“But now that you know how that encounter works, let’s take a look at it one more time” me, moments before high fiving a nest, after info dumping about wasps for 45 minutes
17:15 The green variation of the nailgun usually takes time to charge while firing, but the blue variation has enough fire rate by default to instantly create full charge for the green variation to alt fire at maximum charge. This interaction also applies for the Sawblade launcher. Thats as best as I can explain it, at least.
It’s actually an attempt to nerf the green nailgun/saw, since the fire rate decreases with heat (alt fire charge), the instantly maxed heat means that you can’t simply swap between the two to have the blue variant regain ammo and the green one cool off, at least not without compromising the attack speed. But since the primary fire of the green variant is stinky doo doo anyways, this just leads to easy max power alt fire.
some FUP misinformation, the rocket is not frozen to get the freezecharge, which asunder did not freeze the rocket long enough to get in blood hallway anyways, its frozen because for some reason pulling a frozen rocket creates a larger explosion. so you get the red explosion + bigger explosion
Worm mentioned!!!!! Also definitely taking these speedrun strats for my casual P-2 P ranking as they gove answers to a lot of problems I've been having in the level.
To put into perspective on how hard Sisyphus is when you first fight him, he literally took me 2 days and I only beat him because I gave up and used cheats. After that I went into sandbox and practiced him until I got really good at parrying all of his attacks except DESTROY. Nice to see Hakita lets us practice bosses whenever we please. Sisyphus is the best boss, period. I play ULTRAKILL sometimes just to fight him. The fact he dies like this is really funny.
Sisyphus definitely did not expect for a random vampiric camera to kill him with a charged shot, magical spare change, bunch of orbiting saws, and a couple shotgun shells
32:06 Now that the 10th anniversary of FNaF has happened I can officially tell you that I have 10 years of experience with these jumpscares so I didn’t get scared, reverse gottem
the insane amount of explanation this video topic needs is why, in my opinion, p% for this level is one of the craziest speedrun categories of all time
@@TechyyGD np! also, i've mainly heard it around pixel gun 3d it might be mentioned by the community of other games but pg3d's where i've heard it the most
@@Poly_Hes_Gone thank you for explaining, i forget to type it out even tho i wrote the explanation😭😭 Tho as a correction:almost no other fps uses this term, only a game with terrable loadout like Pixel gun 3d will make using 3 guns instead of 1 a viable strat, as a there is 1000+ wepons so you'd expect a large divide in power Tho maybe ultrakill is one of the exceptions as wepons do synergize with each other, encouraging fast swapping (and slap pistols arguably have fixed delay so ig it's similar enough to pg3d)
I’m so glad that more people are making speedrun breakdown videos for this game (also btw the srs does damage based on speed, not charge, all the charge does is make it faster)
Small correction: it's not the core nuke that detonates the freezecharged rockets, it's the Cerberi dashing into them, which adds a whole new layer of getting the Cerberi to do that.
I started playing Ultrakill like a week ago, and I love it. This video is a cool explanation on P-2. I mean, I haven’t even beaten p-1, but this shows that there’s weapons I really overlooked initially. Great video!
Damn. I really thought i was the first person to discover a way to get the mindflayer into the sisyphus fight. Of course a speedrunner would figure it out though 😢
Hearing "Devils Never Cry" start playing while watching an ULTRAKILL caught me really off-guard, but it's super fitting so I'm really glad I heard it here lol
RAITRO I DID IT! I BEAT ULTRA NIGHTMARE! Thank you so much for telling me “Well think of it this way, in UN you only need to beat the level 1 times in a row” that really helped me push forward and kept me from over doing it with my practice!
19:03 yes is does? I can remember quite clearly there being a line under the shotgun in the terminal that mentioned how you can parry an enemy if you're point blank. It could just be the mandela effect though, I won't check because L A Z Y
12:40 are you sure? I think the slam speed and jump height is dependant on how long have you been slamming, because of jumping right after slamming, your downwards momentum from the slam gets nullified, so you fall slower, and the game starts counting how long have you been falling, thinking you have slammed from really high up, it launches you into space
*note* if timed right and the situation is PERFECT, you can hit an enemy with both the coin piercer and the railcoin with the same coins, giving massive damage from both sources. it is incredibly hard to pull off, but the "this will hurt" gives literal frames where it's possible to pull off, just requiring insane reaction time and precision.
12:40 that's a misconception, what's really happening is that your velocity is getting set to a high value after you slammed, this gives you enough time to get to pretty much max slam time.
This asunder person kinda sucks tbh
Hi (hate)
who is that
yeah i agree, i could *totally* do better
Woah it's someone that's actually good at video games
Hats off
“But now that you know how that encounter works, let’s take a look at it one more time” me, moments before high fiving a nest, after info dumping about wasps for 45 minutes
I don’t understand
demonstrating wasp attack strategies@@Be_elzebub9255
basically, the joke is "me fighting wasps after talking about wasps for 45 minutes" @@Be_elzebub9255
Did... did you just slap a wasp nest? Are you ok?
@@JohannVonVorst now I understand.
- Good video
- Hidayous mass
- Erm commences
- pissyphys
- Pissypys
Hideous Kojima
> awesome video
> "cerberi" when referring to a singular cerberus 20:32
> what the sigma digma
@@swag_tortoise that is actually the plural of cerberus tho
28:40
"if that description didn't make that clear, allow me to make it crystal" is such a hard line
0:23 Lebron caught trying to parry with the knuckleblaster (sorry, couldnt resist that joke)
Ok
Ok
Ok
Ok
Ok
17:15
The green variation of the nailgun usually takes time to charge while firing, but the blue variation has enough fire rate by default to instantly create full charge for the green variation to alt fire at maximum charge. This interaction also applies for the Sawblade launcher. Thats as best as I can explain it, at least.
what about the saw launcher?
It’s actually an attempt to nerf the green nailgun/saw, since the fire rate decreases with heat (alt fire charge), the instantly maxed heat means that you can’t simply swap between the two to have the blue variant regain ammo and the green one cool off, at least not without compromising the attack speed.
But since the primary fire of the green variant is stinky doo doo anyways, this just leads to easy max power alt fire.
Im so happy you’re covering ultrakill now, excited to see where this channel goes from here
some FUP misinformation, the rocket is not frozen to get the freezecharge, which asunder did not freeze the rocket long enough to get in blood hallway anyways, its frozen because for some reason pulling a frozen rocket creates a larger explosion. so you get the red explosion + bigger explosion
To be more precise, all rockets create a bigger explosion while frozen, whether freezecharged or not.
@@artman40 yea, all freezecharge is create a red explosion when hitting a grounded enemy
@@crankheart Actually, even aerial enemies hit with freezecharged rockets are a subject to red explosions.
@@artman40 hate to break it to you, but aerial enemies already make red explosions when hit with a rocket regardless of frezechargeness
@@crankheart I meant enemies who fly by default.
British dental care
😂😂😂😂😂 good joke my guy
"Anyone foolish enough to enter without doing that would not be having fun, fun would be having them."
yes
Sisyphus: "die, THATS IT!"
*dies*
dude i recognized so much music in this video, roboquest, ghostrunner, metal hellsinger, even teminite at 20:14 absolutely based music taste
The outro had a few seconds of Seed selection screen music from PVZ
also crab champions at 7:30
Worm mentioned!!!!!
Also definitely taking these speedrun strats for my casual P-2 P ranking as they gove answers to a lot of problems I've been having in the level.
How Speedrunners BE GONE Ultrakill's Hardest Level: P-2
How Speedrunners YOU CANT ESCAPE Ultrakill’s Hardest Level: P-2
Hmmm
Maybe
DESTROYED
How Speedrunners YOU CAN'T ESCAPE Ultrakill's Hardest Level: P-2
To put into perspective on how hard Sisyphus is when you first fight him, he literally took me 2 days and I only beat him because I gave up and used cheats. After that I went into sandbox and practiced him until I got really good at parrying all of his attacks except DESTROY. Nice to see Hakita lets us practice bosses whenever we please. Sisyphus is the best boss, period. I play ULTRAKILL sometimes just to fight him. The fact he dies like this is really funny.
37:40 no way. random worm jumpscare. im only on page 4000. gimme some time to finish it
THE UNMATCHED POWER OF THE SUN!
hidaeus mass 💀
Sisyphus definitely did not expect for a random vampiric camera to kill him with a charged shot, magical spare change, bunch of orbiting saws, and a couple shotgun shells
Very good choice of soundtrack for the last fight before final boss. Stygia from Metal Hellsinger soundtrack.
32:06 Now that the 10th anniversary of FNaF has happened I can officially tell you that I have 10 years of experience with these jumpscares so I didn’t get scared, reverse gottem
In summary: sentry bullying
I'm completely certain that Asunder is secretly playing when somebody uses a TAS
you've made an algorithmic banger, so many most replayed spots
"you cant noclip into it"
Me who just did last night: *surprisedpikachu*
fr though, I think you just have to hit the trigger at the door.
At this point, Ultrakill speedrunners owns everything in this universe
This is a great video! Was very surprised when I saw only 1k views, this deserves way more
Is it bad that I played enough of the game to understand the real time footage with no explanation? Lol
Not that I'm skilled enough to actually do all of the tricks on these runs
the insane amount of explanation this video topic needs is why, in my opinion, p% for this level is one of the craziest speedrun categories of all time
24:18 AIN'T NO WAY I'M SEEING SOMEONE 3 CAT SPAMMING IN ULTRAKILL☠️☠️☠️☠️
What's 3 cat spamming?
@@TechyyGDquickly swapping between 3 different weapons (usually high damage slow firing) to deal alot of damage
@@Poly_Hes_Gone ty!!
@@TechyyGD np!
also, i've mainly heard it around pixel gun 3d
it might be mentioned by the community of
other games but pg3d's where i've heard it the most
@@Poly_Hes_Gone thank you for explaining, i forget to type it out even tho i wrote the explanation😭😭
Tho as a correction:almost no other fps uses this term, only a game with terrable loadout like Pixel gun 3d will make using 3 guns instead of 1 a viable strat, as a there is 1000+ wepons so you'd expect a large divide in power
Tho maybe ultrakill is one of the exceptions as wepons do synergize with each other, encouraging fast swapping (and slap pistols arguably have fixed delay so ig it's similar enough to pg3d)
That westaxle guy is washed at the game fr
fr
34:50 - Sissy: D I E .
Also Sissy: *fckn DIES*
I was watching this in the background and just hear "Make sure to read worm" I forgot other people have actually read worm sometimes
I’m so glad that more people are making speedrun breakdown videos for this game (also btw the srs does damage based on speed, not charge, all the charge does is make it faster)
21:40 Have I heard G E R M A N. Dieser Kommentarbereich ist nun Eigentum der BRD.
"We beat P-2"
"Now it's time to beat the shit out of P-2"
you did not end this video with a recommendation to read worm you can't do that you can't do that to me
Small correction: it's not the core nuke that detonates the freezecharged rockets, it's the Cerberi dashing into them, which adds a whole new layer of getting the Cerberi to do that.
Great video. Somehow you managed to explain bizzare ultrakill mechanics in a way that makes sense
I started playing Ultrakill like a week ago, and I love it. This video is a cool explanation on P-2. I mean, I haven’t even beaten p-1, but this shows that there’s weapons I really overlooked initially. Great video!
Honestly the amount of interactions Hakita left in and made features cause its cool just further shows why i love this game
7:32 crab champions ptsd
0:20 caught trying to parry with the knuckleblaster
15:14 this quote sounds awfully familiar
We don’t talk about it.
(Also hi Niko!!)
15:38 so, you put the ferryman into a fUCKING BLENDER!?
0:22 Caught trying to parry with the knuckleblaster
Damn. I really thought i was the first person to discover a way to get the mindflayer into the sisyphus fight. Of course a speedrunner would figure it out though 😢
0:23 caught trying to parry with knuckle blaster, GET HIS ASS!!!!
torturing an elder god with spare change
The boss: YOU CAN'T ESCAPE
*Proceeds to escape
asunder mentioned!!! i love watching their speedruns
THE FIVE FRAMES OF THE JUMPSCARE I CANT 32:30
A run where you have to be as cold and calculated as the character you play as
10:18 Omg that shotgun ahh sound fucking scared me 😭😭
“But now that you know how this encounter works, let’s take a look at it one more time”
*2 unskippable ads pop up*
19:02 im pretty sure it tells you
bro needed a certain amount of words in his essay so he explained everything
Better than not explaining enough
“The hardest level in FPS gaming”
Halo 2 Gravemind LASO difficulty would like to have a word with you
Hearing "Devils Never Cry" start playing while watching an ULTRAKILL caught me really off-guard, but it's super fitting so I'm really glad I heard it here lol
00:22 caught trying to parry with the knuckle blaster may face life in prison
31:00
Metal Hellsinger music played
Neurons Activated
The title is like he’s speaking normally but Sisyphus interrupts to say DESTROY
ULTRAKILL P% speedrun date some of my favorite to watch and I genuinely think they might be some of the best in all of gaming.
damn, lawbreakers theme in the beginning brought me back
9:01 [+DISRESPECT]
Doom eternal but every enemy is a tyrant/possesed
This video is longer than my first p-2 run
The custom level weight of the world made p-2 look like a joke 😭
I love that you use a metal hellsinger song stygia in this, and this vid is making me interested in speedrunning P% for this lvl lmao
WAIT WHAT! BFG WEAPON WHEEL GLITCH IS IN ULTRAKILL TOO?! why am I excited about this? Idk
what can I say, I like these games for a reason lmao
Can't wait to see how the speed runners will break the game when p-3 is released.
"He just laught" is accurate asf
RAITRO I DID IT! I BEAT ULTRA NIGHTMARE! Thank you so much for telling me “Well think of it this way, in UN you only need to beat the level 1 times in a row” that really helped me push forward and kept me from over doing it with my practice!
1:52 "nearly every enemy" Nice touch lol
I love Raitro, using Ultrakill ost for Doom videos and Metal hellsinger ost for Ultrakill videos 😂
another banger video. i should definitely buy this game because holy this looks fun to play.
0:27 “punch em in the a-“
I’m gonna start calling the sharpshooter “weaponize geometry” from now on, thank you
Great video! U improved a lot upon the last speedrunning video and its clear u do care abt these videos
Imagine explaining ultrakill tech to a victorian era child
I’ve gained game changing tips from this
hidayus mass
How is nobody talking about the way he says hideous mass
19:03 yes is does? I can remember quite clearly there being a line under the shotgun in the terminal that mentioned how you can parry an enemy if you're point blank. It could just be the mandela effect though, I won't check because L A Z Y
12:40 are you sure? I think the slam speed and jump height is dependant on how long have you been slamming, because of jumping right after slamming, your downwards momentum from the slam gets nullified, so you fall slower, and the game starts counting how long have you been falling, thinking you have slammed from really high up, it launches you into space
yeah I think that's how it works
I love these ultrakill videos
I HAVE NOT PLAYED ULTRAKILL but i watched a lore video and right after i watch this and i want to died
19:02 The Terminal's tip of the day in 0-4 does!
Never played Ultrakill but W for the Worm mention.
6:02 thIEIES case
Petition to change the name of the WR any% run into Suppository% after watching Sisyphus get absolutely violated by that Mindflayer laser?
35:03 you know that the boss is done for if you see UltraRicoshot *x81924 TWICE*
I had no idea the dash gave i frames. All I knew was that full pump charge sometimes doesn't hurt.
im surprised asunder didn't use the green railgun, that thing can literally get a hideous mass to it's lay down phase as soon as you hit the drill
*note* if timed right and the situation is PERFECT, you can hit an enemy with both the coin piercer and the railcoin with the same coins, giving massive damage from both sources. it is incredibly hard to pull off, but the "this will hurt" gives literal frames where it's possible to pull off, just requiring insane reaction time and precision.
You should do this for 0-3, it would be fun to look at the differences between optimal p% sm kills and any% kills
31:08 Rare Metal: Hellsinger reference
18:48 "Brofist!"
12:40 that's a misconception, what's really happening is that your velocity is getting set to a high value after you slammed, this gives you enough time to get to pretty much max slam time.
28:9 "hidayuss mass"