Nice video! I had to smile when I heard Bowsers laugh in Gruntildas Lair, it gives it a nice touch and fits so much :D And the next one could be Mario in Banjo Tooie? Would be incredible!
We ARE this talented,, you just have to find your lane! Dear _anyone_ who reads this: pick up an instrument and you'll be writing your own music in 6 months.. pick up a paint brush and you'll be cranking out Bob Ross level paintings sooner than you can imagine.. hit the kitchen and you'll have your own recipes so fast it'll make your head spin! If you are even r e m o t e l y creative you can climb the ranks so fast it'll make you wonder what you were waiting for Just go for it man, seriously. worst case scenario you waste a months worth of beer money
Something that really shines in this hack is how many different instruments are used to re-create the banjo OST. I noticed with other rom hacks is that they uses the same 2-3 instruments to re-create other songs, but in the mario 64 sound font.
That's because they are restricted to staying with the same instrument samples used in the original song. One person did a music import test and the same song played throughout the test, with the instruments changing depending on the level the player is currently on.
5:04 oh my god, seeing RtYI right after SM64 gameplay really puts into perspective how much better it looks. Seeing everything added one by one doesn't give you the same idea
Banjo-Kazooie ost is such a banger, it'll definetely be hard not to ask for a playlist with the entire ost! That's something i always wanted when i was a child, seeing my two favorite N64 games together. Looking forward to this.
I need a game that when you beat Bowser in SM64, it says "Thank you Mario but our Princess is in another castle". And it sends you to the Banjo Kazooie world. After beating Bowser there, it sends you to the Donkey Kong 64 world. And you play all as Mario.
They would have to be reanimated, but most of the transformations are designed to be pretty easy in that regard. If anything, the hardest part would be texturing on the suspenders.
Not to brag, but I might have been the first person to combine the two games. Not with any real effort. Just the levels of Banjo in Mario, but it brought some minds together to create Banjo's Backpack.
Oh my god those songs sound so fucking good. Also, I don't subscibe to your RUclips and Patreon for this, or for RTYI, I subscibe to them for EVERYTHING you have done over the past few years. Mario Odyssey 64, Ocarina of Time Mario, Last Impact, Super Mario Bros. 64, Super Mario Sunshine 64, Through the Ages, and many others have given me HUNDREDS of hours of amazing entertainment. Thank You Kaze!
One thing I'm wandering about is the dynamic music Banjo-Kazooie is known for. I know Mario 64 had some level dynamic music but is the same system as Banjo's or did they also upgrade that part as well?
I am glad you like playing Banjo-Kazooie and Banjo-Tooie for Nintendo 64 and Super Mario 64 DS for Nintendo 3DS, but I personally do not like playing Banjo-Kazooie and Banjo-Tooie for Nintendo 64 and Super Mario 64 DS for Nintendo 3DS. Do you know anyone else who likes playing Banjo-Kazooie and Banjo-Tooie for Nintendo 64 and Super Mario 64 DS for Nintendo 3DS?
Not gonna lie: When I read the title, I thought that was literally going to be libsm64 getting ported into the Banjo-Kazooie engine. Although... I suppose for that to work, we'd need a decompilation of Banjo-Kazooie first.
Might be an unpopular thing to say, but it would be awesome if it was compatible with Super Mario 64 ex-coop. Being able to play this online with friends.
The madman’s gonna have Tooie, DK64, Conker and Rayman SM64 hacks at this rate. Before we know it there’s going to be another video outlining how Kaze somehow managed to improve performance by another 40% to achieve 60FPS in the N64’s high resolution mode.
@kaze Emanuar, Are you intending to pull in the more advanced techniques/code/libs/etc from Banjo & Kazooie into your Mario 64 engine? It kind of looks like you could use your M64 engine as a more generic N64 game engine, which would be cool.
I didn't know tooie was mixed I actually thought it was extremely well received and everyone said banjo tooie is how to do a sequel because it refines and expands on the best parts Also I'm not trying to be rude saying that like "oh I thought this" in a rude way
Did you implement saving the note counts between levels? And has anyone considered just a hack of Banjo Kazooie that adds this? It should have enough memory to at least keep the notes after a death, if not when you travel from world to world.
My childhood brain would EXPLODE knowing in about 20 some years I could play one game inside of another. Kaze you are a madman. Thank you for all your hard work!!!
I wish to see a complete decompilation of Banjo-Kazooie's code one day and see the wonderful community give it the Render96 treatment like Mario 64 has now.
the Banjo OST with Mario sound uh, instruments? is incredibly surreal, like they're so damn close but something is just that little bit _off_ to make them feel wrong. might just be the listening to them in isolation from the game thing, they'll probably sound fine when actually playing.
Yeah, some of them I think "wow it sounds the same" others are "wow that sounds so different" and a few have a kind of uncanny valley effect you described
sad when a singular guy makes 20 times more games than a multi billion dollar company and also makes them 20 times better than the company in an 24 year old game
Looks so cool! I would like to see someone able to import Banjo-Kazooie or Mario 64 levels into Banjo -Tooie engine. Why? Well they might run super smooth. Tooie engine has variable framerate up to 60fps. Banjo-Tooie has framerate problems only because game itself is too enormous. Banjo-Tooie worlds while playing giant T-Rex would likely run 1 frame/sec on vanilla Mario 64 engine.
I'm looking forward to playing SM64 on original hardware with your new optimizations, can't wait for it to come out! It's been over 20 years since i've played that game and I want to relive it exclusively with your code. Seeing this is also exciting, I wasn't a banjo fan back in the day and didn't play it, i thought it had too much slowdown and the atmosphere just wasn't for me. this new cleanup is great and with how pretty it is, and the chance to play mario in it, looks really promising! Could be that I finally get into banjo-kazooie!
You should try to do a ROM hack 3D remake of Banjo-Kazooie: Grunty's Revenge! In my opinion, THAT should've been Banjo-Tooie, and the Banjo-Tooie we got in our Universe should've been Banjo-Threeie! Thus capping off the trilogy for the N64(in an alternate Universe)!
I see them as sharing the same universe. Mario and Donkey Kong know each other and have interacted quite a lot, Diddy is Donkey Kong's nephew, and Diddy knows Banjo and Kazooie.
All this optimization makes me wonder if a 320x240, 20 frames-per-second, slightly lower-polygon version of, say, Sonic Adventure is possible on Nintendo 64.
I’ve been on a N64 kick lately, with Mario64 and BK being probably my top two time sinks with how replayable they are and how easy they are to start and finish. This is like a dream project
This is super cool. One thing I always hated about Banjo was the complicated/clunky movements, so I think this will be a much better game than Banjo. I can't wait to play it!
just watched F3, then this. such an amazing presentation. all the trailers looked incredible. so much amazing content. now onto this video. my opinion is: game fusions rarely work. that's why i didn't really like when you added Pokémon to SM64. i found the Madoka Magika x Larry Koopa, thing, kinda strange as well. and then this is just... well it's certainly not for me. don't get me wrong: i love me a good crossover game. Super Smash Bros. is my jam. so i guess it's a hit-or-miss type thing.
Attention and care put into a mario 64 banjo kazooie crossover instead of just copy-pasted levels shoehorned into the vanilla mario 64 engine sounds like such a lovely adventure. I know it probably isn't what you want to hear given this crossover mod has staggeringly less custom content and effort put into it than RTYI, but because I have such heavy deep-seeded nostalgia for Banjo-Kazooie over Super Mario 64, I'm more excited for this than I am for RTYI.
Kaze, the busiest man in all of modding. You and the guy working on the new Mega Man X corrupted that's been in development for 10+ years now. I need to get an Everdrive and start playing some of your masterpiece games. Thank you for you do for all of us.
I know this is a Mario 64 romhack, but it sorta makes me wanna see Kaze dabble in what Banjo Kazooie could be used for. Despite being regarded as more polished and the only other big 3D collectathon on the N64, it's kinda sad how much more common Mario 64 is modded.
Kaze and friends use black magic to once again make something I never thought would be possible. This looks so cool and I can't wait to play it.
ALL HAIL SCIENCR.
ALL HAIL SCIENCR.
@@I_Love_Chinese_Food ALL HAIL SCIENCR.
@@chlorobyte_projects ALL HAIL SCIENCR.
that at the end is the BEST way I've ever seen of asking people to like and subscribe lmao amazing work
Incredible man, banjo kazooie has such a special place in my heart so I'm beyond stoked for this!!!
This looks amazing man. Great work. Look forward to the final release!!!
MvM3?
I'm so excited to play this oh man
Hi Nathaniel
aint u nathaniel b
AIN'T YOU NATHANIEL B??
yo whats up nathaniel b when we gonna collab bro its been 1 month
Can't wait for mario in goldeneye
Nice video! I had to smile when I heard Bowsers laugh in Gruntildas Lair, it gives it a nice touch and fits so much :D
And the next one could be Mario in Banjo Tooie? Would be incredible!
Kaze just making an absolutely stunning crossover, as a "back burner" project...
Why can't we all be this talented?
what the guy before me said, and there are so many people who just abandon projects because they really don't have enough inspiration.
We ARE this talented,, you just have to find your lane! Dear _anyone_ who reads this: pick up an instrument and you'll be writing your own music in 6 months.. pick up a paint brush and you'll be cranking out Bob Ross level paintings sooner than you can imagine.. hit the kitchen and you'll have your own recipes so fast it'll make your head spin! If you are even r e m o t e l y creative you can climb the ranks so fast it'll make you wonder what you were waiting for
Just go for it man, seriously. worst case scenario you waste a months worth of beer money
This is gonna be incredible.
@@shaxamthehedgehog3575I c e p u d d i n g
Something that really shines in this hack is how many different instruments are used to re-create the banjo OST. I noticed with other rom hacks is that they uses the same 2-3 instruments to re-create other songs, but in the mario 64 sound font.
That's because they are restricted to staying with the same instrument samples used in the original song. One person did a music import test and the same song played throughout the test, with the instruments changing depending on the level the player is currently on.
5:04 oh my god, seeing RtYI right after SM64 gameplay really puts into perspective how much better it looks. Seeing everything added one by one doesn't give you the same idea
Banjo-Kazooie ost is such a banger, it'll definetely be hard not to ask for a playlist with the entire ost!
That's something i always wanted when i was a child, seeing my two favorite N64 games together.
Looking forward to this.
This mod is absolutely what I subscribe for! Would love to play it on a real N64.
can you do what if mario was in breaking bad next
Each star is just a bag of blue crystal.
Luigi, we need to jump
@@SuperCaleb360 best idea
"Jessie, we gotta do a BLJ"
Peak comedy.
I need a game that when you beat Bowser in SM64, it says "Thank you Mario but our Princess is in another castle". And it sends you to the Banjo Kazooie world. After beating Bowser there, it sends you to the Donkey Kong 64 world.
And you play all as Mario.
GIVE THE MAN WHAT HE WANTS
Swopping without Stopping
this is amazing
This is awesome, the music really goes well with the sm64 sound font, and I can't wait to play it!!!
It's still in my belief that there are some Banjo inspiration when creating Mario Odyssey, Cappy has those trademark Rareware googly eyes lol
I’d like to see Mario versions of the transformations and stop and Swop items
They would have to be reanimated, but most of the transformations are designed to be pretty easy in that regard. If anything, the hardest part would be texturing on the suspenders.
Kaze Emanuar...making what I dreamt about as a kid a reality again...
Now we need Banjo Kazooie in Mario 64
I would love to see the Banjo Kazooie game in your engine if thats even possible.
THIS LOOKS AND SOUNDS AMAZING !!!
Seeing this makes me wanna see Mario in DK64. I know it has be done before but I'd like to see it with all the new modding Kaze has learned
Not to brag, but I might have been the first person to combine the two games. Not with any real effort. Just the levels of Banjo in Mario, but it brought some minds together to create Banjo's Backpack.
Oh my god those songs sound so fucking good. Also, I don't subscibe to your RUclips and Patreon for this, or for RTYI, I subscibe to them for EVERYTHING you have done over the past few years. Mario Odyssey 64, Ocarina of Time Mario, Last Impact, Super Mario Bros. 64, Super Mario Sunshine 64, Through the Ages, and many others have given me HUNDREDS of hours of amazing entertainment. Thank You Kaze!
Kaze makes me so happy. I can’t believe he releases all this for free.
Looks pretty neat so far. The converted Banjo music is cool, tho I think Rusty Bucket Bay sounds a little quiet?
I think this mod will be huge once it releases
Release thisssd😤🥺🥺🥺🥺🥺🥺 plzzz
One thing I'm wandering about is the dynamic music Banjo-Kazooie is known for.
I know Mario 64 had some level dynamic music but is the same system as Banjo's or did they also upgrade that part as well?
Do you like playing Banjo-Kazooie and Banjo-Tooie for Nintendo 64 and Super Mario 64 DS for Nintendo 3DS?
I am glad you like playing Banjo-Kazooie and Banjo-Tooie for Nintendo 64 and Super Mario 64 DS for Nintendo 3DS, but I personally do not like playing Banjo-Kazooie and Banjo-Tooie for Nintendo 64 and Super Mario 64 DS for Nintendo 3DS. Do you know anyone else who likes playing Banjo-Kazooie and Banjo-Tooie for Nintendo 64 and Super Mario 64 DS for Nintendo 3DS?
at this point I think it's not even fair anymore to call Kaze a modder, but a game engineer
The real question is are you gonna implement the gruntilda game over cutscene with bowsette?
Not gonna lie: When I read the title, I thought that was literally going to be libsm64 getting ported into the Banjo-Kazooie engine.
Although... I suppose for that to work, we'd need a decompilation of Banjo-Kazooie first.
Might be an unpopular thing to say, but it would be awesome if it was compatible with Super Mario 64 ex-coop. Being able to play this online with friends.
The madman’s gonna have Tooie, DK64, Conker and Rayman SM64 hacks at this rate.
Before we know it there’s going to be another video outlining how Kaze somehow managed to improve performance by another 40% to achieve 60FPS in the N64’s high resolution mode.
@kaze Emanuar, Are you intending to pull in the more advanced techniques/code/libs/etc from Banjo & Kazooie into your Mario 64 engine? It kind of looks like you could use your M64 engine as a more generic N64 game engine, which would be cool.
Kaze! Is it possible to make a Donkey Kong Country Returns 64 demake with the N64 Disneys Tarzan engine? That would look incredibe.
Amazing to see my Reddit comment at 1:30 come up about the difference between Mario and Banjo. I feel famous! 😅👌🏻 Incredible work as ever Kaze.
rusty bucket bay is just Roblox’s music from 2002 but slightly changed
I didn't know tooie was mixed
I actually thought it was extremely well received and everyone said banjo tooie is how to do a sequel because it refines and expands on the best parts
Also I'm not trying to be rude saying that like "oh I thought this" in a rude way
Keep it rolling, bro!
Patiently anticipating the release of the Mario64/Banjo-Kazooie crossover.
Did you implement saving the note counts between levels?
And has anyone considered just a hack of Banjo Kazooie that adds this? It should have enough memory to at least keep the notes after a death, if not when you travel from world to world.
Also what's the name of this hack again? Super Mario Banjo 64?
My childhood brain would EXPLODE knowing in about 20 some years I could play one game inside of another.
Kaze you are a madman. Thank you for all your hard work!!!
I wish to see a complete decompilation of Banjo-Kazooie's code one day and see the wonderful community give it the Render96 treatment like Mario 64 has now.
the Banjo OST with Mario sound uh, instruments? is incredibly surreal, like they're so damn close but something is just that little bit _off_ to make them feel wrong. might just be the listening to them in isolation from the game thing, they'll probably sound fine when actually playing.
Yeah, some of them I think "wow it sounds the same" others are "wow that sounds so different" and a few have a kind of uncanny valley effect you described
Wow, now kaze keeps impressing more and more, he can put Mario in sonic adventure of he wanted, or any game
I prefer DK64 above all 64 3d plataformers, but this is insanely awesome
I really want to play this game but I've never played banjo. What should I do?👀
I love everything about this! Such a throwback to my childhood.
sad when a singular guy makes 20 times more games than a multi billion dollar company and also makes them 20 times better than the company in an 24 year old game
5:06 This looks like a PS2 or Dreamcast game, very smooth and clean..
I wonder how the transition of music will work. Like when you go near a different level entrance or enter water
Man this is incredible. Good luck porting it over to your optimized engine 👍
I just want to play this man's Mario hacks for the rest of his life.
Looks so cool! I would like to see someone able to import Banjo-Kazooie or Mario 64 levels into Banjo -Tooie engine. Why? Well they might run super smooth. Tooie engine has variable framerate up to 60fps. Banjo-Tooie has framerate problems only because game itself is too enormous. Banjo-Tooie worlds while playing giant T-Rex would likely run 1 frame/sec on vanilla Mario 64 engine.
this will be so cool, can't wait!
i need another video idea from you, your last one went hard
@@KazeN64 alright I'll cook something up, i've got you
We getting the unplayable version someday?
I'm looking forward to playing SM64 on original hardware with your new optimizations, can't wait for it to come out! It's been over 20 years since i've played that game and I want to relive it exclusively with your code.
Seeing this is also exciting, I wasn't a banjo fan back in the day and didn't play it, i thought it had too much slowdown and the atmosphere just wasn't for me. this new cleanup is great and with how pretty it is, and the chance to play mario in it, looks really promising! Could be that I finally get into banjo-kazooie!
Outstanding (as usual). Looks and feels so well!
dude you're a modern sorceror and i don't think you will ever truly gain the recognition you deserve for your antics
Congrats on the amazing work guys!! ❤️❤️❤️
"Mario RTYI"? What is this referring to? Also great work!
Return to Yoshi's Island 64
i wonder if there's going to be the stop 'n swop thingy
this looks so fun I hope this can release soon
I have to say, this is an impressive hack. I look forward to seeing the end result.
Excellent! Got me excited to play this mod!!!
That OST conversion is excellent.
I WANT JPN ver OF THIS GAME
i can't speak japanese so i can't make one :(
That cut at 5:04 blew me away. The engine optimization makes it look like it's running on different, much newer hardware
Kaze this looks amazing and I love the work that you do. Keep it up King!
THIS LOOKS INCREDIBLE ALREADY!
Sure it looks way better than the last one. Can't wait to play it
This is awesome, I want to play it
5:45 I subscribed for anything and everything N64 related. And I also happen to be a massive Banjo-Kazooie fan. So this mod is AMAAAAAAAZING!!!!!!!!
100% marked on our calendars
Now do it the other way
Awesome work, can’t wait for the release :D
Thank you Kaze for all your hard work!
This shits so cool dude! Thank you for doing what you do
Due to copyright to play this would you need to provide both a sm64 and banjo rom? Bc all the assets are just ripped
This is NUTS. Loving it!
KAZE I CANT EXPRESS HOW MUCH I LOVE YOU FOR THIS YOU GOD GAMER
You should try to do a ROM hack 3D remake of Banjo-Kazooie: Grunty's Revenge! In my opinion, THAT should've been Banjo-Tooie, and the Banjo-Tooie we got in our Universe should've been Banjo-Threeie! Thus capping off the trilogy for the N64(in an alternate Universe)!
I see them as sharing the same universe. Mario and Donkey Kong know each other and have interacted quite a lot, Diddy is Donkey Kong's nephew, and Diddy knows Banjo and Kazooie.
All this optimization makes me wonder if a 320x240, 20 frames-per-second, slightly lower-polygon version of, say, Sonic Adventure is possible on Nintendo 64.
SIMPLY AMAZING!!!!!
Your Mods never cease to amaze me!
I’ve been on a N64 kick lately, with Mario64 and BK being probably my top two time sinks with how replayable they are and how easy they are to start and finish. This is like a dream project
This is super cool. One thing I always hated about Banjo was the complicated/clunky movements, so I think this will be a much better game than Banjo. I can't wait to play it!
just watched F3, then this. such an amazing presentation. all the trailers looked incredible. so much amazing content.
now onto this video. my opinion is: game fusions rarely work. that's why i didn't really like when you added Pokémon to SM64. i found the Madoka Magika x Larry Koopa, thing, kinda strange as well. and then this is just... well it's certainly not for me. don't get me wrong: i love me a good crossover game. Super Smash Bros. is my jam. so i guess it's a hit-or-miss type thing.
Attention and care put into a mario 64 banjo kazooie crossover instead of just copy-pasted levels shoehorned into the vanilla mario 64 engine sounds like such a lovely adventure. I know it probably isn't what you want to hear given this crossover mod has staggeringly less custom content and effort put into it than RTYI, but because I have such heavy deep-seeded nostalgia for Banjo-Kazooie over Super Mario 64, I'm more excited for this than I am for RTYI.
I'm not feeling it.
Kaze, the busiest man in all of modding. You and the guy working on the new Mega Man X corrupted that's been in development for 10+ years now. I need to get an Everdrive and start playing some of your masterpiece games. Thank you for you do for all of us.
More Banjo!!!!
You need to make more Banjo! Wow thank you man! I cant wait to play this
I always prefer Banjo over Mario! Cant wait!!
Wow can you please send me a list of all the Mario 64 theme songs in Banjo Kazooie (since they sound so great please and thanks)?!
I know this is a Mario 64 romhack, but it sorta makes me wanna see Kaze dabble in what Banjo Kazooie could be used for. Despite being regarded as more polished and the only other big 3D collectathon on the N64, it's kinda sad how much more common Mario 64 is modded.
5:09 Ain't no way that's on the N64!
Extremely cool