Houdini effects - Point Blending

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  • Опубликовано: 29 окт 2024

Комментарии • 19

  • @koko-nl5tp
    @koko-nl5tp 2 года назад +1

    This is same as inheritance effector + falloff in C4D...but you got even more... Love your work, Rohan.

    • @rohandalvi
      @rohandalvi  2 года назад +2

      C4d is simpler to setup but Houdini can give you more controls. Houdini can be made easier is you invest in MOPS+ . They have some really good nodes for motion graphics

  • @FaddyVFX
    @FaddyVFX 3 года назад +1

    Great video, thank you for sharing, keep up the good work

  • @atilla3d
    @atilla3d 3 года назад +3

    Thanks Rohan, you can use "Rest" node and "Enumarate" node instead of point wrangle.

    • @rohandalvi
      @rohandalvi  3 года назад +1

      Thank you. I will keep those in mind.

  • @doodlesnack3082
    @doodlesnack3082 3 года назад +1

    Wonderful tutorial! Lol that wrangle node!! Haha

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin 3 года назад +1

    thanks Rohan, the blending work is really very nice : )

  • @jamit63
    @jamit63 Год назад

    thanks for the video, how can we use this method to morph polygon/primitive

  • @ArgoBeats
    @ArgoBeats 3 года назад +1

    Amazing! Hey Rohan, do you know a way to properly morph between 2 PLA animated objects, if possible even morphing their textures?

  • @michaellarturopena3403
    @michaellarturopena3403 2 года назад

    Yeah Rohan! thanks

  • @znbk5652
    @znbk5652 2 года назад

    what if we want to finish this method by blending the object itself as pieces after shattering it with voronoi and use transform pieces.. any ideas?

  • @carlososa5155
    @carlososa5155 2 года назад

    Hi! Thanks a lot for the tutorial! Does anyone have an idea how this effect could be applied to 3 objects instead?

  • @sungerbob1786
    @sungerbob1786 2 года назад

    hey rohan, how can we make particles follow a curve path?

    • @rohandalvi
      @rohandalvi  2 года назад

      There is a node for that. I don’t recall the exact name. I think it’s called curve follow.

    • @sungerbob1786
      @sungerbob1786 2 года назад

      @@rohandalvi thank you

  • @ChrisKania
    @ChrisKania 2 года назад

    Awesome, I’d love to see that in a pop solver, particles being shot and forming an object.

    • @rohandalvi
      @rohandalvi  2 года назад

      Use the pop attract node combined with a pop drag.

    • @ChrisKania
      @ChrisKania 2 года назад

      @@rohandalvi Thank you Rohan, awesome tip

  • @sqworkshop
    @sqworkshop 3 года назад

    hip file please :3