Very interesting to see Andreas' skill level and discover his portfolio. But this effect is very easy to get with simpler techniques (MOPs, VDB to spheres, Pop Grains..., etc.), not to mention that there are plenty of free spheres packing solutions out there. I am pretty sure that we all have a personal asset with a sphere packing solution in it. For any newcomer trying to follow along or somebody on a deadline looking for a last-minute solution, this is not practical at all. In any case, thank you very much for sharing.
a year later this wasn't backed up at all, and I'll reiterate, pun intended, this is incredibly useful and then easy to turn into an HDA and add more features to. It's "tunable" results set it apart.
I enjoyed trying to figure out how this works. I wonder if you should subtract 1 from numiteration import detail inside the scale detail VOP otherwise the fit node never reaches 1 i.e. 2 iterations: 0/1 = 0, 1/2 = 0.5
I added a toggle to my HDA version because the "error" is useful in some instances where you don't need the super fine fill, or maybe to more quickly dial in your main, larger sphere distribution first. Then I tick on "Super Fine" if I need the really tight, tiny stuff.
Best Entagma Video so far, love Andreas' smooth and buttery voice.
this is one of the most useful sphere packing examples i have ever seen. kudos!
What an absolute banger
but how I can render that? :/
Thank You very much, Andreas!
if you have issues with some spheres being too big, change the ''min scatter" value in the ''scale'' node to adjust overall sphere size.
Really insightful. Thanks.
First to like ! Awesome tutorial
I'd love to see an OpenCL course from Entagma.
i can't get the scatter node in the for-each to scatter onto the grid iteratively - it just scatters onto its own points every iteration
you need to set the input node of the Loop to "Fetch Input", instead of "Fetch Feedback". :)
YES!!
Very interesting to see Andreas' skill level and discover his portfolio. But this effect is very easy to get with simpler techniques (MOPs, VDB to spheres, Pop Grains..., etc.), not to mention that there are plenty of free spheres packing solutions out there. I am pretty sure that we all have a personal asset with a sphere packing solution in it. For any newcomer trying to follow along or somebody on a deadline looking for a last-minute solution, this is not practical at all. In any case, thank you very much for sharing.
Beginner here - could you share links for other techniques you mentioned?
pls share any learning resource for the other technique,
Yea would be great to have a follow up :D
a year later this wasn't backed up at all, and I'll reiterate, pun intended, this is incredibly useful and then easy to turn into an HDA and add more features to. It's "tunable" results set it apart.
I enjoyed trying to figure out how this works. I wonder if you should subtract 1 from numiteration import detail inside the scale detail VOP otherwise the fit node never reaches 1 i.e. 2 iterations: 0/1 = 0, 1/2 = 0.5
yes, u are absolutely right.
I added a toggle to my HDA version because the "error" is useful in some instances where you don't need the super fine fill, or maybe to more quickly dial in your main, larger sphere distribution first. Then I tick on "Super Fine" if I need the really tight, tiny stuff.
the moment you realize you could do a nice condensation with this technique
good
Should be good for making soap bubbles
cant use this for animated foam
@@INITart you absolutely can. I've done it a few times.
Too difficult and overcomplicated. Just give me one mops node that does all of this
Get better or stick to plugins in C4D or something I guess.