there's is a major headache when creating animations, and it boils my brains because no one, absolutely no one explains: that when you create the animation, you cannot click away or the editor gets ultra mega super locked.... it took me an hour to "fix", i couldn't drag pics into it, i couldn't click the dropdown for clips, i couldn't play/pause... somehow i discover (again after one wasted hour) that i needed, first that the object present in the scene (the player in this case) had the components anim_controller and animation. And second to click in the hierarchy the object to see the animation window clickable. Is it a rookie mistake ? maybe, but normally is rookie mistakes what discourage game devs.... I hope if someone goes trough this Main comment's reply, they find the answer... For everything else your video was really helpful in creating my animations after that issue, thanks keep it up ! 😎💪
SUBBED Thank you so much for your work!! And also your Harry Potter accent and voice makes it even better! Also, adorable sprites, and loved the Mother 3 menu arrenged theme at the end! I NEED MORE
Hehe thank you!! You’re the first person to notice the mother 3 music 😈 it’s mother 3 for the intro song too, but the intro is pretty quiet! I’ll keep working hard for you 🫡
Thank you!!! I didn’t imagine even getting 100 subs, but I’m glad so many people can enjoy and find help from my vids :-) I’ll keep working on cleaner and better Unity tutorials for as long as I can! I want everyone to feel like that can make whatever they want 🙏 thanks for the support!
OMG THANK YOU, i was going insane, you are the first one that clearly explained the pixel per Unit, i was wondering why it looks so bad and no other tutorial explained it like you did, thank youuuu
My movement code was different so i had to make a new “void” where it checks if the numbers are negatives or positives and it flips them using the sprite renderer. Also your voice is so calming and great tutorial, helped me a lot.
[wears helmet] i'm very thankful for any YTubers dev creating contents like this. not complain, just suggeting: If this vid was relese 10 years ago, I bet it will catch alot of views. but nowdays YT has alot of these Unity beginner series. so I would suggest either make intermediate level tutorials or publish videos daily so your channel won't be at the bottom of the RUclips algorithm list. Otherwise, you wont get much satisfaction result. Content creators should understand that viewers will only subscribe when they find the information very useful and unique to them. also, its worth methioning that if you are doing pixel art animation, you might want to introduce the unity semi-official aseprite pack that will auto make the animator and clips for you using the tags in aseprite.
Yes I plan on doing more advanced and unique stuff! For my own sake of learning how to edit vids and having a library of easier content to reference viewers back to, I started with beginner stuff. I’m a full time senior dev when I’m not making RUclips vids, so I won’t be able to do one a day! 😝 I appreciate your views and suggestions!! I’m in no rush to get lots of views, I’m enjoying creating lil vids for now 😇 I have a list of almost 100 video plans though!! So hopefully some of those are more interesting for everyone!
I've used this same asset. I'm still somewhat new, I was using it for tinkering around and figuring out character movement. @zegley thanks for the cool assets. @GameCodeLibrary but I never even considered painting over them, that is clever. Thanks for the video.
You don't actually have to save each frame as its own png. You can create a spritesheet and then cut it into individual cells using Unity's sprite editor.
Yes I will! Top down is my favourite way to make games since you can do so much with it. I have over 70 video ideas planned 😂 covering the basics with platformer first since it’s simplest! Thanks so much!
This is a simple movement script: public class PlayerMovement : MonoBehaviour { float horizontalInput; float moveSpeed = 5f; Rigidbody2D rb; SpriteRenderer spriteRenderer; void Start() { rb = GetComponent(); spriteRenderer = GetComponent(); } private void FixedUpdate() { horizontalInput = Input.GetAxis("Horizontal"); spriteRenderer.flipX = horizontalInput > 0; rb.velocity = new Vector2(horizontalInput * moveSpeed, rb.velocity.y); } } This bit in FixedUpdate flips the sprite: spriteRenderer.flipX = horizontalInput > 0; You can do it like that, or! Follow along at the timestamp I've linked in this video - which is the previous video of this one :-) ruclips.net/video/pYu36PLmdq0/видео.html
As I can’t see your code all I can suggest is to watch the video and check you’ve done all the steps! Or check against the free code I gave :-) Everything to get it working is in the video!
Great and very clear tutorial!!! I love your skeddadling cat man! Just wondering if there’s an alternative to the Math.Abs??? My unity isn’t accepting it for some reason :(
I'm glad you enjoyed it!! That's strange for Math.Abs not to work... What it does is flip a negative number to a positive - if it is negative. Instead you can check if the number is less than 0 then do *-1 E.g: if(myNumber < 0) { myNumber = myNumber * -1; } Hope this helps!
Hello! These past few tutorials have worked great for my project, but now I'm having a slight issue: because my Jump animation is both a Jump & Fall animation, the game won't let the Jump animation end when I press the jump button, instead looping the last frame. I can still move, but the other animations won't play. How do I fix this?
I have another video on platformer animations where I do it slightly differently! ruclips.net/video/vFYQ3Ge4XvY/видео.html At this time stamp ^ is the jump to fall transition. It then goes fall to idle. I think you could remove the fall here and replace it with jump, meaning it goes from jump to idle! (If that makes sense :p) Hopefully this can help you out!! :-)
@@GameCodeLibrary I noticed that! thanks anyways I am watching your tutorial on menu and inventory. Just started my game dev journey 1 week ago. I appreciate your videoes very much
This is a simple movement script: public class PlayerMovement : MonoBehaviour { float horizontalInput; float moveSpeed = 5f; Rigidbody2D rb; SpriteRenderer spriteRenderer; void Start() { rb = GetComponent(); spriteRenderer = GetComponent(); } private void FixedUpdate() { horizontalInput = Input.GetAxis("Horizontal"); spriteRenderer.flipX = horizontalInput > 0; rb.velocity = new Vector2(horizontalInput * moveSpeed, rb.velocity.y); } } This bit in FixedUpdate flips the sprite: spriteRenderer.flipX = horizontalInput > 0; You can do it like that, or! Follow along at the timestamp I've linked in this video - which is the previous video of this one :-) ruclips.net/video/pYu36PLmdq0/видео.html
I'm not sure what went wrong I followed the video exactly and now my player moves but his body swaps the the other direction (i.e. if they are moving to the left their body will be facing right etc)
Make sure you've got your player selected in the hierarchy and that you're dragging in the individual sprites! Can't think of another otion it might be 🤔
Huge thanks for your tutorial!! :) unfortunately I ran into a little problem in the end... when my Player is landing on a platform after jumping, shortly bevor he goes from fall into idle, he does one quick jump again for a second or so, and I can't tell why this is happening... help
I am having the same problem, can't seem to work out where the issue is. Mine is also playing a few extra frames in the middle of falling so the whole jump/fall looks quite glitchy. Did you have any luck solving this?
@@maxinepalmerson7991 I solved it by using the code from another tutorial, there's this 2D-game-tutorial-series with the orange little player on youtube (I forgot the name of the channel but u should find it quickly). You could also try to make the collider a bit bigger at the bottom so that it detects collision earlier.
quick question, when i hit the ground, my character does not go back into movement, it just plays the "jump" animation over and over no matter what i do. any suggestions?
Yes I did! You can copy and paste certain bits to other frames like the face and ears etc :p then just move it to the right position for that frame! Sprite animation is a time consuming art! But there are lots of free and paid for assets you can use on sites like itch.io. So you can check those out for free easy ones! :-)
@@GameCodeLibrary this video actually inspired me to draw my own, its been time consuming, but definitely worth it for a passion project. thanks for your response!
Amazing video I love this, But I found some problems here, I have followed the tutorial and have confirmed that it is correct, but when the character is in jump and ground conditions, The character does not want to return to the idle position, Did I miss something?
If you look in your animator window while this problem happens, you can check the parameters values and see if something is wrong. You can also check the transitions to see why it’s not returning to idle. Hope you can find the issue!
Damn I'm such a noob. Everything looks different on my end and this tutorial is too fast to follow. I also don't have the same settings and options. Is she using some old version of Unity?
I have a playlist where I go a lil slower and go through the whole creation of a platformer game here if you're interested! It's slightly newer too so may have similar options that you see. ruclips.net/p/PLaaFfzxy_80EWnrTHyUkkIy6mJrhwGYN0 I also have a top down series I'm starting and the animation video for that one is much much slower than the rest! ruclips.net/video/82U4ToJU-28/видео.html
Sorry I keep bothering you 😅 When I edited the code for animation, it sent 2 errors. 'Animator' is a type but is used like a variable The name 'Math' does not exist in the current context I think it's something I wrote. Do you think it's possible to give me the code that I can copy and paste?
I start with the code from this video: ruclips.net/video/pYu36PLmdq0/видео.html The rest of the code is in the video! The full package is also on my Patreon for free if you wanna grab it and see
@@GameCodeLibrary А можете подсказать почему когда я управляю объектом, с помощью кода для перемещения, то постоянно в рандомные моменты персонаж резко останавливается, и не продолжает двигаться вперед, почему?
The previous video showed you how to do the code - and the code and entire animation package is on my patreon for free my bro: www.patreon.com/posts/2d-platformer-83575703 Living up to the username of beyond eyesight lol 🙂 I also show months worth of work for free in all my tutorials - I get nothing for doing this! Talk about a waste of my time for the sake of kindness hey!
FREE SCRIPT AND PACKAGE for all sprites, scripts, controller and player movement on my Patreon!
www.patreon.com/GameCodeLibrary
there's is a major headache when creating animations, and it boils my brains because no one, absolutely no one explains: that when you create the animation, you cannot click away or the editor gets ultra mega super locked.... it took me an hour to "fix", i couldn't drag pics into it, i couldn't click the dropdown for clips, i couldn't play/pause... somehow i discover (again after one wasted hour) that i needed, first that the object present in the scene (the player in this case) had the components anim_controller and animation. And second to click in the hierarchy the object to see the animation window clickable. Is it a rookie mistake ? maybe, but normally is rookie mistakes what discourage game devs.... I hope if someone goes trough this Main comment's reply, they find the answer...
For everything else your video was really helpful in creating my animations after that issue, thanks keep it up ! 😎💪
SUBBED
Thank you so much for your work!! And also your Harry Potter accent and voice makes it even better! Also, adorable sprites, and loved the Mother 3 menu arrenged theme at the end! I NEED MORE
Hehe thank you!! You’re the first person to notice the mother 3 music 😈 it’s mother 3 for the intro song too, but the intro is pretty quiet! I’ll keep working hard for you 🫡
Congratulations on 1,000 subscribers! It's cool to see a modern Unity tutorial!
Thank you!!! I didn’t imagine even getting 100 subs, but I’m glad so many people can enjoy and find help from my vids :-)
I’ll keep working on cleaner and better Unity tutorials for as long as I can! I want everyone to feel like that can make whatever they want 🙏 thanks for the support!
That clarity stuttering was crazy!!! Good video
Thank you :-) So satisfying to see it get fixed right!
Thank you, you showed me where to get very complete template assets, made me use flip and how to jump. Thank you again :D.
So glad you found it useful :-)
OMG THANK YOU, i was going insane, you are the first one that clearly explained the pixel per Unit, i was wondering why it looks so bad and no other tutorial explained it like you did, thank youuuu
Glad I could help! 🙏😌
My movement code was different so i had to make a new “void” where it checks if the numbers are negatives or positives and it flips them using the sprite renderer. Also your voice is so calming and great tutorial, helped me a lot.
Thank you! Glad you got it to work for you too!! 🙏
[wears helmet] i'm very thankful for any YTubers dev creating contents like this.
not complain, just suggeting:
If this vid was relese 10 years ago, I bet it will catch alot of views. but nowdays YT has alot of these Unity beginner series. so I would suggest either make intermediate level tutorials or publish videos daily so your channel won't be at the bottom of the RUclips algorithm list. Otherwise, you wont get much satisfaction result. Content creators should understand that viewers will only subscribe when they find the information very useful and unique to them.
also, its worth methioning that if you are doing pixel art animation, you might want to introduce the unity semi-official aseprite pack that will auto make the animator and clips for you using the tags in aseprite.
Yes I plan on doing more advanced and unique stuff! For my own sake of learning how to edit vids and having a library of easier content to reference viewers back to, I started with beginner stuff.
I’m a full time senior dev when I’m not making RUclips vids, so I won’t be able to do one a day! 😝
I appreciate your views and suggestions!! I’m in no rush to get lots of views, I’m enjoying creating lil vids for now 😇
I have a list of almost 100 video plans though!! So hopefully some of those are more interesting for everyone!
Hey - looks good! Cool use of the asset pack
Thank you!! Your assets are all so cool - I had to use one in a vid! :-)) Thank you for your cool assets!
I've used this same asset. I'm still somewhat new, I was using it for tinkering around and figuring out character movement. @zegley thanks for the cool assets. @GameCodeLibrary but I never even considered painting over them, that is clever. Thanks for the video.
This is getting out of subject but I am in love with your voice 🙌
everytime I jump after it plays the falling animation it plays the jumping animation right after then goes to idle, the movement animations work fine
Thank you for the video! Cant wait for more.
You’re welcome I’m glad you enjoyed it!! I try to post one every week, haven’t missed one yet 🫡🙌
Perfect tutorial! Thank you!!
So glad you enjoyed! 🙏
You're my favourite amongst the british "people"
Can I just remark how odd it is that you put "people" in quotation marks?
Amazing tutorial! I have already made two games that are available on the Play Store 😀
Nice work! Glad you enjoyed!
Hi really good video thank you so much, but I have a question my character is flipping when I try to jump on a corner platform.Can you guys help me ?
beautiful job
Thank you! 😊
You don't actually have to save each frame as its own png.
You can create a spritesheet and then cut it into individual cells using Unity's sprite editor.
Yeah I’ve done that in my other videos 😝 that’s the shame about my oldest video getting the most views!! It’s my worst one lol!
Excellent video.
Thank you 🥲🙏
Thank you
cute sprite great video!!
Thank you!!! I’m thinking of making a mini cat burglar game inspired by the sprite I think that’d be fun!
What if you have another idle animation for the character in the other direction?
your voice is very good for explanation
Thank you, I'm glad you think so! :-)
Excellent tutorial
Thank you I’m glad you liked it!
i have a problem i cannot jump and use the animation to the left side
love your videos!!!
What would I have to do to make the sprite not flip during my idle animation.
wt hill , i love your voice
Valeu!
Thank you!! I’m glad you enjoyed 🙏🌅
Good job, great video! Will you do 2d top-down tutorials in the future?
Yes I will! Top down is my favourite way to make games since you can do so much with it. I have over 70 video ideas planned 😂 covering the basics with platformer first since it’s simplest!
Thanks so much!
@@GameCodeLibrary wow cool! Looking forward to all of them 😄
Thx so much :)
You’re welcome! I’m glad you enjoyed 🙏
It was great thanks. But my characters not rotating when I turn what soupd I do
This is a simple movement script:
public class PlayerMovement : MonoBehaviour
{
float horizontalInput;
float moveSpeed = 5f;
Rigidbody2D rb;
SpriteRenderer spriteRenderer;
void Start()
{
rb = GetComponent();
spriteRenderer = GetComponent();
}
private void FixedUpdate()
{
horizontalInput = Input.GetAxis("Horizontal");
spriteRenderer.flipX = horizontalInput > 0;
rb.velocity = new Vector2(horizontalInput * moveSpeed, rb.velocity.y);
}
}
This bit in FixedUpdate flips the sprite:
spriteRenderer.flipX = horizontalInput > 0;
You can do it like that, or! Follow along at the timestamp I've linked in this video - which is the previous video of this one :-)
ruclips.net/video/pYu36PLmdq0/видео.html
There is a problem i can't jump after i put the animation codes i tried pressing space but it didnt jump what should I do? Also good tutorial!
As I can’t see your code all I can suggest is to watch the video and check you’ve done all the steps! Or check against the free code I gave :-)
Everything to get it working is in the video!
can you show us how you copy animation from asperite to your cat character?
Great and very clear tutorial!!! I love your skeddadling cat man! Just wondering if there’s an alternative to the Math.Abs??? My unity isn’t accepting it for some reason :(
I'm glad you enjoyed it!!
That's strange for Math.Abs not to work...
What it does is flip a negative number to a positive - if it is negative.
Instead you can check if the number is less than 0 then do *-1
E.g:
if(myNumber < 0)
{
myNumber = myNumber * -1;
}
Hope this helps!
thank you so much!!!
@@GameCodeLibrary
Hello! These past few tutorials have worked great for my project, but now I'm having a slight issue: because my Jump animation is both a Jump & Fall animation, the game won't let the Jump animation end when I press the jump button, instead looping the last frame. I can still move, but the other animations won't play. How do I fix this?
I have another video on platformer animations where I do it slightly differently!
ruclips.net/video/vFYQ3Ge4XvY/видео.html
At this time stamp ^ is the jump to fall transition. It then goes fall to idle. I think you could remove the fall here and replace it with jump, meaning it goes from jump to idle! (If that makes sense :p)
Hopefully this can help you out!! :-)
this was amazing, learnt a lot. When moving my character it seems to tilt over in the direction I move. Anyone have a fix for this?
On the rigid body click freeze Z rotation!
@@GameCodeLibrary I noticed that! thanks anyways I am watching your tutorial on menu and inventory. Just started my game dev journey 1 week ago. I appreciate your videoes very much
how can i flip the animation? like when he walk to the right or tho the left?
tanks for the video
This is a simple movement script:
public class PlayerMovement : MonoBehaviour
{
float horizontalInput;
float moveSpeed = 5f;
Rigidbody2D rb;
SpriteRenderer spriteRenderer;
void Start()
{
rb = GetComponent();
spriteRenderer = GetComponent();
}
private void FixedUpdate()
{
horizontalInput = Input.GetAxis("Horizontal");
spriteRenderer.flipX = horizontalInput > 0;
rb.velocity = new Vector2(horizontalInput * moveSpeed, rb.velocity.y);
}
}
This bit in FixedUpdate flips the sprite:
spriteRenderer.flipX = horizontalInput > 0;
You can do it like that, or! Follow along at the timestamp I've linked in this video - which is the previous video of this one :-)
ruclips.net/video/pYu36PLmdq0/видео.html
I'm not sure what went wrong I followed the video exactly and now my player moves but his body swaps the the other direction (i.e. if they are moving to the left their body will be facing right etc)
You default sprite must have been the opposite to mine! In your sprite renderer you can tick the 'flip X' option and it'll be an easy fix :p
i cant drag sprites to the animation window
Make sure you've got your player selected in the hierarchy and that you're dragging in the individual sprites! Can't think of another otion it might be 🤔
Huge thanks for your tutorial!! :) unfortunately I ran into a little problem in the end... when my Player is landing on a platform after jumping, shortly bevor he goes from fall into idle, he does one quick jump again for a second or so, and I can't tell why this is happening... help
I am having the same problem, can't seem to work out where the issue is. Mine is also playing a few extra frames in the middle of falling so the whole jump/fall looks quite glitchy. Did you have any luck solving this?
@@maxinepalmerson7991 I solved it by using the code from another tutorial, there's this 2D-game-tutorial-series with the orange little player on youtube (I forgot the name of the channel but u should find it quickly). You could also try to make the collider a bit bigger at the bottom so that it detects collision earlier.
❗❗❗😱📢 50% OFF LAUNCH SALE!! 😱👾❗❗❗
BUY THE COMPLETE GAME TEMPLATE NOW!!!
gamecodelibrary.itch.io/2d-platformer-template
quick question, when i hit the ground, my character does not go back into movement, it just plays the "jump" animation over and over no matter what i do. any suggestions?
i think i found the error, great video thanks alot!
Glad you found the solution 😄
😍
very fuccin nice
Thank you! Glad you enjoyed
did you manually paint over every frame for every single animation lol? im new to aesprite and feel like theres gotta be a faster way
Yes I did! You can copy and paste certain bits to other frames like the face and ears etc :p then just move it to the right position for that frame! Sprite animation is a time consuming art!
But there are lots of free and paid for assets you can use on sites like itch.io. So you can check those out for free easy ones! :-)
@@GameCodeLibrary this video actually inspired me to draw my own, its been time consuming, but definitely worth it for a passion project. thanks for your response!
My character doesnt jump :(((
maybe its about my input manager settings? i dont know :(
If you follow along with the previous video and then this one, it’ll definitely work! :-)
@@GameCodeLibrary thank you its working right now :)
@@Rivaldix12 Hi, Im having the same issue can you tell me what you changed so that i can too? Thank you so much.
@@asethipro4952 did you solve it
Amazing video I love this, But I found some problems here, I have followed the tutorial and have confirmed that it is correct, but when the character is in jump and ground conditions, The character does not want to return to the idle position, Did I miss something?
If you look in your animator window while this problem happens, you can check the parameters values and see if something is wrong. You can also check the transitions to see why it’s not returning to idle. Hope you can find the issue!
Damn I'm such a noob. Everything looks different on my end and this tutorial is too fast to follow. I also don't have the same settings and options. Is she using some old version of Unity?
I have a playlist where I go a lil slower and go through the whole creation of a platformer game here if you're interested! It's slightly newer too so may have similar options that you see.
ruclips.net/p/PLaaFfzxy_80EWnrTHyUkkIy6mJrhwGYN0
I also have a top down series I'm starting and the animation video for that one is much much slower than the rest!
ruclips.net/video/82U4ToJU-28/видео.html
what software did you use to implement the sprite assets and create your sprite?
I used Aseprite! I use the free version, but you can buy it online too.
@@GameCodeLibrary thank you 🥰
@@blackpop654it’s also on Steam which is pretty neat and is currently on sale
@@arabiwasabi i just got it off pirate bay but thanks
@@blackpop654 sure, that's also a way to do it
so the code is NOT there for free?
It is:
www.patreon.com/posts/2d-platformer-83575703
Sorry I keep bothering you 😅 When I edited the code for animation, it sent 2 errors.
'Animator' is a type but is used like a variable
The name 'Math' does not exist in the current context
I think it's something I wrote. Do you think it's possible to give me the code that I can copy and paste?
Hi no problem!
I have the script and package for free on my Patreon :-)
www.patreon.com/posts/2d-platformer-83575703
@@GameCodeLibrarythank you!!
Будто бы в видео не полный код.
I start with the code from this video:
ruclips.net/video/pYu36PLmdq0/видео.html
The rest of the code is in the video!
The full package is also on my Patreon for free if you wanna grab it and see
@@GameCodeLibrary А можете подсказать почему когда я управляю объектом, с помощью кода для перемещения, то постоянно в рандомные моменты персонаж резко останавливается, и не продолжает двигаться вперед, почему?
It's not working😭
I have the package and script free on my patreon for you to check out :-)) hopefully you can find a fix!
free for 9 dollars @@GameCodeLibrary
did the whole thing just to learn that i need to join your patreon to unlock the code smh
The previous video showed you how to do the code - and the code and entire animation package is on my patreon for free my bro:
www.patreon.com/posts/2d-platformer-83575703
Living up to the username of beyond eyesight lol 🙂
I also show months worth of work for free in all my tutorials - I get nothing for doing this!
Talk about a waste of my time for the sake of kindness hey!
im sorry i was in a bad mood that day
@@GameCodeLibrary
PLS SPEAK LOUDER
Lol I have a new mic since this video, hopefully I’m loud enough now 🥲🙏