Red Dead Redemption 2 has excessively detailed npc animations like you're describing, and there's at least one blacksmith/farrier in the game. But off the top of my head, I can't remember if he ever actually goes out to work at his forge
Blast from the past! I loved that game as a teen. I enjoyed your work on exploring native wooden armor. Have you ever looked into the metalworking methods of PreColombian natives for the cultures that had developed some?
its been a while since ive played thief 2 but i think i remember there being some sort of functional conveyor belt , but its possible im misremembering and its just a rectangle with a texture painted on that plays a sound effect. either way thief 2s always worth a replay if you have some hours to waste.
love the video and love thief! quick question, you mentioned the mold shouldn't be made of iron as the metal being poured is also iron and they'll fuse. if one was to pour iron into a mold, what should that mold be made out of? id imagine graphite, however i myself am not a smith so idk
As far as I know it's usually sand. You want something with a higher melting point than the cast metal so that the two won't melt together. Sand also has the advantage where even if some of it does stick, it's only going to be a thin layer that can be ground off.
It might be interesting to set up enough cameras and put a professional blacksmith into a motion-capture suit to be able to properly animate the work, but I'm not sure how much of a game's memory or budget that would eat.
That wouldn't be worth the effort. The simplest way to do it would be to take an animation cycle like in skyrim but set it so that the object in the hands of the npc would change out after every cycle to simulate the work progressing.
i too must stop several times at work to contemplate life
Same
I'm a square but you won't get rid of me so easily.
I was recently reading about black smithing gods in African folklore. And then this video popped up so Hi im happy to see your still making videos
Red Dead Redemption 2 has excessively detailed npc animations like you're describing, and there's at least one blacksmith/farrier in the game. But off the top of my head, I can't remember if he ever actually goes out to work at his forge
Stables will have a sectioned off nook where the owner would make horseshoes.
To answer the question at the end, the animator would love to do it but nobody on earth would want to pay them to do it.
I, too, am immune to such feeble efforts to rid you of me
These videos are like perfectly attuned to my interests, guess I’m not a square
That was a cool game despite its inaccuracies in metallurgy
I loved this game.
One of my favourites, best stealth game I've played.
this is the content I require. Been wanting to make a breakdown of lathes in video games for a long time now.
wow, man I haven't thought about Thief for such a long time.
Blast from the past! I loved that game as a teen. I enjoyed your work on exploring native wooden armor. Have you ever looked into the metalworking methods of PreColombian natives for the cultures that had developed some?
Could you do Dark Messiah of Might and Magic next? In that game you can forge your own sword. I am curious what you'll have to say about it.
I second this suggestion
its been a while since ive played thief 2 but i think i remember there being some sort of functional conveyor belt , but its possible im misremembering and its just a rectangle with a texture painted on that plays a sound effect. either way thief 2s always worth a replay if you have some hours to waste.
You should review resident evil village's casting metal puzzle in the factory :)
love the video and love thief! quick question, you mentioned the mold shouldn't be made of iron as the metal being poured is also iron and they'll fuse. if one was to pour iron into a mold, what should that mold be made out of? id imagine graphite, however i myself am not a smith so idk
As far as I know it's usually sand.
You want something with a higher melting point than the cast metal so that the two won't melt together.
Sand also has the advantage where even if some of it does stick, it's only going to be a thin layer that can be ground off.
It might be interesting to set up enough cameras and put a professional blacksmith into a motion-capture suit to be able to properly animate the work, but I'm not sure how much of a game's memory or budget that would eat.
That wouldn't be worth the effort.
The simplest way to do it would be to take an animation cycle like in skyrim but set it so that the object in the hands of the npc would change out after every cycle to simulate the work progressing.
Rdr2 would be a great look at
I don't have a computer that can run it, besides which I didn't like the first one and #2 looks like more of the same but longer and slower.
Neat!
Red Dead 2 is the only game I can think of that tries to simulate a days worth of physical labor with the occasional break to contemplate life.
lol
Awesome. Never knew Thief was so objectively terrible.