Thanks for this interview. Am part of the No Man's Sky community for four years now and never have I seen such wonderful people on all the NMS channels participating in each other's videos, thinking and dreaming along with the developers at Hello Games, enjoying the cryptic tweets of Sean when a new update is coming. It is just so great to be a part of the hypetrain before an update as playing the update thereafter itself. No Man's Sky truly can go to infinity and Beyond in every way!! Thanks for the game of my life :)
This is a great interview. I have so much respect for Sean and the team. I think they represent a new ethics in business that we see far too little of. They made a mountain of money, enough to live in luxury for the rest of their lives without having to do a single day more work. But I think, unlike most businesses, they have morals. They knew the game they had shipped wasn't really worth the money they made from it and so they've committed not to maximising their profit but to actually reducing their profit margin in order to make a product that has real value and that was fair to their customers. Imagine what the world would be like if all businesses thought like this!
I was amongst the people who enjoyed the game at launch. It’s better now of course, but even the release version i found very relaxing and enjoyable, and worth the money. I thought the hate for NMS was the result of many many people misunderstanding what the game was made to do. No game is made for everyone, especially new or unique or more artistic types of games. NMS wasn’t designed to be a fast-paced action game, it wasn’t a strategy game, etc. Which, for people who wanted it to be one of those things, left people with disappointed expectations. Personally I approached it fully on its own terms, and for that reason i have always enjoyed it.
Really? Kojima? No dis, but, Kojima? Kojima named one of his characters Die Hardman. He had another one be naked the whole game because she absorbed energy through her skin, through sunlight. For MGS2, Kojima intentionally made the player character suck, as a troll, to fuck with the audience. I don't see it
@@lulairenoroub3869 Fair enough! I mean, I think there's some culture shock for westerners like myself when it comes to Kojima's creative choices, but even aside from that there are plenty of great reasons ppl don't like his games or creative choices. I totally get that. But I think he's a singular creative force who makes cohesive games per his vision, and Sean Murray did/is doing the same. Also I totally grew up with Metal Gear so I am hugely biased ahaha
@@TsiSiFa Oh I adore Kojima. But, I just don't see the comparison to Sean Murray. Sean's clearly a talented and passionate dude, but he works hard to make good games, while Kojima works nuts to make strange alchemy. I don't even think it's all culture shock, I'm pretty sure they think Kojima is pretty wacky even in his home town :)
@@lulairenoroub3869 I know what you mean, Kojima has some whacky stuff goin on, but honestly MGS isn't any more over the top than your average shonen jump anime.
No game designer came up with a procedural universe with massive alien planets for us to explore forever. Every planet has a cordinate. Sean is amazing game creator.
Sean saying people's.... wrong expectations on what the game would be and he uses multiplayer as an example, when he constantly kept saying that multiplayer was in the game.... like I'm confused by his answer here.
God no. Musk would have 100% walked after release. That's his business model - make a load of promises he has no intentions of keeping, sell a product that doesn't live up to the marketing then walk off with the fat fat profit. Rice & repeat. Hello games oversold their product but they've then put years of work and money into making sure that product lived up to the hype. You couldn't get much more different.
Thanks for this interview. Am part of the No Man's Sky community for four years now and never have I seen such wonderful people on all the NMS channels participating in each other's videos, thinking and dreaming along with the developers at Hello Games, enjoying the cryptic tweets of Sean when a new update is coming. It is just so great to be a part of the hypetrain before an update as playing the update thereafter itself. No Man's Sky truly can go to infinity and Beyond in every way!! Thanks for the game of my life :)
This is the greatest comeback I have seen in my life. I can't see the hundreds of hours of quiet work. But well done.
Hundreds is nothing. Sean would be disappointed with your lack of mathematical feel.
This is a great interview. I have so much respect for Sean and the team. I think they represent a new ethics in business that we see far too little of.
They made a mountain of money, enough to live in luxury for the rest of their lives without having to do a single day more work. But I think, unlike most businesses, they have morals. They knew the game they had shipped wasn't really worth the money they made from it and so they've committed not to maximising their profit but to actually reducing their profit margin in order to make a product that has real value and that was fair to their customers.
Imagine what the world would be like if all businesses thought like this!
I was amongst the people who enjoyed the game at launch. It’s better now of course, but even the release version i found very relaxing and enjoyable, and worth the money. I thought the hate for NMS was the result of many many people misunderstanding what the game was made to do. No game is made for everyone, especially new or unique or more artistic types of games. NMS wasn’t designed to be a fast-paced action game, it wasn’t a strategy game, etc. Which, for people who wanted it to be one of those things, left people with disappointed expectations. Personally I approached it fully on its own terms, and for that reason i have always enjoyed it.
just walking on paradise planet is relaxing enough from other games back then
Thanks for making this available!
There aren't many people I feel comfortable putting next to Kojima, but Sean Murray is 100% up there
Really? Kojima? No dis, but, Kojima? Kojima named one of his characters Die Hardman. He had another one be naked the whole game because she absorbed energy through her skin, through sunlight. For MGS2, Kojima intentionally made the player character suck, as a troll, to fuck with the audience.
I don't see it
@@lulairenoroub3869 Fair enough! I mean, I think there's some culture shock for westerners like myself when it comes to Kojima's creative choices, but even aside from that there are plenty of great reasons ppl don't like his games or creative choices. I totally get that. But I think he's a singular creative force who makes cohesive games per his vision, and Sean Murray did/is doing the same. Also I totally grew up with Metal Gear so I am hugely biased ahaha
I said "creative" too many times lmao
@@TsiSiFa Oh I adore Kojima. But, I just don't see the comparison to Sean Murray. Sean's clearly a talented and passionate dude, but he works hard to make good games, while Kojima works nuts to make strange alchemy. I don't even think it's all culture shock, I'm pretty sure they think Kojima is pretty wacky even in his home town :)
@@lulairenoroub3869 I know what you mean, Kojima has some whacky stuff goin on, but honestly MGS isn't any more over the top than your average shonen jump anime.
No game designer came up with a procedural universe with massive alien planets for us to explore forever. Every planet has a cordinate. Sean is amazing game creator.
Been waiting so long to listen to this whole thing...! Thanks for sharing!
He created a procedural universe by the big bang affect and he became the creator.
Thanks, Hello Games!
Love the information. Give a point of view behind the seen.
32:44 Next up No Man's Sky Desolation. Can't wait.
He's a visionary genius
what a dream working for Hello Games
Great interview!
I love those answers.
Awesome questions
Thanks for this video
Awesome game
Sean saying people's.... wrong expectations on what the game would be and he uses multiplayer as an example, when he constantly kept saying that multiplayer was in the game.... like I'm confused by his answer here.
Key word “would be”, eventually.
I love this......
What is that public tho
If you ever read this, please, can you make female avatars?
How do you know there’s not a woman underneath that space suit?
Its so wholesome how this has 0 likes
?
He has similar traits to Elon.
God no. Musk would have 100% walked after release. That's his business model - make a load of promises he has no intentions of keeping, sell a product that doesn't live up to the marketing then walk off with the fat fat profit. Rice & repeat.
Hello games oversold their product but they've then put years of work and money into making sure that product lived up to the hype.
You couldn't get much more different.
@@TheStarBlackbad example tbh. Both Tesla and SpaceX failed multiple times before they found success. Elon was persistent. Though I take your point.