One thing that I wish I could do with Substance is to have a decal UV with specific regions taking large pieces of texel space, and a general UV for the main body of the object. So I could then export two texture sets, the one for most of the material, and another for the small details that get overlayed on top with high fidelity. I don't know if that kind of workflow is possible. 🤔
Why couldn't I find the video of how did you create that wood material? It's not in description too...anyway..im gonna purchase the course for sure!!!!
Thanks for tutorial but what if I have building model and it 2 UV sets one for tiling UV and second one for normal map details from zbrush and I want import both up sets to substance painter any tutorial explain this or can give me hint for that😊?
The only way that you can use is to follow the same way in the tutorial. For channel 1,you need to use details map UV And channel 2 for tiling. And at the end export everything based on channel 1 UV.
@@MiladKambariTutorials actually did some experiment and you can have substance painter export the texture you just have to make the 2nd UV set first in Maya
This is crazy! I've always been frustrated that Painted didn't support multiple UV sets and always had to weird hacks to be able to combine baked and trim sheet workflows. I wonder how long it's had this feature and how I managed to miss it!
Nice explanations I'll give it a try in a next project, thanks !
Mesmo entendendo pouco de inglês, aprendi muita coisa neste vídeo. Muito obrigado por compartilhar isso!
Выглядит потрясающе, но потертости лучше с реальных референсов брать :)
Great as always
It's really Amazing....❤❤
Thank you so much sir
One thing that I wish I could do with Substance is to have a decal UV with specific regions taking large pieces of texel space, and a general UV for the main body of the object. So I could then export two texture sets, the one for most of the material, and another for the small details that get overlayed on top with high fidelity. I don't know if that kind of workflow is possible. 🤔
This is insane. 😮 So much realistic. Love to learn the Painter from you
perfect
Why couldn't I find the video of how did you create that wood material? It's not in description too...anyway..im gonna purchase the course for sure!!!!
the wood material creation is not in the video, but you can get it free on our website (please check the description)
Thanks for tutorial but what if I have building model and it 2 UV sets one for tiling UV and second one for normal map details from zbrush and I want import both up sets to substance painter any tutorial explain this or can give me hint for that😊?
The only way that you can use is to follow the same way in the tutorial.
For channel 1,you need to use details map UV
And channel 2 for tiling.
And at the end export everything based on channel 1 UV.
@@MiladKambariTutorials thanks but which channel substance painter will use when baking high poly to low poly during baking process ??
thank u Sir
how would you go about exporting the texture for the second uv map
it's not exportable for now, we can just use it as a guide for texture projection in UVset0
@@MiladKambariTutorials actually did some experiment and you can have substance painter export the texture you just have to make the 2nd UV set first in Maya
good
This is crazy! I've always been frustrated that Painted didn't support multiple UV sets and always had to weird hacks to be able to combine baked and trim sheet workflows. I wonder how long it's had this feature and how I managed to miss it!
Ppp
Pppppppppp
Ppp
Pppppp
Is it free like blender
Substance Painter is owned by Adobe, nothing is free from Adobe