Q1K3 - Making Of

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  • Опубликовано: 5 окт 2024

Комментарии • 31

  • @sanderbos4243
    @sanderbos4243 3 месяца назад +11

    I found your game through your blog post a few years back and absolutely loved it, so it's really cool to have a video accompany the post now :)

  • @radnyx_games
    @radnyx_games 3 месяца назад +7

    Amazing attention to detail with such tight limitations. Such a creative recreation of Quake.
    Thanks for sharing this! I had a lot of fun playing it.

  • @MunzirSuliman
    @MunzirSuliman 3 месяца назад +3

    that's amazing, visited your blog and saw the other cool projects and games that's you've built, amazing work :) keep it up ❤

  • @Girasole4ever
    @Girasole4ever 3 месяца назад +2

    I see the video from thePrimeagen and a few days later you post this, and the youtube recommended obviously picks it up!

  • @bebroid420
    @bebroid420 3 месяца назад +2

    Didnt expect that qoi/qoa creator would become video essay youtuber 😁

  • @computermouth
    @computermouth 3 месяца назад +6

    Thanks Dominic, this codebase has been enormously helpful to me in learning GL, and the basics of 3D game programming

  • @NatnaelBirhanu-ri7vb
    @NatnaelBirhanu-ri7vb 3 месяца назад +2

    This is really awesome.

  • @hardestgammaray
    @hardestgammaray 2 месяца назад

    Hey man!
    You know what?
    Your q1j3 is one of the most amazing piece of software I ever saw.
    It feels good and technically amazing!
    And your game is overall rocks!
    Where do you learn js like this?

  • @coyo_t
    @coyo_t 2 месяца назад +1

    the individual axis collision is the same thing minecraft does, although they do the vertical first and then horizontal
    however, an issue with both your and MC's approach is that its anisotropic. IE a hull with radius 0.25 moving from (0.5,0.5) to (1.5,1.5) with a bloc at 0,1 will not give the same results if the whole setup is rotated 90 degrees.
    this is more noticeable in minecraft when trying to walk along narrow hill/cliff sides but otherwise doesnt crop up because of the (usually) short distances moved. i imagine it can crop up here more commonly since you can move faster in quake games
    but whether it Really Matters is shrug. still a very neat project though

  • @AEGISAOE
    @AEGISAOE 2 месяца назад

    i needed this, im so tired of 100gb games

  • @Kppot
    @Kppot 2 месяца назад

    Amazing - I totally enjoyed the game, now for some explanation!
    Thanks!

  • @cerdek9190
    @cerdek9190 3 месяца назад +1

    Very useful video thanks the game is dope btw

  • @dischodave
    @dischodave 2 месяца назад

    Here from Primagen's deep dive. Man, this is soooo cool. I've already played through the game twice. I absolutely love how it looks! You did an amazing job.

  • @erc0re526
    @erc0re526 3 месяца назад +1

    I was dreaming of this since I saw your blogpost !! So cool. Thanks a lot! Are you planning to record some sort of code walkthrough?

  • @francisrolland547
    @francisrolland547 3 месяца назад

    The dog / 10

  • @MichaelPohoreski
    @MichaelPohoreski 2 месяца назад +1

    Procedural Textures have been done since the 90’s. One of the more famous ones is the 96KB FPS *.kkrieger* demo

  • @_zproxy
    @_zproxy 27 дней назад

    cool. does quake have ports into gzdoom or duke?

  • @crimmy0204
    @crimmy0204 3 месяца назад +1

    epic

  • @UTUBMRBUZZ
    @UTUBMRBUZZ 3 месяца назад +2

    Okey next project half life 2 in 13kb :)

  • @everything-bagel
    @everything-bagel Месяц назад +1

    3:20 what is the 3d modeler used? I heard “Winks 3D” but can’t find it 🤔😅

  • @cerdek9190
    @cerdek9190 3 месяца назад +1

    Is it your job to develop games with webgl?

  • @TheHighFiverSmiler
    @TheHighFiverSmiler Месяц назад

    Hey dude I go to school and I want to play this game but it's unblocked could you give me the code to run this?

  • @beemersp
    @beemersp 2 месяца назад

    HUNH!

  • @PopescuAlexandruCristian
    @PopescuAlexandruCristian 3 месяца назад +12

    The coolest feature in Quake is the BSP. It is used to determine graphics, sound propagation and physics. Without a BSP it is not a quake tribute.

    • @jess648
      @jess648 2 месяца назад

      a minimal *accurate* remake of quakw would be interesting, would probably require a fair amount more than 13kb though

  • @hiimdaisy946
    @hiimdaisy946 3 месяца назад

    Interesting! I wish I could make my own Quake clone and sell it.