KAOS-47 here, you're the guy who kicked my ass in the NEST on several occasions. Didn't expect to see you on my youtube feed lmao, but now I know how you land those pilebunker blasts so well. Even from above me you were still able to land it, you're hella good with that thing. I couldn't even get close to enemies in time with the pilebunker.
Bro thank you so much for sharing this info and for showing us Melee-centric lovers that there's others of us out there and it's not totally incapable of being a good time. I appreciate you!
I'm pretty sure that most people will agree that double Zimmermans isn't even meta. It was at the top for like a day. It's accessible, and easy to wield, but is flawed in its range. It's certainly still really strong, but there are quite a few things that are stronger.
Absolutely huge info on the pilebunker. I was so excited to use it and I still did but damn is that charge attack hard to hit. I'll have to get used to that dashing charge attack
A tip for you, start treating it as a prediction weapon rather than reaction. Also, master the swap timing where you can queue it after your Zimmerman and the pulse blades melee charged/uncharged so you have as little down time as possible
Good missile boats know how to Itano Circus an opponent and entrap into either impact heavy or damage heavy when dealing with agile foes. Slower foes would have to try and shield.
Although it's risky, you can also cancel animations with assault boost. This includes after a melee strike connects or misses, allowing a kick. This cancel also starts your melee cooldown a fraction of a second earlier after a connected or missed strike by ending the (melee) animation earlier. I'm still doing experiments of my own, but I'm hitting a skill wall at the moment.
I’ve found that using AB is more beneficial than QB in certain scenarios, namely and largely at least two; -it’s a PvE mission so the AI can’t capitalize on the starting animation of AB -you manage to connect/whiff and want/need to immediately get out of dodge, probably in a 3v3 on a map with obstructions you can reach while the enemy is disoriented and in stagger panic.
Yoooo! I put your melee Tech to work earlier. I credit you for winning me the matches. Man it felt awesome faking people out and slamming that charge on them. I was on a long losing streak as bipded but decided I'd go back to basics with my RJ mech, then it turned around.
Hey man thanks for the great tips. I’ve been enjoying my light-wt reverse-joint LA starter blade swap into Pilebunker as soon as I unlocked the pvp. It’s soooo satisfying to win with the combo. Being an AC noob this is the only build I actually have chance of winning haha. My build is v similar except instead of Zimmerman I have Handgun to spam-pressure/ build-up stun & small missile launcher to “move” the opponent as I’ve been told it’s fairly important. I’m currently halfway through Chapter 3 so I don’t have many other melee weapons but looking forward to your tier-list.
I love pilebunkers. I dont do pvp but pve using the laser blade has crazy range and movment while doing a lot of stagger so i use that to knock npc ACs down then finish then with the bunker.
I enjoy fighting zimmer players with my preferred style. I highly enjoy hyper aggressive quad pulse builds or builds that are based around doing non stagger damage. Zimmer players start to panic when they find that i can continuously charge and chunk their hitpoints. People are sleeping on direct damage builds outside the dual stunguns and there are so many other oppressive short range options outside shotguns.
I tried so very hard to enjoy the pvp solo and team with my light weight build and the floaty boys with all their rocket spams and gatlin spams (Basically spamming everything that can instantly stun lock you) i had no other option but to do the same and join them and i can see why they enjoy it so very much.
honestly? the coral gens high energy back on initial regen combined with those thrusters with 14000 lunge (may have too many zeros) with the lance could make for a funny jumpscare melee build.
Didnt think Id watch myself getting schooled in a video that showed up in my recommended! Haha! Ggs though, mate. Very informative video. That was my first time running the bumblebee and your melee baits were really good.
Yeah! I renamed mine 'THUNDERSTRUCK' just cuz I thought it fit. I'm not good with shields yet, and so few people use the melee cancel techs that it threw me off. I didn't know about the Pilebunker charge tech, though. No shame in losing to a tough opponent like you, though.
@@PsychowithanRPG You did fine, just practice the coral shield timings, and you're golden. As for Zimmerman users, when the arms lift up, that's when it's about to fire, keep an eye out for that!
I hadn't noticed that about Zimmermans. I'll keep that in mind. o7 I look forward to meeting you again on the field of battle, pilot. Hopefully I'll give you a better fight next time, ay? Hah.@@CodenameMood
I beat Balteus with this build! But I'm trying to look at options for more versatility too. The other energy sword sucks compared to the pulse blade, and the energy shotgun is booty damage and Impact. I'll keep experimenting for alternate setups, possibly plasma lance
@@CodenameMood cool! Also I used the Laser pistol as a backup on the Zimmerman shoulder- was a great PvE loadout, but doesn't carry enough stopping power to be useful at all in PvP
I mean, you definitely can. But from my experience, punches leave you far too open due to their animation. I don't want to risk eating any more damage, as the build is very squishy.
Thanks for your tips! Saw your duel vs Myndrrr, was a blast! If I had to fight into a quad leg player who know how to spam kick, what build should be the best to counter them? Also, sometimes melee canceling doesn't work in Pvp, is it due to lag?
Coral Shield counters kick builds really good, Bumblebee would ruin it probably. As for melee cancel not working in PVP, I've never had the issue. Maybe you aren't managing your boost well, or doing it at wrong times?
Most the techs you mentioned I found my self doing naturally. Except the pile bunker slide, that one is new to me. I have been giving my self a hard time in the story because I'm always trying to use melee. I'm actually hoping to do a melee build run in the "Intercept the Redguns" mission.
This build you showcased paired with the melee cancelling is by far the funnest build I've tried. I would love to see you give your opinions on the other melee weapons of the game. I feel like I can get similar damage to the pile bunker by using the laser lance, and with much more ease, so I was wondering if you think it's better or not. It's sure as hell not as cool as the bunker.
Pile Bunker just feels so cool to use though. Again, it's about the skill and fun factor of it, rather than the ease of doing it. I'm glad you are enjoying the build though!
I'm curious to know if you would ever consider using the laser slicer over the pile bunker. IIRC it has similar damage with it's two hit combo and has lunge distance to make it easier to land. I'm not sure it's always a true combo with it's two hit chain.
I will be testing it soonish. Making a whole tier list with 'em. But from experience, the slicer is mostly good post-ACS Overload, rather than bringing them to it, like you would with the Pulse Blade.
@@CodenameMood Even with overload, if you're running pulse shield you can cancel the pause in between the combo with pulse shield and negate some of the damage.
I recently gone against those Quad-kick builds yesterday, and honestly, it is BY FAR the worst. Not even a point blank Assault Armor breaks their 1billion ACS. I would at least say this ties with missile spammers that stay in the air or run away like hell who refuse to interact by any means. It’s crazy how people play so twistedly and take pleasure when it’s just from being salty by some other brainlet players. It’s crazy, but I would rather go against dual zimms or dual shock reverse/bipedal builds over tanks/quads since those are at least “fair” and more winnable, considering those builds have to get close for close-quarters combat.
I think it's crazy that people get so butthurt over losing just because someones build is inherently better 😂 Find a way around it, or you could just keep raging lol
@@animorte9790 yeah, that may be the case but myself and other players care less to play for the sake of countering, otherwise, in some moments, it’s just salty runbacks. At the very least, you can look at other players builds before deciding “oh, this guy is running a reverse-join missile build. Perhaps I should leave to avoid any annoyances or just blatantly counter this guy for the sake of destroying them.” At the very least, it’s good that this possibility of choice exists. It may also be good that ranked didn’t get implemented in the game in the first place either, since FS should be aware that their pvp experience always comes down to being imbalanced at the beginning of every title.
What do you do about FORTALEZA "wheel" tanks that are faster than you? They boost diagonally away and I cannot catch them. (While they blast you with delayed missiles.)
Be sharp with your movement, and melee cancel to throw off their boosting. Try to intercept the course it's going at by dashing to where it'll be, rather than where it is. It's boost sucks, and if you do land a pulse blade hit, zimmerman shot should get them to ACS overload .
It wouldve been fun to have melee equipable in both hands. Weak and ineffective at mid to long range, vut imagine the skill it would take to achieve total melee blademaster builds.
Cry, sadly. This build isn't optimal enough to deal with every threat, you downright lose against some. That's why I said, just identify the enemy and avoid it. It's not worth your while to fight it as is.
No hate at all as tip videos just grows the game but I feel like this is all common knowledge by now? I think the melee cancel was being talked about like day 1 of release. Helpful for some hopefully.
I have fought it! Try to intercept their path when they try to run by you. Dash to where they are going, pull a melee cancel, then smack 'em with a second one. Zimmerman shot should stagger for pile bunker, they have no stability.
I don't play a bumblebee build, that's Myndrrr's making, go ask him! But if you are asking me what I am using against it, I use the V20D generator and the coral FCS that is fully close range specialized.
@@CodenameMood Oh I asked because the bumblebee you showed in your video was using a lighter build! I was wondering if it was also using the same fcs, generator, and booster from Myndrrr's build!
@@CodenameMood Thank you for your time! Loving the vids and the melee build, really having a good time with it! Keep up the good content, you're one of the few good ones out there
Indepth melee tips by mood: Use the Zimmerman so that they are crowd controlled into being unable to move. Then press L-Trigger with the pilebunker so that they lose all their health and you don't have to deal with them at all. Your weaknesses will be enemies that disengage at long distance so that you can't gimmick your way to victory.
"Ability to poke new viewport on any ac". Priceless. Question: can you, and how, destroy missle boats? (Quads with all missles) These are very popular and cancerous builds. Too bad we dont have missle decoys.
When you do your tierlist, try to make comments about which melee weapons you like for allrounder builds. I usually run a balanced mech. Like using either laser whip or laser blade. But whip is horrible if you accidentally attack twice and get animation locked Laser blade i just like for punishing close ranged players with its charged attack but its lacking vs ranged focused mechs.
Give the same suggestion over to Myndrrr, he does more unique anti-meta builds, I'm more so melee focused. Thanks for the suggestion regardless though!
Can confirm Quad Kick spammer are the worst, they make us honest Quad Builds who just wanting to have fun look bad We want to rotate punish different playstyles with Trueno and Plasma Thrower, not actual brainrot gameplay
I cant wait for them to nerf missiles so the spammer have to actually play, because in every vids you have one of those spammer going, lol skill issue, when all they do all game is run away and shoot missiles for 20 minutes till the other person die, and they always pick map with no cover.
You claim to be "the best" eh? Well, I haven't touched PvP yet, but I've been using the PB since day 0 and we'd prolly have some fun in the arena, though I'm not on PC. Another tip for the PB is AB, since it tracks better and uses less EN; QB when too close could overstep. Cheers.
I have yet to find anyone who can tussle with me with a melee centric build, but I'd love to take the challenge with anyone! Thanks for watching, and the added tip.
PVP where is the PVP ? i mean this is a very cool game. but there is no ladder, no ranking, nothing. there is no PVP on this game, just some lobby. You can't chain game, there is no matchmaking....
Im here for the bunkers that are piled
Answer is all of 'em.
Bunkers: piled
Twin blades are a better pilebunker
@@Welcome2ItCores: Armored
KAOS-47 here, you're the guy who kicked my ass in the NEST on several occasions. Didn't expect to see you on my youtube feed lmao, but now I know how you land those pilebunker blasts so well.
Even from above me you were still able to land it, you're hella good with that thing. I couldn't even get close to enemies in time with the pilebunker.
Well, hopefully this'll help you out! Better kick my ass next time, put me in my place!
Bro thank you so much for sharing this info and for showing us Melee-centric lovers that there's others of us out there and it's not totally incapable of being a good time. I appreciate you!
All love, brother!
Finally a melee focused AC channel
@DD-zh4by do better than him then, invite him to a 1v1 even. he specifically states its only there to catch up
@DD-zh4by clown
@DD-zh4by That's just cope, using one zim is nothing compared to the meta
I'm pretty sure that most people will agree that double Zimmermans isn't even meta. It was at the top for like a day. It's accessible, and easy to wield, but is flawed in its range. It's certainly still really strong, but there are quite a few things that are stronger.
@@Legendary_Honey based rain world fan
Absolutely huge info on the pilebunker. I was so excited to use it and I still did but damn is that charge attack hard to hit. I'll have to get used to that dashing charge attack
A tip for you, start treating it as a prediction weapon rather than reaction. Also, master the swap timing where you can queue it after your Zimmerman and the pulse blades melee charged/uncharged so you have as little down time as possible
Finally, more melee focused AC is coming! Thank you for the guides, my man
Glad to have you here!
I just found your channel last night thanks to Myndrr. Thank you for posting this man. I am learning a lot
Thank you for watching! Me and Myndrrr are like brothers, just gamers that like to game good.
Thank you for a clear explanation!! I will try practice the blade cancel first.
Its really easy, but I think what booster you have equipped may influence how much time you have before you cant cancel anymore so keep that in mind
Thank you for watching!
_"Arena Melee Aptitude Evaluation Program: Number 1, Rank S."_
SUBJECT AC: *SILVER LINING*
CALLSIGN: *Mood*
_"... Beginning evaluation."_
You flatter me.
This was brilliant! 😂
Missile boats lowskill? Mate it takes a lot of practice to point and laugh while they get hounded by 44 missiles.
My bad, I forget pressing left click, right click, Q and E takes very heavy mental strain.
@@CodenameMood Please, it's M4 and M5 for very optimized builds, not Q and E!
@@TheFrozenHopes You're correct, I apologize!
For even harder build use macro to press al those buttons whenever you move
Good missile boats know how to Itano Circus an opponent and entrap into either impact heavy or damage heavy when dealing with agile foes. Slower foes would have to try and shield.
Soaking up all the AC6 melee knowledge I can before my melee only tourney in *checks watch* 13 hours! Thanks Mood!
Although it's risky, you can also cancel animations with assault boost. This includes after a melee strike connects or misses, allowing a kick. This cancel also starts your melee cooldown a fraction of a second earlier after a connected or missed strike by ending the (melee) animation earlier. I'm still doing experiments of my own, but I'm hitting a skill wall at the moment.
This is true! I just don't like that you have lack of control with AB, and it feels a little clunky.
I’ve found that using AB is more beneficial than QB in certain scenarios, namely and largely at least two;
-it’s a PvE mission so the AI can’t capitalize on the starting animation of AB
-you manage to connect/whiff and want/need to immediately get out of dodge, probably in a 3v3 on a map with obstructions you can reach while the enemy is disoriented and in stagger panic.
Yoooo! I put your melee Tech to work earlier. I credit you for winning me the matches. Man it felt awesome faking people out and slamming that charge on them. I was on a long losing streak as bipded but decided I'd go back to basics with my RJ mech, then it turned around.
Love to hear that! Keep piling people's bunkers!
I'd love to see a build for every melee. I want to see how the fast melees stack up.
Growth baby! Proud of you.
Wouldn't be here without inspiring people like yourself, Craze!
even though I only play PVE, I learnt a LOT from this video, big thanks man.
Thank you for helping others see the fun that is being a -feral barn cat- melee enthusiast!
Hey man thanks for the great tips. I’ve been enjoying my light-wt reverse-joint LA starter blade swap into Pilebunker as soon as I unlocked the pvp. It’s soooo satisfying to win with the combo. Being an AC noob this is the only build I actually have chance of winning haha. My build is v similar except instead of Zimmerman I have Handgun to spam-pressure/ build-up stun & small missile launcher to “move” the opponent as I’ve been told it’s fairly important. I’m currently halfway through Chapter 3 so I don’t have many other melee weapons but looking forward to your tier-list.
Thanks for watching! Reverse joint ACs have a REALLY good kick, you should utilize that to force them into ACS overload easier.
The Greek Warlord is blowing up! Congratz my friend
Sasha my beloved
Love the steelvosky “hello and welcome”
He does that??? I've heard him by name, but never actually seen his content.
@@CodenameMood he says “hello gamers” lmaooo
"We will watch you mood, with great interest" sub
"Let's see how far they can slide, on borrowed piles."
The slicer has to be the best weapon for pvp hands down but I’ll wait
So melee cancelling is when you dash mid-attack, finally my smooth brain understands
Don't worry, I have the perfect video cooking for you.
ooh i didnt know that you could slide while charging the pile bunker that looks so cool
It's REALLY effective, you can even do it in the air to reach the enemy.
I love pilebunkers. I dont do pvp but pve using the laser blade has crazy range and movment while doing a lot of stagger so i use that to knock npc ACs down then finish then with the bunker.
Best armored core channel
I enjoy fighting zimmer players with my preferred style. I highly enjoy hyper aggressive quad pulse builds or builds that are based around doing non stagger damage. Zimmer players start to panic when they find that i can continuously charge and chunk their hitpoints. People are sleeping on direct damage builds outside the dual stunguns and there are so many other oppressive short range options outside shotguns.
I tried so very hard to enjoy the pvp solo and team with my light weight build and the floaty boys with all their rocket spams and gatlin spams (Basically spamming everything that can instantly stun lock you) i had no other option but to do the same and join them and i can see why they enjoy it so very much.
Sad to see you on the dark side, brother.
honestly? the coral gens high energy back on initial regen combined with those thrusters with 14000 lunge (may have too many zeros) with the lance could make for a funny jumpscare melee build.
Hahah, just gravitates over to the enemy, sounds silly.
Didnt think Id watch myself getting schooled in a video that showed up in my recommended! Haha! Ggs though, mate. Very informative video. That was my first time running the bumblebee and your melee baits were really good.
Oh that was you? Hahah. GGs man!
Yeah! I renamed mine 'THUNDERSTRUCK' just cuz I thought it fit. I'm not good with shields yet, and so few people use the melee cancel techs that it threw me off. I didn't know about the Pilebunker charge tech, though. No shame in losing to a tough opponent like you, though.
@@PsychowithanRPG You did fine, just practice the coral shield timings, and you're golden. As for Zimmerman users, when the arms lift up, that's when it's about to fire, keep an eye out for that!
I hadn't noticed that about Zimmermans. I'll keep that in mind. o7 I look forward to meeting you again on the field of battle, pilot. Hopefully I'll give you a better fight next time, ay? Hah.@@CodenameMood
was hoping there was something like the chain boost technique from previous games, i guess this is the closest thing so far.
I beat Balteus with this build! But I'm trying to look at options for more versatility too. The other energy sword sucks compared to the pulse blade, and the energy shotgun is booty damage and Impact. I'll keep experimenting for alternate setups, possibly plasma lance
I'll be making a new video soonish tier listing every weapon, look out for that!
@@CodenameMood cool! Also I used the Laser pistol as a backup on the Zimmerman shoulder- was a great PvE loadout, but doesn't carry enough stopping power to be useful at all in PvP
Question. Why not start with the Zimmerman in your right shoulder so you have an open hand to tech off punches from? That's what I've been doing.
I mean, you definitely can. But from my experience, punches leave you far too open due to their animation. I don't want to risk eating any more damage, as the build is very squishy.
Thanks for your tips! Saw your duel vs Myndrrr, was a blast!
If I had to fight into a quad leg player who know how to spam kick, what build should be the best to counter them?
Also, sometimes melee canceling doesn't work in Pvp, is it due to lag?
Coral Shield counters kick builds really good, Bumblebee would ruin it probably.
As for melee cancel not working in PVP, I've never had the issue. Maybe you aren't managing your boost well, or doing it at wrong times?
Most the techs you mentioned I found my self doing naturally. Except the pile bunker slide, that one is new to me. I have been giving my self a hard time in the story because I'm always trying to use melee. I'm actually hoping to do a melee build run in the "Intercept the Redguns" mission.
You got this! Punch for the stars, friend. Melee the universe!
Movement always felt like Gundam Extreme Vs so a lot of it clicked starting off
Whats your advice for taking on Tank builds with melee?
Dude you are my new armored core 6 idol...really cool game play!!!!!!!!
This build you showcased paired with the melee cancelling is by far the funnest build I've tried. I would love to see you give your opinions on the other melee weapons of the game. I feel like I can get similar damage to the pile bunker by using the laser lance, and with much more ease, so I was wondering if you think it's better or not. It's sure as hell not as cool as the bunker.
Pile Bunker just feels so cool to use though. Again, it's about the skill and fun factor of it, rather than the ease of doing it. I'm glad you are enjoying the build though!
@@CodenameMoodWell, I can agree with that then. The Pile Bunker is a million times more satisying to hit
I'm curious to know if you would ever consider using the laser slicer over the pile bunker. IIRC it has similar damage with it's two hit combo and has lunge distance to make it easier to land.
I'm not sure it's always a true combo with it's two hit chain.
I will be testing it soonish. Making a whole tier list with 'em. But from experience, the slicer is mostly good post-ACS Overload, rather than bringing them to it, like you would with the Pulse Blade.
@@CodenameMood Even with overload, if you're running pulse shield you can cancel the pause in between the combo with pulse shield and negate some of the damage.
BIIIG value video. Ngl not sure why I havent tried pulse blade as my primary melee for a bit
Because you're a goober.
@CodenameMood NOT true..
maybe.
Basically, i fight fire with fire..
But eventually i will be considered scum.
So while i am still human...
Imma try melee-esque builds.
I got a feeling imma see you eventually one day . What system do you play on bro ?
PC.
@@CodenameMood damn I guess not . Good technique bro you make the shit look insane to pull off .
Thank you! @@legionary-gamer
New to armored core series. Should I be using hard lock at all?
I recently gone against those Quad-kick builds yesterday, and honestly, it is BY FAR the worst. Not even a point blank Assault Armor breaks their 1billion ACS. I would at least say this ties with missile spammers that stay in the air or run away like hell who refuse to interact by any means. It’s crazy how people play so twistedly and take pleasure when it’s just from being salty by some other brainlet players. It’s crazy, but I would rather go against dual zimms or dual shock reverse/bipedal builds over tanks/quads since those are at least “fair” and more winnable, considering those builds have to get close for close-quarters combat.
The state of PVP is tragic when you have to keep running into those kinds of builds. Can't even have an honest livin' !
Fortunately, everything seems to have some form of counter. This post provides a lot of examples.
I think it's crazy that people get so butthurt over losing just because someones build is inherently better 😂 Find a way around it, or you could just keep raging lol
@@animorte9790 yeah, that may be the case but myself and other players care less to play for the sake of countering, otherwise, in some moments, it’s just salty runbacks. At the very least, you can look at other players builds before deciding “oh, this guy is running a reverse-join missile build. Perhaps I should leave to avoid any annoyances or just blatantly counter this guy for the sake of destroying them.” At the very least, it’s good that this possibility of choice exists. It may also be good that ranked didn’t get implemented in the game in the first place either, since FS should be aware that their pvp experience always comes down to being imbalanced at the beginning of every title.
@@NemesisUmbral absolutely agreed on the ranked play statement and balance of pvp.
I built a rush down stun gun AC for missil boats that works very well, but i still avoid them because its not fun.
What is the generator you using here? My melee builds tend to run out of juice at the worst moments
What do you do about FORTALEZA "wheel" tanks that are faster than you? They boost diagonally away and I cannot catch them. (While they blast you with delayed missiles.)
Be sharp with your movement, and melee cancel to throw off their boosting. Try to intercept the course it's going at by dashing to where it'll be, rather than where it is. It's boost sucks, and if you do land a pulse blade hit, zimmerman shot should get them to ACS overload .
lance favorite melee weapon
Will be doing a tierlist on all melee, already got a lance one cookin'
It wouldve been fun to have melee equipable in both hands. Weak and ineffective at mid to long range, vut imagine the skill it would take to achieve total melee blademaster builds.
Oh man, that would be so baller!
Do you have any tips against missile boats? I know the heavier ones you can rusb then with asdault boost, but what about the fast zippy onrs?
Cry, sadly. This build isn't optimal enough to deal with every threat, you downright lose against some. That's why I said, just identify the enemy and avoid it. It's not worth your while to fight it as is.
@@CodenameMood choose your battles wisely got it! Thanks!
No hate at all as tip videos just grows the game but I feel like this is all common knowledge by now? I think the melee cancel was being talked about like day 1 of release. Helpful for some hopefully.
You'd be surprised. I never see melee centric builds, and I can't begin to express melee cancelling enough to any who want to run it.
have u ever fought a runaway wheelchair? they have 400speed, how would u fight it?
I have fought it! Try to intercept their path when they try to run by you. Dash to where they are going, pull a melee cancel, then smack 'em with a second one. Zimmerman shot should stagger for pile bunker, they have no stability.
Missile build get EASILY countered by assault boost and quick turn
If you have the EN for it, yeah. For this build though, you run out of it by the time you make it to the skybox where the boater is.
What fcs and generator are you running for you bumblebee build? Thank you!
I don't play a bumblebee build, that's Myndrrr's making, go ask him!
But if you are asking me what I am using against it, I use the V20D generator and the coral FCS that is fully close range specialized.
@@CodenameMood Oh I asked because the bumblebee you showed in your video was using a lighter build! I was wondering if it was also using the same fcs, generator, and booster from Myndrrr's build!
@@francish3135 It may have been different, but I doubt those would affect weight enough to require change. Thank you for the question though!
@@CodenameMood Thank you for your time! Loving the vids and the melee build, really having a good time with it! Keep up the good content, you're one of the few good ones out there
how did he do that 1:40
Hi, what boosters and generator do you use?
They're both on my first video. But I use the VP20D Generator, and the Alula boosters.
why not use basho arms
Stylistic choice.
@@CodenameMood red and basedpilled
Indepth melee tips by mood: Use the Zimmerman so that they are crowd controlled into being unable to move. Then press L-Trigger with the pilebunker so that they lose all their health and you don't have to deal with them at all. Your weaknesses will be enemies that disengage at long distance so that you can't gimmick your way to victory.
😂😂😂 did he beat you or something? You sound upset lol
@@TheRyndiculous Just spelled it out how it is mate. Did I stutter? Nothing I said was wrong, that's literally the video. 😂
Okay, now go do it, record it, upload it to youtube, do a voice over, edit it, impress people, get followers, get viewers.
Simple, right?
LOL It's kind of a winning strategy you have to admit!
"Ability to poke new viewport on any ac". Priceless.
Question: can you, and how, destroy missle boats? (Quads with all missles)
These are very popular and cancerous builds. Too bad we dont have missle decoys.
Check out Myndrrr's video on his meta-destroying builds.
@@CodenameMood those are not melee..
Oh my gooooooood
Ohhhhhh, that's why the melee cancle isn't consistent for me. I didn't know you had to charge it. Thank you sir 🫡
Don't mention it, good luck out there!
When you do your tierlist, try to make comments about which melee weapons you like for allrounder builds.
I usually run a balanced mech. Like using either laser whip or laser blade.
But whip is horrible if you accidentally attack twice and get animation locked
Laser blade i just like for punishing close ranged players with its charged attack but its lacking vs ranged focused mechs.
Sure, I'll try to give general tips on which builds they'd fit into!
Rocket boat? Try laser dragon
Strike Draco
Firmezea Head
Ephemera Core
Firmzea Arms
Verill (heavy tetra) legs
Ransetsu burst rifle
Tai-Yang-Shou bomb launcher
Twin VC60LCA (TRIPLE LASER)
BST-G2 booster
IB fcs
IB coral generator
Degenerate or no? Tell me.
Give the same suggestion over to Myndrrr, he does more unique anti-meta builds, I'm more so melee focused. Thanks for the suggestion regardless though!
Can confirm Quad Kick spammer are the worst, they make us honest Quad Builds who just wanting to have fun look bad
We want to rotate punish different playstyles with Trueno and Plasma Thrower, not actual brainrot gameplay
I never see honest Quads unfortunately, it's all just mega cringe kick spammers. Respect for you though!
Zimmerman; the casual’s weapon of choice
Did you feel cool saying that? Dismissing the melee focus of the build?
RJ kicks are about as broken as tetra kicks, and both are made so much more obnoxious by FromSoft's meme tier online.
Speaking truth, brother.
I cant wait for them to nerf missiles so the spammer have to actually play, because in every vids you have one of those spammer going, lol skill issue, when all they do all game is run away and shoot missiles for 20 minutes till the other person die, and they always pick map with no cover.
Couldn't agree more.
hey dont dis my quads :c
I'm sorry, everyone's meta abusing with them, I have yet to see an honest quad.
@CodenameMood I noticed a certain video showed oros top clip, which you've probably seen..
It's honest in that I'm in your face at least!
You claim to be "the best" eh? Well, I haven't touched PvP yet, but I've been using the PB since day 0 and we'd prolly have some fun in the arena, though I'm not on PC. Another tip for the PB is AB, since it tracks better and uses less EN; QB when too close could overstep. Cheers.
I have yet to find anyone who can tussle with me with a melee centric build, but I'd love to take the challenge with anyone! Thanks for watching, and the added tip.
Just run away as a tip lol lmao
Trust me, we melee lads do NOT win those.
Pro tip of you see Bs kick them XD
I fear the day I face a good Bumblebee who can utilize the shield well.
I made a stun gun build with the stun needle idk what the coral shield does and I didn’t know stun guns were actually popular
Yup kicked 20 Meta users before fighting in a row yesterday with identical builds. 😑
It's so tragic
PVP where is the PVP ? i mean this is a very cool game. but there is no ladder, no ranking, nothing. there is no PVP on this game, just some lobby. You can't chain game, there is no matchmaking....
I imagine melee canceling like pretending to punch your friend
That's exactly what it is. Or it's like faking a punch in the ring, then going for a right hook.
Why don’t you use the melee arms
Stylistically speaking they look ugly, that's the main reason. I am not trying to mega giga turbo optimize the build.