The Truth about that Nintendo 64 Leak | MVG
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- Опубликовано: 8 сен 2024
- I've taken the time to go over the latest GigaLeak 2 - the massive Nintendo 64 leak of source code that occurred over the weekend. Source code and assets to Super Mario 64, The Legend of Zelda Ocarina of Time, Wave Race 64 and more have leaked. Here is what I've discovered.
Sources/Credits:
► Retro Reversing CVS Discussion - www.retrorever...
► SpawnWave - • The Smallest Nintendo ...
► CuckyDev - • SM64 - Luigi Restored
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#GigaLeak2 #Nintendo #Luigi
People: do you support the leaks?
MVG: The law requires that I say no.
I do not condone this. Now let me break it all down and explain how awesome this is!
There's a difference between breaking some sort of stupid user licence for your hardware by modifying it and hacking into someones network and stealing all their code.
BlueYoshi-57EML MVG making too much money off of YT to jeopardize his channel by flat out advocating hacking/piracy... but we all know the deal
There a problem with that?
@@6581punk There's also a difference between doing it 20 years ago and doing it 20 years after the console was obsolete, though.
I think you forgot one thing about the case of Luigi:
In Japanese article, fans ask if Luigi was planned during the development, which Miyamoto stated it was planned for multiplayer split-screen. But due to memory restriction, they had to scrap that idea.
So in my theory, this model of Luigi was used of the planned multiplayer, which also explains why his model is basically just Mario but taller as it wasn't being made yet.
Too bad the DD expansion idea didn't come in until F Zero eh
@@bl4ckw1ngz64 And too bad the DD was pretty much a complete failure
In older games, Luigi always looked like a color-swapped Mario so it makes sense that he's just a "taller Mario"
@@littlenyancat5754 It wasn't a failure, Nintendo just thought it wasn't good enough for the US market. If Nintendo hadn't delayed the 64 and the 64DD and released it to the US market it would've sold millions
That is what I think of the theory, finally someone sees it like that too
A few notes and corrections (stuff is happening fast!)
- There has been successful compilation of Dr Mario from the source code. Correction : i've been told that Dr Mario has complete source code
- iQue DRM was broken in 2018. However AFAIK i dont believe the method was ever publicly released
- If i credited someone incorrectly or didn't credit let me know.
- Stop leaking stuff so i can go back to making Copy Protection videos lol
Your eyebrows are beautiful ;)
Calan Reichel , also the salt and pepper beard
Thank you for working so hard making these videos
I loved the last point 🤣
iQue player hacking scene is very active server is here convinient called iQueBrew but it is hardly known that the scene even exists and the methide to hack it is public
discord.gg/4g3ZUkD
Maybe you can make "How iQue Player protection was cracked" lol it is Nintendos first online service afterall
MVG talking like he has been compromised. MVG blink once if the nintendo lawyers called you, blink twice if they are still there.
Nintendo Lawyer
*behind the camera*
Good! Good! Keep reading the script.
Deoxy360 yup!
Hacker community: MVG What’s wrong with wolfie... I can hear him barking. Is he ok?
MVG: Wolfie’s fine honey. Wolfie’s just fine. Where are you?
*There is no Luigi in Ba Sing Se There is no Luigi in Ba Sing Se*
his vibes arent as positive as theyre usually
AdamCarter MI5 lmao great reference bro 😂
Nintendo's accidentally going open source lol
Ikr
lol lol
If it was open source then emulator developers would actually be able to use this stuff, but they can't.
China is trying to score some points but fails to understand the environment.
Nintendo:HOW DARE YOU DISCOVER WEEGE,GONNA KILL YOU
Hearing the uncompressed star fox voice lines was pure bliss. All of the high res zelda items are really awesome too. Even if what happened was obviously illegal, for preservation sake it's incredibly valuable. Nintendo themselves claimed to no longer have the original voice lines for star fox but now the whole world has them.
Well it could be that Nintendo themselves didn't have it. This was BroadOn stuff after all, so maybe they had it kicking around and Nintendo didn't know.
I mean they still use captain falcons voice lines from 64. They have never changed captans voice since 65
@@j.a.g816 Ah, Super Smash Bros. 65, the forbidden sequel to SSB64
@@Wyatt_James This 100%. A former contractor, distributer or even collector for whatever reason just happens to have a copy of media. Happens all the time in restoration projects.
@@angolin9352 yeah
They should hire another plumber to fix that leak as their current one is too busy driving karts, playing tennis or dealing with origamis elsewhere.
'Origamis' I'm done.😂
He be eating shrooms all day and fighting a giant lizard dragon turtle, while running through colorful landscapes. boy is just trippin'
I see what you did there.
They should hire Sponge
You forgot going to the moon
To clarify: the source has Luigi files, but those files never got put into the original game.
Yes. This would indicate Luigi was planned in some form to be in the game but does not confirm he was in any actual build of the game. People seem to make this mistake as some think something existing means it had to be.
And now someone might compile a Rom with them restored.
you a t-boy?
@@MastarCheef1337 you mean the younger version of Mr T?
Christopher already done lol. Modders work fast
You know what I like best about this? That someone had the care to preserve these in first place even if they didn't intend to make if public.
Eh. They more than likely did it incase they needed the source code for future projects. They wanted to make sure if they needed to make money on those titles in the future they could
You that daft, Jack? The source codes are most valuable and Nintendo has had a preservation program in place for at least 25 years to keep all the code and documentation safely stored.
@@lordzooq8987 You can't underestimate how easy it is to lose information, the fact they've preserved all this for 30+ years is more than you can say about other more modern developers.
Nintendo requires source code submissions for every game they release, so Nintendo also should have a copy of every officially released game even from 3rd parties going at LEAST as far back as the SNES. SquareEnix was able to get the source code for Seiken Densetu 3 from Nintendo to use as a base for the remake, which is why Trials of Mana for SNES is a Switch exclusive (or so they say).
Sega also generally keeps great track of their source code, as most of their 1st party titles have been rereleased on other systems without emulation.
@@irrelevoice Every company keeps records, its as simple as having a place to store and keep it as well as having staff dedicated to doing so. Its not like storing data/information for that long is impossible. I see what he's saying but their intents werent that pure and the process isnt that rare, thats all im pointing out. Thats all im saying. If you think thats the most wonderful thing in the world youre more than entitled to have that view, friend. Its just not that impressive to me personally.
For being a plumber, Mario Doesn't seem so good at fixing leaks.
He’s much too busy saving princesses
@@anterax4097. He doesn't seem to be good at that either, she always seems to be in another castle.
I'm-a the best! You haven't seen nothing yet!
Ooft
Is he even still a plumber?
1080p was ahead of it's time. High definition snowboarding on the N64 is a technical marvel!
lol
I see what you did there
Especially, since there were no displays available in the 90s capable of displaying it's native resolution. A game well and truly ahead of its time...
John Carmack had a 1080p monitor in 1995 I believe
@@BCDeshiG True. He had a Intergraph 28hd96 which could display 2048 x 1152 @ 80Hz
Man I really hope the full source for Starfox 64 comes out. Imagine a PC version using all the uncompressed assets. IMAGINE SLIPPY PESTERING YOU CONSTANTLY IN FLAC QUALITY
Well, I think it would be the bee's knees.
They found every voice file in the game uncompressed, so maybe there is a full source code somewhere.
@@CaptainCoolzCT- from what I can tell, it's mostly object files. There's only 2 or 3 actual source files unfortunately... but maybe in the next leak 👌👌👌
Well at least we now have the full source code for Zelda: Link's Awakening on the Game Boy
One of my all time favourites.
Someone should port it to pc imo
Let's re-skin it and sell it as 'Conker's Bad Morning After Super Turbo REDUX Champions Edition."
best zelda game imo
@@babyvee7615 best Gameboy game imo (and I agree best Zelda too)
And they dont stop comin, and they dont stop comin, and they dont stop comin.
And they don’t stop coming and they don’t stop coming and they don’t stop coming
Shrek is love, Shrek is life.
And they don’t stop comin And they don’t stop cominAnd they don’t stop And they don’t stop comin
ruclips.net/video/eT3BFzSD6YY/видео.html
Hey now, you're a rockstar!
hard to be on Nintendo side on this, with all the stuff these companies did so no game ever gets public domain, this will actually serve to preserve these games.
Yeah but it's their property why should they give it away?
@@NathanChisholm041 it's least about a should. But it's tremendously uncool to make this content remain unarchived afted multiple decades after their useful life, stripping credit, history and preservation
They weren't gonna do anything with it anyway so I agree. Like they could've made "behind the scenes" videos/content for some of these games.
When you consider how well preserved these files are, i would not shit that much on nintendo. They clearly have archiving covered even without others. Its sad, that they dont really do much with them, but at least they are not pieces of shit like square enix or blizzard, that lost their source codes for tons of games, that had to be then laboriously stitched together from compiled code and scraps of unremoved junk from retail copies.
@@SUNSHINE-t-mI'm all for preservation I'm sure Nintendo have everything nice and secure somewhere for future generations! Lol
"So I guess there's gonna be another MVG video tomorrow."
5:55 That's some high quality snow boarding
4:25 - more like the L-ephant in the room
Well done
This wins. MVG can go ahead and disable further commenting.
The Ique ROMs have been loaded into mupen the same day it leaked. The ROM specifically for Mario 64 is an unreleased English version of the shindu version that is like a version 3.
Luigi was made with the actual Rom with the decomp project not PC port.
Luigi was planned for multiplayer that was scrapped
SM64 with rumble in English!? I'm down
is there any footage of that english version?
@@coronelfalk not really. It would crash after leaving the pipe after the opening cutscene
Why is the chinese market version in English? What is the shindu version again? Is that the one with a few bugfixes?
@@bangerbangerbro yeah and idk tbh it would crash after the opening so that's fun
Haha you said at 5:56 1080p instead of 1080 snowboarding. Lol video formats got us all messed up. Great video as usual!
I love seeing mvg explain these leaks. The perfect youtuber for the job.
Metroid Mayhem
I just wish he didn't feel the need to talk like there's a gun behind the camera
@@trinity_null Oh that's because Nintendos lawyers are there. Watching him out of the camera shot.
We need to check the Wave Race 64 files for Totaka's Song
The truth about the leak is that itll be good for game preservation. Long live Nintendo 64!
No it won't. Did you even watch the video? You cannot compile anything.
@@unitedfools3493 I did watch the video. MVG did say that it could be possible to reconstruct it. It wont compile as is but it adds another layer of preservation security.
it depends on what you want to preserve. You want to preserve the games you played as a kid? Already done.
You want to preserve historic artifacts used to create those games? This is a treasure box.
Yeah, some of the shiny rocks are just shiny rocks, but uncompressed audio and early sprites are some gems if they are what you are looking for.
@@sarowie The art, graphics and unfinished game assets are alone worth preserving.
@@sarowie absolutely. There have been a lot of awesome discoveries made from these.
What if years from now we find out that one of the old dogs from Nintendo had been leaking all this content?
You never know...
That would be pretty cool and btw not that unlikely
Nintendogs?
It's not like that
*what if it was Shiggy the whole time*
Let us find Earthbound 64 before stopping all the leaks.
I hope Nintendo will release cancelled games on the switch to keep people entertained during the virus..!
Maybe even make some fan translations official..! That can't be too hard to do..!
@@TeruteruBozusama This will never happen, sorry
@@TimurSokol but one can dream..!
someone found a very primative untextured model of lucas last night, so im kinda hopeful
@@pourgoi_6100 where did you find this info at?
I look forward to every video on your channel man! It’s great having someone who can break down the technical talk that goes over my head and all of these leaks.
Shigeru Miyamoto said himself that luigi was planned for the game but it never happened
'Pics' or it never happened ... * L E A K S * .... Wait! ... what? ... Oh!
@@Music-tg5is "L is real"
@Win XP A 2P mode wasn't possible but I also heard that a lot N64 games only used half the cartridge memory
Luigi was dropped sometime in February 1996 according to the TCRF.
Thank you MVG for explaining the in's and out's of all of this.
I second this
I third this wholeheartedly.
Nintendo: **DMCA's ROM hackers and fan game creators**
ROM hackers and fan game creators: **Leak loads of shit from Nintendo's archives**
Nintendo: "Such a lust for revenge... WHOOOOOOOOOOO?!"
THEY PLAYED US LIKE A DAMN FIDDLE
thats a great mgs V reference
r/UnexpectedMetalGearSolidVThePhantomPain
Leakers: Im gonna use something called a pro gaming move
Beyond the lulz, though, Nintendo had this one coming. Revenge is a dish best served cold.
Thanks for explaining this all MVG. The leaks are really interesting to see but make no sense to a random gamer like me. Great breakdown as always!
You and Griffin Gaming should collab
Iread this with your voice
You can convert all of the ,v files into the regular versions by installing rcs on linux and using the command: co whateverthefileiscalled,v
It's literally that easy.
@@nneeerrrd imagine running anything but Linux as your daily driver
this is actually amazing for preservation and history.
THIS SHOULD HAVE BEEN PUBLIC DOMAIN BY LAW IMHO. Software companies dont give a shit and literally delete their files (FF8).
Konami too, they lost the source code from silent hill 2 and 3.
@@geraq0 they have a mostly complete version of Silent Hills somewhere on their servers as well.
@@GiuseppeGaetanoSabatelli seriously? God they suck, they should get a leak too.
It's Nintendo's IP. If they don't to want to give it out, then you shouldn't force them.
and FF7. the pc port is the buggy version of the game while the original PS1 final release source is forever lost.
the pressing question: does the leak contain a higher res texture of the plaque in the mario 64 courtyard
3:40 Never mind Luigi, what's that LINUX_PORT folder?!? :-o
They did the code on linux and compiled (ported) to the N64 hardware
@@mystcat3 Weren't Sun workstations running on SunOS which is a UNIX variant rather than Linux?
@@MegaManNeoThey were, but code compilation is written in Linux, Makefile is a linux compiler file, i found it in almost all proyects
@@mystcat3
Actually if I recall correctly, didn't the N64 SDK involve SGI computers running IRIX?
@@paulgraves1392 Yep. www.retroreversing.com/official-n64-devkit/
A couple things.
-Luigi WAS in fact confirmed by Shigeru Miyamoto to have been in Super Mario 64, but was removed from the game in February 1996 due to memory issues. They tried to re-implement him in a Mario Bros style mingame à la SMB3's versus multiplayer, but even this couldn't come to pass.
-The source of these leaks is already known. The big digital heist was done in 2018 by a guy called wack0, who at the time was in trouble for hacking Microsoft's servers. He got off on house arrest and a computer ban because he's autistic, but he actually spread the leaked contents to multiple people to assure that even if he was caught, this stuff would still get out there. It's still being released in batches by those people to this day. This same guy also leaked a shitload of Pokémon stuff before he was caught.
-The Ocarina of Time maps that leaked appear to include previous versions of maps that made it in the final game, including a working early Kokiri Forest. The screenshots in this video are in early versions of Ganon's Castle. Beta enemies have also leaked, such as early versions of the Wallmaster and Octorok, and an unused golden knight enemy, probably a Darknut. All of these enemies, and the older Ganon's Castle rooms, have been seen in old Ocarina of Time screenshots from beta builds. I've seen screenshots of test maps on 4chan too but those were already available in complete form in the Ocarina of Time Master Quest debug rom, which leaked online in 2005.
-The coolest thing not mentioned here is that EVERY voice clip from Star Fox 64 was leaked in fully uncompressed form. Theoretically this can be hacked into the 3DS remake of Star Fox 64 to replace the awkwardly re-recorded voice lines in that version.
I condone this illegal activity, just wanted to make that clear.
Wait a week, and every Nintendo game is open source
Yeah this guy doesn't know what he's talking about. This leak barely came out and the people who know what this can be used for aren't even completely sure all the benifits.
no nintendo game is open source. open source is a specific term that refers to programs that have licenses that allow you to freely distribute source with or without modifications for any purposes.
all of these source code leaks are illegal.
it's old. they don't sell n64s anymore. get it over with.
@@coronelfalk what do you mean?
@@kruemmelbande5078 even if it's illegal to leak source code, the files are from games released 20 years ago like would it even affect nintendo in any way?
Thanks for the insightful explanation of these leaks!
For gaming historians and those interested in hidden, deleted, and old version data will find these dumps valuable.
Nintendo leaks
Smash mouth: and they don't stop coming loop
Nice
Thanks the great video!
Luigi was in the Super Mario 64 DS port. So, he eventually made it into the game anyway.
MVG my fav when it comes to source code stuff.
Also so happy that Nintendo saved all of their past work unlike many other game studios.
The UNUSED DATA for the games such as Luigi's model and textures and Zelda's unused dungeon rooms, ARE leftovers from earlier prototypes of their respective games.
The fact that they don't get compiled into the ROM with the makefile ONLY indicates that they aren't present in the FINAL RELEASE build of the ROM, not that they were NEVER used in any previous builds.
You may consider it misleading that they have to be partially reconstructed and re-injected into the final ROM to be seen in a usable form, but that's necessary because the game (and the rendering engine) moved on without those assets.
I get what you mean about it being "copyrighted data" that belongs to Nintendo. Although I kinda don't feel sorry for them because they are so against fan creations or adaptations of their games. There's nothing wrong with a scholarly view of this though and you're certainly a person people look to for information about this stuff. I've bought quite a lot of Nintendo's games in the past sometimes having to buy them more than once, (like having to buy it again on the Wii, when you already have it on the SNES).
This Luigi source reference, could it have been used in the Nintendo Super Mario 64DS game? I know Luigi (also Yoshi, and Wario in addition to Mario) were in that version of the game. Anyways, keep up making the videos! They're awesome!
Edited: Accidentally missed a couple of words :)
I agree.
As for the last bit; I wonder if anyone could compare the source code to find out
If people infringe Nintendo's IP it's not Nintendo's fault that they broke the law.
@J K Just because you think you can do a better job, that doesn't mean you are allowed to steal their IP and give it a shot yourself.
@@gyroninjamodder yeah, like, he's saying it so high and mighty lmao. Create your own IP if you're so much better than them. Really.
Correction: Almost all of the ROM dumps are playable. I was able to get them running myself. The "checked out" versions were somehow corrupted, so you have to use the versions with the ,v extension. Plus, you actually have to edit the files to remove metadata headers and footers. Interestingly, the dumps are nearly identical to retail, but the Ocarina of Time dump contains some interesting differences. For example: It has the changed Gerudo symbols for some items that was seen in the Gamecube release, but not in the N64 retail versions. Almost like an in-between version.
Edit: Just as a note, the ROMs are clearly just retail ROMs used for iQue localisation/conversion. They don't contain beta assets or anything that aren't already well-documented.
great info. good to know thank you
MVG: There is no file that links Luigi to the game files for Mario 64
Internet: OMG! Link is in Mario 64!
It feels like Nintendo is being black mailed, with more leaks when someone doesn't get their own way...
SNES and NES are pretty harmless with the source code being of fascination to many. N64 does feel like they're turning the thumb screws.
The leaker must have been disappointed with the new Paper Mario.
Absolutely they’re being extorted. Its possible that its just a random hacker who realized what they stumbled upon
@@daedremes its retaliation for puttin people in jail by Nintendo , i guess
Well let's hope they refuse to negotiate then.
Didn't Japan passed a new law that even if you were blackmailed by the yakuza, if you cooperate with them you are considered an associate and would face legal problems?
As a programmer myself, I don't think any programmers or graphic designers would have created any Luigi files without having the directive/task to make them.. He was probably considered for playing and may have been cut due to time constraints, as Nintendo tried pushing the game out in time for its release.
He was cut because the hardware couldn't handle split screen multiplayer.
Maybe it was not time constrains perse, but technical constrains. Okay: Later games proved that the N64 can handle 4 player split screen and the recompilation project proves that the game was not compiled with the highest newest compiler optimization options... but to some extend: It is a launch title. It is primly a single player game. Instead of tacking on a two player mode (or an alternate character with different jump physic for single player), focusing on the core game was absolutely the right decission.
I am pretty certain that Nintendo have talked about Luigi in SM64 in the past, especially for the cancelled sequel to the game that was planned for the N64DD
Miyamoto already confirmed ages ago that they planned to have a split-screen multiplayer mode where one player would control Luigi but scrapped it due to time, so this isn't even that big of news.
If the 64dd was successful in japan we would all have our beloved Luigi and Ura Zelda which just became majoras mask and master quest. Blame the Japanese
it's not my place to say but I can't imagine Nintendo really being bothered by information on hardware that's more than 20 years old. It can't possibly hurt their modern sales. It's hard to believe they worry about hardware that's roughly 10 years old currently. I just don't know if it should matter. If I was them I would only care and worry about Nintendo Switch security and even the 3DS because I'm sure those are still in heavy use
idd love to see a version of sm64 thats able to run on original hardware now where all the "luigi" content originally scrapped is added, and luigis playable after completing the 120 stars in the same scheme as galaxy did it
I can imagine that some people are working on a hacked ROM that runs on a flash cart.
But honestly: What is the point? Yes it is a "childhood dream come true", but that is at best a recreation, but more likely it is a re-imagination.
Kaze Emanuar made a split screen hack that can run on real hardware, however things like frame skip had to be implemented. He did it to prove Nintendo wrong.
@@sarowie its like a part of your childhood you knew was there through logic of mostly imagination coming true, its great to see it come to reality 25 years and 1 month (L is real 2501)
@@beardalaxy Prove Nintendo wrong? You mean a modern day programmer using modern day tech that made it possible and was impossible in the 90s where tech was so infantile?
Ngl I was expecting a GameCube source code leak yesterday
It will come in due time
And after GameCube, with the model for Donkey Kong Jr. in an early version of Double Dash, we'll get the Wii with a complete Hammer Bro model and animations for Mario Kart Wii.
Thank you for covering this. This really cleared things up for me. Also the beta SM64 stuff is really neat.
Informative as always. Thank so much I needed this extra information for my podcast. Also loving the facial hair Mr. GQsmooth.
The best thing to come from this is finding the unused enemy, Moto in the code of Mario 64
He was an earlier version of the bully, There were gonna be a boss version on LLL.
He's really the greatest.
Is that what your profile pic is?
@@bangerbangerbro yea hes beautiful isn't he?
Can't wait for a big illegal OoT PC version to hit the internet and stay there forever. Can you imagine, 60 FPS Oot? Wild.
Never gonna happen, not with this dump
Also you can just emulate it lol
yeaa....whoever makes hat better fly to Syria or something because I am sure Nintendo would drop a hammer the likes of which only Disney or TimeWarner has used before.
Nintendo Engineer 1: "You know... This N64 Classic is proving really hard to build and run well."
Nintendo Engineer 2: "Yeah. We need way more people working on it"
NE1: "hmm"
NE2: "uhm.. I have an idea. It will totally not fly with our legal team... But..."
NE1: "But what?"
NE2: "I mean, there are a lot of people who wants to work on these for free... "
NE1: "None that are cleared..."
NE2: "Yes yes... But..."
NE1: "What are you suggesting?... Wait. No. NO! I want no part of this!"
We are talking about nintendo that used ripped ROMs with typical "community" ROM dumper headers in their virtual console releases?
Plausible deniability
Something important to mention about this leak : People have found the full, uncompressed, studio quality voiceover lines of StarFox 64, ALL OF THEM.
It's already been proven that there was going to be a split screen, two player mode with Mario and Luigi and I'm pretty sure the model has been found.
yeah but what about the textures
@@coronelfalk you right
a version control system allows you to branch into different development trees. sometimes these trees are for prototype testing only and can be used as a test bed for completely different projects.
because people do not understand how real world software development works, they assume that something was or is part of the released project if it has been found in the repository. i do this all the time to use an existing project and use it as a test environment for developing something new. it will be checked-in into a private development branch.
same thing might apply to the luigi thing here
Actually,Luigi was supposed to be the second player on a scrapped multiplayer mode,this was confirmed by mijamoto on an interview,and there is an unused set of files in the leak saying '1p and '2p' in an early font,he's not in the final game tho,he is only a leftover inside the leak,and the voice lines are fake to my knowledge,they are from mario advance.
Nintendo usually uses voice lines from older games as placeholders like in the E3 mario galaxy build, they used sunshine and 64 voice lines
@@sonicgamer178 yeah,but the supossed leaked voice lines are i gba quality not n64 quality,wich means they must be fake.also nice name and pfp
@@nowayjosetm29 the voice clips are Warner Brothers stock samples
@@redwidow1358 mario's were,luigi probably didnt have a voice,or he reused mario's
@@nowayjosetm29 Luigi uses some different samples from the same sample CD where Mario's were taken
What's the potential impact on speedrunning games like Mario 64 or OoT? Will having more concrete information help with things like finding wrong warps or maybe rooms/items hidden out of bounds we never knew about?
I can't believe L was real this whole time y'all
I mean we knew it was back when Miyamoto said he was in the game...
@i drink cyanide And now I look like a FOOL
Always was
@@thetimebinder WAIT DOES THIS MEAN I GET SHOT NOW
Yeah but the fact that L is real 2401 is real is even more incredible (Luigi was found 24 years and 1 month after the game got released)
Wish they could get that Wii U source code or something we could use to speed up that emulation progress.
Wii U is too recent, Nintendo will definitely do something about that. So far what's been leaked is 20+ years old.
@@jr2904 I mean, do what? If they could do something about this you think they wouldn't? They absolutely would.
The security around it preventative wise might be better which is why it likely won't happen- but if it did happen then that would be it, Nintendo can't do squat about it once it's been dumped online.
They can target share sites, which they already do with everything, but they can't stop it at that point. No matter how recent it is.
This may just be the first non-clickbait story about the leaks. Thank you for that. I'm so so so sick of my sub list filled with "L IS REAL AFTER ALL" bullshit.
But it’s an official Nintendo-made model of Luigi created for Super Mario 64 back before the game released. Idk why you think it isn’t real, the model was released nearly 24 years and 1 month after the game was originally released. 2401. It isn’t hard to understand, but don’t accept reality.
Last I heard is that Miyamoto confirms that Luigi's code is in Mario 64, in the event of this discovery. They took him out because of memory issues.
I, on the other hand, super-condone it!
Was hoping you'd do another update. Thanks for the videos.
These leaks combined with the shirt you're wearing is making me hope we can finally get a satisfying conclusion to Breakdown in Doom 64.
IIRC the level designer got asked about that in a Doomworld thread. He said the easter egg was a love message (think like "Bob
You are the only place I go when I want to know the details of what just leaked. As much as I feel for Nintendo here, I am not super happy with how aggressive they are about forcing people to experience their games in Nintendo Approved ways, so I almost feel like they've brought this on themselves in a sense.
Nintendo's mascot is a plumber, and yet they got all these leaks.
Mario needed some help, and yet Nintendo didn't give.
Thanks for the updated video, bud. Keep up all the good work!
Legally Speaking, you have a Fair Use right to report on this, because it is news worthy. Not that Nintendo gives a Care about Fair Use.
It's not that Nintendo doesn't care about fair use. Fair use doesn't exist in Japan. Nintendo is a Japanese company.
This is stolen property, I don't think fair use applies...
@@n2n8sda It does. MVG is not making use of any of the assets, but only showing them for educational purposes, even if they are illegal copies (not stolen, as that would imply Nintendo no longer has ownership of them).
@@BrunodeSouzaLino This is a commercial purpose, not an educational one. It order to download these leaks he had to pirate them. The word stolen is the correct word. Intellectual property can be stolen from someone without having to remove all other memories of it.
MVG didn't obtain the leak. He's just reporting on what other people have shown. Notice how he cites every source for everything he shows. It's completely legal, not different to a standard news broadcast.
Absolutely love what you're doing with this stuff, because the hype and pie-in-the-sky speculation I see on forums/reddit/etc makes it hard to get REAL information.
Coming soon Mega Giga leak!
As a emulator developer for J2ME mobile stuff the one question I get asked much is "The PhoneME source code is available, why not use that?" and the answer is that clean-rooming forbids it and that project is only a reference implementation, so it would only help in the short run if anything.
On the video end, I liked the video! I was hoping that (automated) captioning would pop up for the video but I had to use my transcriber for this, as hearing is not the best.
Honestly, I don’t care about the legal aspect of this when it comes to how I feel about this.
All the best to the leaker(s), and I hope we find some more amazing stuff, soon!
hell , pirates help me to save 30 000 dollars for not buying games and consoles and playing all games on emulators, so i support them too
@@ivan4087 and thank the people who actually buy the systems and games so the company can keep being successful and making more games...
Well, of course you don't care. You have nothing to your name, worth to datamine nor protect via copyright.
I completely understand your conflict on reporting on this type of information and these ongoing leaks.
That being said I truly appreciate your insight and understanding of these things from a developer perspective. You know more about this than I could ever hope to and are able to break it down in ways that I find easy to digest. Thank you for this valuable work for the community at large.
8:52 "Nintendo has a massive problem on their hands"
Sorry but I disagree. These properties have long since stopped generating revenue for Nintendo. Yes, they release remakes and ports from time to time but they can still do that anyway. Yes, the possibility of a ongoing leak can be a massive problem but so far there is no evidence that this is the case. The leak itself could be 20 to 25 years in the past.
Please cover these leaks. This is opening a can of nostalgia for everyone who grew up with these consoles.
When you're so early you're on the verge of sleep.
I find all the videos on this channel super interesting and the narration is so easy to listen to, even if (as a developer) I only understand a small % of the technical aspects of game dev.
I’m not even into gaming (for many years now), so that’s how good the content is.. I literally have no place being here lol
Source Code I understand, but haven't people already been ripping the sprites and models for years? I've found those assets on various websites since the early 2000's.
Yes but those were assets already on the cartridge. The idea here is finding stuff that was cut and scrapped during development that never made it onto the final cartridge; the never before seen like Luigi in Mario 64, the beta Yoshi sprites, the beta Pokémon designs, the uncompressed Star Fox 64 dialogue, etc.
Where do you think I could find some of these sprites? Keen to have a play with them
1080p on N64?!? I love MVG's brainfarts.
I'm very torn by these.
I'm interested in the source code and learning how they made their games, but on the other hand, as you mentioned, it's their private property and out of respect, I won't look at the leaked code.
I hope they try to get ahead of everything and just say "screw it, let's release the source", but we both know that'll never happen.
Wuss.
Wow, 1080 snowboarding can be interesting if improved and modified. One can only imagine.
"We will never know, if Luigi was ever in the game."
More people, ignoring the words of others... Miyamoto claimed that Luigi WAS inside SM64 but the complex landscapes were too much to code for.
Ooh, that's very interesting - the bit about missing C files and having precompiled object files in there. Reminds me of that "was Mario64 release accidentally compiled with debugging symbols" thing - you showed there how most objects were already compiled by independent Makefiles beforehand, and enabling debugging symbols on the main Makefile wouldn't do anything because it would mostly apply to the final linking phase (where it doesn't have any effect). I'd tend to agree about this being leak mitigation for precisely that kind of situation we're in right now - I mean, if I was Nintendo and I knew OEMs wouldn't need actual game code (basically only re-link the ROM and maybe rewrite a few headers for the platform), I wouldn't give it away either ; looks like Nintendo themselves have a better track record with leaks than third parties like BroadOn here (tighter NDAs or something?).
That still doesn't explain how we have actual source code for other games, but I'm sure you'll have some insights on the subject in the next video. Thanks for your reporting - I feel equally conflicted about this, at some point I was even trying to convince myself Nintendo is doing it, perhaps to give away some knowledge while keeping the freedom to retract it all at some point if they don't like the outcome ; but obviously that's delusional, and I like Nintendo, I hope this doesn't change them in any bad way.
Well the leaks start coming and they don't stop coming
Fed to the rules and I hit the ground running
Loving the Antonia Bayle poster.^^
Pretty damn distracting
@@anterax4097 I wanna hop right in again... the game I mean... ;)
He was cut because the hardware could fit them cheeks in those overalls.
Hopefully next the Shoshinkai demo will surface, too! This is a huge leak, and I'm glad to hear the news!
This could be a major boon for the speed running communities around these leaked games. It could make a lot of bug/glitch hunting easier.
Cool, more ways to make Any% boring as hell by avoiding playing the actual game's challenges...
eh not really, youd need an understanding of the games source code and its not complete, so its not super useful
Can anyone tell me how to open the “RIFF WAVE” files after checking them out from the repository? I can’t play then directly but importing the raw audio into Audacity hints at something being there, I just can’t seem to get the full WAV file yet...
"It's only okay when I do it cause I'm ethical.."
gotcha
wdym?
There was a 2 player mode scrapped, this might be a hint to Luigi being playable.
instead of 1080° he said 1080p lol
Please do continue to report on these leaks, not only to cover the leak but also to let people know what the leak means in the grand scheme. It is good content and helps people who may not have a deep understanding of the emulation/rom hacking scene know what is useful versus what is merely interesting.
I just find it interesting to follow this whole topic and to see what Nintendo has actually been hiding from us for so many damn years.
In that regard, yes, I'm actually fine with the leaks because Nintendo always killed off fan projects in the past also, see it as sweet bitter revenge.
Do I consider it to be right however? Not from a neutral standpoint but that's too the reason why I hope Nintendo somehow gets okay with this and actually attempts to bring new versions of their classic games with once canceled features.
We all would benefit from it.
I don't see Nintendo ever being okay with someone taking their date and games and releasing them for free...or any company for that matter.
Nintendo has every right to cancel fan projects if said projects reference their IP
You'd think fan projects would make up their own assets, but are dumb enough to use copyright content.
You got a few things wrong when it came to Luigi.
He hasn't been ported to the PC port, only to the N64 final build.
We also got an English version of shindou Mario 64 btw, boy isn't that neat?
Hacker: releases stolen files
RUclipsr: "I will never condone the illegal activities that went on here"
Also RUclipsr: releases monetized video discussing the links and speculating on their origin
...
Yea
I can imagine this might be useful for future decompilation projects, like as as reference point for unknown variable names and whatnot.