Bruh, can't u tell ur 1yo daughter doesn't even know what she sees on the screen. Probably doesn't even realise its a screen. At the age of 1... Ur basically showing a yt video to a cat. Do u think ur cat will meow when it hears the Dgr intro?... lol
1:33 the "setup" is the same as the top left corner. Hitting the note block pushes the thwomp down, side spring pushes it left and into the on/off and up/down spring pushes thwomp back into place. Dropped spring then bounces off the note block and when it hits again the same thing happens again. So each bounce forces the thwomp to hit the switch. That's why the spring is all the way to the right......the dropped one.....
When the ice blocks "teleport" up they still move there, just insanely fast so they bring Mario up with them and he falls back down again, that's why it happens no matter what height you're at even if you land
7:05 it appears Dave is asking what would happen if you hit the on/off block, and if you noticed the red pipe it would actually prevent stars from coming out, so my guess is that it was clipped to save him from embarrassment 😅
ELB is Entity Limit B, a term coined by ceave gaming, and refers to the 100-entity limit that exists during play separate from the 100-entity limit that exists when creating a level
Hi DGR and Editor! Just wanted to say that the word "lets" only takes an apostrophe when it is short for "let us", as in "Let's go!" When it's a verb (like "allows"), then there's no apostrophe. Love the SMM2 vids! Always a good way to start my day :D
That's why I subbed to this guy, funny Uno Mas levels, funny content. Funny Super Expert No Skip series. When DGR plays troll levels, I don't watch him anymore. I like Dave's content when he doesn't play troll levels. Keep on gaming Dave!
it sounded like you said "hello, my friend," instead of "friends", and my entire heart melted. idk, it just seemed to add a personal touch to it. maybe you should say friend from now on or maybe im just goin' through it 😂
14:59 Holy butt, that's my level! Finally after a year of waiting, I made it on DGR guys!!!! 🥳🥳🥳 (me who also tagged Dave on Instagram celebrating this lol)
14:18 I imagine this happens because of ground checks and animations. For those who don’t know in the original Super Mario Bros games on the NES (meaning 1-3), brick blocks couldn’t be animated bouncing when you hit them as they weren’t considered entities and couldn’t be moved. To get around this, brick blocks would temporarily be replaced with intangible entities that looked identical for the animation. That came with the price of being able to clip through blocks if your fast enough. when the Koopa is knocked out of its shell, it’s intangible until it hits the floor. This would prevent the Koopa’s animation from being interrupted too early. I think the fact that the Koopa approaches the spring at an angle makes the floor check fail, and on the second bounce it finally updates.
I know this terms from Ceave Gaming's videos, maybe he he also created the terms. Entity Limit A (ELA): You cannot place more than 100 entities in a level. Entities in blocks etc. don't count. Entity Limit B (ELB): There cannot be more than 100 entities loaded at once. When spawning more entities, probably from question mark blocks, they won't spawn ELC: I forgot what this is about.
1:55 What is going on underneath is what is shown on the top left. I’m assuming that the spring is bouncing on the note block, pushing the Thwonp down, and something happens.
14:25 You saying "i-frames" made me (think I) understand what is happening. So, in SMW or SM3DW, when you jump onto a Koopa, you boop that Koopa out of its shell. When the Koopa is being booped out, it's in some kind of "intangible" state where it can't interact with any entities. The "intangible" state ends when it stops moving forward and after that his "trying to get up" animation plays. In this level, if you look closely, the Koopa *still* moves forward a bit after hitting the spring, meaning it's still in the "intangible" state. Also notice how short the time is between when you boop the Koopa and when the Koopa hits the spring. So, to sum up my hypothesis, the Koopa out of its shell is unable to be interacted because it's still moving forward after hitting the spring. Can someone try recreating this setup in SM3DW and see what happens?
9:41 I wonder if it's because Nintendo was too lazy to make any more updates. Maybe they just thought deleting things would be easier, saying there never was a problem to fix.
Nintendo really should stop taking down uno mas levels, or levels that use the glitches, it's supposed to be player made levels not player made and Nintendo deleted levels, if they keep doing this they will be losing alot more money than when they close the wii u and 3ds e-shops
You know, I wonder if a reason Nintendo took away editing other people's levels as a misguided attempt at stopping people from seeing how to do glitches and exploit set ups.
I'm curious in the cat suit level whether you can make it through the gap by going up the ramp on the left after the first clear pipe and sliding down.
from 7:38 until 8:33, the antisoftlock shown is just stolen from Soupbowl and his level "Remaining colors of the soupbow" the anti is the exact same, except all of its shock value is gone because you see the ice block track before you enter it, and you just end up in it for no reason
I've heard dave call wiglers pokeys. I've heard dave call pokeys wiglers. I've heard dave call pows ps, and I've heard dave call ps pows. I've heard dave call piranha plants munchers. But I've *never* heard dave call piranha plants pows Until today
1:51 isn't the set up under the screen the same as the one pictured at the left? That's what the arrows suggest.
It is but we know Dave... He's blind 😂
Was thinking the same thing
Yeah totally
literally. yes.
I know right!?? Pay attention omg...
My daughter's 1 and 7 months and hears your intro and always let's out a loud "DGR" at 9am. She's hooked as am i
I forgot to mention her neck breaking Everytime she hears "hello friends" she says hey back lol
No front but how good were you at grammar?
No front I could careless dawg. My daughter's a cute Mario fan and I hope you have a great "':;!?- day
aww you have such a cute daughter lol
Bruh, can't u tell ur 1yo daughter doesn't even know what she sees on the screen. Probably doesn't even realise its a screen. At the age of 1...
Ur basically showing a yt video to a cat. Do u think ur cat will meow when it hears the Dgr intro?... lol
1:33 the "setup" is the same as the top left corner. Hitting the note block pushes the thwomp down, side spring pushes it left and into the on/off and up/down spring pushes thwomp back into place. Dropped spring then bounces off the note block and when it hits again the same thing happens again. So each bounce forces the thwomp to hit the switch. That's why the spring is all the way to the right......the dropped one.....
When the ice blocks "teleport" up they still move there, just insanely fast so they bring Mario up with them and he falls back down again, that's why it happens no matter what height you're at even if you land
1:50 "I dont know what the setup is"
*Also the setup in the top left corner*
7:05 it appears Dave is asking what would happen if you hit the on/off block, and if you noticed the red pipe it would actually prevent stars from coming out, so my guess is that it was clipped to save him from embarrassment 😅
Good hypothesis, my dear Watson. I believe you may be correct in your deductive reasoning.
Why thank you, Sherlock. It took me quite a while to figure out this one.
@@broshigames sus fall guy
ELB is Entity Limit B, a term coined by ceave gaming, and refers to the 100-entity limit that exists during play separate from the 100-entity limit that exists when creating a level
@1:57 ~ The setup literally goes on over his head ~ DGR: "I don't know how they do this..."
Just commented this aswell....smh DGR
Hi DGR and Editor! Just wanted to say that the word "lets" only takes an apostrophe when it is short for "let us", as in "Let's go!"
When it's a verb (like "allows"), then there's no apostrophe.
Love the SMM2 vids! Always a good way to start my day :D
Thanks for explaining that in a way that a teacher never managed to do :)
Cram it, nerd.
@@SaltLevelsMax lol
Like they’ll care.
@@alysdexia honestly lol
1:19 that goomba in the lava
_Pick_Axe_: "Face it. You are never gonna get my power."
A simple wooden door: "Do I look like I need your Power?"
Lol
That's why I subbed to this guy, funny Uno Mas levels, funny content. Funny Super Expert No Skip series. When DGR plays troll levels, I don't watch him anymore. I like Dave's content when he doesn't play troll levels.
Keep on gaming Dave!
Yep 👍
I agree, troll levels aren’t very interesting
1:29 DGR: "I don't know the mechanic below"
Me: It's literally painted on the top left.
7:04 - Let's see what happens (if you hit the on-off switch)? So what happens? We want to know!
I always love how Dave opens his videos. It makes me feel like I have friends
You dont?! XD
○_○
this comment feels sad, ngl
13:39 - Ancient Astronaut theorists say: "yes".
DGR "I don't know what's setup this is!"
Level: Clearly shows setup on screen (1:45)
Dave has a visual impairment you know, 😂😂😂😂
it sounded like you said "hello, my friend," instead of "friends", and my entire heart melted. idk, it just seemed to add a personal touch to it. maybe you should say friend from now on
or maybe im just goin' through it 😂
1:18 I love the Goomba just chilling in the lava
That falling mole was sooo cute :D
14:59 Holy butt, that's my level! Finally after a year of waiting, I made it on DGR guys!!!! 🥳🥳🥳 (me who also tagged Dave on Instagram celebrating this lol)
Loved the last level in this video. A museum dedicated to how ridiculously jank Thwomp hit- (and hurt-) boxes are.
1:01 if there is An softlock Dave finds it
1:50 DGR blind moment. The setup on the left is what is happening under ground
14:18 I imagine this happens because of ground checks and animations. For those who don’t know in the original Super Mario Bros games on the NES (meaning 1-3), brick blocks couldn’t be animated bouncing when you hit them as they weren’t considered entities and couldn’t be moved. To get around this, brick blocks would temporarily be replaced with intangible entities that looked identical for the animation. That came with the price of being able to clip through blocks if your fast enough. when the Koopa is knocked out of its shell, it’s intangible until it hits the floor. This would prevent the Koopa’s animation from being interrupted too early. I think the fact that the Koopa approaches the spring at an angle makes the floor check fail, and on the second bounce it finally updates.
Omg ... that falling mole is so adorable~ It's just smiling so happily! ^w^
"don know what the setup is" he says the whole left side of the screen is the setup XD
22:19 Entity Limit B. there are 3 entity limits in mario maker, namely A, B and C. forgot what they do, but they all do similar yet different things
I know this terms from Ceave Gaming's videos, maybe he he also created the terms.
Entity Limit A (ELA):
You cannot place more than 100 entities in a level. Entities in blocks etc. don't count.
Entity Limit B (ELB):
There cannot be more than 100 entities loaded at once. When spawning more entities, probably from question mark blocks, they won't spawn
ELC:
I forgot what this is about.
15:16 Bowser’s dancing 😂😂
1:11 "That's the fastest softlock this side of the Mississippi!"
That's always amazing ! I love all your uno mas episodes ! Please continue showing great content like this !
Dave: Says friend instead of friends
Me: Surely you mean me Dave 😊
Wow! The way that person explained the teleportation was so cool!
Also, Dave, second level it was showing you the setup top left
Level: shows setup
Dgr: idk what setup is going on
at 22:20, ELB stands for entity limit B(Which is for enemies and gizmos)
By the way, the red coin collecting animation also uses 1 spot in the ELB
Dave: *Doesn't know what the setup is*
The setup: *In the upper left of the screen*
15:52 this whole scene was so priceless 😂
0:20 can hear the machinery get activated in Uno Más: SPEEED
DGR never fails to make us laugh and make our day!
Same 😃😃
He makes us laugh by failing
1:52 dave: "idk what the setup is" the level- Arrow pointing to the set up
I love the Ninji art that one user made
"Did you know that if you crouch with the Goomba hat and walk, you do *not* go the same speed as that goomba"
25:53 ain't no-one gonna talk about that danganronpa music as the ending? That deserves to be addressed!
1:55
What is going on underneath is what is shown on the top left.
I’m assuming that the spring is bouncing on the note block, pushing the Thwonp down, and something happens.
Anyone else curious what DGR was going to continue with at 7:05?
It’s so cool that a creator uploaded a behind the scenes in a uno mas level
13:20
And again, Dave unintentionally soflocked himself.
5:12 I had to double check to make sure I heard that right 😭
22:10 Pretty sure ELB is Entity Limit B
DGR always brightens my day 🤙🏻
14:25 You saying "i-frames" made me (think I) understand what is happening.
So, in SMW or SM3DW, when you jump onto a Koopa, you boop that Koopa out of its shell. When the Koopa is being booped out, it's in some kind of "intangible" state where it can't interact with any entities. The "intangible" state ends when it stops moving forward and after that his "trying to get up" animation plays.
In this level, if you look closely, the Koopa *still* moves forward a bit after hitting the spring, meaning it's still in the "intangible" state. Also notice how short the time is between when you boop the Koopa and when the Koopa hits the spring.
So, to sum up my hypothesis, the Koopa out of its shell is unable to be interacted because it's still moving forward after hitting the spring.
Can someone try recreating this setup in SM3DW and see what happens?
9:41 I wonder if it's because Nintendo was too lazy to make any more updates. Maybe they just thought deleting things would be easier, saying there never was a problem to fix.
7:48 Oh my gosh lolll
You're so goofy
DGR: I don’t know what the setup is
Level: 1:50 shows the setup literally with arrows pointing to it
(I still love your videos of course.)
"IDK what this setup is or what's going on..."
Creator: Has the set up clearly visible on screen.
Dash Defiance... That would be a nightmare for them speedrunners...
Nice portal reference in the thumbnail ;)
13:21: DGR Rule #1. If a softlock exists in a level, Dave _will_ find it...
22:02
Dave: That wasn't really a Uno mas by any screech of the imagination all it was was-
Also Dave: Ok Dat Wus cinda a uno mas.🤓
Nintendo really should stop taking down uno mas levels, or levels that use the glitches, it's supposed to be player made levels not player made and Nintendo deleted levels, if they keep doing this they will be losing alot more money than when they close the wii u and 3ds e-shops
2:00 Dave says he doesn't know how the setup looks under the level, but it's literally shown on screen lmao
in 8 more days, it's my b-day and I will watch you for my b-day present
Bruh you post every day at exactly 12:00AM on the dot lol. Love the content tho!
People live in asia be like its 10pm
20:24 Oh god, it’s officially called a Carlbox….
13:22 that locks looking pretty soft LOL
11:36 That happens to Ryu all the time
You know, I wonder if a reason Nintendo took away editing other people's levels as a misguided attempt at stopping people from seeing how to do glitches and exploit set ups.
I just realized you only have 579k sub I though you had 1million or more because you definitely deserve to have 1million
"I don't know what the set up is" the set up is literally the only other thing on screen.
I'm curious in the cat suit level whether you can make it through the gap by going up the ramp on the left after the first clear pipe and sliding down.
Let us mario teleport? OH do you mean "lettuce mario" can teleport?
Remove the apostrophe
That teleporting uno mas is stolen from soupbowl's troll level...
The second level shows you what’s happening in the top right DGR lol
@DGR did you know that a koopa doesn't have those i-frames if you kick him out of his shell after a reclaim.
First time to die a goomba 0:52 but DGR won’t do that again right?
It’s amazing trolling Dave in in an uno mas :)
from 7:38 until 8:33, the antisoftlock shown is just stolen from Soupbowl and his level "Remaining colors of the soupbow"
the anti is the exact same, except all of its shock value is gone because you see the ice block track before you enter it, and you just end up in it for no reason
It wouldn't be a Mario game without some sort of wonky momentum!
Sucks that nintendo yeets these cool and creative levels cause they were "unintended"
1:53 It's showing you the setup in the top left. :)
i always love a good uno más video.
Why do we never see you play your own levels Dave? Would love to see you play some, maybe some of the older ones that aren't that fresh in memory?
lol dave how did you miss the setup at 1:55
21:57 it really wasn’t an uno mad by any stretch of the imagination… all it was… okay it was an uno mas 😔
Go home, Koopa. You're drunk.
Did anyone tell Dave that the on off setup with the spring was literally on the screen in the top left? With arrows pointing to it.
ELB would be your Entity Limit... Bologna-sausage
anyone have link to DGR playing troll leve Remaining colors of the Soupbow with the teleport link?
22:25 Dave, I'm rather sure ELB stand for Entity Limit Behavior.
entity limit B. the letter "B" has no meaning; its just a differentiator from entity limit A
ELB is Entity Limit Block (at least I think the B is Block) and it is the amount of entities you can have in an area or subarea (which is 100)
nah it just stands for B, just as ELB stands for entity limit A
nope, the B is just to represent the enemies limit, and nothing else
Times I suggest using in your levels 23:09 and. 5:11
I have some UNO Mas level for you, how do I send it?
The way to play a whole level in actual slow-mo is play online
Petition to make that falling mole a emote
That's not a Goomba, that's a Zoomba.
What's the song at the end?
That trick at 12:33 would be SO GOOD in a troll level! Someone put that in! (Not me, my Switch is busted)
I've heard dave call wiglers pokeys. I've heard dave call pokeys wiglers. I've heard dave call pows ps, and I've heard dave call ps pows. I've heard dave call piranha plants munchers. But I've *never* heard dave call piranha plants pows
Until today
Monty mole death animation if he was a playing character be like 15:56