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This is same as inheritance effector + falloff in C4D...but you got even more... Love your work, Rohan.
C4d is simpler to setup but Houdini can give you more controls. Houdini can be made easier is you invest in MOPS+ . They have some really good nodes for motion graphics
Great video, thank you for sharing, keep up the good work
Thanks Rohan, you can use "Rest" node and "Enumarate" node instead of point wrangle.
Thank you. I will keep those in mind.
Wonderful tutorial! Lol that wrangle node!! Haha
thanks Rohan, the blending work is really very nice : )
thanks for the video, how can we use this method to morph polygon/primitive
Amazing! Hey Rohan, do you know a way to properly morph between 2 PLA animated objects, if possible even morphing their textures?
Yeah Rohan! thanks
what if we want to finish this method by blending the object itself as pieces after shattering it with voronoi and use transform pieces.. any ideas?
Hi! Thanks a lot for the tutorial! Does anyone have an idea how this effect could be applied to 3 objects instead?
hey rohan, how can we make particles follow a curve path?
There is a node for that. I don’t recall the exact name. I think it’s called curve follow.
@@rohandalvi thank you
Awesome, I’d love to see that in a pop solver, particles being shot and forming an object.
Use the pop attract node combined with a pop drag.
@@rohandalvi Thank you Rohan, awesome tip
hip file please :3
This is same as inheritance effector + falloff in C4D...but you got even more... Love your work, Rohan.
C4d is simpler to setup but Houdini can give you more controls. Houdini can be made easier is you invest in MOPS+ . They have some really good nodes for motion graphics
Great video, thank you for sharing, keep up the good work
Thanks Rohan, you can use "Rest" node and "Enumarate" node instead of point wrangle.
Thank you. I will keep those in mind.
Wonderful tutorial! Lol that wrangle node!! Haha
thanks Rohan, the blending work is really very nice : )
thanks for the video, how can we use this method to morph polygon/primitive
Amazing! Hey Rohan, do you know a way to properly morph between 2 PLA animated objects, if possible even morphing their textures?
Yeah Rohan! thanks
what if we want to finish this method by blending the object itself as pieces after shattering it with voronoi and use transform pieces.. any ideas?
Hi! Thanks a lot for the tutorial! Does anyone have an idea how this effect could be applied to 3 objects instead?
hey rohan, how can we make particles follow a curve path?
There is a node for that. I don’t recall the exact name. I think it’s called curve follow.
@@rohandalvi thank you
Awesome, I’d love to see that in a pop solver, particles being shot and forming an object.
Use the pop attract node combined with a pop drag.
@@rohandalvi Thank you Rohan, awesome tip
hip file please :3