Houdini Guest Tutorial: Dart Throwing

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  • Опубликовано: 2 фев 2025

Комментарии • 27

  • @flowei6060
    @flowei6060 Год назад +2

    Best Entagma Video so far, love Andreas' smooth and buttery voice.

  • @delekmiller2362
    @delekmiller2362 Год назад +2

    this is one of the most useful sphere packing examples i have ever seen. kudos!

  • @alexandermerlicek7779
    @alexandermerlicek7779 Год назад +1

    What an absolute banger

  • @r3feel
    @r3feel Год назад +2

    but how I can render that? :/

  • @massimobaita7178
    @massimobaita7178 Год назад

    Thank You very much, Andreas!

  • @TheFrenchMonkey
    @TheFrenchMonkey 4 месяца назад

    if you have issues with some spheres being too big, change the ''min scatter" value in the ''scale'' node to adjust overall sphere size.

  • @nelpiper
    @nelpiper Год назад

    Really insightful. Thanks.

  • @djilaliachour1578
    @djilaliachour1578 Год назад +1

    First to like ! Awesome tutorial

  • @kratos_1335
    @kratos_1335 Год назад +1

    I'd love to see an OpenCL course from Entagma.

  • @edmungbean
    @edmungbean Год назад

    i can't get the scatter node in the for-each to scatter onto the grid iteratively - it just scatters onto its own points every iteration

    • @AndreasCatucci
      @AndreasCatucci Год назад +1

      you need to set the input node of the Loop to "Fetch Input", instead of "Fetch Feedback". :)

  • @philippwelsing9108
    @philippwelsing9108 Год назад

    YES!!

  • @yonlaycabrera4431
    @yonlaycabrera4431 Год назад +2

    Very interesting to see Andreas' skill level and discover his portfolio. But this effect is very easy to get with simpler techniques (MOPs, VDB to spheres, Pop Grains..., etc.), not to mention that there are plenty of free spheres packing solutions out there. I am pretty sure that we all have a personal asset with a sphere packing solution in it. For any newcomer trying to follow along or somebody on a deadline looking for a last-minute solution, this is not practical at all. In any case, thank you very much for sharing.

    • @BlackPantherElite
      @BlackPantherElite Год назад +1

      Beginner here - could you share links for other techniques you mentioned?

    • @INITart
      @INITart Год назад +2

      pls share any learning resource for the other technique,

    • @BlackPantherElite
      @BlackPantherElite Год назад

      Yea would be great to have a follow up :D

    • @SeanCC
      @SeanCC 13 дней назад

      a year later this wasn't backed up at all, and I'll reiterate, pun intended, this is incredibly useful and then easy to turn into an HDA and add more features to. It's "tunable" results set it apart.

  • @mark-horgan
    @mark-horgan Год назад

    I enjoyed trying to figure out how this works. I wonder if you should subtract 1 from numiteration import detail inside the scale detail VOP otherwise the fit node never reaches 1 i.e. 2 iterations: 0/1 = 0, 1/2 = 0.5

    • @AndreasCatucci
      @AndreasCatucci Год назад

      yes, u are absolutely right.

    • @SeanCC
      @SeanCC 13 дней назад

      I added a toggle to my HDA version because the "error" is useful in some instances where you don't need the super fine fill, or maybe to more quickly dial in your main, larger sphere distribution first. Then I tick on "Super Fine" if I need the really tight, tiny stuff.

  • @ArlindBraka
    @ArlindBraka Год назад

    the moment you realize you could do a nice condensation with this technique

  • @carllu1854
    @carllu1854 Год назад

    good

  • @Mulnader
    @Mulnader Год назад +1

    Should be good for making soap bubbles

    • @INITart
      @INITart Год назад

      cant use this for animated foam

    • @SeanCC
      @SeanCC 13 дней назад

      @@INITart you absolutely can. I've done it a few times.

  • @ivanraimi5524
    @ivanraimi5524 Год назад +2

    Too difficult and overcomplicated. Just give me one mops node that does all of this

    • @SeanCC
      @SeanCC 13 дней назад

      Get better or stick to plugins in C4D or something I guess.