fluids is great for it
Nice work ! keep doing good things and share ! Thank you
More stuff is coming 🙂
Thanks for the tutorial! But I still don't get why we fix the squash of by scaling?
Its all about how plugins are made. I don't know how it works under the hood, but I suspect its like this. A vertex can be offset buy 1 unity. imagine you have a boundingbox around each vertex. It can only offset 1 unity or maybe 0.5 unity in each direction because vertex map is between 0-1. (each pixel in the texture only does vector3 from 0 - 1). so buy scale it down you can actually offset it 10 units., thus the boundingbox is 10 units. This is nothing I have confirmed anywhere but that's how I suspect it works. Its all about bounding boxes and how plugins are made. I have different experience in Unreal 5 with Houdini for instance.
How to creat VAT Shader in unity?Thx
You need to import Houdinis shader. Look at this tut. ruclips.net/video/SSOpaVp7RW4/видео.html&ab_channel=Houdini
its old but that should point you in the right direction. Good Luck