So the funny thing is technically in game you wouldn't need to help that person out, you could just as easily put a bullet between their eyes and loot their corpse and mech wreckage. But it's the ability to choose to be the kind medic in this living hellscape of war that makes the decision matter.
@@sil08from what I heard they have something adjacent in that they will see you as more of a threat the better armed you are. As a example a squad will likely ignore you if all you have is a rifle while a single soldier by himself might see you as enough of a threat to engage, if you on the other hand had a grenade launcher then the squad will likely take notice.
Props to Epic for making such an excellent game engine available to people for not absurd amounts of money. It would be nice to see other publishers license their stuff the way UE and Unity are.. I know it will never happen but, RAGE and IW engine could make some pretty incredible games outside of GTA and COD.
So theres this thing called pressure from a giant autocannon.. you ever heard of backblast? That amount of pressure would easily kill somebody standing that close@roamingtheinternet5799
I saw a review video of one of the testers, it looks so good because its a team comprised almost entirely out of artists. However there was a lot of jank in the systems with enemies teleporting/ spinning out of the world, that sort of thing (you could see it a bit with the robot punching the tank and it just flying off 09:44), just an entirely different approach to game development. As it is really a work of art with a lot of love put into it I don't expect it to be released before it is more finished, unlike some AAA games nowadays, but there will probably be a bunch of updates after launch to fix stuff players find. Could also be an open Beta launch with the same goal and result. Just a lot more work to be done before it is in an actually playable state.
This seems pretty interesting at first blush. Being a pebble in between Goliath factions that don’t give two shits about me? RPing a scav scrounging through the grit and grime? Day/night cycles with different active groups and reactive mobs depending on what I loot? Very cool. I’d pick this up for sure.
Yeah, the concept looks cool, and I hope it catches on for other game devs. This War of Mine is another game that takes this perspective, but it has lots of potential to be explored, even if playing as one of the warring factions is usually more popular.
If you want this feeling now then try Kenshi. It's just as much a sandbox as many others, you are also completely unimportant the soundtrack is godlike.
First game in a good number of years that I am super hyped for. Seen other videos from people who got to talk to the devs and one even played the game with the CEO. These guys are doing everything right, and are proud of it. Gotta love it.
It’s because it’s a labour of love. Someone behind this game has a vision. A dream they conjured in their mind and they are betting everything on it. If they can realize even half of what they are showing here it will the game of a decade/lifetime
@@TheDubDisciple Hopefully the gameplay will be a bit deeper / better than your avarage looter shooter, else I'm afraid it's going to be a repeat of what is already here but in a different jacket.
A forever war that has gone on for so long that nobody remembers why they’re even fighting anymore. Just war for the sake of war. With the introduction of Ai This future is chillingly accurate I’m afraid.
You improve the animation quality by just a few percentiles, smoother movement and other changes, and you could have one of the better games in a while, I can’t wait to see what comes next in the forever winter
They really need to fix the sliding walk/feet. It sticks out and gives me hesitation in getting my hopes up. Complete removal of immersion as it looks like the character isn't gripped to the world / the world and character are two different planes where they appear together but don't exist or interact together
@@aaronstevens82 I think its a good idea that there being honest with it. There pretty much saying "yea its rough right now but were not gonna hide where were at in production with pre-rendering."
@@aaronstevens82 In Unreal it's literally as easy as using an IK rig on models and toggling a couple options for surfaces. If they haven't done something that simple before providing a presentation, alpha or not, that's a flag that their priorities seem to be in feeding eyes. I hope my concerns are put to rest tho because I really want this to be legit as the concept, visual and gameplay styles are of interest to me
@@__-xy9gx So you think you know things they don't, yet fail to understand what pre-alpha means. They are feeding people the idea of the game, not the finished product. To assume everything needs to be 100% across the board in a pre-alpha reeks of entitlement. If you are concerned or worried about the state of a pre-alpha game, don't get it on release, cause they definitely won't fix anything from pre-alpha to release.
I already love the lore ive seen so far and the tone and feel are just up my ally and you can really tell already that the world these guys are shaping is not something that was spawned by some executives trying to cash in on what they think sells. This is the world these guys have always dreamed of making. they truely have a passion for it. nothing looks or feels like the lifeless, copy and paste, asset flip, trend following, heartless, and unoriginal games that have plauged us for what almost a decade now? this game oozes style originality and passion its clearly lovingly handcrafted and i frankly cant wait to see what else is instore. Ill be there forsure
Given how this game's AI supposedly works, I wonder if by gaining rep' and working almost exclusively with one faction you can ally with them and thus be ignored or even protected by their units. I'd love to ally myself with the bioweapon/cyborg AI faction, wander the field scavenging alongside the massive humanoid _'recovery units'._
Here me out, multiplayer would be crazy. Imagine minding your own business, and another player purposefully makes noise to attract attention to get you killed so they can loot you.
Maybe in a different game. At this point I'm sure like myself and plenty of others are a bit tired with the multiplayer looter stuff and are happy enough with this game being just 4 person co-op.
Uh oh..the term 'wargasm' was from Square's Front Mission Alternative. Playstation One Japanese RTS with Wanzers. It was buggy as hell but damn I played it dozens of times. Good stuff
They said that it is 4 players max, but I don't remember saying anything about it being the must. Remember something vague about solo runs being hard(understandable). But I know what you mean. Playing solo Tarkov vs absolute chaos of playing it with your friends xD
Found it. "Easier being relative, sometimes it's harder with buddies, more opportunities for things to go wrong in the words of Riddick. All jokes aside, it is built so you can solo or you can rock with your ai buddies offline no problem. All of these playstyles have pros and cons, but the dream was to bring back the OG, not the ones where it's impossible to even carry out the objective if it's only ai or solo" Quote from the dev Q&A. From this we can gather that there will be 3-4 ways to play. 1) Human teams. 2) Solo human with npc companions. 3) Solo. 4) Maybe a mix between 1 and 2, where you don't have full human squad and the rest of the slots are filled with npcs.
God, I hope it works like Hunt Showdown. Just a giant map to loot and explore with your objectives. Working around NPC's and other players. ETC. Maybe have some maps swap out where and what buildings are in what places for variety.
I kinda hope at some point in the game that we get to yoink a tank or mech to take for a spin for a mission. But I wouldn't be too upset about it cause it's not our war after all.
Fight against them? Yes. Pilot them? Nah. As devs say, you're just a scav here, you're not even part of the conflict. You're an insect, insignificant. And I am more than happy with this pov of the game. Too many power fantasy games these days where you just become god. Too boring. This Forever Winter... hits the spot.
@@KronStaro No it isn't. This is literally a completely different aesthetic. The Mecha we've seen so far aren't anywhere near that advanced, that large, or that sleek. There's far more greebling in the art direction here, and it's far more grounded. Seeing a giant robot doesn't make it armored core anymore than it does Gundam. People really need to expand their knowledge base beyond what is currently popular before making comparisons that don't actually make sense.
>Stealth PvE about choosing which fight is wort it >jetpacks and deployable turrets >logistics matter >Send lower level gear to low level players that might need it more This could be the next DRG if the game delivers on what's advertised.
Попробовать действительно стоит. Лично мне напомнило концепт-арты к Phoenix Point, до того как они ее оказуалили. Как бы смесь... Таркова от 3-го лица и оригинальной задумки PP.
I really kind of like everything about this game and the way it looks, except for the player character. The player character design is too much of a turtle and isn't animated yet in a way that feels like a person. I think the animation should reflect this, sort of, hyper realism that fits the graphical fidelity of this game.
Nah the turtle aesthetic fully fits this. Remember "You are not the guy" is a cornerstone of the game. You are a scavenger surviving in a world with three bahaemoth armies locked in endless battle. If you try and fight them they will erase you and go back to fighting each other. The aim isn't to become the guy, the aim is to live long enough to hand the village over to your successor.
Is there a story, with a beginning to start, middle to experience, and ending to reach? SP only ok? Or "you can try...we guess". Looks neat. But concerns.
I suspect this is probably gonna be more like a world you simply have to exist in, rather than being story-led. Maybe some environmental storytelling, with a light chain of events to follow, but no campaign or whatever.
@@HolyApplebutterthe main impetuous is "You are the leader of a scavenger village, you need water to survive, get water" Everything else falls naturally out of that
@@anas-432 it’s not that deep. I deal in understanding humans and their triggers and decipher strategic targeting all day in my career. I’m just a logical and pragmatic individual. Has nothing to do with my outlook or wants. It’s our inevitable future because it’s what the elites want. Focus on taking care of your loved ones and planning for the future accordingly.
@@thelemon5069AI actually is being used in the genocide in Gaza! Israel uses an AI program to figure out when potential fighters will be home with their families, so they can hit them all at once. They also use drones to shoot people in the streets.
It would be cool if you could pay money to do an ODST style drop into a specific area that's hard to reach or dangerous by paying a large some of money. High risk, high reward.
So what is this game supposed to actually be? Who is the main antagonist of this game: Are the 2 Factions the enemy/employer, are the AI Machines part of either/both Factions, who are the super tall sexy evil anime lookin chicks and is the sole focus game-loop on completing missions, the loot or what is the point of this whole world they built that is the main goal for my character? It "looks" cool but I am not sure what they really intend this to be....
The 2 factions Europa and Eurasia are adversaries in a non stop war, they both possess the similar tech such as mechs. The tall asain Robots are part of Eurasia clean up crew after a battle has ended From what we know the game is focused on us scavenging after they fight each other and avoiding conflict with them since they only have the powerful weapons. We can be contracted to help either faction tho in certain missions. The main objective is to loot and survive.
Europa, Eurasia, and Euruska are the 3 factions at war, the whole backstory to the conflict is that it is controlled by AI commanders now because it has been going on for so long no one remembers why. So it is just AI shoving people into a meat grinder over and over and over for no reason anyone knows. We only know the baseline gameplay loop as of right now, which is extraction shooter. You go in as scavengers to loot the battlefield between two of the factions, try to avoid the big guns initially, but as you loot better and better gear you have the capability to go toe to toe with one if you need to. The basic premise is, get in, avoid the combating factions to loot as much as you can, get out. The anime dolls are reclaimers, they are there to get bodies to strip them of functional organs, doesn't matter if those bodies are dead or alive.
Devs? Just dont drop this gem and have your publisher drop the ball with crossplatform and or cut countries out of the game because they have to sign in to a servicer. The gamers are your investors.
A post-apocalypse with guns, war, war religion, robots, zombie things,scavengers and is an art book. How much.
i'll give it to all
i'll give it to all
With guns and war guns and religion war and tech war and war war and war as well
If that's what you're looking for then go read Blame! or watch the movie 9.
I think it's probably around 60 bucks like all the other games
bro the idea of playing a freelance combat medic and getting rewards from the side of the person you save or whatever seems dope as hell
So the funny thing is technically in game you wouldn't need to help that person out, you could just as easily put a bullet between their eyes and loot their corpse and mech wreckage. But it's the ability to choose to be the kind medic in this living hellscape of war that makes the decision matter.
Would be fun if you have like a karma status in the battlefield some mechs and soldiers notice you
@@sil08 Yeah, something akin to "The Followers of the Apocalypse" from Fallout would be cool
@@sil08from what I heard they have something adjacent in that they will see you as more of a threat the better armed you are. As a example a squad will likely ignore you if all you have is a rifle while a single soldier by himself might see you as enough of a threat to engage, if you on the other hand had a grenade launcher then the squad will likely take notice.
@@infernodelta70 Hell yea, now people will see the importance of a healer, this is what i wanna see
This is so cool. Smaller developers really are the future of gaming.
Props to Epic for making such an excellent game engine available to people for not absurd amounts of money. It would be nice to see other publishers license their stuff the way UE and Unity are.. I know it will never happen but, RAGE and IW engine could make some pretty incredible games outside of GTA and COD.
that exosuit is shooting his auto canon over that little guys head. hmm.
''we have determined your hearing loss to not be service related''
@@wither5673 Hearing loss? Bro's got brain damage from the shockwave
Ya there's a reason insects don't have ears.. this world would be deafening! Ears would be destroyed and brains turned to mush
Don't worry he's got a nice helmet to help him.
Help him keep his brain from leaking out after it's been liquefied
The real question is "why is the muzzle brake sideways?"
0:58 Soldier: Overpressure? Nah sister, I'm built different.
For real dude he would not be able to think after that.
imagine standing right under that muzzle break, my organs would prob become Bolognese
If he didn't die, he'd be in severe pain and deaf.
@@Arch3an so there's this thing called ear protection
So theres this thing called pressure from a giant autocannon.. you ever heard of backblast? That amount of pressure would easily kill somebody standing that close@roamingtheinternet5799
'Good ol fashioned MDK'
Damn, now that's a throwback to an old legend
The game or the line in Demolition Man?
@@ThePlayerOfGames Game but totally forgot it was from Demo Man
@@NGBitbig nostalgia for mdk, cool game
Fingers crossed they explain the three seashells.
3 shells ?@@ThePlayerOfGames
*"Remember, there are no heroes here. Just a few men and women running around in the dark with half-empty magazines."*
Welp, that's a pre-orderin'.
Never pre-order.
Fromsoft has shown me that pre order works when a company is proven honest
Bro just hanging out by the mechs firing cannon in the beginning is a tough cookie..
yeah, i ve seen ppl knocking out, when a tank just next to them fires.
Lol good to know I wasn’t alone thinking this… Oversized 50cal blasting over your head 😵💫
@@SadTown99qway bigger that .50 cal. That was basically artillery .
For a Pre-Alpha it looks nuts, loving the vibe of this new world 10/10
I saw a review video of one of the testers, it looks so good because its a team comprised almost entirely out of artists. However there was a lot of jank in the systems with enemies teleporting/ spinning out of the world, that sort of thing (you could see it a bit with the robot punching the tank and it just flying off 09:44), just an entirely different approach to game development. As it is really a work of art with a lot of love put into it I don't expect it to be released before it is more finished, unlike some AAA games nowadays, but there will probably be a bunch of updates after launch to fix stuff players find. Could also be an open Beta launch with the same goal and result. Just a lot more work to be done before it is in an actually playable state.
@@indigenous.rabbit2877well it has been 1 year since they started making it so it is way faster than most AAA companies
Tfw the mech pilot fires a 6cm cannon with the muzzle a foot above your head and your brain gets liquified
Yeah I was thinking the same. You are too close big dog 😂
This MF just say HAWKEN? oooh man thats a throwback.
FML when HAWKEN is a throwback and not Steel Batallion or Starsiege 💀
@@ThePlayerOfGames I was there. When Earth Siege 2 dropped
@@ThePlayerOfGamesNo one mentions Chromehounds but artistically its influences are everywhere
This seems pretty interesting at first blush. Being a pebble in between Goliath factions that don’t give two shits about me? RPing a scav scrounging through the grit and grime? Day/night cycles with different active groups and reactive mobs depending on what I loot? Very cool. I’d pick this up for sure.
Yeah, the concept looks cool, and I hope it catches on for other game devs. This War of Mine is another game that takes this perspective, but it has lots of potential to be explored, even if playing as one of the warring factions is usually more popular.
If you want this feeling now then try Kenshi.
It's just as much a sandbox as many others, you are also completely unimportant the soundtrack is godlike.
The music alone makes me want to play this. Hopefully they drop the OST soon as well.
If you go to their website you can open their Spotify link. There they have some songs available.
you can already find the song use in the trailer on there channel they have a link for that
First game in a good number of years that I am super hyped for. Seen other videos from people who got to talk to the devs and one even played the game with the CEO. These guys are doing everything right, and are proud of it. Gotta love it.
It’s because it’s a labour of love. Someone behind this game has a vision. A dream they conjured in their mind and they are betting everything on it. If they can realize even half of what they are showing here it will the game of a decade/lifetime
@@TheDubDisciple Hopefully the gameplay will be a bit deeper / better than your avarage looter shooter, else I'm afraid it's going to be a repeat of what is already here but in a different jacket.
A forever war that has gone on for so long that nobody remembers why they’re even fighting anymore. Just war for the sake of war. With the introduction of Ai This future is chillingly accurate I’m afraid.
Yeah no if we look at it technologically America and its allies would glass the enemy before anyone realized what was happening
A war without reason… hmm…. That reminds me of something…
@@bafufu9291
Beeg horse
@@bafufu9291 Hell, they even have machines running around harvesting humans. Man in that one trailer got sentenced to the compost bin. XD
@ender_king1670 what I hear there robots harvest orgins or others want bio fuel to make electricity for themselves since they are Rouge ai
Did NOT expect that mech to open up and have the Perfect Dark video game cover art roll out of it
Grim, dark, despair, disorder, mayhem and witchhouse music. I'm in.
Is it a straight coop pve game, or u will be able to confront other scavs for the loot?
@@doombringer3498pve but they might add pvp which would be pretty sick
Warhammer 40k
This game is going to be such a challenge to get right and if they do it will be amazing.
Yeah, hopefully it's fully fleshed out enough to do the idea justice. Depth and width are both important or else this could get repetitive quickly
They are using ai direct so director so every single outcome will be different.
You improve the animation quality by just a few percentiles, smoother movement and other changes, and you could have one of the better games in a while, I can’t wait to see what comes next in the forever winter
They really need to fix the sliding walk/feet. It sticks out and gives me hesitation in getting my hopes up. Complete removal of immersion as it looks like the character isn't gripped to the world / the world and character are two different planes where they appear together but don't exist or interact together
@@__-xy9gx Pre-alpha, they are putting out the concept of the game to the world, they aren't even close to being finished.
@@aaronstevens82 I think its a good idea that there being honest with it. There pretty much saying "yea its rough right now but were not gonna hide where were at in production with pre-rendering."
@@aaronstevens82 In Unreal it's literally as easy as using an IK rig on models and toggling a couple options for surfaces. If they haven't done something that simple before providing a presentation, alpha or not, that's a flag that their priorities seem to be in feeding eyes.
I hope my concerns are put to rest tho because I really want this to be legit as the concept, visual and gameplay styles are of interest to me
@@__-xy9gx So you think you know things they don't, yet fail to understand what pre-alpha means. They are feeding people the idea of the game, not the finished product. To assume everything needs to be 100% across the board in a pre-alpha reeks of entitlement.
If you are concerned or worried about the state of a pre-alpha game, don't get it on release, cause they definitely won't fix anything from pre-alpha to release.
something feels weird about how they walk. Like they look like they are floating 1 inch from the ground.
Hope they fix this xD
Exactly what I was thinking 🙏
Yes needs alot of improvement
Damn, now I can’t unsee it
Pre alpha like it's barely even ready to show publicly but the ideas they want to build are what's being shown not final retail graphics.
I already love the lore ive seen so far and the tone and feel are just up my ally and you can really tell already that the world these guys are shaping is not something that was spawned by some executives trying to cash in on what they think sells. This is the world these guys have always dreamed of making. they truely have a passion for it. nothing looks or feels like the lifeless, copy and paste, asset flip, trend following, heartless, and unoriginal games that have plauged us for what almost a decade now? this game oozes style originality and passion its clearly lovingly handcrafted and i frankly cant wait to see what else is instore. Ill be there forsure
Given how this game's AI supposedly works, I wonder if by gaining rep' and working almost exclusively with one faction you can ally with them and thus be ignored or even protected by their units. I'd love to ally myself with the bioweapon/cyborg AI faction, wander the field scavenging alongside the massive humanoid _'recovery units'._
5:17 Death Stranding in a Fallout-ish setting, minus the hollywood cast and with more combat???🤔🤔🤔🤔🤔
And Disco Elysium art style
@@matinsasan More The Animatrix.
The art direction for this is outstanding. Please let the game be good. Pleeeaaassssee
Here me out, multiplayer would be crazy. Imagine minding your own business, and another player purposefully makes noise to attract attention to get you killed so they can loot you.
Maybe in a different game. At this point I'm sure like myself and plenty of others are a bit tired with the multiplayer looter stuff and are happy enough with this game being just 4 person co-op.
@@michaelfuria4775 That's fair enough.
I’m so
Happy zdislaw beksinski’s art has grounded itself as post apocalyptic in all forms of media
it has potential
The gameplay trailer is giving me chills.
Uh oh..the term 'wargasm' was from Square's Front Mission Alternative. Playstation One Japanese RTS with Wanzers. It was buggy as hell but damn I played it dozens of times. Good stuff
That poor bastard standing directly under the muzzle brake at 0:58 didn't even flinch!
“Good old-fashioned MDK’s”
Murder, Death, Kill.
Pew pew!
thanks, was wondering what that meant.
MDK was also a unique and comparable game from 1997. I played it.
Is a "four-player" a need? I prefer to walk alone. Tarkov, hunt showdown. Hope this will have the place for solos too.
They said that it is 4 players max, but I don't remember saying anything about it being the must. Remember something vague about solo runs being hard(understandable). But I know what you mean. Playing solo Tarkov vs absolute chaos of playing it with your friends xD
@@eoftar3192 yep. Exactly.
Optional but duos I hear is the minium preferred.
Solo is a lot more sneaking and a lot less accidents or mistakes.
Found it.
"Easier being relative, sometimes it's harder with buddies, more opportunities for things to go wrong in the words of Riddick. All jokes aside, it is built so you can solo or you can rock with your ai buddies offline no problem. All of these playstyles have pros and cons, but the dream was to bring back the OG, not the ones where it's impossible to even carry out the objective if it's only ai or solo"
Quote from the dev Q&A.
From this we can gather that there will be 3-4 ways to play. 1) Human teams. 2) Solo human with npc companions. 3) Solo. 4) Maybe a mix between 1 and 2, where you don't have full human squad and the rest of the slots are filled with npcs.
God, I hope it works like Hunt Showdown. Just a giant map to loot and explore with your objectives. Working around NPC's and other players. ETC. Maybe have some maps swap out where and what buildings are in what places for variety.
Sick Unreal Engine 5 graphics ( finally! ).
This looks freaking SOLID!
Kinda reminds me of Aaron Beck concept art in terms of the mech design
pre pre pre pre-alfa...looking good
I kinda hope at some point in the game that we get to yoink a tank or mech to take for a spin for a mission. But I wouldn't be too upset about it cause it's not our war after all.
armored core-style mech design is outstanding, i would love to play as those giant mechs
There is nothing close to armored core about the design influences.
@@MuShinnen pretty much everything is
Fight against them? Yes. Pilot them? Nah. As devs say, you're just a scav here, you're not even part of the conflict. You're an insect, insignificant. And I am more than happy with this pov of the game. Too many power fantasy games these days where you just become god. Too boring. This Forever Winter... hits the spot.
@@KronStaro No it isn't. This is literally a completely different aesthetic. The Mecha we've seen so far aren't anywhere near that advanced, that large, or that sleek. There's far more greebling in the art direction here, and it's far more grounded. Seeing a giant robot doesn't make it armored core anymore than it does Gundam. People really need to expand their knowledge base beyond what is currently popular before making comparisons that don't actually make sense.
@@MuShinnen OUT OF ALL mech designs that is available today, ARMORED CORE is the closest that resembles mechs in this game.
This is what I've been waiting for, hopefully it can deliver what it promises!
Whoever designed that ruck sack hybrid thing needs their eyeballs checked
What part of the video? The one the chick is strapped too?
The enormous metal frame on his back. Nobody running thru a war zone w that.
Really hope this game ends up being good. In love with the aesthetic and setting.
Looking forward to this game
I had a day dream about the instance where the mech lifted turret like that a month ago. Cool.
I can't wait to check this out
Looks great...but looks a little weird in some scenes when you look at the characters feet while he's walking and there's no shadow.
The PC's agility running around with that thing on his back is really amazing
This is easily the most interesting game i have seen in a while.
This game is what I imagine armored core to be like as a ground unit as the planet is being polluted by Kojima particles, this is going to be so fun
So is sorta mgs / death stranding
+ 3rd person view Tarkov.
If this actually is as good as it sounds this coukd be exactly what I've been looking for.. 😊
I like that the tanks dont look like algamations
Love the idea... the overall design... hope the gameplay is good and storyline
This is something fresh.
iconic weapons 🤟🤟👍👍 sell me the game 100%
0:58 "your hearing loss is not service related"
>Stealth PvE about choosing which fight is wort it
>jetpacks and deployable turrets
>logistics matter
>Send lower level gear to low level players that might need it more
This could be the next DRG if the game delivers on what's advertised.
Oh dude, im all for it. Goin back to the good days? I'm buying this game yesturday
Bet on Soldier: По стилю напомнила , по картинке и атмосфере . Попробовать стоит .
Попробовать действительно стоит. Лично мне напомнило концепт-арты к Phoenix Point, до того как они ее оказуалили. Как бы смесь... Таркова от 3-го лица и оригинальной задумки PP.
Make me think of Deep Rock Galactic, were in this together.
I really kind of like everything about this game and the way it looks, except for the player character. The player character design is too much of a turtle and isn't animated yet in a way that feels like a person. I think the animation should reflect this, sort of, hyper realism that fits the graphical fidelity of this game.
Nah the turtle aesthetic fully fits this. Remember "You are not the guy" is a cornerstone of the game. You are a scavenger surviving in a world with three bahaemoth armies locked in endless battle. If you try and fight them they will erase you and go back to fighting each other.
The aim isn't to become the guy, the aim is to live long enough to hand the village over to your successor.
I said take my money as soon as the big like metal Titian walked out😂
You can see them do hand signals for the soilders too its so badass
das ist ein game darauf freue ich mich seid langen
Reminds me of the Tim Burton movie '9'
0:59
"Your hearing loss has been determined to not be service related"
This looks so cool. Definitely has my attention more than anything else right now
The AK platform truly is timeless
The robots that rebuild at night are an idea from the anime “Blame!”
loving the Necromunda undercity vibes and some fresh looking mech designs
Look like something I'd be more interested in watching as a series, then playing as a video game.
For sure gonna follow the helldivers 2 experience
I'm very happy about the cult following this game is getting. It looks awesome.
I'm so happy to see this gaining traction
Is there a story, with a beginning to start, middle to experience, and ending to reach?
SP only ok? Or "you can try...we guess".
Looks neat. But concerns.
I suspect this is probably gonna be more like a world you simply have to exist in, rather than being story-led. Maybe some environmental storytelling, with a light chain of events to follow, but no campaign or whatever.
@@HolyApplebutterthe main impetuous is "You are the leader of a scavenger village, you need water to survive, get water"
Everything else falls naturally out of that
im so interested in this game
Id have to buy a new rig to run this .
Nice to see tho .
0:55 bro your concussion😂
"the year is 20xx" becasue at some point people stopped caring what year it was.
Yessssss ❤❤❤❤ bring back the glory of a awesome game
4:17 not so sure about creepy dolls in my post-apo games. Meh.
Those are Eurasia mechs that clean up dead bodies, symbolic to asain culture in the way it’s designed
Yo, I’m about to be all up in this game…as this slowly becomes our reality. Everywhere will soon be like Gaza.
Do you think ai is fighting gaza? People did that
@@thelemon5069 yeah AI would do a better job in finishing this mess faster! humans take too long...
Am sensing nihilism from you, we should strive for a better future not surrender to destruction and despiar.
@@anas-432 it’s not that deep. I deal in understanding humans and their triggers and decipher strategic targeting all day in my career. I’m just a logical and pragmatic individual. Has nothing to do with my outlook or wants. It’s our inevitable future because it’s what the elites want.
Focus on taking care of your loved ones and planning for the future accordingly.
@@thelemon5069AI actually is being used in the genocide in Gaza! Israel uses an AI program to figure out when potential fighters will be home with their families, so they can hit them all at once. They also use drones to shoot people in the streets.
It would be cool if you could pay money to do an ODST style drop into a specific area that's hard to reach or dangerous by paying a large some of money. High risk, high reward.
So what is this game supposed to actually be? Who is the main antagonist of this game: Are the 2 Factions the enemy/employer, are the AI Machines part of either/both Factions, who are the super tall sexy evil anime lookin chicks and is the sole focus game-loop on completing missions, the loot or what is the point of this whole world they built that is the main goal for my character? It "looks" cool but I am not sure what they really intend this to be....
The 2 factions Europa and Eurasia are adversaries in a non stop war, they both possess the similar tech such as mechs.
The tall asain Robots are part of Eurasia clean up crew after a battle has ended
From what we know the game is focused on us scavenging after they fight each other and avoiding conflict with them since they only have the powerful weapons.
We can be contracted to help either faction tho in certain missions. The main objective is to loot and survive.
Europa, Eurasia, and Euruska are the 3 factions at war, the whole backstory to the conflict is that it is controlled by AI commanders now because it has been going on for so long no one remembers why. So it is just AI shoving people into a meat grinder over and over and over for no reason anyone knows.
We only know the baseline gameplay loop as of right now, which is extraction shooter. You go in as scavengers to loot the battlefield between two of the factions, try to avoid the big guns initially, but as you loot better and better gear you have the capability to go toe to toe with one if you need to. The basic premise is, get in, avoid the combating factions to loot as much as you can, get out.
The anime dolls are reclaimers, they are there to get bodies to strip them of functional organs, doesn't matter if those bodies are dead or alive.
this trailer. my god.
Ah yes, a new Strand-type game!
They’re going back to the PS3 360 era with the grungy tones.
This game looks sick as f**k! It's definitely going to be epic!
This is what a WH40K game SHOULD look like.
Fallout and Death Stranding made a baby together.
I can see some Beksinski's inspiration here, love it.
Stalker in an Armored Core zombie world...
Blyatiful...
Nice tutorial. Can confirm from experience based on your products that this is pretty easy to do for anyone withiut two left hands.
so hot take I'm more interested in the background war, then the scavengers.
I have been keeping track of this game and gotta say im definitely looking to play it
HEAVY GEAR FEELINGS
Very brave and hardy grunt standing his ground under the concussion of the muzzle blast.
Looks like Warhammer 40k with modern warfare theme. Hellishy demons blend with war machinery.
Devs? Just dont drop this gem and have your publisher drop the ball with crossplatform and or cut countries out of the game because they have to sign in to a servicer.
The gamers are your investors.
such a cool concept
Games that I don't expect much from.
These games only make good trailers, but the actual games are a mess. I won't be fooled twice.
Which game was the first?
@@tonynunez6971 cyberfunk 2077
Even the Trailer looks like "20 FPS" stutter joyment 😄