I made a typo in my graphic at 3:01 which also made me say it wrong. It was meant to say "Charge time reduced by 1 second for every 10 (Not 100) score earned". The rest of the parts and math were all done properly so 1 kill in TDM will be reducing the charge time by 12.5s as stated.
This is why transparency is key when it comes to game development. This entire time I thought the fast recharges were all the same, medium, slow. I had no idea that some fast recharging field upgrades were slower than others.
"Hey we know that the game isn't complete but we're going on holiday break just like we did last year with vanguard so just deal with it because we do listen to what the community says but the "sentinels" give us more money so we don't care what you actually think."
Bruh, this is a similar pattern as with the attachments. We still don’t have actual numbers to tell us how much an attachment helps or hinders certain traits. All we have are these tiny green and red bars. So frustrating….
Field upgrades are designed very well in this game but animations need to be sped up for all of them especially dead silence, battle rage and portable radar
Also the fact that there's literally an alarm/ringing sound that notifies everybody that you're using dead silence, which kind of defeats the purpose. Half the time I use it, it just ends up being a waste either because of the sound giving away my location or the animation taking forever when just milliseconds can be the difference between winning and losing a gunfight in this game.
Yeah the whole concept and execution of it feels weirdly like something from a tactical shooter. I do like them though, just wish they would make them faster all around.
In Portable Radar's case you're gaining the ability to pre-aim and fire for a bit. That should stay slow so it takes time to set up leaving you vulnerable in use. Otherwise it is basically an emergency detect nearby enemies button.
Personally I just can't stand any field upgrade or streak that requires me to stop playing normally and using my gun. I always choose things that I don't have to control.
Infinity Ward needs a reality check on what franchise they’re making games for. They have to try and attract new players obviously but they are using ideas from other games that constantly clash
@@kuma8093 Elden ring proves simply making a good game is all that's necessary for success. I don't even play it it's not my thing but I'm glad people have something to play other than cod at least.
bruh every kill reduces your charge time... but you ain't praising them for that do you Dead silence is pretty much unlimited as long you keep getting kills and with overclock you are almost guaranteed to have one available at all times
@@VanderbiltMr the game is trash for everybody. there's a reason this game is dropping player count faster than a black father heading to the store for milk.
I thought in MW19 if you use 2 field upgrades the first charge of the field upgrade would take as long as the longest one and the recharge time would depend on which field upgrade you use
Sorry, don’t know what I did to offend you, all I was trying to do, was tell Brandon S that Call of Duty Coldwar has that perk called Engineer! So the “kid you’re like 12” didn’t apply to the situation. But thank you for showing I messaged the wrong person Hope you have a good day, and take care of yourself😁
I always run DDOS and trophy, DDOS is nice when you're just a bit score short from your next streak Also, I think DDOS deserves a video breakdown, I've always wondered the full extent to what it can disable, and if the disable time is different for each item
@@imadecoy. buddy I posted this comment 6 minutes after the video went up. my comment was before the pinned one lol but im glad he corrected it so the understanding of the video isnt misconstrued.
As far as the Field Upgrades work, I tend to use them a lot, mostly as a team support / leader role. When I'm playing 6v6, I'm running Recon Drones a lot - even if they are flimsy as all hell - so Overclock helps a ton. Usually I'm with a squad of players who are more aggressive than I, so while I tend to lack in kills, I make them even deadlier by giving them regular bursts of near-godlike awareness, calling out targets in real time and marking them if I can.
Running overclock + dead silence to pretty much give me almost unlimited silence since the second one charges while the first is active. If I'm playing well I cab hold dead silence for a crazy long time even if I run out occasionally
Battle rage on paper seems like it would be one of the best field upgrades. But it's not even worth it for me because it makes it so hard to see players on darker maps.
I think your math is a bit off at 3:20. If it's 1 second for every 100 score, then wouldn't 125 score take off 1.25 seconds? Or is it 10 seconds per 100 score? Because then it's be 12.5 seconds for 125 score. Maybe I'm missing something. EDIT: Ok yeah ace confirmed it. Good on him.
Overclock dead silence has been really handy in SND! Only downside is if you have 2 field upgrades, it will reset to one for the next round and it’ll restart the charge for the second.
They basically made it like MW19. I like the PRO feature for having DS and trophy, so I use one for TDM and KC and the other for objective modes like Dom, HQ and HP
There are some mistakes here: 1) Obvious mistake at 2:57 2) From my own testing, Overclock does NOT increase the charge rate by 40% but instead reduces the charge time by 40%, making it actually better than the description says.
@@PbZeppelin Here it is. 40% of 100% is obviously 40% so you need 60% of the normal amount. If you earn 60% and you get an 40% bonus on that 60 (24) you end up at 84%
@@ch3ckm8 so why are you on XclusiveAce’s channel watching his videos, if the point of it isn’t to know exact timing and benefits? How am I supposed to make a sound decision using your logic of “just trust me bro”. I’m asking for the maths behind this and what he said above makes no sense, period.
Great Video as always Ace, though you did kinda forget some info I feel like. You mentioned the Overclock Perk, confirming it works as expected, though never actually showed the Charge Times for each Field Upgrade with Overclock Equipped. I'm assuming you just forgot to mention it and/or make a graphic showing off the faster times with Overclock, so if you wouldn't mind posting them in a pinned comment, that would be much appreciated! Thanks Ace.
its not that hard to calculate 40% shorter recharge times, you just multiply the time by 0.6. and im not sure if it works like this, but if it also affects the time reduced by score then every 100 score reduces the recharge by 14 seconds
@@erikbukovac5944 I don't think anyone claimed that it was hard to calculate. neither is "20% less recoil" but he still does the calculations for ease of use, the whole point of his videos are to break down the complexity or untold rules of the COD Games, and explain them to people who don't wanna put a bunch of time in just testing things for themselves, is it not?
@@grantisshananaa4906 if something is 20% lower than something else and you don't see it, you can easily use math to figure out the difference in height, it doesn't take a scientist my guy, lol
battle rage vs dead silence is so strange, like dead silence charges quicker and resets if you die too quickly after activating it but battle rage just doesn't?
Hey Ace - I have a hunch about the disparity in the recharge times. Some of the upgrades, like a DDoS or a Suppression Mine, generate a passive score. For instance, every second an enemy is suppressed, 10 points; likewise, you score based on equipment and/or players you scramble. Perhaps this is factored into the base times, as running it will naturally speed up the next one.
It's almost essential on shipment specifically because people die and respawn with more lethals/tacticals constantly so it's a non-stop onslaught of getting flashed/stunned and naded lol.
the only mode I rely on field upgrades is during invasion. I get a good flank, drop my tactical insert, then I have ammo box as well. its a great system for sniping.
Anti-armor rounds charge WAY too slowly for the very minor bonus it gives you. In fact, all of the long recharge field upgrades are pretty bad for how slow the recharges are. Dead Silence and Battle Rage should both recharge a little faster. I would take 20 seconds off both of them.
there's overclock to solve that problem and dead silence already refresh every kill... And as Ace said, every kill reduces the charge time by 12.5 seconds so just get more kills and you'll have dead silence in no time and keep getting kills to basically have infinite dead silence
As a DMZ only guy, Anti-armor Rounds confuse the shit out of streamers who die super fast to a kit developed for Anti-armor Rounds. It's the best. Mealt them, back off the engagement zone, wait for their wing men to attempt a res... BOOM!! Teamwipe. (pincers work 100% of the time.)
Thanks! Didn't know about the double upgrade w/ different times, I usually use Dead Silence/Trophy System tho, but good to know for Muniton Boxes wouldn't want to have that with Dead Silence.
deployable cover has essentially ruined Tier one as everyone just places a cover and hides behind trying to get long shots. It’s super common to play games where the entity of both teams are doing this and it’s awful. As a side note I feel this is also due to the fact that every weapon requires long shots for platinum camo. Why we couldn’t have gotten some more original challenges is beyond me
honestly with how scuffed ghost is in this game, being geared more towards passive players and campers, you could argue that overclock is the best perk for an aggressive player. just run overlock and dead silence or battle rage and run around flanking people. sure they could see you on the map, but since youre an aggressive player and firing your gun all the time anyway they're gonna see you with UAVs anyway even with ghost. ghost is more of a hit and run / ambushing type perk now.
I think Overclock is an absolute must for us Search and Destroy players. With how ridiculously loud the footsteps are, I need dead silence as much as possible
Unless they fixed it in the last patch, overclock doesn't work properly in SnD. I don't know about the other one-life modes, since I only play SnD, but I thought you guys should know
Ddos is great! I use it for hacking purposes but also I use it in a pinch to know if I’m safe. Since it had such a small radius using it to see if you get the emp player exp pop up will tell you if someone is close to you and how many people are in your vicinity. Super good tool for more competitive modes honestly
When using the pro version, does it no go on the last one you used. Like if you pop a dead silence instead of a munitions, you get the charge rate of the last field upgrade you use🤷♂️🤷♂️
Question on overclock - does it reduce the base charge time (e.g. 94s for dead silence), the amount of score needed to take off one second (10 score down to 6 score), or both?
I’m honestly surprised that the shortest charging field upgrade in the “medium” was longer than the longest charging “short” charge upgrade. Based on the rest of the game I could have sworn they would have stuffed that up as well.
Would love to see a video on the DDOS field upgrade. I like using it in hardpoint and hq and it can rack up lots of points if you use it near many enemies and equipment, but I still don't quite understand its range or if the hud indicator telling you how many devices are nearby is accurate or not.
They need to undo the things they changed, the perk system, mini map and more original content! Act like oh hardcore mode will make it all better! Their ego is too big for them to admit they were wrong about alot of things
Yet another example of IW not knowing exactly what kind of game they wanted to make. Low TTK, slow animation speeds, spawns to get you shot in the back, field upgrades that reward aggressive play. So many oxymorons.
In my opinion the Tactical Camera and Portable Radar should be closer together. If placed well the Camera functions as a radar but you get 2.5 of them. I don't think the Portable Radar should be given reduced time (Then it would be MW3 again) rather the Camera should be bumped up to 126 seconds. It is 30 seconds faster so it will add up.
"I don't really use field upgrades that too often and want the munitions box just sitting there" *constantly runs dead silence in the background* 🤦♂ overclock is a great perk. Very useful regardless if you're running aggressive (dead silence) or being a camper (tactical insertion/munitions box/trophy system)
I literally use Dead Silence on my right slot for every class, however I change my left hand side around... So my charge time will always be at least the length of 96s for dead silence...
I wish there was a field upgrade like the black hat hacker tactical from BO2 that let's you destroy uavs. Sick of running launchers and ap ammo trying to shoot them down
I would just remove the Deployable Cover and the Tactical Insertion for two important reasons 1) Removing the Deployable Cover since it allows players to camp more easily and it is used in exploiting glitches in where the user would be invincible 2) Removing Tactical Insertion because it was used and spammed by boosters
People camp easier with radars to see you coming and cameras to see you coming. Boosting can still be done without TI but boosting doesn't matter when everything has such low caps and people are likely to have them maxed naturally.
I think they aré all good, is clear they aré all ment to be used Preventively instead of reactively because of how long the animations aré and also the anoying sound of dead silence, i would like a More reactive style but is also valid to have them like they are since most of them are better used to set up a defense or an Ambush, It makes It actually very funny to think of what the enemy team may due
Hold up, they made a perk that works exactly like it says. That's not possible, we all know theirs always weird interactions with everything. Like Overclock would make you pull out field upgrades with your right hand instead of left or something dumb lol
people cant really complain about dead silence if your getting kills you should have your first charge in 30 seconds or less and with overclocked you basically never run out especially if your getting constant kills i find in my lobbies very few players sound horing so i've got no need to run it at all even if there was a dead silence perk i wouldn't run it in this game
Good work, Ace. How bout a tier 1 review. Im sure you can get a 8-10 video mostly complaints. The cheaters use mode cause your assailants are not displayed. And I think devs do listen to some creators like you. HC needs a comeback, tier one doesnt work. But i still play it , core is not my thing. Keep up the great work.
I’m curious about loadout drop & munitions box. Loadout drops give you full launcher ammo & tact equipment compared to munitions 1 each? Besides one has to be dropped & the other doesn’t lol.
I made a typo in my graphic at 3:01 which also made me say it wrong. It was meant to say "Charge time reduced by 1 second for every 10 (Not 100) score earned". The rest of the parts and math were all done properly so 1 kill in TDM will be reducing the charge time by 12.5s as stated.
Goofy
Understandable, have a nice day.
Hiiiiiii Ace
Ahhh thanks. Math wasn't mathing just as I got there.
Can you create a video about TAQ-56 that PRO players use in CDL? Or you are prohibited on doing it?
This is why transparency is key when it comes to game development. This entire time I thought the fast recharges were all the same, medium, slow. I had no idea that some fast recharging field upgrades were slower than others.
"Hey we know that the game isn't complete but we're going on holiday break just like we did last year with vanguard so just deal with it because we do listen to what the community says but the "sentinels" give us more money so we don't care what you actually think."
Bruh, this is a similar pattern as with the attachments. We still don’t have actual numbers to tell us how much an attachment helps or hinders certain traits. All we have are these tiny green and red bars. So frustrating….
One of the most consistent creators
Field upgrades are designed very well in this game but animations need to be sped up for all of them especially dead silence, battle rage and portable radar
Also the fact that there's literally an alarm/ringing sound that notifies everybody that you're using dead silence, which kind of defeats the purpose. Half the time I use it, it just ends up being a waste either because of the sound giving away my location or the animation taking forever when just milliseconds can be the difference between winning and losing a gunfight in this game.
@@pricklycats I don't mind there being ~some~ sort of activation sound or noise for balance, but it's far far too loud rn
@@lunchpin403 It sounds so loud in the killcams lol even when I think I'm way beyond far enough away they still hear it somehow
Yeah the whole concept and execution of it feels weirdly like something from a tactical shooter.
I do like them though, just wish they would make them faster all around.
In Portable Radar's case you're gaining the ability to pre-aim and fire for a bit.
That should stay slow so it takes time to set up leaving you vulnerable in use.
Otherwise it is basically an emergency detect nearby enemies button.
Wouldn't the math at 3:23 be 1 second for every 10 score earned for 125 points in tdm to take 12.5 seconds off the timer?
Came to say this. Looks like he messed up a bit.
Yeah something is fked there
@@Alex9501950 only a typo. The calculations are still correct.
In tdm each kill give 125 points
Tactical Camera is sleeper as heck, very strong on no respawn game modes.
Personally I just can't stand any field upgrade or streak that requires me to stop playing normally and using my gun. I always choose things that I don't have to control.
The tactical cameras are REALLY slept on. Using them to scout the B flag and mark enemies before pushing makes it so easy in domination 🤣
@@InvntdXNEWROMAN Post game chat is fun, when people think you’ve been using wall hacks. Nope, just a tac camera and you kept running past it.
@@InvntdXNEWROMAN It's really good on snd too. You don't even have to sit in the camera, it notifies you whenever someone is close to it
@@pricklycats you don’t have to use the tactical camera, when off of it it still warns you if there’s an enemy in the area the camera’s looking at
Infinity Ward needs a reality check on what franchise they’re making games for. They have to try and attract new players obviously but they are using ideas from other games that constantly clash
If only they made a game for fun instead of money
@@koalajazz5337 it's almost like they're a business
@@Raven.Bloodrot So is fromsoft, who made a game that was fun called "Elden Ring" maybe you heard of it.
They used to be the trend setters now they follow the trends lol
@@kuma8093 Elden ring proves simply making a good game is all that's necessary for success. I don't even play it it's not my thing but I'm glad people have something to play other than cod at least.
They are so unbelievably petty that they had to make Dead Silence the slowest of the fast recharging streaks and hide it from us.
bruh every kill reduces your charge time...
but you ain't praising them for that do you
Dead silence is pretty much unlimited as long you keep getting kills
and with overclock you are almost guaranteed to have one available at all times
Overclock is kind of a crutch for me because I love popping dead silence very often. I actually love it
Ace is the place with the helpful cod info
Yes, just wish we were all enjoying it more. Tough out there for solos!
@@VanderbiltMr the game is trash for everybody. there's a reason this game is dropping player count faster than a black father heading to the store for milk.
I get it
Almost nobody else covers multiplayer stats anymore the way he does. Idk what I'd do without this channel lmao
@@latinaparfait why a black father specifically? lol
I thought in MW19 if you use 2 field upgrades the first charge of the field upgrade would take as long as the longest one and the recharge time would depend on which field upgrade you use
I swear it works this way too
You can’t use them until the longest one charges fully, from what I experience on ps54
Ps4*
@@Mionzi_GamezDudes living in 2123
The running dual upgrades with different times was alone worth watching this. Good shit Ace.
Thank you for this video, it was way harder than it should have been to find actual charge times elsewhere.
I would like to see a breakdown of the care package and emergency air drop score streaks, and see if they are worth running or not
I wish they had a perk that rerolls care packages like in BO1
@@ArgoG Hardline pro, I miss it too lol
Coldwar has that perk
@@Mionzi_Gamez kid ur like 12
Sorry, don’t know what I did to offend you, all I was trying to do, was tell Brandon S that Call of Duty Coldwar has that perk called Engineer!
So the “kid you’re like 12” didn’t apply to the situation. But thank you for showing I messaged the wrong person
Hope you have a good day, and take care of yourself😁
I always run DDOS and trophy, DDOS is nice when you're just a bit score short from your next streak
Also, I think DDOS deserves a video breakdown, I've always wondered the full extent to what it can disable, and if the disable time is different for each item
If 100 score is 1 second then 1 kill giving 125 points would give you 1.25s reduced, not 12.5 reduced. there is a decimal error I believe.
He probably misspoke but had it written down correctly. So 125 score = 12.5s
Look at the pinned comment
@@imadecoy. buddy I posted this comment 6 minutes after the video went up. my comment was before the pinned one lol but im glad he corrected it so the understanding of the video isnt misconstrued.
@@callmechaf1165 That's why I mentioned it, because otherwise you wouldn't have seen it.
@@imadecoy. oh gotcha, I saw it from notifications though lol but appreciate the notice
As far as the Field Upgrades work, I tend to use them a lot, mostly as a team support / leader role. When I'm playing 6v6, I'm running Recon Drones a lot - even if they are flimsy as all hell - so Overclock helps a ton. Usually I'm with a squad of players who are more aggressive than I, so while I tend to lack in kills, I make them even deadlier by giving them regular bursts of near-godlike awareness, calling out targets in real time and marking them if I can.
Based, ppl will call you a camper and say you have no skill but we both know you’re a G for that
Overclock + Tac Insert = Great combo for 'Invasion'.
Running overclock + dead silence to pretty much give me almost unlimited silence since the second one charges while the first is active. If I'm playing well I cab hold dead silence for a crazy long time even if I run out occasionally
I learn more from this channel that I have in any English class I’ve ever had
Battle rage on paper seems like it would be one of the best field upgrades. But it's not even worth it for me because it makes it so hard to see players on darker maps.
Great video, as always! Thanks for all the work you do for the community, Ace!
the perk design you made with the colors looks so much better than what we have in game right now
Over clock should make your field upgrade last longer aswell. Plus it needs to come in quicker in the game, not half way through.
I think your math is a bit off at 3:20.
If it's 1 second for every 100 score, then wouldn't 125 score take off 1.25 seconds?
Or is it 10 seconds per 100 score? Because then it's be 12.5 seconds for 125 score.
Maybe I'm missing something.
EDIT: Ok yeah ace confirmed it. Good on him.
Overclock dead silence has been really handy in SND! Only downside is if you have 2 field upgrades, it will reset to one for the next round and it’ll restart the charge for the second.
Which is dumb
@@Casey0706 something tells me that it’s a bug. Makes no sense why it would do that
@@Latinblood59 what are you talking about bugs? They’re obviously intended features (help, IW is holding me hostage).
@@ImDiamondOne Makes no sense if it’s intended.
@@Latinblood59 Most likely, but I doubt they will ever fix it
Wow Ace, you were killing it with that shotgun footage
They basically made it like MW19. I like the PRO feature for having DS and trophy, so I use one for TDM and KC and the other for objective modes like Dom, HQ and HP
There are some mistakes here:
1) Obvious mistake at 2:57
2) From my own testing, Overclock does NOT increase the charge rate by 40% but instead reduces the charge time by 40%, making it actually better than the description says.
For point #2 can you please give mathematical example as I thought they work out to be the same in the end?
@@PbZeppelin Here it is.
40% of 100% is obviously 40% so you need 60% of the normal amount.
If you earn 60% and you get an 40% bonus on that 60 (24) you end up at 84%
@@Dragoonsoul7878 could you use dead silence , with seconds , as an example? That’s still super confusing
@@PbZeppelin it's literally not that important. You won't need to know every millisecond details in the game while being distracted as you play.
@@ch3ckm8 so why are you on XclusiveAce’s channel watching his videos, if the point of it isn’t to know exact timing and benefits? How am I supposed to make a sound decision using your logic of “just trust me bro”. I’m asking for the maths behind this and what he said above makes no sense, period.
Great Video as always Ace, though you did kinda forget some info I feel like. You mentioned the Overclock Perk, confirming it works as expected, though never actually showed the Charge Times for each Field Upgrade with Overclock Equipped. I'm assuming you just forgot to mention it and/or make a graphic showing off the faster times with Overclock, so if you wouldn't mind posting them in a pinned comment, that would be much appreciated! Thanks Ace.
its not that hard to calculate 40% shorter recharge times, you just multiply the time by 0.6. and im not sure if it works like this, but if it also affects the time reduced by score then every 100 score reduces the recharge by 14 seconds
@@erikbukovac5944 I don't think anyone claimed that it was hard to calculate. neither is "20% less recoil" but he still does the calculations for ease of use, the whole point of his videos are to break down the complexity or untold rules of the COD Games, and explain them to people who don't wanna put a bunch of time in just testing things for themselves, is it not?
@@DeadSpacedOut 20% reduced recoil is not math, you have to visualize it, so your comparison is whack lol
@@grantisshananaa4906 if something is 20% lower than something else and you don't see it, you can easily use math to figure out the difference in height, it doesn't take a scientist my guy, lol
Inflatable decoy should have the same charge time as deployable cover, it's hilarious and I never see people use it
I always pop it in warzone when I find it just in case
I always use the inflatable decoys they come in handy
The fact that deployable cover is the fastest charging field upgrade proves that Infinity Ward hates the dedicated longtime player base
battle rage vs dead silence is so strange, like dead silence charges quicker and resets if you die too quickly after activating it but battle rage just doesn't?
Hey Ace - I have a hunch about the disparity in the recharge times.
Some of the upgrades, like a DDoS or a Suppression Mine, generate a passive score. For instance, every second an enemy is suppressed, 10 points; likewise, you score based on equipment and/or players you scramble.
Perhaps this is factored into the base times, as running it will naturally speed up the next one.
I’ve been enjoying the Trophy System for objective based game modes, I suppose I could just throw on DDOS or the deployable shield for free
It's almost essential on shipment specifically because people die and respawn with more lethals/tacticals constantly so it's a non-stop onslaught of getting flashed/stunned and naded lol.
the only mode I rely on field upgrades is during invasion. I get a good flank, drop my tactical insert, then I have ammo box as well. its a great system for sniping.
Anti-armor rounds charge WAY too slowly for the very minor bonus it gives you. In fact, all of the long recharge field upgrades are pretty bad for how slow the recharges are.
Dead Silence and Battle Rage should both recharge a little faster. I would take 20 seconds off both of them.
there's overclock to solve that problem
and dead silence already refresh every kill...
And as Ace said, every kill reduces the charge time by 12.5 seconds
so just get more kills and you'll have dead silence in no time
and keep getting kills to basically have infinite dead silence
As a DMZ only guy, Anti-armor Rounds confuse the shit out of streamers who die super fast to a kit developed for Anti-armor Rounds. It's the best. Mealt them, back off the engagement zone, wait for their wing men to attempt a res... BOOM!! Teamwipe. (pincers work 100% of the time.)
Thanks! Didn't know about the double upgrade w/ different times, I usually use Dead Silence/Trophy System tho, but good to know for Muniton Boxes wouldn't want to have that with Dead Silence.
Decoy grenades, the tactical perk, resupply perk, overclock, and smoke deploy. Best way to earn streaks without having to fire a gun lol.
deployable cover has essentially ruined Tier one as everyone just places a cover and hides behind trying to get long shots. It’s super common to play games where the entity of both teams are doing this and it’s awful. As a side note I feel this is also due to the fact that every weapon requires long shots for platinum camo. Why we couldn’t have gotten some more original challenges is beyond me
very informative. solid video. I was indeed curious about field upgrade pro
Dead silence making a loud noise when you activate it is the embodiment of IW’s idiocy
Thanks, very useful info again. Solid
honestly with how scuffed ghost is in this game, being geared more towards passive players and campers, you could argue that overclock is the best perk for an aggressive player. just run overlock and dead silence or battle rage and run around flanking people. sure they could see you on the map, but since youre an aggressive player and firing your gun all the time anyway they're gonna see you with UAVs anyway even with ghost.
ghost is more of a hit and run / ambushing type perk now.
I think Overclock is an absolute must for us Search and Destroy players. With how ridiculously loud the footsteps are, I need dead silence as much as possible
Very good to learn two field upgrades isn’t the wave. Thanks always learn something super helpful that I’ve been doing weong
Typical IW, making the portable camping spot the fastest charging one.
super informative video!
Unless they fixed it in the last patch, overclock doesn't work properly in SnD. I don't know about the other one-life modes, since I only play SnD, but I thought you guys should know
Ace is farming the bots in this video.
Ddos is great! I use it for hacking purposes but also I use it in a pinch to know if I’m safe. Since it had such a small radius using it to see if you get the emp player exp pop up will tell you if someone is close to you and how many people are in your vicinity. Super good tool for more competitive modes honestly
I use the DDOS only. Main reason, is to know if any enemies are near me. I’d like to see a video on the DDOS.
Overclock + dead silence as a rusher is pretty good
You want constant deployable cover? Try overclock and headquarters.
When using the pro version, does it no go on the last one you used. Like if you pop a dead silence instead of a munitions, you get the charge rate of the last field upgrade you use🤷♂️🤷♂️
Decoy taking 94 seconds to recharge Is hilarious
Question on overclock - does it reduce the base charge time (e.g. 94s for dead silence), the amount of score needed to take off one second (10 score down to 6 score), or both?
I’m honestly surprised that the shortest charging field upgrade in the “medium” was longer than the longest charging “short” charge upgrade. Based on the rest of the game I could have sworn they would have stuffed that up as well.
Would love to see a video on the DDOS field upgrade. I like using it in hardpoint and hq and it can rack up lots of points if you use it near many enemies and equipment, but I still don't quite understand its range or if the hud indicator telling you how many devices are nearby is accurate or not.
ddos would be useful if it disables cluster mines
but I don't think it does
I use overclock plus trophy system to hold down areas such as a great choke point to spawn trap people or dead silence to run around stealthily
As agro as Ace plays, I find it hard to believe he isn't poppin deadies like Tic Tacs...
Huh, I just figured the pro charge went with the time of the last field upgrade you used after the initial charge. That would make more sense to me
As much as cod devs hate us I’m surprised they didn’t make the smoke airdrop into a tear gas airdrop
so i usually run dead silence only. so should i run something with a lower timer like a trophy system as well?
They need to undo the things they changed, the perk system, mini map and more original content! Act like oh hardcore mode will make it all better! Their ego is too big for them to admit they were wrong about alot of things
Yet another example of IW not knowing exactly what kind of game they wanted to make. Low TTK, slow animation speeds, spawns to get you shot in the back, field upgrades that reward aggressive play. So many oxymorons.
You're gameplay is great! Have you ever thought of uploading a full match?
In my opinion the Tactical Camera and Portable Radar should be closer together.
If placed well the Camera functions as a radar but you get 2.5 of them.
I don't think the Portable Radar should be given reduced time (Then it would be MW3 again) rather the Camera should be bumped up to 126 seconds. It is 30 seconds faster so it will add up.
I might use Overclock if it wasn't in that last perk slot
little obnoxious that deployable cover gets such a fast recharge rate
"I don't really use field upgrades that too often and want the munitions box just sitting there"
*constantly runs dead silence in the background* 🤦♂
overclock is a great perk. Very useful regardless if you're running aggressive (dead silence) or being a camper (tactical insertion/munitions box/trophy system)
This was a super old gameplay from the first week or two after launch
Anti armor rounds have no business taking that long as if they were stopping power rounds.
I literally use Dead Silence on my right slot for every class, however I change my left hand side around...
So my charge time will always be at least the length of 96s for dead silence...
Great video, now I'm definitely going to be using dead silence and trophy. I thought it may have been much slower with them together.
Congrats Ace for the "911"K subs 😉
6:00 Wow, I am genuinely surprised, something in the game actually works exactly as described (6:10) ... I can only assume they screwed something up
I miss having a UAV jammer field upgrade. This game desperately needs one.
I wish there was a field upgrade like the black hat hacker tactical from BO2 that let's you destroy uavs.
Sick of running launchers and ap ammo trying to shoot them down
The trophy system is a must have for holding a Hardpoint or a flag.
I would just remove the Deployable Cover and the Tactical Insertion for two important reasons
1) Removing the Deployable Cover since it allows players to camp more easily and it is used in exploiting glitches in where the user would be invincible
2) Removing Tactical Insertion because it was used and spammed by boosters
People camp easier with radars to see you coming and cameras to see you coming.
Boosting can still be done without TI but boosting doesn't matter when everything has such low caps and people are likely to have them maxed naturally.
lol when i dolphin dove and almost stole ur tag at the beginning
I think they aré all good, is clear they aré all ment to be used Preventively instead of reactively because of how long the animations aré and also the anoying sound of dead silence, i would like a More reactive style but is also valid to have them like they are since most of them are better used to set up a defense or an Ambush, It makes It actually very funny to think of what the enemy team may due
Hold up, they made a perk that works exactly like it says. That's not possible, we all know theirs always weird interactions with everything. Like Overclock would make you pull out field upgrades with your right hand instead of left or something dumb lol
people cant really complain about dead silence if your getting kills you should have your first charge in 30 seconds or less and with overclocked you basically never run out especially if your getting constant kills i find in my lobbies very few players sound horing so i've got no need to run it at all even if there was a dead silence perk i wouldn't run it in this game
Can you make a vid comparing the different field upgrades and maybe make ranking tiers, which are strongest, weakest, etc.?
Pretty certain last patch notes said they disabled all XP or score boosts for field upgrades and grenades and tactical gear
I don't get why they don't have a body armor field upgrade/scorestreak. They've only done that like twice ever.
I use trophies in shipment all the time. A lot of points with my shipment loadout. double tactical, double lethal. tear gas and thermite.
Can you please do a video on the challenge “kills from behind” - like some count from the side and some don’t it’s very inconsistent! That’d be great
Is it a bad thing that you said “Overclock does exactly what it says it does.” And I was surprised by that?
Do you stream at all on weekends? It'd be nice to enjoy this game again
dead silence shouldn't exist as a field upgrade. it should be a perk damn it.
I dont think ive ever seen anyone use armor pen rounds
So that explains why I see so many god damn deplpyable covers. I just destroy them whenever I see them
Am I the only one who wouldn’t really miss field upgrades at all if they weren’t in the next game?
Good work, Ace. How bout a tier 1 review. Im sure you can get a 8-10 video mostly complaints. The cheaters use mode cause your assailants are not displayed. And I think devs do listen to some creators like you. HC needs a comeback, tier one doesnt work. But i still play it , core is not my thing. Keep up the great work.
Already made a video like that a while back and hardcore was just confirmed to be returning in season 2!
Or how bout a video on the cheats avail to pc. I hate playing against pc players to much advantage cheating or not. 🖒
@@TheXclusiveAce I didn't hear about Hardcore coming back in Season 2 until now!
Gotta say, quite the welcome surprise!
🥳👏
I like rockin the trophy and ammo box
I’m curious about loadout drop & munitions box. Loadout drops give you full launcher ammo & tact equipment compared to munitions 1 each? Besides one has to be dropped & the other doesn’t lol.
I think the field upgrades are fine this year but I would like a slight buff to the ammo crate give some more ammo for most weapons