Creating Realistic PBR Materials In Unreal Engine | UE4 | Quick guide

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  • Опубликовано: 5 ноя 2024

Комментарии • 80

  • @CGAURA
    @CGAURA  2 года назад

    For issues, errors and discussions use the Discord server forum: discord.gg/eAbHkWD5Xb
    For project-related queries: cgauraproductions@gmail.com

  • @annarose8452
    @annarose8452 3 года назад +19

    thank you SO much for explaining WHY you're adding things and altering values instead of saying 'do this or change this' it helps so much

    • @beastmodejelly8654
      @beastmodejelly8654 2 года назад +1

      exactly what I mean, most people just add a node but don't explain why and what it does

  • @planasia3804
    @planasia3804 4 года назад +7

    Thanks to this video I am finally getting where I want to be. Thanks for recording this!

  • @tomx5144
    @tomx5144 4 года назад +7

    been searching for hours on how to make a more dense plane and I found you, thanks

  • @jaysantosvlog5707
    @jaysantosvlog5707 3 года назад

    This is the best tutorial in RUclips I'd seen. so simple, and all command is given. I can understood too the english pronounciation.

  • @vickeyeren6474
    @vickeyeren6474 4 года назад +2

    clean n informative explanation , well i can say this is one of the best tutorial based on texture creation in ue4

  • @jaysantosvlog5707
    @jaysantosvlog5707 3 года назад +3

    I recommend it for the beginners and poor learning in unreal engine.

  • @IstiakAhmed_UE5_VR-Dev
    @IstiakAhmed_UE5_VR-Dev 3 года назад

    Need more detailed Unreal video like this.
    Awesome

  • @digimikeh
    @digimikeh 3 года назад

    Fantastic tutorial, now i got what tesselation was meaning... thanks.

  • @lucilume
    @lucilume 3 года назад

    Your explenations are very detailed, helpfull and good ! Thank you very much!

  • @marklavania3680
    @marklavania3680 4 года назад +12

    You must not change the value of specular. Default value is 0.5. No need to connect anything to specular channel. It is not longer PBR then.

  • @kikujiro499
    @kikujiro499 2 года назад +1

    Very nice tut.

  • @osiris5449
    @osiris5449 2 года назад

    i cant wait to try this out.

  • @johncraft9464
    @johncraft9464 3 года назад

    Thank You so much! You are amazing, great work , wonderful help. Perfection at its best teaching!

  • @PreciousAbi
    @PreciousAbi 4 года назад +2

    Very well detailed tutorial, i just subscribed, thanks for this :)

    • @CGAURA
      @CGAURA  4 года назад

      Thanks @precious Abi

  • @Akarsh1215
    @Akarsh1215 4 года назад

    Thank you so much for the video man. Very well executed.

  • @Emblanefilms
    @Emblanefilms 3 года назад

    Fantastic video. Thank you very much!

  • @teo-medesi
    @teo-medesi 3 года назад

    You are a godsend! Thank you so much for sharing this!

  • @rossknowles5608
    @rossknowles5608 7 месяцев назад

    nicely done

  • @jinglebell9107
    @jinglebell9107 11 месяцев назад

    Thank you for educating us. But seriously, does it take a lot of calculations and nodes to bump a texture??? , I have 2nd thought migrating to Unreal Engine. I hope unreal will be easier like Vray.

  • @mahamedtarek6265
    @mahamedtarek6265 3 года назад

    more materials please the video is so good thak youuuu

  • @y.h.lee.5288
    @y.h.lee.5288 2 года назад

    Thank you for this video.

    • @CGAURA
      @CGAURA  2 года назад

      Glad it was helpful!

  • @sakeebfaruque6828
    @sakeebfaruque6828 3 года назад

    GOOD TUTORIAL

  • @ZygimantasJurevicius
    @ZygimantasJurevicius 4 года назад

    Really informational tutorial, good job! Subscribed for more!

  • @daysonregulus3097
    @daysonregulus3097 4 года назад

    Thank you so much, bro. But this video could have been short. Thanks again :D

    • @johncraft9464
      @johncraft9464 3 года назад

      any shorter would confuse us dumb founded people , so it was perfection

  • @excellentmood334
    @excellentmood334 3 года назад

    Thank You

  • @avirtualdesigner6396
    @avirtualdesigner6396 3 года назад

    Question: how do you manage this topic if you want to have a big wall with bricks, avoiding the repetition of the same texture ?

  • @666nevermore
    @666nevermore 3 года назад +1

    My man to add strength on your normal map
    You need to take R-G channel, append together, then multiply that append for your strength, then append the result to your B channel. This way your blue channel is not influenced by the multiplication, you want your blue channel to be pure if you need to strengthen the normal.

    • @666nevermore
      @666nevermore 3 года назад

      I mean now with 20 as multiply value you have your blue output of the normal that is 20, so you don’t actually see that much strength in your normal. If your blue map for instance kept 1, you would notice the strength

  • @RodrigoIsaas
    @RodrigoIsaas 3 года назад

    Hello, very good video!! Do you know how to use the Ambient Occlussion map and also adjust its intensity?

  • @havoc552
    @havoc552 3 года назад +2

    This is not a good way to make any of these textures, your albedo texture should be colour information only, you however, leave all of the lighting and shadows on the texture. Then using this to create displacement and normals means that the highlights from that lighting is mistaken as height information, so your displacement isn't the shape of the rocks, it's just where the light catches the rock on the base diffuse image.

  • @hugom.delgadom.9146
    @hugom.delgadom.9146 4 года назад

    Thanks for sharing!

  • @yarosyari3516
    @yarosyari3516 3 года назад

    Marketplace told my texture look noticeably distorted and smudged. They will need to be sharper and less distorted. Can I improve that sharpness like that or they mean I need to go back my substance?

  • @霍海涛-i6u
    @霍海涛-i6u 4 года назад

    awesome

  • @АкимПанов-д1ж
    @АкимПанов-д1ж 4 года назад

    Thank you so much.AMAZING🙂🙂🙂

  • @rakshitshetty6814
    @rakshitshetty6814 4 года назад +1

    Bro I am a new user in unreal. And I want to learn this software so can u pls help me to learn basic commands and things.

  • @markusbronst7942
    @markusbronst7942 4 года назад

    Great short tutorial 😁👍 I’ll try the same setup. Though I’ve to find a tutorial how I can add to my house models more surfaces in Blender 2.8x.

  • @georges8408
    @georges8408 4 года назад

    nice tutorial...thank you.

  • @VelvetHormony
    @VelvetHormony 3 года назад

    thanks

  • @emmanuelcotes1806
    @emmanuelcotes1806 3 года назад

    How do you do this for Quixel's materials that aready have this?

  • @neilorourke71
    @neilorourke71 4 года назад +1

    Complete noob here. Would this only be used for rendered scenes? wouldn't this many polygons is a game (assuming ground like this would be across a whole map) kill your fps?

    • @Phoenix-gz9xb
      @Phoenix-gz9xb 3 года назад +1

      Yep. And multiple materials increase draw calls. Maybe for arch viz this be okay, but for a game this is a no go.

    • @havoc552
      @havoc552 3 года назад +2

      Whole tutorial is a no go. This is terrible PBR practise.

    • @hunterfilms8115
      @hunterfilms8115 3 года назад

      @@havoc552 Hey Adam, do you have any good resources, preferably video based, on creating PBR's?

  • @aryamik9722
    @aryamik9722 4 года назад +1

    are u from bangalore?
    great tuorial btw

  • @khaledlabib2765
    @khaledlabib2765 4 года назад

    you are awesome

  • @behzadkhojasteh
    @behzadkhojasteh 4 года назад

    thanks a lot.

  • @霍海涛-i6u
    @霍海涛-i6u 4 года назад

    what's the music at the video's begin and end?

  • @littlemoomin8899
    @littlemoomin8899 4 года назад

    Nice! Can you make a tutorial about making good quality normal maps in PS ?

  • @troiwipprecht9261
    @troiwipprecht9261 3 года назад

    i dont know how i can do the mesh thing in blender

  • @fodase6370
    @fodase6370 4 года назад

    how to stop with the no clipping? (my pawn goes through the ground)

  • @cian3dstuff
    @cian3dstuff 4 года назад +5

    4:25 bass noise

  • @karthikeyansundarraj4085
    @karthikeyansundarraj4085 4 года назад

    Can we invert/Flip Normal map?

    • @CGAURA
      @CGAURA  4 года назад

      Yes of course, you can

  • @BOHICAGaming
    @BOHICAGaming 4 года назад

    issue im having is the object separates any help?

    • @visceralerror
      @visceralerror 4 года назад

      hey , i have the same problem u finded some help??

    • @BOHICAGaming
      @BOHICAGaming 4 года назад

      visceralError no I did not

  • @TranslatoreAI
    @TranslatoreAI 4 года назад

    what is name this picture because i want it

  • @SuperCinema4d
    @SuperCinema4d 4 года назад

    How displacement quixel mat setup for ue4?

    • @chickeninabox
      @chickeninabox 4 года назад

      Get The Plugin at "quixel.com/plugins".

  • @Phoenix-gz9xb
    @Phoenix-gz9xb 3 года назад +1

    Frame tanker

  • @ZorgyTV
    @ZorgyTV 4 года назад +1

    I think, that very expensive for fps (not optimized for gaming)

    • @CGAURA
      @CGAURA  4 года назад +1

      Yes this one might not be optimized for Games but, it could be useful for Film and Animation.

  • @CalmBurger
    @CalmBurger 3 года назад +1

    Why call it "Realistic PBR" and change spec value? *insert confused Jackie Chan meme here*
    Also, why would you use a value less than 1 on your tessellation multiplier? if you multiply something less than 1 (more than zero, like 0.3 or 0.4), you are actually reducing the effect. It makes no sense in this case, are you trying to reduce the polycount of your insanely hi-poly floor? :D

    • @havoc552
      @havoc552 3 года назад +1

      This tutorial is pretty terrible tbh, I can see newbs thinking this is good, but all the baked in lighting on that albedo just screws with all the other maps derived from it. The displacement map is just highlighting the lighting on the albedo for example. All that lighting needed removing as stage one, followed by making the texture tilable..

  • @vickeyeren6474
    @vickeyeren6474 4 года назад +1

    6:15

  • @linezgames3893
    @linezgames3893 3 года назад

    "Still don't see much Difference"

  • @howtodie3256
    @howtodie3256 4 года назад

    haha half life 2 but rtx is on goes BRRRR

  • @chickeninabox
    @chickeninabox 4 года назад

    Tile it.

  • @rayt7338
    @rayt7338 3 года назад

    omg, the accent..... my god......

  • @KommissarManul
    @KommissarManul 3 года назад

    Awesome tutorial, thank You SO much!

  • @johncraft9464
    @johncraft9464 3 года назад

    QUESTION I GOT MY TEXTURE BUILT BUT IN GAME IN HAS MOVEMENT WHEN LOOK AT IT AND MOVE AROUND? IT WIGGLES I GEUSS WOULD BE THE BEST WAY TO DESCRIBE IT, ANY CLUES FOR ME?

  • @SanOcelotl
    @SanOcelotl 3 года назад

    should all my model have a lot of pollygons in all meshes?

    • @CGAURA
      @CGAURA  3 года назад

      Well, If you need the real depth, Then you might have to add a lot of polygons. But that would affect your game optimization. So, if it is for Games, Just bake the maps and use it on Plane. If it is more Movies, then you can add polygons, as per your wish.