I thought this was an overreaction to what Noodle had said at first. Then he pointed out the cherry picking. And then I saw the audio stitching, and my jaw dropped. And it just kept getting worse. Noodle really is a prime example of youtube charlatan. The man knows he fooled you and is laughing in our faces. Edit: Also the dude at 46:39 really does just hit the nail on the head, big shout out to him for pointing it out.
@@ArchWizardCj I should have known better too seeing as how I had seen all the same videos Noodle referenced including Legacies. That shit flew under my radar and I had to go back and see for myself so I didn't feel crazy.
I’m dumbfounded that this guy is managing to make you believe that noodle is hitler. Pls think about this hard. In what way does legacykilla mentioning “ok maybe double a studio get a pass” actually affect noodle’s argument? Legacykilla still goes on to say that it sounds like an excuse, that added context doesn’t change anything. Do you seriously believe noodle was shit scared into thinking his entire argument falls apart over a brief mention of what studios a certain person might be ok with no killing themselves over the development?
"how does removing the entire context of his argumentative point being explicitly towards AAA development to make a counter point against an argument he never made change the foundation of his statement" bro please read what you're typing lmao @@mrj1897
See the actual argument game developers wanna say but can’t is “don’t make bg3 a new industry standard, because my publisher will only give me 1 year to make another bg3” and I don’t think anyone has mentioned this.
The thing that pains me about these videos is how Noodle is trying to make an argument for the developer and this video is trying to make an argument for the end consumer. With the current employee churning, studio closing, crunch culture worshipping state of the AAA industry a game like BG3 can't happen without major industry shifts. From the perspective of a Gamer™, it's utterly infuriating - how can these gigantic studios with billions of dollars not output a game with the same level of quality as a well paid staff of people over the span of six whole years? Can't they just throw money at the problem? Not that this invalidates many of the points that have been made on this video, but it's just comparing two different perspectives into the same topic and then being surprised when those clash.
@@DespediteThe reason this keeps on happening is because enough people still buy video games from AAA studios no matter the quality, which is enough for AAA studios to make profits. If enough people stop buying AAA games to the point that the company wont make a profit, perhaps things will become better. But people have to learn about this, because if they don't, it will happen over and over and over and over and over and over again.
Publishers and their lackey devs love to point out how hard games are to make, how expensive they are to make, how unrealistic expectations are and so on and so forth and people get caught up arguing about how the publisher and developer are responsible for how hard games are to make by always chasing the latest graphics... but the truth is, _none of that fucking matters._ I will scream this until my head turns blue and I pass the fuck out: *_IT'S NOT THE CONSUMER'S JOB TO CARE HOW HARD YOUR GAME IS TO MAKE. HOW EXPENSIVE YOUR GAME IS TO MAKE._* *_IT'S THEIR JOB TO BUY GAMES THEY LIKE._* You make product, we buy product. THAT is our relationship. If we don't want what you have to offer, you didn't do your job well enough.
I worked several factory jobs but anytime I was treated like shit I walked right outta there. (I actually have both a mental and physical handicap stated up front and the only places that respected me as a worker were companies in specialist artisinal sectors). Then again, I live in a country where union busters only exist in large telecom companies. Companies that treat their workers like shit deliver shit products. The games industry is full of what in my opinion are artisinal workers, who are treated like shit.Those people should unionize, and walk when they're over worked. Otherwise they perpetuate the problem.. Not saying they're lackeys, but their loyalty is often exploited and any worker in any field should be aware of that. @@MillVillage
It’s crazy how Noodle thew up a bunch of studios on screen thinking nobody would actually look into or know why those studios don’t exist. Most have been either assimilated into EA or Activision or are just making other games. He really created a nothing argument
Except CJ left key part of information about those studios. He makes it seem like the studios got bought out by EA and then died, but he doesn't showed that these studios worked on games that were later critized for their mediocrity, mostly because their staff got fired from these AAA companies. -Pandemic Studios worked on "Mercenaries 2: World in Flames", "The Lord of the Rings" and "The Saboteur" before shutting down, with 3 games cancelled. -Origin Systems worked on "Ultima Online", EA cancelling other projects so they could only work on the MMO for the final years of the studio -Black Box worked on Battlefield Hardline, a game panned by critics and fans of the franchise, before closing down - 343 industries had massive layoffs (Also the whole situation with Bungie and Halo) - Volition made the Saints Row reboot, which not only was it delayed, it came out half finished mess - Luminous studios only has to games. Final Fantasy XV and Forspoken, massive games but because of Forspoken's failure, they got disbanded - Lionhead studios was bought by Micrososft in 2005, releasing various Fable games before shutting down in 2016 - Daedalic Entertainment was a German publisher "Bastei Lübbe" (I don't know how tf should I pronounce this) in 2014. They laid of 150 employees and then the studio shut down after the poor performance of the Gollum game I hope you can do more research on the topic
@@jaronmarles941 OK they didn't directly made it I'm sorry I got that wrong. But a lot of people from that studio still helped with the production of the game, so my point still stands
@Gyrotaku-qt1vy It doesn't stand because they didn't make that as an independent body. They were still part of the machine that is Square Enix, and unlike Forspoken, they still kept them in check. They were tasked with making DLCs, which got canned during development, resulting in the prior loss. Forspoken was all them, and they fucked up big time. That's when Square, after letting them suck money like a mosquito, actually made a good call. I can see the DLC part fucking them over before they got canceled, but the rest was 100% Luminous.
This just feels like a man who actually did realize that what he was incorrect, but he was too deep into his opinion not to reconsider his opinion, so he just... went in deeper.
See the funniest thing about the BG3 debate is that the argument isn't that the game made a new standard, its that it MET the standards we were asking for in a high production game. It was (mostly) functionable at launch, the game didn't have any micro transactions, you got the game in its entirety with no DLC, it even had transparency with what was going on behind the scenes between consumer and developer. What noodle doesn't want to say is that you have to actually TRY to make your game worse to make what is the typical AAA game, and these companies and developers KNOW these games are trash as is because of this. Because to stay with bare minimum standards would hurt profits
THANK YOU JESUS CHRIST LMAO. Yeah everyone trying to say me and Noodle are trying to posit the same argument not only clearly did not watch the video even despite the table of context, they prove how harmful his argument is by assuming it even remotely addresses the issues prevalent in the industry and instead obfuscates endlessly
@ArchWizardCj doesn't help that he's VERY biased against the average gamer, you can see it as far back as the FPS video he has. Like he acts so asshole-ish to people who work the average 9 to 5 and hate that a 70 dollar triple A game they spent their small paycheck on sucked. The same people HE is asking fir money from. And on that same frame FUCK you Noodle. I worked the full 9-to-5 shift I DECIDE THE SIZE OF THE UNCRUSTUBLES BOX
This video feels like it opened my mind to a very scary trend. The "Break the Loop" section in particular made me realize that there's people like that dev guy on Tik Tok who recognize the issues with the system but defend it anyways, because they realize that trying to change it will rock the boat. They think the issue is that gamers don't understand the system, not that the system is abusive and corrupt. It's disturbing to watch him defend the choice to make subpar games by shareholders like it's a necessary evil we just don't understand. It's like he's completely brainwashed.
(Also replying because I can't edit my comment) It's fucked up to watch Noodle insult and berate the entire RUclips gaming community (which has been supremely well-spoken and evenhanded in its discussion of this issue) for the simple fact that we don't want to put up with being treated like cattle by the corrupt games industry. For all his lying and misdirection, his argument ultimately comes down to his belief that the state of gaming is somehow justified and that the moral course of action is to keep your head down and suck it up. It's a disgusting display of bootlicking for a completely unfair status quo.
I love when smaller channels punch up and land direct hits. Somehow beating an algorithm that is designed to suppress small guys while pushing channels that already have hundreds of thousands or even millions of subscribers.
You should take a look at a video made by a small channel called LupineOs responding to Joseph Anderson's video on Elden Ring. These videos tend to get a lot of attention because their titles and topics covered in them talk about a big figure on youtube, if it was just them giving their opinion on whatever, they wouldn't get as much attention. And more often than not, big channels are not willing to listen to what people in their comment sections have to say unless somebody actually bothers making a video response, that part in specific is very frustrating honestly.
yea idk about that algorithm stuff it seems to go for personality traits and biases it assumes you have similar as well as matching age race and gender ect. but maybe if it gets enough comments per view that gives it a boost over other stuff? I should see what the current model prioritizes now, all i know is it stops recommending things im interested in as soon as i look up a random video or binge watch something for a day, it thinks i only care about that thing now, Really dumb stuff
Why did my comment get hidden? Tf? Whatever, I'll just write it again. I'm sure the reason as to why it has been getting a lot of attention is due to the fact the video is responding to a big figure on youtube. If it wasn't for that, it wouldn't be getting as much views, I mean seriously, this is the most popular video on this channel.
My jaw literally dropped 3 times in a row during this video, every single point got more and more unbelievable until the evidence just hits you like a freight train. The editing of LegacyKilla's clip really sold it for me, and everything else was just icing on the cake. Thank you for repelling misinformation and making sure people know right from wrong even in times of uncertainty. Your editing is phenomenal as well for a serious video like this, and it definitely deserves to blow up so people can know the truth!
I am not against people making money. Even the popsicle puppets being sold for as much as they are doesn't bother me as a useless items for a fan to collect as fans do. Don't, however, lie to the face of the people making it possible for you to make money. This not only goes to Noodle, but for anyone on this platform. Make your videos with respect for your audience, don't flippin lie or steal from others
Gotta agree. I couldn't tell if the complaints of ads and greed were meant to be a joke or serious, but it derailed the video a bit. Like I was lukewarm to the video, got hooked, and then started to get confused and put off when the issue of money making came up. Felt like it was a desperation move to make Noodle seem worse when the evidence of lying was enough. Maybe he was trying to do a joke and do what Noodle by pulling something from nothing. Either way, felt out of place for a mostly strong video calling out someone.
@@13JackDiamond agreed, it was perfectly fine as an argument shattering video, it could end with after debunking each Noodle's point and and it would be better overall imo, the video isn't ruined and I'm glad it keeps getting more views but that last part
@@13JackDiamonduh what are you talking about he is using the money statement as the reason why he is doing this..... I can maybe think it was derailed because it focused on that for far to long than it needed.... But I don't the think it inheritply derailed them main point
@@Bru21424 When is your favorite RUclipsr not trying to sell something, have an ad or ask you to donate to Patreon? Heck, even CJ is probably gonna make some ad revenue money when this video inevitably blows up with millions and millions of views. To use the argument, though, of someone only doing it for the money is probably the lowest hanging fruit for why Noodle made his misleading video. One could argue that CJ is just making this "drama video" or "telling lies" just for easy money because controversy sells or whatever, but we both know its not true. He wanted to get the truth out. But with how much he focused on the subject so late into the video felt weird and out of place. Especially since there wasn't much proof how Noodle's previous videos were full of lies or laziness despite also having ads and whatnot. If anything, a better argument for why Noodle did what he did was because he's probably trying to get on the good side of game developers. Considering how many he's conversed with and shown sympathy for their struggles, it's more than likely he's trying to get in good favor with them to pitch a game idea or become a designer for one. Something like that. I hope its obvious I'm not trying to defend Noodle here. I condemn his actions for that video. But after CJs whole video about not blindly accepting everything in a video as the truth or flawless, wouldn't it make sense to view CJ's under that same lense? When it comes down to it, how much money is a person supposed to make so their actions aren't terrible. If Noodle, by choice, made 0 bucks from his video, would that suddenly make his video good? Obviously not. It still be the same terrible video full of strawmen and manipulation. Apologies for writing a short novel, but if there was one small thing to really criticize in CJs video, I felt it was that. It doesn't change though that he made really good points and did his research for the other 95 percent it. I hope if he makes more videos like this, he'll try to focus on the strongest points more to really keep the audience captivated.
This really saddens me. About Noodle, yes, but also my own willingness to believe the 'arguments' he made. I guess I've agreed with him a lot in the past, and that made me less willing to think critically about it. Even in general, I've noticed that I'm not thinking critically about the media I'm consuming or the opinions I'm hearing, so I've been trying my hardest to build that muscle back up and hopefully get a more objective view on things. For this entire hour, though, it was like my whole body was consumed by helplessness after watching the allegorical spine I thought I had collapse like a stack of cardboard boxes. I genuinely just don't feel smart enough to handle public discourse, or philosophy, or whatever.
The measure of a man is not the mistakes he makes. The measure of a man is how he responds when he finds out he made a mistake. None of us are perfect, we're all just striving for perfection. Be kind to yourself, and grow on your time. If you want a random internet person's advice: Try and figure out what you believe for yourself. Think deeply on what you think, and why you think it. Take some time to explore your own mind. Try and find the fundamental beliefs you have.
@@dojelnotmyrealname4018 This and remember no one is immune to having the wool pulled over their eyes. No matter how clever, no matter how principled, getting fooled happens to the best of us.
Yup I totally get that. In past I too wasn't questioning much and just believed e.g. film critics blindly until one day a friend said how much he enjoyed films and games that have aren't liked by critics or even the majority of consumers online. Since then I'm no longer saying good or bad game/film. I just say, I enjoyed it not, because that what matters in the end.
It boogles my mind that he calls Noodle a shill but puts Star Citizen on a pedestal. A alpha version of game with in-game monetization that has a bundle for people that wasted 10000 dollars on it
Just wanted to add some additional, maybe important, context: Xalavier Nelson Jr., the guy who's tweet and subsequent tiktoks are heavily featured in Noodle's video, is an indie dev who heads the studio Strange Scaffold, who developed and published titles like Space Warlord Organ Trading Simulator, An Airport For Aliens Currently Run by Dogs, and El Paso, Elsewhere. I don't think it feels correct to simply label him as a corporate defender, especially given his current position (head of an indie studio) isn't really known for its stability, let alone financial benefits. While his argument may have missed the point of the BG3 discourse, I do feel like his intent was to look out for video game devs, the people just like him creating games, as opposed to defending the capitalistic business practices forced by shareholders and businessmen. (Danerade's and NeverKnowsBest's recent videos as of this comment helped guide my perspective on this occasion, good videos to watch for more insight albeit veeeeerrry long) I have somewhat similar thoughts on Noodle, since he is essentially a self-employed animator in charge of a team and has made videos taking the side of creators; however, I'm still incredibly concerned about him outright editing the clip featuring LegacyKilla. I'm really curious as to why Noodle was so intentionally disingenuous in that example.
Like I said back when this discourse was active: He wasn't entirely wrong, but he was definitely addressing the wrong people. It was a shot from the wrong side of the ship. ALl of that shit you said, Xalavier? Tell that to execs. Not us. Also then he launced a second bad take on starfield... At which point I was like "okay, one mistake is fine, now you're just an idiot not worth listening to."
It’s not just the LegacyKilla instance where he’s disingenuous though, his entire video is built around a non-existent argument from a strawman that he made up (as were Nelson’s arguments). I would say it was at best lazy to not inform yourself on the conversation before adding your chip to the pot, *however* we can see from the clips he uses in his video that he did do his due diligence in researching the topic at least somewhat and *still* felt the need to create a strawman. I don’t see any reason for doing so unless you’re pushing an agenda. What other reason does he have to deliberately misrepresent these other creators?
@@handsoaphandsoap yes, trully, gamers who complain that journous and gamedev don't want to be held accountable when a game is released poorly doesn't exists. It's all in le head.
@@ArchWizardCjWell I think developers can be gamers but because of their position it becomes harder for them due to their work and overall view of "al da lil thins", I think it's fair to assume that they're aren't really as much gamers as they (probably) used to be because again they will just have overall less time to do so or look at things a certain way, shit Hideo Kojima saw halo 3, shot a plant and saw it react, and left the room
They can be, but I think he means in the sense of grouping. Single gamer dev opinions don’t represent audience consensus. They aren’t “gamers” in the sense of discussion. Their devs.
Wow, when I got to the editing section it really was egregious, you even can't make the arguement that noodle is just misguided when he deliberately lies and mischaracterizes in order to push his agenda. Thank you for making this and letting people know.
The fucking ego on this guy. Inconceivable. He talks about how everyone else is "misleading millions of people" whereas he's doing exactly that _and he knows that._ He also starts off insulting "gamers" and then ends by complimenting them to get them back on his side. He's not even good at manipulating. He's an idiot.
What's ironic is this video literally does the same thing with noodle video. Noodles video was never about these random clips. It was purely about Nelson's video and comments, IGN's video and article, and how he thinks we got here. Removing the clips doesn't change the videos point, message and overall substance
@@lifetake3103 If these clips don't matter and aren't part of the overall point, why would he edit them at all? If they aren't important, surely he wouldn't have spliced them in this way.
@@lifetake3103 He doesn't, a large portion of this video is about Nelson's arguments, he shows IGN's video of which had major context removed. He directly challenges each of Noodles arguments and the clips are important as they are Noodles evidence. They are Noodles evidence that "This is what gamers are saying" especially people with a lot of influence and if he has to deliberately edit and splice clips in order to make that point then he is being manipulative. Removing those clips removes the only indication his arguments had any value.
This video deeply upsets me, I did feel the vibe of his videos change a bit but I never suspected that he was lying and cherry picking context. Welp, time to share this around! More people need the know how horrible this shit is! Sad thing is noodle most likely won't care as much unless this blows up, he already made lots of money over the years.
it seems like he probably genuinely does owe a lot in taxes... he probably had no idea how to manage that sort of income and fucked it up before his family was set. Those are death throes, and he will not be the only victim, sadly
Noodle, while I enjoy some of his videos, comes off as too online. Devs deserve the world even if they release a barely functional product is a bad take 100% of the time, but some people think the only other position is setting up game dev death camps. Yes, games are hard to make, but when the game doesn't work that doesn't matter much to me as the end consumer. Sometimes the devs are bad and it was completely their fault, sometimes the publisher is at fault, but nobody is blameless when a bad game comes out.
I was a noodle fan when watching this video, thought he had a valid point on how baulders gate shouldn't be the standard for all games and their studios. Watched this video: realized that there was never an argument made for games in general, only for AAA Game studios, which actual checks out now. He openly lied to his audience and took out of context parts of videos that if played with context would completely crumble his point because he & Nelson never had one. It was very upsetting watching this video as a noodle fan and an aspiring animator. Because what you said is true, and how media is stuck in a way were its more difficult to create something with passion and creativity in favor of getting this out to make as much money as soon as possible for the rich pig shareholders, and its upsetting that noodle may be just going down the path of sustainability at the cost of integrity (despite being able to probably hit both avenues cause of his videos like on aspect ratio, fps in animation, crunch in the industry etc etc etc). Im upset as someone who wants to enter the industry of losing the passion and integrity of animation because of the difficulty of being able to have living wages whilst animating (there are unions however and Im getting sidetracked and this videos about the video game industry). That being said Im deeply upset about this information and probably am gonna stop watching Noodle if hes gonna just flat out lie to his audience again and shit on them for potentially not agreeing with his straw-man point. Im also just scared that I'll fall into his shoes, having to suck up to the ones with the money and lie and break trust just to get around and find job opportunities, Im glad networking is a thing at least and Im not the only one who has to fight this system. Great video btw sorry for the long and possibly personal ramble, Im just a goomba.
This is actually what I had thought too. I got where Noodle was coming from and what Nelson meant, but I felt that Noodle had missed the point and was doing a strawman argument; nobody was asking for every game to be Baldurs Gate 3, we know that can never happen. What we want is GOOD GAMES. We don't want more BG3s from AAA devs, we want more good games from indie devs, and great games from AAA devs. If every game was BG3, then we would never get games like Animal Crossing New Horizons, Undertale, Metroid Dread, Doom Eternal, Lethal Company, Ghosts of Tsushima etc. Because these are all different games, and they're GOOD games. We want more of these. We don't want every game to be BG3 with BG3 levels of production, we know for many small studios, that is suicide, and for some game devs out there, just not possible because they don't know how to make such a game.
A bit of an unrelated topic, but I have similar feelings towards AI recently. I like making art and wish to make a comic of some kind in the future, but with AI becoming so rampant recently, I'm seeing more and more people just give up in fear of being buried under auto-generated garbage taking up two thirds of entire websites. And every time a genuine ask for some kind of solution is brought up by me or anyone else, AI bros come flooding in with responses like "adapt or die" "AI's the future, cry about it" or my favorite one, "It's good that artists are losing jobs, they deserve to be homeless". They're even willing to burn the entire industry, even if it hurts most of the small indie artists (their words, not mine), just because a few shows had "woke" stuff in it. It honestly is really discouraging, but I am still holding out hope for my future comic for the simple fact that I could have a chance to build a community if at least one person really enjoys it.
@@Mrhellslayerz hold on to hope man, something they're forgetting is AI literally is made from other peoples work blended together to make it seem like its original, usually without the consent of the artist they stole from. AI is theft. Luckily people & studios are creating new ways to stop this with protection clauses and such. It wont last forever, at least in terms of official, higher quality productions, thats what I've seen at least.
All of this, this entire situation, reminds me of Demos. Demos in the Early 2000's were slowly phased out. Arguments at the time stated from developers were something along the lines of "It takes a lot of time to make them" and "It takes away from the development time of the true game." and I think these are somewhat reasonable until you realize you can just take a section of the game and slap a ending screen on it. You know, how demos are now. Later stated by CEO's and such, once the Demo practice was dead, was far more simple. You have to buy the game to check if you like it. You are far less likely to return it, so we get our money. This entire situation by extend is the same fucking point they made then but adopted to the entire game. We don't need to fully finish the game if you buy it anyways. Developers cost money and we can save a lot of money by releasing it early. They Optimized the Money extraction from gamers, now the staff is the one getting "optimized" and the enshittification of videogames will nearly be complete. Soulless, derivative pieces of continuous revenue that are devoid of all merit.
Software Demos were the best thing that could happen to videogames, to have a taste of a game and decide that you want more of it without needing to read or watch reviews or take the risk of losing money buying something you wouldn't like makes for a much better advertisment and practice than the ones we actually have, it makes for a good invitation to try more of the same company and helps to avoid dissapointments, no wonder the original DOOM got so much attention and all that shit, that demo with the first chapter was good enough to be an entire game by itself, but it has two full extra chapters? now that's something i want to pay for.
@@Fernybun Yes. And if you are looking at it from the angle of cash money instead of a craftsman making their tool or a Artist their painting, this practice is completely and utterly madness. Take Assassin's Creed: Valhalla. It is a lifeless, desolate game with various ways to keep you busy. AC:V's only merit is the fact that Ubisofts art teams are, despite their best efforts, still wonderful. Gameplay wise however it's on the level of a slot machine or maybe your fridge in terms of interactivity. There is, about 15minutes of gameplay in that game, stretched of 100's of hours. In a World where Shareware and Demo's survived such a game couldn't exist. It categorically wouldn't even be made. And even if by miracle it was made, it would be so utterly mocked and ridiculed its Developer and Publisher and Distributor would never hear the end of it. But that's the whole point, isn't it? AAA Corporate likes us to to choose between two bad options instead of a verity of good options. It's far easier to make something bad and fight with other bad games then it is to compete on the Top of it all. Besides Ballin' Gate 3 might have made a bunch of money, but it will be dismissed by those in charge not because of it's merit, because it ultimately doesn't matter. It made like 1Billion, moved the needle of the entire DnD Franchise but it didn't make 2 or 3 of 5 billion and is projected to keep generating every quarter for the Shareholders. Truly, if you follow the VG industries decisions one must not look to games and the output but look at the graphs of the Stockmarket. It's all to make it less up and down and more gradually and continuous up. Sorry for the long post. but lots on my mind.
Demos are awesome. Kinda hard if your game is built in a way that it's not easy to get rid of stuff, and is easily data-minable (don't want people getting an 80% complete game for a demo that's meant to be 5% of the game, especially in story focused ones), but still
Nono the "Slap an ending" method isn't viable unless the game is also modular enough so that you can nuke the parts of the game you don't want leaked from the demo when the miners arrive Which is actually quite viable since outsourcing addiction AAA has kinda requires that
Demos are an essential part of not only games, but softwate as a whole. Product owners, managers, and stakeholders get a taste of the product they are investing time and money into so it's the best product it can be. This allows any bugs, missing features, and feedback to be incorporated before the final product. It's actually anti-developer and anti-business to not have demos for stakeholders and consumers. There is no excuse other than pure laziness and deception from corporate game businesses.
The ‘freak out’ at the 45 minute mark literally made my jaw drop. That’s both hilarious and also really just… ew. Thank you for making this video, I’ll do my best to avoid people like noodle in the future :)
I know that this is way super late the to the discussion, but I never did understand this argument that Noodle tried to hide the cut. So many people have claimed that in addition to noodle cutting part of the quote, that he tried to hide the cut. This is just ridiculous, as there is a very obvious jump in the video when the splice happens. I've seen people claim that the video and audio are mismatched after the cut, but that's only because he cut out a very brief moment of LegacyKilla tripping up on his words. The edited clip is as follows: "...could kill an entire group of studios, and that's fair to some degree... [audio and visual cut] ... but ... [just audio cut] ... I think it's kind of an excuse for the triple A games industry". That section, after the word "but", that is the cause of the audio and visual mismatch, that everyone was up in arms about, is literally just Noodle cutting out LegacyKilla stumbling over his words. In fact, the section of ArchWizardCJ's video where he lines up the two videos to show that mismatch, ironically enough, cuts our the fact that Noodle started at the word "but", which was the entire reason for the mismatch. Ironically, CJ's video is even more deceptive in this regard because it tries to paint a very reasonable editing decision as something malicious. He says that when Noodle's video fades back in, they should be lined up, and that's the funny part, THEY DO LINE UP, he just cut that part out. The fact that people used that very same audio and visual mismatch to claim that Noodle intentionally tried to hide the cut, I think says a lot about how much people were willing to just accept a false narrative of Noodle's intensions because it sounded convincing, regardless of if it actually made sense.
As someone who really liked Noodle's content, this really hurts to see. Thanks for shedding light on people like me who didn't fact check everything in his videos. You're a good an honest dude.
Noodle took time out of his day to personally argue with me about this exact misdirection and I'm very glad more people know about this. You caught way more than I did too, I thought Noodle was just coming in hot and uneducated, but he was downright modifying the facts to support his conclusion
@@RealLifeAlias sure, starting line is "I feel like you're really missing the point by focusing on Xalavier's opinion and not the general response developers have given to Baldur's Gate 3" my comment has 1 like 3 months ago so good luck finding it
Which then circles back to the first issue. Star Citizen is a good example- it Kickstarted in 2013- since then it scope-creeped to hell and back, to the point that after a decade, the game's still in *alpha*. In the same time period, RGG studios released 3 mainline games (another one less than a month away), 2 spinoff games, 3 remakes, 1 licensed game, 1 DLC sidestory and 1 standalone sidestory game.
@@arahman56 Which is funny because as big and delayed out Star Citizen (or that FPS game they wanted to make as a spin-off,) it's still got a loyal fanbase and even the haters or those meming on-it somehow keep it relevant.
*Don’t care what gamers want. They don’t care what we want because they’re not making games for gamers, they’re making games for investors and ESG tycoons. Not to mention that AAA games in the west are not made by gamers. They’re made by activists and businessmen
I'm a Noodle fan. I didn't notice any issues with the video you talked about upon first watch, but I also didn't know much about the situation. Your points were excellently made and I'm glad this popped up in my recommended. I still think that Noodle's earlier videos like his videos about animation or crunch culture are good, and those are why I started liking him, but I also did see the things you mentioned about how he had been asking for money a lot in recent videos. It makes me sad, he clearly has, or maybe had, passion for the things he used to talk about, but I guess that's how it goes
You literally said yourself you have no context to this, please fucking research what this discussion originated because this guy has very much made some of the dumbest arguments I’ve ever seen
Noodle falsely accused Dishonored Wolf of being a predator in one of his videos, when the fact are they were both teenagers with a 2-3 year gap and the girl lied to him about her age. Noodle has yet to apologize for false accusations.
Even his inciting animation video is basically just down to "doing more frames per second is a LOT of work, and we have lives to live and need to get paid and no-one historically has been paying for that, and none of us have the patience to properly key for 60fps, and we already like the traditional framerates" And then just a bunch of shouty gaslighting about how lower framerates are objectively better because tradition. I mean the actual argument was just a precursor to the AI art debate, but that's a whole other ball of wax. At that point I admired his skill and tenacity, and he usually isn't entirely wrong about the technical aspects and why certain things are important to consider: but knew to mostly disregard his conclusions and points.
@@scottwatrous that video came out way before AI art became a controversy and you also didnt watch the video because he very clearly says 60 frames per second is not inherently bad. but you can't force a clip into an interpolator and expect it to be smooth, because it fucks up almost every technique used in animation. because its designed in 24 frames per second with no intention to increase that
As someone who’s watched Noodle’s work and developed trust from his well made previous work; this is the most damning, open-and-shut case on Noodle’s behaviour. The amount of shit he tried to get away with is baffling. Like I’m speechless from just how much damn effort he put in to straight up lie
This video is full of misleading evidence and fails to understand the main argument that noodle tried to make. This is not an "open-and-shut case". He only showed 8 minutes of noodles video, cherrypicking the parts he thought could be used against him, and not showing the rest of the 16 minutes. If your mad that noodle cut parts of videos, you should also be suspicious of this one. Also I strongly suggest you both watch this and Noodle's video to get a second opinon
@@Gyrotaku-qt1vyif a person proves that another person put poop in one of 4 burgers? I do not have to eat all of the burgers this person has made to prove that they aren't all full of poop. the "cherry picked" examples kinda speak for themselves and set the content creator in a bad light
@@Gyrotaku-qt1vy Having seen both, I can't disagree more. -"He only showed 8 minutes of noodles video" yes, he showed the parts that are both flawed and critical to his argument that BG3 is a unicorn game. The studios Noodle implies got shut down for making ambitious flops didn't make ambitious flops, they got eaten by corporate juggernauts that then went on to produce unambitious flops. The people supposedly clamoring to make indie studios produce AAA games were not, and were exclusively talking about AAA games failing to meet AAA quality. CJ doesn't have to destroy every word of an argument to undermine the whole thing. -"If your mad that noodle cut parts of videos, you should also be suspicious of this one" Only showing part of a source isn't the problem. For the most part, the problem wasn't even cutting out parts of videos to change the context. CJ was establishing the character of Noodle by showing most of those clips, the actual damning evidence is when he edited out part of a video's audio and then spliced the video to make it look like he didn't. That combines with Noodle's established character to point to CJ's conclusion-- Noodle's video was maliciously edited to trick viewers into thinking the people he's arguing against exist. I don't have to worry that CJ's making up his arguments. Like you said, the Noodle video is right there.
@@Gyrotaku-qt1vy Yes he may have only shown 8 minutes of the noodle video but in no way did he take any of the clips out of context if he dissected the whole video this video would be 3 hours long he already disproved his point there is no need to keep going further.
This is a very well articulated video. Best example I can give is you going to a gourmet chef (Chef A) paying him 200$ for a piece of steak and when you get your order you see a burnt piece of chicken and then was cut in half and is sold separately for another 100$. Then you go to Chef B pay 200$ Get what you actually ordered get the actual cut of meat that was advertised and get the full portion. Then you go to chef A and ask him why can't he do what chef B did and he claims "BUT YOU DON'T UNDERSTAND! I HAVE TO DO IT TO NOT GO BANKRUPT WHAT CHEF B IS DOING IS UNSUSTAINABLE YOU KNOW NOTHING ABOUT COOKING SO YOU CAN'T HAVE AN OPINION!!!
"“It's difficult to get a man to understand something when his salary depends on not understanding it." - Upton Sinclair He's literally incapable of admitting fault on this because it would interfere with his income. Why would he want to harm his income? Integrity? You think he has that? Shame? You think that weighs more than gold? Damage control? You think someone who deliberately cuts audio to change context is going to try being honest with their viewers? Your hope has a lot of heavy lifting to do.
Not to defend the SR reboot, but if I'm not mistaken, the parent company wanted to reboot the series but make it more "open to a new culturally alert" demographic, and then closed them down because they couldn't make their poor decision work. I saw somewhere that the original idea was closer to the first game in tone and scale.
It's hilarious when a company wants to take a game which was essentially the GTA that didn't take itself seriously and think they can make it better by adding crap it doesn't belong in it. I'd rather take all the money it took them to make the reboot and see if it's possible to make THQ come back instead.
Hey, CJ. I think this video has a number of good points, but it is important to identify the reason why so many people seem to be pushing back against your messages: the aesthetic through which you present your arguments. You seem to want to play in to the sort of mocking, inflammatory call out style in many instances where you don't really need to. Obviously this approach can work, but it needs to be measured. Many people who use it turn out to not be very good thinkers and end up being found to be their own little bundle of problems later down the line, because this aesthetic is more concerned with the idea of "destroying" someone in an argument rather that having a solid critique. Or, in shorter terms, this video, regardless of its points, is presented as a drama video. If you want to be taken seriously by the same sort of crowds that hail people like hbomberguy so highly (who also uses a lot of humor in his videos, but knows how to present it unambiguously), it would be wise to ponder how you might wanna re-frame the way you present things in the future. That being said, and here's the real kicker, the style you're doing now will absolutely get you more fame. The way you frame your videos now appeals to a wild and dedicated demographic who will rabidly defend you and will not hold you personally responsible, much like Noodle fans are doing for him. If you want to succeed quicker on youtube, you have no reason not to stick to this route. However, if you truly want your videos to be perceived as legitimate and not just drama by the wider creator community, you may need to take the path of greater resistance and difficulty. Ultimately, the choice is up to you. This comment will be forgotten by everyone (including likely you) within a week at most. Your channel will continue to be known and remembered. I wish you the best, regardless.
Decided to rewatch this video a few months after I initially watched it and this comment perfectly sums up the weird feeling I got from it and the replies on Noodle’s video that cropped up soon after.
Very good video. Especially as you got towards the end talking about how shareholders are the literal embodiment of greed and how all societal systems have become twisted for profit above all else, and will continue to contort this way until it collapses on itself. It's a truth I think most people can feel but they may not know how far down the rabbit hole it goes. The worst part is that we are all trapped here together, bickering and arguing over (in the grand scheme) trivial matters because we cannot financially, mentally, or physically afford to worry about the bigger picture. The declining state of the planet and how the quality of life for most humans is very poor while the rich elite scoff up all the resources. Getting back to the video specifically, I really appreciate the amount of time, effort, and mental fortitude it must have taken to listen to their bullshit over and over again. These types of videos must be very taxing to make but I hope you know it is worth it in the end. I wish you the best of luck in this corporate capitalist hell we live in.
I remember feeling really uncomfortable watching his video, especially on the first half, but never managed to point out why. Thanks for pointing out what I missed.
it just hit me that this whole narrative is about confusing corporate needs with personal needs and shifting the perspective to corporation trough person, so a person would always see the corporate needs as their personal needs and defend the corporate establishement as if the companys growth and success is their personal interest (basically the reason why people lie for money) this whole process is showing in media and workspaces everywhere, it is a narcisistic attitude against yourself, given to you by punishment and reward through said companys
A long write, but CJ, I hope you read this, man. I love how the malicious edits bit slowly turned you into a ghoul with how insane that misinformation was edited into existence XD. Nicely done. When I found his channel, I found Noodle funny, but from this video I learned in important lesson. When I start using a youtuber as a source of information, I need to reevaluate if that youtuber has properly illustrated their source. Hbomb and you both cite your sources, and give detailed examples without cutting corners. It sucks because Noodle really is suppose to be the funny youtube man, so when he tries making an analysis video that is going off of things that aren't just his opinion, he leans towards dangerous territory. It's like that school assignment where you try to make an argument, but in your research you discover your argument isn't accurate, or a source you wanted to use - one you perceived to be a smoking gun - *turns out to have the information that disproves your argument. So, in juvenile desperation, you manipulate that information so that your argument remains sound*, and all that work you did doesn't go to waste. Noodle could have simply looked into Nelson's "fact-spewing", and perhaps even develop a video that shows both sides of the issue. He could've had his takes and not be smug about it, but try to show that Nelson's not correct. Instead, *Noodle did what **_I_** did with him, and watched his video and took it at face value, without looking into it myself.* Thanks, CJ. I think the internet is moving in a very interesting direction. The grifters and the bullshitters are being exposed, fact checked. Hopefully lessons will be learned for both the creators in question and their fans. Or, like James Somerton, they will leave the platform entirely and the internet will be better for it.
Holy shit. Thanks. I actually left a comment on Noodle's video praising his "research". This is what years of listening to long-form content passively has done to my attention span and critical thinking. I am once again putting myself on the path to healthy doubt about everything. Hopefully it won't grow into more cynicism, but as a gamer, that's my default these days. Thanks, Archwizard. Hope you grow so much on here or wherever you are that you get the chance to grift us all as well, and then choose NOT to.
You should start your new critical thinking path by reading the original tweets, and then watching the IGN and Noodle videos carefully, trying to discern what the authors were doing for yourself. Otherwise all you'll have done is replaced one "think for me master" with another.
Just an update on this... I reached out to Noodle to credit both the clips from Actman and Legacykilla's channel and he has deleted them. Noodle is about to hit the wall really badly😢
If long-form content did that to you, wait til you find short-form content aka twitter and tiktok, lmao It's never really the form of the content but the one watching it. You can be critical doing anything or you can just shut up and listen. Most do the second primarily because they learned that shit at school. Shut up and listen. The consequence is people believe everything that 'makes sense to them'. Without realizing that what makes sense to them changes dramatically the more they truly engage with opposing opinions. Something people are able not to do while talking directly to others by using straw man arguments and worse. An argument from authority aka the scientists said is a valid argument in todays day and age. But it's the same as the priests say. Just the institution has changed. People are sheep and like already mentioned if you replace one source with another nothing really changes. You are still an npc repeating talking points without understanding the details.
The Demon Avarice bit at 1:08:36 needs to be clipped forever dawg, lol! Its everything I love about satirizing corporations, very good job on the voice acting and sound design CJ!
I had to rewatch Noodle's video for this one. I don't remember my thoughts from the first time I watched it but I knew something was wrong when he so passive-aggressively belittled gamers AKA HIS AUDIENCE the entire video. but even with the context of this video's existence i admit i didnt think very hard or try to criticise it, something I should do more regularly. I watched the official podcast video and couldnt even remember that it had been taken out of context for fucks sake. and even then, i didnt notice anything off until close to the end. holy shit, he played us for fools. im almost impressed but im even more disgusted.
That’s what Noodle does. I genuinely can’t make it through any video criticising any group of people because he’s so uncharismatically arrogant. He’s incapable of making even a simple point without passive aggressively belittling people that disagree with him or forcing le awkward RUclipsr humour. On top of thinking he’s making some grand statement about something, he often completely misunderstands the people he’s (still often rightly) critiquing. His videos are genuinely insufferable to me I have no clue how people enjoy them. It’s vitriol and condescension masked behind passion so that he can continue to paint others around him as idiotic cartoon villains.
1:19:07 I KNEW IT From the middle of the video I knew that you were hinting at a more systematic problem. Thanks dude, you made my day. Literally stole the words from my mouth
Thank you for getting me to finally understand what a "Strawman" is. I thought it would be something related to how a scarecrow needs crows to scare off or something like that, but your explanation made perfect sense to me. Also, how is this literally the only video exposing this? If this was literally anyone else being exposed, every commentator would be on this shit. You even showed how a clip with Moist Critical and Huggbees in it being manipulated! How are they themselves not on this?
Cause youtube commentators are less about exposing facts and more about joining in on petty drama when they can get views from it, while puttingin as little effort as possible. It's about the lowest form of content there is. They're parasites. Obviously I don't mean the guy who made this video is, he actually did some proper journalism here.
I feel like Noodle should have focused more on companies like square enix who have such horribly high and unrealistic expectations of sales that they see games that do well as being failures. But instead he focused on demonizing gamers because we're in 2016 and everyone knows if you play a video game you're dumb and unappreciative and don't have a right to an opinion about a 60 dollar purchase you made with your own money.
The drama around XVI has been mind boggling. The game was fun, it sold well for a PS5 exclusive, it'll sell better when PC version comes out and people who didn't want to spend $500 on yet another console. It was polished, it had flaws, but they were mostly design decisions, not real bugs (aside from the ongoing FPS issues.) And yet SE corporate is crying because it didn't make up for the crater in their budget that Forspoken caused.
Alright, very nice to see some counter points raised in this video. I do have to say the tone of the video makes it really hard to watch unless you're really into the whole watching people burn thing. A bit less sarcasm with goofy voices and less discord calls with friends that agree with what you're trying to say anyway because they're your friends would really elevate this video from an *_EPIC DEBUNK BURN COMPILATION FREE PS5_* to a very well layed out and investigative video essay, which, at its core, it is.
This video is very well edited and I appreciate you directly showing us the text from stuff like tweets and playing audio voice lines instead of doing a "just trust me bro that's what X and Y said". And even though it's not my favorite thing that the video is an hour and ten minutes long, its clear you still spent a lot of time shaving it down while making sure you got across every point you considered important effectively.
Incredible video. When all this stuff was first appearing my immediate reaction was: "if this truly is an impossible standard, then why the fuck aren't you guys blaming the publishers, instead of defending the status quo they've created?". The fact that people who brand themselves as "pro-creatives" are willing to defend this shit and deadass say "money talks" is crazy. I absolutely hate when they try to hide behind the idea that they know better because they're in the industry, because it genuinely makes me second guess myself that maybe I'm the ignorant one, but in reality their arguments are just corporate bootlick. There really is no excuse for the current state of the industry, and thank you for giving me confidence to say that now.
Not to mention that these corpos spend LARGE amounts of money on things like psychologists to get the maximum effectiveness on monetizing their games, alongside things like focus groups. They know EXACTLY what they're doing because they *paid* to know.
I was actually pretty receptive to what Noodle had to say in that video until I actually played Baldur's Gate 3 and it was immediately obvious how much the game and the devs respected me and my time as a player when other games simply don't.
Its actually nuts how much effort it takes Noodle to redirect a narrative this hard. It sucks to see another creator drag his name through the mud, but audiences ought to know when a creator is pulling some sort of stunt. Thank you so much for getting this together.
I didn't care much nor watched much Noodles, so seeing this video made me think about how this guy's ideas are wrong in comparison to the actual game dev world. Holy mackerel. Cherry picking, audio stitching, the subtle clips of him staring after those lies are made, and his motivations. All of that while you provide more factual reasoning about why major game studios are churning out poor quality. Props to you man. That's a sub from me.
I remember watching noodle's video and just thinking I disagree with him, but said whatever and moved on with my day. But damn now that I know all this, what a pos
Same, he never disarmed my argument "Gamers want a good game, no matter its size/scope," so I never gave it much thought. But to see how he fabricated evidence & context, backhanded insults, etc. Fuck that guy.
ngl in the beginning I just thought he just missed the point as to why people loved bg3 so much, not because it´s a big game but a game made out of love, but then I saw all this and just got pissed
OOF the ending gave me CHILLS... I'm usually not one to be consuming much of exposing videos and stuff, cause it demotivates me to continue living... takes away all my faith in humanity... but sometimes it's good for the soul to feel the suffering and analyze why... very good video...
@@standowner6979to be fair I get what they mean and it isn't an overreaction. One too many expose videos tends to make you feel like shit it's was hard rekindling my faith in Humanity but I'd say i've long since started the flame again and can handily find more fuel thanks to finding good sources for it. But this kind of stuff is subjective and probably will only work for me on a personal level so I can't exactly share it as much as I try.
First of all I wanna compliment your editing and pacing for this video. Despite it being over an hour long, I never felt bored or overwhelmed. I also used to watch Noodle’s videos, and I honestly felt inspired by his content. And while I am thankful you made this video and told us the truth, a part of myself feels disappointed that I fell for another RUclipsr who misdirected their audience. I am thankful that he made me laugh, and supposedly “educate” me. But I cannot support him anymore. On the other hand I’m happy to see more and more RUclipsrs keeping each other accountable, especially with videos coming from HBomberguy and Jack Saint. Your belief of people and art over profits is something I 100% agree with, and I’m very interested to see what videos you make next.
Day one watching his video when it came out I thought, "None of this makes any sense and you're purposely missing the point that everyone is trying to say. You're also saying shit no one is saying. You're either missing the point entirely or you're doing this in bad faith." After watching this video it's cleared it was in bad faith and am glad you made this video because it pissed me off so much how much of a logical failure it was. Thank you for expressing it in a way that is valid and not me running on my emotions.
@@gavo7911 Yeah, you're right they were not jealous of Larian. They just mindlessly defended a system that is dogshit because they've been brainwashed into thinking that "that's just how things work." Still stupid. Also there HAVE been developers who were jealous of other AAA companies before (remember that clown from Ubisoft that cried about how much people hated the UI in Ubi games, but liked ER's UI lmao) So since that only happened a year ago, I'm assuming most people are conflating both instances to be the same, because that's just how people are on twitter
Every failed game fails for different reasons, but usually the one consistent factor in these large profile failures in triple-A is poor management of development from terrible leadership, whether that be on the publisher or development studio level. The scale of a project just magnifies the failings of those in-charge, as the larger the studio or amount of work is, the more solid the direction and organisation need to be to mitigate the inefficiencies that come with organising hundreds or thousands of people between several offices to work with incredibly complex systems and technologies. I guess the point of wanting smaller scale games is that, if you can't get rid of shit management, you can at least ensure the fuck-ups of management don't have as large of a chance to hurt the project or their developers, or to at least ensure the sunk cost from a failure isn't enough to lead to a studio closure or massive lay-offs that ensure the studio is incapable of fixing their game entirely or even operating at the scale required of a triple-A studio. *cough cough* _343i_ *cough cough*
There’s a lot of gaming content creators that love to dunk on gamers… just makes you call into question their intentions. Those types spend too much time justifying crappy products, and deriding anyone that wants better from the industry. As if asking for the bare minimum means we want developers whipped because that requires more, and terrible publishers are already garbage to their employees, so asking for better might make their situation worse. We can’t control that, and justifying bad games won’t help those developers. It ALSO means that if you want those devs helped, justifying the current state will only reinforce it to those publishers. Because if that’s part of their pipeline and they’re able to get away with it, why would they change?
yeah thats why I get so annoyed when I see dweebs in my comments going "but what about da worker" you clearly don't give a shit about the worker if you dont wanna address the actual reasons why this keeps happening you just are hoping the problem will go away on its own
Pretty much. Always felt like the "gamers amirite" humor just boils down to corporate dicksucking and to stop being critical and let some white dude who spends too much time on Twitter tell you what to think of the industry. What do you want, the people who are passionate about games to not be passionate about it?
@@ArchWizardCj I think the problem is that critical thought about AAA game culture doesn't create people who care about AAA game culture it creates people who are disillusioned with capitalism and modern society. Being aggressively neoliberal is like a requirement for remaining focused on game dev culture specifically.
honestly true lmao, Its impossible to not instantly get mad at capitalism when you realize it is the ONLY reason video games are like this @@maskedkoopa6252
Yeah, The minecraft community will throw such a fit if you criticsism how poorly mojang has handled things acting like more than 30 minutes a work of day on the game is slavery. Modern gaming doesn't want to make a good game, they want to convince everyone the garbage they make is good and if you point it out as garbage your a heretic.
Not only was this video a joy to watch but, you also transitioned the video beautifully into answering the big question that everyone is searching the answers for: "Why do videos suck?" You've earned yourself a new subscriber. Keep up the good work mate.
In the begining of this video i was like ”bro really? You think hes lying with malicious intent? Grow up.” But now, after the chapter called ”Malicious editing” i was speechless. S-tier video bro, keep it up.
did the ending change? i watched this video at the start of the year, and I remember the very end point doing that catering meme of "but in the defense of noodle-" and the video ends or something. I FEEL LIKE IM HAVING A FEVER DREAM WHERE WAS THAT
God, watching this video with a friend on a call was eye opening. Knowing how much better, more passion driven his videos were only a year ago, and what they've become... Damn. Thank god I didn't give him any money because I would sure as hell regret it now. And thank you for making this video. Incredible work.
I've worked for almost a decade in the AAA industry. It's rotten and spoiled exactly because of why y'all think: budget and time constraints. I won't name the studio or game, but one I worked on with a co-studio was infamous for 6 divorces; these divorces all cited the same reason: "my husband/wife is never home, I can't take this anymore"
Wow. What a magnificent chain of people overreacting to people overreacting to people overreacting to a certain video game that wasn't even released at the point of the first overreaction in the chain. Also, it seems like every link in the chain completely misses the point of the previous one. 1. One guy says that not all games should be big, and that game developers are underappreciated and often needlessly antagonized. Well, that's true. He also talks about how people would now set unrealistic standards because of that one new game. Weird, but okay. Doesn't invalidate the point. 2. Someone else says that a lot of the modern games are released in a sorry state because the companies aren't concerned with making games playable and fun. That's also true. But that in no way contradicts the point made in the previous argument, does it?
@@ArchWizardCj you’ve apparently been working on this for 6 months and gone homeless to make this video… and yet you just now decided that you don’t want the attention?
bro I need you to not be retarded for 5 seconds and explain how its possible I worked on a video for 6 months when the video its in response to is 3 months old@@mrj1897
Secondly, what you dont understand about Nelson's argument is he was speaking to Developer Experience. Again this is an "ingroup" comprehenional problem that "outgroup" people will consider a non-issue. Games do not take money to make. They do not take time to make. They take experience to make. You can fill a room with 500 fresh out of college, never-made-a-game-before's and pay them all a split sum of 100 million dollars over 7 years, and get a broken game because they burned the money getting paid to learn how to make a game, and not...making a game. What Nelson said that you glossed over, when it was the SUM whole of the argument-- Is that Larian has made exactly one type of game, with a set of senior developers in the hundreds, over 2 decades of time. They aren't just "experienced" they and unequivocally skilled. Most game studios have a handful of skilled and a boatload of "intraining" level workers that can perform tasks but...at low efficiency. Most games studios are deeply inefficient, and if you listen to expert game devs talk about how work culture goes, the more people in a room, means the more mess and inhibition fills it with tension and slow progress. That's the whole point. Larian is a perfect storm, because they've been training to make this game for decades, not just any game, this exact game. And it shows. If you want to claim the argument is invalid, understand it first. Essentially, you can't pay for quality, and no matter how much money you give a monkey he won't make you a rocket ship. It's that simple. Experienced devs make good games, not the number of devs, nor the amount they are collectively paid.
God DAMN this shit hits. Well structured, witty analysis pairing up with just an absolutely god damn brutal no holds barred brass knuckle to chin counter-strike against a bad actor kept me on the edge of my seat ngl
I need to come to the defense of Daedalic, because it is genuinely a sad situation. It's a studio that is truly beloved by it's fans. They were a small studio, that self published (so you could say maybe indie), that made their mark with small 2D Point and Click Adventures. But apparently one day the CEO wanted to make a AAA game around the LOTR-franchise. And there was one problem, he didnt want to make the necessary investmest. And the Team being relatively small and consisting mainly from new Talent\ Interns, it was supposed to fail. There is a great video by Game Two about the Gollum situation. It is in german, but it has subtitles, and i highly recomend it, as it shows a "great" view behind the scenes.
Thank you for the video. When I first saw this video I clicked on because I just had to know what would drive someone to create a hour long video on these topics. I feel like what I was expecting an hour long rant but what I watched and listened to instead was the truth clearly shown with proof provided and possibly the most concise explanation as to the root cause of "Why AAA Games Actually Suck". It was amazing to watch a well made video that delivered perfectly what it title said. The current state of RUclips (and well everything) has honestly made me kind of just accept and expect a lack integrity of creators in the pursuit of money (not that wealth is only bad, got to eat after all, lol). Again, thank you so much for this video. Its messages have given me much to reflect on.
out of all the comments I've read, if I was Noodle and read this one this would crush me I can't lie. This to an artist is like telling an athlete he doesn't have the genetics, but, man. He did lie maliciously. Can't say this isn't a valid opinion
when all triple A games focus on is visual presentation, gamers are destined to be disappointed. gameplay hasnt evolved a bit since 3D gaming was introduced.
@@BrandonDenny-we1rw Agreed. Not all AAA companies have been failing (Fromsoft being a key example) but most of the studios lately have been messing up. Some more than others, I'm looking at you EA and Activision/Blizzard.
Noodle is constantly playing devils advocate because he absolutely despises being associated with anything involving the word “gamers”, despite playing games and making commentary on games he wholly believes he is above all the “stinky gamer discourse”. TLDR, Noodle believes himself a holier than thou gamer that truly understands the medium on a deeper level than everyone else.
Anytime someone uses "gamers" to demean people or make their arguments look bad, it's a red flag imo. There are literally billions of gamers worldwide, you can't just call billions of people "stupid stinky nerds" and not expect people to not trust you. Those parts of Noodle's video struck me as really weird
Wow. Just wow. I found you tonight because of this video. I stopped watching it because I was getting a little tired and falling asleep (don't hate) and just quickly skimmed your videos. Got interested in one and it kept me up because it was really compelling. (again, don't hate, they are both you!) Anyway it compelled me enough to come back here and finish this video. Almost instantly rewarded (I have a very high opinion of your intelligence at this moment lol) as not a second later you get to the part where you reveal Noodle stitched the video. And my mind was blown. It was both the most mind numbing yet most incredible things I've seen in a while. He knows. He knows he's wrong. Yet still makes the video. That's incredible. Just. How goes someone get to that point? Is it malice or stupidity I wonder?
Lots of amazing callouts re: Noodle. However I'm worried you may be misconstruing Xalavier Nelson's original argument. He is the head of an indie studio and was story lead on Hypnospace Outlaw, and I don't get where calling him a brainwashed corpo is coming from. I had also heard (but not seen proof firsthand) that his original twitter thread was saying "don't put BG3's standards on *indie devs*", and had been taken out of context by corpos to the very silly take of "don't put BG3's standards on Blizzard". A lot of what Nelson is saying makes sense if that's the context. Would continue hunting for more info myself if it wasn't so hard to examine twitter from an earlier period in time; I can't even *load* his original thread for some reason.
this just ended up in my algorithm. Great video, deserves all of his views for sure Really pointing out the insidious nature of these kinds of junk peddling fools
@@ArchWizardCjnoodle needs to get removed from the platform. I knew he was an absolute scumbag, I’m happy to know I was right. He’s an absolute piece of sh**.
Ok, about the money section, a few points to be devils advocate (which I will preface by saying I don’t disagree with your point, $30 for 3 Popsicle Puppets is ridiculous), however: - Shipping costs are a thing - In the money video, he was expressly talking about while he was making the animated ad, it was a. Almost entirely a passion project that just happened to be an ad, and b. They were really running out of money towards the end of the project and Noodle had to pay some of the expenses out of pocket, and the sponsorship didn’t cover everything. - The taxes video was just a merch ad. Every RUclipsr does those. That one just had a theme. After that I think part of the joke was when Noodle was asking for money, he’d just ask for money. Again, not disagreeing. But I think you also deprived some of the context of the theory you were proposing. Moreover, I don’t think it’s entirely appropriate for you to have spend about 10 or so minutes armchair psychoanalyzing Noodle. That feels unnecessary and stooping to his level. Allow us to make our own inferences, but if you wish to maintain your integrity as an artist, maybe don’t psychoanalyze people like that. Because the truth of the matter is that if you try and do that, you’re being parasocial, and you’re going to be in some capacity wrong. And if you’re dedicating a lot of time in your video covering that topic, it means you’re taking it seriously, something no one should ever do. I agree with some of your points, I really do. But I also feel your behavior towards the end of this video is hypocritical. Edit: I’m gonna leave this up, but maybe I was a little too harsh. Still, I think you beat the horse a few times after it died.
Fully agree with this comment. I loved the video, however the second half had a significant shift in quality to me. Nonetheless since he is a smaller RUclipsr, you can only expect that he’d learn from this. Glad you pointed this out!
I mostly agree with everything you have to say here, but I disagree with your interpretation of Noodle's editing of that LegacyKilla clip. To me it just seems like VERY misguided editing. The original clip contains a vocal flub "... I just don't think that's at all --- I just think that's kinda an excuse..." I think Noodle was just trying to edit out that flub for better verbal flow. Of course, in the process, he eviscerated the nuance of what LegacyKilla was saying, so you are right to criticize him for making that edit. Noodle should have just allowed the vocal mistake to live on. But to claim that he did this intentionally to mislead? I don't buy it. And then, yes, of course, Noodle let the video de-sync to avoid a jarring jump-cut, since the visual contents were completely irrelevant anyways. It's very poor editing to be sure, and demonstrates Noodle didn't really understand the argument LegacyKilla was trying to make, but I really do not agree that Noodle was necessarily trying to hide anything or misdirect in this instance. It just seems like a mistake to me -- admittedly, a very conveniently misleading one. Honestly, you seem like someone who values nuance in discussion (hence why I bother to write this at all). At certain times, you make excellent points about where others have missed nuance. But then, in the same breath, you yourself seem very quick to form very strong opinions about Noodle's character based on, IMO, spotty evidence. It really knocks this otherwise very well done video down a peg for me. I think you can absolutely do better. And I am subscribing, because I believe that you will.
So glad to see you back with another video CJ, and honestly you speak so much truth, baldurs gate didn’t do anything new or grand they just did what they intended and that’s it. They worked really hard and put out a great product and have been amazing with their community in supporting the game. These aren’t industry changing ideas it just goes to show how the rest of the industry has been failing it’s audiences.
The devs over at Larian didn’t even think they would explode like they did or even be considered game of the year. They have been nothing but humble, and like fromsoftware the year before with elden ring, they put out a singular, amazing product with no bullshitting their audiences.
ngl I kept reading 'AAA' as 'AA' (or Ace Attorney) and was wondering what was wrong about the games this whole time :/ im a little stupid oh and side note, im not too far into the vid but you have made some pretty solid points so far, keep up the good work :D
Hoh boy. Where to even start. The entire point of noodle's video and many others like it (Jimquisition comes to mind) is NOT that your dissatisfaction with the AAA game industry is incorrect, but rather trying to educate you on what is causing the problems of the industry. Unfinished, buggy, microtransaction riddled games don't exist in a vacuum and although the issue of their existence is extremely complex, a main leading cause of it is the expectation of the AAA game industry. The whole point is that having graphics that look better than reality or worlds the size of mars MIGHT make your game better in some aspects, but in doing so you put this MASSIVE pressure on the development team and the cash pile you have for the game. This pressure leads to cracking which is why several games either don't get released and put into development hell, or much more often are released in a shitty, broken, terrible state. Developers can't keep up pace with demands that aren't really doing the game any good. If the graphics of your game could be made more stylized and MUCH more simple for example, it could not only save on costs but also on development time, time that could be spent to make a more polished, finished project. You are talking passed him. You are sitting here making arguments about how shitty it is that all AAA games suck now while the original tweet and noodles video are trying to explain to you WHY that has happened, what is going on in the industry that is causing this bullshit. Yes, someone in the industry who makes games is a LOT more qualified to speak about the process of MAKING games than someone who plays them. Take a moment to respect their opinions at the very least because they have more information than you. Noodle isn't trying to be malicious or put himself on a pedestal to be high and mighty, he's trying to explain to you why the thing you hate is happening and how to potentially fix it. The editing and audio splicing is....editing? None of what was removed was relevant because this conversation was never about indie development or small games. The reason he even brings that up is because some 1 braincell dumbasses on twitter were harassing both the author of the original tweet and other indie developers who agreed with the sentiment over this bullshit. While the videos you showed were talking about the AAA game industry, many of the people who watched it got angry at the wrong people, and thus shit all over a bunch of indie devs for no fucking reason. I know, I was there, I saw it. Some tips for future videos: 1. Try to cut down the fat, this could have EASILY been a 20 minute video. 2. If you're trying to display how gamers are having rational meaningful conversations about this and aren't all just reactionary man children, maybe don't use the R slur. 3. If you're trying to portray an argument and seem like you're making a level headed, non-biased reply to it, maybe don't read out the initial argument in a 'nerdy loser voice', kind of gives away your biases. 4. Loud does not equal funny, please equalize your audio I'm fucking begging you. When you were screaming my roommate could hear you clearly from across the room from my headphones with their own noise cancelling headphones on. Shit is just bad video making. 5. Just because someone has a differing opinion on you on a subject, doesn't always mean they're using sneaky lying liar tactics to trick you and everyone else purposefully because they're evil and love twirling their moustache. Just like, chill dude.
"Noodle isn't trying to be malicious or put himself on a pedestal to be high and mighty" this text alone invalidates this entire brick of yap also mighty bold of you to tell ME (the nigga who's video is going viral) how to make a better video when you can't even navigate it correctly lol no
You are just an Insufferable asshole aren't you? "my video is going viral" shut up and get your ego checked out and try to make some god dam counter arguments instead of just disregarding criticism, because you are "going viral" so that means you are "right". @@ArchWizardCj
"Nobody said this" Bro, what the hell are you talking about. That was all anyone was saying for like two weeks. I can find you endless videos of people saying this. Are you trying to gaslight us?? Whatever, I'm not tryna get through the rest of this.
Actually no, no one was saying this, it’s a strawman misconstruing what people actually said. Not my fault people like you and noodle invent arguments to justify your biases.
Agree with the video before the "who are you really" section, good work! I think bravado could maybe have been toned down, the seething aggression really hurts your arguments. The malicious editing part is probably the most important part of the video, and it nearly turned me away cuz of the screaming and rowdyness of an unfiltered vc. Critiquing Noodle for the condescending tone is completely valid and it's probably the biggest things about his videos that I dislike; having a condescending tone in turn makes your critiques weaker. I think your video lost scope after this section and your critiques of Nelson from that point on feel deceptive in of themself due to not acknowledging the context of him being an indie dev. Maybe I misunderstood your words but it felt like you were framing him as a Triple A industry insider/dev when it really could not have been further from the truth. Reading some of the comments it feels like that was the impression some people took away from the video as well. Not sure how you can watch the Dying Light video and the behind the scenes follow up and come to the conclusion that it's purely a monatistic endevor. If you don't have the money to make something like that happen, you're gonna have to rely on a sponsorship or a promotion. Yes, sponsorships are a motivation and they pay good money but the Dyling Light animation would be the stupidest way to profit from video making. The whole psycho-analysing part is really weird and petty, it dilutes and somewhat discredits the rest of your arguments. Noodle's video is disappointing especially since this video could have been an easy win that tied back into the Crunch Culture video in a neat bow and used Baulder's Gate as a lure to get the conversation about rising expectations going since it is a thing for medium sized studios. The way Noodle uses MiMiMi games is inherently manipulative but their reason for shutting down does owe itself to an honest discussion about rising expectations in that space. But by positioning it as a reaction to what is being "said", it just completely obliterates any worth parts of the video has the moment you can prove that this is not being said on a wide scale. In a vacuum the Greed and Marketing sections hold up and is essentially what you're talking about being the true problems of the industry. Maybe I'm moon-brained but I don't remember you talking about those sections in any length and sort of acted like he didn't acknowledge these issues even though that's half (and the main point of) the video.
In regards to the first paragraph of your comment, I feel similarly. The best rebuttals IMO are calm and collected, no nonsense facts/evidence, if you have to include it, leave the screaming and speculation to the end..
Fantastic video! I won't lie, I was partially convinced by noodle. didnt think hed be so brazenly dishonest. Never was in love with his content although thats due to his delivery and personality. This is a real eye opener.
Its a great point that DEVS can make mistakes, its not always JUST corporate interest that can ruin games (though often it is the hirer up devs that are to busy smelling their own farts) because not only are devs people, but studios are a collective of people who need to mediate. One person of unquestionable authority and the studio stagnates, too many heads getting a word in and the studio loses focus, Nintendo directors sometimes reinventing the wheel for no reason, etc. Sticker Star is a egregiously polished game, its quite good when just looking at the polish of the product, but its one of Nintendos most sanitary release in decades, surrounded by a bevy of other safe entries of their core IPs all because that's what the devs wanted, at least the ones that had final say. Or a more pertinent example to this subject, Redfall. Redfall, (and its cousin Ghostwire) did not fail to deliver because of ambition of size and scope, they failed due to lack of scope. They did not fail because Microsoft got their grubby hands on them, they were in development before the acquisition and if anything Microsoft's issue was being too hands off to see the sinking ships. Redfall in particular did release buggy but that has less to do with a tense deadline, but the meandering development and LOST TALENT. That's right, Ghostwire Tokyo made its co-director, and Mikami's understudy, straight up quit, and Arkane Austin BURNED through its legacy artist and programmers for Redfall... and for what, an okay Openworld game with vague horror elements from the Evil Within devs, and a broken and boring coop looter shooter from a studio known for story rich immersive sims. Are we to assume this was all Todd's fault, that his hubris with Fallout 76 bled into them? No, because at the same time, with a smaller team and a smaller budget, Tango gameworks also made HiFi Mother Fucking Rush, a missing AA tier type game with Amazingly refined scope, polish, and artistry. There's no question the devs KNEW what they were making and whole assed it, collectively. The leads at Tango and Arkane Austin thought they knew what they were making, didn't, but continued like they did. When they didn't listen to their own team members they left, and it seems that ironically, HiFi survived because those same heads weren't betting on it and forcing themselves into it And most notably, even GOOD games have these tough decisions. Pyschonauts 2 had issues with management and direction, and it too lost team members before Tim realized how bad the problem was as he was offloading his leadership to an insufficient director. Even still, the game survived to be what it is today (tho partially because Microsoft bought them).
no clue what happened to ghostwire but Arkane's decision to try to make a shitty open world co op game was pretty clearly prompted by their previous three immersive sims underselling despite being really well received. its baffling that it doesn't appear to have been a corporate mandate but from higher up but its the same market forces causing the same shitty AAA business logic as if there had been. pretty much every other immersive sim dev has gone through very similar shit and its killed almost all of them.
Listening to you surgically and precisely cut through his argument with such ferocity was a like cold shower: I didn't want it, but lord knows I needed it. I'm a big fan of this era in RUclips, where content creators will call out much larger and cemented people for shitty practices, and see the hundreds upon thousands realize "hey wait a minute this dude fucking sucks!" I pray that your video, as well as hbomer's on plagiarism, will cause a new standard in how we view content creators and make them actually make things that aren't just stealing or genuine gaslighting.
Hey dude, we need more muckraking like this on RUclips, too many people who don’t know how to do proper research preaching opinions as if they are the word of god. This video was great because it didn’t feel like you had an agenda against Noodle, rather, you took the time inform us about his mistakes and let us formulate our own opinion. Keep doing what ur doing man, peace.
At specifically 54:45, your argument lacks because he spent a lot of the money Techland gave him on that on the production of his ad, animators on RUclips can only make 3-6 videos A YEAR, this hurts themselves in the algorithm, and thus they get a lot less money on top of often times having to pay a team of creators, that's why he had to start making more money, because he probably had to make money back from that animated short film that was sponsored, it was his first short film and he lost money on it, so he's probably just trying to make that back.
This video is so well made. I'm usually not a fan of long videos as they tend to be fluff, but this one uses its time very well and doesn't feel like I'm wasting my time by watching. I'll definitely be subscribing and looking forward to watching more of your videos
Great video as usual CJ, only problem is my own dumbass didn't even know the context to this so I went the first 8~ minutes thinking you were trying to rag on BG's quality. Now that I am no longer a, "my dumbass," I understand. So yeah, pretty cool. Like a solid 10/10.
Man this video sucked to watch. Not because it’s bad, but because I really liked noodle’s content, and this is honestly one of the slimiest things you could do to try and prove a point. It doesn’t even matter anymore at this point if his argument is a strawman or not, he literally creates fake evidence to support it. To top it all off, the “One should do more research before spreading misinformation to millions of people. But not me” line is NUTS with this context. Such a disappointing decision to see someone I really respected as a creator make.
There’s a video pointing out the flaws in this video noodle didn’t do a perfect job, but this video is wayyy more bad faith than his. I’d recommend watching that before making your final judgement on the situation
Back when I saw his video I kinda just left halfway through since I did noticed most of what hes saying is just strawman BS so I kinda just forgot and didnt think of it much of it but after watching this video right now I am actually shocked that he not only defended non-existant arguments, he ACTIVELY creates and manipulates context to make his "arguments" sound reasonable. Holy fuck talk about scumbag behavior. You earned my sub bro thanks for the heads up especially for people like me who couldnt be fucked to research lol
It’s nice to see you back man. You never disappoint. Your meltdown around 45 minutes in gave me the laugh I needed today. Tbh I fear Larian might have this feeling publicly that they must achieve BG3 levels or higher or face crucifixion. Let’s hope that’s not the case. Have a great holiday btw
I think there's a lot of great points in here, but wanted to add one thing -- I think there is a bit of miscommunication happening between sides here. In my line of work when someone says "this is the standard" that does in fact mean "this is the bare minimum" or "this is what you're supposed to do everytime" and I do agree that BG3 is not something feasible to be done everytime. Not because it's stable, I agree games should be stable and polished on day 1, that absolutely should be the standard (with the industry definition of standard) and games like CoD should be mocked for not achieving that standard. Instead, I don't think BG3 should be the minimum thing done everytime because it's HUGE. Like seriously, huge. Getting that done in ONLY 6 years with ONLY 400 devs was a miracle. Those people definitely had to grind, in a seriously fucked up way I'd bet. That should not be the standard, that grind. Stability and polish is something that should be standard, and games should be allowed to be smaller to sustain that.
I'm really glad you're still around. I absolutely love the content and aspire to speak and conduct myself as a person while exercising intellectual curiosity. You exude a level of passion in your content that I think is very rare to come across in the age of instant gratification. I hope things get better for you. I wish I was able to support you more than I'm currently able to. keep up the love and keep up the passion. Much Love.
Great video man. I was a Noodle fan, but honestly the breakdown of his 'argument' and slimy video editing tactics was eye-opening (not to mention the irony of his back-to-back-to-back-to-back-to-back panhandling videos). Thank you for reminding us to keep popular creators honest, and to use some damn critical thinking and research to form opinions.
I thought this was an overreaction to what Noodle had said at first. Then he pointed out the cherry picking. And then I saw the audio stitching, and my jaw dropped. And it just kept getting worse. Noodle really is a prime example of youtube charlatan. The man knows he fooled you and is laughing in our faces.
Edit: Also the dude at 46:39 really does just hit the nail on the head, big shout out to him for pointing it out.
its pretty vile the entire section lol
@@ArchWizardCj I should have known better too seeing as how I had seen all the same videos Noodle referenced including Legacies. That shit flew under my radar and I had to go back and see for myself so I didn't feel crazy.
its all good man he was being very very sneaky yes @@RedStar441
I’m dumbfounded that this guy is managing to make you believe that noodle is hitler.
Pls think about this hard. In what way does legacykilla mentioning “ok maybe double a studio get a pass” actually affect noodle’s argument? Legacykilla still goes on to say that it sounds like an excuse, that added context doesn’t change anything. Do you seriously believe noodle was shit scared into thinking his entire argument falls apart over a brief mention of what studios a certain person might be ok with no killing themselves over the development?
"how does removing the entire context of his argumentative point being explicitly towards AAA development to make a counter point against an argument he never made change the foundation of his statement"
bro please read what you're typing lmao @@mrj1897
See the actual argument game developers wanna say but can’t is “don’t make bg3 a new industry standard, because my publisher will only give me 1 year to make another bg3” and I don’t think anyone has mentioned this.
+1
Sounds like the industry is fd.
The thing that pains me about these videos is how Noodle is trying to make an argument for the developer and this video is trying to make an argument for the end consumer. With the current employee churning, studio closing, crunch culture worshipping state of the AAA industry a game like BG3 can't happen without major industry shifts. From the perspective of a Gamer™, it's utterly infuriating - how can these gigantic studios with billions of dollars not output a game with the same level of quality as a well paid staff of people over the span of six whole years? Can't they just throw money at the problem?
Not that this invalidates many of the points that have been made on this video, but it's just comparing two different perspectives into the same topic and then being surprised when those clash.
@@DespediteThe reason this keeps on happening is because enough people still buy video games from AAA studios no matter the quality, which is enough for AAA studios to make profits. If enough people stop buying AAA games to the point that the company wont make a profit, perhaps things will become better. But people have to learn about this, because if they don't, it will happen over and over and over and over and over and over again.
@@The-S-H3lf-Eaterart mediums in business in a nutshell
Are game devs under appreciated? Yes
Are games hard to develop? Yes
Should games have basic things such as stability? YES.
Publishers and their lackey devs love to point out how hard games are to make, how expensive they are to make, how unrealistic expectations are and so on and so forth and people get caught up arguing about how the publisher and developer are responsible for how hard games are to make by always chasing the latest graphics... but the truth is, _none of that fucking matters._
I will scream this until my head turns blue and I pass the fuck out:
*_IT'S NOT THE CONSUMER'S JOB TO CARE HOW HARD YOUR GAME IS TO MAKE. HOW EXPENSIVE YOUR GAME IS TO MAKE._*
*_IT'S THEIR JOB TO BUY GAMES THEY LIKE._*
You make product, we buy product. THAT is our relationship. If we don't want what you have to offer, you didn't do your job well enough.
Developers aren't lackeys. You've never worked a day in your life. @@Lucifronz
I worked several factory jobs but anytime I was treated like shit I walked right outta there. (I actually have both a mental and physical handicap stated up front and the only places that respected me as a worker were companies in specialist artisinal sectors).
Then again, I live in a country where union busters only exist in large telecom companies.
Companies that treat their workers like shit deliver shit products. The games industry is full of what in my opinion are artisinal workers, who are treated like shit.Those people should unionize, and walk when they're over worked. Otherwise they perpetuate the problem.. Not saying they're lackeys, but their loyalty is often exploited and any worker in any field should be aware of that.
@@MillVillage
@@MillVillage Devs are lackeys.
@@Lucifronzdevs aren’t lackeys tho they are workers like the
rest of us
Only inaccuracy I see in this video is Bobby Kotick actually being concerned about the wellbeing of the developers children.
Gasp!
It’s crazy how Noodle thew up a bunch of studios on screen thinking nobody would actually look into or know why those studios don’t exist. Most have been either assimilated into EA or Activision or are just making other games. He really created a nothing argument
Except CJ left key part of information about those studios. He makes it seem like the studios got bought out by EA and then died, but he doesn't showed that
these studios worked on games that were later critized for their mediocrity, mostly because their staff got fired from these AAA companies.
-Pandemic Studios worked on "Mercenaries 2: World in Flames", "The Lord of the Rings" and "The Saboteur" before shutting down, with 3 games cancelled.
-Origin Systems worked on "Ultima Online", EA cancelling other projects so they could only work on the MMO for the final years of the studio
-Black Box worked on Battlefield Hardline, a game panned by critics and fans of the franchise, before closing down
- 343 industries had massive layoffs (Also the whole situation with Bungie and Halo)
- Volition made the Saints Row reboot, which not only was it delayed, it came out half finished mess
- Luminous studios only has to games. Final Fantasy XV and Forspoken, massive games but because of Forspoken's failure, they got disbanded
- Lionhead studios was bought by Micrososft in 2005, releasing various Fable games before shutting down in 2016
- Daedalic Entertainment was a German publisher "Bastei Lübbe" (I don't know how tf should I pronounce this) in 2014. They laid of 150 employees and then the studio shut down after the poor performance of the Gollum game
I hope you can do more research on the topic
@@Gyrotaku-qt1vy FFXV DOES NOT COUNT for Luminous. It was made 2 years prior. For somebody telling people to do more research, that's a huge fuck up.
@@jaronmarles941 OK they didn't directly made it I'm sorry I got that wrong. But a lot of people from that studio still helped with the production of the game, so my point still stands
bro tried to disprove my point by proving these studios were sabotaged and shut down by their superiors lol what why did you do that
@Gyrotaku-qt1vy It doesn't stand because they didn't make that as an independent body. They were still part of the machine that is Square Enix, and unlike Forspoken, they still kept them in check.
They were tasked with making DLCs, which got canned during development, resulting in the prior loss. Forspoken was all them, and they fucked up big time. That's when Square, after letting them suck money like a mosquito, actually made a good call.
I can see the DLC part fucking them over before they got canceled, but the rest was 100% Luminous.
This just feels like a man who actually did realize that what he was incorrect, but he was too deep into his opinion not to reconsider his opinion, so he just... went in deeper.
Sounds like the Aslume, is he stupid?
Which one are you talking about?
@@Gyrotaku-qt1vy yeah, i couldn’t tell either lol
@@lisatroiani6119 That was not what I was saying
@@Gyrotaku-qt1vy ok, what were you saying?
See the funniest thing about the BG3 debate is that the argument isn't that the game made a new standard, its that it MET the standards we were asking for in a high production game. It was (mostly) functionable at launch, the game didn't have any micro transactions, you got the game in its entirety with no DLC, it even had transparency with what was going on behind the scenes between consumer and developer. What noodle doesn't want to say is that you have to actually TRY to make your game worse to make what is the typical AAA game, and these companies and developers KNOW these games are trash as is because of this. Because to stay with bare minimum standards would hurt profits
THANK YOU JESUS CHRIST LMAO. Yeah everyone trying to say me and Noodle are trying to posit the same argument not only clearly did not watch the video even despite the table of context, they prove how harmful his argument is by assuming it even remotely addresses the issues prevalent in the industry and instead obfuscates endlessly
@ArchWizardCj doesn't help that he's VERY biased against the average gamer, you can see it as far back as the FPS video he has. Like he acts so asshole-ish to people who work the average 9 to 5 and hate that a 70 dollar triple A game they spent their small paycheck on sucked. The same people HE is asking fir money from. And on that same frame FUCK you Noodle. I worked the full 9-to-5 shift I DECIDE THE SIZE OF THE UNCRUSTUBLES BOX
and nelson only made the argument that people shouldn't expect that from indie games. smh
Hogwarts Legacy has all of this and more and nobody talk about it. Such BS.
@@olafsigursons does it?
Idk the yathzee or whatever is name was did not give it a great review theregore i dont have opinion
This video feels like it opened my mind to a very scary trend. The "Break the Loop" section in particular made me realize that there's people like that dev guy on Tik Tok who recognize the issues with the system but defend it anyways, because they realize that trying to change it will rock the boat. They think the issue is that gamers don't understand the system, not that the system is abusive and corrupt. It's disturbing to watch him defend the choice to make subpar games by shareholders like it's a necessary evil we just don't understand. It's like he's completely brainwashed.
(Also replying because I can't edit my comment)
It's fucked up to watch Noodle insult and berate the entire RUclips gaming community (which has been supremely well-spoken and evenhanded in its discussion of this issue) for the simple fact that we don't want to put up with being treated like cattle by the corrupt games industry. For all his lying and misdirection, his argument ultimately comes down to his belief that the state of gaming is somehow justified and that the moral course of action is to keep your head down and suck it up. It's a disgusting display of bootlicking for a completely unfair status quo.
@@TheGeekRex Fuck these arguments, this guys just a sellout and nerd, he has no goodwill to argue with.
This sort of thinking is so common when it comes to other industries in our late-capitalist society. The number of people sleeping is horrifying.
i'd like to know where they got the notion to rock the boat (don't rock the boat, baby).
@@mynamesnotshanekid813 This guy is obviously getting some green from being such a sellout.
I love when smaller channels punch up and land direct hits. Somehow beating an algorithm that is designed to suppress small guys while pushing channels that already have hundreds of thousands or even millions of subscribers.
You should take a look at a video made by a small channel called LupineOs responding to Joseph Anderson's video on Elden Ring.
These videos tend to get a lot of attention because their titles and topics covered in them talk about a big figure on youtube, if it was just them giving their opinion on whatever, they wouldn't get as much attention.
And more often than not, big channels are not willing to listen to what people in their comment sections have to say unless somebody actually bothers making a video response, that part in specific is very frustrating honestly.
yea idk about that algorithm stuff it seems to go for personality traits and biases it assumes you have similar as well as matching age race and gender ect.
but maybe if it gets enough comments per view that gives it a boost over other stuff? I should see what the current model prioritizes now, all i know is it stops recommending things im interested in as soon as i look up a random video or binge watch something for a day, it thinks i only care about that thing now, Really dumb stuff
@beenguy5887 sometimes, a video just gets a little luckier.
Why did my comment get hidden? Tf?
Whatever, I'll just write it again.
I'm sure the reason as to why it has been getting a lot of attention is due to the fact the video is responding to a big figure on youtube. If it wasn't for that, it wouldn't be getting as much views, I mean seriously, this is the most popular video on this channel.
if a tf2 video with 2 views can get on my feed, a video responding to a massive youtuber can get on yours.
My jaw literally dropped 3 times in a row during this video, every single point got more and more unbelievable until the evidence just hits you like a freight train. The editing of LegacyKilla's clip really sold it for me, and everything else was just icing on the cake.
Thank you for repelling misinformation and making sure people know right from wrong even in times of uncertainty.
Your editing is phenomenal as well for a serious video like this, and it definitely deserves to blow up so people can know the truth!
I am not against people making money. Even the popsicle puppets being sold for as much as they are doesn't bother me as a useless items for a fan to collect as fans do. Don't, however, lie to the face of the people making it possible for you to make money. This not only goes to Noodle, but for anyone on this platform. Make your videos with respect for your audience, don't flippin lie or steal from others
Gotta agree. I couldn't tell if the complaints of ads and greed were meant to be a joke or serious, but it derailed the video a bit. Like I was lukewarm to the video, got hooked, and then started to get confused and put off when the issue of money making came up. Felt like it was a desperation move to make Noodle seem worse when the evidence of lying was enough. Maybe he was trying to do a joke and do what Noodle by pulling something from nothing. Either way, felt out of place for a mostly strong video calling out someone.
@@13JackDiamond agreed, it was perfectly fine as an argument shattering video, it could end with after debunking each Noodle's point and and it would be better overall imo, the video isn't ruined and I'm glad it keeps getting more views but that last part
@@13JackDiamonduh what are you talking about he is using the money statement as the reason why he is doing this..... I can maybe think it was derailed because it focused on that for far to long than it needed.... But I don't the think it inheritply derailed them main point
@@Bru21424 When is your favorite RUclipsr not trying to sell something, have an ad or ask you to donate to Patreon? Heck, even CJ is probably gonna make some ad revenue money when this video inevitably blows up with millions and millions of views. To use the argument, though, of someone only doing it for the money is probably the lowest hanging fruit for why Noodle made his misleading video.
One could argue that CJ is just making this "drama video" or "telling lies" just for easy money because controversy sells or whatever, but we both know its not true. He wanted to get the truth out. But with how much he focused on the subject so late into the video felt weird and out of place. Especially since there wasn't much proof how Noodle's previous videos were full of lies or laziness despite also having ads and whatnot.
If anything, a better argument for why Noodle did what he did was because he's probably trying to get on the good side of game developers. Considering how many he's conversed with and shown sympathy for their struggles, it's more than likely he's trying to get in good favor with them to pitch a game idea or become a designer for one. Something like that.
I hope its obvious I'm not trying to defend Noodle here. I condemn his actions for that video. But after CJs whole video about not blindly accepting everything in a video as the truth or flawless, wouldn't it make sense to view CJ's under that same lense? When it comes down to it, how much money is a person supposed to make so their actions aren't terrible. If Noodle, by choice, made 0 bucks from his video, would that suddenly make his video good? Obviously not. It still be the same terrible video full of strawmen and manipulation.
Apologies for writing a short novel, but if there was one small thing to really criticize in CJs video, I felt it was that. It doesn't change though that he made really good points and did his research for the other 95 percent it. I hope if he makes more videos like this, he'll try to focus on the strongest points more to really keep the audience captivated.
A product being bad value is not a sin in and of itself. I'll just not buy it.
This really saddens me. About Noodle, yes, but also my own willingness to believe the 'arguments' he made. I guess I've agreed with him a lot in the past, and that made me less willing to think critically about it. Even in general, I've noticed that I'm not thinking critically about the media I'm consuming or the opinions I'm hearing, so I've been trying my hardest to build that muscle back up and hopefully get a more objective view on things. For this entire hour, though, it was like my whole body was consumed by helplessness after watching the allegorical spine I thought I had collapse like a stack of cardboard boxes. I genuinely just don't feel smart enough to handle public discourse, or philosophy, or whatever.
Ya know i think im right there with you brother.
The measure of a man is not the mistakes he makes. The measure of a man is how he responds when he finds out he made a mistake. None of us are perfect, we're all just striving for perfection. Be kind to yourself, and grow on your time.
If you want a random internet person's advice: Try and figure out what you believe for yourself. Think deeply on what you think, and why you think it. Take some time to explore your own mind. Try and find the fundamental beliefs you have.
@@dojelnotmyrealname4018 This and remember no one is immune to having the wool pulled over their eyes. No matter how clever, no matter how principled, getting fooled happens to the best of us.
@@LunamrathP Mainly because people don't have the energy and time to fact-check everything that comes their way.
Yup I totally get that. In past I too wasn't questioning much and just believed e.g. film critics blindly until one day a friend said how much he enjoyed films and games that have aren't liked by critics or even the majority of consumers online.
Since then I'm no longer saying good or bad game/film. I just say, I enjoyed it not, because that what matters in the end.
"Star Citizen"
That's really all you needed to say in that section lol
It boogles my mind that he calls Noodle a shill but puts Star Citizen on a pedestal. A alpha version of game with in-game monetization that has a bundle for people that wasted 10000 dollars on it
@@Gyrotaku-qt1vybecause it actually came out.
@@WokioWolfy It's not finished though. Come on man
@@Gyrotaku-qt1vy Yeah no i won't lie star citizen is kinda iffy but at least it is out and gives what it advertised even tho it has been completed
Just wanted to add some additional, maybe important, context: Xalavier Nelson Jr., the guy who's tweet and subsequent tiktoks are heavily featured in Noodle's video, is an indie dev who heads the studio Strange Scaffold, who developed and published titles like Space Warlord Organ Trading Simulator, An Airport For Aliens Currently Run by Dogs, and El Paso, Elsewhere. I don't think it feels correct to simply label him as a corporate defender, especially given his current position (head of an indie studio) isn't really known for its stability, let alone financial benefits. While his argument may have missed the point of the BG3 discourse, I do feel like his intent was to look out for video game devs, the people just like him creating games, as opposed to defending the capitalistic business practices forced by shareholders and businessmen. (Danerade's and NeverKnowsBest's recent videos as of this comment helped guide my perspective on this occasion, good videos to watch for more insight albeit veeeeerrry long)
I have somewhat similar thoughts on Noodle, since he is essentially a self-employed animator in charge of a team and has made videos taking the side of creators; however, I'm still incredibly concerned about him outright editing the clip featuring LegacyKilla. I'm really curious as to why Noodle was so intentionally disingenuous in that example.
Like I said back when this discourse was active: He wasn't entirely wrong, but he was definitely addressing the wrong people. It was a shot from the wrong side of the ship. ALl of that shit you said, Xalavier? Tell that to execs. Not us.
Also then he launced a second bad take on starfield... At which point I was like "okay, one mistake is fine, now you're just an idiot not worth listening to."
It’s not just the LegacyKilla instance where he’s disingenuous though, his entire video is built around a non-existent argument from a strawman that he made up (as were Nelson’s arguments). I would say it was at best lazy to not inform yourself on the conversation before adding your chip to the pot, *however* we can see from the clips he uses in his video that he did do his due diligence in researching the topic at least somewhat and *still* felt the need to create a strawman. I don’t see any reason for doing so unless you’re pushing an agenda. What other reason does he have to deliberately misrepresent these other creators?
@@handsoaphandsoap yes, trully, gamers who complain that journous and gamedev don't want to be held accountable when a game is released poorly doesn't exists. It's all in le head.
isn't that the dev that guilt tripped jerma into continuing to stream a game that jerma wasn't enjoying? that shit was mad cringe.
V
When CJ exposed Noodles fabrication of evidence, I started to get increasingly upset with every word that came out of Noodles mouth.
yeah people will probably think the title is an overreaction when no, he is doing Belial shit
@@ArchWizardCj Really? I thought it was just the groupthink setting in.
we the poverty gang up in dis bitch
that too im a bit shocked at the meat riding im seeing rn I forgot alot of people are in the cave rn @@SilverState99
Yeah, same. I like Noodle’s vids fine (the two of them I’ve seen), but this is a bad take from him.
The worst part about baldurs gate is that devs from other studios said it raised the standard, not the players.
Game developers are literally not gamers Noodle was also wrong about that too
@@ArchWizardCjWell I think developers can be gamers but because of their position it becomes harder for them due to their work and overall view of "al da lil thins", I think it's fair to assume that they're aren't really as much gamers as they (probably) used to be because again they will just have overall less time to do so or look at things a certain way, shit Hideo Kojima saw halo 3, shot a plant and saw it react, and left the room
@ArchWizardCj some devs do play the game. That's why we get updates faster sometimes on specific things
They can be, but I think he means in the sense of grouping. Single gamer dev opinions don’t represent audience consensus. They aren’t “gamers” in the sense of discussion. Their devs.
Meanwhile, Im playing GTA IV story mode and im having a better time. Baldurs Gate is a matter of taste. Its not for me
The LegacyKilla edited was the slimiest thing I’ve ever heard.
how did the change effect the meaning of the sentence?
It literally changed nothing lol what
@@davidfernelz47:44 to 48:16
@@gavo791147:44 to 48:16
@@superbad8008Still changes nothing. Those few extra words add NOTHING. Noodle was never trying to defend indie devs, he’s defending AAA ones.
Wow, when I got to the editing section it really was egregious, you even can't make the arguement that noodle is just misguided when he deliberately lies and mischaracterizes in order to push his agenda. Thank you for making this and letting people know.
The fucking ego on this guy. Inconceivable. He talks about how everyone else is "misleading millions of people" whereas he's doing exactly that _and he knows that._
He also starts off insulting "gamers" and then ends by complimenting them to get them back on his side.
He's not even good at manipulating. He's an idiot.
What's ironic is this video literally does the same thing with noodle video. Noodles video was never about these random clips. It was purely about Nelson's video and comments, IGN's video and article, and how he thinks we got here. Removing the clips doesn't change the videos point, message and overall substance
@@lifetake3103 If these clips don't matter and aren't part of the overall point, why would he edit them at all? If they aren't important, surely he wouldn't have spliced them in this way.
@@lifetake3103 He doesn't, a large portion of this video is about Nelson's arguments, he shows IGN's video of which had major context removed. He directly challenges each of Noodles arguments and the clips are important as they are Noodles evidence. They are Noodles evidence that "This is what gamers are saying" especially people with a lot of influence and if he has to deliberately edit and splice clips in order to make that point then he is being manipulative. Removing those clips removes the only indication his arguments had any value.
This video deeply upsets me, I did feel the vibe of his videos change a bit but I never suspected that he was lying and cherry picking context. Welp, time to share this around!
More people need the know how horrible this shit is!
Sad thing is noodle most likely won't care as much unless this blows up, he already made lots of money over the years.
I think he is really biased view on the industry (devs good gamers bas) since his crunch video
rip, i really liked his fps video and the style it had, he just kinda devolved into a fluent speaker in yapanese and complains on twitter
it seems like he probably genuinely does owe a lot in taxes... he probably had no idea how to manage that sort of income and fucked it up before his family was set.
Those are death throes, and he will not be the only victim, sadly
Noodle, while I enjoy some of his videos, comes off as too online. Devs deserve the world even if they release a barely functional product is a bad take 100% of the time, but some people think the only other position is setting up game dev death camps.
Yes, games are hard to make, but when the game doesn't work that doesn't matter much to me as the end consumer. Sometimes the devs are bad and it was completely their fault, sometimes the publisher is at fault, but nobody is blameless when a bad game comes out.
I was a noodle fan when watching this video, thought he had a valid point on how baulders gate shouldn't be the standard for all games and their studios. Watched this video: realized that there was never an argument made for games in general, only for AAA Game studios, which actual checks out now. He openly lied to his audience and took out of context parts of videos that if played with context would completely crumble his point because he & Nelson never had one. It was very upsetting watching this video as a noodle fan and an aspiring animator. Because what you said is true, and how media is stuck in a way were its more difficult to create something with passion and creativity in favor of getting this out to make as much money as soon as possible for the rich pig shareholders, and its upsetting that noodle may be just going down the path of sustainability at the cost of integrity (despite being able to probably hit both avenues cause of his videos like on aspect ratio, fps in animation, crunch in the industry etc etc etc). Im upset as someone who wants to enter the industry of losing the passion and integrity of animation because of the difficulty of being able to have living wages whilst animating (there are unions however and Im getting sidetracked and this videos about the video game industry). That being said Im deeply upset about this information and probably am gonna stop watching Noodle if hes gonna just flat out lie to his audience again and shit on them for potentially not agreeing with his straw-man point. Im also just scared that I'll fall into his shoes, having to suck up to the ones with the money and lie and break trust just to get around and find job opportunities, Im glad networking is a thing at least and Im not the only one who has to fight this system. Great video btw sorry for the long and possibly personal ramble, Im just a goomba.
This is actually what I had thought too.
I got where Noodle was coming from and what Nelson meant, but I felt that Noodle had missed the point and was doing a strawman argument; nobody was asking for every game to be Baldurs Gate 3, we know that can never happen. What we want is GOOD GAMES. We don't want more BG3s from AAA devs, we want more good games from indie devs, and great games from AAA devs.
If every game was BG3, then we would never get games like Animal Crossing New Horizons, Undertale, Metroid Dread, Doom Eternal, Lethal Company, Ghosts of Tsushima etc. Because these are all different games, and they're GOOD games. We want more of these. We don't want every game to be BG3 with BG3 levels of production, we know for many small studios, that is suicide, and for some game devs out there, just not possible because they don't know how to make such a game.
A bit of an unrelated topic, but I have similar feelings towards AI recently.
I like making art and wish to make a comic of some kind in the future, but with AI becoming so rampant recently, I'm seeing more and more people just give up in fear of being buried under auto-generated garbage taking up two thirds of entire websites. And every time a genuine ask for some kind of solution is brought up by me or anyone else, AI bros come flooding in with responses like "adapt or die" "AI's the future, cry about it" or my favorite one, "It's good that artists are losing jobs, they deserve to be homeless".
They're even willing to burn the entire industry, even if it hurts most of the small indie artists (their words, not mine), just because a few shows had "woke" stuff in it.
It honestly is really discouraging, but I am still holding out hope for my future comic for the simple fact that I could have a chance to build a community if at least one person really enjoys it.
@@Mrhellslayerz hold on to hope man, something they're forgetting is AI literally is made from other peoples work blended together to make it seem like its original, usually without the consent of the artist they stole from. AI is theft. Luckily people & studios are creating new ways to stop this with protection clauses and such. It wont last forever, at least in terms of official, higher quality productions, thats what I've seen at least.
I'm with ya, man, as a smalltime artist myself@@Mrhellslayerz
All it takes is one video. People are truly fickle.
All of this, this entire situation, reminds me of Demos. Demos in the Early 2000's were slowly phased out. Arguments at the time stated from developers were something along the lines of "It takes a lot of time to make them" and "It takes away from the development time of the true game." and I think these are somewhat reasonable until you realize you can just take a section of the game and slap a ending screen on it. You know, how demos are now.
Later stated by CEO's and such, once the Demo practice was dead, was far more simple. You have to buy the game to check if you like it. You are far less likely to return it, so we get our money.
This entire situation by extend is the same fucking point they made then but adopted to the entire game. We don't need to fully finish the game if you buy it anyways. Developers cost money and we can save a lot of money by releasing it early.
They Optimized the Money extraction from gamers, now the staff is the one getting "optimized" and the enshittification of videogames will nearly be complete. Soulless, derivative pieces of continuous revenue that are devoid of all merit.
Software Demos were the best thing that could happen to videogames, to have a taste of a game and decide that you want more of it without needing to read or watch reviews or take the risk of losing money buying something you wouldn't like makes for a much better advertisment and practice than the ones we actually have, it makes for a good invitation to try more of the same company and helps to avoid dissapointments, no wonder the original DOOM got so much attention and all that shit, that demo with the first chapter was good enough to be an entire game by itself, but it has two full extra chapters? now that's something i want to pay for.
@@Fernybun Yes. And if you are looking at it from the angle of cash money instead of a craftsman making their tool or a Artist their painting, this practice is completely and utterly madness.
Take Assassin's Creed: Valhalla. It is a lifeless, desolate game with various ways to keep you busy. AC:V's only merit is the fact that Ubisofts art teams are, despite their best efforts, still wonderful. Gameplay wise however it's on the level of a slot machine or maybe your fridge in terms of interactivity. There is, about 15minutes of gameplay in that game, stretched of 100's of hours. In a World where Shareware and Demo's survived such a game couldn't exist. It categorically wouldn't even be made. And even if by miracle it was made, it would be so utterly mocked and ridiculed its Developer and Publisher and Distributor would never hear the end of it.
But that's the whole point, isn't it? AAA Corporate likes us to to choose between two bad options instead of a verity of good options. It's far easier to make something bad and fight with other bad games then it is to compete on the Top of it all.
Besides Ballin' Gate 3 might have made a bunch of money, but it will be dismissed by those in charge not because of it's merit, because it ultimately doesn't matter. It made like 1Billion, moved the needle of the entire DnD Franchise but it didn't make 2 or 3 of 5 billion and is projected to keep generating every quarter for the Shareholders.
Truly, if you follow the VG industries decisions one must not look to games and the output but look at the graphs of the Stockmarket. It's all to make it less up and down and more gradually and continuous up.
Sorry for the long post. but lots on my mind.
Demos are awesome. Kinda hard if your game is built in a way that it's not easy to get rid of stuff, and is easily data-minable (don't want people getting an 80% complete game for a demo that's meant to be 5% of the game, especially in story focused ones), but still
Nono the "Slap an ending" method isn't viable unless the game is also modular enough so that you can nuke the parts of the game you don't want leaked from the demo when the miners arrive
Which is actually quite viable since outsourcing addiction AAA has kinda requires that
Demos are an essential part of not only games, but softwate as a whole. Product owners, managers, and stakeholders get a taste of the product they are investing time and money into so it's the best product it can be. This allows any bugs, missing features, and feedback to be incorporated before the final product. It's actually anti-developer and anti-business to not have demos for stakeholders and consumers. There is no excuse other than pure laziness and deception from corporate game businesses.
The ‘freak out’ at the 45 minute mark literally made my jaw drop. That’s both hilarious and also really just… ew. Thank you for making this video, I’ll do my best to avoid people like noodle in the future :)
I know that this is way super late the to the discussion, but I never did understand this argument that Noodle tried to hide the cut. So many people have claimed that in addition to noodle cutting part of the quote, that he tried to hide the cut. This is just ridiculous, as there is a very obvious jump in the video when the splice happens. I've seen people claim that the video and audio are mismatched after the cut, but that's only because he cut out a very brief moment of LegacyKilla tripping up on his words. The edited clip is as follows: "...could kill an entire group of studios, and that's fair to some degree... [audio and visual cut] ... but ... [just audio cut] ... I think it's kind of an excuse for the triple A games industry". That section, after the word "but", that is the cause of the audio and visual mismatch, that everyone was up in arms about, is literally just Noodle cutting out LegacyKilla stumbling over his words. In fact, the section of ArchWizardCJ's video where he lines up the two videos to show that mismatch, ironically enough, cuts our the fact that Noodle started at the word "but", which was the entire reason for the mismatch. Ironically, CJ's video is even more deceptive in this regard because it tries to paint a very reasonable editing decision as something malicious. He says that when Noodle's video fades back in, they should be lined up, and that's the funny part, THEY DO LINE UP, he just cut that part out. The fact that people used that very same audio and visual mismatch to claim that Noodle intentionally tried to hide the cut, I think says a lot about how much people were willing to just accept a false narrative of Noodle's intensions because it sounded convincing, regardless of if it actually made sense.
As someone who really liked Noodle's content, this really hurts to see. Thanks for shedding light on people like me who didn't fact check everything in his videos. You're a good an honest dude.
Balders Gate actually really helped dnds public image after the OGL debacle at the start of last year
Give it a few more months I'm sure they'll do something to piss away all that good will.
Noodle took time out of his day to personally argue with me about this exact misdirection and I'm very glad more people know about this. You caught way more than I did too, I thought Noodle was just coming in hot and uneducated, but he was downright modifying the facts to support his conclusion
wait, seriously? When?
@@ArchWizardCj yeah, in the comments section of the "why games are too big" video
@@playr1077 im not finding it, can you copy paste the exchange to here, so i can then put it in the control f window?
@@RealLifeAlias sure, starting line is "I feel like you're really missing the point by focusing on Xalavier's opinion and not the general response developers have given to Baldur's Gate 3"
my comment has 1 like 3 months ago so good luck finding it
@@playr1077 thanks bro
Big games don't fail because they did too much. Big games fail because they do not know what players want
Which then circles back to the first issue. Star Citizen is a good example- it Kickstarted in 2013- since then it scope-creeped to hell and back, to the point that after a decade, the game's still in *alpha*.
In the same time period, RGG studios released 3 mainline games (another one less than a month away), 2 spinoff games, 3 remakes, 1 licensed game, 1 DLC sidestory and 1 standalone sidestory game.
@@arahman56 Which is funny because as big and delayed out Star Citizen (or that FPS game they wanted to make as a spin-off,) it's still got a loyal fanbase and even the haters or those meming on-it somehow keep it relevant.
*Don’t care what gamers want. They don’t care what we want because they’re not making games for gamers, they’re making games for investors and ESG tycoons.
Not to mention that AAA games in the west are not made by gamers. They’re made by activists and businessmen
@@newdivide9882 What even the fuck are you trying to say.
It's not that they don't know. It's that they hate gamers and want to spite them.
I'm a Noodle fan. I didn't notice any issues with the video you talked about upon first watch, but I also didn't know much about the situation. Your points were excellently made and I'm glad this popped up in my recommended. I still think that Noodle's earlier videos like his videos about animation or crunch culture are good, and those are why I started liking him, but I also did see the things you mentioned about how he had been asking for money a lot in recent videos. It makes me sad, he clearly has, or maybe had, passion for the things he used to talk about, but I guess that's how it goes
You literally said yourself you have no context to this, please fucking research what this discussion originated because this guy has very much made some of the dumbest arguments I’ve ever seen
Noodle falsely accused Dishonored Wolf of being a predator in one of his videos, when the fact are they were both teenagers with a 2-3 year gap and the girl lied to him about her age. Noodle has yet to apologize for false accusations.
Even his inciting animation video is basically just down to "doing more frames per second is a LOT of work, and we have lives to live and need to get paid and no-one historically has been paying for that, and none of us have the patience to properly key for 60fps, and we already like the traditional framerates" And then just a bunch of shouty gaslighting about how lower framerates are objectively better because tradition. I mean the actual argument was just a precursor to the AI art debate, but that's a whole other ball of wax.
At that point I admired his skill and tenacity, and he usually isn't entirely wrong about the technical aspects and why certain things are important to consider: but knew to mostly disregard his conclusions and points.
@@Luxembourgish who the fuck are you on about
@@scottwatrous that video came out way before AI art became a controversy and you also didnt watch the video because he very clearly says 60 frames per second is not inherently bad. but you can't force a clip into an interpolator and expect it to be smooth, because it fucks up almost every technique used in animation. because its designed in 24 frames per second with no intention to increase that
As someone who’s watched Noodle’s work and developed trust from his well made previous work; this is the most damning, open-and-shut case on Noodle’s behaviour. The amount of shit he tried to get away with is baffling. Like I’m speechless from just how much damn effort he put in to straight up lie
This video is full of misleading evidence and fails to understand the main argument that noodle tried to make. This is not an "open-and-shut case".
He only showed 8 minutes of noodles video, cherrypicking the parts he thought could be used against him, and not showing the rest of the 16 minutes. If your mad that noodle cut parts of videos, you should also be suspicious of this one. Also I strongly suggest you both watch this and Noodle's video to get a second opinon
@@Gyrotaku-qt1vycope
@@Gyrotaku-qt1vyif a person proves that another person put poop in one of 4 burgers? I do not have to eat all of the burgers this person has made to prove that they aren't all full of poop.
the "cherry picked" examples kinda speak for themselves and set the content creator in a bad light
@@Gyrotaku-qt1vy Having seen both, I can't disagree more.
-"He only showed 8 minutes of noodles video" yes, he showed the parts that are both flawed and critical to his argument that BG3 is a unicorn game. The studios Noodle implies got shut down for making ambitious flops didn't make ambitious flops, they got eaten by corporate juggernauts that then went on to produce unambitious flops. The people supposedly clamoring to make indie studios produce AAA games were not, and were exclusively talking about AAA games failing to meet AAA quality. CJ doesn't have to destroy every word of an argument to undermine the whole thing.
-"If your mad that noodle cut parts of videos, you should also be suspicious of this one" Only showing part of a source isn't the problem. For the most part, the problem wasn't even cutting out parts of videos to change the context.
CJ was establishing the character of Noodle by showing most of those clips, the actual damning evidence is when he edited out part of a video's audio and then spliced the video to make it look like he didn't. That combines with Noodle's established character to point to CJ's conclusion-- Noodle's video was maliciously edited to trick viewers into thinking the people he's arguing against exist.
I don't have to worry that CJ's making up his arguments. Like you said, the Noodle video is right there.
@@Gyrotaku-qt1vy Yes he may have only shown 8 minutes of the noodle video but in no way did he take any of the clips out of context if he dissected the whole video this video would be 3 hours long he already disproved his point there is no need to keep going further.
This is a very well articulated video.
Best example I can give is you going to a gourmet chef (Chef A) paying him 200$ for a piece of steak and when you get your order you see a burnt piece of chicken and then was cut in half and is sold separately for another 100$.
Then you go to Chef B pay 200$ Get what you actually ordered get the actual cut of meat that was advertised and get the full portion.
Then you go to chef A and ask him why can't he do what chef B did and he claims "BUT YOU DON'T UNDERSTAND! I HAVE TO DO IT TO NOT GO BANKRUPT WHAT CHEF B IS DOING IS UNSUSTAINABLE YOU KNOW NOTHING ABOUT COOKING SO YOU CAN'T HAVE AN OPINION!!!
One hell of a dissection. Excellent video. It's sad to see it though as a fan of noodle. I hope they admit their faults.
"“It's difficult to get a man to understand something when his salary depends on not understanding it." - Upton Sinclair
He's literally incapable of admitting fault on this because it would interfere with his income. Why would he want to harm his income? Integrity? You think he has that? Shame? You think that weighs more than gold? Damage control? You think someone who deliberately cuts audio to change context is going to try being honest with their viewers?
Your hope has a lot of heavy lifting to do.
@@HiSodiumContentwow
we all know he wont
@@HiSodiumContent Brutal. I would have answered integrity, but you are right about audio splicing, that's inexcusable
@@HiSodiumContent Absolutely brutal, take my respect good sir.
Not to defend the SR reboot, but if I'm not mistaken, the parent company wanted to reboot the series but make it more "open to a new culturally alert" demographic, and then closed them down because they couldn't make their poor decision work. I saw somewhere that the original idea was closer to the first game in tone and scale.
oh so another god awful parent company forcing a studio to make garbage. Good find lol
I thought they did such an awful choice willingly, because they were all acting like it.
@@Chicken-Cha-Chas Parent company told them to sell the new games change in direction. Closure of the studio I bet was always on the table.
It's hilarious when a company wants to take a game which was essentially the GTA that didn't take itself seriously and think they can make it better by adding crap it doesn't belong in it. I'd rather take all the money it took them to make the reboot and see if it's possible to make THQ come back instead.
How the fuck did they see Josh Whedonification as "opening the game to a new culturally alert demographic"?
Hey, CJ. I think this video has a number of good points, but it is important to identify the reason why so many people seem to be pushing back against your messages: the aesthetic through which you present your arguments. You seem to want to play in to the sort of mocking, inflammatory call out style in many instances where you don't really need to. Obviously this approach can work, but it needs to be measured. Many people who use it turn out to not be very good thinkers and end up being found to be their own little bundle of problems later down the line, because this aesthetic is more concerned with the idea of "destroying" someone in an argument rather that having a solid critique. Or, in shorter terms, this video, regardless of its points, is presented as a drama video. If you want to be taken seriously by the same sort of crowds that hail people like hbomberguy so highly (who also uses a lot of humor in his videos, but knows how to present it unambiguously), it would be wise to ponder how you might wanna re-frame the way you present things in the future.
That being said, and here's the real kicker, the style you're doing now will absolutely get you more fame. The way you frame your videos now appeals to a wild and dedicated demographic who will rabidly defend you and will not hold you personally responsible, much like Noodle fans are doing for him. If you want to succeed quicker on youtube, you have no reason not to stick to this route. However, if you truly want your videos to be perceived as legitimate and not just drama by the wider creator community, you may need to take the path of greater resistance and difficulty.
Ultimately, the choice is up to you. This comment will be forgotten by everyone (including likely you) within a week at most. Your channel will continue to be known and remembered. I wish you the best, regardless.
wanting the hbomber crowd is not a good thing
@@NoahWolfWiseKingWolf why’s that?
@@Mr_Mimestamp breadtuber crowd
@@NoahWolfWiseKingWolf what’s that mean?
Decided to rewatch this video a few months after I initially watched it and this comment perfectly sums up the weird feeling I got from it and the replies on Noodle’s video that cropped up soon after.
Very good video. Especially as you got towards the end talking about how shareholders are the literal embodiment of greed and how all societal systems have become twisted for profit above all else, and will continue to contort this way until it collapses on itself.
It's a truth I think most people can feel but they may not know how far down the rabbit hole it goes. The worst part is that we are all trapped here together, bickering and arguing over (in the grand scheme) trivial matters because we cannot financially, mentally, or physically afford to worry about the bigger picture. The declining state of the planet and how the quality of life for most humans is very poor while the rich elite scoff up all the resources.
Getting back to the video specifically, I really appreciate the amount of time, effort, and mental fortitude it must have taken to listen to their bullshit over and over again. These types of videos must be very taxing to make but I hope you know it is worth it in the end. I wish you the best of luck in this corporate capitalist hell we live in.
I remember feeling really uncomfortable watching his video, especially on the first half, but never managed to point out why. Thanks for pointing out what I missed.
It’s crazy how many people got a gross feeling from his video
it just hit me that this whole narrative is about confusing corporate needs with personal needs and shifting the perspective to corporation trough person, so a person would always see the corporate needs as their personal needs and defend the corporate establishement as if the companys growth and success is their personal interest (basically the reason why people lie for money)
this whole process is showing in media and workspaces everywhere, it is a narcisistic attitude against yourself, given to you by punishment and reward through said companys
yeah literally two talking mouthpieces lol and 1 million people bought into it
Nintendo fans when the company bulldozes an orphanage because a 3 year old drew mario on the wall with crayon
Sony fans when they sacrifice 5 studios for a new spiderman @@G4RYWithaFour
@@ArchWizardCj Xbox fans when Microsoft buys ActiBliz expecting something to change in the way they're making games.
tru@@FatalFrostbyte29
A long write, but CJ, I hope you read this, man.
I love how the malicious edits bit slowly turned you into a ghoul with how insane that misinformation was edited into existence XD. Nicely done.
When I found his channel, I found Noodle funny, but from this video I learned in important lesson. When I start using a youtuber as a source of information, I need to reevaluate if that youtuber has properly illustrated their source. Hbomb and you both cite your sources, and give detailed examples without cutting corners.
It sucks because Noodle really is suppose to be the funny youtube man, so when he tries making an analysis video that is going off of things that aren't just his opinion, he leans towards dangerous territory. It's like that school assignment where you try to make an argument, but in your research you discover your argument isn't accurate, or a source you wanted to use - one you perceived to be a smoking gun - *turns out to have the information that disproves your argument. So, in juvenile desperation, you manipulate that information so that your argument remains sound*, and all that work you did doesn't go to waste.
Noodle could have simply looked into Nelson's "fact-spewing", and perhaps even develop a video that shows both sides of the issue. He could've had his takes and not be smug about it, but try to show that Nelson's not correct. Instead, *Noodle did what **_I_** did with him, and watched his video and took it at face value, without looking into it myself.*
Thanks, CJ. I think the internet is moving in a very interesting direction. The grifters and the bullshitters are being exposed, fact checked. Hopefully lessons will be learned for both the creators in question and their fans. Or, like James Somerton, they will leave the platform entirely and the internet will be better for it.
the money conduit bit had me cackling. This is such a good video. Not just from how thorough you were, but with your humor throughout.
Holy shit. Thanks. I actually left a comment on Noodle's video praising his "research". This is what years of listening to long-form content passively has done to my attention span and critical thinking. I am once again putting myself on the path to healthy doubt about everything. Hopefully it won't grow into more cynicism, but as a gamer, that's my default these days.
Thanks, Archwizard. Hope you grow so much on here or wherever you are that you get the chance to grift us all as well, and then choose NOT to.
I legitimately just wanna make art and help guide our cultural conversations in the right direction lol
You should start your new critical thinking path by reading the original tweets, and then watching the IGN and Noodle videos carefully, trying to discern what the authors were doing for yourself. Otherwise all you'll have done is replaced one "think for me master" with another.
Just an update on this... I reached out to Noodle to credit both the clips from Actman and Legacykilla's channel and he has deleted them.
Noodle is about to hit the wall really badly😢
essay videos are the garbage of youtube. Don't let them turn your brain off.
If long-form content did that to you, wait til you find short-form content aka twitter and tiktok, lmao
It's never really the form of the content but the one watching it. You can be critical doing anything or you can just shut up and listen. Most do the second primarily because they learned that shit at school. Shut up and listen. The consequence is people believe everything that 'makes sense to them'.
Without realizing that what makes sense to them changes dramatically the more they truly engage with opposing opinions.
Something people are able not to do while talking directly to others by using straw man arguments and worse. An argument from authority aka the scientists said is a valid argument in todays day and age. But it's the same as the priests say. Just the institution has changed.
People are sheep and like already mentioned if you replace one source with another nothing really changes. You are still an npc repeating talking points without understanding the details.
The Demon Avarice bit at 1:08:36 needs to be clipped forever dawg, lol! Its everything I love about satirizing corporations, very good job on the voice acting and sound design CJ!
FINANCIAL
STATUS
REPORT
I had to rewatch Noodle's video for this one. I don't remember my thoughts from the first time I watched it but I knew something was wrong when he so passive-aggressively belittled gamers AKA HIS AUDIENCE the entire video. but even with the context of this video's existence i admit i didnt think very hard or try to criticise it, something I should do more regularly. I watched the official podcast video and couldnt even remember that it had been taken out of context for fucks sake. and even then, i didnt notice anything off until close to the end. holy shit, he played us for fools. im almost impressed but im even more disgusted.
That’s what Noodle does. I genuinely can’t make it through any video criticising any group of people because he’s so uncharismatically arrogant. He’s incapable of making even a simple point without passive aggressively belittling people that disagree with him or forcing le awkward RUclipsr humour. On top of thinking he’s making some grand statement about something, he often completely misunderstands the people he’s (still often rightly) critiquing. His videos are genuinely insufferable to me I have no clue how people enjoy them. It’s vitriol and condescension masked behind passion so that he can continue to paint others around him as idiotic cartoon villains.
Actually me, beat for beat. The way he said she was just so…hrmmmmMM, you know? And I never could piece it together
1:19:07
I KNEW IT
From the middle of the video I knew that you were hinting at a more systematic problem.
Thanks dude, you made my day. Literally stole the words from my mouth
Thank you for getting me to finally understand what a "Strawman" is. I thought it would be something related to how a scarecrow needs crows to scare off or something like that, but your explanation made perfect sense to me.
Also, how is this literally the only video exposing this? If this was literally anyone else being exposed, every commentator would be on this shit. You even showed how a clip with Moist Critical and Huggbees in it being manipulated! How are they themselves not on this?
idk honestly. Small channel with no relevance. Gotta keep getting pushed out I guess
Cause youtube commentators are less about exposing facts and more about joining in on petty drama when they can get views from it, while puttingin as little effort as possible. It's about the lowest form of content there is. They're parasites. Obviously I don't mean the guy who made this video is, he actually did some proper journalism here.
unrelated but fantastic pfp you’ve got there
@@connor48880 Thanks lol
I feel like Noodle should have focused more on companies like square enix who have such horribly high and unrealistic expectations of sales that they see games that do well as being failures. But instead he focused on demonizing gamers because we're in 2016 and everyone knows if you play a video game you're dumb and unappreciative and don't have a right to an opinion about a 60 dollar purchase you made with your own money.
The drama around XVI has been mind boggling. The game was fun, it sold well for a PS5 exclusive, it'll sell better when PC version comes out and people who didn't want to spend $500 on yet another console. It was polished, it had flaws, but they were mostly design decisions, not real bugs (aside from the ongoing FPS issues.) And yet SE corporate is crying because it didn't make up for the crater in their budget that Forspoken caused.
@@katarhalso lets not Forget avengers lololol. Ff16 was a really solid game.
Alright, very nice to see some counter points raised in this video. I do have to say the tone of the video makes it really hard to watch unless you're really into the whole watching people burn thing. A bit less sarcasm with goofy voices and less discord calls with friends that agree with what you're trying to say anyway because they're your friends would really elevate this video from an *_EPIC DEBUNK BURN COMPILATION FREE PS5_* to a very well layed out and investigative video essay, which, at its core, it is.
Nobody cares if your fart smelling feelings got hurt from casual delivery in a RUclips video.
This video is very well edited and I appreciate you directly showing us the text from stuff like tweets and playing audio voice lines instead of doing a "just trust me bro that's what X and Y said". And even though it's not my favorite thing that the video is an hour and ten minutes long, its clear you still spent a lot of time shaving it down while making sure you got across every point you considered important effectively.
Incredible video. When all this stuff was first appearing my immediate reaction was: "if this truly is an impossible standard, then why the fuck aren't you guys blaming the publishers, instead of defending the status quo they've created?". The fact that people who brand themselves as "pro-creatives" are willing to defend this shit and deadass say "money talks" is crazy. I absolutely hate when they try to hide behind the idea that they know better because they're in the industry, because it genuinely makes me second guess myself that maybe I'm the ignorant one, but in reality their arguments are just corporate bootlick. There really is no excuse for the current state of the industry, and thank you for giving me confidence to say that now.
thank you man truly. Yeah these bozos want us fighting each other and second guessing our own judgement instead of calling into question theirs
Not to mention that these corpos spend LARGE amounts of money on things like psychologists to get the maximum effectiveness on monetizing their games, alongside things like focus groups. They know EXACTLY what they're doing because they *paid* to know.
@@whytho1690 It’s not manipulation if you say it’s marketing.
@@wildfire9280 😂
I was actually pretty receptive to what Noodle had to say in that video until I actually played Baldur's Gate 3 and it was immediately obvious how much the game and the devs respected me and my time as a player when other games simply don't.
it's amazing what being lucky can accomplish, isn't it?
@@snowballeffect7812 What do you mean?
@@tachobrenner I mean larian studios was in a particular situation that allowed them to create BG3, financially, talent-wise and timing-wise.
@@snowballeffect7812 Financially you say?
@@thatoneswarmdrone6409 yes, financially. they were able to sell a 30% stake to tencent to continue operations.
The LegacyKilla clip made my jaw drop, didnt think he would go this far to mislead his viewers
Its actually nuts how much effort it takes Noodle to redirect a narrative this hard. It sucks to see another creator drag his name through the mud, but audiences ought to know when a creator is pulling some sort of stunt. Thank you so much for getting this together.
I didn't care much nor watched much Noodles, so seeing this video made me think about how this guy's ideas are wrong in comparison to the actual game dev world. Holy mackerel. Cherry picking, audio stitching, the subtle clips of him staring after those lies are made, and his motivations. All of that while you provide more factual reasoning about why major game studios are churning out poor quality.
Props to you man. That's a sub from me.
much love man, thank you
I remember watching noodle's video and just thinking I disagree with him, but said whatever and moved on with my day. But damn now that I know all this, what a pos
Same, he never disarmed my argument "Gamers want a good game, no matter its size/scope," so I never gave it much thought.
But to see how he fabricated evidence & context, backhanded insults, etc.
Fuck that guy.
Honestly same. Glad this video was made.
ngl in the beginning I just thought he just missed the point as to why people loved bg3 so much, not because it´s a big game but a game made out of love, but then I saw all this and just got pissed
OOF the ending gave me CHILLS...
I'm usually not one to be consuming much of exposing videos and stuff, cause it demotivates me to continue living... takes away all my faith in humanity... but sometimes it's good for the soul to feel the suffering and analyze why... very good video...
Revealing the truth (exposing as you call) takes away what!!! You may need help.
@@standowner6979to be fair I get what they mean and it isn't an overreaction. One too many expose videos tends to make you feel like shit
it's was hard rekindling my faith in Humanity but I'd say i've long since started the flame again and can handily find more fuel thanks to finding good sources for it. But this kind of stuff is subjective and probably will only work for me on a personal level so I can't exactly share it as much as I try.
First of all I wanna compliment your editing and pacing for this video. Despite it being over an hour long, I never felt bored or overwhelmed.
I also used to watch Noodle’s videos, and I honestly felt inspired by his content. And while I am thankful you made this video and told us the truth, a part of myself feels disappointed that I fell for another RUclipsr who misdirected their audience.
I am thankful that he made me laugh, and supposedly “educate” me. But I cannot support him anymore.
On the other hand I’m happy to see more and more RUclipsrs keeping each other accountable, especially with videos coming from HBomberguy and Jack Saint.
Your belief of people and art over profits is something I 100% agree with, and I’m very interested to see what videos you make next.
seeing noodle stitch audio and video together to fabricate new, fake evidence really gives me a punch in the gut considering i love his content
Same, When I saw it, I was stunned
Day one watching his video when it came out I thought, "None of this makes any sense and you're purposely missing the point that everyone is trying to say. You're also saying shit no one is saying. You're either missing the point entirely or you're doing this in bad faith." After watching this video it's cleared it was in bad faith and am glad you made this video because it pissed me off so much how much of a logical failure it was. Thank you for expressing it in a way that is valid and not me running on my emotions.
What “everyone was trying to say” was that AAA devs were lazy and jealous of Larian. Which is incredibly stupid.
@@gavo7911 Yeah, you're right they were not jealous of Larian. They just mindlessly defended a system that is dogshit because they've been brainwashed into thinking that "that's just how things work." Still stupid.
Also there HAVE been developers who were jealous of other AAA companies before (remember that clown from Ubisoft that cried about how much people hated the UI in Ubi games, but liked ER's UI lmao) So since that only happened a year ago, I'm assuming most people are conflating both instances to be the same, because that's just how people are on twitter
@@agentep9979 Specifically, how were they defending the system?
Every failed game fails for different reasons, but usually the one consistent factor in these large profile failures in triple-A is poor management of development from terrible leadership, whether that be on the publisher or development studio level. The scale of a project just magnifies the failings of those in-charge, as the larger the studio or amount of work is, the more solid the direction and organisation need to be to mitigate the inefficiencies that come with organising hundreds or thousands of people between several offices to work with incredibly complex systems and technologies. I guess the point of wanting smaller scale games is that, if you can't get rid of shit management, you can at least ensure the fuck-ups of management don't have as large of a chance to hurt the project or their developers, or to at least ensure the sunk cost from a failure isn't enough to lead to a studio closure or massive lay-offs that ensure the studio is incapable of fixing their game entirely or even operating at the scale required of a triple-A studio. *cough cough* _343i_ *cough cough*
There’s a lot of gaming content creators that love to dunk on gamers… just makes you call into question their intentions. Those types spend too much time justifying crappy products, and deriding anyone that wants better from the industry.
As if asking for the bare minimum means we want developers whipped because that requires more, and terrible publishers are already garbage to their employees, so asking for better might make their situation worse. We can’t control that, and justifying bad games won’t help those developers. It ALSO means that if you want those devs helped, justifying the current state will only reinforce it to those publishers. Because if that’s part of their pipeline and they’re able to get away with it, why would they change?
yeah thats why I get so annoyed when I see dweebs in my comments going "but what about da worker" you clearly don't give a shit about the worker if you dont wanna address the actual reasons why this keeps happening you just are hoping the problem will go away on its own
Pretty much. Always felt like the "gamers amirite" humor just boils down to corporate dicksucking and to stop being critical and let some white dude who spends too much time on Twitter tell you what to think of the industry. What do you want, the people who are passionate about games to not be passionate about it?
@@ArchWizardCj I think the problem is that critical thought about AAA game culture doesn't create people who care about AAA game culture it creates people who are disillusioned with capitalism and modern society. Being aggressively neoliberal is like a requirement for remaining focused on game dev culture specifically.
honestly true lmao, Its impossible to not instantly get mad at capitalism when you realize it is the ONLY reason video games are like this @@maskedkoopa6252
Yeah, The minecraft community will throw such a fit if you criticsism how poorly mojang has handled things acting like more than 30 minutes a work of day on the game is slavery. Modern gaming doesn't want to make a good game, they want to convince everyone the garbage they make is good and if you point it out as garbage your a heretic.
Not only was this video a joy to watch but, you also transitioned the video beautifully into answering the big question that everyone is searching the answers for: "Why do videos suck?"
You've earned yourself a new subscriber. Keep up the good work mate.
In the begining of this video i was like ”bro really? You think hes lying with malicious intent? Grow up.” But now, after the chapter called ”Malicious editing” i was speechless. S-tier video bro, keep it up.
did the ending change? i watched this video at the start of the year, and I remember the very end point doing that catering meme of "but in the defense of noodle-" and the video ends or something. I FEEL LIKE IM HAVING A FEVER DREAM WHERE WAS THAT
That literally never happened
@ArchWizardCj holy huhhh, I could've swore I even saw a comment on it. great video though man. seriously respect you.
God, watching this video with a friend on a call was eye opening. Knowing how much better, more passion driven his videos were only a year ago, and what they've become... Damn. Thank god I didn't give him any money because I would sure as hell regret it now. And thank you for making this video. Incredible work.
I've worked for almost a decade in the AAA industry. It's rotten and spoiled exactly because of why y'all think: budget and time constraints. I won't name the studio or game, but one I worked on with a co-studio was infamous for 6 divorces; these divorces all cited the same reason: "my husband/wife is never home, I can't take this anymore"
that is such a common problem nobody will be able to guess the studio, 6 honestly seems low
Sure you have lol 😂
I thought you was gone, was pleasantly surprised to find you were cooking a whole christmas dinner for us all, thanks CJ! Love your vids!
Wow. What a magnificent chain of people overreacting to people overreacting to people overreacting to a certain video game that wasn't even released at the point of the first overreaction in the chain.
Also, it seems like every link in the chain completely misses the point of the previous one.
1. One guy says that not all games should be big, and that game developers are underappreciated and often needlessly antagonized. Well, that's true. He also talks about how people would now set unrealistic standards because of that one new game. Weird, but okay. Doesn't invalidate the point.
2. Someone else says that a lot of the modern games are released in a sorry state because the companies aren't concerned with making games playable and fun. That's also true. But that in no way contradicts the point made in the previous argument, does it?
Oh man this video does need to blow up not just to unmasked the truth but also to share more awareness of this
yeah im ngl im sick of how things are rn I dont want virality more so I just want this shit to end lmaooooooooooo
@@ArchWizardCj you also need to blow up because you post fantastic videos either way
@@ArchWizardCj you’ve apparently been working on this for 6 months and gone homeless to make this video… and yet you just now decided that you don’t want the attention?
bro I need you to not be retarded for 5 seconds and explain how its possible I worked on a video for 6 months when the video its in response to is 3 months old@@mrj1897
Secondly, what you dont understand about Nelson's argument is he was speaking to Developer Experience.
Again this is an "ingroup" comprehenional problem that "outgroup" people will consider a non-issue.
Games do not take money to make.
They do not take time to make.
They take experience to make.
You can fill a room with 500 fresh out of college, never-made-a-game-before's and pay them all a split sum of 100 million dollars over 7 years, and get a broken game because they burned the money getting paid to learn how to make a game, and not...making a game.
What Nelson said that you glossed over, when it was the SUM whole of the argument--
Is that Larian has made exactly one type of game, with a set of senior developers in the hundreds, over 2 decades of time.
They aren't just "experienced" they and unequivocally skilled.
Most game studios have a handful of skilled and a boatload of "intraining" level workers that can perform tasks but...at low efficiency. Most games studios are deeply inefficient, and if you listen to expert game devs talk about how work culture goes, the more people in a room, means the more mess and inhibition fills it with tension and slow progress.
That's the whole point.
Larian is a perfect storm, because they've been training to make this game for decades, not just any game, this exact game.
And it shows.
If you want to claim the argument is invalid, understand it first.
Essentially, you can't pay for quality, and no matter how much money you give a monkey he won't make you a rocket ship.
It's that simple. Experienced devs make good games, not the number of devs, nor the amount they are collectively paid.
"Anomaly"
God DAMN this shit hits. Well structured, witty analysis pairing up with just an absolutely god damn brutal no holds barred brass knuckle to chin counter-strike against a bad actor kept me on the edge of my seat ngl
much love man thank you
I need to come to the defense of Daedalic, because it is genuinely a sad situation. It's a studio that is truly beloved by it's fans.
They were a small studio, that self published (so you could say maybe indie), that made their mark with small 2D Point and Click Adventures.
But apparently one day the CEO wanted to make a AAA game around the LOTR-franchise. And there was one problem, he didnt want to make the necessary investmest. And the Team being relatively small and consisting mainly from new Talent\ Interns, it was supposed to fail.
There is a great video by Game Two about the Gollum situation. It is in german, but it has subtitles, and i highly recomend it, as it shows a "great" view behind the scenes.
Thank you for the video. When I first saw this video I clicked on because I just had to know what would drive someone to create a hour long video on these topics. I feel like what I was expecting an hour long rant but what I watched and listened to instead was the truth clearly shown with proof provided and possibly the most concise explanation as to the root cause of "Why AAA Games Actually Suck". It was amazing to watch a well made video that delivered perfectly what it title said. The current state of RUclips (and well everything) has honestly made me kind of just accept and expect a lack integrity of creators in the pursuit of money (not that wealth is only bad, got to eat after all, lol). Again, thank you so much for this video. Its messages have given me much to reflect on.
you're gonna love the next video
You hooked me at the audio stichting segment, your raw passion is something noodle can't replicate lol
out of all the comments I've read, if I was Noodle and read this one this would crush me I can't lie. This to an artist is like telling an athlete he doesn't have the genetics, but, man. He did lie maliciously. Can't say this isn't a valid opinion
when all triple A games focus on is visual presentation, gamers are destined to be disappointed. gameplay hasnt evolved a bit since 3D gaming was introduced.
yes I will be touching on why in the video "Video Games are Still Fun, You're Just Depressed"
@@ArchWizardCjDang dude, no need to murder him.
@@ArchWizardCj depressed about AAA being garbage. Wasted oppurtunities is all
@@BrandonDenny-we1rw Agreed. Not all AAA companies have been failing (Fromsoft being a key example) but most of the studios lately have been messing up. Some more than others, I'm looking at you EA and Activision/Blizzard.
@bitterorange7843 Are you talking to me or OP?
Noodle is constantly playing devils advocate because he absolutely despises being associated with anything involving the word “gamers”, despite playing games and making commentary on games he wholly believes he is above all the “stinky gamer discourse”.
TLDR, Noodle believes himself a holier than thou gamer that truly understands the medium on a deeper level than everyone else.
Anytime someone uses "gamers" to demean people or make their arguments look bad, it's a red flag imo. There are literally billions of gamers worldwide, you can't just call billions of people "stupid stinky nerds" and not expect people to not trust you. Those parts of Noodle's video struck me as really weird
He a democrat or something?
Wow. Just wow.
I found you tonight because of this video. I stopped watching it because I was getting a little tired and falling asleep (don't hate) and just quickly skimmed your videos. Got interested in one and it kept me up because it was really compelling. (again, don't hate, they are both you!) Anyway it compelled me enough to come back here and finish this video.
Almost instantly rewarded (I have a very high opinion of your intelligence at this moment lol) as not a second later you get to the part where you reveal Noodle stitched the video. And my mind was blown. It was both the most mind numbing yet most incredible things I've seen in a while. He knows. He knows he's wrong. Yet still makes the video. That's incredible. Just. How goes someone get to that point? Is it malice or stupidity I wonder?
money lol
@@ArchWizardCj True. That should have been obvious as it's really the main point of it all. My bad lol.
Lots of amazing callouts re: Noodle. However I'm worried you may be misconstruing Xalavier Nelson's original argument. He is the head of an indie studio and was story lead on Hypnospace Outlaw, and I don't get where calling him a brainwashed corpo is coming from. I had also heard (but not seen proof firsthand) that his original twitter thread was saying "don't put BG3's standards on *indie devs*", and had been taken out of context by corpos to the very silly take of "don't put BG3's standards on Blizzard". A lot of what Nelson is saying makes sense if that's the context. Would continue hunting for more info myself if it wasn't so hard to examine twitter from an earlier period in time; I can't even *load* his original thread for some reason.
this just ended up in my algorithm. Great video, deserves all of his views for sure
Really pointing out the insidious nature of these kinds of junk peddling fools
much love, and thank you very very much
@@ArchWizardCjnoodle needs to get removed from the platform. I knew he was an absolute scumbag, I’m happy to know I was right.
He’s an absolute piece of sh**.
Ok, about the money section, a few points to be devils advocate (which I will preface by saying I don’t disagree with your point, $30 for 3 Popsicle Puppets is ridiculous), however:
- Shipping costs are a thing
- In the money video, he was expressly talking about while he was making the animated ad, it was a. Almost entirely a passion project that just happened to be an ad, and b. They were really running out of money towards the end of the project and Noodle had to pay some of the expenses out of pocket, and the sponsorship didn’t cover everything.
- The taxes video was just a merch ad. Every RUclipsr does those. That one just had a theme. After that I think part of the joke was when Noodle was asking for money, he’d just ask for money.
Again, not disagreeing. But I think you also deprived some of the context of the theory you were proposing.
Moreover, I don’t think it’s entirely appropriate for you to have spend about 10 or so minutes armchair psychoanalyzing Noodle. That feels unnecessary and stooping to his level. Allow us to make our own inferences, but if you wish to maintain your integrity as an artist, maybe don’t psychoanalyze people like that. Because the truth of the matter is that if you try and do that, you’re being parasocial, and you’re going to be in some capacity wrong. And if you’re dedicating a lot of time in your video covering that topic, it means you’re taking it seriously, something no one should ever do.
I agree with some of your points, I really do. But I also feel your behavior towards the end of this video is hypocritical.
Edit: I’m gonna leave this up, but maybe I was a little too harsh. Still, I think you beat the horse a few times after it died.
Fully agree with this comment. I loved the video, however the second half had a significant shift in quality to me. Nonetheless since he is a smaller RUclipsr, you can only expect that he’d learn from this. Glad you pointed this out!
I mostly agree with everything you have to say here, but I disagree with your interpretation of Noodle's editing of that LegacyKilla clip.
To me it just seems like VERY misguided editing. The original clip contains a vocal flub "... I just don't think that's at all --- I just think that's kinda an excuse..."
I think Noodle was just trying to edit out that flub for better verbal flow.
Of course, in the process, he eviscerated the nuance of what LegacyKilla was saying, so you are right to criticize him for making that edit. Noodle should have just allowed the vocal mistake to live on. But to claim that he did this intentionally to mislead? I don't buy it.
And then, yes, of course, Noodle let the video de-sync to avoid a jarring jump-cut, since the visual contents were completely irrelevant anyways.
It's very poor editing to be sure, and demonstrates Noodle didn't really understand the argument LegacyKilla was trying to make, but I really do not agree that Noodle was necessarily trying to hide anything or misdirect in this instance. It just seems like a mistake to me -- admittedly, a very conveniently misleading one.
Honestly, you seem like someone who values nuance in discussion (hence why I bother to write this at all). At certain times, you make excellent points about where others have missed nuance.
But then, in the same breath, you yourself seem very quick to form very strong opinions about Noodle's character based on, IMO, spotty evidence.
It really knocks this otherwise very well done video down a peg for me. I think you can absolutely do better. And I am subscribing, because I believe that you will.
So glad to see you back with another video CJ, and honestly you speak so much truth, baldurs gate didn’t do anything new or grand they just did what they intended and that’s it. They worked really hard and put out a great product and have been amazing with their community in supporting the game. These aren’t industry changing ideas it just goes to show how the rest of the industry has been failing it’s audiences.
The devs over at Larian didn’t even think they would explode like they did or even be considered game of the year. They have been nothing but humble, and like fromsoftware the year before with elden ring, they put out a singular, amazing product with no bullshitting their audiences.
ngl I kept reading 'AAA' as 'AA' (or Ace Attorney) and was wondering what was wrong about the games this whole time :/
im a little stupid
oh and side note, im not too far into the vid but you have made some pretty solid points so far, keep up the good work :D
the malicious editing section is fucking hilarious. i laughed out loud from that. good video dude
Hoh boy. Where to even start. The entire point of noodle's video and many others like it (Jimquisition comes to mind) is NOT that your dissatisfaction with the AAA game industry is incorrect, but rather trying to educate you on what is causing the problems of the industry. Unfinished, buggy, microtransaction riddled games don't exist in a vacuum and although the issue of their existence is extremely complex, a main leading cause of it is the expectation of the AAA game industry. The whole point is that having graphics that look better than reality or worlds the size of mars MIGHT make your game better in some aspects, but in doing so you put this MASSIVE pressure on the development team and the cash pile you have for the game. This pressure leads to cracking which is why several games either don't get released and put into development hell, or much more often are released in a shitty, broken, terrible state. Developers can't keep up pace with demands that aren't really doing the game any good. If the graphics of your game could be made more stylized and MUCH more simple for example, it could not only save on costs but also on development time, time that could be spent to make a more polished, finished project.
You are talking passed him. You are sitting here making arguments about how shitty it is that all AAA games suck now while the original tweet and noodles video are trying to explain to you WHY that has happened, what is going on in the industry that is causing this bullshit. Yes, someone in the industry who makes games is a LOT more qualified to speak about the process of MAKING games than someone who plays them. Take a moment to respect their opinions at the very least because they have more information than you.
Noodle isn't trying to be malicious or put himself on a pedestal to be high and mighty, he's trying to explain to you why the thing you hate is happening and how to potentially fix it. The editing and audio splicing is....editing? None of what was removed was relevant because this conversation was never about indie development or small games. The reason he even brings that up is because some 1 braincell dumbasses on twitter were harassing both the author of the original tweet and other indie developers who agreed with the sentiment over this bullshit. While the videos you showed were talking about the AAA game industry, many of the people who watched it got angry at the wrong people, and thus shit all over a bunch of indie devs for no fucking reason. I know, I was there, I saw it.
Some tips for future videos:
1. Try to cut down the fat, this could have EASILY been a 20 minute video.
2. If you're trying to display how gamers are having rational meaningful conversations about this and aren't all just reactionary man children, maybe don't use the R slur.
3. If you're trying to portray an argument and seem like you're making a level headed, non-biased reply to it, maybe don't read out the initial argument in a 'nerdy loser voice', kind of gives away your biases.
4. Loud does not equal funny, please equalize your audio I'm fucking begging you. When you were screaming my roommate could hear you clearly from across the room from my headphones with their own noise cancelling headphones on. Shit is just bad video making.
5. Just because someone has a differing opinion on you on a subject, doesn't always mean they're using sneaky lying liar tactics to trick you and everyone else purposefully because they're evil and love twirling their moustache. Just like, chill dude.
Good reply. Im going to watch the vid all the way just in case that this guy is right and Noddle is wrong but ill keep your comments in mind
Hmmmm as Noddle fan this doesn't look good for him
"Noodle isn't trying to be malicious or put himself on a pedestal to be high and mighty" this text alone invalidates this entire brick of yap also mighty bold of you to tell ME (the nigga who's video is going viral) how to make a better video when you can't even navigate it correctly lol no
You are just an Insufferable asshole aren't you? "my video is going viral" shut up and get your ego checked out and try to make some god dam counter arguments instead of just disregarding criticism, because you are "going viral" so that means you are "right". @@ArchWizardCj
@@random_beta_private emotional response because you're already looking for reasons to invalidate my stance bozo behavior lol ignored
"Nobody said this"
Bro, what the hell are you talking about.
That was all anyone was saying for like two weeks. I can find you endless videos of people saying this. Are you trying to gaslight us??
Whatever, I'm not tryna get through the rest of this.
lol your negative comment is counter intuitively making the video more popular by adding engagement
Actually no, no one was saying this, it’s a strawman misconstruing what people actually said. Not my fault people like you and noodle invent arguments to justify your biases.
Imagine falling for one person's gaslighting and then calling other person's exposure of that a gaslighting.
Agree with the video before the "who are you really" section, good work! I think bravado could maybe have been toned down, the seething aggression really hurts your arguments. The malicious editing part is probably the most important part of the video, and it nearly turned me away cuz of the screaming and rowdyness of an unfiltered vc. Critiquing Noodle for the condescending tone is completely valid and it's probably the biggest things about his videos that I dislike; having a condescending tone in turn makes your critiques weaker.
I think your video lost scope after this section and your critiques of Nelson from that point on feel deceptive in of themself due to not acknowledging the context of him being an indie dev. Maybe I misunderstood your words but it felt like you were framing him as a Triple A industry insider/dev when it really could not have been further from the truth. Reading some of the comments it feels like that was the impression some people took away from the video as well.
Not sure how you can watch the Dying Light video and the behind the scenes follow up and come to the conclusion that it's purely a monatistic endevor. If you don't have the money to make something like that happen, you're gonna have to rely on a sponsorship or a promotion. Yes, sponsorships are a motivation and they pay good money but the Dyling Light animation would be the stupidest way to profit from video making. The whole psycho-analysing part is really weird and petty, it dilutes and somewhat discredits the rest of your arguments.
Noodle's video is disappointing especially since this video could have been an easy win that tied back into the Crunch Culture video in a neat bow and used Baulder's Gate as a lure to get the conversation about rising expectations going since it is a thing for medium sized studios. The way Noodle uses MiMiMi games is inherently manipulative but their reason for shutting down does owe itself to an honest discussion about rising expectations in that space. But by positioning it as a reaction to what is being "said", it just completely obliterates any worth parts of the video has the moment you can prove that this is not being said on a wide scale. In a vacuum the Greed and Marketing sections hold up and is essentially what you're talking about being the true problems of the industry. Maybe I'm moon-brained but I don't remember you talking about those sections in any length and sort of acted like he didn't acknowledge these issues even though that's half (and the main point of) the video.
In regards to the first paragraph of your comment, I feel similarly. The best rebuttals IMO are calm and collected, no nonsense facts/evidence, if you have to include it, leave the screaming and speculation to the end..
Fantastic video! I won't lie, I was partially convinced by noodle. didnt think hed be so brazenly dishonest. Never was in love with his content although thats due to his delivery and personality. This is a real eye opener.
Its a great point that DEVS can make mistakes, its not always JUST corporate interest that can ruin games (though often it is the hirer up devs that are to busy smelling their own farts) because not only are devs people, but studios are a collective of people who need to mediate. One person of unquestionable authority and the studio stagnates, too many heads getting a word in and the studio loses focus, Nintendo directors sometimes reinventing the wheel for no reason, etc. Sticker Star is a egregiously polished game, its quite good when just looking at the polish of the product, but its one of Nintendos most sanitary release in decades, surrounded by a bevy of other safe entries of their core IPs all because that's what the devs wanted, at least the ones that had final say. Or a more pertinent example to this subject, Redfall. Redfall, (and its cousin Ghostwire) did not fail to deliver because of ambition of size and scope, they failed due to lack of scope. They did not fail because Microsoft got their grubby hands on them, they were in development before the acquisition and if anything Microsoft's issue was being too hands off to see the sinking ships. Redfall in particular did release buggy but that has less to do with a tense deadline, but the meandering development and LOST TALENT. That's right, Ghostwire Tokyo made its co-director, and Mikami's understudy, straight up quit, and Arkane Austin BURNED through its legacy artist and programmers for Redfall... and for what, an okay Openworld game with vague horror elements from the Evil Within devs, and a broken and boring coop looter shooter from a studio known for story rich immersive sims. Are we to assume this was all Todd's fault, that his hubris with Fallout 76 bled into them? No, because at the same time, with a smaller team and a smaller budget, Tango gameworks also made HiFi Mother Fucking Rush, a missing AA tier type game with Amazingly refined scope, polish, and artistry. There's no question the devs KNEW what they were making and whole assed it, collectively. The leads at Tango and Arkane Austin thought they knew what they were making, didn't, but continued like they did. When they didn't listen to their own team members they left, and it seems that ironically, HiFi survived because those same heads weren't betting on it and forcing themselves into it
And most notably, even GOOD games have these tough decisions. Pyschonauts 2 had issues with management and direction, and it too lost team members before Tim realized how bad the problem was as he was offloading his leadership to an insufficient director. Even still, the game survived to be what it is today (tho partially because Microsoft bought them).
no clue what happened to ghostwire but Arkane's decision to try to make a shitty open world co op game was pretty clearly prompted by their previous three immersive sims underselling despite being really well received. its baffling that it doesn't appear to have been a corporate mandate but from higher up but its the same market forces causing the same shitty AAA business logic as if there had been. pretty much every other immersive sim dev has gone through very similar shit and its killed almost all of them.
Listening to you surgically and precisely cut through his argument with such ferocity was a like cold shower: I didn't want it, but lord knows I needed it. I'm a big fan of this era in RUclips, where content creators will call out much larger and cemented people for shitty practices, and see the hundreds upon thousands realize "hey wait a minute this dude fucking sucks!" I pray that your video, as well as hbomer's on plagiarism, will cause a new standard in how we view content creators and make them actually make things that aren't just stealing or genuine gaslighting.
Hey dude, we need more muckraking like this on RUclips, too many people who don’t know how to do proper research preaching opinions as if they are the word of god. This video was great because it didn’t feel like you had an agenda against Noodle, rather, you took the time inform us about his mistakes and let us formulate our own opinion. Keep doing what ur doing man, peace.
At specifically 54:45, your argument lacks because he spent a lot of the money Techland gave him on that on the production of his ad, animators on RUclips can only make 3-6 videos A YEAR, this hurts themselves in the algorithm, and thus they get a lot less money on top of often times having to pay a team of creators, that's why he had to start making more money, because he probably had to make money back from that animated short film that was sponsored, it was his first short film and he lost money on it, so he's probably just trying to make that back.
The line “memetic death” goes hard💀
This video is so well made. I'm usually not a fan of long videos as they tend to be fluff, but this one uses its time very well and doesn't feel like I'm wasting my time by watching. I'll definitely be subscribing and looking forward to watching more of your videos
Great video as usual CJ, only problem is my own dumbass didn't even know the context to this so I went the first 8~ minutes thinking you were trying to rag on BG's quality. Now that I am no longer a, "my dumbass," I understand. So yeah, pretty cool. Like a solid 10/10.
humbled by a 10/10 rating man thank you
Oh yeah, just don't go advocating for communism unless you find Jesus Christ resurrected to lead us.
you lost me immediately im afraid @@y00tbruh90
Man this video sucked to watch. Not because it’s bad, but because I really liked noodle’s content, and this is honestly one of the slimiest things you could do to try and prove a point. It doesn’t even matter anymore at this point if his argument is a strawman or not, he literally creates fake evidence to support it. To top it all off, the “One should do more research before spreading misinformation to millions of people. But not me” line is NUTS with this context. Such a disappointing decision to see someone I really respected as a creator make.
There’s a video pointing out the flaws in this video noodle didn’t do a perfect job, but this video is wayyy more bad faith than his. I’d recommend watching that before making your final judgement on the situation
Back when I saw his video I kinda just left halfway through since I did noticed most of what hes saying is just strawman BS so I kinda just forgot and didnt think of it much of it but after watching this video right now I am actually shocked that he not only defended non-existant arguments, he ACTIVELY creates and manipulates context to make his "arguments" sound reasonable. Holy fuck talk about scumbag behavior.
You earned my sub bro thanks for the heads up especially for people like me who couldnt be fucked to research lol
It’s nice to see you back man. You never disappoint. Your meltdown around 45 minutes in gave me the laugh I needed today. Tbh I fear Larian might have this feeling publicly that they must achieve BG3 levels or higher or face crucifixion. Let’s hope that’s not the case. Have a great holiday btw
He's back lining context side by side! What a comeback.
I think there's a lot of great points in here, but wanted to add one thing -- I think there is a bit of miscommunication happening between sides here. In my line of work when someone says "this is the standard" that does in fact mean "this is the bare minimum" or "this is what you're supposed to do everytime" and I do agree that BG3 is not something feasible to be done everytime. Not because it's stable, I agree games should be stable and polished on day 1, that absolutely should be the standard (with the industry definition of standard) and games like CoD should be mocked for not achieving that standard. Instead, I don't think BG3 should be the minimum thing done everytime because it's HUGE. Like seriously, huge. Getting that done in ONLY 6 years with ONLY 400 devs was a miracle. Those people definitely had to grind, in a seriously fucked up way I'd bet. That should not be the standard, that grind. Stability and polish is something that should be standard, and games should be allowed to be smaller to sustain that.
I'm really glad you're still around. I absolutely love the content and aspire to speak and conduct myself as a person while exercising intellectual curiosity.
You exude a level of passion in your content that I think is very rare to come across in the age of instant gratification.
I hope things get better for you. I wish I was able to support you more than I'm currently able to. keep up the love and keep up the passion.
Much Love.
the fact you're still here is more support than a dollar if I can be real
Ima be real idk who tf noodle is
Same but vid AMAZING
U know, the chicken noodle.
Me neither, but now I wonder who's financing him to spout all that.
Me neither, good video though
He is the funny guy on Please Stop Talking
this is a fantastic video man, years and years later you’re still my goat
Great video man. I was a Noodle fan, but honestly the breakdown of his 'argument' and slimy video editing tactics was eye-opening (not to mention the irony of his back-to-back-to-back-to-back-to-back panhandling videos). Thank you for reminding us to keep popular creators honest, and to use some damn critical thinking and research to form opinions.