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Product Visualization in Twinmotion | Webinar

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  • Опубликовано: 27 апр 2022
  • Explore how to use Twinmotion’s offline rendering mode to produce high-quality CG renders for products.
    Design professionals, including concept artists, automotive designers, and fashion specialists, are now using Twinmotion for product visualization. In this webinar, we explore how you can use the Path Tracer in Twinmotion 2022.1 to create gorgeous final-pixel still imagery right from Twinmotion in just a few minutes. If you have a bit more time, you can even create videos.
    Learn how to:
    - Use Twinmotion to create product packshots
    - Quickly switch between product variants using scene states
    - Set up a hero shot to create a marketing campaign
    #Twinmotion2022 #ProductVisualization #Packshots

Комментарии • 28

  • @fanxxai
    @fanxxai 7 месяцев назад

    This guy needs to Be the tutorial maker for all the design tools. He is so much aligned in explaining while doing the task at hand. ❤

  • @jonathanreevescad
    @jonathanreevescad 2 года назад +1

    Excellent video and great to se Twinmotion being use for Product Visualisations in with Real-Time Rendering.

  • @ypztube
    @ypztube 2 года назад

    Congratulations!! it's a simple way to use TM(Twinmotion) and also it's so power tool, actually I`m leaving another rendering software. TM 10/10 points

    • @aethelwolfe3539
      @aethelwolfe3539 2 года назад

      All the non real time render software sucks in comparison. ESPECIALLY if you are trying to do other things.

  • @u9025001
    @u9025001 6 месяцев назад

    Hi~how come I do not have below interface?

  • @arkinotecturaaudiovisualya2148
    @arkinotecturaaudiovisualya2148 2 года назад +2

    Hi. Just for path tracer speed reference, ¿What GPU are you using on the presentation?

    • @jankg7560
      @jankg7560 2 года назад

      3 Path-tracer options; my personal testing shows that these options work well: low; 1 bounce 16 samples, medium 4 bounces & 32 samples, high; default setting.
      What this allows you is to do crude/simple renders with low refresh speed in real-time on low settings. Then increase the quality to medium to see nearly finished samples with very little waiting.
      The denoiser does a lot of the heavy lifting!

    • @martinkrasemann2576
      @martinkrasemann2576 2 года назад

      That demo was done on a 2080 ti

  • @arsyadkhrisna3304
    @arsyadkhrisna3304 Год назад

    how to make complete white studio like background like that ? its very usefull for next editing step on photoshop

  • @jenskruger975
    @jenskruger975 2 года назад

    fantastique! Is it possible to use this as a 360° presentation that also hint spots on certain places so that you can fade in or display additional information? Or is that rather then a part of Unreal?

  • @serdaros446
    @serdaros446 2 года назад +2

    Great Tut. When we are going to use decals with pathtracing ? And also we need edge smoothing. It will be perfecto ^_^

  • @Paxx.cloudgamer
    @Paxx.cloudgamer 2 года назад

    Great workshop. Nice and clear. Thanks for that. Is it possible to get the light setup for skydome?

  • @1minute48
    @1minute48 2 года назад

    Yeahhh great 👌👌👌

  • @VictorZimbardi
    @VictorZimbardi 2 года назад +1

    i think twinmotion needs to get to the point where you don’t have to import anything but the geometry. so you wouldn’t have to change the hdri

  • @timohatimo170
    @timohatimo170 2 года назад

    how to make white/gray/black background for product render?

  • @Machi_ADL
    @Machi_ADL 2 года назад

    nice!

  • @wayneseymour1
    @wayneseymour1 2 года назад

    what are the machine specs used for this tutorial?

  • @123luizfelipecesario
    @123luizfelipecesario 2 года назад

    Please! Turn pathtracing able to turn on in any device! I can live with low frame rate, with path tracing On!
    My 980Ti can do some good imagens yet! It is the last reason to no migrate from lumion to twin...

  • @egrojyos
    @egrojyos 2 года назад

    Why I don't have the new 3d assets?

  • @maschinelab8598
    @maschinelab8598 2 года назад +2

    We need render passes. Without render passes TM is a toy.

    • @aus1271
      @aus1271 2 года назад +2

      So Much THIS. It has been "under consideration" on their roadmap for years. Anyway, here's another niche asset pack.

    • @aethelwolfe3539
      @aethelwolfe3539 2 года назад

      TwinMotion is basically a video game made with a video game engine that lets players I mean customers have a taste of unreal engine 4 graphics capabilities.

  • @Superman_Park
    @Superman_Park 2 года назад

    Good...^^~

  • @conmes3077
    @conmes3077 2 года назад

    ❤️❤️❤️

  • @halnineooo136
    @halnineooo136 2 года назад

    Le soft que vous avez créé est super génial, par contre .. ton anglais mec ...

  • @Champignon1000
    @Champignon1000 2 года назад +3

    I dont think anyone will use Twinmotion for product visualization on a professional level. The idea about Twinmotion is to have assets to easily and fast create low level Archviz. Perfect for Architects who dont have time to learn Unreal Engine. Twinmotion is super great. Just not for product visualization.

    • @nokia6630videos
      @nokia6630videos Год назад +1

      Ouh boy I don’t think you realize the potential hidden in twinmotion and the time it will save to create ultra professional product visualization, combined this with after effect and ur client will lose his mind.

    • @Champignon1000
      @Champignon1000 Год назад

      @@nokia6630videos It seems to be hidden pretty well at the moment :)