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Umm Mario...How Are You Not Dead?? // UNO MAS Levels
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- Опубликовано: 18 авг 2024
- UNO MAS episode #23!!!
For those that don't know what an UNO MAS level is, essentially it's a short level made to showcase something neat, unique, silly or glitchy in Mario Maker 2. Typically, once figured out, these levels will take under 30 seconds to beat...but those 30 seconds are usually filled with eye opening moments. Let's dive into these levels!
Check out Psycrow's Glitch Discord: / discord
Check out Spark channel: / @sparkgg
Levels featured in order:
NS9-72G-RMG
R91-7XX-CRF
XD4-KT3-KTG
3BD-DFT-D3G
D3J-WP9-GFG
09Q-B9L-B5G
KW3-1XD-GFF
D5Y-TL6-3VG
N07-XJR-QGF
0R1-WNY-V1G
K3K-41M-3XF
1S0-4G9-8JF
9FL-T5K-1WF
000-VSD-HWF
GH4-2LV-RGG
X6S-J86-JJF
DKF-NDR-XRF
L9D-G2T-Q2G
FP0-RLX-VVG
HQH-XBC-M0H
985-J4P-9KG
KP1-8PG-WGF
Check out the DGRchives channel: / @dgrplus
________________________________________________
Complete 'TROLLED' video series: • TROLLED!!! Series
Complete UNCLEARED LEVEL Series: • UNCLEARED (0.00%) LEVE...
Complete UNO MAS Series: • UNO MAS
Complete 'Mario Maker' video series: • Mario Maker Shenanigans
Complete 'Ridiculous and Hilarious' series of videos: • Ridiculous and Hilarious
______________________________________________
TWITTER 🔹 / dgr_dave
TWITCH 🔸 / dgr_dave
DISCORD 🔹discordapp.com...
FACEBOOK 🔸 / dangoodrepairs
MERCH 🔹teespring.com/...
16:48 ‘I thought the majikoopa was rng based’
Ceave: *deep sigh*
I was about to ask him to watch ceave's video, then decided to check the comment section first, and found it.
Ceave gaming yes
Seemingly random but if you do the EXACT things it will be the same.
So yea
Thank you for reminding me of his name
Creator: okay, so the player will read the question "Are your ears okay?", stop to think about it for a moment, and use the ON/OFF switch to answer the question
DGR: RUUUUUUUUUUN!
Lol. I really wanted to know what was in the yes pipe :P
Who are you?
I bet it was more sledge bros..
@@alexanderbabich Who are you not?
@@giin97 I went in the yes hole and it just said GOOD
6:48 Mario's Victory pose extends above the bottom of the one way allowing him to pass through.
Duh
ah yes, working as nintended
Yeah we all saw that😅
9:47 ‘normally I don’t like to whip it out this early’
Dave,
Only in his old college days
DGR Dave, teaching us to never take things out of context.
and he also looks down lmao
69th like 😏
( ͡° ͜ʖ ͡°)
16:48 "Random" numbers generated by a computer aren't actually random: they take some input variable and run it through an algorithm that produces a pseudo-random output, but will always produce the same output if you give it the same input. In Mario Maker's case, it appears they use some component of the in-game state that can be reliably replicated whenever you restart the level.
What's more, while in SMM1, the "seed" used would vary between each playthrough of a level, it's always the same in SMM2. In other words, as long as Mario's inputs are the same, you'll get the same result.
I Put a Comment saying this before you but you Popped off on that vocab, gg wp
I hope he reads yours not mine
I know the answer. The RNG seed is usually random but it is manipulated by control inputs from the player so on short levels like that the RNG isn’t very random as there are few button inputs. If he jumped at any point it would be something other than a mushroom
I don’t know exactly why Nintendo opted for this in Mario Maker 2 but it had something to do with keeping the RNG consistent in multiplayer
12:13 DGR: he does be vibing though.
Us: he do be vibin tho
Yes he donbe vibin😂😂😂😂😂😂
16:48 - RNG in mario games are usually based on player's inputs, so it is controlled because you are making the same inputs every time (>+Y)
but what if he holds b
@@Gamerguld i >>guess
@Kyle Jamison yeah, i remember that are structures that clips to one side or another and is 50/50 the side it clips, so you can use that in some clever ways
@@1996MartinsMatheus or maybe it generates the same number on that exact dictance
IIRC in MM2 it's (also?) based on time related to when you start the level so it's probably consistent because you basically have to run at that speed as well.
"Old College Days... *indescribable noises*" we get you Dave lol
those are the sounds of disappointment that he couldn't hold it back
@@eleos5 poor Dave, he's not strong enough to hold back the PTSD of the old college days
20:54
Ahoo
My brain went "They used to call me the drift king back in college"
I love Dave’s hidden face Inside the “O” in the thumbnail 🤣
I didnt notice that
How do I unnotice?
Lol I didn’t even notice that! He’s like •=•
Honestly you need to be blind to not notice that
Well I’m blind now
I like how your funny face fits in the 'O'
looks like a :O
Thanks I didn’t see and missed that master piece
wait what o
Timestamp?
@@nitricacid2516 in the thumbnail where it says un *o* mas
Just what I need to start my morning right! Some brain busting confusion!
For me its 3 pm lol
I was about to say 'but it's 2:30 then remembered time zones exist and I was just being really dumb.
At this moment its also 8pm for me I live in the Netherlands
@@michieldegraaf4243 7:52pm GMT rn
Yes.
14:36
Dave: Am I that bad at this game?
Me: Do you really want me to-
Dave: DON'T ANSWER THAT!
Me: Ok.
6:59 oh, that looks simple enough. Since the game forced him to stand up and pose, he's above the One Way.
Mario is just rubbing his inner-arm
7:27 R.I.P Dave's face cam quality
Bank security cams be like
23:20 This simply abuses the fact that moving objects like buzzy beetle shells despawn further offscreen than bullet bill launchers. So the launcher despawns but the shell doesn't, allowing the shell to keep going.
15:07 i can imagine its not only the transitional state but because you were big. you can stand in a oneway you will only get stuck if you duck
There is no true RNG, everything is deterministic in the game. That's how the magikoopa do their thing to always give a mushroom. Try jumping a couple times first.
Most new games use RNG based on the current time. But Mario maker decided to make the RNG based on user input.
@Lee Anderson I think the main reason is multiplayer. PRNG based totally on player input makes it easier to keep things in sync.
Dave: Mario, how are you not dead?
Mario: I have no idea
"how are you not dead?"
Mario: "I have no idea!"
Proper response to "Are your ears okay?" is "WHAAAAT?!"
0:42 Everyone in the shelter, a man with a machine gun shoots everywhere ! 😂
You were close when you said “he does be viben though”
It’s “He do be viben tho”
Yes
DGR's kinda known for saying things wrong on purpose, you know :P
@@giin97 True
ya know like the title of the level
Wait, this isn't like actually what the kids these days are saying, is it? Why in the world wouldn't we just say "He is vibing"
"Makes the sound exponentially louder"
Me: *That's called amplified DGR*
Yeah, pretty sure it's linearly amplified anyway lol.
“Am I bad at this game???”
Well you’re better than me, but I suck.
Guess my answer then.
On "One-way Clip", I think because Mario stands up to do the peace sign, he doesn't get effected by the one-way anymore. It also works like that usually. As long as you don't manually crouch as big Mario on a downwards facing 1-block high one-way, you can still jump, etc.
8:57 this works because of the different activations of POWs in SMM2. If a POW is activated by a shell or other thrown object, it removes everything on the current screen. If it is activated by Mario however, it removes everything in a 1-screen radius from the POW. Wearing the helmet and booping the bomb is enough to change it from being activated by a shell to being activated by Mario, which means the munchers don’t die 🙂
Therapist: You Cant hear images
This Video Thumbnail:
I love the way the level creator for the loudest noise level did those signs. Really cool use of assets there.
"I'm not as hip as I used to be" That implies you used to be hip at some point.... :P
Back in his old college days, maybe.
according to some researchers about the magic kuppa's magic its actually calculated on how many jumps and distance(forgot the source since its been a long time)
Cieve gaming has a video I think. Also it’s not just magikoopas although they are the best way to observe it. The RNG is manipulated by button inputs and the RNG determines what a block will get turned into when hit with magikoopa magic. It’s not a direct link and the RNG manipulates other things too, though probably not as easy to observe
18:30
Pleasantly surprised to find myself in this UNO MAS episode!
Allow me to explain the "suddenly bomb" and the "suddenly mush" level, at 15:17 and 16:21.
part 1: the RNG
The RNG in mario maker 2 works differently than mario maker 1, as it is based on player input instead of actually being a "Random Number Generator"
because you press the same two buttons the whole time, nothing changes.
and apparently the creator made sure this is also true for holding B.
part 2: how it actually works:
The kamek transforms the flag into a mushroom / bob-omb, which is why you go past the flag in the first level without holding B. While holding B the bomb causes you to go upward, since holding Jump while stomping an enemy will make you go higher.
Hopefully i explained your confusion about that level!
I’m especially impressed by the older Uno Mãs levels showcased there shows how early people were able to pinpoint and recreate mystifying things.
Thx for playing my level DGR!
Its kinda garbage tho......
16:50 The rng seed is based on Mario's movement, so if mario moves the same way, it will always turn into a mush
20:52 🤣😂 I had this playing in the background, and almost fell off my bed laughing!
The last one happens because basically anything that isn't the ground gets unloaded after some blocks off screen, but the unloading point for launchers is after two blocks off screen while the unloading point for shells is after four blocks, so if you walk a bit away and then come back, the shell can go into it's new "open space", and then you can come back and reload the launcher. Shells aren't solid objects, so the launcher doesn't check to see if it's blocking it's spawn area (if something that the launcher has physics with (can stand on, hit it's head on, etc.) was in the way, it wouldn't appear) and spawns, making it so that the shell appears in the launcher. Objects always get reloaded at where they were placed, plus some conditions based on the object and how it acts with the level and player.
To sumarize, unloading happens when an object gets too far off screen, and loading happens when an object gets close enough to the screen. The points an object loads and unloads depends on what it is and how it acts. This can cause objects to get stuck inside each other, like shown in the level.
I played a level with the mechakoopas breaking in vs once, and the game just crashed and had a communication error after like 5 seconds.
That also happened to me lol
Lol
I think I might know how the last level works
The shell clips in the blaster because the blaster despawns, but the shell doesn't because it's on global ground (the spring). Since the blaster isn't loaded but the shell still is, the shell is able to move around freely and into the blaster's loading spot, causing the shell to be in the blaster while still hitting the block.
BTW, global ground is something that stays loaded no matter how far away you go from it. I'm not entirely sure if springs are global ground, but if so, then that's how that level works. Yes, I learned this from Ceave.
You uploading videos is like coffee, but for kids.
addictive? Suplies vast amounts of dopamine to the brain? Makes the day better? Then I agree
Doesn't let you sleep
Always on the brain
Relaxing
"I love it when the coffee's done!"
-wheezywaiter
Don’t talk to me until I’ve had my DGR
I love it. Not coffee, but you get it. 'Cause I'm a kid.
“I feel like it’s a kaizo or it’s frame perfect”
*Kaizo Mas*
Creater of the lousiest noise in Mario maker 2: are you ready?
Me: yes
The game: plays the noise
Me: that’s not as loud as I expected
DGR: Am i bad at the game.
Me: Yes, but no.
You've shown you have the skills. Now if you could remember what you just died to, it would make you a better gamer.
7:00 his animation makes him go a block higher and is basically half way through the one way, the block just shows that
6:45 I'm pretty sure that works cos when Mario does the peace sign, he's forced to stand, and then since he's not fully underneath the 1 way, he's able to come out from it
7:00 when Mario does the ✌️, he stands up. I'm pretty sure if you aren't ducking under the one-way gate as big Mario the block will always just carry you up.
Yes. You nee to be completely through a one-way door in order for you to be unable to go back.
I am watching this after surgery I literally just got home. Maybe I should wait until I'm not in pain to laugh.
oof lol
DGR: Hadoooooken.
Internet: **punches DGR**
"Normally I don't like to whip it out this early"
Thats what she said
He wasn't lying about the insanity of UNO MAS levels...
Didn't you know that was obvious
@@AAdityaShejwal-oc2bk Yes, but the old saying goes never trust someone who can slide between two columns of spikes without dying on Mario Maker 2, so I couldn't be too sure.
@@jamesl2696 actually bro it is like i am never disappointed when i see any dgr video so. ☺
@@AAdityaShejwal-oc2bk He could be setting you up for the ultimate betrayal.
23:16 how it works:
everything on the screen is loaded. so is everything four tiles away from the screen. beyond that, only items, enemies and solid tiles (hard block, groud, etc) are loaded. bill blasters are not on that list so it unloads, letting the shell through. the question block is in that four block area, so it's loaded. when mario moves back to the left, the bullet blaster reloads, either destroying the shell or trapping it.
Even despite my connection sucking, I had a great time watching this! 💟
2:41
Fishy Boopkins: hey guys it’s me fishy Boopkins on a Mario maker lvl
I see, a fellow SMG4 fan
If I got given a quid for every time someone commented on a DGR video about their old college days, I wouldn't be rich but that's still a lot of money...
Blimey
DGR: "How are you not dead?"
Mario: "I have no idea!"
DGR honestly makes my day. Coming home from a bad day, making dinner, open up my laptop and - there's a new DGR vid!
where I am i woke up and theres a DGR vid
2:23 my guess with my understanding of physics is that the seasaw is just so slightly tilted that you cant notice it but is enough so that when you release some pull on the seasaw it pushes the muncher enough to crush the bo-bomb's (i forgot how to spell their name) hitbox which causes them to explode and activate the switch
I check many time how did you see that
Boom-omb
It's not that the endgame makes it so you can't die. The stand up animation just forces Mario through the one-way, so there is nothing for the block to crush you against.
16:03 I like how Mario just disappears at the end
He entered the castle behind a semi solid
The one way clip works because Mario starts standing when doing the peace sign, and since Mario’s head is above the one way, it lets him go through. Also, for the magikoopa one, RNG in this game is based on player movement, so holding run makes it always be a mushroom
Mario: (wall jump slides against a wall of Spike Traps without taking damage) Woah! How am I not dead?!
Me: No idea.
Sliding on spikes should have been called “Uno Mas Fire 🔥 Glove
3:42 If you don't understand what DGR was checking, then you don't need to know.
Other people have said this, but I will too: Mario Maker 2's slopes are glitchy. Seriously, they aren't programmed properly, so it allows weird stuff like Lava Bubbles being able to climb them. Anyone remember that weird glitch with Bowser, where he hyperspeeds up a slope just because he's trapped sandwiched between two slopes? I THINK that got patched out, but I'm not sure.
7:00 Mario's sprite changes from 1 block to 2 blocks which pushes him through the 1 way barrier
I have never seen Mario sliding on spikes since my old college days
The blindness level is the definition of uno mas
Uno mas levels are just really short levels you could play "uno mas" and still have time for something else
2:35 Muncher gets slightly elevated, squishing the Bomb
12:54 When a spiketop is on the top, you can defeat him by jumping on his feets. It's a little bit precise, but as we can see, it's possible.
Loved the office part lol
17:41 is funny he is talking to the beat of the music. 😂😂😂😂😂
14:39 dgr: dont answer that description: d u c k s u c k
The is no mass in this episode
UNO MAS is just the name of the levels, mr plastic
@@Trija204 woosh is the sound of the joke going over your head mr trifon jacobs
Ok mr Gonk Droid.
Dave is the uncle we don't deserve, but all need.
12:09 Here come old Spike Top he come grooving up slowly
20:02 I actually know what’s going on here, when Dave went in the door the block was still in it’s hitting animation so when he comes out of the door the. Block is still classified as not hit because the animation did not complete
7:00 Mario stands up through the one- way then goes up
He just stands up why would he get crushed?)( 16:30 when a Magikoopa hits a block then it can turn into a mushroom I think it will turn into something else depending on the amount of inputs the player makes
12:19 To kill that spike- top it's like a goomba you jump on top of him (but you first walked into him the you jumped and hit his side then you jumped on him good job ) You can jump on only their belly
15:22 simply the Magikoopa made the flag disappear which is a normal if they hit the flag with the magic
17:57 when you play dead the thrwomp is not mad and stops tracking the player and rests lower
20:02 you just went into the door before the boo came out because if you go through a door before an item comes out you have not yet activated the block
22:03 it's not because of the hole it was because the pow got pushed into the block
22:45 when the bullet bill launcher is of screen the shell can pass through because it's not loaded when it is loaded on screen it blocks the on of switch
that make's sense,mario is using sans power to levitate.
12:11 The spike top belike:YOU SPIN ME RIGHT NOW BABY RIGHT NOW
I'm not first, second or third,
but I'm here
U can be 0th tho
Luigi will eliminate Mario so Luigi can be da hero
Plot twist: he is first
@@Blocyboi and then Nabbit is actually their third brother dressed up, called Nigelo, Who got cursed by a magikoopa to live like a hobo for the rest of his life.
8:42 You didn't know what to do because you didn't experiment. 21:09 You cleared the level without any hints and that's because you did experiment.
6:41 - mario does his 2 finger up celebration and stands up, making him go through the one way and then the cinderblock just pushes him up
That first one is just the sheer power of *_THICC._* Embrace it.
DGR:Mario how are you not dead
Mario: I have no ide-a
DGR if you look closely at the block in suddenly mush you actually see the mushroom for a second
For that Magikoopa mushroom level, I believe that “RNG” in mm2 is based off of mario’s movement, so if you move in the exact same path, you’ll get the exact same rng.
9:10 what is happening is pow block I tanglement which is where if the player interacts with a pow block it destroys everything on screen but if it is trigger by a shell or just not the player it destroys everything in the radius of one screen with the pow block in the center. Also a other channel goes way more into this in the video “what is the highest score in super Mario maker 2” on a channel called ceave gaming
0:38
Cat mario: nooooo :( you cant make brrrr with me
Unomás: HAHA CAT MARIO GO BRRRRRR
RNG is based on your inputs so in a Y+-> auto level the Magikoopas magic will always have the same effects.
3:47 Now that's a pro gamer move
7:00 Can't get crushed when in win animation
16:00 The Magikoopa likely freed the mushroom by removing a box.
20:00 Box canceling!!!!
23:00 Seems something's in its place when the launcher tries to load in.
As I understand it (from an auto level Panga did with a Pom Pom), the RNG in SMM2 is based on movement, so if your movement is consistent then the outcome of any "RNG" event will be, too. If you're holding right and run from the start of the level, then the flagpole should always be a bomb or mushroom or whatever else the creator set it up to be.
1:08 me: oh crap lets Turn volume to 5
3 secs later...
Me: thats n o t t o o l o u d
Me in 1:42: only one fat guy, n o s o u n d c a m e s
15:22 If you're on a computer, do each ending frame by frame at 60 frames per second. To do this, you fist pause it, then you tap the , button to go back, and the . button to go forward. You can actually see what's going on!
the one level where Mario clips through a one way after victory, what it looks like to me, Mario is forced to crouch in that tiny space but then his win animation forced him to stand up allowing him to clip through the one way.
I think collapsing the dry bowl makes the character undetectable to the thwomp, and that lowers the clown-copter.
The Uno mas series is my favorite series from Dave
Mine is trolled because he screems alot
I think when something weighs down the other side of the seesaw, it moves the muncher by just enough pixels that it moves into the hitbox of the bobom
Netflix: Are you watching?
Someone: 10:11