Physics Engine from Scratch

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  • Опубликовано: 11 сен 2024
  • I built a constraint-based 3D rigid body physics engine and an ECS (entity-component-system) from scratch in C and C++. The physics engine runs on the ECS and uses constraints to model collision, joints, and motors.
    This video gives a very high-level overview of the most critical pieces of the engine: the constraint solver, collision pipeline, ECS, and the editor. Everything mentioned in this video is open source, check out the links below!
    Check out Slingshot on GitHub!
    github.com/Sli...
    Checkout T-RECS on GitHub!
    github.com/Sli...
    Sander Mertens' blog
    / ajmmertens
    Entity Component System wiki
    en.wikipedia.o...
    Mathy bits generated with manim
    github.com/Man...
    Monster foot steps - Sound Effect by LordSonny on Pixabay
    Meow - Sound Effect from Pixabay

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