"How does a person get a job at your videogame company?"
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- Опубликовано: 4 ноя 2024
- This clip is an excerpt from "(NOT) THE END OF THE WORLD: a videogame developer panel discussion" which is a co-production of IGDA-Austin (austingamedevs.org) and KLRU-TV, Austin PBS.
We rang in the new year with professional game developers from five of the most prominent 2012 video games made in Austin!
Despite the challenges of the year that was, some great projects were finished locally, and the creators gathered to talk about them in front of a live audience in a post-apocalypse look back at 2012.
The year industry-wide was a bummer, but the world didn't end, and a new future awaits in 2013!
Recorded January 04, 2013 at KLRU's world-famous Studio 6A. Moderated by Jennifer Bullard.
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Panel (left to right)
Arkane Studios:
Harvey Smith, co-creative director, DISHONORED
Raphael Colantonio, co-creative director, DISHONORED
Certain Affinity:
Max Hoberman, president/creative director, HALO 4 (Co-development. multiplayer, Forge mode)
KingsIsle Entertainment:
Todd Coleman, creative director, PIRATE101
Vigil Games:
Colin Bonstead, technical director, DARKSIDERS 2
Ryan Stefanelli, producer, DARKSIDERS 2
Bioware Austin:
Damion Schubert, lead designer, STAR WARS: THE OLD REPUBLIC
(job titles listed as what they were on the recording date)
Show credits:
Producers - John Henderson, JJ Weber
Director - JJ Weber
Technical Director - Pat Kondelis
Video Engineer - Chris Ostertag
Camera - Michael Emery, Robert Moorhead, Steve Maedl
Jib Camera - Jerin Crandell
Floor Manager - Steve Maedl
Audio - Kevin Cochran, Seph Price
Graphics - Paul Russel
Event Volunteers - Kalu Victor Ude, James Cousar, Lee VanWallene
IGDA-Austin:
Jennifer Bullard, chair
Billy Joe Cain, vice chair
Bryon Lloyd, treasurer
John Henderson, secretary
Mary Rose Monkowski, visual officer
So essentially, it's like any job.
Great Interview, definitely took notes. Thanks for the advice
To the second guy who answered, my portfolio teacher had this talk with me. He was a painter, but he said that we (the students going out into the world) should not become too attached to our work to the point of not being to trash it, or redo it altogether. The same goes for my story-boarding teacher. I guess this may be an issue that is common enough for him to bring it up. There were a few times where me and I would come up with an idea, start the story boards, only for my teacher to go "Hey, what if this happened instead?" And I would think it was a good idea and would either rework my story-boards or start over. The benefit is that you can work on that piece on your own time and add it to your portfolio. It's never truly lost.
So basically to get a job in gaming is whether these people like you as a person first but not so much on whether you know what the f*** you're doing that's extra that you know what the hell you're doing good to know
@ 02:00, what is a "culture fit"?
That's Harvey Smith or someone else???
or you could be your own independent and don't bother with bigger companies :D
And be homeless :/
And take huge risk of being in debt for the rest of your life.
to be frank, i need an advise here... i've did my under-graduation in B.Tech design and planning, which consists of architectural design, I.T, CS, Film & other media production techniques and G.I.S. well you can go to any field from this. But i'd like to say that, i'm weak at math but can do graphs,algebra and geometry good. and i'm not that brilliant but fairly ok at drawing, i can do coding fairly (like if u give me any task like make the player sprite jump, or anything i can do it) but cant explain it well. So is it ok for me to enter the game designer field. Do i have the qualifications?? i'm confused. Note : i've made a game from top to bottom with music and sounds on my own with limited deadline for my grad project (in RPG Maker) even though anyone can do. and also i've made a full fledged game during my intern for iOS device (ipad & iphone) in XCODE, but i have no guidance here..
It'll probably be tough for you as it is for me, but my advice would be to look into starting your own indie studio. It'll be tough, expensive, and you'll have to work on a lot of stuff in your free time, but it may very well pay off in the end. As is the case with you, I'm a somewhat intermediate programmer and can do some pixel art. I'm looking to gather a group of college seniors hoping to spruce up their resume by working on a major project collaboratively. In my view, the industry is too tough to break into these days without getting your own stuff out there first.
As these guys said, it is primarily about knowing the right people. See it like this: even if you make awesome stuff, but no one knows about you, who should hire you?.
You have to build up at least a little bit of network and then work on your portfolio. Big companies do not need a jack of all trades, but mostly search for a very specialized role. So adapt your portfolio to the job you want to get and then reiterate it. If you work hard, you don’t even need an academic degree or something like this. In the end, the things that most matter are your work and if you are good to work with (remember - these people have to sit in an office with you ~40 hours per week min.)
i know this comment was like three years ago but i want to help out a bit. Just cause you got some problems it doesnt mean that you cant do what you want to do. think of it this way, how did a professional artist become a pro at drawing or painting? they kept practicing and kept giving themselves challenges. Never use excuses that prevents you from chasing after a dream you want. Sure it may be difficult at first but when you keep working hard and doing challenging things, you will become more familiar with coding and how to do certain things. It takes time for people to get good at something. sorry if this didnt make much sense but i hope it helped even a bit.
Some of the most unsympathetic people I´ve ever seen in a kind of talk like this. Most of them should try to work on their "guy who I like to work with every day" attractivity themselves in the first place.
I was wondering if it was just me cause these people seem like real a-holes. Especially the one that said "if you know somebody I know I'm going to hire you".
why isn't playing video games even consider experience .? i have playing for a very long time .
katy phelan cause game design it’s way different then u think 🤔 it’s not all about playing video games but analyzing them and using feedback as a way to improve a game
There are 2 kinds of people.. people who PLAY, and people who MAKE! Although you may have played dozens or hundreds of games, does not mean that you are qualified in any way to make games. You will have to analyze what is fun, what works and what does not and try to reiterate that. A good designer does not design for oneself, but for everyone else!
katy phelan When I started making games, I mostly stopped playing them. Playing games is either recess or school, and making games is hard-ass work.
Almost everyone in gaming has played thousands of hours of games recreationally, and many talented game developers don't play video games for fun anymore. It's a job, man.
The same reason why driving a car every day doesn't make you a mechanic.