@@RedGallardo it kills the challenge. The fun. I always try to make my map to be with like.. Kinda hard setup. Minimal industry & town. And with 5 AIs(i afraid to add more because it will be soo confusing and heavy to my game)
@@DBT1007 There's no challenge in boredom. But if you like, you can go 5 years without any computer games at all. As a challenge. Would be good for your health too. It's not difficult to replace 300 trains, it's annoying AF. You don't have to replace aging probes in Starcraft, you set them once and go on to more fun. You don't need to replace aging belts in Factorio. Why would you want to click menus instead of building something cool? Planning new lines, raising towns... If you're bored with vanilla, get FIRS and plan 12-step delivery chains.
Am I the only one who thinks this is a bit exaggerated for a town of this size? Passengers be like "oh crap, I missed my train. Well, it doesn't matter, I'll just take the other one in 2 seconds."
Despite being blown away by everything shown, the subtle thing that really impressed me was how they're using tunnels in the Southern city to add more stations behind the stations.
This is a really impressive setup. I would recommend however that you consider using signals-based junctions around the stations to avoid keeping so much of the city filled with tracks. There's just no reason each train should have its own individual entry and exit from the station. You could reduce the tracks around these stations to as little as 4-5 times less than their current size. Still quite a network you have there.
Glad you like it :-) I created a scenario with the three large towns to start with. The goal was to experiment on high-end stations and not to make profit. However, the system turned out to be highly profitable.
Pastrami, the trick is you have to be EXTREMELY attentive to the city’s road layout and build it in exact 2x2 or 3x3 road formations (with the 2x2 and 3x3 referring to the land on the inside) and you can’t let any road develop where it shouldn’t, aswell as manipulating terrain such that the entire city is flat as it can be. You also have to have a constant movement of every single passenger or item that you can- if your airport on one side of the city has too many passengers for it to handle, build a few connecting bus stations and then make them deliver to multiple other stops not in service range in the same city, aswell as making sure to deliver any nearby possible goods for a boost aswell.
It seems to me like the 9 lane mainlines are overkill... those tracks see a very low amount of trains per second. It could be a fun project to try to merge those, and have it work with both the stations and the junction!
Some people consider what he has done as cheating because it is so cheezy. He Ctrl+placed a 64x64 grid of bus stops so that every stop is considered part of the same main station. This effectively makes the station catchment span the entire city. This is why he can make the city so big. Typically, people will instead do the same thing but not automatically link the stations, but use buses to transfer passengers to the station.
just gonna say, if there's say 1 million people using these trains yearly (not everyone's gonna be travelling) and there's 1.1 billion per annum being spent on them, these people are spending £1,100,000 each on train journeys. What the shit.
Transport Tycoon Logic for ya. I could transport oil to a refinery by truck from an oil well just a few blocks down the road... But I'd earn a LOT more if I transported the oil via bullet train from across the map....
What always stops me from building such mega-stations is it's pointless. The city is affected by 5 stations maximum, by the time passed since the last train arrival and by the age of trains. Money by that point is infinite. So... it's building for building sake. What isn't infinite is your own time and PC's life. Looks great though.
this is done poorly. - turns must be at least 3 tiles long to prevent slowing. - to many tracks cross each other, slowing trains. - signals are all wrong, all of them. - to many feeder tracks (one entrance is all you need, branching to new ones, with one-way path signals). - stations are to long, or trains are to small. the station should only be as long as the longest train. - only use bridges when you have no other options, use tunnels everywhere, they have no speed limits. - all exits and entrances from stations should be long enough to fit your train, plus path signals before meeting another connection (prevent blockages / slowing of trains). - you should never mix cargo types, have one train for one type of cargo, this will give you maximum profits (less waiting for the other cargo/s)
train #322 is getting old
autorenew ftw. when it works properly
train #323 is getting old train #324 is getting old train #325 is getting old
Just turn off the aging. It adds nothing to the game XD
@@RedGallardo it kills the challenge. The fun.
I always try to make my map to be with like.. Kinda hard setup. Minimal industry & town. And with 5 AIs(i afraid to add more because it will be soo confusing and heavy to my game)
@@DBT1007 There's no challenge in boredom. But if you like, you can go 5 years without any computer games at all. As a challenge. Would be good for your health too. It's not difficult to replace 300 trains, it's annoying AF. You don't have to replace aging probes in Starcraft, you set them once and go on to more fun. You don't need to replace aging belts in Factorio. Why would you want to click menus instead of building something cool? Planning new lines, raising towns... If you're bored with vanilla, get FIRS and plan 12-step delivery chains.
Am I the only one who thinks this is a bit exaggerated for a town of this size? Passengers be like "oh crap, I missed my train. Well, it doesn't matter, I'll just take the other one in 2 seconds."
the stations still had people waiting... somehow
The distances and sizes are skewed. When a train can take a month to run one schedule, all kind of wonky shit happens.
@RLS0812 Tourists.
The sound pollution near the station must be pretty insane.
As much as IRL, right?
nah, they only dissaprove when two trees are destroyed or the airport's too loud
So that's how green integrated circuits look in zoom
My god , impressive. It looks like a complex motherboard of a railroad
Despite being blown away by everything shown, the subtle thing that really impressed me was how they're using tunnels in the Southern city to add more stations behind the stations.
This is a really impressive setup. I would recommend however that you consider using signals-based junctions around the stations to avoid keeping so much of the city filled with tracks. There's just no reason each train should have its own individual entry and exit from the station. You could reduce the tracks around these stations to as little as 4-5 times less than their current size. Still quite a network you have there.
Glad you like it :-) I created a scenario with the three large towns to start with. The goal was to experiment on high-end stations and not to make profit. However, the system turned out to be highly profitable.
so you can create you own cities in the scenario editor??
@@caractus6926 Yes you can ! :)
Howd you even get cities of this magnitude? i struggle even getting near 100k
In the Scenario Editor, if you click on a town name, there will be a button "Expand"
Pastrami, the trick is you have to be EXTREMELY attentive to the city’s road layout and build it in exact 2x2 or 3x3 road formations (with the 2x2 and 3x3 referring to the land on the inside) and you can’t let any road develop where it shouldn’t, aswell as manipulating terrain such that the entire city is flat as it can be. You also have to have a constant movement of every single passenger or item that you can- if your airport on one side of the city has too many passengers for it to handle, build a few connecting bus stations and then make them deliver to multiple other stops not in service range in the same city, aswell as making sure to deliver any nearby possible goods for a boost aswell.
I had about 1 mill in a single area with 4 or 5 cities
God this music is fucking amazing
I thought signalling my tiny 3 track mainline was hard! I should get this on pc...
0:48 How did you manage to make that?! It looks like a ro-ro station, but the tracks look a little different
Wow... this is incredible. How long did it take you to make this?
Dear passengers. The train 478 to Southern City will depart from terminal B, platform 6 in 10 seconds.
there would be like 4 announcers per station block
There is a point where train stations stop looking like train stations and start looking like circuitry.
train #1424668784367789822 is getting old
Looks nothing like real life masters of the railway JR (Japan Railway), but works for the game.
The station is super big.
It seems to me like the 9 lane mainlines are overkill... those tracks see a very low amount of trains per second. It could be a fun project to try to merge those, and have it work with both the stations and the junction!
just add bus stops to the station to cover more of the city?
Some people consider what he has done as cheating because it is so cheezy. He Ctrl+placed a 64x64 grid of bus stops so that every stop is considered part of the same main station. This effectively makes the station catchment span the entire city. This is why he can make the city so big. Typically, people will instead do the same thing but not automatically link the stations, but use buses to transfer passengers to the station.
Holy sh... Incredible!
that's absolutely insane
Man, that's a lot of work.
If the train 100 train is broken what should I do ;-;
Open TTD in god mode 👍🏻
Good, but too many sharp corners that reduce speed.
inspires me to do a mini version of this on a 256x256 map then even bigger ones!
Lee Diffusion the cities will merge then...
im doing a mega project, Building the entire British rail network, so far i only done most of the ECML with british trains
@@D34D_WestlandsOfficial Would love to see it
@@Joostmhw i forgot about it, got a new PC and lost everything lol
WOW ! How much did it take you to do that !?
Nice! That is very inpressive
how i get that railways
love it more plus can you upload map with save game thank you.im going to try it myself now
+MegaSsssdd Agree... can you share the save file so we can enjoy it here too ?
just gonna say, if there's say 1 million people using these trains yearly (not everyone's gonna be travelling) and there's 1.1 billion per annum being spent on them, these people are spending £1,100,000 each on train journeys. What the shit.
Transport Tycoon Logic for ya.
I could transport oil to a refinery by truck from an oil well just a few blocks down the road...
But I'd earn a LOT more if I transported the oil via bullet train from across the map....
Overloaderdave 1.1 billion/1million is 1100, not 1100000
adding on to Delacon's statement, there's 280 people per train so it's really for less than 100
nice
me still very proud of my in-and-out station i made from a tutorial
You used too much blocks for tracks, you can build the station much larger for longer trains with more than 2 engines.
awesome
now this is openttd
Forget fly over states. We are building DriveBy Countires.
Impressive
National train service would like to know your location:
Y/Y
What always stops me from building such mega-stations is it's pointless. The city is affected by 5 stations maximum, by the time passed since the last train arrival and by the age of trains. Money by that point is infinite. So... it's building for building sake. What isn't infinite is your own time and PC's life. Looks great though.
Why?!
These look less like train station and more like curcuit boards.
this is epic, is this in profit or just to look epic please tell me !!!
Was hat dich der Bahnhof gekostet
Big brain time
wow
Looks like pcb
1:27 LOOOOOOOL
Wow
the rate of your cash increment is allegro. 132 BPM
What kind of fresh Orwellian hell is this?
How is it orwellian hell? Lmao
Dallas roads in 2034:
Message how to close openttd
Made a new layout. Just two stations, but higher throughput (42k).
ruclips.net/video/zFU4iPm9Mzg/видео.html
Vanila is to easy for me.
The cities cannot expand since they need more pylons
*👍класс и привет от тренера по футболу!!!!!-!!!!!-!!!!!-!!!!!-!*
maniac)))
this is done poorly.
- turns must be at least 3 tiles long to prevent slowing.
- to many tracks cross each other, slowing trains.
- signals are all wrong, all of them.
- to many feeder tracks (one entrance is all you need, branching to new ones, with one-way path signals).
- stations are to long, or trains are to small. the station should only be as long as the longest train.
- only use bridges when you have no other options, use tunnels everywhere, they have no speed limits.
- all exits and entrances from stations should be long enough to fit your train, plus path signals before meeting another connection (prevent blockages / slowing of trains).
- you should never mix cargo types, have one train for one type of cargo, this will give you maximum profits (less waiting for the other cargo/s)
right
Why pink? It's quite a homosexual colour.
This is the worst high performance layout I've seen in years. Lemme get back home and show you how it's supposed to be done.
Going to make an upload?
It's been a month Axel, stop being lazy and upload that video!
@@ElTyloon I'd admit that I'm no pro at the mobile version of open ttd . But I do want to play transport tycoon
6 months and counting Axel, i'm very disappointed
@@ElTyloon 8 months now.....pfff this guy eh ?