Not sure if you (Gopher) know how the crew capacity works, or if anyone reading this is just curious. It's really, really weird. Besides the social skill that's required to 'captain' more then 3 people (so 3 is your max period with out the skill). The Ship gets capacity by really odd-ball things like shields, how many guns you have on the ship. Some cowling will +1 crew. Living quarters I think also often have +crew, but sometimes that's just +passengers. Either way each individual piece does show if it's got +.5 or +1 or whatever crew. That all gets compared against total crew stations. Which doesn't GIVE you crew capacity, just stations for them to work at. Lowest number wins out. It's why if you slap on a bunch of crew stations you can still be at 2-3 because you just don't have enough guns or the right cowling that oddly increases crew capacity. I'm sure mods will inevitably unscrew that but maybe Bethesda will patch in a less crazy version. Kinda feel like it should just be crew stations.
"I'm talking to my ship.... I'm talking to my ship, brilliant" Hay any Captain worth his Salt gets attached to his Vessel in one way or another. The Frontier is your Baby now. That said, everyone did say she is OLD (or a Classic). But yeah, she definitely needs some upgrades or even a Refit. Definitely need more Crew capacity at this rate, Alot more. Other then that, better Shields and Engines (and maybe more engines) seem like a good start. Of course, more Cargo Space is probably a must, Weapons (maybe some turrets), and their is always making the ship more self sufficient if you so choose. Their is always building your own ship as well or "acquiring" one.
New Player Tip: You can add habs to your ship that offer different things. For example, when you select the 2x1 hab, it’ll say All-In-One, but you can cycle through different habs from there. One even has crafting stations. Another adds more crew stations. Without the Ship Command perk, you can only have up to 4 crew on your ship, plus Sarah (she doesn’t take up a spot because of her Leadership skill), but your ship will still need to have at least 4 crew stations. Beds actually don’t matter for crew.
Fragmentation grenades have a segmented outer case. the case flying apart constitutes the 'fragments'. A shrapnel grenade has a pouch inside with the explosive charge and the shrapnel. The shrapnel is generally in the form of ball bearings or sharp steel shards like tiny knives.
Quite a few people are commenting how creepy the shopkeeper's neck was. I find the fact that she never sleeps even creepier. In fact none of the shopkeepers, on any planet, seem to sleep. In Skyrim, shopkeepers had daily routines. They woke up, ate breakfast and went to work. After work they either went to the local tavern or went home, and eventually went to sleep. In Fallout, shopkeepers had a similar routine. Apparently venturing into space means you can spend your entire life at work.
It's propably a bit tricky to balance that with the different time scales for planets and the fact that a bunch of shopkeepers are also quest givers. Places like New Atlantis have 49h days and players won't really be attuned to that shedule since you travel between planets so often. If they had normal sleep cycles Shopkeepers would just be missing half the day and night and players would have to constantly go back to the ship and wait if they want to interact with them and do quests for them. Making shopkeepers always available is the easiest way to avoid that. I was also disappointed by it at first, but when i really thought about it i think Bethesda made the right decision here.
@@Peckles1231 In my opinion the fix that make sense would be adding additional staff and they work in shift. They have done it before (one of the examples is the robot in Diamond City in FO4), I don't see why they would be so reluctant to do it in Starfield
that is one thing I have noticed about this game, dialog is extremely limited and never seems to extend as relationships grow, even after getting married,
Lol, I was waiting to see if you ever got into the ship designing (I love building ships!), and wasn't disappointed to see that you know almost as much about ship design as you do flying them! ;)
The best Ship Weapons in the game Gopher are the Particle Beam weapons, trust me on this ask any ship experts they stop using lasers and ballistics a long time ago. Only need the Particle and Missiles and that is it. make your ship lighter and also have more energy to spend elsewhere too. You need something that does good shield & Hull Damage to finish off ships faster. It isn't till later in the end game you might consider Turrets, might. Its a matter of preference at that point. But there plenty of ship building videos out there. I know you are learning the game on your own though so just the advice about particle since it does shields and hull damage, those weapons are great.
It's worth mentioning that every time you upgrade or change your ship all the miscellaneous items placed inside get put into the cargo hold, so my first stop after I change things about is to sell off all the misc stuff at the kiosk & de-clutter the cargo hold.
In regards to your ship crew, your current companion does not need to take up a crew slot. They are a freebie. Granted, they don't have a bed, but they can always sleep in shifts.
When it comes to ships, I prefer modifying them myself instead of buying new ones. If I ever want a new ship, there are plenty of ships you can "acquire" from people like pirates, spacers and Ecliptic. Heck, I've even acquired ships from Varuun Zealots. I've heard you can own 10 ships, but you can only use one at a time. I keep meaning to switch between ships depending on what I am going to do, but I end up collecting so much stuff each of my ships would have to be a mini-freighter. I also wish they would allow you to look at ship modules more. I forgot what it was called, but on one of my characters I recently overhauled my main ship a lot and ended up getting a hub that has a spaceship workbench, weapons workbench, and an industrial workbench in it.
There are some pretty major bugs associated with captured ships in the current version of the game. The ownership flags are not being reliably set correctly and that's resulting in a lot a of weird and potentially game breaking things happening, like the ship outright disappearing from the landing bay and becoming permanently inaccessible. It's surprising that you haven't ran into them yet playing like that. Every Crimson fleet ship I've captured has been bugged.
I feel you. My current ship's value alone is around 620k. And it's my second main ship. I'm considering building a 3rd out of one of the prisoner ships you end up with; I saw someone made an A-10 Warthog and I'm tempted to follow suite xD
My only grief with it is that I had to mod it so that I could get all the parts at one vendor, and not have to travel to one planet for the cockpit, another for the engines, and a last one for the habs.
@@lasagnasux4934 It would have been nice if you could purchase contracts or maybe a quest reward to make different vendor parts available at your outpost shipyard.
If you hate the space ship battles, upgrade to C class. The lower mobility slows the turn rate and the higher damage weapons make killing ships a whole lot easier. 2 sets of Particle beams, and 1 set of particle beam turrets. Also, just remember, the more engines you have, the more power required to reach max speed. Using two of the high output 4 energy engines for a total of 8 power to reach max speed.
I've decided I"m not smart enough to build/design/upgrade my ship. So I saved up credits and went from the Frontier to the Dragonfire. Was quite a difference!
@@OpticProPredator21 I'm not sure what we're talking about. All I know is it's something to do with a persuasion option that was green and I missed it 'literally'? You mean I tried to click it and actually missed and hit something else? I don't remember that to be honest :) But I guess it's possible. I recorded these quite a while ago. Got a timestamp for me?
@@GophersVids may have been previous vid. Ya know when you were at galbank, hostage situation and had to talk thru the intercom with the Shaw gang? There was one pursuasion check that was "easy: color green" with a +2 that the game said nah still not good enough lol 😅. I'll find it when can
The upgrade menu is misleading. You got less damage displayed when you tried to replace the missiles vs. your lasers, because you only had one missile launcher, but two lasers, so the upgrade menu displayed your total damage upon replacing one missile launcher vs. two lasers.
I am thinking that the reasons why the haters of this game are so loud are thus: A. Rage porn is a thing, hate and negativity is what sells B. The people who actually like this game are busy playing it rather than discussing it
Because it's supposedly the next big jump for the studio that took a better half of a decade to make and it feels like it's competing against the Outer Worlds because it's soo antiquated.
I think some people had certain expectations that weren't met. They were anticipating something wildly new and "never been done before!". Or they wanted mainly a shooter and space fighting game. I'm actually glad Starfield is what it is. I don't like frenzied battles, but the creeping around deserted space stations, research stations, abandoned ships, or abandoned facilities while fighting off raiders is a lot of fun! I go looking for them often times when I don't feel like continuing with the main guest. Unfortunately for Bethesda, their main quests are often the most lacking in the game and are almost skippable! LOL! That being said, I'm enjoying the game a lot and am slowly building myself and my ship strength up. I do have three ships now, the Frontier, an Eliptic ship, and Razor Leaf. The Eliptic ship is barebones smuggling ship so I think I'll just sell it. It's not physically appealing to me.
@@ferdinandstrat The loading screens, the cell based maps, people emoting with their eyebrows and move their bodies ever so slightly like they are heads and sticks as they gaze dead pan in to your soul, the inventory system and not only that, it actively steps away from past innovations, like able to give your companion commands remotely or the more interesting and dynamic dialogue camera from Fallout 4. If you're still not convinced, there's plenty of comparison videos out there.
@@PedroGomes-cx7ku Its so stupid that even in game like this "we are the biggest trader blah blah" and then they have 1 pack of glue on their storage and can buy about same amount of stuff than regular pawnshop irl xD
Can't wait to see how Gopher gets massive amounts of cash so that he can get the best ships in the game. My guess? Unneeded Rare, Epic and Legendary items that he's undoubtedly either going to store or sell.
Taking missions from the various boards around the Settled Systems are a sure way to accrue money. The Constellation missions take more time but pay well and are all very laid back. The Hauling/Transport jobs are by far the easiest but pay the least. The missions to take down pirates sit in between in terms of reward, but carry the most risk, especially at the top end of the difficulty spectrum (I play on Normal, with multi-module mods installed, and I still have to be very careful jumping into multiship battles).
They really dropped the ball on ship building. Would you really buy or upgrade something without knowing wtf you're buying? I'll be saving before I do anything so I can check it out and then reliad if I don't like it.
@@GophersVids see that's the kinda stuff that makes me nuts how could you spend 5 minutes in shipbuilding and not think "wow, we need a preview/design option". I don't even want em to fix it. I just want them to tell me wtf happened and how they overlooked that. It's like they don't even play the game.🤣🤣
@@GophersVids and BTW I took my PC in to have my new CPU and GPU installed....and bricked the MB updating the bios. Not really his fault just a fluke but I am getting a new MB now.🤣🤣🤣
@@wolfhors3_660 Curse of knowledge - developer edition. A bad developer assumes the end user will have the same knowledge to use an application that the developer possesses. This is also one of the many reasons we have UX designers. But considering starfields UX, I'm not sure why they were paid. Good game with great ideas cursed with half-baked implementation.
Ship fighting was so tough early on. Then I realized that parts were locked to your level, not your perks and i got even more frustrated. I am real excited for whatever mod fixes this balancing for the better.
@@J546b I know it'd be more work, but I'd rather the better parts be tied to story progression rather than character level. That way you're likely to run into the parts at an appropriate level through normal play, but if you're they type who wants to rush through the main story you won't miss out on anything.
@@SeraphArmarosBut that will be slightly bad for the folks who makes characters that ignore the main story unfortunately. Gotta make something that benefits them both.
They are actually somewhat locked three different ways. Level, Skill Perks: Piloting for the class A/B/C; Starship Engineering for some design options, and Location: "Special parts ie. 3x3 habs are only bought at the correct shipyard. I have read there is a mod that unlocks all parts, but not the location restriction. (edit major spelling error)
@@SeraphArmaros There are a bunch of parts tied to story progression. SPOILER: The best engines in the game are unlocked by making Walter team up with Slayton Aerospace halfway through the main story, the UC Sysdef/Crimson Fleet story unlocks the commspike and conduction grid, the UC vanguard quest unlocks the best B-Level shield and a bunch of really strong weapons, visiting the NASA facility towards the end also unlocks a bunch of parts related to them.
The olive seed would be an invasive species on the planet and the guy, Nilesh seems fishy. "...so that it may grow and be a symbol for peace." says the guy who thinks the peace is a sham. I wonder if doesn't plan on it being harmful for environment and the peace in the city. I wonder if the game will reflect on his motives and the possible consequences of the players actions.
Olives aren't invasive. And for all you know local species of bacteria would destroy it... And local lifeforms may not be able to eat the olives at all making its spread far less likely.
@@carrieullrich5059 It would be invasive in the same way all plants and animals that is not native to Australia, but is everyday smuggled into the country is. Every plant and even just seeds has the potential of causing massive devastation to an environment that is not developed to handle that particular species. It is not just organism itself but also the spores and bacteria that it might carry with it. Like the diseases the Europeans brought with them to the new world. Or the rats the Dutch brought with them to Mauritius, which was what finally killed of the Dodos. It is quite possible that Olives would not be able to compete with the native "alien" flora and fauna, but the potential to harm to the environment surrounding the city should not and can not be overlooked.
Mobility is the last thing you should worry about. 50+ mobility is more than enough. Two long range particle weapons are all you will need, having a 3rd weapon is just a waste of power. Also, there's no reason to have more than 2 or 3 points into your engines during combat, just get the perk that allows you to break a lock while boosting and you'll be fine. Always max points into shield and weapons, then allocate the rest to your engines and 1 point into the grav-drive. This will make your life much easier!
Oh I passionately disagree :) I love mobility. I also love max power to the engines. Really helps in tough fights. Even if there is no cover, you can use your boost to get a breather and re-engage once shields are back. Different tactics for different people i guess.
Big weapons are not going to be useful if you can't turn your ship to fire at your enemy. If you're going to build a low mobility ship, better slap some turrets on there. (I have a cargo ship with 3 Mobility)
@@GophersVids Melting ships from 3000m at low speed with the right particle weapons (They do significant damage to both shields and hull simultaneously) is way more efficient and less stressful than volleying 3-5 times per ship and taking constant damage/repairing. You're cutting your ships battle potential by focusing on high mobility and for every point you put into the engines during combat, you're losing valuable weapon fire rate. Mobility is still good at 50+ and with strong particle weapons, it becomes less and less important. We all love speed, but your weapons fire rate is far more important.
@@bando9922 You are arguing, essentially, that a sniper build is better than a shotgun build. People prefer different styles of combat, and that preference often takes priority over pure efficiency.
Not sure if you (Gopher) know how the crew capacity works, or if anyone reading this is just curious. It's really, really weird. Besides the social skill that's required to 'captain' more then 3 people (so 3 is your max period with out the skill). The Ship gets capacity by really odd-ball things like shields, how many guns you have on the ship. Some cowling will +1 crew. Living quarters I think also often have +crew, but sometimes that's just +passengers. Either way each individual piece does show if it's got +.5 or +1 or whatever crew.
That all gets compared against total crew stations. Which doesn't GIVE you crew capacity, just stations for them to work at. Lowest number wins out. It's why if you slap on a bunch of crew stations you can still be at 2-3 because you just don't have enough guns or the right cowling that oddly increases crew capacity. I'm sure mods will inevitably unscrew that but maybe Bethesda will patch in a less crazy version. Kinda feel like it should just be crew stations.
"I'm talking to my ship.... I'm talking to my ship, brilliant" Hay any Captain worth his Salt gets attached to his Vessel in one way or another. The Frontier is your Baby now. That said, everyone did say she is OLD (or a Classic). But yeah, she definitely needs some upgrades or even a Refit. Definitely need more Crew capacity at this rate, Alot more. Other then that, better Shields and Engines (and maybe more engines) seem like a good start.
Of course, more Cargo Space is probably a must, Weapons (maybe some turrets), and their is always making the ship more self sufficient if you so choose.
Their is always building your own ship as well or "acquiring" one.
New Player Tip:
You can add habs to your ship that offer different things. For example, when you select the 2x1 hab, it’ll say All-In-One, but you can cycle through different habs from there. One even has crafting stations. Another adds more crew stations. Without the Ship Command perk, you can only have up to 4 crew on your ship, plus Sarah (she doesn’t take up a spot because of her Leadership skill), but your ship will still need to have at least 4 crew stations. Beds actually don’t matter for crew.
Fragmentation grenades have a segmented outer case. the case flying apart constitutes the 'fragments'. A shrapnel grenade has a pouch inside with the explosive charge and the shrapnel. The shrapnel is generally in the form of ball bearings or sharp steel shards like tiny knives.
Quite a few people are commenting how creepy the shopkeeper's neck was. I find the fact that she never sleeps even creepier. In fact none of the shopkeepers, on any planet, seem to sleep. In Skyrim, shopkeepers had daily routines. They woke up, ate breakfast and went to work. After work they either went to the local tavern or went home, and eventually went to sleep. In Fallout, shopkeepers had a similar routine. Apparently venturing into space means you can spend your entire life at work.
It's propably a bit tricky to balance that with the different time scales for planets and the fact that a bunch of shopkeepers are also quest givers. Places like New Atlantis have 49h days and players won't really be attuned to that shedule since you travel between planets so often. If they had normal sleep cycles Shopkeepers would just be missing half the day and night and players would have to constantly go back to the ship and wait if they want to interact with them and do quests for them.
Making shopkeepers always available is the easiest way to avoid that. I was also disappointed by it at first, but when i really thought about it i think Bethesda made the right decision here.
@@Peckles1231 Exactly. A person would be spending half of their gaming time waiting for various shops to open up!
@@Peckles1231 In my opinion the fix that make sense would be adding additional staff and they work in shift. They have done it before (one of the examples is the robot in Diamond City in FO4), I don't see why they would be so reluctant to do it in Starfield
Shift workers would be less weird by far. ❤😂
@@Peckles1231 - Not really. Most shops have more than one staff member. Just have them work a different shift.
that is one thing I have noticed about this game, dialog is extremely limited and never seems to extend as relationships grow, even after getting married,
"So what are you saying, that peace is a lie?"
...There is only passion.
The owl neck is just human evolution, don't worry about it
"Don't French your way out of this" 😂
Ergo: Eventually Gopher’s character’s head will pop like a soda can?😊
Lol, I was waiting to see if you ever got into the ship designing (I love building ships!), and wasn't disappointed to see that you know almost as much about ship design as you do flying them! ;)
I knew nothing. This was my first playthrough :)
The neck thing is super creepy... Exorcist level creepy.
Haven't seen much intimidation from Sarah Theresa...
except when she shouts at me for stealing. Or murdering. Or breathing funny.
Drinking Game: Take a shot/sip every time Gopher fails to complete a sentence.
Oh god my organs.
I came in, guns blazing, and Barrett playfully chided me for interrupting his conversation. 😏
Gotta love the Wallace and Gromit reference, Barret loves cheese 😊
It was only a matter of time before Gopher got sucked into the ship designer
Aw damn i wanted to see what weapon mods you were going put on cos some don't need research.
Thank you and have a great week.
When does Gopher start adding the ship components that add cargo space, increase crew capacity and allow for crafting on the ship?
The best Ship Weapons in the game Gopher are the Particle Beam weapons, trust me on this ask any ship experts they stop using lasers and ballistics a long time ago. Only need the Particle and Missiles and that is it. make your ship lighter and also have more energy to spend elsewhere too. You need something that does good shield & Hull Damage to finish off ships faster. It isn't till later in the end game you might consider Turrets, might. Its a matter of preference at that point. But there plenty of ship building videos out there. I know you are learning the game on your own though so just the advice about particle since it does shields and hull damage, those weapons are great.
It's worth mentioning that every time you upgrade or change your ship all the miscellaneous items placed inside get put into the cargo hold, so my first stop after I change things about is to sell off all the misc stuff at the kiosk & de-clutter the cargo hold.
And this is good the way you do that. Because the game is gonna respawn all items over time and if you‘re not selling them, they‘re duplicate….
In regards to your ship crew, your current companion does not need to take up a crew slot. They are a freebie. Granted, they don't have a bed, but they can always sleep in shifts.
"I definitely don't have a bed, do I?" You could always cuddle with Barrett.
PAR probably stands for "particle" as in Particle BEAM. From what iv heard/seen so far you got Lasers, Ballistic, Missile, Particle and EMP weapons.
When it comes to ships, I prefer modifying them myself instead of buying new ones. If I ever want a new ship, there are plenty of ships you can "acquire" from people like pirates, spacers and Ecliptic. Heck, I've even acquired ships from Varuun Zealots. I've heard you can own 10 ships, but you can only use one at a time. I keep meaning to switch between ships depending on what I am going to do, but I end up collecting so much stuff each of my ships would have to be a mini-freighter.
I also wish they would allow you to look at ship modules more. I forgot what it was called, but on one of my characters I recently overhauled my main ship a lot and ended up getting a hub that has a spaceship workbench, weapons workbench, and an industrial workbench in it.
There are some pretty major bugs associated with captured ships in the current version of the game. The ownership flags are not being reliably set correctly and that's resulting in a lot a of weird and potentially game breaking things happening, like the ship outright disappearing from the landing bay and becoming permanently inaccessible. It's surprising that you haven't ran into them yet playing like that. Every Crimson fleet ship I've captured has been bugged.
The ship building is my favorite part of starfield! I think my total spend is around 2 mil on ship parts haha.
I feel you. My current ship's value alone is around 620k. And it's my second main ship. I'm considering building a 3rd out of one of the prisoner ships you end up with; I saw someone made an A-10 Warthog and I'm tempted to follow suite xD
My only grief with it is that I had to mod it so that I could get all the parts at one vendor, and not have to travel to one planet for the cockpit, another for the engines, and a last one for the habs.
@@lasagnasux4934 It would have been nice if you could purchase contracts or maybe a quest reward to make different vendor parts available at your outpost shipyard.
He enjoys cheese? ... I wonder if he's got a dog named Gromit.
Wait. You can chat with that pirate dude? I just shot him in the head from the other room. I'll have ti do that differently next time.🤦♂️
Have you every heard the battle cry of a Klingon short order cook?
Perhaps today is a good day to fry!
👍
Or...change your current ship for cheaper than buying a new one
I wouldn't change the Frontier that much though. Once a ship has an identity (name), I generally don't want to change it too radically.
@@GophersVids ah, i get you on that.
On vacation with the wife, and finally getting back into the vids. Been waiting for when Gopher got into the ship building / upgrading
You can add more storage instead of just upgrading!
"You're always 1st when no one's on your side-"
Incubus
If you hate the space ship battles, upgrade to C class. The lower mobility slows the turn rate and the higher damage weapons make killing ships a whole lot easier. 2 sets of Particle beams, and 1 set of particle beam turrets. Also, just remember, the more engines you have, the more power required to reach max speed. Using two of the high output 4 energy engines for a total of 8 power to reach max speed.
You can actually make your C class ships 100 mobility :)
I've decided I"m not smart enough to build/design/upgrade my ship. So I saved up credits and went from the Frontier to the Dragonfire. Was quite a difference!
Bro literally missed a green +2. Awe man I died laughing and had to comment.
Ps.
Over 12 years subscribed
Green+2 ?
@@GophersVids the "easiest" pursuasion chance option they was green with a +2
@@OpticProPredator21 I'm not sure what we're talking about. All I know is it's something to do with a persuasion option that was green and I missed it 'literally'? You mean I tried to click it and actually missed and hit something else? I don't remember that to be honest :) But I guess it's possible. I recorded these quite a while ago. Got a timestamp for me?
@@GophersVids may have been previous vid. Ya know when you were at galbank, hostage situation and had to talk thru the intercom with the Shaw gang?
There was one pursuasion check that was "easy: color green" with a +2 that the game said nah still not good enough lol 😅. I'll find it when can
@@OpticProPredator21 And I tried to click it and mis-clicked on something else? I didn't notice but it's absolutely a possibility :)
I wait with upgrading or changing the ship until I see how your improvements work out 😁 I have no idea what I'll do 🤔
The upgrade menu is misleading. You got less damage displayed when you tried to replace the missiles vs. your lasers, because you only had one missile launcher, but two lasers, so the upgrade menu displayed your total damage upon replacing one missile launcher vs. two lasers.
I am thinking that the reasons why the haters of this game are so loud are thus:
A. Rage porn is a thing, hate and negativity is what sells
B. The people who actually like this game are busy playing it rather than discussing it
Because it's supposedly the next big jump for the studio that took a better half of a decade to make and it feels like it's competing against the Outer Worlds because it's soo antiquated.
Yeah. I keep getting crap on my newsfeed "Why SF is sooo disappointing".
Looks pretty good here.
I think some people had certain expectations that weren't met. They were anticipating something wildly new and "never been done before!". Or they wanted mainly a shooter and space fighting game.
I'm actually glad Starfield is what it is. I don't like frenzied battles, but the creeping around deserted space stations, research stations, abandoned ships, or abandoned facilities while fighting off raiders is a lot of fun! I go looking for them often times when I don't feel like continuing with the main guest.
Unfortunately for Bethesda, their main quests are often the most lacking in the game and are almost skippable! LOL! That being said, I'm enjoying the game a lot and am slowly building myself and my ship strength up.
I do have three ships now, the Frontier, an Eliptic ship, and Razor Leaf. The Eliptic ship is barebones smuggling ship so I think I'll just sell it. It's not physically appealing to me.
@@SynthLizard8 I keep hearing this, I dont understand what is so antiquated about this game
@@ferdinandstrat The loading screens, the cell based maps, people emoting with their eyebrows and move their bodies ever so slightly like they are heads and sticks as they gaze dead pan in to your soul, the inventory system and not only that, it actively steps away from past innovations, like able to give your companion commands remotely or the more interesting and dynamic dialogue camera from Fallout 4.
If you're still not convinced, there's plenty of comparison videos out there.
I swear Bethesda trolls us with adhesive in this game. I haven't found a way to make it yet and it seems it can only be bought or found on creatures.
I think I found a plant that gives adhesive if I remember next time I play I'll have a look.
I was so happy yesterday when I found 6 (6!!!!) adhesives in the Trade Authority on Cydonia. I'll probably take 10+ hours to find more, though...
@@PedroGomes-cx7ku Its so stupid that even in game like this "we are the biggest trader blah blah" and then they have 1 pack of glue on their storage and can buy about same amount of stuff than regular pawnshop irl xD
Can't wait to see how Gopher gets massive amounts of cash so that he can get the best ships in the game. My guess? Unneeded Rare, Epic and Legendary items that he's undoubtedly either going to store or sell.
Taking missions from the various boards around the Settled Systems are a sure way to accrue money. The Constellation missions take more time but pay well and are all very laid back. The Hauling/Transport jobs are by far the easiest but pay the least. The missions to take down pirates sit in between in terms of reward, but carry the most risk, especially at the top end of the difficulty spectrum (I play on Normal, with multi-module mods installed, and I still have to be very careful jumping into multiship battles).
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory.
Through victory, my chains are broken. The Force shall free me.
They really dropped the ball on ship building. Would you really buy or upgrade something without knowing wtf you're buying?
I'll be saving before I do anything so I can check it out and then reliad if I don't like it.
@@30noir yeah I know, still saving tho
Yeah, there needs to be a 'preview' option where you can tour the ship.
@@GophersVids see that's the kinda stuff that makes me nuts how could you spend 5 minutes in shipbuilding and not think "wow, we need a preview/design option". I don't even want em to fix it. I just want them to tell me wtf happened and how they overlooked that. It's like they don't even play the game.🤣🤣
@@GophersVids and BTW I took my PC in to have my new CPU and GPU installed....and bricked the MB updating the bios. Not really his fault just a fluke but I am getting a new MB now.🤣🤣🤣
@@wolfhors3_660 Curse of knowledge - developer edition. A bad developer assumes the end user will have the same knowledge to use an application that the developer possesses. This is also one of the many reasons we have UX designers. But considering starfields UX, I'm not sure why they were paid. Good game with great ideas cursed with half-baked implementation.
I just shot Matsura in the head from the hallway and then cleaned out his friends, both times. Never even occurred to me to talk to him.
Let's introduce some new plant to the ecosystem what could go wrong.
Ship fighting was so tough early on. Then I realized that parts were locked to your level, not your perks and i got even more frustrated. I am real excited for whatever mod fixes this balancing for the better.
I like that you can’t win every fight from the get go. No harm in grav jumping away and makes character/ship progression mean something.
@@J546b I know it'd be more work, but I'd rather the better parts be tied to story progression rather than character level. That way you're likely to run into the parts at an appropriate level through normal play, but if you're they type who wants to rush through the main story you won't miss out on anything.
@@SeraphArmarosBut that will be slightly bad for the folks who makes characters that ignore the main story unfortunately. Gotta make something that benefits them both.
They are actually somewhat locked three different ways. Level, Skill Perks: Piloting for the class A/B/C; Starship Engineering for some design options, and Location: "Special parts ie. 3x3 habs are only bought at the correct shipyard. I have read there is a mod that unlocks all parts, but not the location restriction. (edit major spelling error)
@@SeraphArmaros There are a bunch of parts tied to story progression. SPOILER:
The best engines in the game are unlocked by making Walter team up with Slayton Aerospace halfway through the main story, the UC Sysdef/Crimson Fleet story unlocks the commspike and conduction grid, the UC vanguard quest unlocks the best B-Level shield and a bunch of really strong weapons, visiting the NASA facility towards the end also unlocks a bunch of parts related to them.
The olive seed would be an invasive species on the planet and the guy, Nilesh seems fishy. "...so that it may grow and be a symbol for peace." says the guy who thinks the peace is a sham. I wonder if doesn't plan on it being harmful for environment and the peace in the city.
I wonder if the game will reflect on his motives and the possible consequences of the players actions.
Olives aren't invasive. And for all you know local species of bacteria would destroy it... And local lifeforms may not be able to eat the olives at all making its spread far less likely.
@@carrieullrich5059 It would be invasive in the same way all plants and animals that is not native to Australia, but is everyday smuggled into the country is. Every plant and even just seeds has the potential of causing massive devastation to an environment that is not developed to handle that particular species.
It is not just organism itself but also the spores and bacteria that it might carry with it. Like the diseases the Europeans brought with them to the new world. Or the rats the Dutch brought with them to Mauritius, which was what finally killed of the Dodos.
It is quite possible that Olives would not be able to compete with the native "alien" flora and fauna, but the potential to harm to the environment surrounding the city should not and can not be overlooked.
Mobility is the last thing you should worry about. 50+ mobility is more than enough. Two long range particle weapons are all you will need, having a 3rd weapon is just a waste of power. Also, there's no reason to have more than 2 or 3 points into your engines during combat, just get the perk that allows you to break a lock while boosting and you'll be fine. Always max points into shield and weapons, then allocate the rest to your engines and 1 point into the grav-drive. This will make your life much easier!
Oh I passionately disagree :) I love mobility. I also love max power to the engines. Really helps in tough fights. Even if there is no cover, you can use your boost to get a breather and re-engage once shields are back. Different tactics for different people i guess.
Big weapons are not going to be useful if you can't turn your ship to fire at your enemy. If you're going to build a low mobility ship, better slap some turrets on there. (I have a cargo ship with 3 Mobility)
@@AxeGaijin Yeah, I've not tried a 'turret ship' build yet. But looking forward to trying one out.
@@GophersVids Melting ships from 3000m at low speed with the right particle weapons (They do significant damage to both shields and hull simultaneously) is way more efficient and less stressful than volleying 3-5 times per ship and taking constant damage/repairing. You're cutting your ships battle potential by focusing on high mobility and for every point you put into the engines during combat, you're losing valuable weapon fire rate. Mobility is still good at 50+ and with strong particle weapons, it becomes less and less important. We all love speed, but your weapons fire rate is far more important.
@@bando9922 You are arguing, essentially, that a sniper build is better than a shotgun build. People prefer different styles of combat, and that preference often takes priority over pure efficiency.