Unity 2D Player Animations Tutorial
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- Опубликовано: 19 июн 2024
- Enjoy the tutorial and make sure to subscribe!
Intro 00:00
Scene Overview 00:19
Spritesheets: 00:33
Creating Animations: 00:49
Animation Controller: 03:41
Adding The Code: 06:36
Platform Tag and Referencing Animator: 09:31
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Ooooh! The Video i have been waiting for! thank you so much! When i am back again to my pc i will start with the animation right away with your method
sounds good!👍
I think you deserve more viewers and subs you make great tutorials and your main chanel too
Great video! Thanks for posting.
no prob! make sure to subscribe!
que crack, here watching from ecuador
Hello Blakey, Thanks for your work! you´re doing great! I have a question, I am doing your method exactly the same, but it only allows me to make 1 transition from each "anim". I can't make the two transitions to run and jump, only one, do you know why this happens?
Nice Video
Thank you!👌🏻
How can I find that character's sprite in this video?
is that a png on every slice?
Next make Elden Ring
Shhhh!! Don't Tempt him! FromSoftware will run out of business that way!
potentially
it dosent work for me can i get some help plz
Thank you for the video. But i cant choose the "samples" in the animation. Can you help me?
No problem. There is a setting you need to show to samples, I think it’s on the lower right of the animation tab. Should be the three dots.
@@morebblakeyyy ah thanks i Fond it
@@morebblakeyyy how can I stop the idle animation?
Great video! do you mind giving me the stickman asset? I don't have any sprite ideas at the moment and I need a character
Me to...
thx, brackeys just isnyt working for me
No worries!
3:22 thats not really a good solution, you should have a jumping and a falling animation split up so that if the player is falling for more time than you expected it doesnt end before you hit the ground, but i guess for this project it works because there's no platform height variation
This tutorial isn't built in mind for falling for long periods of time, that animation incorporates 2-3 seconds of airtime and allows for people to adjust the player's jump force by a wider margin if they want, if your player is falling for longer a separate falling animation should be implemented
Hey, when I use my animations I fall right through the floor and I am invisible, can someone help please?
im no pro, but first make sure the player is infront of the other objects, so the z position for other objects should be 0.01 and and the lower the number for objects like background that you want at the right back, and put a BoxCollider2D or just BoxCollider if 3D on both player and objects it may stand on like ground, hope it helps although im late