It's honestly kind of like life. Back in the old days if you knew algebra you were big brain, now you need to know algebra in middle school. Samething happening with league. Back in the day if you knew freezing you were plat, now it's expected silver players to know wave management.
I got into league in season 5 and i still remember how overwhelming everything felt. I don't even want to imagine how it must feel for new players nowadays.
u know that season 5 is considered by old players one of the worst seasons ever right ? especially since before that there was season 3 and 4 the thing is that the old guard quit and many people joined in 2015 . Now in theory ur the old guard but season 5 was a tank meta for 6 moths followed by juggernout rework and gp - fiora reworks + kalista being probably the most broken adc on release after aphelios
I only got into the game 2 years ago, sure I had to watch a insane amount and play a lot to just reach plat(I played over 1k games last season) but I legit did not feel like it was that bad
@@d4s0n282 i think It mostly comes down to Age and previous experiences. Like, for me, i started in late s6 when i was 16 and It was my First complex game. I tried dota and other hard games but stopped because i dont want to have to know all those things since i already did that with lol.
It wasn’t overwhelming for me personally as someone who only started playing in last year’s preseason, but I had previously played a moba called vainglory for about 3 years so I knew the basic concepts of how to play the game including teamfighting and a bit of macro, and I was able to use that knowledge to get into League better. But I have friends who started playing League around the same time as I did and with no prior moba knowledge which made it REALLY overwhelming for them, especially for the ones who aren’t competitive at all and don’t get as invested into learning a game as others. Casual players who are new have it tough.
Similar here, tho I think for me it was around the tail end of season of season 4, so I remember playing on the old map for a few months and then bam, new map.
One thing that came to my mind: I’m a kayle main, so I improved on my farming skill. Once I got more than 10 cs almost every game I climbed quickly into platinum. The real big difference I see between the higher Elos and lower elos is that better players know how to punish a champion like kayle (deny cs) in low elo they don’t do that. But the crazy thing is sometimes gold players have mechanics like a diamond player but knowledge of a bronze player. Good video
I agree, my little brother is a disabled yasuo and yone main hovering around mid-silver. Rank might be low but I can vouch that this mf can pull off more blades than I can recognize with yasuo and the relatively new combo on yone with prowler's in teamfights while simultaneously losing to macro play and blames his teammates for being stuck
@@mango-float yes you are excatly getting my point :) especially since league is so old. You have so many “veteran’s” but their mechanics got worse. And few new players. And especially the younger players that are mechanically offer very good but especially have a weak mind. They give up easily and lose you games, that you easily could have carried with your own skill and the other player as just doing his part of the game. Anyways. Everything dies one day so just fuck it I guess^^
I don't remember where I heard this advice but it stuck with me: "If you face a player in gold elo and they have mechanics of a diamond, they'll probably be silver in another aspect of the game, so you need to abuse that." If you play against a Riven that always wins her lane, she probably suck at split pushing, winning objectives, etc. You can't climb for long being extremely good at just one thing. League is so complicated that you need to be a well-rounded player in order to grow.
im a bronze player and once i got a diamond player in a flex, we were adc and he was draven, he broke my ass in lane, but with my team we were able to win the match, i wasn't carried, we were just better at team fights
@@tffg7994 Yeah, I think the most determinent aspect that separate Silver/Gold players from Plat/Diamond ones aren't much mechanics, but purely macro play. Keeping track of players positions in the map, define objective, press a lead... I've stopped league with my main account a couple of years ago and decided to get back in here with a new one, as I'm leveling it my draft normal usually match me with silver and gold. Some people there have quite insane mechanics, a lee sin or a yasuo able to go legendary and carnage the whole map... Just to decide to split without TP when dragon soul is about to spawn, engage in random chases after a won teamfight instead of securing the free objective and - to me worse and absolutely tilting - push the lane with an inhib already down and just get massacred by the ennemy team respawning with homeguard in their base without getting anything. I was able to reach plat 1 with my main account as a support main, probably could have pressed that to diamond with enough grind as my WR was still around 60% in ranked. My mechanics were just horrible. Could end up wining a game without landing a single nami q. What made the difference however : Good warding, good objective preparation, good calls. Macro wins games in LoL. Mechanics helps, but you can always just take a point and click champion to do the job, as long as your macro and decision making is good.
Yeah that skin problem is big on ARAM, maybe I'm getting old but one time there was 5 purple skins with flashy effects and I couldn't tell what abilities were what. They look cool individually, but on something as chaotic as aram it gets confusing
The introduction of content vaulting and limited time modes could fix this content overload problem. I really want them to bring back the Odyssey event, or at least something similar. Upgrading your abilities like an rpg was some of the most fun in league I’ve ever had.
Yeah they've been consistently unvaulting skins in recent years. Going so far as to release ultra rare skins like medieval twitch and grey Warwick. I think they would have done it with the other foundation skins if people had not paid absurd amounts of money for the keys. Still they made a recolored pax sivir. I think they're kinda shooting themselves in the foot by not allowing there to be some fomo.
Odyssey will never happen because people don't play it and that's why they are making a dedicated PvE game instead. Why make a game mode nobody will play when you can make a standalone game you can support through the years that people will play?
Necrit already talked about the content issue with league, as people need to explore more into the universe and the stories of each champion, which encourages new game modes to be made, new visual novels that are actually good, maybe some fun modes like deathmatch in valorant where only skill is what matters. There are so many ways to make new content instead of releasing champions or new skins with some balance patches
Deathmatches could work as a concept but as in aram the gamemode give advantage to team-fighters the best of which obviously are tanks, a deathmatch where the team who makes the most kills wins would give early game assassins the edge over every other champion because they have a lot of low cooldown high damage abilities and strong early game. There are already a lot of people complaining that tanks in aram are op and with just bramblevest they perma heal and become unkillable, Riot even buffed assassins in aram because they take advantage of isolated targets which obviously in an aram seem impossible to find and they were very marginal. The problem is that with so many characters and roles you should remove a class of champion bcs it would remove competition in some gamemodes. For example I thought about a free for all deathmatch on lol but it would be too good for bruisers who have tanky stats, high damage abilities and a lot of sustain to fight as long as they want against an entire team, I can imagine a Mordekaiser/Irelia/Jax/Darius/Riven destroying the whole free for all enemies.
@@DropSquadEmeraldMC i mean there are no items in death match as there are no abilities in valorant's one, so and it has many 1v1 fights. It's just a fun game mode not a competetive one, and yea some champions can have advantages in that scinario but riot can balance it like aram only adjustments Also another idea is to give every player infinite gold and let them build whatever they want then brawl into team fights immediately, i think this may be a new concept with no tryhards like we have in URF as you are willing to play the combat game not the split push one. Idk i am not saying that it's the best content they can make but it's at least something they can start with
Game modes tied to story/skin lines made me and all of my friends play SO much, but the recent focus on only skins with no content and new champs closed us off.
I agree mostly with the last chapter. If you've been playing for a long time the amount of champions doesn't bother you, but new players will never get into League. This isn't exclusive to the amount of champions or skins, but i think it's also hard to get into League as a new player. The tutorial is still not explaining enough, and when people in chat start writing about ss, gank etc they will get demotivated to learn or start playing the game.
Thats why even though I play league and dabble in dota. I prefer dota. It actually has a tutorial you can play that explains the mechanics and for the first 30 hours or so of game play, locks the really difficult heroes. I play league because I started there and all my friends play it. When that ends. To dota I go
I bet that Riot will never change the tutorial. Look at it from this angle: People are somehow will start the game and they will suck (partly because of the tutorial). The only solution for them to not suck at the game is to look at educational-league of legends content on youtube or what not. Eventually, they will watch more league content and their feed will get flooded with lol content and I think this is how they keep their player base hooked to the game. Purely anecdotally speaking, whenever I watch streams or videos, I boot up the game a few minutes later because I the game just looks so fun to play.
@@grunertee3930 not completely true, they are slowly making league more inviting for new players(no hard swear words, or jg pathing reccomending being only 2 that recently came out)
@@d4s0n282jungle path is only for first clear, just like all the third party apps that have had it for a while now. With that being said, people don’t play jungle because jungle gets the most hate.
The basic skill that you need to play good is simply knowing all champions and items in the game. From just knowing what they can do, to knowing what they want to do and how to counter them. It's really steep learning curve for new players.
Number of minions has changed slightly. Cannon minion frequency was increased in seasons 4 and 8, wards count as CS so having way more wards in the game means more CS over all, monsters became worth more CS, and gromp camp was added so laners had even more to poach from their jungler. Even a little thing like Targon has inflated CS numbers by adding 2 CS to the game (one to the support and 1 to the ally) for every execution. When you said there really is no comparing...there really isn't.
@@Sina_NT That would be a great argument if we were talking about bronze-silver players. Not literal world championship contenders. They were not missing CS by the dozens because they missed last-hitting. I'm quite convinced they had a poorer understanding of recall and push timings, and the focus was much less on getting a reliable gold farming and more on trying to take towers fast.
@@duranpredur1098 go watch any pov of faker from 2014 that exist on youtube, the best player of season 3 was literally missing more than dozens of CS cause of his low base damage and dont try to convince me a that a random diamond player right now is better at CSing than faker season 3.
I've been telling friends for years that it's simply not worth getting into league because you need to put in 100+ hours to even vaguely understand how to play this game. It's just too much stuff already. Honestly, I don't know how the game keeps growing but I think it already stopped growing in the western world. Asia may be just built different. Anyway, good video. You keep finding ways to make league content interesting.
that could be applied to dota as well no? I've been playing dota with friends (mostly 5 stack) and no soloq so i've been learning dota much faster than if i were to learn it alone and one of my friend happen to be immortal 1000 so any questions i had can be answered on place. That being said, even with maining one hero, it took me +100h to understand what to do without asking for direction.
but the main factor that keeps adding numbers to their playerbase are 3 things,the ability to play it on any computer,the accessibility to new players,being free,and the addicting formula that makes players bring in their friends
Regarding champion overload, there could be a queue with a reduced champion pool for new players. There could also be a queue with a rotating champion pool, though that'd be annoying to one tricks.
i don’t think that would be a very good idea. besides, there are champs with higher play rates than other so new players will eventually understand what those popular champs do and can slowly learn what the lesser played champs do in the occasion that they do meet them in game
Main take away of this video is: Riot, delete Yuumi. Now. The main issue with League was addressed. Thank you DongHuap. Send a copy of this to Riot, please. Say no to Yuumi.
@@MiximumDennis dude like...I absolutely despise when people show toxic masculinity, but this is just not the case. The other guy just said "haha there's nothing you can do about it/we don't care/whatever you want to shut you up". Nothing regarding masculinty here..
Well they'd be doing A LOT of work if they changed the entire map with new jungle paths, river placement, etc. But they've released the winter skin before and also introduced the alcoves.
if it aint broke dont fix it in my opinion... i think the map is very good and adding more maps is a recipe for disaster in and of itself since it has to take account for every champion, separate bugs, and balance issues. look at overwatch for example, theres so many maps to the point where people are begging for a map voting system since the map can dictate so many separate things. it only adds a whole nother level of complexity onto an already complex game.
You must be new. People have complained. Not directly about summoners rift being the same every year, but that they stopped the seasonal map. Winter summoners rift? Gone. Halloween? Gone. They have also complained about other gamemodes being removed. Twisted treeline? Nexus blitz? There are some people who exclusively play aram because they are bored of summoners rift
I can't imagine how it would be to start playing league of legends now for the first time . I have been playing this game for nearly 10 years now ( with countless breaks in between ) and the game still feels complicated when I come back after a break , not to mention that you need at least 3-4 years of playing regularly to buy all the different champions . If I ever lose my account there is absolutely no way I would come back ever
also I wonder how much we longterm players have learned that is useless, outdated or harmful to our playstyle. how many things, builds, paths, tricks etc that used to work are no longer possible, or are still possible to do but not useful? if I started playing today, or 1 year ago, would I learn to play the game in a more useful way that works better in the modern state? without being weighed down by a decade of gameplay and muscle memory?
tbh it isn't that hard on normal mode you can miss CS,never ward, simply spam abilities and still do good when i got inti league i was playing ziggs,build what a guy on YT told me,spammed bombs and won lmao i find learning things like this fun,maybe just me
@@somo4227 well at that level you can play against bots and still have fun . If you are competitive and want to rise the ranks though , there are way too many things that you have to get better at and think about , not to mention that you have to play every champion so you know from first hand experience how to deal against them . That is something that veteran players that have been playing this game for a long time have probably done at 1 point . However for a new player , it would basically be mandatory for them to devote their full time and mind at the game for a period of their lives just to learn the basics
Just a tip if you are a new player, don't use a single account to round up champions, with a new account you get a lot of free Blue Essence, so make account for every role if you really want to switch around different roles. With a new account you can also get any champ that you want to practice, so you can decide if you like it or not, better than wasting BE for nothing on a main account.
See, this is the problem. New maps are cool and all, but how many people want to be invested into learning a new map and all of its rotations and vision hacks? It would be cool for maybe 2 weeks, after that time period I can already hear crying league fans wanting summoners rift back.
@@yoshi596 i understand, a sport for example doesn't change the field the game is played on, but as an e-sport, there is no limits to how a game can be played, plus, certain champions could be better in some maps than others, and that in itself would be a cool meta imo and players would have to adapt to it. If it's not tried then we won't know the actual results, and I'm not talking about maps like TTL or Dominion, but a new styled map like SR. But hey, i only see possibilities not limits
@@duronomys legit, if they added a different map, but had it as its own mode with slightly different rules, and they invested a lot into it, I think that would help a LOT, they have legit already put another game into league itself, and its pretty popular
What made *me* (bronze player) quit this last time is the amount of champs. I honestly don't have the time to study 150+ champions. Specially when the ones being released lately have full paragraphs for each skill. I played for like 6 months and I saw the release of Bel'Veth, Nilah and K'Sante, all of them with those kind of overloaded kits of passives over passives. It's frustrating to die and not even know what the hell happened .
3 new champs got released over 6 months and you cant be bothered to watch a few minutes of champion spotlights 🤣🤣🤣 You deserve to uninstall the game. Go back to copper 5 noob
I see , I was happy because of the amount of champions there were , so I thought it would take a long time to "finish" the game and all that ,but after I got them all, I was addicted.
the problem is that it's about 50 champions with overloaded kits overall and other 100 isn't, it's easier to stop releasing champions and rework old ones but league die before they manage to fit all champions into modern game, the excessive amount of bugs is an issue too and it is highly related to the amount of champions we have since it'll take forever to test every interaction of every champion and add items interactions to this list
What killed league for me was not having agency in my games. Too often there is a massive lane imbalance. The last time I took ranked seriously the last 5 games I played, my bot lane cumulative total KDA was 21-96. If teams were more evenly matched Id gladly come back. Other issues are being held hostage in a obvious loss (this creates more toxicity than anyone admits), riot focusing more on policing chat than policing players soft inting, and a few other issues are the main thorns in leagues side. A game that gives you a permanent buff in the form of gold = items for each kill or objective you get creates in itself a major learning curve for new players. Low level accounts should have passive gold increased and kill gold decreased. This will allow new players to explore the game without facing opponents who just snowball out of control and their agency in the game is reduced to nothing.
This kinda stuff has been complained about forever. The responses haven't either. You were the common denominator in your last 5 games. Nothing else. If you're better than your rank, you'll climb. If you aren't then you stall. You don't know if a game is a loss. Rarely can you truly say that. The problem is you genuinely believe you can and that more than likely impacts your playing consciously or unconsciously.
1. What's your agency to not give the data of the last 20 games instead of only 5 games? 2. Why don't you think it's confusing af for new players to not get rewarded for doing the most rewarding thing in the game, and get rewarded for nothing? You're hampering their learning curve even more if that's what you're aiming for. Having smurfs in their games are inevitable for new players, but they would only get smurfs every few dozen games. Don't forget that new players only play Normals, and that smurfs do get bumped up to play with better players when they win too many Normals. You're sacrificing something so trivial to led astray the new players with how the game should be played.
@@shawnsg You don't need to be a prophet to understand that the game is lost when it's 3/20 at min 15 while getting outscaled. Unless you are silver elo of course.
Riot making a map editor and allowing players to make their own game modes would produce infinite content for the game. Or they could add that 6v6 map, that’d be cool too
@@jewcecookie8595 it is actually not the case, Starcraft 2 had been doing that for decade While we have some competitive players, what make most of the casual players stay is the map editor content and PvE Coop content by statistic from Blizzard themselves, because modding is just good for the player base to stay You have to understand casual player always have a larger number than competitive players By focusing on competitive alone you are forcing the casual from trying to enjoy the game
Just anecdotally, I remember back in like season 5 hearing this new concept for me at the time. it was called wave management and it's something I heard challenger players talking about. I had already been gold for 3 seasons at this point. NOBODY in gold elo or below even attempted to manage waves. The only thing you would think about is trying to kill all the minions. Now I see bronze players successfully freezing waves. It's wild. However, it's not wild in the way you might think and here's an example why. How much science do you know? Do you know we are made of atoms, which in turn are made of subatomic particles split into 3 groups, electrons, neutrons and protons. Additionally, we are made up of cells, and have a circulatory system and a nervous system and muscles and bones. You also know how to use a computer and can easily accept that a small box in your room can store more information than a giant library. The average highschool dropout of today knows more than most scholars throughout human history and we certainly haven't reached a limit. We've come up with better ways to teach and understand information as well as advanced the topics of information considerably. By that I mean, you know functionally how a computer works and what a program is and how we can connect to each other via the internet, but if I gave you the raw materials that compose a computer, I very much doubt you could create one. There's a ton of computer related things vital to a computer working that you just don't know, because you don't need to in order to use the computer. Video game metas do evolve in the same way. The same way most people didn't truly understand what made an old rune page optimal, a new player doesn't need to know the specifics behind why everything they do works, they just need to know that it works. We can also look to another game example of a possible solution to the champion problem, and riot themselves have actually used it in tft. That's pokemon. There's now over 1000 pokemon but they are never all in the current competitive ranked ladder. Riot could eventually do the same thing. Divide the year into 3 splits, have different champs enabled in each of the 3 splits. You'd always keep the newer champs enabled and then bring back more and more old champs into the rotation. Even if those old champs are new to the people playing, there won't be THAT many in play at any given time. They already sort of do this with items and it's what they do for tft sets. I don't think riot would need to do this anytime soon, but 20 years from now when theres 500 champs, it's an option they have that I think could work.
TBH, the biggest things League needs: - engine changes to enable fluid movement like in modern games; orb walking APM is artificial difficulty, NOT a skill floor - seasonal champion rotation. Want to make it feel new every season? Split the champ pool and rotate maybe 10-20% of it every season.
I've experienced the skin clarity issue like a month ago when I played against Spirit Blossom Yi and Soaring Sword Fiora. It literally took me 30 mins to differentiate quick enough, like yeah they hold the swords in other ways but that's about it
I've been to both locals and major tournaments for melee (I'm a new player) and I noticed that there are side brackets that happen at the tournament venue. These side brackets are specifically for amateurs. I think an amateur "side-ladder" for new players could be nice; people will still be given a rank and can feel like they are progressing, but once they reach a certain tenure they will be re-ranked in the "real" ladder. In order to make this happen, though - smurfs would have to be disallowed from this. Better systems for identification would be necessary, so it'd be hard.
Also! The ability to turn off seeing enemy champ skins would alleviate a lot of networking would allow for the complexity that would likely be accompanied by that endeavor.
the "pros were bad in season 2" was something i've noticed back in season 4 or 3 even especially there was that one clip where reginald was hardstuck plat and refuse to believe that it was his peak and said he was getting gatekept in elohell
The problem is that new champs are usually a mix of existing champs (appearance or abilities) and make them seem repetitive. There should be choices to delete old or failed champs (zeri, neeko, ivern, viego, rell, sona, etc) and reintegrate changes from failed ones to old ones that were similar or vice versa, but not have champs that look like copies of others.
the problem is that there are players who love those champs. Similar to old aatrox or now aurelion sol. I liked the old Aatrox and it got deleted, i like current asol and he is getting deleted.
Only been playing league for 2 years, I feel mmr/rank rework and different game mode may help to bring back old players like ranked 3v3 or add more ranks like onyx between diamond and masters..between gold and diamond there would be ruby and saphire..make new goals for higher and lower ranks players..complixity of the game is part of the charm I feel, learning process was the most fun and felt so rewarding after you carry your first game or climb your first rank.
Yeah I been playing league for about 2 years now. Too old to grind, but the reason league is my go to game is because of everything In it. I forced myself to learn the game for its basics, used that and I really enjoy every lane. Still haven’t settled on a position, but somehow I got to Gold 4 with playing all over the place. The game is fun, people just have to learn the basics and play the game to learn what characters do. NA playerbase is depleting because league is Word of mouth and most NA players who still grind league played for 10 years and are 25+.
I've been playing for 11 years. I wish Riot would bring back seasonal map skins, Dominion and Twisted Treeline (the old one with red buff in the centre of the map). Skill level has definitely grown but we can only look forward, not back. Been maintaining Plat 1-3 all the while, game is still fun to me. I wonder if it will hit 20 years
You know this video did touch on something I noticed about wave management. I loved playing not in ranked because people weren't super efficient about anything, especially csing and wave management. I absolutely hate toplane nowadays because the average player will now freeze a wave and deny you cs, which is especially brutal toplane
I’m so glad I found your channel. Your docs are amazing. I started playing in season 2 and I came back to the game this year. I was never good…now I’m terrible. 😂
Everything ends. It's not that it ends that's sad. It's sad if Riot can't move on from there. Fact is, they're making new ones so I think they're on the right track. Besides, I'm looking forward to League MMO which will be the new big thing. Life is always about the NEW BIG THING because everything gets old.
Hey dong, this problem is actually pretty similar to a certain problem WoW is going through right now, folding ideas has a great video on it. Loving the content btw keep it up!
Hey DongHuap! Great video by the way. I am curious to know, how much do you think "Twitch&RUclips" guides and the game being heavily documented in general compared to early seasons contributes towards the game feeling "harder to get into now" & "harder to keep up with"? And is that a good thing?
I think it definitely contributes. Back in 2012 the only way I could really learn stuff was by watching educational streamers. I watched TSM theoddone alot back in the day because he was very detailed in his explanations and pathing. But I would only learn whatever matchup or champ he was playing during THAT specific game I was watching. Now a bunch of people have freaking google docs with every possible matchup and a mini guide and what they should do. I don't think this is particularly a bad thing but it will make the game harder as time goes on.
@@DongHuaPan Exit out the lowest rated mobafire guide you're reading And while I'm joking and rapping, I'm also honestly pleading That you will learn will a single thing Before I see you proceeding To lose another fucking match because your deaths are exceeding The speeding limit is cheating the rest of us are competing To rest in peace every piece of you the result of inbreeding And while your mother is weeping into the dirt I am sweeping Into the hole in the ground that I told her you were sleeping member this?
I think potentially one issue league might have in the long term is actually dealing with the consequences of its poor reputation over the past 5-7 years. League is insanely popular but i've heard a lot of people say "I would never recommend this game to anyone" or people who have never played the game commenting on how they wont play it because they have heard how toxic the community is. Honestly in the long term I see this being an issue for drawing in new players, as of right now not as much because as much as people claim "League is dying" people aren't really quitting at a rate that's noticeable, but over the next ~5-10 years I feel like more people are going to move away from the game just because they start to focus more on their irl life and have less time for gaming as a whole. All of this is just imo, I think its an interesting conversation to have.
Just imagine one day if we reach the 1000 champions in the game and Riot decides to make a themed ranked season : for example bilgewater champions only on a bilgewater map
0:52 More true words had never been spoken! This is literally my opinion on LoL, word for word! I don't know if you can actually read minds or what but you said it bro XD
League was too complicated 7 years ago when I started playing. It’s the reason I quit playing 3 years ago. I had to dedicate way too much time to it to get good and I hated being bad at it.
This is why Riot needs a better tutorial and on boarding process to get new players up to snuff much faster. Explaining farming, wave control, objective focus, and macro play are important but never covered anywhere in game. That's one of the biggest issues I've seen over the years. Sadly, Riot hasn't done much for that and just keeps assuming the players who have been playing will continue playing.
I agree honestly. when I revisted the tutorial because I made a PBE acc after years bc I never bothered to open it, I realized how vague the tutorial is. They could have reinvented it and had someone explain quickly what everything in league of legends does in terms of primers. Explaining what jungle is known for, explaining what top known for, explain support items briefly, explain towers, etc. but we just have "choose champion, destroy tower, destroy enemy champion, destroy nexus, also buy items." we don't have something that will give someone a quick idea of what to understand.
Umm... No. Everything you mentioned are only applied at Platinum above rank. There's no need to overwhelm new players below silver when they should just be learning the basics such as Farming and how champs work. What Riot has to do is give new players fun champs like Jax, Annie, Jinx, Master Yi, Tryndamere at the get go, giving them more experimentation at later similar champs. 1. Jax provides new players how Attack reset works 2. Annie teaches new players why Passives are important 3. Yi teaches players how abilities can be used to dodge 4. Jinx teaches players why you shouldn't consider to be an ADC main... And atleast a taste of how being a Ranged Champ works. 5. Tryndamere teaches players that every champ has their own unique Gimmicks (in this case, being immortal). As for jungle, just teach them how Pathing works. Atleast, that's how i learned. New players will eventually learn that they're supposed to gank lanes.
@@Skishe : They can use on boarding to slowly introduce those things over time. They could all be optional with bonuses for completing and performing well.
uggghh you’re content is so good. as a content creator I APPRECIATE your stuff so much. I LOVE seeing more of YOU in these videos. It’s so fun to see your expressions come out in the video. I’m always saving your stuff for inspiration, keep creating, you’re killing it and I like the direction you’re going.
This was such an insightful video while still being super entertaining. Your humor and manner of speaking has always been really engaging, great video man!
New maps and competitive game modes that are actually invested in long-term. Not just seasonal stuff and urf. Imagine a map designed around competitive 2v2, 3v3, shit imagine a League war on a huge 20v20 map. Make new arenas the content instead of new characters.
I actually have an idea of what riot can do for new content. They can re-release pre-worked champions like old Mundo or old galio. But mainly as an event or such.
I stopped playing League for 6 months recently and came back to 2 new skinlines, when I see some of those skins I mistake them for other champions or don't instantly tell who they are, and I have been playing League on and off for 10+ years.....
The solution is to stop releasing new champions and rework old ones. Keeps current players interested and stops new players being intimidated by a huge number of champions
This also happened to fortnite, where if you knew how to build a couple of sotrys high tower in the early days, that would be considered a noob by the players that play at this moment. At this moment the pro players almost NE er get hit, because they build a 10 builds per second. Eventually this came to the point that almost nobody played it, because you always got killed by a 'sweaty' player that was way to good. Epic games did do a good way to get old players back, with the zero build game mode where it felt like a new game to play.
Related to the skin topic I think the best example is Nightbringer Kayn. Kayn is special because of his two forms the Shadow Assassin, who quickly comes in and oneshots some one and Rhaast the Darkin who, likes to dive into the enemies and drag fights out to get maximum sustain. In order to differentiate between the to Riot gave theme opposite colors the Assassin is blue and the Darkin is red. this theme is in all skins for him, except Nightbringer which switches the colors and the Darkin is blue and the Assassin is red. For the player it's not bad as you yourself chose the form but everyone else can and will be confused. You dont look at the model to differentiate the two but the colors and if they're swapped it fucks alot of people up. Basically everytime I use this skin enemies complain, why was my burst so high or who do I have so much sustain until they realize I'm in the other form. I get what Riot tried to do, but in my opinion this skin fucked
funny seeing this after the folding ideas video. He had a nice graph showing the percentage of people passing raids in original wow - vs wow classic now that everyone is more skilled, was insane
I think what will kill League is different for different stages: LCS: will die because the venture capital money will leave and it won't make enough money to out-spend all the other regions. Basically, if and when Riot stops propping it up it will become a 2nd tier region NA Soloq- a combination of bots, matchmaking and death of NA streamers. Riot needs to stop trying to make the game addictive and just make it so fun that people want to play. You don't need to keep people in am artificially created Silver loop. League in Asian countries? I have no idea. Something better and cooler will have to come along, which is way easier said than done.
Or do what Dota 2 did. have custom games where anyone can publish any modes even if it's like URF itself, Dota 2's seasonal events like Diretide was always in the custom game modes and Valve never mind it. The good or bad thing about his game, even if u quit for like 6 years, you wouldn't really miss out on anything non-cosmetics, cause all progressions are just cosmetics, when I came back after quitting for 6 seasons, I just play coop a little then the RGM of that time, search some videos what's meta, then I was already set. It's not too much of a loss not playing every year, they just mostly change new items, like making Sunfire into Legendary, even if they removed a magic-resist item, there would still be another magic resist item. The best helper for people coming back is checking win rate items then videos of what's meta. Experience playing with FoN isn't much of a difference playing with Visage, Experience playing with Kraken isn't much different from Shieldbow, you still right-click, you already experienced shredding people to doing no damage, to lifestealing all your health back up. It's the same experience. there's nothing to experience anymore.
It’s an interesting observation by you about skill creep at different ranks. 4-5 seasons ago I was a low plat player. I’m objectively better now but can’t break into plat anymore. I see my peers doing things and making decisions that I saw from mid tier plat players years ago, and now they are just standard in mid gold. It’s kinda wild
I played league on a track pad on a laptop, I topped out in gold 3 back in the day, up until the point that my laptop couldn't handle the game anymore. I get a new computer, with a keyboard and mouse this time, take it a bit more seriously, and still end up in gold 3. I played on a set up that routinely had 20ish fps to one that worked fine and yet my placement hadn't changed, and a lot of games I felt like I shouldn't have even been in gold to begin with. Its really wild.
My younger brother just started playing league like a month ago and everything that you mentioned is not a problem at all for him. He’s falling in love with the game the same way I did the same way we all did. Idk why it’s so popular for all of us to talk shit on the game. We play it constantly and consistently for a reason. It’s a really good game. I honestly see league as another sport like basketball, football, soccer. It has the potential to be timeless like these other sports. Players never stop getting better as time goes on in any sport and that’s totally fine. It’s good. We all enjoy progress. League isn’t dying. It’s bigger and better then ever.
Correct me if I'm wrong but as far as I know, when the 'Insec' was first performed, quick cast wasn't in the game yet so that actually adds a layer of difficulty
quick cast is already there that time. back in early S2 im playing in cafes and the first thing ill do is to change config of my skills to WERT instead of QWER and always quick cast it all. :)
Something I'd love is more 5v5 maps/A limited champ pool queue. Every month/season/rank year there is a limited amount of champions and metas can form around those 40 champs - reducing bans back down to 6.
their most likely solution far down the line will be rotating and vaulting content. Some champions may be removed temporarily while others are added, Similarly to how maps are rotated out in games like csgo and valorant. Once people have played Lee Sin for 30 years they could get over him being rotated out for a few months.
"People ward more now that trinkets are free" idk man not when you're in the cesspit of gold rank. They're FREE and people still never fucking ward, especially adcs.
Honestly, I feel like the rising skill ceiling is due to the lack of casual game modes. Recently, we've been getting more of the same game modes and this is pushing more casual players to try ranked aiming to get better at the game. There's just more insentive to improve.
The thing is not all champions are viable all the time. you dont realy need to know all champions to play well since only a small pool of all the champions are actualy played consistently
As long as there's comparisons to League of Legends of the next best thing, it won't die. But that doesn't mean Riot won't kill it. It's been getting progressively barren and devoid of content. They keep removing things we enjoyed (Dominion, Twisted Treeline, Nexus Blitz) without replacing it with anything worthwhile. No. Take that back. They don't replace it with ANYTHING, period.
@@barbarapearce7323 I think the reason people liked those game modes is because unlike a regular game that only has one game type and you have a certain amount of time you spend playing it. League is a game you can play infinitely, so even though the core gameplay is fun, people want the game to become different things so they can feel more love for the game without getting burned out. Honestly my recommendation is just take breaks more often and enjoy stuff on a smaller scale
@@barbarapearce7323 I dont understand whenever someone says they would like other ways to play League, there's someone who says they wouldn't. You wouldn't have to play them, but a lot of people would like to. Necrit recently made a video about this kind of thing for example.
@@neocalder1228 you say that but go and look back on player numbers for those modes. Odyssey on release reached less than half of aram playerbase on a typical day, and kept falling down every day after that. I liked dominion but queues were routinely over 20-30 minutes long. At night you could be in queue for hours and you would never find a game. I know these modes are remembered fondly but at least get real and admit no one actually played them.
Part of the issue is it stops being fun when you play ranked and the only reason u r in bronze is every match u have a 1/13 hot Lane every game of ranked or even norma
As a new player only just getting into the game in the last few months you hit the nail on the head... Even with all the yt guides and other info about it is still the least new player friendly high barrier to entry game i have tried to play, i have friends that have played since release that are teaching me things like how to farm etc and it is still so overwhelmingly confusing to learn everything like all the 999 champs, their skins and what they do so i cant imagine it from the perspective of a player that just tried to pick it up solo with no prior knowledge. Thats not even mentioning the toxicity... I have not even played a game of ranked yet and im constantly being flamed for not doing things a new player with this low hours couldnt possibly know like you're expected to have 500hr game knowledge as soon as you install That being said it is an amazing game and i can see why it is so popular
They could easily keep it fresh if they devoted more resources into game modes and unique events like they had in the past. Seasonal map changes for fresh aesthetic, maybe change the minions/monsters to be holiday themed. Wild rift has been introducing new temporary game modes like 1v1 or the most recent One for All (team of all one champion type vs another of all one champion type ie all ashes vs all garren). These gamemodes are casual fun, how often do you get flamed or trolled on in URF vs a normal match of league? It creates a more casual fun experience for players new and old.
Part of it has to do with the culture shift in gaming as a whole. The whole sphere has shifted strongly towards competitive over casual, and I definitely think this hurts LoL in the long run. People are even tryharding in fucking ARAM.
great analysis video. side note : i got into one piece recently and got caught up with the manga within 3 or 4 months, so it wasnt that big of a time investment. well worth the read.
So for the new content thing, events (real events like nexus blitz and Odyssey PvE not just skin passes) are, I think, a valid route. This is because they introduce those fundamental alterations to gameplay you mentioned in the video that other games insert into their sequels. However Riot has been moving away from alternative game modes recently so maybe I’m missing something.
what you're missing is that you ain't heard of riot's bullshit excuses. its all "oh no a new gamemode? budget's too small for that." and then all that money goes into skins.
a few thing i'd like to say: -there is no need for change for a game to be good / played, if you ignore video games, there are very few changes in games like football, chess etc, but it's still played a lot. -the game would have to be balanced before they stop doing balanced updates of course, clearly they are not trying to balance it right now, they just rotate what it good, but if they balanced the game it would be fine for a lot of players. A lot of players actually would like less updates, and in other games (starcraft for exemple), new metas were created by the imagination of good players, without a changed being made just before -there is already *enough* champs imo, the fact is, champs dont all have the same level of standards, some champs are outdated. I'd be fine with more champs if they reworked *all* outdated champs before. When we get to ~200 champs it will definitly be too much though. It's not like new champs add anything to the game that is needed exept possibility to sell new skins, i'm pretty sure *NO ONE* plays every champion and thinks "damn i feel so empty, i need more champs" -they could add other things to monetize. I played dota 2 for a while so this might be inspired, but for exemple announcers, HUD skins, map skins -they could add more content to the game without having to be one more champ to the already too numerous to learn. For exemple, a new map. Of course, this would have too be REALLY thought out, because if they add a map and it's bad, there will be backlash "why do i have to play on the new map", "can we disable it and only queue for Summoner's rift" etc. The mistake they did before for new maps is that they tried to make it as a new mode. for it to work, it would have to follow the same rules as SR. it should be 5v5 (rip TT), it would have to have the same rules as SR (rip dominion), it would have to have 3 lanes and a jungle, it would have to have 2 objectives, the jungle monsters might change a bit if they wanted, but it should have roughly the same mechanic (jungle is already so different from the other roles that it's the hardest to learn), it should have blue buff and red buff. The big objectives (baron and dragons) could be different, but their "role" should be the same (rift / baron are for pushing obj, drakes are for combat buffs). It would have to have the same number or towers per lane, an inib etc. I actually saw the design of the old magma chamber (not the 1v1 version), i don't know if it was "perfect" yet, but it had potential imo. If they added a map or two it could be fun. So i agree if they just keep doing the same thing (fake balance patches that actually just switch up what's good and what's not, new champs and new skins), it will become boring at some point, but if they actually "try to make league the best game it could be" (i actually heard a rioter say this or read it from riot somewhere), it could be great and last for many more years. It'd be sad if they let league die imo, even if they keep the universe alive with the new MMO
Dong, I would like to point out, that when you compared Lol to OnePiece as "overly complex piece of media for beginners" - you yourself stated just 10 seconds before it that OnePiece is the HIGHEST grossing manga in history. Which means that for every 1 person who's like "nah, too much" there are at minimum 2 who are into this. Because of hype or actual quality - it doesn't matter. Yes, Lol can't bloat forever - but just as OnePiece it can try to stay as big as possible for as long as possible.
For the skins I would like to see them implement a system where each player can disable skins in game, or better yet disable skins individually on each player in a lobby. When you disable the skin on a specific champion that champions model gets replaced with the default champion model. This feature would come at the cost of performance because more models need to be loaded in each game (skins + default models), but I don't think that would be an issue because over the years people are getting better hardware. I don't however have the statistics for that so I don't know if the performance cost would be too great but I would really like to see this implemented in the game.
15:10 I was thinking about it few days ago and i came with an idea. It would be helpfull if riot added 2 checkboxes in video setting to turn on and off ally skin and enemy skin.
They are probably never gonna do this because if enemy isn't gonna see a skin, then people would feel like they aren't flexing on others. It sounds weird, but it is what it is. Also I recently contacted a player supp if I can somehow change some skins' sounds to their classic versions without getting banned. I want to do this because I have misophonia (TL;DR some sounds cause me physical pain, especially Bee skinline). The Riot supp told me that I cannot do that, but they will send a feedback to the devs.
Just use LoLskin and you can adjust enemy and team champs skins to your liking (I personally dont use it but its a feature, it can also help against lb and shaco clones (in a way that the real one is the skin youve set the champ to be))
New maps and new modes, add them permanently with a rank system. That is what I think, even then I only play some aram (not including the rift) and some urf when a friend invite me. But with time if the mode is fun and competitive people will start to play it, like TFT.
Great video, but I think you missed one important aspect: The aging playerbase itself. You mentioned that many players are invested into the game for years. Someone that started in 2012 that was 17 is now in their late 20s reaching 30, having a family, a job and probably not the time anymore to grind out league matches. It becomes naturally less of a priority. So an interesting video would be about how they gonna attract new players, because the longterm fans can't stick around forever. League is competitive, it's not a casual game like an mmo, like the people that play WoW for the past 20 years.
I feel like riot with their investments in the HS and college scene is combating this pretty well. I started LoL in college merely because of a collegiate scene. I was originally a DOTA player
An absolute ton of new players are getting into League, I don't know what you're on about. A guy with kids pushing 30 who peaked in season 2 is absolutely not anywhere near League's main demographic.
@@RocoPwnage If you look up any statistics about league's playerbase, the average player is in their mid 20s. So I'm not making this up. The majoriy of the game are adults. That's why some of the major sponsors are car brands like Mercedes or Honda. It wouldn't make sense to advertise a car brand when the audience would only be poor highschool students living off instant ramen.
been watching you the last month or so and u have helped me deepen my love for lol on mobile, and got me to truly give pc a chance. personally agree with the last section, i really enjoy pc until i play with my friends who are on 9 year old accs, so i go from lvl20 opposing players to any number meaning these people will have the ~60 champs mobile hasn't yet released. I truly get the feeling of there being "too much league" for me to fully enjoy pc with the 100s of other little things that are either not on mobile or are implemented in totally different ways.
the problem with league is the relationship between the players and the game ,the matchmaking/rank so accesible to everyone that the average player thinks he's the best or will be therefore generating a behavioral tendency to addiction and toxicity both between the player's mind and the team
I feel like the champion issue can be fixed by doing what hearthstone did, you make one set of wild where everything goes and then a seasonal where only some champions are available that way those who want to and have spent the time learning everything can play wild and the newer players can play the seasonal/restricted playlist where maybe there are only 60 or so championships
Bad coding? What? Unless you got some internal insight you can't really comment on it. You are probably underestimating how complex and unpredictable league has gotten with its endless variables
@@coolboy9979 sure, its mostly on them introducing new variables, but they create more bugs than they fix every patch and the client bugs out in one way or another more than once per session for me on top of lagging a lot, though a bit part of that is me using an old pc. But its still not in a good state and they dont move to fix these issue at all. I remeber a bug that made champ select audio remain until you restarted your client after every TT game, but instead of fixing it, they removed the gamemode. I still get sfx bugs where all on-hit effects just lack audio and it happens more than once/dozen games
@@Himstronaft Yes you are fnk retarded and talking about something you got no clue about. A game, especially this big, multiplayer based and complicated is bound to have bugs. Just because it has bugs doesn't mean that their coding is trash
@@marcusossowicki2729 Yeah, but then you gotta seperate the game code and the client code. The game code is getting upgraded and better, while the launchers base code is still from the beta with some inexperienced engineers working on it. They don't create more bugs than they fix. Just more being discovered. League has bugs, but it's not a buggy game. The client is bad and should hopefully sooner or later be like trashed and start from fresh, but idk how worth it is for them to fix small bugs that are just inconveniences for the most part. Either way you can't tell me without lying that their code being an issue is as big of an issue as the bad player experience. Also lack of gamemodes isn't true cause whenever they get new gamemodes they last max a month, cause after that no one plays them anymore.
I have a theory about spells, they get repetitive by a lot as the time goes on (gnar w, vayne e, akshan passive etc) maybe one day they will all get grouped in one champ so you can chose a spell depending on the ennemy team (maybe I am just dreaming but it could be really awesome)
Skill creep is not something what will kill League. Riot can just change the visuals and season rewards of ranked so the newbies can still feel somewhat accomplished. And as you said they're not releasing champions blindly either, they clearly have a somewhat set amount in mind. Maybe in the future they'll just focus on reimagining older kits to fit more into what League has become over the years. Chess is way more popular now than ever before in history, and you don't really see people complaining that chess will die because new players are worried they'll never reach the level of Kasparov, Carlsen or Fischer. New players will always play against other new players and dedicated veterans will reach the top, this is literally a non-problem. I don't get how you can say everyone else's predictions are wrong and then also be wrong with this much confidence. We're also absolute ages away from skins being an issue. League is not a high-res game, the skins don't weigh that much. The current file size of League is only around 8gb. For contrast, Call of Duty: Warzone is around 150gb. The only part of a skin that actually has pretty big file sizes is the audio, and only legendaries get that updated. If push comes to shove in that department Riot can just delete some of those champion interactions that never actually happen in game. Saying skins in the future will continue getting less and less legible is only an assumption as all you're doing is taking a blind guess with no basis. Pros turning down VFX is not really an argument, since they do that in every esport that exists, including cs:go which I think we can all agree has 1000x less visibility issues than you could argue League does.
That constant changes needs to be added to a game to bring back old players, retain current players and bring in new players. It doesn't sit well with me. Why do so many people play soccer than? So games can be timeless.
I think the solution is something that has happened in a few other games and riot is trying in LoR: Cycle content. We can have ranked and casual be seperate gamemodes, and cycle old content out of ranked and into casual. That way, new content can keep being added without bloating ranked. It won't be perfect, and people will constantly lose their mains, but at least champions won't have to be deleted (like old aatrox was, I miss him.)
And that's why I think riot is making projects outside of specifically leauge and the moba genre. I think they know that they can't keep the game going forever so making animate series, a fighting game, a card game, and a mmo to create a franchise is the way they want to go to keep the company at the top.
To solve the too many character issue, They can just split the character library into different sections and have separate "versions/gamemodes" containing the different character collections.
As an epileptic I'm so glad a big voice is coming out and saying the game is getting too flashy. Thank you man The clarity issues are annoying as hell too
This video has been the equivalent of being told "Your parents age with you" and that nothing *good* lasts forever.
🙀Catra!
@@lilcheesyfry 😸😺😝
Damn man I'm a parent and even I feel sad.
Damn league good? Idk abt that brooo 💀
Grass grows and wilts.
It's honestly kind of like life. Back in the old days if you knew algebra you were big brain, now you need to know algebra in middle school. Samething happening with league. Back in the day if you knew freezing you were plat, now it's expected silver players to know wave management.
Pretty much, kinda sad to witness real time the cutting edge stuff be equivalent to silver now
well as someone currently climbing through plat slowly I can tell you at best 2/9 other players know how to freeze most games it is 0-1 others
@Jason Hardin git gud
im bronze and i know
This combined with league of legends in some aspects getting too complex.
I got into league in season 5 and i still remember how overwhelming everything felt. I don't even want to imagine how it must feel for new players nowadays.
u know that season 5 is considered by old players one of the worst seasons ever right ? especially since before that there was season 3 and 4 the thing is that the old guard quit and many people joined in 2015 . Now in theory ur the old guard but season 5 was a tank meta for 6 moths followed by juggernout rework and gp - fiora reworks + kalista being probably the most broken adc on release after aphelios
I only got into the game 2 years ago, sure I had to watch a insane amount and play a lot to just reach plat(I played over 1k games last season) but I legit did not feel like it was that bad
@@d4s0n282 i think It mostly comes down to Age and previous experiences. Like, for me, i started in late s6 when i was 16 and It was my First complex game. I tried dota and other hard games but stopped because i dont want to have to know all those things since i already did that with lol.
It wasn’t overwhelming for me personally as someone who only started playing in last year’s preseason, but I had previously played a moba called vainglory for about 3 years so I knew the basic concepts of how to play the game including teamfighting and a bit of macro, and I was able to use that knowledge to get into League better. But I have friends who started playing League around the same time as I did and with no prior moba knowledge which made it REALLY overwhelming for them, especially for the ones who aren’t competitive at all and don’t get as invested into learning a game as others. Casual players who are new have it tough.
Similar here, tho I think for me it was around the tail end of season of season 4, so I remember playing on the old map for a few months and then bam, new map.
One thing that came to my mind:
I’m a kayle main, so I improved on my farming skill. Once I got more than 10 cs almost every game I climbed quickly into platinum. The real big difference I see between the higher Elos and lower elos is that better players know how to punish a champion like kayle (deny cs) in low elo they don’t do that. But the crazy thing is sometimes gold players have mechanics like a diamond player but knowledge of a bronze player.
Good video
I agree, my little brother is a disabled yasuo and yone main hovering around mid-silver. Rank might be low but I can vouch that this mf can pull off more blades than I can recognize with yasuo and the relatively new combo on yone with prowler's in teamfights while simultaneously losing to macro play and blames his teammates for being stuck
@@mango-float yes you are excatly getting my point :) especially since league is so old. You have so many “veteran’s” but their mechanics got worse. And few new players. And especially the younger players that are mechanically offer very good but especially have a weak mind. They give up easily and lose you games, that you easily could have carried with your own skill and the other player as just doing his part of the game. Anyways. Everything dies one day so just fuck it I guess^^
I don't remember where I heard this advice but it stuck with me:
"If you face a player in gold elo and they have mechanics of a diamond, they'll probably be silver in another aspect of the game, so you need to abuse that."
If you play against a Riven that always wins her lane, she probably suck at split pushing, winning objectives, etc. You can't climb for long being extremely good at just one thing. League is so complicated that you need to be a well-rounded player in order to grow.
im a bronze player and once i got a diamond player in a flex, we were adc and he was draven, he broke my ass in lane, but with my team we were able to win the match, i wasn't carried, we were just better at team fights
@@tffg7994 Yeah, I think the most determinent aspect that separate Silver/Gold players from Plat/Diamond ones aren't much mechanics, but purely macro play.
Keeping track of players positions in the map, define objective, press a lead...
I've stopped league with my main account a couple of years ago and decided to get back in here with a new one, as I'm leveling it my draft normal usually match me with silver and gold.
Some people there have quite insane mechanics, a lee sin or a yasuo able to go legendary and carnage the whole map...
Just to decide to split without TP when dragon soul is about to spawn, engage in random chases after a won teamfight instead of securing the free objective and - to me worse and absolutely tilting - push the lane with an inhib already down and just get massacred by the ennemy team respawning with homeguard in their base without getting anything.
I was able to reach plat 1 with my main account as a support main, probably could have pressed that to diamond with enough grind as my WR was still around 60% in ranked. My mechanics were just horrible. Could end up wining a game without landing a single nami q.
What made the difference however : Good warding, good objective preparation, good calls.
Macro wins games in LoL.
Mechanics helps, but you can always just take a point and click champion to do the job, as long as your macro and decision making is good.
Yeah that skin problem is big on ARAM, maybe I'm getting old but one time there was 5 purple skins with flashy effects and I couldn't tell what abilities were what. They look cool individually, but on something as chaotic as aram it gets confusing
wish it was just the skins. cant even see default thresh's passive souls on the howling abyss map.
@@tlhpr0vidence579 i lose track very easily of Orianna's ball in ARAM, specially on her winter theme skin
Have to stop using Fiora's pool party skin because I literally can't see the weakpoints on enemy
Pearl chroma on aram are evil. Pearl pool party ori ball is damn near invisible. I call my pearl chromas(snow cammo)
I have no idea who tf anyone is anymore.
But they do all look cool.
Riot will kill League of Legends.
Correct
Nope China will kill riot games
The stones were used to destroy the stones
They will kill it with league of legends 2
League of Legends will kill League of Legends.
The introduction of content vaulting and limited time modes could fix this content overload problem. I really want them to bring back the Odyssey event, or at least something similar. Upgrading your abilities like an rpg was some of the most fun in league I’ve ever had.
Yeah they've been consistently unvaulting skins in recent years. Going so far as to release ultra rare skins like medieval twitch and grey Warwick.
I think they would have done it with the other foundation skins if people had not paid absurd amounts of money for the keys. Still they made a recolored pax sivir.
I think they're kinda shooting themselves in the foot by not allowing there to be some fomo.
Odyssey will never happen because people don't play it and that's why they are making a dedicated PvE game instead. Why make a game mode nobody will play when you can make a standalone game you can support through the years that people will play?
@Moonlight that's where aram came from. It started out as a player made custom game
Necrit already talked about the content issue with league, as people need to explore more into the universe and the stories of each champion, which encourages new game modes to be made, new visual novels that are actually good, maybe some fun modes like deathmatch in valorant where only skill is what matters.
There are so many ways to make new content instead of releasing champions or new skins with some balance patches
Deathmatches could work as a concept but as in aram the gamemode give advantage to team-fighters the best of which obviously are tanks, a deathmatch where the team who makes the most kills wins would give early game assassins the edge over every other champion because they have a lot of low cooldown high damage abilities and strong early game. There are already a lot of people complaining that tanks in aram are op and with just bramblevest they perma heal and become unkillable, Riot even buffed assassins in aram because they take advantage of isolated targets which obviously in an aram seem impossible to find and they were very marginal. The problem is that with so many characters and roles you
should remove a class of champion bcs it would remove competition in some gamemodes. For example I thought about a free for all deathmatch on lol but it would be too good for bruisers who have tanky stats, high damage abilities and a lot of sustain to fight as long as they want against an entire team, I can imagine a Mordekaiser/Irelia/Jax/Darius/Riven destroying the whole free for all enemies.
@@DropSquadEmeraldMC i mean there are no items in death match as there are no abilities in valorant's one, so and it has many 1v1 fights. It's just a fun game mode not a competetive one, and yea some champions can have advantages in that scinario but riot can balance it like aram only adjustments
Also another idea is to give every player infinite gold and let them build whatever they want then brawl into team fights immediately, i think this may be a new concept with no tryhards like we have in URF as you are willing to play the combat game not the split push one.
Idk i am not saying that it's the best content they can make but it's at least something they can start with
Damn, I would kill for a series of novels in addition to the ruination one
Game modes tied to story/skin lines made me and all of my friends play SO much, but the recent focus on only skins with no content and new champs closed us off.
I agree mostly with the last chapter. If you've been playing for a long time the amount of champions doesn't bother you, but new players will never get into League. This isn't exclusive to the amount of champions or skins, but i think it's also hard to get into League as a new player. The tutorial is still not explaining enough, and when people in chat start writing about ss, gank etc they will get demotivated to learn or start playing the game.
Thats why even though I play league and dabble in dota. I prefer dota. It actually has a tutorial you can play that explains the mechanics and for the first 30 hours or so of game play, locks the really difficult heroes. I play league because I started there and all my friends play it. When that ends. To dota I go
can't agree when 80% of champs released after jinx are tempelo players who gets +1k lp for free
I bet that Riot will never change the tutorial. Look at it from this angle: People are somehow will start the game and they will suck (partly because of the tutorial). The only solution for them to not suck at the game is to look at educational-league of legends content on youtube or what not. Eventually, they will watch more league content and their feed will get flooded with lol content and I think this is how they keep their player base hooked to the game. Purely anecdotally speaking, whenever I watch streams or videos, I boot up the game a few minutes later because I the game just looks so fun to play.
@@grunertee3930 not completely true, they are slowly making league more inviting for new players(no hard swear words, or jg pathing reccomending being only 2 that recently came out)
@@d4s0n282jungle path is only for first clear, just like all the third party apps that have had it for a while now. With that being said, people don’t play jungle because jungle gets the most hate.
The basic skill that you need to play good is simply knowing all champions and items in the game. From just knowing what they can do, to knowing what they want to do and how to counter them. It's really steep learning curve for new players.
yeah i cant imagine the time it will take a new player to even have a basic understanding of all champions
Learning LoL today for the 1st time feels like being freshmen in college.
@@idonargesy8197 Goodluck there is over a hundred to learn, would rather use that time to get a PhD.
Number of minions has changed slightly. Cannon minion frequency was increased in seasons 4 and 8, wards count as CS so having way more wards in the game means more CS over all, monsters became worth more CS, and gromp camp was added so laners had even more to poach from their jungler. Even a little thing like Targon has inflated CS numbers by adding 2 CS to the game (one to the support and 1 to the ally) for every execution. When you said there really is no comparing...there really isn't.
All of that combined can't add up to the 80-100 CS count we see at 30 minutes mark.
@@duranpredur1098 champions at lvl 1 have more base damage than season 2 where runes was differents so farming is a lot more easier
@@Sina_NT That would be a great argument if we were talking about bronze-silver players.
Not literal world championship contenders.
They were not missing CS by the dozens because they missed last-hitting.
I'm quite convinced they had a poorer understanding of recall and push timings, and the focus was much less on getting a reliable gold farming and more on trying to take towers fast.
@@duranpredur1098 go watch any pov of faker from 2014 that exist on youtube, the best player of season 3 was literally missing more than dozens of CS cause of his low base damage and dont try to convince me a that a random diamond player right now is better at CSing than faker season 3.
@@duranpredur1098 you remember jg and minion start spawn times also differed
I've been telling friends for years that it's simply not worth getting into league because you need to put in 100+ hours to even vaguely understand how to play this game. It's just too much stuff already.
Honestly, I don't know how the game keeps growing but I think it already stopped growing in the western world. Asia may be just built different.
Anyway, good video. You keep finding ways to make league content interesting.
that could be applied to dota as well no? I've been playing dota with friends (mostly 5 stack) and no soloq so i've been learning dota much faster than if i were to learn it alone and one of my friend happen to be immortal 1000 so any questions i had can be answered on place. That being said, even with maining one hero, it took me +100h to understand what to do without asking for direction.
@@slayzet4293 I never played dota but I think it's similar yes
honestly even at the start of the game you can have fun
addicting,free,full of merch that is NOT PUSHED,0 bugging ads,good marketing
but the main factor that keeps adding numbers to their playerbase are 3 things,the ability to play it on any computer,the accessibility to new players,being free,and the addicting formula that makes players bring in their friends
Regarding champion overload, there could be a queue with a reduced champion pool for new players.
There could also be a queue with a rotating champion pool, though that'd be annoying to one tricks.
i don’t think that would be a very good idea. besides, there are champs with higher play rates than other so new players will eventually understand what those popular champs do and can slowly learn what the lesser played champs do in the occasion that they do meet them in game
Main take away of this video is: Riot, delete Yuumi. Now. The main issue with League was addressed. Thank you DongHuap. Send a copy of this to Riot, please. Say no to Yuumi.
That's not true
@@MiximumDennis cry
@@lilpp4791 am I not allowed to cry? what is this toxic masculinity? can't even show emotion?
@@MiximumDennis dude like...I absolutely despise when people show toxic masculinity, but this is just not the case. The other guy just said "haha there's nothing you can do about it/we don't care/whatever you want to shut you up". Nothing regarding masculinty here..
@@Johnnyyaguchi-w7y theres no such thing as toxic masculinity
I don’t get over the fact that we’re still on the same map for years and no one ever complains about that
Well they'd be doing A LOT of work if they changed the entire map with new jungle paths, river placement, etc. But they've released the winter skin before and also introduced the alcoves.
@@aveast673 but its still the same layout
if it aint broke dont fix it in my opinion... i think the map is very good and adding more maps is a recipe for disaster in and of itself since it has to take account for every champion, separate bugs, and balance issues. look at overwatch for example, theres so many maps to the point where people are begging for a map voting system since the map can dictate so many separate things. it only adds a whole nother level of complexity onto an already complex game.
You must be new. People have complained. Not directly about summoners rift being the same every year, but that they stopped the seasonal map. Winter summoners rift? Gone. Halloween? Gone. They have also complained about other gamemodes being removed. Twisted treeline? Nexus blitz? There are some people who exclusively play aram because they are bored of summoners rift
I can't imagine how it would be to start playing league of legends now for the first time . I have been playing this game for nearly 10 years now ( with countless breaks in between ) and the game still feels complicated when I come back after a break , not to mention that you need at least 3-4 years of playing regularly to buy all the different champions . If I ever lose my account there is absolutely no way I would come back ever
also I wonder how much we longterm players have learned that is useless, outdated or harmful to our playstyle.
how many things, builds, paths, tricks etc that used to work are no longer possible, or are still possible to do but not useful?
if I started playing today, or 1 year ago, would I learn to play the game in a more useful way that works better in the modern state? without being weighed down by a decade of gameplay and muscle memory?
tbh it isn't that hard
on normal mode you can miss CS,never ward, simply spam abilities and still do good
when i got inti league i was playing ziggs,build what a guy on YT told me,spammed bombs and won lmao
i find learning things like this fun,maybe just me
@@somo4227 well at that level you can play against bots and still have fun . If you are competitive and want to rise the ranks though , there are way too many things that you have to get better at and think about , not to mention that you have to play every champion so you know from first hand experience how to deal against them . That is something that veteran players that have been playing this game for a long time have probably done at 1 point . However for a new player , it would basically be mandatory for them to devote their full time and mind at the game for a period of their lives just to learn the basics
Just a tip if you are a new player, don't use a single account to round up champions, with a new account you get a lot of free Blue Essence, so make account for every role if you really want to switch around different roles. With a new account you can also get any champ that you want to practice, so you can decide if you like it or not, better than wasting BE for nothing on a main account.
@@zemljajeravna5336 but then you have to level up all the accounts just to be able to play ranked
League needs a new map to be played competitively. I would like that.
Treeline
See, this is the problem. New maps are cool and all, but how many people want to be invested into learning a new map and all of its rotations and vision hacks? It would be cool for maybe 2 weeks, after that time period I can already hear crying league fans wanting summoners rift back.
@@yoshi596 me
@@yoshi596 i understand, a sport for example doesn't change the field the game is played on, but as an e-sport, there is no limits to how a game can be played, plus, certain champions could be better in some maps than others, and that in itself would be a cool meta imo and players would have to adapt to it.
If it's not tried then we won't know the actual results, and I'm not talking about maps like TTL or Dominion, but a new styled map like SR.
But hey, i only see possibilities not limits
@@duronomys legit, if they added a different map, but had it as its own mode with slightly different rules, and they invested a lot into it, I think that would help a LOT, they have legit already put another game into league itself, and its pretty popular
What made *me* (bronze player) quit this last time is the amount of champs. I honestly don't have the time to study 150+ champions. Specially when the ones being released lately have full paragraphs for each skill. I played for like 6 months and I saw the release of Bel'Veth, Nilah and K'Sante, all of them with those kind of overloaded kits of passives over passives.
It's frustrating to die and not even know what the hell happened .
just watch the champion spotlights. Short videos and you should know everything the champ does by watching it once
Sounds like a you problem, buddy. Getting old and slow in the brain must suck
3 new champs got released over 6 months and you cant be bothered to watch a few minutes of champion spotlights 🤣🤣🤣 You deserve to uninstall the game. Go back to copper 5 noob
I see , I was happy because of the amount of champions there were , so I thought it would take a long time to "finish" the game and all that ,but after I got them all, I was addicted.
the problem is that it's about 50 champions with overloaded kits overall and other 100 isn't, it's easier to stop releasing champions and rework old ones but league die before they manage to fit all champions into modern game, the excessive amount of bugs is an issue too and it is highly related to the amount of champions we have since it'll take forever to test every interaction of every champion and add items interactions to this list
What killed league for me was not having agency in my games. Too often there is a massive lane imbalance. The last time I took ranked seriously the last 5 games I played, my bot lane cumulative total KDA was 21-96. If teams were more evenly matched Id gladly come back. Other issues are being held hostage in a obvious loss (this creates more toxicity than anyone admits), riot focusing more on policing chat than policing players soft inting, and a few other issues are the main thorns in leagues side.
A game that gives you a permanent buff in the form of gold = items for each kill or objective you get creates in itself a major learning curve for new players. Low level accounts should have passive gold increased and kill gold decreased. This will allow new players to explore the game without facing opponents who just snowball out of control and their agency in the game is reduced to nothing.
This kinda stuff has been complained about forever. The responses haven't either.
You were the common denominator in your last 5 games. Nothing else. If you're better than your rank, you'll climb. If you aren't then you stall.
You don't know if a game is a loss. Rarely can you truly say that. The problem is you genuinely believe you can and that more than likely impacts your playing consciously or unconsciously.
1. What's your agency to not give the data of the last 20 games instead of only 5 games?
2. Why don't you think it's confusing af for new players to not get rewarded for doing the most rewarding thing in the game, and get rewarded for nothing? You're hampering their learning curve even more if that's what you're aiming for. Having smurfs in their games are inevitable for new players, but they would only get smurfs every few dozen games. Don't forget that new players only play Normals, and that smurfs do get bumped up to play with better players when they win too many Normals. You're sacrificing something so trivial to led astray the new players with how the game should be played.
@@shawnsg Spoken like a true unpaid shill. Look up EOMM.
@@shawnsg You don't need to be a prophet to understand that the game is lost when it's 3/20 at min 15 while getting outscaled. Unless you are silver elo of course.
Riot making a map editor and allowing players to make their own game modes would produce infinite content for the game. Or they could add that 6v6 map, that’d be cool too
I feel like in the long run, this would actually be worse for the game, since it doesnt really get you invested for ONE thing
I wish they brought back hexakill
@@jewcecookie8595 it is actually not the case, Starcraft 2 had been doing that for decade
While we have some competitive players, what make most of the casual players stay is the map editor content and PvE Coop content by statistic from Blizzard themselves, because modding is just good for the player base to stay
You have to understand casual player always have a larger number than competitive players
By focusing on competitive alone you are forcing the casual from trying to enjoy the game
Bro you know how Dota invented? They would kill their own game 100%
back to their origin, custom game maker
Just anecdotally, I remember back in like season 5 hearing this new concept for me at the time. it was called wave management and it's something I heard challenger players talking about. I had already been gold for 3 seasons at this point. NOBODY in gold elo or below even attempted to manage waves. The only thing you would think about is trying to kill all the minions.
Now I see bronze players successfully freezing waves. It's wild. However, it's not wild in the way you might think and here's an example why.
How much science do you know? Do you know we are made of atoms, which in turn are made of subatomic particles split into 3 groups, electrons, neutrons and protons. Additionally, we are made up of cells, and have a circulatory system and a nervous system and muscles and bones. You also know how to use a computer and can easily accept that a small box in your room can store more information than a giant library. The average highschool dropout of today knows more than most scholars throughout human history and we certainly haven't reached a limit. We've come up with better ways to teach and understand information as well as advanced the topics of information considerably. By that I mean, you know functionally how a computer works and what a program is and how we can connect to each other via the internet, but if I gave you the raw materials that compose a computer, I very much doubt you could create one. There's a ton of computer related things vital to a computer working that you just don't know, because you don't need to in order to use the computer.
Video game metas do evolve in the same way. The same way most people didn't truly understand what made an old rune page optimal, a new player doesn't need to know the specifics behind why everything they do works, they just need to know that it works.
We can also look to another game example of a possible solution to the champion problem, and riot themselves have actually used it in tft. That's pokemon. There's now over 1000 pokemon but they are never all in the current competitive ranked ladder. Riot could eventually do the same thing. Divide the year into 3 splits, have different champs enabled in each of the 3 splits. You'd always keep the newer champs enabled and then bring back more and more old champs into the rotation. Even if those old champs are new to the people playing, there won't be THAT many in play at any given time. They already sort of do this with items and it's what they do for tft sets. I don't think riot would need to do this anytime soon, but 20 years from now when theres 500 champs, it's an option they have that I think could work.
TBH, the biggest things League needs:
- engine changes to enable fluid movement like in modern games; orb walking APM is artificial difficulty, NOT a skill floor
- seasonal champion rotation. Want to make it feel new every season? Split the champ pool and rotate maybe 10-20% of it every season.
Only League can kill League...If they stop updating, and only push out skins. Oh look new skins!!!
Or League Sandbox LS4, all skins here are unlocked.
I've experienced the skin clarity issue like a month ago when I played against Spirit Blossom Yi and Soaring Sword Fiora. It literally took me 30 mins to differentiate quick enough, like yeah they hold the swords in other ways but that's about it
I've been to both locals and major tournaments for melee (I'm a new player) and I noticed that there are side brackets that happen at the tournament venue. These side brackets are specifically for amateurs. I think an amateur "side-ladder" for new players could be nice; people will still be given a rank and can feel like they are progressing, but once they reach a certain tenure they will be re-ranked in the "real" ladder.
In order to make this happen, though - smurfs would have to be disallowed from this. Better systems for identification would be necessary, so it'd be hard.
That's a great idea
Also! The ability to turn off seeing enemy champ skins would alleviate a lot of networking would allow for the complexity that would likely be accompanied by that endeavor.
the "pros were bad in season 2" was something i've noticed back in season 4 or 3 even
especially there was that one clip where reginald was hardstuck plat and refuse to believe that it was his peak and said he was getting gatekept in elohell
The problem is that new champs are usually a mix of existing champs (appearance or abilities) and make them seem repetitive. There should be choices to delete old or failed champs (zeri, neeko, ivern, viego, rell, sona, etc) and reintegrate changes from failed ones to old ones that were similar or vice versa, but not have champs that look like copies of others.
the problem is that there are players who love those champs. Similar to old aatrox or now aurelion sol. I liked the old Aatrox and it got deleted, i like current asol and he is getting deleted.
None of this is correct
Only been playing league for 2 years, I feel mmr/rank rework and different game mode may help to bring back old players like ranked 3v3 or add more ranks like onyx between diamond and masters..between gold and diamond there would be ruby and saphire..make new goals for higher and lower ranks players..complixity of the game is part of the charm I feel, learning process was the most fun and felt so rewarding after you carry your first game or climb your first rank.
Yeah I been playing league for about 2 years now. Too old to grind, but the reason league is my go to game is because of everything In it. I forced myself to learn the game for its basics, used that and I really enjoy every lane. Still haven’t settled on a position, but somehow I got to Gold 4 with playing all over the place. The game is fun, people just have to learn the basics and play the game to learn what characters do. NA playerbase is depleting because league is Word of mouth and most NA players who still grind league played for 10 years and are 25+.
I've been playing for 11 years. I wish Riot would bring back seasonal map skins, Dominion and Twisted Treeline (the old one with red buff in the centre of the map). Skill level has definitely grown but we can only look forward, not back. Been maintaining Plat 1-3 all the while, game is still fun to me. I wonder if it will hit 20 years
You know this video did touch on something I noticed about wave management. I loved playing not in ranked because people weren't super efficient about anything, especially csing and wave management. I absolutely hate toplane nowadays because the average player will now freeze a wave and deny you cs, which is especially brutal toplane
I’m so glad I found your channel. Your docs are amazing. I started playing in season 2 and I came back to the game this year. I was never good…now I’m terrible. 😂
Everything ends. It's not that it ends that's sad. It's sad if Riot can't move on from there. Fact is, they're making new ones so I think they're on the right track. Besides, I'm looking forward to League MMO which will be the new big thing. Life is always about the NEW BIG THING because everything gets old.
Hey dong, this problem is actually pretty similar to a certain problem WoW is going through right now, folding ideas has a great video on it. Loving the content btw keep it up!
Hey DongHuap! Great video by the way. I am curious to know, how much do you think "Twitch&RUclips" guides and the game being heavily documented in general compared to early seasons contributes towards the game feeling "harder to get into now" & "harder to keep up with"? And is that a good thing?
I think it definitely contributes. Back in 2012 the only way I could really learn stuff was by watching educational streamers. I watched TSM theoddone alot back in the day because he was very detailed in his explanations and pathing. But I would only learn whatever matchup or champ he was playing during THAT specific game I was watching. Now a bunch of people have freaking google docs with every possible matchup and a mini guide and what they should do. I don't think this is particularly a bad thing but it will make the game harder as time goes on.
@@DongHuaPan I see. Thanks for the reply :)
@@DongHuaPan Exit out the lowest rated mobafire guide you're reading
And while I'm joking and rapping, I'm also honestly pleading
That you will learn will a single thing Before I see you proceeding
To lose another fucking match because your deaths are exceeding
The speeding limit is cheating the rest of us are competing
To rest in peace every piece of you the result of inbreeding
And while your mother is weeping into the dirt I am sweeping
Into the hole in the ground that I told her you were sleeping
member this?
we are already at the point where there are too many champions.
I think potentially one issue league might have in the long term is actually dealing with the consequences of its poor reputation over the past 5-7 years. League is insanely popular but i've heard a lot of people say "I would never recommend this game to anyone" or people who have never played the game commenting on how they wont play it because they have heard how toxic the community is. Honestly in the long term I see this being an issue for drawing in new players, as of right now not as much because as much as people claim "League is dying" people aren't really quitting at a rate that's noticeable, but over the next ~5-10 years I feel like more people are going to move away from the game just because they start to focus more on their irl life and have less time for gaming as a whole. All of this is just imo, I think its an interesting conversation to have.
Just imagine one day if we reach the 1000 champions in the game and Riot decides to make a themed ranked season : for example bilgewater champions only on a bilgewater map
0:52 More true words had never been spoken! This is literally my opinion on LoL, word for word! I don't know if you can actually read minds or what but you said it bro XD
League was too complicated 7 years ago when I started playing. It’s the reason I quit playing 3 years ago. I had to dedicate way too much time to it to get good and I hated being bad at it.
This is why Riot needs a better tutorial and on boarding process to get new players up to snuff much faster. Explaining farming, wave control, objective focus, and macro play are important but never covered anywhere in game. That's one of the biggest issues I've seen over the years. Sadly, Riot hasn't done much for that and just keeps assuming the players who have been playing will continue playing.
I agree honestly. when I revisted the tutorial because I made a PBE acc after years bc I never bothered to open it, I realized how vague the tutorial is. They could have reinvented it and had someone explain quickly what everything in league of legends does in terms of primers. Explaining what jungle is known for, explaining what top known for, explain support items briefly, explain towers, etc. but we just have "choose champion, destroy tower, destroy enemy champion, destroy nexus, also buy items." we don't have something that will give someone a quick idea of what to understand.
I disagree. That would scare away most new players. No way people want to learn it at first, they just want to play asap
@@simonzhang3D : I mean you're probably correct too. It should be optional and designed to give rewards if done
Umm... No.
Everything you mentioned are only applied at Platinum above rank. There's no need to overwhelm new players below silver when they should just be learning the basics such as Farming and how champs work.
What Riot has to do is give new players fun champs like Jax, Annie, Jinx, Master Yi, Tryndamere at the get go, giving them more experimentation at later similar champs.
1. Jax provides new players how Attack reset works
2. Annie teaches new players why Passives are important
3. Yi teaches players how abilities can be used to dodge
4. Jinx teaches players why you shouldn't consider to be an ADC main... And atleast a taste of how being a Ranged Champ works.
5. Tryndamere teaches players that every champ has their own unique Gimmicks (in this case, being immortal).
As for jungle, just teach them how Pathing works. Atleast, that's how i learned. New players will eventually learn that they're supposed to gank
lanes.
@@Skishe : They can use on boarding to slowly introduce those things over time. They could all be optional with bonuses for completing and performing well.
uggghh you’re content is so good. as a content creator I APPRECIATE your stuff so much. I LOVE seeing more of YOU in these videos. It’s so fun to see your expressions come out in the video. I’m always saving your stuff for inspiration, keep creating, you’re killing it and I like the direction you’re going.
This was such an insightful video while still being super entertaining. Your humor and manner of speaking has always been really engaging, great video man!
New maps and competitive game modes that are actually invested in long-term. Not just seasonal stuff and urf. Imagine a map designed around competitive 2v2, 3v3, shit imagine a League war on a huge 20v20 map. Make new arenas the content instead of new characters.
Idk man I'm just playing league until I die, it's the only game humanity has made that deserves to be linked with my life for all eternity.
I actually have an idea of what riot can do for new content. They can re-release pre-worked champions like old Mundo or old galio. But mainly as an event or such.
I stopped playing League for 6 months recently and came back to 2 new skinlines, when I see some of those skins I mistake them for other champions or don't instantly tell who they are, and I have been playing League on and off for 10+ years.....
The solution is to stop releasing new champions and rework old ones. Keeps current players interested and stops new players being intimidated by a huge number of champions
They could just go the HearthStone way and make some champions “Wild”. Basically standard and wild
This also happened to fortnite, where if you knew how to build a couple of sotrys high tower in the early days, that would be considered a noob by the players that play at this moment. At this moment the pro players almost NE er get hit, because they build a 10 builds per second. Eventually this came to the point that almost nobody played it, because you always got killed by a 'sweaty' player that was way to good. Epic games did do a good way to get old players back, with the zero build game mode where it felt like a new game to play.
Related to the skin topic I think the best example is Nightbringer Kayn. Kayn is special because of his two forms the Shadow Assassin, who quickly comes in and oneshots some one and Rhaast the Darkin who, likes to dive into the enemies and drag fights out to get maximum sustain. In order to differentiate between the to Riot gave theme opposite colors the Assassin is blue and the Darkin is red. this theme is in all skins for him, except Nightbringer which switches the colors and the Darkin is blue and the Assassin is red. For the player it's not bad as you yourself chose the form but everyone else can and will be confused. You dont look at the model to differentiate the two but the colors and if they're swapped it fucks alot of people up. Basically everytime I use this skin enemies complain, why was my burst so high or who do I have so much sustain until they realize I'm in the other form. I get what Riot tried to do, but in my opinion this skin fucked
they should add team voice chat . this is the main issue I face everytime lack of communication
funny seeing this after the folding ideas video. He had a nice graph showing the percentage of people passing raids in original wow - vs wow classic now that everyone is more skilled, was insane
It is weird hearing about League maxing out on content, while we have been playing on the same map for over 10 years
I think what will kill League is different for different stages:
LCS: will die because the venture capital money will leave and it won't make enough money to out-spend all the other regions. Basically, if and when Riot stops propping it up it will become a 2nd tier region
NA Soloq- a combination of bots, matchmaking and death of NA streamers. Riot needs to stop trying to make the game addictive and just make it so fun that people want to play. You don't need to keep people in am artificially created Silver loop.
League in Asian countries? I have no idea. Something better and cooler will have to come along, which is way easier said than done.
Or do what Dota 2 did. have custom games where anyone can publish any modes even if it's like URF itself, Dota 2's seasonal events like Diretide was always in the custom game modes and Valve never mind it.
The good or bad thing about his game, even if u quit for like 6 years, you wouldn't really miss out on anything non-cosmetics, cause all progressions are just cosmetics, when I came back after quitting for 6 seasons, I just play coop a little then the RGM of that time, search some videos what's meta, then I was already set.
It's not too much of a loss not playing every year, they just mostly change new items, like making Sunfire into Legendary, even if they removed a magic-resist item, there would still be another magic resist item. The best helper for people coming back is checking win rate items then videos of what's meta.
Experience playing with FoN isn't much of a difference playing with Visage, Experience playing with Kraken isn't much different from Shieldbow, you still right-click, you already experienced shredding people to doing no damage, to lifestealing all your health back up. It's the same experience. there's nothing to experience anymore.
It’s an interesting observation by you about skill creep at different ranks. 4-5 seasons ago I was a low plat player. I’m objectively better now but can’t break into plat anymore. I see my peers doing things and making decisions that I saw from mid tier plat players years ago, and now they are just standard in mid gold. It’s kinda wild
I played league on a track pad on a laptop, I topped out in gold 3 back in the day, up until the point that my laptop couldn't handle the game anymore. I get a new computer, with a keyboard and mouse this time, take it a bit more seriously, and still end up in gold 3. I played on a set up that routinely had 20ish fps to one that worked fine and yet my placement hadn't changed, and a lot of games I felt like I shouldn't have even been in gold to begin with. Its really wild.
My younger brother just started playing league like a month ago and everything that you mentioned is not a problem at all for him. He’s falling in love with the game the same way I did the same way we all did. Idk why it’s so popular for all of us to talk shit on the game. We play it constantly and consistently for a reason. It’s a really good game. I honestly see league as another sport like basketball, football, soccer. It has the potential to be timeless like these other sports. Players never stop getting better as time goes on in any sport and that’s totally fine. It’s good. We all enjoy progress. League isn’t dying. It’s bigger and better then ever.
Correct me if I'm wrong but as far as I know, when the 'Insec' was first performed, quick cast wasn't in the game yet so that actually adds a layer of difficulty
quick cast is already there that time. back in early S2 im playing in cafes and the first thing ill do is to change config of my skills to WERT instead of QWER and always quick cast it all. :)
"You can't kill what has been dead for years"
-Riot
Something I'd love is more 5v5 maps/A limited champ pool queue. Every month/season/rank year there is a limited amount of champions and metas can form around those 40 champs - reducing bans back down to 6.
their most likely solution far down the line will be rotating and vaulting content. Some champions may be removed temporarily while others are added, Similarly to how maps are rotated out in games like csgo and valorant. Once people have played Lee Sin for 30 years they could get over him being rotated out for a few months.
"People ward more now that trinkets are free" idk man not when you're in the cesspit of gold rank. They're FREE and people still never fucking ward, especially adcs.
Honestly, I feel like the rising skill ceiling is due to the lack of casual game modes. Recently, we've been getting more of the same game modes and this is pushing more casual players to try ranked aiming to get better at the game. There's just more insentive to improve.
The thing is not all champions are viable all the time. you dont realy need to know all champions to play well since only a small pool of all the champions are actualy played consistently
As long as there's comparisons to League of Legends of the next best thing, it won't die. But that doesn't mean Riot won't kill it. It's been getting progressively barren and devoid of content.
They keep removing things we enjoyed (Dominion, Twisted Treeline, Nexus Blitz) without replacing it with anything worthwhile.
No. Take that back. They don't replace it with ANYTHING, period.
they removed those things cuz not enough people played them lol. Personally don't miss any of those modes at all
@@barbarapearce7323 thats not true barbara
@@barbarapearce7323 I think the reason people liked those game modes is because unlike a regular game that only has one game type and you have a certain amount of time you spend playing it.
League is a game you can play infinitely, so even though the core gameplay is fun, people want the game to become different things so they can feel more love for the game without getting burned out.
Honestly my recommendation is just take breaks more often and enjoy stuff on a smaller scale
@@barbarapearce7323 I dont understand whenever someone says they would like other ways to play League, there's someone who says they wouldn't. You wouldn't have to play them, but a lot of people would like to. Necrit recently made a video about this kind of thing for example.
@@neocalder1228 you say that but go and look back on player numbers for those modes. Odyssey on release reached less than half of aram playerbase on a typical day, and kept falling down every day after that. I liked dominion but queues were routinely over 20-30 minutes long. At night you could be in queue for hours and you would never find a game. I know these modes are remembered fondly but at least get real and admit no one actually played them.
Part of the issue is it stops being fun when you play ranked and the only reason u r in bronze is every match u have a 1/13 hot Lane every game of ranked or even norma
how many lux skins can they really make?
riot:yes
As a new player only just getting into the game in the last few months you hit the nail on the head...
Even with all the yt guides and other info about it is still the least new player friendly high barrier to entry game i have tried to play,
i have friends that have played since release that are teaching me things like how to farm etc and it is still so overwhelmingly confusing to learn everything like all the 999 champs, their skins and what they do so i cant imagine it from the perspective of a player that just tried to pick it up solo with no prior knowledge.
Thats not even mentioning the toxicity... I have not even played a game of ranked yet and im constantly being flamed for not doing things a new player with this low hours couldnt possibly know
like you're expected to have 500hr game knowledge as soon as you install
That being said it is an amazing game and i can see why it is so popular
Finally, an actually objective take, and not a salty manchild
They could easily keep it fresh if they devoted more resources into game modes and unique events like they had in the past. Seasonal map changes for fresh aesthetic, maybe change the minions/monsters to be holiday themed. Wild rift has been introducing new temporary game modes like 1v1 or the most recent One for All (team of all one champion type vs another of all one champion type ie all ashes vs all garren). These gamemodes are casual fun, how often do you get flamed or trolled on in URF vs a normal match of league? It creates a more casual fun experience for players new and old.
Part of it has to do with the culture shift in gaming as a whole. The whole sphere has shifted strongly towards competitive over casual, and I definitely think this hurts LoL in the long run. People are even tryharding in fucking ARAM.
idk about that, people being competitive makes these types of games
great analysis video. side note : i got into one piece recently and got caught up with the manga within 3 or 4 months, so it wasnt that big of a time investment. well worth the read.
When you realize Dong took that ASMR thumbnail himself. ~uwu~
A big reason I started playing league again was Arcane.
So for the new content thing, events (real events like nexus blitz and Odyssey PvE not just skin passes) are, I think, a valid route. This is because they introduce those fundamental alterations to gameplay you mentioned in the video that other games insert into their sequels. However Riot has been moving away from alternative game modes recently so maybe I’m missing something.
what you're missing is that you ain't heard of riot's bullshit excuses. its all "oh no a new gamemode? budget's too small for that." and then all that money goes into skins.
a few thing i'd like to say:
-there is no need for change for a game to be good / played, if you ignore video games, there are very few changes in games like football, chess etc, but it's still played a lot.
-the game would have to be balanced before they stop doing balanced updates of course, clearly they are not trying to balance it right now, they just rotate what it good, but if they balanced the game it would be fine for a lot of players. A lot of players actually would like less updates, and in other games (starcraft for exemple), new metas were created by the imagination of good players, without a changed being made just before
-there is already *enough* champs imo, the fact is, champs dont all have the same level of standards, some champs are outdated. I'd be fine with more champs if they reworked *all* outdated champs before. When we get to ~200 champs it will definitly be too much though. It's not like new champs add anything to the game that is needed exept possibility to sell new skins, i'm pretty sure *NO ONE* plays every champion and thinks "damn i feel so empty, i need more champs"
-they could add other things to monetize. I played dota 2 for a while so this might be inspired, but for exemple announcers, HUD skins, map skins
-they could add more content to the game without having to be one more champ to the already too numerous to learn. For exemple, a new map. Of course, this would have too be REALLY thought out, because if they add a map and it's bad, there will be backlash "why do i have to play on the new map", "can we disable it and only queue for Summoner's rift" etc. The mistake they did before for new maps is that they tried to make it as a new mode. for it to work, it would have to follow the same rules as SR. it should be 5v5 (rip TT), it would have to have the same rules as SR (rip dominion), it would have to have 3 lanes and a jungle, it would have to have 2 objectives, the jungle monsters might change a bit if they wanted, but it should have roughly the same mechanic (jungle is already so different from the other roles that it's the hardest to learn), it should have blue buff and red buff. The big objectives (baron and dragons) could be different, but their "role" should be the same (rift / baron are for pushing obj, drakes are for combat buffs). It would have to have the same number or towers per lane, an inib etc.
I actually saw the design of the old magma chamber (not the 1v1 version), i don't know if it was "perfect" yet, but it had potential imo. If they added a map or two it could be fun.
So i agree if they just keep doing the same thing (fake balance patches that actually just switch up what's good and what's not, new champs and new skins), it will become boring at some point, but if they actually "try to make league the best game it could be" (i actually heard a rioter say this or read it from riot somewhere), it could be great and last for many more years. It'd be sad if they let league die imo, even if they keep the universe alive with the new MMO
Dong, I would like to point out, that when you compared Lol to OnePiece as "overly complex piece of media for beginners" - you yourself stated just 10 seconds before it that OnePiece is the HIGHEST grossing manga in history. Which means that for every 1 person who's like "nah, too much" there are at minimum 2 who are into this. Because of hype or actual quality - it doesn't matter. Yes, Lol can't bloat forever - but just as OnePiece it can try to stay as big as possible for as long as possible.
For the skins I would like to see them implement a system where each player can disable skins in game, or better yet disable skins individually on each player in a lobby. When you disable the skin on a specific champion that champions model gets replaced with the default champion model. This feature would come at the cost of performance because more models need to be loaded in each game (skins + default models), but I don't think that would be an issue because over the years people are getting better hardware. I don't however have the statistics for that so I don't know if the performance cost would be too great but I would really like to see this implemented in the game.
I believe that currently every skin is programmed as a separate champion. Riot spaghetti code.
15:10 I was thinking about it few days ago and i came with an idea. It would be helpfull if riot added 2 checkboxes in video setting to turn on and off ally skin and enemy skin.
They are probably never gonna do this because if enemy isn't gonna see a skin, then people would feel like they aren't flexing on others. It sounds weird, but it is what it is.
Also I recently contacted a player supp if I can somehow change some skins' sounds to their classic versions without getting banned. I want to do this because I have misophonia (TL;DR some sounds cause me physical pain, especially Bee skinline). The Riot supp told me that I cannot do that, but they will send a feedback to the devs.
Just use LoLskin and you can adjust enemy and team champs skins to your liking (I personally dont use it but its a feature, it can also help against lb and shaco clones (in a way that the real one is the skin youve set the champ to be))
New maps and new modes, add them permanently with a rank system.
That is what I think, even then I only play some aram (not including the rift) and some urf when a friend invite me. But with time if the mode is fun and competitive people will start to play it, like TFT.
Great video, but I think you missed one important aspect: The aging playerbase itself. You mentioned that many players are invested into the game for years. Someone that started in 2012 that was 17 is now in their late 20s reaching 30, having a family, a job and probably not the time anymore to grind out league matches. It becomes naturally less of a priority. So an interesting video would be about how they gonna attract new players, because the longterm fans can't stick around forever. League is competitive, it's not a casual game like an mmo, like the people that play WoW for the past 20 years.
I feel like riot with their investments in the HS and college scene is combating this pretty well. I started LoL in college merely because of a collegiate scene. I was originally a DOTA player
An absolute ton of new players are getting into League, I don't know what you're on about. A guy with kids pushing 30 who peaked in season 2 is absolutely not anywhere near League's main demographic.
@@RocoPwnage goes back to what i commented about... but yes not the right demographic
@@RocoPwnage If you look up any statistics about league's playerbase, the average player is in their mid 20s. So I'm not making this up. The majoriy of the game are adults. That's why some of the major sponsors are car brands like Mercedes or Honda. It wouldn't make sense to advertise a car brand when the audience would only be poor highschool students living off instant ramen.
been watching you the last month or so and u have helped me deepen my love for lol on mobile, and got me to truly give pc a chance. personally agree with the last section, i really enjoy pc until i play with my friends who are on 9 year old accs, so i go from lvl20 opposing players to any number meaning these people will have the ~60 champs mobile hasn't yet released. I truly get the feeling of there being "too much league" for me to fully enjoy pc with the 100s of other little things that are either not on mobile or are implemented in totally different ways.
the problem with league is the relationship between the players and the game ,the matchmaking/rank so accesible to everyone that the average player thinks he's the best or will be therefore generating a behavioral tendency to addiction and toxicity both between the player's mind and the team
Fortunately there's League Sandbox LS4 project which will actually kill League Of Legends.
Asian pandering is killing League of Legends
I feel like the champion issue can be fixed by doing what hearthstone did, you make one set of wild where everything goes and then a seasonal where only some champions are available that way those who want to and have spent the time learning everything can play wild and the newer players can play the seasonal/restricted playlist where maybe there are only 60 or so championships
Lack of gamemodes, too many champions, bad new player experience, and bad coding are problems that will hurt the playerbase
Bad coding? What? Unless you got some internal insight you can't really comment on it. You are probably underestimating how complex and unpredictable league has gotten with its endless variables
@@coolboy9979 have u ever heard of Vandril? Saying that league code is not an issue i am... How do i put it FNK RETARDED
Have u ever played the game?
@@coolboy9979 sure, its mostly on them introducing new variables, but they create more bugs than they fix every patch and the client bugs out in one way or another more than once per session for me on top of lagging a lot, though a bit part of that is me using an old pc. But its still not in a good state and they dont move to fix these issue at all.
I remeber a bug that made champ select audio remain until you restarted your client after every TT game, but instead of fixing it, they removed the gamemode.
I still get sfx bugs where all on-hit effects just lack audio and it happens more than once/dozen games
@@Himstronaft Yes you are fnk retarded and talking about something you got no clue about. A game, especially this big, multiplayer based and complicated is bound to have bugs. Just because it has bugs doesn't mean that their coding is trash
@@marcusossowicki2729 Yeah, but then you gotta seperate the game code and the client code. The game code is getting upgraded and better, while the launchers base code is still from the beta with some inexperienced engineers working on it.
They don't create more bugs than they fix. Just more being discovered. League has bugs, but it's not a buggy game.
The client is bad and should hopefully sooner or later be like trashed and start from fresh, but idk how worth it is for them to fix small bugs that are just inconveniences for the most part.
Either way you can't tell me without lying that their code being an issue is as big of an issue as the bad player experience.
Also lack of gamemodes isn't true cause whenever they get new gamemodes they last max a month, cause after that no one plays them anymore.
I have a theory about spells, they get repetitive by a lot as the time goes on (gnar w, vayne e, akshan passive etc) maybe one day they will all get grouped in one champ so you can chose a spell depending on the ennemy team (maybe I am just dreaming but it could be really awesome)
Skill creep is not something what will kill League. Riot can just change the visuals and season rewards of ranked so the newbies can still feel somewhat accomplished. And as you said they're not releasing champions blindly either, they clearly have a somewhat set amount in mind. Maybe in the future they'll just focus on reimagining older kits to fit more into what League has become over the years.
Chess is way more popular now than ever before in history, and you don't really see people complaining that chess will die because new players are worried they'll never reach the level of Kasparov, Carlsen or Fischer.
New players will always play against other new players and dedicated veterans will reach the top, this is literally a non-problem. I don't get how you can say everyone else's predictions are wrong and then also be wrong with this much confidence.
We're also absolute ages away from skins being an issue. League is not a high-res game, the skins don't weigh that much. The current file size of League is only around 8gb. For contrast, Call of Duty: Warzone is around 150gb. The only part of a skin that actually has pretty big file sizes is the audio, and only legendaries get that updated. If push comes to shove in that department Riot can just delete some of those champion interactions that never actually happen in game. Saying skins in the future will continue getting less and less legible is only an assumption as all you're doing is taking a blind guess with no basis. Pros turning down VFX is not really an argument, since they do that in every esport that exists, including cs:go which I think we can all agree has 1000x less visibility issues than you could argue League does.
i'll start by having multiple maps. I can not believe we only play on one map
That constant changes needs to be added to a game to bring back old players, retain current players and bring in new players. It doesn't sit well with me. Why do so many people play soccer than?
So games can be timeless.
Good to see u mate :)
My man never fails with his videos love being subscribed to ya donghuap
I think the solution is something that has happened in a few other games and riot is trying in LoR: Cycle content. We can have ranked and casual be seperate gamemodes, and cycle old content out of ranked and into casual. That way, new content can keep being added without bloating ranked.
It won't be perfect, and people will constantly lose their mains, but at least champions won't have to be deleted (like old aatrox was, I miss him.)
so glad to see you back
And that's why I think riot is making projects outside of specifically leauge and the moba genre. I think they know that they can't keep the game going forever so making animate series, a fighting game, a card game, and a mmo to create a franchise is the way they want to go to keep the company at the top.
To solve the too many character issue,
They can just split the character library into different sections and have separate "versions/gamemodes"
containing the different character collections.
the keyword here to longevity is champion rework and new items/gimmicks
As an epileptic I'm so glad a big voice is coming out and saying the game is getting too flashy. Thank you man
The clarity issues are annoying as hell too
Remember when they gave us more bans because there was to many champs.