Nice! With the bodywork I did 18 laps. It eventually starts to have some drag from things rubbing the tires which drops the mileage substantially. That, and no hypermiling techniques
You people are stupid, it didn't manage 1000 mph, the speedometer was bugged. No vehicles can do 1000 mph. I guess you people also don't care about other people's safety.
the pre-runner needs to be rerun because 90% of the issues could have been solved by you pulling the wings out of the wheels. even if it had popped both tyres it would have driven better
There’s also a issue with BMNG that leads to the tires clipping on the bodywork. This being the first release of the car I’d assume it will get better with time.
With the prerunner: SLAM THE THROTTLE ON THE JUMPS LIKE A MAN! It acts as a gyroscope, the faster your wheels spin forward, the more your car will begin to pitch back. If you must, even shifting up when encountering a jump can help; just do whatever it takes to ensure the fronts and rears hit the ground about simultaneously.
All of the pre runner's issues were due to the bodywork interacting with the tires, which is something that changed majorly in a recent update. Also please pay attention to where you're driving a little more.
if you're having an issue with the truck constantly having a nose down landing that just means you're not taking the jump correctly, you can also somewhat control the pitch of the vehicle by using the throttle and brake (obviously there is a point of no return, but if you hit the ramp right you can easily correct a nose down landing).
Please give the Prerunner another chance you weren't paying attention the reason the suspension was getting stuck was the body work was working as a bump stop and the doors were getting stuck in the wheels and when the suspension was getting stuck compressed it was going past the body work but getting wedged and the reason the steering went is because you crashed it into a wall when looking the other way so please give it another go but this time get rid of the debris
It looked like the rear right of the truck tried to eat the fender at the first sign of failure, then the front left did the same thing before the right front ate the door. So all of them were bodywork getting caught up in exposed wheels?
Yeah, there's weird stuff that still happens with the fenders interacting with the wheels. It's really cool when the wheels drag against the fenders realistically, less so when they clip through the tires and things get stuck
The prerunner needs a re-run. If Alex had used 100% force on the body work and ripped it off quickly (Like a bandage) it would have been fine. However, the new tire physics are hard to get used to, especially with a vehicle that has such grippy tires. There should definitely be a AWD prerunner in the game, though.
You have to keep your revs up! Those 38" wheels on the pre runner have massive inertia and if you coast when you leave the ground that energy transfers into pitching the nose down!
The problem the pre runner has is once his suspension gets a bit damaged, the back wheel wells will start catching the wheels, making them stop immediately.
Please run the Prerunner again when they've fixed all the bugs! Also you made the tire pop by clicking the wrong node ;) If you slow the video down and look at 13:06, you can see you moved the camera a split second before clicking the node, and actually pulled a tire node, that's why it burst. Also, the rear right fender was touching the wheel, that's why the wheel/suspension got bound up in beginning. Then the left front got bound up because the fender and door were touching it as well. (Also next time don't look behind yourself right before a corner...)
Also the tires actually react to contact with bodywork after this update, unlike previously where they would just clip through, that's what gave the truck so much grief.
This isn't anything new - the front bumper of the T-Series has always been able to lock-up the front tyres, for example. Nothing has changed for other cars - this is just a difference in how the prerunner was made.
That rear right fender of the Pre-Runner gets caught up in the wheel so the only reason the truck had difficulties was from bodywork that could have been removed
So the Pre runner was killed by... Alex rolling it and pulling the door open righting it, driving it into the spinners for no apparent reason, driving it into the wall pissing about with the camera (can you please not do this, just drive the car, it goes as far as it goes!) failing to realise the performance and suspension travel was being messed up by the rear fender dragging on the rear tyre despite it being blatantly obvious and easily solved under the rules, bending the door that he opened earlier on the spinners, locking the front wheel with the door flapping about, tearing the tyre off the car trying to release the door... And everything else he did. Alex, can you run the Pre runner again and not actively try to destroy it this time? I'm curious to see how far it could go without titting about. Love the vids. ;)
MrLilredmachine I can't think of a single time where he ran a vehicle after it got destroyed by a silly mistake, but he should definitely do a better run in the 2 door prerunner.
This has been a running theme since the old series lol. I really enjoyed the endurodrome but pretty much skipped this season because of the spinners. We're not really testing cars, but testing how many laps it takes before one of those takes the car out.
Alright! New victims- er, contestants! 0:05 I'd say give the Prerunner a second go, and get rid of the bodywork as it breaks. Or, test the single-cab model, doing the same. Looks fun! 17:41 the Sunburst Hunchback did about as well as you'd expect a tuner to do offroad... It does crunch goog in the spinners, though! 22:14 well, *this* can only end spectacularly... Eeyup. V10 Le Mans is best bike... Aaaand now it's a sled. How festive.
The truck does not have a tendency to "dive nose first" after a jump, it does that because you are letting go of the accelerator right after a jump, which makes the wheels decelerate, transfering rotation momentum from the wheels to the entire truck, making it dip. If, instead, you keep pressing the gas after a jump or, more effectively, let go of the gas right before the wheels go airborne, then you'll have pitch control midair by pressing the gas or the brakes accordingly, so you'll be able land the truck flat much more often. For reference: - Midair car control: ruclips.net/video/-rOT50t-iak/видео.html - Prerunner 18 laps on Proving Grounds: ruclips.net/video/cpozb8Cd-Z8/видео.html
I would really like to see a combination of a destruction series and a fan-made automation series. We send you cars on automation for you to put round a destruction circuit, maybe even the orignal Bajarama circuit? would be fantastic to take part!
Commenting a bit late, but I think the Proving Grounds have definitely established one thing, it's a track that _will_ find a way to dismantle a car. Whether it's over the course of 1 lap or 6 laps. Overheating or snapping the driveshaft. The Proving Grounds are deadly.
the prerunner's body collides with the wheels, it's the only stock vehicle I've seen that does this, or at least the only one that likes to grab its own wheels
I'm pretty sure the rear right fender was the issue with the suspension on the Prerunner. It looked like it was preventing the rear right tire from using all the suspension travel.
In case you're wondering; the distance meter is getting its data from the regular wheelspeed speedometer, so it is just as accurate as the speedo on the right. It also means that, depending on the car, burnouts count as distance
I hate to complain because I like these runs but your driving of the truck, when it was in good shape, looked like you had never driven a vehicle before and we're learning right now. I know I've been told I'm an idiot so I understand if your laughing at me, but it is just how I feel.
You should see Robbie Gordon's Stadium Off-Road Truck Series. (Haven't seen them run a stadium yet.) They run a lot as a support race for the Australian Super Cars, and the IndyCar Series. They just put metal ramps around the race track. with the long travel, soft suspension, they are a b*itch to drive on a course similar to this. It's like driving a marshmallow.
That truck got killed by glitching, not by any track or damage related issues. ... and I'd suggest using the "poof back to track" method whenever a car gets stuck in the scenery rather than trying to pull stuff free because that's got nothing to do with the car's endurance and everything with the game's glitchy physics. :)
I agree with the multitudes of other people that say you should re-run the prerunner. The bodywork was glitching with the rear right wheel once it got bent down, and the front left was getting chewed on by the front fender flapping about. As for the way the wheels were leaning, that is just the geometry of the suspension on that truck, depending on how compressed or not the suspension is at that point (I believe fairly accurate to the real thing, but not 100% sure). Additionally, you need to rev the prerunner out more. If you pull up the torque curve UI it actually makes over 700hp, just at the very top if the powerband. Also, the transmission is a manualized torque converter automatic with a VERY loose converter (again fairly accurate to the real thing I believe, I think irl its a manualized and beefed up turbo 400 typically). The loose torque converter, coupled with an overly conservative rev limiter (An engine making power in this way and for this purpose should probably rev out to ~7200-7500rpm or more) gives the impression of being far higher in the gear than you actually are, which makes you shift early, which compounds the issue of not having any power down low, 2nd gear at 40 mph is only ~370 hp at the crank and ~300 hp at the wheels factoring in driveline loss and 3rd at that speed is ~290 hp at the crank and not even 200 hp to the wheels. 1st goes to ~60 and 2nd goes to almost 100, and you should be shifting at ~52 mph and ~91 mph respectively to not buzz the limiter (thanks to the loose converter). No hate, just trying to help :) Love the channel, keep up the great work!
So, some genius thought it'd be a GREAT idea to leave collision enabled between large, exposed wheels and fragile, flappy bodywork :| There's a reason why most vanilla cars have this disabled :|
@5:59 Body work starts clipping into right rear wheel causing lack of power as diff has to use left wheel while right wheel is dragged along,... the wall tap @8:01 bends fender into front left tire causing it to lock up when it saggs to low,.. attempting to pull door free of front wheel @13:08 the game freaks out an the tire has spread over the entire map , hence the odd speedo and distance tracker glitching out , the truck died from Distracted Driver while it foughtits own body an crap game physics , the truck would have lasted next to forever if not fighting its own body causing the driver to CRASH
Totally the opposite. Failed LR shock the canister that hold an extra volume of oil is gone. The red things on the back of the roll cage. Canister gone . . . oil line from canister to shock body then is gone . . . then all the oil is gone . . . result shock failure with over excessive body roll on right hand turns.
@@DDS029 pretty sure beam suspension isn’t that complex, even moded vehicles don’t have that complex of suspension, that and I’m pretty sure the canisters on the back of the truck are fire extinguishers
Here is a crazy idea Failrace, pay the fuck attention to where your driving and perhaps you will do less damage to the vehicle and we can get a real result.
The main problem with the prerunner is that the body parts really stick to the wheels. Basically all of the problems with it came from bodywork getting caught on the wheels. I, like lots of others, believe it should get another run
When the front wheels clear a jump you need to ease off the power with RWD because otherwise the car will be trying to push the back past the front and you end up going nose down.
"because otherwise the car will be trying to push the back past the front" What? No, you floor it! Shift into top gear for maximum effect! Every action has an equal and opposite reaction; The force used to spin the mass of the wheels 'forward' is the same amount of force that is applied towards spinning the rest of the vehicle 'backward'.
He nose-dives because he lets off the gas in mid-air... His wheels stop spinning and that angular deceleration pitches the car forward. He needs to floor it as soon as he hits the jump and before going airborne, to give the car some weight transfer to the rear, and keep it floored throughout the jump.
Without the bodywork, the prerunner goes forever I did 24 laps and than it ran out of fuel
Nice! With the bodywork I did 18 laps. It eventually starts to have some drag from things rubbing the tires which drops the mileage substantially. That, and no hypermiling techniques
@@Serzari I did lose my radiator on lap 15 so I kept the rpms as low as possible
@@jonahfastre Not the point of Driven Til Destruction though
I lost my radiator on lap 4 due to a roll off the back straight jump. Lasted until the jumps after the speedbumps on lap 6
16:05 "Can it clear 20mph?"
meanwhile on the speedometer: "+500mph"
Let us not forget that the pre runner did manage 1000 miles / hour. That's impressive.
yeah, to hell with bugatti
It hit about 2500 to 2700
The tire glitch affected the distance measurement too
You people are stupid, it didn't manage 1000 mph, the speedometer was bugged. No vehicles can do 1000 mph.
I guess you people also don't care about other people's safety.
@@automation7295 the interwebs are not for you.
the pre-runner needs to be rerun because 90% of the issues could have been solved by you pulling the wings out of the wheels. even if it had popped both tyres it would have driven better
The pre runner needs another run,if there's a vehicle that deserves it it's this,and actually Alex not trying to kill it this time
Right. Alex wasn’t even looking at the road for the majority of the run
@@AwJ55 Agreed.
@@AwJ55 I spent 90 percent of the pre runner's run yelling "PICK A EFFING CAMERA ANGLE AND DRIVE IT!"
#prerunnergoagain
There’s also a issue with BMNG that leads to the tires clipping on the bodywork. This being the first release of the car I’d assume it will get better with time.
@@DevinEMILE yeah I had that issue too. Rear fender got caught in my wheel and made it immobile. But it only seems to happen to the prerunner.
Lotta people saying the truck needs a rerun, I agree. Just to see more carnage
There was no turning damage on the truck. That failure in the spinners is from going faster than normal. Needs a rerun
love this series it was the bodywork in the prerunner
With the prerunner: SLAM THE THROTTLE ON THE JUMPS LIKE A MAN! It acts as a gyroscope, the faster your wheels spin forward, the more your car will begin to pitch back. If you must, even shifting up when encountering a jump can help; just do whatever it takes to ensure the fronts and rears hit the ground about simultaneously.
I will never understand how Alex managed to break a stadium truck on such a light duty track.
Pre runner deserves a retry
when you get a glitch like that with the tires, I say it deserves a redo.
It's always amusing when the beams decide to come out of the wheels etc.
Is that why it's called Beam NG? ;)
All of the pre runner's issues were due to the bodywork interacting with the tires, which is something that changed majorly in a recent update. Also please pay attention to where you're driving a little more.
if you're having an issue with the truck constantly having a nose down landing that just means you're not taking the jump correctly, you can also somewhat control the pitch of the vehicle by using the throttle and brake (obviously there is a point of no return, but if you hit the ramp right you can easily correct a nose down landing).
I suggest you should rerun the prerunner becouse some crashes were your fault like not focusing, ignore me if im wrong
I think the truck needs to get re-run
The truck definitely needs a rerun.
prerunner: Stay on throttle in the air to keep it more level. those big tires have a lot of inertia. also, check out the detailed damage UI app.
Please give the Prerunner another chance you weren't paying attention the reason the suspension was getting stuck was the body work was working as a bump stop and the doors were getting stuck in the wheels and when the suspension was getting stuck compressed it was going past the body work but getting wedged and the reason the steering went is because you crashed it into a wall when looking the other way so please give it another go but this time get rid of the debris
sentences are a thing
Not seen a car loose as many wheels since American descent. Top work!
Id love to see the truck go around with you actually paying attention to your driving...
It looked like the rear right of the truck tried to eat the fender at the first sign of failure, then the front left did the same thing before the right front ate the door. So all of them were bodywork getting caught up in exposed wheels?
It’s. A combination of the truck and the tires physics being a new system.
Yeah, there's weird stuff that still happens with the fenders interacting with the wheels. It's really cool when the wheels drag against the fenders realistically, less so when they clip through the tires and things get stuck
The prerunner needs a re-run. If Alex had used 100% force on the body work and ripped it off quickly (Like a bandage) it would have been fine. However, the new tire physics are hard to get used to, especially with a vehicle that has such grippy tires. There should definitely be a AWD prerunner in the game, though.
No retest the prerunner as it was gliched tier on the front right that mucked it up
That exhaust pipe in the cabin is a proven German design.
Like others have stated rerun the prerunner. You spent a lot of time moving the camera and not focusing on driving.
You have to keep your revs up! Those 38" wheels on the pre runner have massive inertia and if you coast when you leave the ground that energy transfers into pitching the nose down!
The problem the pre runner has is once his suspension gets a bit damaged, the back wheel wells will start catching the wheels, making them stop immediately.
Please run the Prerunner again when they've fixed all the bugs! Also you made the tire pop by clicking the wrong node ;)
If you slow the video down and look at 13:06, you can see you moved the camera a split second before clicking the node, and actually pulled a tire node, that's why it burst.
Also, the rear right fender was touching the wheel, that's why the wheel/suspension got bound up in beginning.
Then the left front got bound up because the fender and door were touching it as well.
(Also next time don't look behind yourself right before a corner...)
Also the tires actually react to contact with bodywork after this update, unlike previously where they would just clip through, that's what gave the truck so much grief.
This isn't anything new - the front bumper of the T-Series has always been able to lock-up the front tyres, for example.
Nothing has changed for other cars - this is just a difference in how the prerunner was made.
@@EvilMcSheep that i do know, i was talking more about the rear fender being crunched by the rear right tire on the landings of the jumps.
Pre-runner needs a re run
That rear right fender of the Pre-Runner gets caught up in the wheel so the only reason the truck had difficulties was from bodywork that could have been removed
So the Pre runner was killed by... Alex rolling it and pulling the door open righting it, driving it into the spinners for no apparent reason, driving it into the wall pissing about with the camera (can you please not do this, just drive the car, it goes as far as it goes!) failing to realise the performance and suspension travel was being messed up by the rear fender dragging on the rear tyre despite it being blatantly obvious and easily solved under the rules, bending the door that he opened earlier on the spinners, locking the front wheel with the door flapping about, tearing the tyre off the car trying to release the door... And everything else he did.
Alex, can you run the Pre runner again and not actively try to destroy it this time? I'm curious to see how far it could go without titting about.
Love the vids. ;)
MrLilredmachine I can't think of a single time where he ran a vehicle after it got destroyed by a silly mistake, but he should definitely do a better run in the 2 door prerunner.
This has been a running theme since the old series lol. I really enjoyed the endurodrome but pretty much skipped this season because of the spinners. We're not really testing cars, but testing how many laps it takes before one of those takes the car out.
Alright! New victims- er, contestants!
0:05 I'd say give the Prerunner a second go, and get rid of the bodywork as it breaks. Or, test the single-cab model, doing the same. Looks fun!
17:41 the Sunburst Hunchback did about as well as you'd expect a tuner to do offroad... It does crunch goog in the spinners, though!
22:14 well, *this* can only end spectacularly... Eeyup. V10 Le Mans is best bike... Aaaand now it's a sled. How festive.
The truck does not have a tendency to "dive nose first" after a jump, it does that because you are letting go of the accelerator right after a jump, which makes the wheels decelerate, transfering rotation momentum from the wheels to the entire truck, making it dip. If, instead, you keep pressing the gas after a jump or, more effectively, let go of the gas right before the wheels go airborne, then you'll have pitch control midair by pressing the gas or the brakes accordingly, so you'll be able land the truck flat much more often.
For reference:
- Midair car control: ruclips.net/video/-rOT50t-iak/видео.html
- Prerunner 18 laps on Proving Grounds: ruclips.net/video/cpozb8Cd-Z8/видео.html
*Looks for non-existent damage*
Causes Multiple crashes that cause damage...
I would really like to see a combination of a destruction series and a fan-made automation series. We send you cars on automation for you to put round a destruction circuit, maybe even the orignal Bajarama circuit? would be fantastic to take part!
We need to get more attention on this!!! This is a fabulous idea and would be a great way to kick off the next installment of DTD!!!
you need to do a run the prerunner again
Commenting a bit late, but I think the Proving Grounds have definitely established one thing, it's a track that _will_ find a way to dismantle a car. Whether it's over the course of 1 lap or 6 laps. Overheating or snapping the driveshaft. The Proving Grounds are deadly.
from what i could tell almost all the suspension issues was caused by wheels hitting body work, like in the rear not compressing anymore.
Just pause the bloody game to check out the damage instead of spinning the camera around and running into the scenery.
Id like to see the prerunner re-run with a competent driver.
YES I've been waiting for the prerunner to be used in this series!
the prerunner's body collides with the wheels, it's the only stock vehicle I've seen that does this, or at least the only one that likes to grab its own wheels
The Pre-runners fenders were being eaten by the wheels. The rear right fender was the first to get eaten.
Every day I check for this. So happy its here. And even better I was praying you'd use the pre runner. Woo
The FFE would be a main event failure in most videos. Here it's a hilarious sideshow to the Prerunner.
Yes. YES! Remove the spinners and then we can have a Prerunner race on this track!
I'm pretty sure the rear right fender was the issue with the suspension on the Prerunner. It looked like it was preventing the rear right tire from using all the suspension travel.
If there's ever a best of Driven to Destruction the cars from this episode are prime candidates
Halfway through video: Why wasn't the prerunner on the thumbnail, that was spectacular.
End of video: oh.
Damn nice physics with no crashes
‘It’s the way of Beamng.
They just recently updates the tyre physics so they bend and deform like they should under normal use.
@@nopegaming2117 yeah like 6 vids they uploaded on updated stuff on physics
@@Boxrobly they do a great job with these updates
I love the intro with the five cylinder sound (this intro)
The trophy truck deserves a second chance because of distracted driving
On this episode of broken gears; Bob bracks time and space in a off road truck, takes a racecar around a DTD, and triggers Hiroshi fan boys.
You lost a race car, but gained a snow sled.
> Brutally smashes vehicle repeatedly into unforgiving terrain
> "What is going on with this vehicle?"
The prerunner needs another run, the door was stuck in the wheel when it "died".
In case you're wondering; the distance meter is getting its data from the regular wheelspeed speedometer, so it is just as accurate as the speedo on the right. It also means that, depending on the car, burnouts count as distance
You actually hit the bumper that was laying in Shallow Grave with the Sunburst and took it to the Checkerboards, where it was free again.
This is gonna be great
The Trophy Truck definitely looks out of place on the Proving Grounds course. Almost like it's the wrong scale. Very entertaining none the less.
"this wasn't in our contract! Lets get out of here lads!" - the wheels
I hate to complain because I like these runs but your driving of the truck, when it was in good shape, looked like you had never driven a vehicle before and we're learning right now. I know I've been told I'm an idiot so I understand if your laughing at me, but it is just how I feel.
You should see Robbie Gordon's Stadium Off-Road Truck Series. (Haven't seen them run a stadium yet.) They run a lot as a support race for the Australian Super Cars, and the IndyCar Series. They just put metal ramps around the race track. with the long travel, soft suspension, they are a b*itch to drive on a course similar to this. It's like driving a marshmallow.
That truck got killed by glitching, not by any track or damage related issues.
... and I'd suggest using the "poof back to track" method whenever a car gets stuck in the scenery rather than trying to pull stuff free because that's got nothing to do with the car's endurance and everything with the game's glitchy physics. :)
That truck gave (in my opinion) the best show in a while
Reason noted for the death of the D-Series Rally Truck? "Everything"
I agree with the multitudes of other people that say you should re-run the prerunner. The bodywork was glitching with the rear right wheel once it got bent down, and the front left was getting chewed on by the front fender flapping about. As for the way the wheels were leaning, that is just the geometry of the suspension on that truck, depending on how compressed or not the suspension is at that point (I believe fairly accurate to the real thing, but not 100% sure). Additionally, you need to rev the prerunner out more. If you pull up the torque curve UI it actually makes over 700hp, just at the very top if the powerband. Also, the transmission is a manualized torque converter automatic with a VERY loose converter (again fairly accurate to the real thing I believe, I think irl its a manualized and beefed up turbo 400 typically). The loose torque converter, coupled with an overly conservative rev limiter (An engine making power in this way and for this purpose should probably rev out to ~7200-7500rpm or more) gives the impression of being far higher in the gear than you actually are, which makes you shift early, which compounds the issue of not having any power down low, 2nd gear at 40 mph is only ~370 hp at the crank and ~300 hp at the wheels factoring in driveline loss and 3rd at that speed is ~290 hp at the crank and not even 200 hp to the wheels. 1st goes to ~60 and 2nd goes to almost 100, and you should be shifting at ~52 mph and ~91 mph respectively to not buzz the limiter (thanks to the loose converter). No hate, just trying to help :) Love the channel, keep up the great work!
The Prerunner needs a re-run, maybe the shorter wheelbase version so it can make it past the spinners easier.
So, some genius thought it'd be a GREAT idea to leave collision enabled between large, exposed wheels and fragile, flappy bodywork :|
There's a reason why most vanilla cars have this disabled :|
The pre-runner IS a vanilla vehicle, though. It came with the newest update.
@@killianwhite6269 Yes, and that's a part of why this is so disappointing to see
@@EvilMcSheep That the whole point of the excercise. To see which vehicles last the longest, and what puts them out.
@@DDS029 Sure!
What's your point there?
Your "handling issues" are mostly related to your malcomprehension of RWD, Alex... ;)
The pre runner's mile counter went berserk lmao. Jumped from 7m to 15
That is some seriously stretchy rubber 😂
You've clearly got a loose wingnut on the steering wheel. XD
Please give the prerunner another chance and stay focused on driving the car instead of fucking with the camera
Who needs horsepower when you have powerfulness
rear fender lol was eating the tire of the first truck. also i agree it should be retested lol
@5:59 Body work starts clipping into right rear wheel causing lack of power as diff has to use left wheel while right wheel is dragged along,... the wall tap @8:01 bends fender into front left tire causing it to lock up when it saggs to low,.. attempting to pull door free of front wheel @13:08 the game freaks out an the tire has spread over the entire map , hence the odd speedo and distance tracker glitching out , the truck died from Distracted Driver while it foughtits own body an crap game physics , the truck would have lasted next to forever if not fighting its own body causing the driver to CRASH
Totally the opposite. Failed LR shock the canister that hold an extra volume of oil is gone. The red things on the back of the roll cage. Canister gone . . . oil line from canister to shock body then is gone . . . then all the oil is gone . . . result shock failure with over excessive body roll on right hand turns.
@@DDS029 pretty sure beam suspension isn’t that complex, even moded vehicles don’t have that complex of suspension, that and I’m pretty sure the canisters on the back of the truck are fire extinguishers
Me: "That LMP car's not going to do well."
Watches video
Me: "Very good."
I needed to see this today
Long story short, Alex doesn't know how to truck.
6:27 probably a classic case of the shock shaft bent
Here is a crazy idea Failrace, pay the fuck attention to where your driving and perhaps you will do less damage to the vehicle and we can get a real result.
Prerunner needs a rerun, you were driving it like a muppet not watching the road ;p.
the last time I saw a speedo like that was a comedy video about Big Rigs: Over the road racing. lol
The main problem with the prerunner is that the body parts really stick to the wheels. Basically all of the problems with it came from bodywork getting caught on the wheels. I, like lots of others, believe it should get another run
Heck, when I was playing with it, I got a wheel caught and the car started flying into the air
Ah yes, the truck that decides it wants to eat it's own skin. How very unusual...
Do the rock racer next week!!!
That very quickly went from LMP car to LMP bike to LMP boat..
When the front wheels clear a jump you need to ease off the power with RWD because otherwise the car will be trying to push the back past the front and you end up going nose down.
"because otherwise the car will be trying to push the back past the front"
What?
No, you floor it! Shift into top gear for maximum effect!
Every action has an equal and opposite reaction; The force used to spin the mass of the wheels 'forward' is the same amount of force that is applied towards spinning the rest of the vehicle 'backward'.
He nose-dives because he lets off the gas in mid-air... His wheels stop spinning and that angular deceleration pitches the car forward.
He needs to floor it as soon as he hits the jump and before going airborne, to give the car some weight transfer to the rear, and keep it floored throughout the jump.
You should've put the truck under "Many Things" went wrong.
lmfao, every single wheel XD
We need videos where whole Failrace grew is in the call
It looks like you accidentally grabbed the tire when trying to remove the door. I'd call that user error lol
I agree...need a re-test on the Pre Runner due to game bugs.
the way alex says pre-runner maked me want a prius pre-runner. prii runner
You need to concentrate more, stop moving the camera around.
Next plz build a car that survive this challenge
Loooove these vids keep up the good work