First Person Controller Unity tutorial
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- Опубликовано: 19 июн 2024
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We feature movement, camera movement, drag handling, jumping, custom gravity, and a ground check.
Intro 00:00
Scene Overview 00:16
FPS Controller Setup: 00:28
Camera Movement: 02:31
Player Movement: 07:07
Drag: 10:30
Jumping: 11:01
Ground Check: 12:30
Custom Gravity: 14:06
Outro: 16:30
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Important notes to add: The drag we add is the primary cause for the floaty jump, so if you didn’t want to add some of the extra code at the end for downwards force, feel free to remove or even just lower the drag to fit your needs. You could also add a physics material with friction to counteract the slipperiness.
Multiplying the mouse input by time.deltaTime is also not necessary, and may cause some fps inconsistencies, so can be removed. :)
Please make a tutorial on how to track the mouse and use to aim on the objects
I just start to watch your video and those video are really good for those who are beginner at game development and you really help me . I am Waiting for your next video.
how did he add the purple grid to the ground?