Your Romhacking Tutorial Suggestions Answered (Gen III Romhacking Tutorials)
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- Опубликовано: 20 окт 2024
- Link To Team Aqua Discord: / discord
Learn How To Romhack with pokeemerald: github.com/pre...
RSE Hideout Remix by Kade Kalka: • Pokemon RSE - Hideout ...
#decomp #ROMhacking #pokeemerald
I hear what you said about avoiding tutorials on specific feature branches e.g. the sideways stairs, but a general tutorial on how to go about merging a feature branch would actually be super handy. There are so many really cool looking ones out there but for those who are new to git it's quite daunting compared to making edits yourself.
Another (perhaps out there) suggestion is importing a map from Fire Red into Emerald, if this is even possible.
I'm really enjoying your tutorials - thanks for the work you've been doing on them.
I definitely plan on making a video about git and merging in general
@@TeamAquasHideout What if you made a tutorial on making a bad difficulty hack, like Terrible Writing Advice's videos on writing badly? It could use humor, sarcasm, and a mix of positive and negative examples to tell people what common pitfalls of poor design to avoid such as "Not shortening or removing cutscenes we've seen 999x times", and "Wild Pokemon levels are too low compared to enemy Trainer levels making grinding necessary and slow", and "Pokemon you'd want in your party aren't encountered at a level that makes them useful without hours of grinding", and "Insecure devs put anti-cheats in their game that triggers if you speed the game up or skip the grind with rare candies".
Thanks for confirming binary hacking #2. It'll really help my grandpa in making his hack
UI tutorial you mentioned would be sick 🙏
Yeah I definitely plan on it
Well i might be late to the party but i write this and watch everything later, i have not catched up yet with all new videos. I would want to see:
"Scaling" trainers as such trainers which can be beaten earlier or later but have to be beaten somtimes.
Editing Trainers over all, as far as i saw you have no video for that so i had look somewhere else. But i could not find how to set abilities for their Mons.
New Events/expanding existing events for example Team Aqua is causing trouble somewhere.
Adding Sprites/Characters from other games with similar Art style as Gen 3. For example readding Courtney from Ruby.
Splitting up male and female Pokemon version for example Basculegion, Meowstic, Indeedee.
Editing Shiny Sprites.
Adding new volatile statuses.
Editing how accuracy works/what it does.
I hope i have not to many repeats and i will enjoy catching up. I every like your tutorials. Thank you.
I'm not going to comment on everything here individually, but most of that is either already covered, covered in the pokeemerald GitHub Wiki, or I'm going to cover it. There might be some things not in any of those categories though
Most tutorials (especially for Romhacking) take too long to get from "Total beginner" to "Make something you can experiment with" and that turns away most newcomers. They're typically taught in ULTRA-SLOW SCRIPTLESS UNINTERESTING format, full of "um, uh, so that's a... uhh..." and stammering, with no practical examples of what the function actually does and why it's necessary and how you can play around with the feature and use it in an interesting way.
This sounds like an insult 🤣
very informative 😼
Lol I'm sorry 😂
Have there been any tutorials expanding the region map shown in the PokeNav/PokeDex? I have seen different approaches showing it off in the past, but have never had any luck finding how it was done.
Alternatively, displaying a separate world map based on your overworld map location could be used for what I have in mind. This I believe I saw a tutorial for a while ago, but I am just getting back into decomp hacking after taking a long hiatus from rom hacking.
Also, would be cool to add an option for additional regional PokeDex’s, like how you can change from regional dex to National Dex. Again, feel like I either saw this somewhere before in a tutorial or thread somewhere, but I cannot recall and haven’t been able to find many of the resources I used to use since.
Based on these comments, Im sure you can guess what I have in mind lol
I think there is one tutorial on the pokeemerald Github Wiki that basically adds a second page you can scroll over to. But I'm not sure if there are many tutorials on touching the region map in general, I think there is maybe one on pokecommunity. If you join the discord you can ask in chat and others can chime in though if they remember things, it's a lot more likely someone will know what you're talking about when there are dozens of us
The pokeemerald Github Wiki is definitely the main source of resources for tutorials, but we also have the Team Aquas Asset Repo which has quite a lot of stuff and tutorials and branches too that the Wiki doesn't have
What I would love is an extended tutorial to how modify the battle UI XD
Same 🤣🤣🤣😂
Hey for some reason when I try to make any updates the make command doesnt change them and they dont take effect. Like I tried changing the new game spawn point and nothing changed. Even deleting the warptotruck section of newgame.c and the gfieldcallback line in overworld.c doesnt change anything. It still loads into the stupid truck no matter how many times i run the make command
You're going to have to join the discord and post some screenshots in the help channel for me to really be able to tell you whats going on. There are a lot of things that could be happening. I need to see what happens when you type make
Damn, this is what I get for never paying attention to the discord, I have so many genuine questions, lol
You can still make suggestions lol
Fair enough, lol
a tutorial on move animations would be quite useful
is there any text tutorial on adding types? does adding types to vanilla emerald differ from emerald expansion?
I think there's one on the pokeemerald GitHub Wiki, but I have no idea whether it's different or not for Expansion. That's a question to ask in the RHH discord server where the Expansion devs are, you can find the link from the Expansion github page
Thank you so much !!!!
still waiting on how a tute on adding multiple region maps and how to implement changing from region to region in poryscript - i need it like firered (with sevii islands) in emerald and i cannot even fathom how to start [because i am dumb]
I probably won't have a tutorial for that because it's not really something you show how to do as much as it's just code I'd have to write and put on a feature branch that I'd share. It's the kind of thing teaching isn't really a thing if you don't already know C and how to edit the in game UIs.
Thank you so much
In vanilla emerald, how would I change a type from special to physical?
There's a type chart somewhere I think there a article on the github tutorial wiki for it
any chance on a tutorial for setting up a custom Safari Zone area??
I would just take over the existing one tbh
A tutorial on dynamic trainer leveling, I know there's one on the simple modifications but I just can't get it to work
I use cheat to make Pokemon start 999 how do I fix it it is lvl 100
That's not what this tutorial series is for
Thank you for informing
How do I enable running shoes in all buildings?
There's a tutorial on the pokeemerald Github Wiki
@@TeamAquasHideout cheers!
I’m trying to use Hex Maniac tool and Advance Map. I’m stuck on how to replace music, and how to add new trainer sprites, and I’d also like to add palm trees 🌴 to my game. Would love content on . This
Yeah I'm not making any tutorials on HMA or any other binary hacking tool unless the tutorial is just a meme. I only make tutorials on decomp hacking
How to change MY trainer sprite
I mean I've covered changing sprites in general there's little need for a specific tutorial
@@TeamAquasHideout oh ok
I know this may be an unpopular opinion...but this is NOT romhacking. If you're using the decomps, the hacking has already been done in its entirety. This is straight-up development at this point, not hacking.
I mean, sounds like something someone new to development and hacking would say. Either way, it's a lot more fun, accessible, and efficient, so there are few real reasons to intentionally put on blinders.
@TeamAquasHideout Yeah I'm all for the new method of customizing the games, but it's still not hacking a rom anymore. But go ahead and make assumptions about me.
Cool, literally no one cares
MAN I MISSED THAT PING
You can still ask lol
@@TeamAquasHideout but the channel is archived
I mean there's a whole server still
And youtube comments
Which is what I said at the end of the video if you watched it 😂
I hoping for the merge conflict help video im trying to merge the quest menu and follow me branch
In the mean time I recommend watching general merge conflict videos on RUclips and reading up on your C programming knowledge