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Product Visualization in Twinmotion | Webinar
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- Опубликовано: 27 апр 2022
- Explore how to use Twinmotion’s offline rendering mode to produce high-quality CG renders for products.
Design professionals, including concept artists, automotive designers, and fashion specialists, are now using Twinmotion for product visualization. In this webinar, we explore how you can use the Path Tracer in Twinmotion 2022.1 to create gorgeous final-pixel still imagery right from Twinmotion in just a few minutes. If you have a bit more time, you can even create videos.
Learn how to:
- Use Twinmotion to create product packshots
- Quickly switch between product variants using scene states
- Set up a hero shot to create a marketing campaign
#Twinmotion2022 #ProductVisualization #Packshots
This guy needs to Be the tutorial maker for all the design tools. He is so much aligned in explaining while doing the task at hand. ❤
Excellent video and great to se Twinmotion being use for Product Visualisations in with Real-Time Rendering.
Congratulations!! it's a simple way to use TM(Twinmotion) and also it's so power tool, actually I`m leaving another rendering software. TM 10/10 points
All the non real time render software sucks in comparison. ESPECIALLY if you are trying to do other things.
Hi~how come I do not have below interface?
Hi. Just for path tracer speed reference, ¿What GPU are you using on the presentation?
3 Path-tracer options; my personal testing shows that these options work well: low; 1 bounce 16 samples, medium 4 bounces & 32 samples, high; default setting.
What this allows you is to do crude/simple renders with low refresh speed in real-time on low settings. Then increase the quality to medium to see nearly finished samples with very little waiting.
The denoiser does a lot of the heavy lifting!
That demo was done on a 2080 ti
how to make complete white studio like background like that ? its very usefull for next editing step on photoshop
fantastique! Is it possible to use this as a 360° presentation that also hint spots on certain places so that you can fade in or display additional information? Or is that rather then a part of Unreal?
Great Tut. When we are going to use decals with pathtracing ? And also we need edge smoothing. It will be perfecto ^_^
Great workshop. Nice and clear. Thanks for that. Is it possible to get the light setup for skydome?
Yeahhh great 👌👌👌
i think twinmotion needs to get to the point where you don’t have to import anything but the geometry. so you wouldn’t have to change the hdri
how to make white/gray/black background for product render?
nice!
what are the machine specs used for this tutorial?
Please! Turn pathtracing able to turn on in any device! I can live with low frame rate, with path tracing On!
My 980Ti can do some good imagens yet! It is the last reason to no migrate from lumion to twin...
Why I don't have the new 3d assets?
We need render passes. Without render passes TM is a toy.
So Much THIS. It has been "under consideration" on their roadmap for years. Anyway, here's another niche asset pack.
TwinMotion is basically a video game made with a video game engine that lets players I mean customers have a taste of unreal engine 4 graphics capabilities.
Good...^^~
❤️❤️❤️
Le soft que vous avez créé est super génial, par contre .. ton anglais mec ...
I dont think anyone will use Twinmotion for product visualization on a professional level. The idea about Twinmotion is to have assets to easily and fast create low level Archviz. Perfect for Architects who dont have time to learn Unreal Engine. Twinmotion is super great. Just not for product visualization.
Ouh boy I don’t think you realize the potential hidden in twinmotion and the time it will save to create ultra professional product visualization, combined this with after effect and ur client will lose his mind.
@@nokia6630videos It seems to be hidden pretty well at the moment :)