New METAHUMANS are TOO REALISTIC in UNREAL ENGINE 5.2

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  • Опубликовано: 15 сен 2024

Комментарии • 2 тыс.

  • @enfant-terrible
    @enfant-terrible  Год назад +303

    Unreal Engine 5.2 ML Deformer can be utilized to achieve lifelike deformation on your own real-time characters. It shows an approximation to a full muscle sim that takes 1 minute per frame normally. Also does cloth approximation. The footage included in this video is running live on PS5.
    Thank you for watching. Please read the description for more details! If you enjoyed the video, please support the channel with a LIKE ❤, SUBSCRIBE ☑ and turn on NOTIFICATIONS 🔔 to watch more!

    • @timohess3909
      @timohess3909 Год назад +3

      I have goosebumps

    • @timohess3909
      @timohess3909 Год назад +5

      Running on a ps5 doesn't mean a lot imo . Those animations wouldn't work when a full blown 3d open world is built around you

    • @thejetshowlive
      @thejetshowlive Год назад +1

      I just sat thru the enitre Epic Games presentation at GDC and didnt see this deformation demo...did they cut it out?

    • @thegrumpydeveloper
      @thegrumpydeveloper Год назад +1

      I don’t even need to imagine. I can just computers to do it for me 😅

    • @wyattother9722
      @wyattother9722 Год назад +1

      In PS5? The motion live capture is about a future XSX game, not PS5. Thanks to the power of dreams :)

  • @LoveAngelesMusic
    @LoveAngelesMusic Год назад +4831

    Its been less than 40 years since Mario for NES came out, imagine another 40 years

    • @JMGENTERPRISES
      @JMGENTERPRISES Год назад +230

      Exactly. The progress is beyond amazing

    • @MrCoffis
      @MrCoffis Год назад +395

      Add to those 40 years exponential improvement of AI and everything else and the next 40 years will be nothing like the last 40 years.

    • @sidpablo
      @sidpablo Год назад +143

      Mario will be serving you your happy meal

    • @somerandom7672
      @somerandom7672 Год назад +84

      40 years... That stings.

    • @psychopoison
      @psychopoison Год назад +55

      People talk about Mario like was the most important thing to came out in gaming history, Cant stand these Nintendo Fanboys, They know ZERO about gaming history

  • @TikoYTOfficial
    @TikoYTOfficial Год назад +1290

    a matter of time before AI implemented with this tech to auto generate realistic people, maybe even auto generate thousands of NPC's for city games this is amazing

    • @MyRealName
      @MyRealName Год назад +106

      It's amazing, but also scary. I don't like the idea that you can create a fantastic representation of the real world but without the real world problems that real life brings. People would spend all days in that digital world and that can't be good..

    • @TikoYTOfficial
      @TikoYTOfficial Год назад +53

      there's always been an issue with addiction in entertainment products. With good self control that issue is avoided, (not as a whole but at least for that person) Just think of all the good things stuff like this will bring! :)

    • @anci3nt_moon578
      @anci3nt_moon578 Год назад +2

      @@TikoYTOfficial ​what’s up tiko, didn’t expect you to be here

    • @SOC675
      @SOC675 Год назад +4

      @@TikoYTOfficial like what

    • @MaxXFalcon
      @MaxXFalcon Год назад +7

      I am waiting when ai will be integrated into this. Imagine when NPc behaviour will not be scripted, but managed by AI intelligence instead, maybe even by some kind of general AI

  • @iluvassembly
    @iluvassembly Год назад +556

    This is giving me that vibe as a child when i would be so amazed by cinematic trailers. That last clip brought a smile to my face.

    • @Ben-rz9cf
      @Ben-rz9cf Год назад +10

      Just think. Future generations of children will completely lack any amazement, because the graphical singularity will have already been reached and there isn't much more improvements we can do.

    • @mrcheese5383
      @mrcheese5383 Год назад +6

      @@Ben-rz9cf I guess they can always wow them with incredible writing

    • @tomirvine9560
      @tomirvine9560 Год назад +5

      ​@@mrcheese5383or just show them the history of how far things have come so they can gain perspective.....🤷

    • @MercifulArchitect
      @MercifulArchitect Год назад +1

      we used to turn off the lights and huddle around our pentium pc with DOS to watch the Mortal Kombat intro... took 5 floppy disks to install which was a huge deal back then

  • @CanadianPrepper
    @CanadianPrepper Год назад +478

    This could play as the opening sequence in a sci-fi dystopian film, like the 'I am legend' opener.

    • @LittleUrbanPrepper
      @LittleUrbanPrepper Год назад +9

      But most probably it'll be used in news and politics. This level of tech and billions are not invested so that people can wander around in video games.

    • @dieauferstehung
      @dieauferstehung Год назад +2

      ok when ya gonna do AI pron now using pron star faces?

    • @OP-lk4tw
      @OP-lk4tw Год назад +6

      @@LittleUrbanPrepper anything that makes an income is worth pursuing in a capitalistic environment, video games are an entire industry, don't underestimate them

    • @OP-lk4tw
      @OP-lk4tw Год назад

      @@dieauferstehung isn't that done already?

    • @MeryKeit
      @MeryKeit Год назад

      @@OP-lk4tw yes, but actually no. Don't overestimate them either.

  • @zaxxon4
    @zaxxon4 Год назад +200

    Finally the tools to make games faster. The time it takes to make them has dragged into many years for a AAA game. 20 years ago a mid-sized company could publish a new game every year or two. Now they are often taking 5-10 for their next game. Between this and AI assistance the years might drop back down to the point where they can afford to take chances again.

    • @thermonuclearwarhead
      @thermonuclearwarhead Год назад +15

      Definitely agree. I mean a lot of tools now are easier and faster than any time before, but things are also orders of magnitude more complex and so take longer. With AI/ML and increased hw performance we might start seeing more of the really cool (and risky) ideas be realized with good graphics, fleshed out gameplay and support. I’m pretty much only playing indies as AAA polish nowadays strips all but the most basic oomph from games.

    • @xaby996
      @xaby996 Год назад +6

      Not 1 indie developer has released a game using metahumans. And if they did, there would only be 5 or less rendering at any given time. They are far too performance heavy. Even when you remove facial animation, hair and set the LOD to 4, they still tank projects. Cool tech, but not for indies.

    • @emackenzie
      @emackenzie Год назад +4

      I can't wait for games to be 500GB a pop

    • @jougetsu
      @jougetsu Год назад +3

      they're taking longer because of publishers trying to squeeze out more money, more middle men and bad salaries / contracts for designers which is why they have to resort to entry level designers. game development doesn't take years in any efficient company

    • @zacharyormstedt8514
      @zacharyormstedt8514 Год назад +2

      @@xaby996 I thought with nanite they don't use LOD's anymore, am I wrong?

  • @Quazi-moto
    @Quazi-moto Год назад +706

    Truly a "Wow!" moment in gaming/performance capture history.
    Having been a gamer since Pong, I truly envy those of you that will get to see what games look like in 20 years and beyond.
    Y'all are in for some mind-bending greatness when it comes to realism.
    All I could think of while watching this were the motionless mouths, the mitten-like, unbending hands, and animated-from-scratch movements found in games in the 90s.

    • @MrScifimadman
      @MrScifimadman Год назад +8

      I'm hopeful that someone Musk-like works out how to make San Junipero a reality so I can go on enjoying new gaming experiences for the next few centuries. I, also, am a child of the Pong generation and every new year of gaming comes closer and closer to true magic in my eyes, I can't wait to see what comes next!!

    • @RR-by2iy
      @RR-by2iy Год назад

      Hey, you could apply for a bed at cryogenic facilities!

    • @smartwind4451
      @smartwind4451 Год назад

      or porn

    • @cumave
      @cumave Год назад +1

      I think we will see what games look like in 5 years or earlier. Its amazing.

    • @Quazi-moto
      @Quazi-moto Год назад +5

      @@justinleybourne2712 What do you see replacing it?

  • @hicarodestrui
    @hicarodestrui Год назад +626

    Deformer for me is the most game changer, including the clothing that can be used with it.
    I always noticed how clothing were one of the things that always seemed TOO MUCH off from the game graphics.

    • @grey_north9016
      @grey_north9016 Год назад +28

      This, and destruction, character body animation (how they interact and blend with the environment) and particle simulation.

    • @billywashere6965
      @billywashere6965 Год назад +16

      @@grey_north9016 Volumetric particle simulation and procedural destruction are far more important for gameplay mechanics than the cloth-blending, but by golly the cloth-blending is the most impressive looking feature because it removes that uncanny immersion-breaking element to 3D clothes that we always see.
      I hope that unlike a lot of the cool tech features introduced in UE3 and UE4 that these more advanced design libraries don't get left behind or only used in short films during UE5's market run. I would love to see actual interactive games put these features to use finally.

    • @hicarodestrui
      @hicarodestrui Год назад +2

      ​@@billywashere6965 The thing is, we have goo looking particle simulation and procedural destruction with the Unreal Engine 5, but we didn't had anything to make cloth-blending really realistic, and now we finally have.
      Take Red Dead2 and TLOU2 as example, both games are incredible realistic, but if we look at they cloths while doing any kind of animation, we see that there's something very off, because cloth are static, or just things like capes and skirt which moves, but still, no bending at all.
      Now we will finally have it with UE5. Well, of course, I know that this is something that we will only see, maybe at the end of this current generation, but still, impressive af

    • @Chicky_Lumps
      @Chicky_Lumps Год назад +6

      Wrinkles in clothing particularly still look very static. That is, any wrinkles are built into the mesh and just stretch as the character deforms, instead of dynamically wrinkling in different places. I'm really looking forward to real time dynamic cloth wrinkling that doesn't nuke CPUs haha.

    • @d_ruggs
      @d_ruggs Год назад +2

      100%. clothing deformation is the next big thing I want to see. I don't care how photoreal models look, but I do like real world physics, especially with cloth. Hogwarts legacy did more cloth physics than I've seen in a game I think

  • @KPF-I
    @KPF-I Год назад +22

    Oddly, this is how good I felt like the graphics were when I was 10 back in the early 2000's

  • @yeb0i
    @yeb0i Год назад +26

    Impressive. The next step would be to make the muscles respond by flexing when moved. It feels odd to see these very realistic looking games, like GoW:R with Kratos, seeing him look very realistic, yet his muscles have no movement. It's as if he's wearing a very detailed muscle suit.

    • @robwalker4653
      @robwalker4653 Год назад +1

      They have done work on that too in another video. Even have accounts for clothes too.

  • @rinas6550
    @rinas6550 Год назад +175

    Damn the muscle and clothing animation is amazing. FINALLY they’ve fixed that issue.

  • @Msmasajes
    @Msmasajes Год назад +266

    Creepy, but amazing. I both fear and can't wait to see what the future holds for this.

    • @Pherretfish
      @Pherretfish Год назад +13

      fear is a form of excitement after all!

    • @capaz_
      @capaz_ Год назад +4

      just some good looking pixels

    • @MrVidification
      @MrVidification Год назад +1

      japanese men with VR goggles and rumble packs questionably close to the groin area are getting excited, it's time to ditch the robot doll!

    • @jmfs3497
      @jmfs3497 Год назад +3

      I understand the fear, but also I am aware that all knew leaps in technology scare us. Trains, cars, electricity, planes, etc. When RUclips and camera phones came out, my boss thought all our video producer jobs were doomed, and now I am busier than ever and using a lot of this new technology to automate more tedious processes. Sociopathic capitalism, surveillance, and resource conservation are always the big fears. I read way to into your comment, and got on my own tirade. Yes. Creepy, but amazing, lol.

    • @pepinopepino7
      @pepinopepino7 Год назад

      @@jmfs3497 well if this just isn't an EXCELLENT comment! It's great that you mentioned your own situation as an example because this couldn't be any more true!

  • @parazels83
    @parazels83 Год назад +39

    I bet in two years we will get a Chatbot with a custom face, voice, emotions.

    • @danielrodriguezmargallo6730
      @danielrodriguezmargallo6730 Год назад +18

      This summer

    • @fredrikekholm3718
      @fredrikekholm3718 Год назад +16

      Much less than two years. It's possible to do right now and I'm sure there are several companies already developing it.

    • @illironiks
      @illironiks Год назад +5

      What if we could get a game where you literally talk through a mic with NPCs that can understand and respond in any language and also result in different outcomes depending on your questions with the only pre-programmed thing will be the core motive of a character?

    • @fredrikekholm3718
      @fredrikekholm3718 Год назад +4

      @@illironiks I'm actually working on an app with this exact functionality as part of it =D
      It is 100% achievable with current tech.

    • @epimolophant
      @epimolophant Год назад +7

      And people will fall in love with it (literally)

  • @jmfs3497
    @jmfs3497 Год назад +4

    This is great. I'm currently a multimedia producer (video, audio, graphic design, simple animation), but I am learning Blender, Python, and Ambisonics right now. Music, physics, and art are my primary interests, and there is so much out there to learn that am trying to make a lateral move away from more entry level media, and into the advances of all this amazing technology. I'm not even a gamer, but these engines span outside recreational gaming. This is amazing.

  • @adamleen
    @adamleen Год назад +9

    Im not sure whether to be excited by this, or terrified 😂

  • @killianlomax8237
    @killianlomax8237 Год назад +537

    Technically and visually truly amazing ... but there's still a chilling uncanny feeling in all these characters.

    • @dougfoster445
      @dougfoster445 Год назад +125

      BUT...It's DEFINITELY getting there!

    • @mrmm1110
      @mrmm1110 Год назад

      true

    • @JonatanE
      @JonatanE Год назад +112

      There will always be one, the human brain is too good at noticing when something is a little off. It's the same reason why we can imagine shapes of a face in random places in the world, our brain recognizes a pattern and imagines it as a face, but always knows that it's not right

    • @PreserveXL
      @PreserveXL Год назад +66

      @@JonatanE nah, give it 5 years. It's already almost there.

    • @voltinator
      @voltinator Год назад +17

      Yea the movements are too smooth. Also the wrinkles formed when speaking aren't uniform like in a real person whose muscles are all connected.

  • @NextgenPL
    @NextgenPL Год назад +241

    When playing PSX as a kid I imagined some future amazing graphics but nothing even close to this...😲

    • @Doyle69
      @Doyle69 Год назад +14

      I remember the Syphon Filter intro running through the jungle around 14years old and thinking we'll never have gameplay like that ever... im 37 now and its crazy to see how far gaming has come.

    • @StuffIThink
      @StuffIThink Год назад +3

      @Cristiano dos Santos Gomes my wildest dreams don't look this real lol

    • @ihsancetinturk6866
      @ihsancetinturk6866 Год назад +1

      We are dream about just cinematic video quality whlie playing psx

    • @LayerZlayer2000
      @LayerZlayer2000 Год назад

      ps1 buddy

    • @wallacesousuke1433
      @wallacesousuke1433 Год назад

      So you were a pathetic nerd since the childhood? I never cared about graphics, only gameplay

  • @dacoolestdadever
    @dacoolestdadever Год назад +5

    Now let’s see a nice set of juggs bouncing in slow mo Baywatch style!!! 😂

  • @shikeridoo
    @shikeridoo Год назад +18

    The engine didn't get the scared expression for some reason. I'm sure they'll figure it out somehow, but that was surprising considering how well it caught the other facial expressions.

    • @ashfrodesen9126
      @ashfrodesen9126 Год назад +2

      much easier to fix that for an animator with the base though!

    • @casper8464
      @casper8464 Год назад

      I also think it looks like the people are wearing braces, or a mouthpiece. Something about the lips seems off. The shade on the teeth and a lack of glance, it looks weird. But otherwise it's awesome.

  • @eyvin_helvetia
    @eyvin_helvetia Год назад +1

    Holy moly, from dinosaur to this in only 230 millions of years. Imagine another 230 million of years later

  • @Javawok
    @Javawok Год назад +81

    They definitely need to make fight night round 5 with thus technology!

    • @rlolalleskapot
      @rlolalleskapot Год назад +2

      /\ this

    • @Shardso
      @Shardso Год назад

      @@rlolalleskapot ^ This

    • @steveleadbeater8662
      @steveleadbeater8662 Год назад +3

      The ultimate version comes with the tech so you can scan in your mates and beat the snot out of them.....

  • @John315
    @John315 Год назад +99

    Muscle flexion at last. I saw this at the first trailer of Tekken 8, where they have a close up to Kazuya's left arm, just before he punches, where his muscles go from relaxed to tense, and you can see muscle fibers forming. I thought it would only be a prerendered video, but no, it's in game too.

    • @kelbinhow
      @kelbinhow Год назад +11

      In one of the newest Tomb Raiders (don't remember which one) they also did that for Lara. Of course she is no powerhouse muscled up of a human (she's skinny), so it is very subtle, but yeah, it's in there

    • @mattseaton5832
      @mattseaton5832 Год назад +1

      Muscles don't flex. Joints flex.

    • @John315
      @John315 Год назад +6

      @@mattseaton5832 Don't expect too much from a non-native english speaker

    • @mattseaton5832
      @mattseaton5832 Год назад +2

      @@John315 Most native English speakers get this wrong also. Almost all of them.

    • @kelbinhow
      @kelbinhow Год назад +16

      @@mattseaton5832 Ok Mr. Perfect Biologist, Surgeon, Human Body Master

  • @PsychoKern
    @PsychoKern Год назад +3

    This is becoming really scary....Soon no one will be able to tell what is real and what is not....

    • @Isaiah-ft5nx
      @Isaiah-ft5nx Год назад +1

      Are you sure we aren't already there?

  • @freshtendrills5969
    @freshtendrills5969 Год назад +1

    Having someone who looks like me, represented in a tech demo.... Changed my life. Now, I am complete.

  • @sub-jec-tiv
    @sub-jec-tiv Год назад +98

    Looks great, facial expressions too extreme. This kind of tech is best used to capture naturalistic performances. This is why Gollum was so amazing in Lord of the Rings, because the expressions weren’t super exaggerated

    • @Cmppayne26542
      @Cmppayne26542 Год назад +51

      This was done intentionally to demonstrate the technology, it wouldn't be as amazing if the actor wasn't as expressive.

    • @stateofmortality1908
      @stateofmortality1908 Год назад +11

      They touch it up afterwards, but for the tech do do all of this work all on its own for you saves so much time in game development.

    • @davy1972
      @davy1972 Год назад +5

      I agree. Part of this is the actual acting. Specifically videogames. The acting can be a bit too far from the center.

    • @MilesBellas
      @MilesBellas Год назад

      Bay Raitt : I textured the version he used to develop the facial expressions based on the "Facial Action Coding System" (FACS) developed by Dr Paul Ekman.

    • @Meepoli
      @Meepoli Год назад +1

      Yeah I would love to see this with a top tier actor that’s more subtle, less Shakespearean or fanmade energy. No offense to the actress, as that works for other media, just not the style I’d prefer in games I’d play.

  • @seantracy8259
    @seantracy8259 Год назад +132

    This could lead to actually realistically putting ourselves in games

    • @moose6284
      @moose6284 Год назад +6

      Like the matrix?

    • @PCgamer923
      @PCgamer923 Год назад +3

      Elon tried that with neural link, hurting alot of monkeys in the process. I don't see it happening for another 50 years, having a brain implant that's safe and valuable enough to risk.

    • @criztu
      @criztu Год назад +1

      most people have no game

    • @FunIsGoingOn
      @FunIsGoingOn Год назад +37

      @@PCgamer923 I don't think Sean meant mind controlling a game character with something like Neuralink.
      I think he meant taking a video of ourselfs at home, upload it into the game, and have a visual representation of your character that you can e.g. classically control with keyboard/mouse/gamepad, all non invasive.

    • @RC_Engineering
      @RC_Engineering Год назад +3

      Maybe an elden ring character that actually looks like me.
      Honestly though a game that made good use of this, where the hero legitimately looks like you, would be a game changer.

  • @gottafindacoolname
    @gottafindacoolname Год назад +36

    I can’t how she looked like a digital model before being captured. She acted like a cgi model 😅😅😅 the real life capture was uncanny

    • @davidswanson5669
      @davidswanson5669 Год назад +1

      "Life imitates art far more than art imitates life” -Oscar Wilde
      She’s just a product of art

    • @agb127
      @agb127 Год назад +4

      I thought the same! Wonder what it would look like if she toned it down for a more natural effect

    • @themonsterunderyourbed9408
      @themonsterunderyourbed9408 Год назад +4

      Bad acting.

    • @albertawheat6832
      @albertawheat6832 Год назад +2

      @@themonsterunderyourbed9408 Not bad, Just over zealous.

    • @ammaccabanane6780
      @ammaccabanane6780 Год назад

      That's not bad acting, everyone who played hellblade know she's great. That's overacting to better show the potential of Unreal

  • @silvas2308
    @silvas2308 Год назад +6

    Those metahumans speaking on the scene are impressively realistic indeed...

  • @Half_Centaur
    @Half_Centaur Год назад +2

    Pros: This makes gaming and CGI for movies a little better
    Cons: The potential downfall of humanity through the erosion of trust and manipulation of people
    Cool cool cool.

  • @ilaanisdead
    @ilaanisdead Год назад +72

    5:35 animation aside, the mere fact that it was able to generate her detailed model from three frames is ridiculous

    • @liamjones203
      @liamjones203 Год назад +28

      I think they set up her meta human before and it’s just applying the animation they got from the iPhone to the rigged character

    • @ThisUsernameSystemF-ckingSucks
      @ThisUsernameSystemF-ckingSucks Год назад +1

      @@liamjones203 You're right.

    • @farazahmed7
      @farazahmed7 Год назад

      But the animation and expressions were still poor and not convincing

    • @xl000
      @xl000 Год назад

      you don't know that
      Have you looked at the actor and its model side by side ?
      Also, they captured her from very close
      Look at 3:38 how deformed she is.
      I assume they have what it takes to compensate for this, like camera intrinsics, a robust model of normal looking people, and so on.
      Just don't take pictures of people from this close.

  • @zabrakxd2399
    @zabrakxd2399 Год назад +15

    its crazy how fast that worked. no more of those balls on people to motion capture lol

  • @alexroseman2223
    @alexroseman2223 Год назад +9

    7:43 this is so deep in the uncanny valley that its almost..ALMOST out the other side into perfect realism. Freaky and impressive.

    • @jake_45465
      @jake_45465 Год назад

      This is the most accurate description

  • @MikeFields83
    @MikeFields83 Год назад +12

    From robots doing parkour flipping to AI generating realistic events that never happened to this I’m speechless 🤯

  • @DankMemer42013
    @DankMemer42013 Год назад +10

    Not imagine another 40 years imagine another 5 years from now. Even that short amount of time we will be so far advanced

  • @happyfase
    @happyfase Год назад +7

    The person in the motion tracking suit and with dots painted on their face seemed so sci-fi and hi-tech when I first saw it in action. Soon it will look so crude, like a 1930s car cooler.

  • @MorrisseysMonkey
    @MorrisseysMonkey Год назад +8

    Bloody hell! I remember playing 'Impossible Mission' on the C64 back in the day and thought the animation was amazing! But these days games are getting evermore real!

    • @WinrichNaujoks
      @WinrichNaujoks Год назад +1

      Impossible Mission is still more fun to play than any game of today.

    • @rikk319
      @rikk319 Год назад

      @@WinrichNaujoks Yeah, no. I grew up with Pong, Atari, C64...and Mass Effect was 100x more fun than Impossible Mission, and No Man's Sky even better than that.

    • @wallacesousuke1433
      @wallacesousuke1433 Год назад +1

      @@rikk319 🤣🤣🤣 Ass Effect? NMS? What have you smoked?

  • @Scoliosisguide
    @Scoliosisguide Год назад +4

    Wow AS A PHYSIOTHERAPIST and MEDICAL ENGINEERING STUDENT, i got to admit THIS IS SO USEFUL🤔. It would help me visualising many things to patients and customers

  • @RC_Engineering
    @RC_Engineering Год назад +4

    That was a SHOCKINGLY impressive technology.

  • @WhiteCranK
    @WhiteCranK Год назад +60

    The mouth movement still isn't looking real.
    But the rest is absolutely insane!!!

    • @k.c.simonsen2
      @k.c.simonsen2 Год назад +17

      Yeah I noticed that as well, just still something missing.. but I didn't wanna say it because I can't believe we're lucky enough to live in a time when this is what video games look like lol.

    • @noaburr
      @noaburr Год назад +7

      @@k.c.simonsen2 Looks like the tracking is just a little bit off, when the mouth is closed it looks great. The resting position when it's open seems to lean a little too far into a grimace which throws everything off. Should be easy enough to fix with the tools they showed, and probably looks much better with a more careful performance capture rather than thrown together on stage quickly for demonstration.

    • @GGCannon
      @GGCannon Год назад +9

      Probably a mix of capture quality with the tracking of the mouth, but give it a few years and even that will probably be 100% spot on.
      Maybe even the micro-expressions capture and tiniest of facial wrinkles.
      Still comparing it to game graphics from even just a few years back it is worlds apart.

    • @mememanfresh
      @mememanfresh Год назад +5

      @@GGCannon years lol more like months

    • @MiketheNerdRanger
      @MiketheNerdRanger Год назад +12

      That's where the tweaking comes in. Even before, the initial work of capturing the animation was never perfect. Animators still needed to go in and do fine adjustments, but this gets close enough in mere minutes.

  • @carloronaldo6431
    @carloronaldo6431 Год назад +16

    I bet Unreal Engine 10 will uncover the cure to cancer

  • @Anakianaj
    @Anakianaj Год назад +8

    Amazing - but damn, the hyper-realism of what came after the Ninja Theory line was *so* deep in the uncanny valley 😅

  • @mistermarcel22
    @mistermarcel22 Год назад +1

    It's amazing and scary at the same time because it's so realistic that you almost can't see the difference between the computer and real life image's

  • @sealguy2704
    @sealguy2704 Год назад +12

    Also saw a video on AI chatbot technology being used in a video game with real time responses. The characters would react to what you said and could remember and refer back to previous interactions. I imagine in the near future, you could have a full-blown real time VR conversations with any video game character you could imagine.

    • @smoothbanana
      @smoothbanana Год назад +4

      Even better use would be making VR versions of real people - imagine your children being to have a conversation with the you of today!

    • @Kira-vq5cd
      @Kira-vq5cd Год назад +3

      @@smoothbanana It would only be a memory. Otherwise, it would be a real consciousness trapped. I wouldn't want to talk to an empty version of my father, it would be quite sad.

    • @ashfrodesen9126
      @ashfrodesen9126 Год назад

      ​@@Kira-vq5cd thats always been a big question in transhumanism... but i think that once possible, there could be a bridge between the world of the living and a virtual world... one where we exist in both places at once for a time, and then the living world just... drops away at some point, just like when you turn off the virtual one and it stops interacting with your consciousness, the real world would turn off, and stop interacting with your consciousness, but because it lives in both places at once, it would remain your consciousness.
      an interesting question is, once you have transfered over to that state, what if you made a perfect copy? that copy, assuming the first part is accepted as the real you, would also be the real you in the moment of the copy. after that, it would have new and different experiences... would that other be you still? just a different version of you.... and what if later you re-combine? pretty wild.

    • @DetPersc
      @DetPersc Год назад

      They do that with adult webcamming. Honestly, I didn't notice until I spent more time on there. They do movements as you request, but if you keep on requesting, eventually, there is some sort of a pattern.

  • @NicolasSilvaVasault
    @NicolasSilvaVasault Год назад +32

    wait a min, was this on the presentation from a week ago?!?! how did we all missed this!?!?! this is HUGE, those complaining about physics should rejoice now, this is a huge step forward, ps: jiggle physics will be on a whole another level xd

    • @mitchellratliff6268
      @mitchellratliff6268 Год назад +7

      Finally a girl booty movement can be realistic 😂

    • @SyenPie
      @SyenPie Год назад +2

      U HAD ME AT JIGGLE PHYSICS, MMM MOMMY MILKERS 😍😍😍

    • @ryo-kai8587
      @ryo-kai8587 Год назад

      I've unironically been waiting for proper _body physics_ for a long time; "jiggle" isn't what we need. Like, if you lay on your side or back, gravity is going to affect your body, etc. Couple that with muscle deformation and next-gen cloth sims/approximations, and characters will look absolutely amazing-regardless of whether they're NSFW or just regular characters.

    • @NicolasSilvaVasault
      @NicolasSilvaVasault Год назад

      @@ryo-kai8587 i was joking if it wasn't clear enough, of course this is huge for clothing simulation, tho muscle deformation won't solve the issue with characters lying on the ground on the side or back, clipping will still occur, maybe it'll look more realistic depending on the type of game, but collision calculations still have to be consider and that's already demanding, anyways, this is huge

    • @ryo-kai8587
      @ryo-kai8587 Год назад

      @@NicolasSilvaVasault I wasn't joking, and I was more talking about the body interacting with itself, which should be perfected before we worry about the body interacting with the environment. Getting breasts to lay properly in various positions via "gravity" instead of only being affected by changes in motion, etc.

  • @fredzarf.
    @fredzarf. Год назад +36

    On the video, when the actress plays fear, she looks to the right... then to the left. When processing on the computer, we see the sequence again where she does the same...but during the live demo, her eyes go to the right...and face then. No more looking to the left! Mmm. I'm not saying that what we see there is impossible, we know that Epic does not play that, but I'm just saying that to be sure of a successful demo, they may have taken "a few precautions".

    • @mrsnoo86
      @mrsnoo86 Год назад +2

      sus xD

    • @hicarodestrui
      @hicarodestrui Год назад +12

      Nah, you are seeyimg something wrong, I played both vídeos in slowmo and the difference is basically none, few differences in the eye movement, but that could be easily because of the capture cam didnt captured the eye motion 1:1 correctly. But the movement of players head, eyerbrown, and the mounth were 1:1

    • @aktchungrabanio6467
      @aktchungrabanio6467 Год назад +1

      @@hicarodestrui excuse me not

    • @hicarodestrui
      @hicarodestrui Год назад +1

      @@aktchungrabanio6467 Excuse-me, yes

    • @everythingyousayiscorrect
      @everythingyousayiscorrect Год назад +1

      I definitely noticed that too! I was like “that doesn’t seem right.” Then I replayed it. I don’t know if the cameras not picking it up or if they pre-recorded this.

  • @sirfred8307
    @sirfred8307 Год назад +6

    woooo..., 7:45 Imagine that character with gpt 5 inside a VR game, there's no need to add much more in a game to blow up your reality...., OMG the IA en next years can terrified the whole life of anyone...

  • @Luekaner
    @Luekaner Год назад +11

    Ufc game with this body animations would be amazing :O

  • @abigailmckernwalkingwithpo4582
    @abigailmckernwalkingwithpo4582 Год назад +2

    As a professional actress with 45 years experience, I’m so glad this wasn’t happening in my youth. I am coming towards the end of my career but I feel desperately sorry for young actors leaving drama school. Of course it is exciting and incredibly impressive but surely it will be the end of all human actors and models?

    • @OGPimpin
      @OGPimpin Год назад

      You are absolutely right. Incredible and sad at the same time.

  • @algreen746
    @algreen746 Год назад +3

    This is absolutely insane! Actually brought a tear to my eye

  • @TheJegkkon
    @TheJegkkon Год назад +18

    The future is amazing and terrifying

    • @relicts
      @relicts Год назад +3

      Play the Deus Ex game series. Everything happens as in this series of games. This is sad.

    • @LordLentils
      @LordLentils Год назад +2

      People have been saying this for decades.

    • @TheJegkkon
      @TheJegkkon Год назад +2

      @@LordLentils yeah and it's becoming more and more apparent

  • @GabeHowardd
    @GabeHowardd Год назад +89

    Imagine what nsfw artists will be able to accomplish with this!

  • @manisaucmikus
    @manisaucmikus Год назад +20

    crazy how Epic games is actually making a technolocial revalution in gaming.

    •  Год назад +10

      Not just in gaming. Recent TV series and movies are using Unreal Engine to create virtual scenery extensively.

    • @LordLentils
      @LordLentils Год назад +3

      Why are you acting like this is not the fifth iteration of an engine that has been out for a long time?

    • @ErikLiberty
      @ErikLiberty Год назад +6

      @@LordLentils What difference does that make?

    • @Chicky_Lumps
      @Chicky_Lumps Год назад +2

      ​@@LordLentils Why are you acting like creating an engine from scratch is necessarily the only way to make new technical advancements in real time rendering? Do you not see the changes with your eyes?

    • @sayanorasonic
      @sayanorasonic Год назад

      Tbh we've seen these tech demos around 8 years ago, same with these physics tech demos. Still never implemented in games

  • @marcusmeins1839
    @marcusmeins1839 Год назад +1

    imagine designing your own character in this way and then printing with all those animations .

  • @TruthSurge
    @TruthSurge Год назад +1

    and with John's $30,000 PC... cranking out this animation only takes a few minutes!

  • @Firewertyhn6817
    @Firewertyhn6817 Год назад +6

    wait until 2045 when this technology realised in games((

    • @fredrikekholm3718
      @fredrikekholm3718 Год назад +2

      I think you mean 2024 ;)
      This is quite possible to do right now in real-time with current hardware. This evolution is moving much faster than most people expect.

  • @aimakers
    @aimakers Год назад +16

    3D models will ultimately achieve such a high level of realism that they could potentially replace actors and enable people to create their own customized movies using AI. Imagine a Netflix where every show and movie is unique to you.

    • @steveleadbeater8662
      @steveleadbeater8662 Год назад +7

      I'd prefer a Netflix where every show isn't a dumpster fire of awfulness

    • @pygmalion8952
      @pygmalion8952 Год назад +2

      @@steveleadbeater8662 as a 3d artist, i can't agree more lol. yeah, let's just not displace actual actors with 3d models.

  • @AmieEss
    @AmieEss Год назад +5

    I'm just watching the muscle simulation and thinking how intense gore in games will become.

  • @lensbergus6224
    @lensbergus6224 Год назад +2

    Uncanny Valley is definitely still there but the fact that you can do motion capture to ingame within a couple of minutes is absolutely crazy

  • @daimonien
    @daimonien Год назад +1

    I always remember watching Mechwarrior 2 intro as a teen and thinking that boy one day we can have graphics like this real time.. 😂

  • @mikip3242
    @mikip3242 Год назад +3

    2:56 Is she a robot? The actual render looks almost less uncanny that her facial expressions lol

  • @MichaelTapel
    @MichaelTapel Год назад +7

    Actual gameplay would be utter garbage as 99.99$ of the games anyway

    • @bsdpowa
      @bsdpowa Год назад +3

      Pretty much, even games made with UE5 that are coming out soon look nothing like the Matrix demo at all, theory is one thing

  • @mattseaton5832
    @mattseaton5832 Год назад +7

    Cool but realism doesn't make a good game. I can't even remember the last game that was actually fun to play. It's all gone so far down hill.

    • @prcs420
      @prcs420 Год назад

      the main benefit is how much faster it is... as she said, the pipeline normally takes months. but with this it takes just minutes. it's not just about the realism, and while your point is true, no one is saying that realism makes a game good. you're arguing against a point that hasn't been made.
      there are also plenty of indie games that are great fun. and this tech will help those indie devs too

    • @mattseaton5832
      @mattseaton5832 Год назад +1

      @@prcs420 not true. Plenty of ppl in these comments are assuming future game are automatically better because they will look better

  • @cinemar
    @cinemar Год назад +4

    It doesn't matter how clever they think they're getting, it all still just looks like creepy creatures pretending to be humans while falling way short.

  • @justmayo6097
    @justmayo6097 Год назад +1

    Fun story: this universe is a meta universe and we as a species are on a database, we just forgot. Though when we originally got here, metahumans knew this, the issues began as each new generation started questioning their existence. The idea that their whole lives have been a simulation eventually started sounding ridiculous and the people got divided, the knowledge over time got distorted and so religions similar to Christianity came to light. The people were divided into three categories. The doubters, the believers and the people who chose to believe in a higher being, a god. This inevitably led us on a path to war. The climax being the catastrophic end of an advanced civilization. Fast forward to now, we humans completely forgot our past “did the Egyptians really build the pyramids?”, we have advanced our technology again and war is still an issue. Working towards a meta verse within a metaverse. Each time we die our spirit is getting recycled in the data base and so the worlds population continues to grow bigger.

  • @thunderingdragon2390
    @thunderingdragon2390 Год назад +1

    I feel like they made the NPC flex on purpose like they were showing off lol

  • @thebiggestdick69
    @thebiggestdick69 Год назад +4

    Speakers look like 3d in front of new metahumans

  • @KinuGrove
    @KinuGrove Год назад +7

    Wow that was impressive this is a big step forward.

  • @girlygamer2662
    @girlygamer2662 Год назад +4

    In the last clip I am absolutely astounded by the eyes. They look so real, they make me feel as if I’m looking at a human. Eyes were the thing that always looked not right with most games and now that’s changed. The only thing I’d say is not so right in this is the gums, teeth and lips but omg it is so realistic

    • @itsmj3103
      @itsmj3103 Год назад

      mouth is hardest. It always looks off when they're talking. If they're just standing there it's alright

  • @busesart
    @busesart Год назад +1

    The last scene is... INCREDIBLE

  • @MrOopsipwnedu
    @MrOopsipwnedu Год назад +1

    It seems we have finally crossed the uncanny valley and are climbing up the mountain to what is truly possible in animation. Its cool to be alive right now.

  • @wingman-1977
    @wingman-1977 Год назад +5

    Talk about being a game changer.

  • @pinkcaution1
    @pinkcaution1 Год назад +5

    she moves her mouth so unnaturally

    • @aktchungrabanio6467
      @aktchungrabanio6467 Год назад +1

      yep, getting there, but not quite yet.

    • @pinkcaution1
      @pinkcaution1 Год назад

      @@aktchungrabanio6467 but I feel like the actress was overdoing it
      like we know you're an actress lol you dont have to over do it to show us

  • @pawelkapica5363
    @pawelkapica5363 Год назад +9

    F me, this is actually impressive stuff.

    • @Rag-nor
      @Rag-nor Год назад

      Ok f u
      And ya this is impressive

    • @Tenchi707
      @Tenchi707 Год назад +1

      Would love to, where you at?

  • @xl000
    @xl000 Год назад +1

    The lack of SSS at 5:18 makes it right into the uncanny valley.

  • @BitterDawn
    @BitterDawn Год назад +4

    Another step closer to creating a simulation within a simulation, or perhaps we're already deeper than that. Pretty wild stuff, as is it's getting faux reality or film and images to look life actually real, sometimes I have to look hard.

  • @westminster1931
    @westminster1931 Год назад +3

    still deep in uncanny valley

  • @-1nterruption-960
    @-1nterruption-960 Год назад +5

    It's really a shame we get this but haven't gotten a continuation of the Unreal Series yet. Would love to see Unreal 3 using this tech. Epic you have to get on that

    • @kpo1233
      @kpo1233 Год назад

      What? They abandoned that engine a decade ago.

    • @-1nterruption-960
      @-1nterruption-960 Год назад

      @@kpo1233 you must've misread. I said the series itself as in Unreal 3. It would be nice to see epic bring that series back using the tech shown

    • @ErikLiberty
      @ErikLiberty Год назад

      @@kpo1233 He is talking about the game, not the engine.

    • @kpo1233
      @kpo1233 Год назад

      @@ErikLiberty That won't happen because they only care about their money making machine - fortnite.

    • @-1nterruption-960
      @-1nterruption-960 Год назад

      @@ErikLiberty thank you. Someone that knows how to read

  • @unrealenginecastellano1261
    @unrealenginecastellano1261 Год назад

    UNREAL ENGINE Cada vez me vuelve mas loco, me encanta aprender.

  • @cristcosm
    @cristcosm Год назад +1

    We are almost there, a bit more working around the mouth and eyebrows expression capturing but am sold on the eyes.

  • @AlkoPRO11
    @AlkoPRO11 Год назад +3

    Самвел Гиновян? Ахахах Я один на этот кликбейт купился?

  • @sanderfilmes902
    @sanderfilmes902 Год назад +4

    Uau!!! 👏🏽👏🏽👏🏽🇧🇷

  • @deedrabbit
    @deedrabbit Год назад +1

    The presenters were animated very realistically but you could tell that his hair wasn't real. It's the little details that give it away.

  • @kaizze8777
    @kaizze8777 Год назад +2

    I will be super impressed if this was rendered all on low poly models, I wonder how workflow would be like coming as a blender user

    • @Aiphares
      @Aiphares Год назад

      well Unreal Engine 5 is not really made with low poly in mind given the big focus of nanite

  • @cristianroth8524
    @cristianroth8524 Год назад +1

    By the time this level of detail gets into mainstream games, we'll need dedicated physics cards.

  • @marv.innovations802
    @marv.innovations802 Год назад

    Happy to have lived to see this, I understand how my 7 year old sons astonishment when playing today's realistic games compared to me playing Super Mario likes on NES at his age.

  • @howardtreesong4860
    @howardtreesong4860 Год назад +1

    This looks so promising as a technology. I can't wait until this has matured a bit more and shows us what it really can do. A great effort from the meta humans team. Keep up the good work, lads!

  • @juzuvloke
    @juzuvloke Год назад +1

    Until we see Dolores & Bernard in all their splendor I don't wanna hear about it... LOL

  • @LaoRv
    @LaoRv Год назад +1

    Wow! I'm afraid of the future development of that!

  • @dennis4248
    @dennis4248 Год назад

    Imagine how cool it would have been if that presenter guy was animated the whole time :-D

  • @sabkarim
    @sabkarim Год назад

    This is amazing! Can't wait to hear what comes next from your talented team...BRAVO!

  • @cvltmxnd5018
    @cvltmxnd5018 Год назад

    I don't know if people remember but, Playstation had a commercial in the late 90s/early 2000s that showed PS9 being eye contacts that gave you an immersive experience. I don't think we're too far away from that.

  • @Skobonyan
    @Skobonyan Год назад +1

    DANKO!!! this is exactly what I need 🙏
    Just need time to create.

  • @quite1enough
    @quite1enough Год назад +1

    Didn't know that Tom Scott is also amazing at programming 3D graphics

  • @Semi-Orphanatic
    @Semi-Orphanatic Год назад

    Man imagine how good WWE and UFC games would look with that level of muscle deformation and hi res skin textures/face scans

  • @Dikdusa
    @Dikdusa Год назад +1

    Super cool tech, you can see some issues with cheek bones and excessive mouth movement but its so damn good regardless.

    • @bigsykedaddy999
      @bigsykedaddy999 Год назад

      Yeah, totally agree. I think once they can nail those facial animations even better, we'll start to cross that uncanny valley. Incredible tech!

  • @michaelol
    @michaelol Год назад +2

    I have to say this technology is amazing, I am more interested in this type of technology being used for story telling and creating movies.

  • @DMDvideo10
    @DMDvideo10 Год назад

    One thing that always gives away CG human characters is the eyes. In the words of Quint from Jaws "he's got lifeless eyes, black eyes, like a doll's eye." They look like deadmen walking...

  • @akhilboby2442
    @akhilboby2442 Год назад

    *Insane. Just...insane. I have no words for what I just saw.*
    The second time I clapped looking at the way her short IPhone clip was getting transformed from one character to another, I felt even my claps were not enough for this sheer innovation which I had the luck to see unfold before my eyes during my time.
    I am just 23 and I already feel old seeing the way the tech industry has been transforming in the past couple of years.

  • @YouriCarma
    @YouriCarma Год назад

    Dr. Eldon Tyrell: "Commerce is our goal here at Tyrell, more human than human is our motto."

  • @larrytate5605
    @larrytate5605 Год назад

    i remember the animation on MTV money for nothing video,.and everything in between then and now, i was always confused when people thought they were so good,...
    i said,......."when they make them look just like humans, then i will be impressed"...,...watching this,...that day has come. not a gamer, so this is totally new to me. WOW