A.B.I.torial 14-C: FLASH - The Slowest Fastest Man Alive

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  • Опубликовано: 6 мар 2018
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Комментарии • 381

  • @orgixvi3
    @orgixvi3 6 лет назад +312

    Making Flash be the only character that moves like a DBZ character would definitely make him feel like the fastest man alive.

    • @Motorata661
      @Motorata661 4 месяца назад +3

      Yeah but to be honest the Flash isnt really the best character for a fighting game.
      When he fights he doesn't stay still, his fights with other speedsters are while running

    • @snuffysam
      @snuffysam Месяц назад

      @@Motorata661I mean, not all of Flash’s villains are speedsters. Half of them are, sure lol, but there are still characters like Grodd & Cold & Mirror Master that usually have some trick to deal with his speed. So there’s ways to design a Flash moveset around fighting non-speedsters.

  • @BlueLightningSky
    @BlueLightningSky 6 лет назад +716

    Bayonetta solved the problem of not feeling fast during slow mo by making you actually faster during witch time. It even had the after image thing.

    • @BlackwingStorm900
      @BlackwingStorm900 5 лет назад +129

      @Ultimate Hedgehog because she's not Marvel or Capcom?

    • @williamts9422
      @williamts9422 5 лет назад +92

      @Ultimate Hedgehog Smash Bros!?!?

    • @FixTheWi-Fi
      @FixTheWi-Fi 5 лет назад +57

      @Ultimate Hedgehog She's been in Smash for three years now.

    • @chellejohnson9789
      @chellejohnson9789 4 года назад +2

      @Trevor Anthony Anarchy Reigns?

    • @KingOfDarknessAndEvil
      @KingOfDarknessAndEvil 3 года назад +30

      @@williamts9422 He said _fighting_ game...
      I'm kidding smash is dope

  • @violetbrown6712
    @violetbrown6712 4 года назад +325

    "But as you can see in THESE examples of animating speed done well..." *shows almost entirely Arc System Works* :)

  • @FinleyZero
    @FinleyZero 6 лет назад +381

    4:42 Amazing how much you've managed to improve the animation there just by adding those dust effects.

  • @Goonwild5299
    @Goonwild5299 6 лет назад +42

    "Playing a super hero game shouldn't make you feel weak" God damn man, perfectly succinct with my feelings about the game

  • @tmnttiny
    @tmnttiny 6 лет назад +139

    That idea of motion blur etc in flash's trait... just give him Alucard after image. I want more Alucard after image. everyone should have Alucard after image

    • @BigBossMan538
      @BigBossMan538 Год назад +2

      The comics do that if the panel of Jay in the video is any indication. And why not? It’s cool

  • @WanArk86
    @WanArk86 6 лет назад +387

    Hopefully one worker from Nether Realm saw the videos and pitch it in a meeting

    • @rhamieljoseph9775
      @rhamieljoseph9775 5 лет назад +26

      That run animation looks like what I do when I trip while running and try to use the momentum to get up. He legit looks like he's about to fall on his face

    • @abramlittle7102
      @abramlittle7102 5 лет назад +11

      they know the animation is shitty. thats the hardest thing to do in developing a fighting game. their games are sold based off extra content that has nothing to do with the actual fighting.

    • @jasonsmith530
      @jasonsmith530 5 лет назад

      Kabal in mk11 looks similar and improved

    • @SDSOverfiend
      @SDSOverfiend 3 года назад +1

      Abram Little or the fact the mo cap team only supplies the bare minimum

    • @B3N_Youtube
      @B3N_Youtube 3 года назад +1

      This aged poorly

  • @BigBossMan538
    @BigBossMan538 6 лет назад +546

    Would it kill NRS to have their characters be more expressive in their animations? I know that Injustice has a dark tone, but it's not like there isn't humor at all!

    • @firemansamuel4152
      @firemansamuel4152 6 лет назад +119

      This is exactly why I hate the direction Injustice took as a DC fan. If DC was to have a flagship fighting game series, I'd prefer everything to be super exaggerated and fun (like Marvel vs Capcom* instead of dark and "realistic." This problem I have with the story and character portrayals extends to how bland the animation looks.

    • @xxnetherrealmfanboy69xx94
      @xxnetherrealmfanboy69xx94 4 года назад +4

      Yes, it'd kill them! You just don't like NRS!

    • @zyco9188
      @zyco9188 4 года назад +30

      XXNetherRealmFanBoy69 XX Is this a parody account??

    • @wolfhurricane897
      @wolfhurricane897 4 года назад +23

      "So you won't kill. But you're fine with traumatic brain injuries?"

    • @skyyswaggstudios2934
      @skyyswaggstudios2934 4 года назад +18

      『Fireman Samuel』 I don’t mind it too much, but I’d be lying if I said I wouldn’t prefer an exaggerated mvc art direction for dc. Thing is, nrs pretty much only knows how to do realistic visuals. Even then though, nrs doesn’t really know how to convey personality through animations that well, and it’s quite apparent in the injustice games if you’re a fan of these characters.

  • @toanuva6178
    @toanuva6178 4 года назад +28

    I loved how Flash looked in the Justice League/Unlimited with how he left red streak trails whenever he ran, and that sound was really satisfying to hear. So it pains me when no other adaptation of the Flash really learn with this, other than maybe Young Justice

    • @devilbringer1102
      @devilbringer1102 2 года назад +5

      Lego games have been doing their best with the speedster at least (except in Lego Batman 3 they got a downgrade there)

  • @Kaithe7
    @Kaithe7 6 лет назад +401

    I wanted to main flash in injustice 2 but i couldn't. This video is spot on. Cheeta feels faster than the flash, most of what you said i thought while playing him.
    What else i hated was that he could be zoned out. The fastest man alive should not be able to be stopped by projectiles, he should have a teleport, where he runs to the other side of the screen like he does in his grab, make it unsafe on block. Doesnt feel like im playing flash while trying to figure out how to get past a barage of deadshot bullets

    • @daymi7300
      @daymi7300 6 лет назад +26

      Chr7s777 ' so true

    • @Thanato15
      @Thanato15 6 лет назад

      Flash has like 0 issues with zoning in this game, he goes even with or beats most of them.

    • @Kaithe7
      @Kaithe7 6 лет назад +31

      Error well i dont know if the game has changed since i stopped playing, havent been on since t7. When i played he didnt have any unique options to get around zoning. He had to mb roll like everyone else, which doesnt always work, or painstakingly crouchwalk. Grodd and cheetah if im not mistaken had tools to get in

    • @Thanato15
      @Thanato15 6 лет назад +8

      Chr7s777 ' he can shake to build meter while avoiding projectiles and mb roll, or running man stance his way in, all they changed was that his over head rms option is safe on block, which was changed after EVO.

    • @Adobedits
      @Adobedits 6 лет назад +5

      Chr7s777 ' he's always had Quantum Tunneling which allows him to phase through projectiles

  • @AngryDoublespeedNerd
    @AngryDoublespeedNerd 6 лет назад +352

    At 4:55 it might have also helped to slow down the background animations as well. The rustling of the trees hardly looks different! They could also try warping the music and sound effects.

    • @LoliconSamalik
      @LoliconSamalik 6 лет назад +65

      as if the music is noticeable to begin with

    • @daymi7300
      @daymi7300 6 лет назад +6

      What do you mean, it's really noticeable.. especially the one at joker's park

    • @MrMaxAwesome
      @MrMaxAwesome 6 лет назад

      the music does get slightly warped but not enough

    • @LoliconSamalik
      @LoliconSamalik 6 лет назад +14

      Daymi how many times do you know there's a superhero score in a film? Because that's the same type of music they put in the games.

    • @daymi7300
      @daymi7300 5 лет назад

      Samir Malik? what?? I said the music is noticeable. the problem lies with you.

  • @RaspK
    @RaspK 6 лет назад +78

    Ironically, I think the best animation (in terms of both faith to the source material and delivering a sense of extraordinary speed) would be for the sprite to begin with a typical _perfectly still_ stance, both feet on the ground, then a mad dash whenever he moves (which is basically how he moves in the comics; he literally has no reason to be quick on his feet unless he wants to be, meaning he literally never does so unless he feels the need to, which might seem counterintuitive without seeing it on page or screen, but it really sells itself immediately when first seen).
    This can be extremely effective with teleport moves and teleport attacks, because that's part of the big deal with the Flash in the first place. How balanced can that be is a wholly correlated matter, however, if anticipation and well-timed counters to them are built in, I think it's perfectly doable.

    • @night1952
      @night1952 5 лет назад +11

      That's how Chipp from GG is animated as well. His idle stance is wide and relaxed, just like his walking animations, until he starts running and attacking then he's the fastest character.

  • @Fooacta
    @Fooacta 6 лет назад +240

    So many people act like functions and mechanics are the only thing that matter in fighting games, but even for a lot of competitive players that's not entirely true. You can't imagine how often I've picked a main or an whole team in something like MvC based off of their aesthetics and how they look and feel in motion. Of course I still had to make considerations for matchups and team composition, but even then I did my best to use a character that got me hype. Even when the meta inevitably required that I pick up someone that didn't interest me in the slightest in case I ran into some bullshit in pools, I didn't bust that shit out unless absolutely necessary.
    To make my poorly related point, I kind of feel the same way about NRS games. Even if it's a mechanically great game (animation aside, NRS games have always felt kind of stiff to me and I'm not a fan of dial-a-combo), there are other games that play just as well _and_ have great animation. Why would I play the game with the bland, jank animations when I can play the one with the expressive and hype looking shit? Especially if both games are equally mechanically sound?

    • @AirLancer
      @AirLancer 6 лет назад +47

      Cool looking shit is what makes you want to pick up a game. Satisfying gameplay is what makes you stick with them.

    • @Fooacta
      @Fooacta 6 лет назад +20

      AirLancer Yup. I started messing around with the game again after the TMNT were released and while I'm still not a fan of the game as whole, the Turtles looked and felt really solid. I'd be way more inclined to play the game if the whole roster was that well done.

    • @ectothermic
      @ectothermic 5 лет назад +12

      I've been maining Bison in every game he's been in since SF2, he's been shit in a lot of em and he's been entirely missing in some but whenever he's in he's my guy.
      I love his outfit, I love his powers, and I love his attitude even if he's a bad guy, he just _looks_ awesome. I was super happy when he was in SF5 and his new outfit is really cool, he's also not awful like in CvS2 so I can actually play him competitively, though at this point I'm torn between him and Juri because she's nuts and really cool looking.
      Likewise I picked up Azrael and Terumi/Hazama as my guys in BlazBlue, their attitudes, outfits and powers look awesome.

  • @falscher2
    @falscher2 4 года назад +56

    I want Flash to have additional key poses in the midst of a combo. Jojo-Style elaborate POSES. Impractical shit that just tells you he can be faster.

  • @user-yn7nr5tp7v
    @user-yn7nr5tp7v 6 лет назад +657

    talk about good animation for a change, i'd love to see you cover anything by arcsys just because you always use them as a reference more often than not

    • @PolyverseCube
      @PolyverseCube 6 лет назад +24

      Mark Luis Legaspi Design shop is about that

    • @Neoxon619
      @Neoxon619 6 лет назад +31

      He has covered the SFV newbies for the base roster as far as characters with good animations are concerned.

    • @soversetile
      @soversetile 6 лет назад

      Mark Luis Legaspi I want this too

    • @kenzikapture3729
      @kenzikapture3729 6 лет назад +11

      Mark Luis Legaspi
      I kinda wish most of the characters in Injustice 2 could've have the best gameplay animations, if only Ed Boon ask other animators that know what an actual gameplay looks like not awful unacceptable mess.
      Edited: The fact that the DC characters in M.U.G.E.N have the best gameplay mechanics than Netherrealm has. (note: the character Flash in a game M.U.G.E.N is obviously unfair, too op & a cheater but that's the point of his character because he's clearly fast right?, just like how Saitama can one punch most of the characters in that game. For those who knew about M.U.G.E.N. you can lose the lifebar of the 2nd Player by pressing F1 but if you put Saitama in Player 2 pressing F1, he's just standing there. Similar to the game "A Hero Nobody Knows" if you do a Saitama vs Saitama fight nothings happens to him.) In conclusion this is most of what i'm about to say anyway...

    • @midenarithmos9200
      @midenarithmos9200 5 лет назад +12

      Yeah he did review other games with good animation but like I want to hear his mind about BlazBlue or Guilty Gear animation, what makes it looks so good and all. AND while also keeping in with the topic of this video, those game has a lot of roster with Moveset that compliments their personality.
      And also I just want Him to talk about my favorite character, Hazama. (And I've commented in this video as to why he has so much personality in His Moveset)

  • @boxheadfred3475
    @boxheadfred3475 6 лет назад +67

    If they add lightning effects to flashes combos and dash would be great.

  • @llTRaGiik
    @llTRaGiik 6 лет назад +72

    Adding those effects when he activates his trait is amazing! It never came to mind that it could use something more, great vid:)

  • @ThePlagueWarden
    @ThePlagueWarden 6 лет назад +103

    Cammy? Feels fast
    Rashid? Definitely feels fast (only one to have a proper "run" animation in SFV)
    Chipp? Dude's speed is what every rushdown fighter should aspire to be.
    Valentine? Moreorless the female equivalent to Chipp
    Slayer? Not rushdown, but he still has a decent speed on him
    Jam? Probably the 2nd fastest character in GG.
    Flash? "Lmao, what's a run?"
    Flash should be right up there with Chipp in terms of how fast rushdown fighters should be, but he isn't.

    • @signer0001
      @signer0001 5 лет назад +20

      Yep, Chipp makes my fingers break because he's fast as fuck and I feel the need to control him just as fast.

    • @sunthi9619
      @sunthi9619 4 года назад +5

      chipp used to be even faster in accent core with his frc shenanigans

    • @nvrmltice
      @nvrmltice 3 года назад +2

      @@sunthi9619 Yeah, I tried to main AC Chipp but I can't get used to his speed. It's so fast that I feel like I need to spam KKKKSSHS or something

  • @ericgropuis
    @ericgropuis 4 года назад +6

    I think what Flash needs is of course more animation for his legs to sell the running but also blur and after effects for movement to sell the idea of fast without doing much.

  • @BendApparatus
    @BendApparatus Год назад +5

    I just realized Flash has one of Baraka's move animations from MK2...🤦🏻‍♂️

  • @gengarvenom
    @gengarvenom 6 лет назад +21

    I didn’t realize how bad his “down, down, 2” looked. Maybe if they kept the same animation that he had on his win screen, it would have worked a lot better:

  • @unnamedminus
    @unnamedminus 2 года назад +8

    you know what really makes the slowdown effect not work? look in the background, the trees are still moving the same. holy hell what

  • @agentrevenge3370
    @agentrevenge3370 6 лет назад +21

    Your videos on MKX and INJUSTICE 2 are pretty much what my brother and I have been saying for years about Nether Realm Games and how they get rewarded for laziness when they make games.

  • @Kriss_ch.
    @Kriss_ch. 6 лет назад +77

    I hope Neatherrealms pick up the slack, dude. I have no complaint about their content or roster choices, and I like a lot of DC characters and would like to see them in a good fighting game. But I can not get into a fighting game where the very basic movement looks bad. If they do an Injustice 3 with good animation? Picking that up day 1.

  • @annarenfold438
    @annarenfold438 3 года назад +6

    This is the complete opposite of how it feels to play as Sonic or Fox in Smash Bros. They are fast, they move fast and they look fast. Fox is very impatient and Sonic can't even control his own speed!

  • @YoshioKST
    @YoshioKST 6 лет назад +29

    I agree with this video so much it's painful, no wonder you wanted to work on this since Injustice 1.
    I'd like to know what you think of this gap closer in Injustice 2 that can move through almost fullscreen in the blink of an eye; Again the character doesn't lift their feet, but it's not quite as troublesome because the dash is so fast, the move is over before you even notice it begins.
    It's Catwoman's back-forward medium (Meterburn), 'cause Allen can't move move worth a damn in this game.
    As for Flash's own back-foward medium, Injustice 2 relegated it to a running stance exclusive, but it's always been ridiculous: nevermind sliding; Flash would just fly across the screen in a Superman stance. Except rather than have a fist forward, he'd just hold his elbow up until it came into contact with his opponent the laziest bullet alive.

  • @o_bebeco
    @o_bebeco 6 лет назад +28

    Started to follow your channel a week ago because I really agree with you about the problems with Netherealm Studios animation in their games. And you provided me the answer! Hahahahaha!
    One HUGE thing that bother me too is, the whole character design. They all have the same bodies sizes. The thing that differ them is small things... Injustice 2 is correcting this in a way with Hellboy and the TMNT...
    What do tyou think about bring this subject to the table?
    Awesome work, dude! Congratulations and keep on going! =]

    • @SugarPunch
      @SugarPunch  6 лет назад +45

      Regarding body types, it is actually true that Injustice 2 doesn't really have much in the way of differentiating body types. Aside from Hellboy, the Turtles, and Grodd, characters usually fall into one of three different physiques: athletic male (Superman, Batman, virtually everyone else), bigger athletic male (Atrocitus, Swamp Thing, etc.), and female. Injustice 1 actually had this problem with its large characters: Grundy, Lex Luthor, Bane, and Doomsday pretty much had the same overall physique and likely the same animation rig. Games like Street Fighter and the later King of Fighters games use physique as part of their design philosophy to great effect, because a character's physique is also a visual cue as to what a character is capable of or what they can do; you've got your stocky muscle like Ryu, or your top-heavy muscle like Alex, or your MUSCLE muscle like Zangief, but you also have your svelt, lean guys like Yun/Yang, wirey guys like Dhalsim, or hunchbacks like Blanka or Necro. Even the females show great variety in physique for the sake of communicating game function: long limbed Chun-Li and Elena have great normals, lightweights like Cammy or Sakura are fleet-footed, thicker bods like Mika or Kolin are ready to get up close and personal, etc.. It's a visual design philosophy that I've always been fond of because it's tied directly to gameplay, and good design should always do its best to inform game functions without saying a single word.
      However, because Injustice is based on western comics, it is *technically* true to the source material that everyone has these perfect herculean physiques. This is a problem that is largely endemic to western cape comics in general, and although western comic heroes have always historically been modeled after Olympian strongmen, I think a fighting game adaptation is a fine place to start really fine tuning the differences in heroes' physiques for the sake of visual communication. Flash shouldn't be built like Batman or Superman, he should be leaner, thinner, but still fit; like an Olympic track runner. Same with the younger heroes like Blue Beetle and Firestorm. Supernaturally strong heroes like Superman or Aquaman ought to have broader chests or thicker arms to emphasize their herculean might. Capcom's Marvel-based fighting games actually do a pretty good job of differentiating heroes' physiques to great effect; you've got your standard heroic leader-types like Cyclops and Captain America, you've got Wolverine who's short and stocky but also full of rage and energy, you have your lithe, skill-based heroes like Gambit or Spiderman who rely on dexterity more than raw strength, and then your muscle monsters like Venom, Hulk or Juggernaut to really push the image of titanic strength. There's definitely a nice middle ground between comic book idealizied bodies and wacky fighting game bodies that can be reached, and it's a shame that Netherrealm doesn't really seem interested in stylizing their models, which is a shame because when they DO choose to stylize (Hellboy/Turtles), it actually looks great. -A.B.I.

  • @nicksrandomreviews
    @nicksrandomreviews 5 лет назад +8

    Honestly, this just makes me want an ASW developed Justice League game. I feel like they would do the Flash some er... justice.
    Give it a comic book visual style, and it'd be great.

    • @psicopato2460
      @psicopato2460 2 года назад +2

      Or a more detailed version of the 00's Justice League Cartoon artstyle

  • @Neoxon619
    @Neoxon619 2 года назад +9

    If we get another MvC game, I hope we get Makkari or Quicksilver as playable. If nothing else, they'd show NRS how it's done.

  • @jo-fhreycorpuz
    @jo-fhreycorpuz 5 лет назад +9

    I wish nether realm watching this and appreciate the editorial.

  • @ArmoAssassin
    @ArmoAssassin 6 лет назад +22

    I’m loving this series. Keep up the videos.

  • @kamatariedgar3603
    @kamatariedgar3603 6 лет назад +34

    I was waiting for this one... his unique thing that slows everything always feel so wrong, and then they feel suuuper lazy because they recycle this for Reptile and then again here with 0 change... i dont know why people defend this game animation so much...

    • @mikejonesnoreally
      @mikejonesnoreally 5 лет назад +11

      It's something called confirmation bias. You own something, you are invested in it financially and by putting a lot of work into it so it enters this state where mentally you see it as worthy of strong defense even if it isn't. Ah sweet Neuroses, they aren't just for Politics anymore! :D

  • @hypno-scream5652
    @hypno-scream5652 Год назад +2

    In Lego games, the Flash didn't stay still even when he wasn't running, he kept looking around quickly and was full of energy. Even if you made him walk, he just did a goofy slow run with very quick steps. He was still moving slow, but he didn't look like he did.

  • @brunowillich1837
    @brunowillich1837 3 года назад +3

    My dad actually complained way back in the day when we played Injustice that Flash was slow lol

  • @adityalokapratama8495
    @adityalokapratama8495 6 лет назад +7

    Netherrealm should've taken a look at Chipp Zanuff, Moriya Minakata or 2B for reference. They are not superhuman, but they look and feel like they're lightning fast.

  • @smurfadoodlethewise4584
    @smurfadoodlethewise4584 3 года назад +2

    2:04 "Wow...he's fast!...Hey, it's not his speed. He must be using the Chaos Time Skip to warp!"

  • @JacOfAllTrades.
    @JacOfAllTrades. 2 года назад +4

    Hold up, hold up, you mean to tell me that They can only animate Atom when he's just a glowing dot on the screen, but they can't make Flash just a series of smears and motion blurs to make him feel fast?? I get it, they suck at keyframes, but what a wasted opportunity to just have Flash do one pose, zip to another side of the screen as a red-and-yellow smear, then end the motion with another pose. It would look bad on any other character, but it would also look great on Flash.

  • @JohnDoe-xd1wx
    @JohnDoe-xd1wx 6 лет назад +15

    Thanks for breaking this down!
    I could never quite put my finger on what was wrong with the game.
    The gamer side of me was having fun
    but the upcoming-animator in me knew something was off.
    I think Netherrealms has the same issue as UDON's SF II Sprites and comics?
    The focus more on the acts looking cool, rather than seeing
    "does this make sense?"
    They are making animation sequences, not pin--up posters
    Considering would like to make a Skullgirls-esqe game in the future,
    I'll be sure to come back to these videos in the future
    Keep up the great work!

    • @eternitysscribe7312
      @eternitysscribe7312 6 лет назад +1

      I'll love to see your game come to fruition and I wish you all the best!

    • @JohnDoe-xd1wx
      @JohnDoe-xd1wx 6 лет назад +1

      Eternity's Scribe
      Thanks! Doing my 3rd year of college right now.
      Need to get better at drawing fast, but isn't that all animation :P

  • @Silvershire
    @Silvershire Год назад +5

    I know this is a 4-year-old video and not exactly a relevant comment, but Flash’s super move from the first Injustice really annoys me. He runs all the way around the world charging up a punch only to do an uppercut at the last second, which robs it of all the momentum.

  • @jaschabull2365
    @jaschabull2365 6 лет назад +2

    I forgot to say how amusing these closing little bits are. I like the introduction to the comments section each time here. Great argument as well.

  • @HermanManly
    @HermanManly 6 лет назад +3

    Ahaha i had already typed up a comment to make fun of the walk comparing it to the Carlton Dance and then you said it. So perfect

  • @FGCHighlights
    @FGCHighlights 6 лет назад +2

    I havent enjoyed fighting game videos this much in a long time!
    Thanks for all the good content

  • @skillustrates
    @skillustrates 6 лет назад +5

    Don’t stop 🖤

  • @sir_will_iam
    @sir_will_iam 5 лет назад +1

    I'm an aspiring animator and your videos actually gave me a lot of tips on how to improve my technique and style. Thanks man.🙏🏾🙏🏾

  • @constructivecriticism2568
    @constructivecriticism2568 2 года назад +2

    In trying to rationalize the duck and slide animation, I have conjured an image of Batman equipping the Justice League with his ice skate boots from Batman and Robin. It’s the only plausible explanation.

  • @kamakozy13
    @kamakozy13 6 лет назад +14

    The fact that this game won fighting game of the year PROVES that the fighting game genre is too niche for many people outside of it to really understand.

    • @TheDarioushurt
      @TheDarioushurt 6 лет назад

      you do know street fighter got that award to right

    • @thatlonelygiraffeinc.6989
      @thatlonelygiraffeinc.6989 5 лет назад +1

      Well, the only real heavy hitters in 2017 were this and Tekken 7.

    • @junkyryan138
      @junkyryan138 4 года назад

      aaaand this year Jump Force got nominated lul

  • @Zachary_Sweis
    @Zachary_Sweis 6 лет назад +2

    Been waiting for this for SO LONG! (1 week)

  • @DOFIXERR
    @DOFIXERR 5 лет назад

    You analysis’s crack me up 😂😂😂🔥

  • @Kusanagikaiser999
    @Kusanagikaiser999 6 лет назад +2

    When characters like CAMMY, HIT, CHIP, LEONA, IBUKI, JAM, JURI and so many more make you feel fast and THE FUCKING FLASH in Injustice don't.....you know you fuck up.

  • @esandovalmex
    @esandovalmex 2 года назад +2

    I just discovered your channel, great stuff! Very entertaining!
    I work in the vfx industry and I receive these kind of feedback from the vfx supervisor, you should really get a job in the entertainment industry

  • @Wuropl
    @Wuropl 6 лет назад

    I just find out about your animation videos recently and they are really interesting, you can learn a lot from these bad directed animations, besides I feel like there aren't a lot of other channels that work with this theme, so I'm really looking foward your next videos!

  • @lordvader903
    @lordvader903 6 лет назад

    I have never realized these tiny mistakes in animations that you pointed out so beautifully. You have blown my mind with your criticism.keep making these awesome videos with your analysis and criticism.

  • @insanemakaioshin
    @insanemakaioshin 4 года назад +2

    My step father used to tell me to pick my feet up when I run. This is why.

  • @Highlander388
    @Highlander388 6 лет назад +6

    Can we just talk about his super move? We all agree the coming back in time is cool and all, but...
    He was running so fast, he went back in time. Wasn't he supposed to hit the dinosaur way harder? The t Rex doesn't even seem to be that bothered by it. I can't feel the impact on that special move.

    • @zyco9188
      @zyco9188 4 года назад

      Flash himself is still only as strong as your average human being so the recoil of the T. rex’s head is actually quite accurate.

    • @rattocaster_fgc3186
      @rattocaster_fgc3186 2 года назад +1

      @@zyco9188 but
      He's running fast enough to move through time (comic logic)
      He should be running fast enough to obliterate that T rex

  • @MrAlexBambino
    @MrAlexBambino 6 лет назад +119

    Yes! Love your vidoes and you bashing mediocrity. And is this quick mans theme?

    • @SugarPunch
      @SugarPunch  6 лет назад +31

      yep

    • @MrAlexBambino
      @MrAlexBambino 6 лет назад +11

      SugarPunch Design Works Classy!
      I'm always using your videos as an example of bad animation when i talk to poeple who don't know nothing about it.
      I wish that nitpick everything in this game but I guess there's not much left.

    • @kamekami4879
      @kamekami4879 6 лет назад +3

      AlejandroAugust
      Don't know anything*
      "Don't know nothing" = "knows something"
      I'm a grammar Nazi with ocd. Sorry.

    • @MrAlexBambino
      @MrAlexBambino 6 лет назад +5

      Jay Turtle God well thank you. English is not my native language and my grammar mediocre at best.

    • @Dargonhuman
      @Dargonhuman 6 лет назад

      SugarPunch Design Works
      What, was Flash Man's theme too on the nose?

  • @RaimonTarou
    @RaimonTarou 5 лет назад +2

    between the bad movies and the bad games, DC just cant catch a break🤣🤣🤣

  • @Benloadeon
    @Benloadeon 6 лет назад

    These ideas for his movement speed animation when he " slows down time " are actually pretty great.
    Im looking forward for someone to make this as a mod into the main game :D

  • @chanslarpatton5662
    @chanslarpatton5662 5 лет назад

    I love your channel

  • @alevtinamikhailov1537
    @alevtinamikhailov1537 6 лет назад

    Great video.
    Nether Realms have so so so much to learn.

  • @coyraig8332
    @coyraig8332 2 года назад +1

    That hand tornado thing looks hilarious, which fits his personality but not the other moves. It should have just been a single quick motion instead of vibrating

  • @gorillakiller19
    @gorillakiller19 5 лет назад +1

    Great Video! The flash is my favorite DC Hero and I was a little bit disappointed when I played him in injustice 1&2. I want a badass speedster who is so fast that he can travel through Time and who can move his body in less than an attosecond. He just feels like "a relatively fast dude", but not like the God of Speed!

  • @ReN20XX
    @ReN20XX 6 лет назад

    Quick man's theme as bgm for this video?... Sir, you've earned a subscriber

  • @KuroNoTenno
    @KuroNoTenno 5 лет назад

    QuickMan theme in the background sells this.

  • @restplz
    @restplz 4 года назад +1

    1:18 y'all see that flawless music sync tho like *d a m n*

  • @IYPITWL
    @IYPITWL 5 лет назад

    I love how you take all the negativity and turn it into amazing content.

  • @egmusic1925
    @egmusic1925 5 лет назад

    Quick man bg music... Nice choice

  • @unshackledmind7863
    @unshackledmind7863 5 лет назад

    Nice orchestrated version of Quick Man's theme as background music

  • @daviddejuannavarro291
    @daviddejuannavarro291 6 лет назад

    THANK YOU!!!!

  • @stevenfallow8856
    @stevenfallow8856 Год назад +2

    This game really makes you FEEL like you are slow as molasses.

  • @technounionrepresentative4274
    @technounionrepresentative4274 Месяц назад

    I don't mind the feet sliding in theory,
    The flash can vibrate his body in the comics and vibrations can cause movement,
    If they added a blur to the flash and increased the speed of his animations it would fit perfectly fine

  • @otakupedia
    @otakupedia 6 лет назад

    nice soundtrack choice

  • @Ronldbx6
    @Ronldbx6 6 лет назад +2

    Wow they need to hire you, yes this is bad.

  • @covenantrealm4459
    @covenantrealm4459 5 лет назад +2

    Believe it or not, NetherRealm needs people like u. I'm so in Luv with MK that I am unable to see the negative on first sight. Ur able to add outside criticism to help approve NR animation, how else would they be able to right there wrong. You should of recieved invitation by the way!

  • @HorrorrificFun
    @HorrorrificFun 5 лет назад +2

    Ill agree the injustice animations are a bit....how you say...stubby but in high level gameplay the flash most certainly feels fast. I wouldnt complain if he got a few tweeks to make him feel even faster tho.

  • @Kos4Evr
    @Kos4Evr 6 лет назад

    ABI always makes me feel like even if I didn't see it, that he was right about it.

  • @mr10acity54
    @mr10acity54 5 лет назад +5

    You should look into the Smash Bros series, those gamez have interesting animation

  • @wiseking856
    @wiseking856 5 лет назад +2

    I hope NRS watches your channel for this feedback.

  • @p-o2938
    @p-o2938 6 лет назад

    I love these videos and yet Injustice 2 is my favorite fighting game along with dbfighterz. Cheers !

  • @crimsonmask3819
    @crimsonmask3819 6 лет назад +1

    Carlton Banks would be the BEST MK clone character.

  • @chumunga648
    @chumunga648 6 лет назад

    I think you should do a video on the animations of Final Fantasy XV. A lot of them convey the personalities of the characters excellently

  • @Galatea_ZX
    @Galatea_ZX 6 лет назад

    I love injustice 2 and I think it’s a great game but I can agree that the animation when they do moves can be improved

  • @christianrc6485
    @christianrc6485 6 лет назад

    quickmans theme!! yeah!

  • @lambda494
    @lambda494 6 лет назад

    This was PREDICTABO.

  • @andreworders7305
    @andreworders7305 2 года назад +1

    He also needs yellow boots

  • @thomasschaep8711
    @thomasschaep8711 6 лет назад

    He's moving so fast you can't see his feet leaving the ground

  • @midenarithmos9200
    @midenarithmos9200 5 лет назад +1

    If you want to see Moveset with a lot of character personality then look no further than Hazama from BlazBlue. Like his personality and powers, his walk cycle and Moveset is slick like a snake.
    His attacks looks stylish just as his outfit looks (and his outfit does reflect his presence too as in he's slithery and mysterious Especially with His Fedora)
    He uses butterfly knife as weapon because snakes can hide their fangs and show them to intimidate their foe and also the knife sound just like a rattle snake whenever used (also His Drive attacks by using chains, because snakes)
    And especially his beaten animation and voice that's so sarcastic and mocking to the enemy making it seems like he's weak and toying with them but in reality he's a monster. The monster aspect can be seen easy from His knifes moves and distortion moves where you'll get kicked out to space, mercilessly slicing and stomping you over and over, and then taunting while torturing you.
    And He also have an ability that sucks their oppenent life bit by bit which compliment his snake persona as in it works like snake venom and also because he's just a sadistic monster that loves to kill people slowly.
    There's a lot more with him but I can only note those for now. Hope you'll review BlazBlue roster animation because God damn ain't BlazBlue animation is just beautiful to see.

    • @bamby7766
      @bamby7766 5 лет назад

      Miden Arithmos Exactly why he's best husbando.

  • @turboslowdown7567
    @turboslowdown7567 6 лет назад

    Can't wait for Atom

  • @GigaMan91
    @GigaMan91 6 лет назад +1

    Quick Man theme!

  • @kbreviews7785
    @kbreviews7785 6 лет назад

    You should talk about green lanterns boring green constructs, all the power of animation and a character that can make anything, all of it wasted on a bat and mini gun.

  • @zombieguy4444
    @zombieguy4444 6 лет назад

    It would be cool if during Flash’s Relativity his attacks caused blur lines that didn’t disappear until everything went back to normal speed

  • @andreworders7305
    @andreworders7305 2 года назад +2

    They could at least add lightning and blur effects to his moves

  • @wingedbluj1674
    @wingedbluj1674 6 лет назад

    Quick man theme!

  • @3serio
    @3serio 2 года назад +2

    Ahhh Hit…. Look how they massacred my boi

  • @lordwarryl5712
    @lordwarryl5712 6 лет назад

    now this all make sense, I know something is odd about flash

  • @E3E--
    @E3E-- 6 лет назад

    They've done this since MK1, I mean look at Johnny Cage's shadow kick, ha.

  • @cp218a
    @cp218a 5 лет назад +2

    You just made flash look stupid to me in this game

  • @drewbirbinpalace
    @drewbirbinpalace 6 лет назад

    You should cover some Tekken characters, they always do a good job.

  • @frostaegis8653
    @frostaegis8653 6 лет назад

    I'd personally give flash a flash step, which while it could be a bit op against those poor characters with out projectiles, would be entirely true to his character. Maybe sell it with him literally going from standing to 2m and a sprint recovery, effectively he would be nightcrawler teleporting and recovering in a matter of 2 or 3 frames.

  • @esteraanniuk9073
    @esteraanniuk9073 5 лет назад

    You know that ridiculous hand flailing move that sends his opponents floating in the air for a split second? Yh thats a move originated from MK's Baraka

  • @kingsadvisor18
    @kingsadvisor18 6 лет назад +8

    What are your opinions on SFV's 4 brand new characters and the 2 announced original characters? I LOVE Abigail

    • @kingsadvisor18
      @kingsadvisor18 6 лет назад +1

      He already did the first four, I realize now that season 2 does indeed have five not four original characters and season 3 has two. So I mean Kolin, Ed, Abigail, Zeku, Menat, Falke, and G. For the 4 in season 2 detailed analysis is possible but only general impressions for Falke and G