Interactive Particles & Metaballs in TouchDesigner Tutorial

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  • Опубликовано: 4 ноя 2024

Комментарии • 46

  • @shana1598
    @shana1598 Год назад +3

    the way you explain everything is so clear and thoughtful thank you!!

  • @venjsystems
    @venjsystems 3 года назад +3

    i'm gonna try this with some overhead blob tracking. great tutorial thanks.

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  3 года назад +2

      That's such a powerful combo! Big companies like TeamLab and Moment Factory have been doing these kind of things for years, no reason you can't either!

  • @nikolettnemeth7024
    @nikolettnemeth7024 2 года назад +1

    your tutorials are really the best. your comments are very useful. thank you

  • @jsuth5343
    @jsuth5343 Год назад

    Thank you for all the explanations. Really helps get your head around it!

  • @kellywarner3748
    @kellywarner3748 3 года назад +1

    Priceless insight, awesome and concise tutorial. Thank you!

  • @markus_knoedel
    @markus_knoedel 3 года назад +2

    Very fine tut. Thank you. This is going to be a lot of fun...

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  3 года назад

      Glad you enjoyed it! There's so much creative possibility with just these handful of operators! Tag us on Instagram with your experiments, we love seeing everyone's work :)

  • @wq6052
    @wq6052 Год назад

    Thanks for the nice and clear explanations, may I just ask if I’m using the ultrasonic sensor with Arduino to control the movement instead of mouse is it possible?

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  Год назад

      Definitely! It's possible to send the output of the ultrasonic sensor from the Arduino to TouchDesigner via serial (or other protocol, depending on device), where it can be utilized in the form of CHOP channels to replace the mouse position control.

  • @ithadimarco
    @ithadimarco 2 года назад

    Great! Thanks Elburz!

  • @grodkowski
    @grodkowski 2 года назад +1

    Is it possible to have the node for GPUparticles attract? So far i've only been able to get force and metaball to work with particles SOP. (I'm trying to get kinect's depth to work so that waving their hand over a surface, will attract particles similar to metaball and force.)
    Also, I'd like to thank you for this tutorial and many others. They've really helped me learn a lot about how to use touch designer.

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  2 года назад +1

      Thanks for the kind words, our pleasure! Unfortunately you kind of have to tread into GLSL territory to effectively add your own custom forces similar to metaballs + forces on the SOP level. Have you done any GLSL before?

    • @grodkowski
      @grodkowski 2 года назад +1

      @@TheInteractiveImmersiveHQ Thanks for the reply! I typically work with Unity and Unreal and while I'm used to making shaders - I've never just built straight from GLSL before. (Its always node based) Do you have any recommendations on on where I might pickup the information needed?

    • @Nanotopia
      @Nanotopia Год назад

      @@grodkowski I've been hoping to make something similar happen- wish they had responded. Have you found a tutorial that helped??

    • @grodkowski
      @grodkowski Год назад

      ​@@Nanotopia Sadly no, touch designer is pretty limited in a lot of ways. And despite extensive searching we weren't able to change that.

  • @AngusMacMinn
    @AngusMacMinn 3 года назад +1

    wow wow wow perfect tutorial once again

  • @rebeccahsu136
    @rebeccahsu136 Год назад

    Hi! How to use TOP Kinect body replace ball?How to operate? Thanks!

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  Год назад

      To use the Kinect to control this effect, you could replace the channels coming from the Mouse In CHOP with any of the positional channels that the Kinect CHOP provides. You'd need to adjust the range of the CHOP channels with a Math CHOP to make sure that the final position of the sphere actually ends up within the emitter grid (otherwise it won't impact the particle system). Hope that helps!

  • @shibata_belaqua
    @shibata_belaqua 2 года назад +1

    thank you!

  • @cloudlesssnowstudios633
    @cloudlesssnowstudios633 4 месяца назад

    hello, how do i add a shape to it. right now its just an invisible circle. But is there a way to make it a solid circle? Thanks :)

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  4 месяца назад

      One option is to set up a second Geometry COMP containing a Sphere SOP, and then control the Transform parameter of that Geo COMP with the same CHOP channels we use for the transform1 SOP in the video. This will create a sphere in the scene which is aligned to the movement of the metaball, but also allows you to make further creative decisions like scaling or modifying the geometry, as well as applying a texture. Hope that helps!

    • @cloudlesssnowstudios633
      @cloudlesssnowstudios633 4 месяца назад

      @@TheInteractiveImmersiveHQ aww thank you so much for answering back. I tried this and it worked perfectly! Now I will implement it into my other project. Thanks again and I hope you have a wonderful day!

  • @gamalieljustinflores5109
    @gamalieljustinflores5109 Год назад

    How do I change the input to a Kinect? Do you have a tutorial for that?

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  Год назад +1

      Great question! You could replace the Mouse In CHOP channels with any of the positional channels that the Kinect CHOP provides. Something like the left or right Handtip X and Y channels would probably work well for this. You'd need to adjust the range of the CHOP channels with a Math CHOP to make sure that the final position of the sphere actually ends up within the emitter grid (otherwise it won't impact the particle system). Hope that helps!

  • @tengma8497
    @tengma8497 2 года назад

    Metaball is just can been used as a force point , not an object or a shape , is that right?

  • @sachafinn10
    @sachafinn10 2 года назад

    How do I multiply in TouchDesigner what sign do I use and where to find it?

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  Год назад

      Great question! For multiplication, use the asterisk (*) symbol. On a US/Canadian English keyboard, this can be accessed by typing Shift + 8. The location may differ on other keyboard layouts, though. Hope that helps!

  • @michaelproduction8417
    @michaelproduction8417 2 года назад

    so helpful, thanks a lot!!!!!!

  • @VIPKA24
    @VIPKA24 2 года назад

    Is there any way to instead of mouse, use kinect generated movement?

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  Год назад +1

      For sure! The Kinect CHOP supplies position values of the detected user(s), which you could use in place of the mouse. You'll likely have to use something like the Math CHOP as well to modify the range of the values from the Kinect

  • @unveil7762
    @unveil7762 3 года назад +2

    Gpu particle are overrated. I mean of course in SOP we can not have milion of those particles… but the control and the precision of the interaction you can have whit SOP is a +++++++ for the workflow. Ps. Same set up can done with uv + noiseTop+ circleTop and instances :-)

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  3 года назад

      I wouldn't say overrated, but I agree that many people think that one is so much better than the other, but actually having both tools can be extremely useful and fun to work with.

  • @tientranquoc8808
    @tientranquoc8808 2 года назад

    How to create multiple force for particle

    • @flx-px
      @flx-px 2 года назад

      Set up multiple forces (with multiple metaballs plugged into them) and plug them into a merge SOP and then plug the merge SOP into the forces input of the particles SOP