The Minecraft Update That Will NEVER Release.

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  • Опубликовано: 25 янв 2025

Комментарии • 767

  • @TheMisterEpic
    @TheMisterEpic  14 дней назад +55

    Make sure to subscribe!
    Check out my patreon for exclusive content - www.patreon.com/TheMisterEpic

    • @vicus2275
      @vicus2275 14 дней назад +3

      I am all ready subbed

    • @rexxe001
      @rexxe001 14 дней назад +1

      Feel like java combat would become more advanced like animation wise

    • @georgewashingtondrivingach8789
      @georgewashingtondrivingach8789 14 дней назад +1

      They stopped working on the update so they could fix their eula

    • @Carpet-or-rug
      @Carpet-or-rug 14 дней назад +1

      hi

    • @WitherSweat
      @WitherSweat 13 дней назад +1

      Ampheta used me as Stock Footage back then to teach others combos... At least I got to his skill at some point, so it's fine by me to use that stuff. (I was WitherXGuard)

  • @DanYami
    @DanYami 14 дней назад +1451

    reminder that these combat snapshots are the ONLY VERSION OF THE GAME where Tridents with Loyalty return from the void

    • @DanYami
      @DanYami 14 дней назад +126

      like damn why was that never implemented

    • @bananainactive
      @bananainactive 14 дней назад +50

      bedrock edition has that im pretty sure

    • @keegie_creeper146
      @keegie_creeper146 14 дней назад +67

      @@bananainactive would make sense since at some point in the void, there is an invisible floor I think

    • @Roguelike_Enjoyer
      @Roguelike_Enjoyer 14 дней назад +9

      Bedrock edition 😑

    • @Dustiyn
      @Dustiyn 14 дней назад +22

      @@Roguelike_Enjoyerthats a different void since theres a floor

  • @CriIp
    @CriIp 14 дней назад +1209

    All i want is stackable potions, like come on, they are not worth the inventory space, or allow them to stack to 4-8 in the bundle

    • @pvzbronygodgaming8476
      @pvzbronygodgaming8476 14 дней назад +77

      Also snowballs to 64 was nice quality of life.

    • @EmperorPenguin1217
      @EmperorPenguin1217 14 дней назад +42

      I used to agree with this until I realized that's what tipped arrows are for. Either that or have all unstackable items count as sixteen items in a bundle

    • @cooly1234
      @cooly1234 14 дней назад +5

      @@EmperorPenguin1217 Ah yes, let me shoot myself with my tipped night vision arrows wtf?

    • @Splatoonspyro
      @Splatoonspyro 14 дней назад +15

      Stacking them but not too a lot would be nice maybe they stack to 4 or somethn

    • @dylanisntvibing
      @dylanisntvibing 14 дней назад +8

      This should've honestly just been added outside of the combat update ngl

  • @zplazma5557
    @zplazma5557 13 дней назад +165

    It’s crazy that the devs don’t understand that changing combat would also improve PVE. Like there’s no way the game functions as a survival game with current enchants. There needs to be an overhaul to enchantments and potions. And that overhaul would likely include needing to fix tridents (especially in the context of the mace) and make netherite shields. Potentially nerf shields so normal enemies aren’t pointless. Like by the time you rebalance pve you’re mostly done with a pvp update

    • @benismann
      @benismann 12 дней назад +12

      ""Survival"" is just creative with extra steps.

    • @xenird
      @xenird 12 дней назад +10

      Last time I checked survival games had durability, hunger, dangerous creatures, limited resources. Minecraft has none of that after 2 days of playing

    • @nachgeben
      @nachgeben 7 дней назад

      Because y'all keep insisting the game is something it isn't. It's a sandbox game of creativity, it's just you weirdos forcing it into a combat survival game that has an end, apparently, when that was NEVER its intention.

    • @darkpaul1uxgaming269
      @darkpaul1uxgaming269 6 дней назад +2

      @@nachgeben I agree with you, but not fully. The game itself has creative and survival gamemode, game also has dimension called The End, so why not expand more on survival mechanics and give extra difficulty for players that search for it? We have hardcore mode, make that one extra spicy, not something that becomes easy after 1 in-game day.

    • @WriggleNightbug
      @WriggleNightbug 4 дня назад

      @@nachgebenthe moment survival was added minecraft was no longer a sandbox game

  • @KaedeDaKae
    @KaedeDaKae 13 дней назад +178

    It would be a massive cop out if their genuine reason was essentially "Well 1.8 pvp isnt as popular anymore" Meanwhile they had literally years and years to at least try and put their foot forward and try to fix it.
    Also Java to bedrock parity is an absolute joke, Bedrock's entire foundation is based primarly on mobile solely cus its the weakest device in the bedrock chain so they will build and optimize the game around that first before even considering windows or console version's. Its the whole reason why even on windows you still need to crouch to block with a shield. or you can barely dual weild any items in game.

    • @G3HP
      @G3HP 12 дней назад +8

      Exactly to both of those.
      It's a huge cop-out to go "It's no longer popular" after they essentially neglected that popularity out of existence, and it's a joke that Java edition (an inherently PC-focused version of the game) has to maintain parity with what is essentially a mobile/console port of the game for some arbitrary reason imposed by Mojang/Microsoft.

    • @Cichyhub
      @Cichyhub 12 дней назад

      Mobile isn't updated anymore..m

    • @flannelfan433
      @flannelfan433 11 дней назад +5

      It is shocking how much pocket edition holds back bedrock.

    • @MissAcres
      @MissAcres 11 дней назад

      Alsooooo most servers have a plugin to remove modern combat features and returning to how it used to be!

    • @chedds
      @chedds 11 дней назад

      ​@@flannelfan433Bedrock only exists because of Pocket Edition, if weren't for bedrock y'all on Console would still be on Wild Update waiting for 4J code the latest updates on every device available

  • @BipedAthlete851
    @BipedAthlete851 13 дней назад +105

    Something I don't understand is that Mojang claims that they want parity between Java and Bedrock, and yet that will be impossible for as long as they support mobile/touchscreen controls

    • @itemboy6814
      @itemboy6814 12 дней назад +13

      They seem to want parity between them but only stuff that the player base doesn't want for some reason. You can fill cauldrons with potions in Bedrock and then have a whole stack of arrows applied to it. It's such a cool mechanic gives potion arrows a viable way to achieve. We could have that in Java. But instead we have Copper Bulbs ruined or updating some useless UI stıff.

    • @elliecassar1881
      @elliecassar1881 12 дней назад +2

      @@itemboy6814 yea and they wont add debug stuck, command for mobs with no ai, being able to hold things like torches in your offhand, and spectral arrows to bedrock edition its frusturating

    • @SigmaMale-w7k
      @SigmaMale-w7k 11 дней назад

      If they stop supporting mobile/touchscreen controls then there is no point for bedrock edition
      The reason why bedrock was made is for crossplay compatibility

    • @BipedAthlete851
      @BipedAthlete851 11 дней назад +5

      @ you do realise that Bedrock edition includes Xbox, Playstation, Switch, and PC/Windows right? most Bedrock players are probably impacted negatively because of mobile/touchscreen controls. They could also just make it so that you have to wirelessly connect a controller to play on phones/tablets, solving the biggest parity difference between Bedrock and Java

    • @elliecassar1881
      @elliecassar1881 11 дней назад

      @@BipedAthlete851 what if they cant afford a controller? also i think what mojang means by parity is they want the same features, not the same controls
      i do think they need to prioritize on adding more useful features though like potions in cauldrons in java (idk if they added that yet i dont play java) and debug stick in bedrock

  • @JBBrickman
    @JBBrickman 13 дней назад +158

    It always confuses me how much Minecraft’s developers seem to have at least a mild dislike/narcissism towards the fan/player base and that’s saying it lightly

    • @TheRoadstr
      @TheRoadstr 13 дней назад +36

      Then they glaze over the fact that the game is built on the community.

    • @cydeYT
      @cydeYT 13 дней назад +21

      Especially the server/pvp community

    • @Jwellsuhhuh
      @Jwellsuhhuh 13 дней назад +5

      This is true. The thing is it’s hard to find talented developers that are also representative of the various communities of the game. Fact is most hardcore PVPers aren’t super good at coding

    • @cydeYT
      @cydeYT 13 дней назад +4

      @@Jwellsuhhuh that’s not true at all. They don’t even need to look for coders, just game designers.

    • @CMaxoknight31
      @CMaxoknight31 13 дней назад +4

      makes sense considering for multiplayer you need to rely on 3rd party servers most of the time

  • @dany_fg
    @dany_fg 14 дней назад +172

    bedrock-java parity will be done when the sun explodes.
    like how much time does it takes to add things like banner shields (2023) and banner marker on maps (tba?) and an actual functioning offhand (not even close).

    • @CUBL1X
      @CUBL1X 13 дней назад +11

      A lot of java bedrock parity haopens more often than people thinks. Mojang just likes adding parity for smaller things more often than the bigger things as it's much probably a lot easier. Sadly most of the time you only kearn abt such changes if you follow up with previews

    • @QnjtGWonQNqVsbYyzjx4
      @QnjtGWonQNqVsbYyzjx4 13 дней назад +1

      @CUBL1XWe would be fine with these small inconsistencies, after all parity is to make the game more accessible

    • @aaronhalder3330
      @aaronhalder3330 13 дней назад +2

      The reason the offhand isn’t the same as Java is because mobile players wouldn’t be able to use their offhand independently form their main hand

    • @dany_fg
      @dany_fg 13 дней назад +5

      @@aaronhalder3330 possible solution - screen sides for each hand?
      touch right side for main hand and left side for offhand (for left handed just "mirror" the sides)
      I don't see a better solution

    • @dobi2447
      @dobi2447 13 дней назад

      reasonable crashout

  • @lasercraft32
    @lasercraft32 14 дней назад +381

    I wish they would focus on stuff like _this_ instead of adding another building block in a sea of building blocks every update... Don't get me wrong, I like building, but its getting out of hand.

    • @ChrisWillem-vl9nv
      @ChrisWillem-vl9nv 14 дней назад +21

      Yeah I do agree, and think they may need to also work on other parts of the game as well.

    • @Tran3x72
      @Tran3x72 13 дней назад +7

      Exploration and building are fleshed out.
      The end is the only Place that isn't fleshed out

    • @lukefreund08
      @lukefreund08 13 дней назад +5

      But I like waxed lightly weathered cut copper stairs

    • @36performanceartist
      @36performanceartist 13 дней назад +1

      ​​@@lukefreund08wasnt it waxed lightly weathered cut copper stairs?

    • @Little-rb6rb
      @Little-rb6rb 13 дней назад +3

      why are you everywhere

  • @dzigayu4944
    @dzigayu4944 14 дней назад +598

    I just can't comprehend how they can't at least just add a simple game rule that disables attack cooldown as a bandaid fix.

    • @firepickaxe295
      @firepickaxe295 14 дней назад +63

      Having two attack systems in place means new content will be expected to work with both of them. Makes balancing the game more difficult

    • @drafoonagain
      @drafoonagain 14 дней назад +18

      ive seen some people explain it as if they did that then they would have to balance features for both new and old combat but i still feel like it would be a good idea

    • @Gr8Imres
      @Gr8Imres 14 дней назад

      @@firepickaxe295 they wouldnt have to consider the gamerule in balancing cuz its just an option

    • @definitely_just_floating
      @definitely_just_floating 14 дней назад

      @@firepickaxe295They already do that for bedrock edition…

    • @dzigayu4944
      @dzigayu4944 14 дней назад +54

      ​@@firepickaxe295Not really? Attack cooldown would still be the main combat form they balance around, as No Attack Cooldown would be an optional playstyle you take knowing the game might be more unbalanced, it's a bandaid fix after all.

  • @ocksie
    @ocksie 13 дней назад +58

    minecraft's obscene size and success,
    mojang's suffocating moral approach to adding new mobs without loot,
    their obsession with adding side content that you have to travel thousands of blocks for,
    most updates not meeting expectations since they barely change the main gameplay,
    and bedrock edition parity splitting development between itself and java are the biggest things holding minecraft back from being a truly great game. because of all these things, it will only ever be just a fairly good game that usually requires mods.
    most features that _could_ be added will usually fall to one of those things. the fact we got the nether update and caves + cliffs, let alone within a couple years of each other is actually mind boggling if you think about it. if we're really lucky we might even get an end update before 2035, and maybe, just maybe bedrock edition will actually be a playable game by then too, despite all the time apparently spent on it by mojang

    • @MizukiNoDoragon
      @MizukiNoDoragon 13 дней назад +6

      most people i know quit minecraft for these exact reasons, there's more side mechanics and blocks, but progression and gameplay loops have been the same for over a decade now

    • @Engardus
      @Engardus 12 дней назад

      Holy yap Minecraft shouldn’t ever go back to 1.8 combat or anything near it

    • @Murgota
      @Murgota 12 дней назад +5

      @@Engardus Arthritis joey

    • @nightmarepotato5000
      @nightmarepotato5000 12 дней назад +1

      @@Engardus Ah, a waiting half of one's lifespan for the cooldown of the sword to end after swinging at a zombie enjoyer

    • @Engardus
      @Engardus 12 дней назад +3

      @@nightmarepotato5000 the sword cooldown is literally less than a second??

  • @LinktotheFuture-zs9km
    @LinktotheFuture-zs9km 14 дней назад +273

    This needs to release man, it’s actually such a good update

    • @kalebgray1050
      @kalebgray1050 14 дней назад +23

      Not just for pvp either, the grass changes, shield and axe buffs, and crossbow "fix", all made pve way better too.

    • @Jasi-Mori
      @Jasi-Mori 14 дней назад +4

      No it isnt, have you watched the video, it will be meaningless in a few years

    • @VixYW
      @VixYW 13 дней назад +2

      @@kalebgray1050 Diamond swords were useless in pve tho. It took the same amount of hits to kill mobs as the iron sword. They just couldn't release it like that.

    • @Pr0fessorB1ble
      @Pr0fessorB1ble 13 дней назад

      fr it was some lf the most fun I’ve had in mc pvp. I played all the (3) servers that had the update and they were so enjoyable getting to choose what style to play with

    • @EvanG529
      @EvanG529 13 дней назад

      no it's isn't lmfao

  • @pourplecat
    @pourplecat 14 дней назад +82

    So many of the features in this update should have been added to combat today. Reach variations, hitting through grass, bow changes, stackable potions. Though having both spam and charged hits be a thing is sort of confusing and unintuitive, and would further separate the pvp community.

    • @rockfish943
      @rockfish943 14 дней назад +17

      even just the grass, bow changes, and stacking potions would be enough for me
      itd be very easy to implement without a full rewrite

    • @Firespecialstar
      @Firespecialstar 13 дней назад +1

      Combining the two makes both playerbases happy, in what world you consider that confusing and unintuitive when nowadays there's stuff like crystal pvp which must be the most unintuitive thing you could ever think of by also completely overwhelming new players with items.

    • @pourplecat
      @pourplecat 13 дней назад

      ​@@Firespecialstar Currently there are 2 playerbases of pvp. Both playerbases have spent years getting good at their combat system and are comfortable with it. If Mojang made a new update that completely overhauled combat again, all it would do is separate the community for a second time. People who like the current pvp will either reluctantly move to the new version, or stay in their version. And people who only play 1.8 likely wont change at all. It solves nothing.
      I think its unintuitive because it is unclear to players whether they should be using auto spam clicking vs charged attacks. I just think it makes it more complicated, when having just charged hits is simpler and more understandable. And there would still be crystal pvp in the combat snapshots, idk what youre trying to say there

    • @Firespecialstar
      @Firespecialstar 13 дней назад +1

      @@pourplecat nevermind... maybe it was fine for 1.16.5 when 1.9+ wasn't that popular, at the end there are already ports of 1.8 pvp in 1.21.4 which is achieving what we wanted for so many years, a way to customize the pvp style in latest, by also allowing 1.8 players to enjoy the advantages of the updates, while they are comfortable in their own pvp style... hell maybe even arrival of new modes in latest while using 1.8 combat... ngl I feel like I missed out

    • @swiftwithoutnumbers
      @swiftwithoutnumbers 7 дней назад

      ​@@pourplecat no? The purpose of having both at once is resulting in different playstyles with the same combat system that let the player "play their way" its not confusing or unclear if both work?

  • @MonaLisa-ux6xd
    @MonaLisa-ux6xd 13 дней назад +19

    As a native German speaker myself and having read the interview I can for sure say that she specifically mentions the combat system,
    "Wir schauen uns an, was sich die Spieler wünschen und was wir zuletzt verändert haben. Wenn wir dem Spiel im vergangenen Jahr neue Arten von Höhlen und Wäldern verpasst haben, wird es vorerst um andere Dinge gehen, zum Beispiel das Kampf­system."
    and that they want to change it

    • @spin4team4096
      @spin4team4096 13 дней назад +3

      Even the GOOGLE TRANSLATION says "for example"

  • @Pineapple123Gaming
    @Pineapple123Gaming 13 дней назад +11

    Feel like this is the new motto of Mojang "Get em hyped and let em down"

  • @ࢿࢿࢿ
    @ࢿࢿࢿ 14 дней назад +19

    As a native German speaker, I can confirm that ‘Kampfsystem’ directly translates to ‘Combat System.’ While I could only find some screenshots of an article covering the topic in German, if the information in the article is accurate, then it is true that she said it.

    • @CoolLink-Zelda
      @CoolLink-Zelda 13 дней назад +4

      As another German speaker i can confirm that this dude isn't talking bullenscheiße and that his infos are fully correct

  • @vicus2275
    @vicus2275 14 дней назад +138

    here me out If Minecraft ever Releases the update I will become the highest tier channel member

    • @TheMisterEpic
      @TheMisterEpic  14 дней назад +98

      Alright I'll remember this promise

    • @Zombo84
      @Zombo84 14 дней назад +30

      @@TheMisterEpiccan I be second highest

    • @FogStudioGames
      @FogStudioGames 14 дней назад +10

      I approve

    • @Stu67nt
      @Stu67nt 13 дней назад +3

      Bros gonna make a 2k per month membership for u lol

    • @Xxagger
      @Xxagger 12 дней назад +1

      Good idea

  • @Pacca64
    @Pacca64 13 дней назад +9

    I tried recreating the axe enchantment from the combat test snapshots when data driven enchantments came out; the functionality for it does not exist and can't even be worked around with datapack shenanigans. I knew it wasn't in the plans at all right there and then.

  • @diamondyoshi6649
    @diamondyoshi6649 13 дней назад +13

    Silksong might release before the combat test snapshots' features are added :(

    • @CoolLink-Zelda
      @CoolLink-Zelda 13 дней назад +2

      We will get GTA7 before the combat test

  • @VixYW
    @VixYW 13 дней назад +13

    I remember talking to people back in the day about this. Some of the changes were awful for PvE, making some tiers of equipment completely not worth it going into. The diamond sword damage nerf in particular was atrocious, making a Creeper take 3 hits to die from it instead of 2, which was the same as the iron sword.

    • @xraze6906
      @xraze6906 13 дней назад +5

      They thought it was a good idea to "fix" p4 diamond armor by making iron armor not do anything. Pure brilliance. Don't forget they wanted to degrade armor effectiveness as the durability went down, but somehow that got enough backlash to get reverted.

    • @meusearchbtw
      @meusearchbtw 13 дней назад

      Lol that was the of armor system

    • @meusearchbtw
      @meusearchbtw 13 дней назад

      Og

  • @NaughtyBlastoise
    @NaughtyBlastoise 13 дней назад +10

    The only things I want them to implement combat-wise is stackable potions, and axes being considered weapons, not just tools (no extra deterioration when using them to attack mobs).

  • @SpearMKW
    @SpearMKW 13 дней назад +12

    please Mojang, i need my stackable potions...

  • @BsAnimation0
    @BsAnimation0 14 дней назад +29

    6:17 BROOO come on
    There was not any planing when they dropped 1.9
    Please add the new changes

  • @kernsanders3973
    @kernsanders3973 13 дней назад +30

    Can we get a combat or End update?
    Mojang: Here is new pet number 3056 and wooden blocks that are a darker shade of pink, cool see you next year. Also we have been working too hard, we are gonna scale back future updates

    • @goshdarnchicken
      @goshdarnchicken 13 дней назад +3

      They never said they were scaling back future updates. They said the updates would be smaller, yes, but they also said they would be releasing more often. The amount of work they are doing hasn't changed, they're making the work they're doing available more than once a year.

    • @thepieguyinthesky2363
      @thepieguyinthesky2363 12 дней назад +1

      @@goshdarnchicken Smaller updates means they didn't have a chance to make larger changes that need to happen all at once, they can't really split a combat update into 2 parts.

    • @kreenbopulusmichael7205
      @kreenbopulusmichael7205 12 дней назад +3

      @@goshdarnchickennot even close to a defence for them though, the amount of content they add in yearly is pathetic.
      When Not h ran the game he would add in 3-4 updates the size of their yearly updates in the same amount of time

  • @WitherSweat
    @WitherSweat 13 дней назад +8

    Ampheta used me as Stock Footage back then to teach others combos... At least I got to his skill at some point, so it's fine by me to use that stuff. (I was WitherXGuard)

  • @Pyrotrainthing
    @Pyrotrainthing 13 дней назад +3

    The autoswing was something I wanted back so bad! I’m so sad what we seen in combat test may not be implemented into the game.

  • @astrunkman6988
    @astrunkman6988 13 дней назад +3

    The combat tests are absolutely amazing, I LOVE them and what they do to the game, and I am desperate for them to work on it more

  • @Theotherworldlybeing
    @Theotherworldlybeing 14 дней назад +6

    I dont think that there will be a "combat update" but I do think they will slowly add combat features cuz they have made it possible to get reach on items with commands

  • @dantegallardo1974
    @dantegallardo1974 14 дней назад +89

    6:26 I can't believe a developer said that they don't think an aspect of the game is good so they just won't focus on it. BRUHHH It's your job to make it BETTER! Who hired you??? Not to mention, everyone PVP's so give them what they want

    • @kronalord3764
      @kronalord3764 14 дней назад +4

      I mean from the looks of it he shared his perspective on it and the fact it’s harder to do anything about due to pve and pvp necessarily using the same system

    • @TheMisterEpic
      @TheMisterEpic  14 дней назад +43

      It's probably not his job specifically to work on combat, furthermore, that was mostly his own opinion, it doesn't necessarily reflect the games development or the entire dev team

    • @white_145
      @white_145 14 дней назад +7

      @@TheMisterEpic sounds like many people responsible for things like this should just be fired...

    • @hypergalactic6527
      @hypergalactic6527 14 дней назад +4

      Also, remember that single player, mobile, and other platforms still hold significant playerbase

    • @iskeptical5698
      @iskeptical5698 14 дней назад

      ​@@hypergalactic6527Irrelevant. Bedrock and Java parity are and will always be worlds apart because of this reason.

  • @zechariahcaraballo8765
    @zechariahcaraballo8765 14 дней назад +7

    I really liked the combat snapshots and playing them on the servers, it was really fun but after a while I just figured there would never be another combat update

  • @ethanskinner6146
    @ethanskinner6146 13 дней назад +5

    Combat is such an integral part of the game that it needs a lot of work. Imagine they add a mob and the current combat system just doesn't let you fight them. All of these things need to be put into perspective when doing these things. Everytime they add something like a hostile mob it will need to go through more tests which take up more time for other features.

    • @Firespecialstar
      @Firespecialstar 13 дней назад +1

      they added the warden, a mob so stupidly strong that mojang wanted to make op on purpose to make the players not fight them. let's not make up more stupid excuses on why they wouldn't add this updatr

    • @SmitePlayz1
      @SmitePlayz1 12 дней назад +1

      @@Firespecialstar we dont need a modified warden.

    • @Firespecialstar
      @Firespecialstar 12 дней назад

      @@SmitePlayz1 exactly.

  • @zonlykroks3021
    @zonlykroks3021 13 дней назад +3

    Just as a FYI for the people who want to test the combat snapshots in modern versions, there exists a mod that is named Combatify that tries to port the 8c snapshot to modern versions :)

  • @maxtaylor5164
    @maxtaylor5164 13 дней назад +2

    Modders: Fine, I’ll do it myself

  • @kelptalks4167
    @kelptalks4167 13 дней назад +4

    The Modern PVP meta for the most part revolves around crystals and anchors. Which have completely transformed how combat works. It’s more complex than ever. And additions like the mace have caused players do evolve completely different play styles. Modern pvp is so far removed from 1.8 the gap is unbridgeable.

    • @RailgunMC
      @RailgunMC 12 дней назад

      what's your point?

    • @kelptalks4167
      @kelptalks4167 12 дней назад +1

      @ that at this point modern pvp is so far removed. Attempting to bridge such a large gap is not possible.

    • @SmitePlayz1
      @SmitePlayz1 12 дней назад

      @@kelptalks4167 bridging is the same as it was in 1.8, what do you mean?

    • @kelptalks4167
      @kelptalks4167 12 дней назад +1

      @@SmitePlayz1 a metaphorical bridge between how Minecraft mechanics are used in combat now vs then

    • @RailgunMC
      @RailgunMC 12 дней назад

      @@kelptalks4167 understandable, last time I checked people were still using swords tho 😭

  • @NotKnafo
    @NotKnafo 13 дней назад +3

    they need to add them as an experimental system on the main version

  • @oliverandtoadfan89
    @oliverandtoadfan89 14 дней назад +3

    I have this hunch that this update won't come out anytime soon, but I do hope that it releases eventually.

  • @SUPERKMB1997
    @SUPERKMB1997 7 дней назад +2

    3:29 WTF dude , i was the one who wrote that post in the minecraft feedback page xxddd .

  • @alexis_angel
    @alexis_angel 14 дней назад +20

    It wouldn't suprise me if most people playing today haven't even played with the pre-1.9 combat system outside of servers like Hypixel.
    Rehauling the combat today would probably leave to the same outrage 1.9 caused.

    • @CoolLink-Zelda
      @CoolLink-Zelda 13 дней назад +7

      This changed combat system would probably be harder to learn than the 1.9 system. I grew up with 1.9 combat and did some combat in beta 1.7.3 which has the old system and the old system is just skillless(if that is even a word). Just 100CPSing a mob or another player out of the arena is do boring

    • @Firespecialstar
      @Firespecialstar 13 дней назад +1

      @CoolLink-Zelda beta 1.7.3 is such an old system to the point that is outdated even to normal 1.7 and 1.8... not to mention netty problems being present... and let's not start with crap like "Oh i can just win by autoclicking" when you never dedicated even 1 month to learn how to pvp in 1.7, it probably requires even more movement precision and aim since both of you players are actively swinging, meaning you can potentially trade to max minecraft reach.

    • @Terrazor
      @Terrazor 6 дней назад

      @CoolLink-Zelda That's just wrong, 1.8 pvp does require skill, such as precise w-tapping when comboing a player, or learning to use a fishing rod to push an enemy, allowing said combo. And, as someone else said, b1.7.3 is outdated compared to 1.7/8

  • @AsimoaType02
    @AsimoaType02 14 дней назад +17

    I think the combat tests would have worked very well in 2019/2020 because at that point 1.9+ combat didn't have nearly as big of a community as it does nowadays. Especially with advanced that are currently being made to fully port over 1.8 pvp to 1.21 (including blockhitting and stuff like that), I think its very likely that mojang will end up just making the best out of the current combat system.
    Thats a shame, because I love the combat tests, I played them a lot and have been a part of the combat test community for a very long time, it's sad to see all of our hopes and dreams lead to nothing. But at the very least, with the wide arrange of customization that mojang has allowed servers to do in the last updates, it's fully possible to recreate CTS combat in the newest versions with a few plugins.
    Maybe we are just entering a time of every server having it's own take on combat, and honestly, I think that is the best option. Minecraft is a sandbox, why not create our own combat?

    • @WitherSweat
      @WitherSweat 13 дней назад +2

      Hi asimoa!

    • @WitherSweat
      @WitherSweat 13 дней назад +1

      Ignore me being used as stock footage for combos in that vid. It was the first 3 days or so after I met ampheta and Pinglord

    • @AsimoaType02
      @AsimoaType02 13 дней назад

      @WitherSweat HI WitherXGuard xd. Don't worry, you'll be used as stock footage for the rest of eternity because Ampheta used you to showcase the parry combo.

    • @Firespecialstar
      @Firespecialstar 13 дней назад +2

      tbh the idea of servers having the choice on combat is beautiful... too bad mojang will still promote 1.9+ as hard as possible in order to fully kill 1.7/1.8.
      all these years trying to improve in the game, just because mojang for some reason refuses to provide any kind of support to the pvp, and leaving us with a very flawed system, which problems keep actively popping up

    • @AsimoaType02
      @AsimoaType02 7 дней назад

      @ I will keep playing 1.8 as long as possible, and I know enough people will do the same for it to never fully die

  • @temmssmdisnas
    @temmssmdisnas 14 дней назад +5

    I just wish gold weapons had a niche, they could be a cool combo/juggle tool if they had faster attack speed like in Smash

    • @temmssmdisnas
      @temmssmdisnas 14 дней назад +1

      Attack reach was also a cool idea that could've opened up ideas for custom weapons like lances and daggers

    • @q_0191
      @q_0191 7 дней назад +1

      why is smash steve better than minecraft steve?!? it makes no sense

  • @wortwortwort117
    @wortwortwort117 13 дней назад +11

    This would be a perfect "Game drop"
    Everything from that snapshot

  • @NarbsTheGreat
    @NarbsTheGreat 13 дней назад +4

    I think an option to choose either combat would be good for servers honestly. I also personally think Parrying might add some combat depth, maybe in pvp, like using your sheild just as your hit resets the attacker or they have a second of no attacking.

    • @Vetrical
      @Vetrical 13 дней назад +3

      You don't even realise how bad this'd be

    • @TheMisterEpic
      @TheMisterEpic  13 дней назад +3

      Agreed on the option for servers, not sure so much for the parrying but it sounds interesting

    • @rz6162
      @rz6162 13 дней назад

      parrying would be borderline just impossible to predict attacks as they are instant, you would just have to spam the block button and would take some of the fun in pvp if shields were the most op tool in a fight (somewhat to what fishing rods were in 1.8 pvp), parrying could be possibly good if it existed only as a way to counter axe hits

  • @samuelthecamel
    @samuelthecamel 13 дней назад +1

    At least they could implement some of those bonus features. Stackable potions and multishot crossbows sounds amazing

  • @christocream
    @christocream 14 дней назад +26

    The combat update and phantoms are the two worst things in the game. Atleast one can be disabled with commands but the other i’m just stuck with

    • @hypergalactic6527
      @hypergalactic6527 14 дней назад

      where did bro come from 😭

    • @xraze6906
      @xraze6906 13 дней назад +3

      The only good thing we ever got out of the mob vote was it ending.
      As a community, we somehow managed to consistently pick the worst option possible every damn time

  • @BenisMannn
    @BenisMannn 14 дней назад +155

    The only update i want is the deletion of bedrock edition and rehireing of 4J

    • @HamzaZaid-n2n
      @HamzaZaid-n2n 14 дней назад +8

      Why?

    • @cuddlecakes7153
      @cuddlecakes7153 14 дней назад +26

      This 100%. A team that actually puts passion into the game they are making instead of the soulless cash cows we have now

    • @redfacegames293
      @redfacegames293 14 дней назад +38

      @@HamzaZaid-n2n bedrock edition is known for being
      worse than java edition
      very buggy
      highly (and annoyingly) monetized
      and is simply disliked more than java. it's not surprising some ppl want it gone completely

    • @HamzaZaid-n2n
      @HamzaZaid-n2n 14 дней назад +16

      @@redfacegames293 more than 60% of players are on bedrock
      And I could not find the exact ratio but it’s probably more than just 60

    • @crispycade4444
      @crispycade4444 14 дней назад

      @@HamzaZaid-n2n like fuck they are. With just the base sales of pre bedrock even if 5% of them are still somewhat active it outnumbers them by 10 s of thousands of players

  • @AidynAlbert
    @AidynAlbert 14 дней назад +2

    Man, I hope theres gonna be a new combat update

  • @Lumanyii
    @Lumanyii 12 дней назад +2

    I’m so tired of base gameplay being abandoned or not getting updated, the last time it was majorly updated was just swimming in the aquatic update, we haven’t gotten any new base features or anything fleshed out, like PvP (which was left in a broken state post 1.8) or terrain generation (which they keep cramming biomes so 25 blocks later you’d already gone through like 3 biomes) or many other such base gameplay features. It’s tiring I just want an update on most things that haven’t been touched since 1.0 or 1.8

    • @Engardus
      @Engardus 6 дней назад +1

      Not a single thing here is true

  • @LucidPoseidon
    @LucidPoseidon 13 дней назад +3

    So much of this would have been excellent additions, like the potion stacking and arrow multihit. Still glad spam attacking is gone though. Needing to pace your attacks makes combat so much more interesting and strategic.

  • @Fishysalmon02
    @Fishysalmon02 13 дней назад

    There's also a mod that brings the CTS mechanics to modern versions (and even expands on the mechanics, and everything is toggleable, so if you don't like one change, you can revert it)
    It's called combatify

  • @minticecrembar
    @minticecrembar 14 дней назад +12

    the combat snapshots will never be added into the newer game due to the addition of the mace. unless they made the mace the only weapon which still had a cooldown, turning the mace extremely weak and easily counterable with the longer reach with tridents, the mace would be used as a spammable weapon and it would be incredibly hard to use it as intended
    edit: this is just what i think, please debate with me and correct me about anything i got wrong! just be civil

    • @Scholing223
      @Scholing223 14 дней назад +9

      Combat snapshots still have the cooldown, they just work differently for certain instances so the mace will be the exact same

    • @spendingsaucer6428
      @spendingsaucer6428 14 дней назад +5

      The cooldowns still exist and 8c. theres actually 2 cooldowns. one that shows when you can hit with max reach which is visible with the attack indicator. and one thats invisible which is capped to your weapons attack speed. I would assume the mace would have a slow attack speed and a 2.5 block reach possible 3 blocks.

    • @minticecrembar
      @minticecrembar 13 дней назад

      @@Scholing223 yeah, but i think it wouldn't be viable in combat since every other weapon will be able to hit them away and do a ton of damage before you can use the mace

    • @minticecrembar
      @minticecrembar 13 дней назад

      @@spendingsaucer6428 yeah, i just think that most other weapons will have too much of an advantage against the mace for anyone to use it with wind charges as intended. if it has a slow attack speed while most weapons attack so quickly and some have more reach, you won't use it like a sword/axe and people will hit you away with a trident while you're falling onto them

    • @spendingsaucer6428
      @spendingsaucer6428 13 дней назад

      @ trust me, that small community that MisterEpic talked about, I was apart of that for the past 4 years. The axe and sword are used more than you would expect even with its less reach. People do not have as perfect distancing as you would expect and the mace would be used. Plus in endgame PvP (netherite, crystals, pots) trident really isn’t used unless in a very certain circumstance.

  • @mrcrensh
    @mrcrensh 13 дней назад

    Even if we don't get the actual weapon changes of the snapshots, there's still many things people been asking for like the potion buffs

  • @malucart
    @malucart 13 дней назад +3

    It's been almost a decade since 1.9 and Bedrock still isn't allowed to have an offhand?

    • @SmitePlayz1
      @SmitePlayz1 12 дней назад +1

      if they want to add offhand they would have to force all mobile players to use the new mobile controls with dedicated buttons for attack and place blocks, instead of how they can pick what controls they want to use

    • @malucart
      @malucart 12 дней назад

      @SmitePlayz1 I don't see why that's necessary, the offhand doesn't change the controls

    • @Engardus
      @Engardus 6 дней назад

      @@malucarthow are mobile players gonna use an offhand

    • @malucart
      @malucart 6 дней назад +1

      ​@ I'm assuming you haven't played Java Edition? The offhand doesn't have any special controls, it's just a backup. The offhand is used when the main hand does not already have the same action. For example, when holding a pickaxe in the main hand and a torch in the offhand, if you right click on a block, it will place the torch, because the pickaxe cannot be placed. It's also not possible to use the offhand for attacking or breaking blocks.
      There is a button to quickly swap the hands though. That could be implemented by simply tapping the offhand icon, or it could just be omitted I guess.

    • @Engardus
      @Engardus 6 дней назад

      @ I know…? 💀💀 I’m talking about bedrock edition and nothing you jsut said has anything to do with bedrock edition

  • @LukiKruki
    @LukiKruki 13 дней назад

    Jeez. Once Gameplay Team gonna take over Combat Snapshots, they will use the Experimental section of Minecraft, just like the trading, villager, minecart overhauls. It's so easy to understand.

  • @Request_2_PANic
    @Request_2_PANic 12 дней назад

    If an alternative is made, it could be explained in great detail before it's started for the community to vote on which is added onto and implemented.

  • @undefined879
    @undefined879 12 дней назад

    I don't think that someone who designed llamas, turtles, pandas, ocean ruins, icebergs, lush caves, tadpoles and frogs should be a game director. Assistant to the director at best.

  • @SuperStarK1n
    @SuperStarK1n 13 дней назад

    I think a solid final version of the combat tests would be so good for the current versions of the game. Even if it's in the experiment toggle for a while, I love how snappy and easy to use the combat tests were.

  • @An_Hero
    @An_Hero 14 дней назад +87

    Any combat system where an auto clicker gives you an advantage over anyone not using an autoclicker is badly designed.

    • @poultrypants
      @poultrypants 14 дней назад

      that’s literally 1.8

    • @EvandGman
      @EvandGman 13 дней назад +2

      he states that you could just hold left click in the snapshot to attack

    • @theheroofourtime3578
      @theheroofourtime3578 13 дней назад +2

      ​@EvandGman i actively prefer the new one over old a lot lol

    • @theheroofourtime3578
      @theheroofourtime3578 13 дней назад

      ​@@EvandGman^

    • @EvandGman
      @EvandGman 13 дней назад

      @@theheroofourtime3578 i have no opinion because i dont have minecraft nor have i played it for long enough. i was just stating a fact. also i dont understand why you think that matters in this convo since its supposed to be a mix of both with only the good parts or good parts according to most players

  • @Nick-ij5nt
    @Nick-ij5nt 13 дней назад +1

    The multi-billion dollar company can't balance combat and add new items at the same time, meanwhile some random unpaid modder in his basement can do it without issue.

  • @zchrris
    @zchrris 13 дней назад +1

    If Mojang is going to abandon this entirely they may as well give us more customization to allow us to bring back 1.8 combat on the latest as closely as possible. At the moment it's definitely possible but the experience isn't 1:1 making it not as appealing to everyone. It's definitely possible and have been done before but it would be cool if they continued to add more attribute related things that'll let players bring back the experience.

  • @knezzo1646
    @knezzo1646 14 дней назад +4

    11:30 that build looks amazing!

  • @softkeysasmr
    @softkeysasmr 13 дней назад

    This is the update I've been looking forward to the most-even over an end or inventory update

  • @kokoloko672
    @kokoloko672 13 дней назад +1

    I bet they will release it with an end update eventually.

  • @LtzPlusGG_
    @LtzPlusGG_ 14 дней назад +46

    It's just sad to see the state of this game right now, just sad, we have developers that don't care about the players or the game itself, and even worse, a greedy company controlling them.

    • @firepickaxe295
      @firepickaxe295 14 дней назад +14

      I think that's a bit reductive. I'm also not particularly fond of some newer updates, but it's obvious that a lot of thought goes into the game design. Especially when you consider how many different playstyles need to be accounted for.

    • @LtzPlusGG_
      @LtzPlusGG_ 14 дней назад +5

      @firepickaxe4268 The only big complain that i have is that newer updates feel empty and small, no matter how big they are.

    • @EmperorPenguin1217
      @EmperorPenguin1217 14 дней назад

      @@firepickaxe295
      "it's obvious that a lot of thought goes into the game design."
      >Leather and chainmail being harder to get than iron
      >Made a pure decorative armor decoration cost seven diamonds
      >Made a nether exclusive block into yet another overworld block with an item already oversaturated with uses (Lodestones)
      >Any mob vote winner
      >Sniffers. (Lmao)
      >Adding echo shards when they only exist to go into another niche item
      >Allowing mending and diamond armor to be renewable for a single emerald
      >Iron farms existing in any capacity
      >Many mobs being useless outright
      >Spyglass crafting recipe not even making sense
      >Woodland mansions being rendered completely obsolete by raids
      >Totems being farmable in any capacity
      >Camels being horses but worse in every way
      >Wind charged potion doesn't even work
      >Ominous trials buff you with potions making it easier
      >Elytras. Nuff said.
      "Especially when you consider how many different playstyles need to be accounted for."
      They only care about builders and occasionally a niche redstone component. Lmao.

    • @firepickaxe295
      @firepickaxe295 14 дней назад +1

      @@LtzPlusGG_ I get where you're coming from. There is a lot to be disliked about the current state of things, but saying that the developers "don't care" doesn't help anyone.

    • @Cyphu
      @Cyphu 14 дней назад

      I’m happy with the devs, I’m not happy with the community. The community voted for armadillos and that’s just straight up unforgivable

  • @Tanmay0607
    @Tanmay0607 14 дней назад +3

    this combat was way cooler, it was faster paced but also not cps based

  • @BuriedBonesDuo
    @BuriedBonesDuo 4 дня назад

    Funny fact
    Steve flying with elytra holding an inventory full of shulkers filled with anvils has weight capacity of 9 ANN-225 Aircrafts.
    2 233 800 kg of anvils ( 50KG average anvil weight calculation)

  • @izsokok
    @izsokok 6 дней назад

    The trial chamber ARE important for the new pvp experience tho
    The mace and wind charges are extremely important aspect of both crystal and smps

  • @Wiznerd
    @Wiznerd 12 дней назад

    I swear I’ve seen this video in my recommended so many times with a different thumbnail each time lol

  • @SqueakerBunny
    @SqueakerBunny 12 дней назад

    I really wish the potion changes were added to the game, its such a pain to carry potions in the vanilla game, and the update would have made them so much more useful

  • @ThatCommentGuy-iscool
    @ThatCommentGuy-iscool 13 дней назад

    i think the idea of the old combat snapshots is really cool

  • @maffeffe
    @maffeffe 13 дней назад

    I think it is good that the combat tests are not being added. It will just cause another controversy, and I wouldn't like to go back a version to play on the current version. I think it can just be a gamerule (along with 1.8 pvp) and that would solve all the issues. Being able to use the latest items like wind charges and the mace on 1.8 pvp would be great for those who want it.

  • @ZoofyZoof
    @ZoofyZoof 14 дней назад

    I think we'll get the combat update.
    I don't know when, but I just think it'll happen eventually at some point in time.

  • @lasercraft32
    @lasercraft32 14 дней назад +5

    I'm sick of the game getting held back because of the mobile version.

  • @0SeventyTwo
    @0SeventyTwo 13 дней назад +2

    As someone who makes mods, I wonder what takes mojang so long. It's not that overly complicated, no different than them adding all the mob vote mobs. It should have taken a team of that size no more than a week or 2.

    • @CoolLink-Zelda
      @CoolLink-Zelda 13 дней назад +2

      They have to support mobile devices on bedrock which tages ages because phones are not that strong

    • @Rainbro109
      @Rainbro109 13 дней назад +1

      @CoolLink-Zelda I think that’s part of it, but I think most of the time is spent fixing bugs or making sure the new stuff doesn’t interfere with already established mechanics.

    • @JuhanLiiv1547
      @JuhanLiiv1547 12 дней назад +1

      They work on personal projects while waiting the month or so it probably takes for Microsoft to give them any feedback on what they sent in.

    • @Terrazor
      @Terrazor 6 дней назад

      @CoolLink-Zelda Or, they could just give up on java to bedrock parity and say "Hey, these 2 versions are different, java is only for pc so you can have some special updates that would only work on pc, and bedrock is for those who want to play with most of the minecraft playerbase"

  • @Void_VSD
    @Void_VSD 14 дней назад +2

    Hey, bro. I hear you. My childhood experience is the same as yours. African parents share a parenting manual.

  • @grzegorzrolnik2855
    @grzegorzrolnik2855 13 дней назад

    Take a shot every time he says combat in the intro to instantly die

  • @Leox_PL
    @Leox_PL 13 дней назад +1

    I dont really care about what combat system will be in minecraft cuz i always make my own the best for server type cuz SMP should have different pvp system than RPG servers

  • @yourdemiseishere
    @yourdemiseishere 13 дней назад +1

    I actually like the 'i can outrange and joust the spammers' thing. It was an 'experiment' sadly.

  • @Shugunou
    @Shugunou 11 дней назад

    There are some changes they could easily bring into the game that wouldn't cause any significant issues like stacking potions to 16 and possibly Cleaving. Although, Cleaving seems to be widely disliked so maybe just the potion stacking. I would personally love stackable potions. It's annoying to me that they never stacked and made regular instant health and regeneration potions pretty pointless since you can just make golden apples that stack to 64 instead. Sure, it's more expensive and annoying to get the apples needed but the fact that you can carry 64 of them in one slot and can't carry more than one regen or health potion makes them much better. Especially since you get other effects from gapples as well. Unless you can't access apples for some reason, there is no reason not to use gapples over health potions and regen potions. I guess you could use splash health potions to harm undead mobs or heal your pets but other than fighting the wither, I doubt anyone uses those. Maybe in multiplayer to heal both their friend and themself. I just think that those potions would be way more useful if they stacked.

  • @Tramontano_T
    @Tramontano_T 12 дней назад

    I honestly think there should be two or three updates with NO NEW CONTENT AT ALL, just improvements of the existing mechanics. Enchanting is broken, combat is broken, villager trading is broken, and so on. There are so many dumb structures that add NOTHING to the game. I personally think there should be 4 updates with no new features at all:
    1- Structures updates. For making old and uselles structures to be on par with new ones like trial chambers. Imagine what a jungle temple could be?
    2- Enchantment update: I personally like the idea of having to visit ancient structures to learn and unlock new enchantments. Just buying a book from the villagers is too dumb.
    3- Trading update: Please nerf trading halls. Make so villagers have a structure of interest that they need to visit for them to refresh their trades. Like, a farmer needs to have a proper farm for him to sell you stuff, not just stare at a composter. I relly like something like millenaire or minecolonies.
    4- Combat update. Self explanatory.

  • @prizegotti
    @prizegotti 13 дней назад

    Honestly, I think we're better off just having someone implement the features as a mod than we are waiting and hoping on Mojang doing it.

  • @PSboy_VII
    @PSboy_VII 13 дней назад

    in that interview agnes directly translated was talking about the "fight system", make of that what you will

  • @BonziBUDDY
    @BonziBUDDY 14 дней назад

    Only thing I absolutely despise about the combat experiments is the change where taking damage interrupts eating. That has to go.

  • @BlockBlazer
    @BlockBlazer 14 дней назад +5

    You need to stop lying in your thumbnails and faking tweets.

  • @sara8913
    @sara8913 13 дней назад +1

    here in pvp civilization

  • @n45a_
    @n45a_ 13 дней назад

    stacking potions should be in game rn, its a long over due change.

  • @Spaghetti0426
    @Spaghetti0426 11 дней назад

    I don’t understand why they add new features while ignoring the fact bedrock is missing the Regen, heart and other particles while in combat, sweeping edge, sword delay and axe cool down etc. (I mainly want stackable potions)

  • @4eraeI
    @4eraeI 6 дней назад

    whoever makes a mod that adds all of the snapshot changes shall be forever immortalized in the community as a hero (and please make it for forge 1.20.1 for totally no specific reason😊)
    combat nouveau kinda does it, but not fully and also adds its own things which i personally don't like such as removing the sweep attack from swords unless they have the enchantment

  • @frank-yp9br
    @frank-yp9br 14 дней назад +17

    Maybe because everyone and the newer generations are used to the new combat from 1.9 makes this more controversial if it happens meaning a repeat of the 2016 disaster

    • @quantum5661
      @quantum5661 14 дней назад +7

      then tell them to suck it up, add it anyway, and just add a gamerule option to revert it

    • @maxwellli7057
      @maxwellli7057 14 дней назад +4

      Yeah back when the combat snapshots were being released there was an openly hostile 1.8 combat community to Mojang. Nowadays that community has basically collapsed.

    • @cuddlecakes7153
      @cuddlecakes7153 14 дней назад +1

      OP is wrong. People were very excited for these changes when we were play testing them

    • @Scholing223
      @Scholing223 14 дней назад +7

      Nope, everyone was excited for this and its literally a better version merging both 1.8 and 1.9

    • @white_145
      @white_145 14 дней назад +2

      the 1.9 controversy was mainly cuz its just bad. Don't get me wrong, 1.8 should absolutely be burnt with fire, but 1.9 is no better. Combat snapshots are not just a combination of both, it's a thoughtful rework that makes combat significantly better and not just "changed"

  • @freddy100a
    @freddy100a 12 дней назад

    Hey im a native german speaker and I have read the article
    It sas "for example the combat system, in that way we want make it so that for every minecraft player there is something for tham

  • @Lokoloi
    @Lokoloi 14 дней назад +1

    I just want stackable potions man :

  • @Vendetta_killer
    @Vendetta_killer 11 дней назад

    Every year I beg for this update to come out, but It never does 😢😭

  • @thehoodedteddy1335
    @thehoodedteddy1335 13 дней назад

    Not as bad as the Evolution of Combat in Runescape. I think that initially they were REALLY worried about it being as big a problem as EoC, but over time realized that it wouldn’t be necessary so they put it on the backburner

  • @NicoleColenico
    @NicoleColenico 10 дней назад

    Oh damn they were cooking with the snapshots

  • @justpassingby298
    @justpassingby298 13 дней назад +2

    The funniest part about the combat update to me is how many servers still refuse to move over to newer versions. Because removing spam clicking is life ruining for players I guess

  • @zEliazar
    @zEliazar 13 дней назад

    I think we need an enchanting rework/update before this

  • @kernsanders3973
    @kernsanders3973 13 дней назад

    I think Jeb was in charge of it and abandoned it. Probably because as life in a company goes, he was asked to help on other things and it just fell on the back burner. Now its probably sitting on the to do list. Thats why the PR responses more lean towards, "dont expect any updates to combat for now". Because nobody currently is working on it. It might change in the coming months, years. But for now its just a bulletin on a long list

  • @superking100
    @superking100 14 дней назад +10

    The update Mojang will never release? Wdym combat snapshots, I thought you were talking about the End Update.

    • @TheMisterEpic
      @TheMisterEpic  14 дней назад +8

      Hahaha I still hold out hope for that

    • @dylanisntvibing
      @dylanisntvibing 14 дней назад

      @@TheMisterEpic I think it's gonna come out eventually

  • @riddik8614
    @riddik8614 6 дней назад

    right now the main problem with mc pvp is it takes like 10-20 minutes to kill a player we keep getting tankier with out getting stronger

  • @sith6375
    @sith6375 13 дней назад +1

    Thought I was watching a destiny video with that music for a second

  • @dontgivetwothwips3615
    @dontgivetwothwips3615 13 дней назад +1

    MC combat will always be, to me, like watching two cats slapping each other. It’s awkward to play and boring to watch. MC is not my go to fighting game and killing mobs is just a means to an ends.