Using UV set and Stencils In Substance Painter -- English version

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  • Опубликовано: 29 окт 2024

Комментарии • 27

  • @georgesabitbol719
    @georgesabitbol719 7 месяцев назад +3

    Nice explanations I'll give it a try in a next project, thanks !

  • @cleysom1059
    @cleysom1059 7 месяцев назад +1

    Mesmo entendendo pouco de inglês, aprendi muita coisa neste vídeo. Muito obrigado por compartilhar isso!

  • @DarkW1zard
    @DarkW1zard 7 месяцев назад +1

    Выглядит потрясающе, но потертости лучше с реальных референсов брать :)

  • @rezarafiie
    @rezarafiie 7 месяцев назад

    Great as always

  • @motionbug4970
    @motionbug4970 7 месяцев назад +1

    It's really Amazing....❤❤
    Thank you so much sir

  • @Plutonia001
    @Plutonia001 2 месяца назад

    One thing that I wish I could do with Substance is to have a decal UV with specific regions taking large pieces of texel space, and a general UV for the main body of the object. So I could then export two texture sets, the one for most of the material, and another for the small details that get overlayed on top with high fidelity. I don't know if that kind of workflow is possible. 🤔

  • @tausifkhan2189
    @tausifkhan2189 7 месяцев назад

    This is insane. 😮 So much realistic. Love to learn the Painter from you

  • @masihahmadi5855
    @masihahmadi5855 7 месяцев назад

    perfect

  • @abdulRahman-ur2fs
    @abdulRahman-ur2fs 7 месяцев назад

    Why couldn't I find the video of how did you create that wood material? It's not in description too...anyway..im gonna purchase the course for sure!!!!

    • @MiladKambariTutorials
      @MiladKambariTutorials  7 месяцев назад

      the wood material creation is not in the video, but you can get it free on our website (please check the description)

  • @oznfts5649
    @oznfts5649 6 месяцев назад

    Thanks for tutorial but what if I have building model and it 2 UV sets one for tiling UV and second one for normal map details from zbrush and I want import both up sets to substance painter any tutorial explain this or can give me hint for that😊?

    • @MiladKambariTutorials
      @MiladKambariTutorials  6 месяцев назад +1

      The only way that you can use is to follow the same way in the tutorial.
      For channel 1,you need to use details map UV
      And channel 2 for tiling.
      And at the end export everything based on channel 1 UV.

    • @oznfts5649
      @oznfts5649 6 месяцев назад

      @@MiladKambariTutorials thanks but which channel substance painter will use when baking high poly to low poly during baking process ??

  • @AB-nx7zm
    @AB-nx7zm 7 месяцев назад

    thank u Sir

  • @redblood022
    @redblood022 5 месяцев назад

    how would you go about exporting the texture for the second uv map

    • @MiladKambariTutorials
      @MiladKambariTutorials  5 месяцев назад

      it's not exportable for now, we can just use it as a guide for texture projection in UVset0

    • @redblood022
      @redblood022 5 месяцев назад

      @@MiladKambariTutorials actually did some experiment and you can have substance painter export the texture you just have to make the 2nd UV set first in Maya

  • @omidazhir9203
    @omidazhir9203 7 месяцев назад

    good

  • @katanalevygames
    @katanalevygames 6 месяцев назад +5

    This is crazy! I've always been frustrated that Painted didn't support multiple UV sets and always had to weird hacks to be able to combine baked and trim sheet workflows. I wonder how long it's had this feature and how I managed to miss it!

  • @OnugwuIkechukwu
    @OnugwuIkechukwu 7 месяцев назад

    Is it free like blender

    • @RaystormTheWise
      @RaystormTheWise 7 месяцев назад +2

      Substance Painter is owned by Adobe, nothing is free from Adobe