That's why I gave up on 3D Coat and turned to Blender. There's a definite lack of 3D Coat tutorials - compared to Blender - and that's one of the reasons why I switched.
@@Supreme-Emperor-Mittens have you looked into Udemy? right now they have courses(that you can access forever after buying them) using 3D Coat for less than 12 dollars.
I am a Blender and zBrush user who installed 3D Coat last year after zBrush was purchased by Mason. I have made a few attempts to learn it but I have not found a good course or tutorial series for someone who is new to the software which is why I have not made the jump and purchased it.
@@alberthawkins9964 Yeah, that makes sense; I'm trying to make a game and I was hoping 3D coat could help speed up the model-making process because I am trying to do everything: programming, modeling, and art...(well mostly everything; I will use standard assets that are generic enough to not take away from the originality of the game.)
Lack of tutorials is the main reason why I haven't used my 3D Coat license much. That, and the tricky workflow with the different 'rooms', transfering the model from one room to the next while the exact order for specific tasks is unclear, makes it really hard to learn. 3D Coat has many great features noone knows about, because there is no way to find out about them but trial and error. I don't have the time for that. Might use it more in the future though anyway, since I will never update ZBrush again after the hostile takeover by Maxon.
Hand painting textures is 10x better in 3D coat than just about any other option out there. While I don't like it's material generation as much, it definitely gets the job done.
3D Coat does everything, sculpting, texturing, retopology, UVing, modelling, rendering, and a few more things, and it's being developed in Ukraine, in wartime, pretty amazing if you ask me!
@@MikeMike-wc8on You are the one mistaking, 3D Coat is actively developed, and Pilgway is headquartered in Kyiv, Ukraine, and yes, Ukraine is at war, or are you living under a rock or something? 🤔
I’ve had 3D Coat for a number of years……it’s an amazing piece of software but must confess I’ve never really managed to get my head around it. Lack of good tutorials is an issue but as some have already said, the interface is a tad off putting. I’ve been learning Blender for the last couple of years and while I’d like to delve back into 3D Coat, I think my brain can only really cope with one dedicated piece of 3D software!
3d coat is the type of software that if you handle the learning curve (that isn't hard, they have tons of tutorials on their RUclips channel and forum) the sky is the limit, they have great and crazy tools for speedup the process of sculpting and 3d creations
One of the last remaining 3D software that lets you buy perpetual license. It is a great software & I am thinking of buying it especially now that I am making mostly stylized character. It's a great tool for hand painted texture & it's automated retopo tool is the best IMO.
@@АнтонБашаркевич ...it is good in ZBrush for sure, but 3DCoat's Auto Retopo has undergone significant improvements in the past 2 versions. Perhaps it was enhanced since you tried it last?
One main feature is it is the top product for hand painting textures- nothing comes close for that. And now it has voxel (volumetric) painting- nothing else has that. Your video showed the feature in text on screen, but you didn’t mention it. The channel Industry Tuts has good demos of these features.
3D coat is amazing for hard surface design, For concepting i perfer it more than Zbrush and blender. Once you get the tools down it just feel really fluid.
i'd like to learn 3d coat but it's lacking in the tutorial department. hell it might have less content creators than modo lol. textura is pretty good tho
I mainly use sculpting to make morph of my character (where vertex order has to be kept). Both zbrush and blender can do it.. although zbrush is too expensive for just that. So currently I mainly use blender. It is possible to do it with 3d coat, but it is quite complicated to set up and also lagging to do the sculpting.. which stops me purchasing the fulll version. The texura is quite good though.
the true megamind workflow zbrush ( youve been on the internet enough do the same thing as adobe its allways morally correct ;3 ) 3d coat for super fast retopo, substance for texturing and blender for rigging and animation and rendering Trust dont lock yourself in one program to do all, use them all at their strengths
Im confused? First u make it seem like its something that can be used within blender, with the naming. 2ndly, The price is to a point where if u want to pay for a sculpting tool, then why not pay for the best one there is; aka Zbrush. For the other things, blender can do. Yes its a all in one program, but as some people say here, theres very little tutorials on it etc. Which i personally think is a huge factor for any program, free or not. I would lvoe to try it but the pricetag is to steep, a 30 day trial isnt enough time for me personally to get used to a new program to make a verdict
I suppose in depends on how you read it. "in blender" refers to the "sculpting and painting" part, not the fact that its an addon. Also, I feel like an entire month is a pretty generous trial compared to most programs over given you a week of free use
@@noodledood12 Yeah i get that. But i can't help but feel its done this way on purpose. Oh don't get me wrong, a month is better than 2 weeks that a lot of users do. But my point is that I think 1 month can be to short to figure out the feel of a program, what it has and not. I tried the trail, but it had problems with UI scailing and no obvious way to fix it, so that was it for me. Even blender understands that UI scailing is important and makes it the first option that appear in preferances x)
Yes, it might be a good program for what it does. And i get its important to focus on things working first of all, but it felt a little like zbrush where it dosnt care about user costumization. Which to me is a HUGE deal.
There is infinite learning version on 3D Coat. You're only limited with export otherwise you can use every feature of the software to learn everything you need before you decide on buying it and using it in production.
@@ArtaWorks I never said i dont understand why its like that, and it makes sense. I said, FOR ME its not enough with 30 days. I didnt expect to get more or anything ^^
Oh your title totally misled me (I'm sure not intentionally) I thought you were saying that Blender has an alternative to sculpting and painting and were going to show us a new unique modeling method or something. lol 3D coat's voxel sculpting is quite awesome. Definitely worth the price.
3d coat is pretty nice, but its UI is really antiquated. Apart from that the problem 3D coat has is that to learn it, it pretty much had to have been your first 3D program. Because it will take an eternity to learn how to use it well, the curve is about as long as zbrush. Handpainting with it is very easy though, but Blender is better and offers a cleaner texturing finish.
The biggest reason this much people using blender is because it's free. If you have money to spend you will grab maya or zbrush over blender all day every day. 3d coat is kinda costly for hobby sculpting and not an industry standard if you looking for job appliances. That's why no one really talks about it.
It is an Industry Standard if you are a Concept Artist or Hand-painting Texture Artist. There are many great applications out there that are not considered "Industry Standard." Even Blender itself...as great as it is...is not an Industry Standard. Why use a FREE app if it is not an "Industry Standard." I mean, you imply that you cannot find work in the industry without INDUSTRY STANDARD software proficiency, so why bother with Blender then, if hardly any studios use it...right?
I've had my eye on this for a while now but every time i try to jump in the UI freaks me out and i run away. If they could 'modernize' the UI a bit it could attract a lot of people. Sadly that may never happen. If it works it works i guess.
This is the first really positive video on 3D Coat that I have come across. It makes me reconsider buying it. I have Quad remesher for Blender; how does it compare to 3D Coat's retopologizer?
I'm using blender with quadremesher and 3d coat for years now. Quadremesher is better, if u want one button retopo. I u prefer to tweak 3d coat is great, but to be honest i prefer blender for that, 3DC shine when u want to base sculpt in voxel mode, this is like magic, no stretching etc, u can sculpt hole thru model etc. And ith have very good pbr painting, (smart materials too) this two are the reason why i use 3DC
@@szaibot I tried the free version and I really love how it sculps and paints so I went and purchased it; I feel that it complements Blender instead of replacing it.
There are about 10 bazillion videos on RUclips titled as something like "How Come Nobody Is Talking about 3D-Coat?!" I own the software. It's great and very capable, but its chief problem is a lack of quality marketing and a severe lack of tutorials and proper documentation. Same problem they've always had. The development team are great and very responsive, but they could use some help with a marketing team and maybe some hired third-party team for documentation.
And while the UI seems a bit "dated," I'd still rather have its basic layout than ZBrush's quirky nonsense. I can live with an underwhelming UI over an ad-hoc hot mess that "you just have to get used to it." At least you can find what you need in 3D-Coat...as long as you know the feature exists. 😅
I am a 3d coat user for 5 years and i only use it for thing blender cannot handle fast enough and of course for painting since nothing come even close! Unfortunately it's an eternal beta that behave strangely upon each restart and their forum and documentation is close to useless. The export/import is still a nightmare.
I'm sorry but in sculpting is far away from ZBrush, for HandPaint 3D will be probably the best nowadays (mixed with Photoshop), and for material I think Substancer is one step high
i like 3d Coat but i'd disagree that its and intuitive program, the UI does not seem intuitive at all and i think they should really redesign it to be more approachable and make better sense for new comers. i think if they did the up take of this app would be far greater. Zbrush is still the king of unintuitive ones to learn but 3d coat is a close second imho.
Before you consider 3d coat read this. after more then a year with the software i can say it is decently powerful in many areas. but it is important to know, it is very buggy. while it is fast into implementing new features you will find bugs all across the platform. in addition to that, the UX is pretty bad. divided into rooms, while all the tools just stack on each other, its crowded and un organized. The software is very technical and not artist friendly, understanding voxels takes time. its not multi res like Zbrush. they implemented multi res last week, but its new and many users report bugs in many areas. very few tutorials and most of them are low quality from a pov of teaching you. In addition to that, the modeling room is very poor. you will find the modeling process not fluid and sometimes buggy. The "3d coat textura" room which let you paint is again kind of buggy, and does not allow you to mix smart materials and save them as a new one like substance does. it does have good brush performance that is nice for hand paint stylized stuff. baking is ok and come handy, but you will find bugs there as well uvs is kinda nice, not better then what u have in maya In the end its vert powerful sculpting program with very poor UX. if you up to get technical and take the time to lean it you might like it. if you just want a smooth experience then pay the extra and go Zbrush
Not true. The UI was patterned after Photoshop and therefore it is very familiar to new users, straightaway, than Substance and ZBrush. The BETA builds can be buggy because new features in development oftentimes take time to refine and stabilize. That is why there are STABLE builds made available every 2-3 months. Development spend a lot of time working on stability prior to these builds. The different workspaces simply reflect the distinct stages parts of a traditional 3D pipeline. It is like having multiple specialty applications inside a singular application.
@@dnashj33you take a photo editing and paiting software and use it to design a ui of a modeling and sculpting software, that make little sense. I hope 3dcoat will become big and popular, but i font think it will happen with the current way the development is heading
@@mymyChannel771 ....Photoshop is still the No.1 texturing app among all Texture artists, regardless if they use 3DCoat, Substance or Mari for the bulk of their work. When Pilgway was designing the UI from scratch in V3 Beta, the community ASKED for the UI to be patterned after Photoshop. Everyone in the 3D industry already knows PS well, so it makes the learning curve in 3DCoat much shorter.
@Don Nash well, that is not how you design a UX for a program. you don't start by "ok, some of my software solutions provided by another one that is popular, ill start using that one as a main layout" Substance guys made it right. they took things from photoshop like the naming of the layer blending so new users can easily feel at home with that system. but the entire UX was newly made from the ground up. You can disagree with me if you like, but in the end, 3D coat is a program with powerful tools but still cant establish its popularity. the UX is objectively hard. it means that for most people its hard to understand and get confident with it. 3D coat feels very technical. like it made by programmers for artists. it fights with you on every move.
@@mymyChannel771Zbrush is no different at this point with its shitty UI. But it’s popular. I don’t think that’s the main reason 3DCoat is not popular. They didn’t market it as well as the others that’s why.
Its UI is patterned after Photoshop, especially the Paint Workspace, so that is why it is indeed Intuitive. You can watch a single overview video and have a decent grasp of the general workflow.
nah, i'm good bro... can't wait to find dog shit or next to no tutorials on this for free and struggle to learn it and have to put up with dog shit UI layout this shit looks worse than blender 2.7 i'll accept blender the free and widely used program with infinite tutorials for free and big ass communities helping each other out over a underdog that costs money lmao
Can you please elaborate? "Better" is a very vague and subjective statement. Yes, we all know Blender has a broader range of tools, but in terms of the toolsets that 3DCoat specializes in....NO, Blender is NOT better. Not in Sculpting, Texture Painting, UV layout, or Retopology.
@@dnashj33 it's free, it's getting a lot of updates and soon will build up to industry standards, it's free, it has a wide range of different tools, it's free, it's easy to find and videos/courses to learn and has a great community, not a waste of money cuz it's free, and it's free. Just my opinion tho, not trying to be biased or change anyone's mind, what software/s would you recommend instead? Good luck with your career and best of luck 👍
@@kaigorodaki ....I was just asking what you were referring to exactly, when you said it was "Better." Being FREE doesn't make anything better. Blender was free for many years before the industry started taking it more seriously. Only when 2.8 came out with a revamped UI and features like EVVEE, did it start to change people's perceptions. Blender being free doesn't make it a better sculpting toolset than ZBrush or 3DCoat. It's texture painting tools also are NOT better.
I plan on using both; Blender can actually do everything that 3D-Coat can and more, but there are some things that 3D-Coat can do a lot easier; If time is not an issue then stick with Blender and avoid paid software ( trash-ware.)
I have had 3d coat for years but it is really hard to find tutorials. I struggled for years but blender now has a bridge and that is a huge help.
That's why I gave up on 3D Coat and turned to Blender.
There's a definite lack of 3D Coat tutorials - compared to Blender - and that's one of the reasons why I switched.
@@Supreme-Emperor-Mittens have you looked into Udemy? right now they have courses(that you can access forever after buying them) using 3D Coat for less than 12 dollars.
I am a Blender and zBrush user who installed 3D Coat last year after zBrush was purchased by Mason. I have made a few attempts to learn it but I have not found a good course or tutorial series for someone who is new to the software which is why I have not made the jump and purchased it.
@@alberthawkins9964 Yeah, that makes sense;
I'm trying to make a game and I was hoping 3D coat could help speed up the model-making process because I am trying to do everything: programming, modeling, and art...(well mostly everything; I will use standard assets that are generic enough to not take away from the originality of the game.)
Lack of tutorials is the main reason why I haven't used my 3D Coat license much. That, and the tricky workflow with the different 'rooms', transfering the model from one room to the next while the exact order for specific tasks is unclear, makes it really hard to learn. 3D Coat has many great features noone knows about, because there is no way to find out about them but trial and error. I don't have the time for that.
Might use it more in the future though anyway, since I will never update ZBrush again after the hostile takeover by Maxon.
3Dcoat is a fantastic program. It deserves your time and money far more than MAXON does.
Hand painting textures is 10x better in 3D coat than just about any other option out there. While I don't like it's material generation as much, it definitely gets the job done.
okay! sold! i am buying it
Thank you for covering this zbrush is above my paygrade
3D Coat does everything, sculpting, texturing, retopology, UVing, modelling, rendering, and a few more things, and it's being developed in Ukraine, in wartime, pretty amazing if you ask me!
Wartime? Lol. It was developed many years ago. Actually it is not based in Ukraine, but in Canada, if I am not mistaking.
@@MikeMike-wc8on You are the one mistaking, 3D Coat is actively developed, and Pilgway is headquartered in Kyiv, Ukraine, and yes, Ukraine is at war, or are you living under a rock or something? 🤔
@@gcharb2d it is development by wonderful people, I mailed few times Pilgway CEO and main programmer of 3DCoat - very cool guy!
@@gcharb2dUkrainian is getting more money than their Oligarch’s know how to party with.
@@josephmann9624 WTF are you talking about!!!
I’ve had 3D Coat for a number of years……it’s an amazing piece of software but must confess I’ve never really managed to get my head around it. Lack of good tutorials is an issue but as some have already said, the interface is a tad off putting. I’ve been learning Blender for the last couple of years and while I’d like to delve back into 3D Coat, I think my brain can only really cope with one dedicated piece of 3D software!
I love the boolean tech of this software! Makes modelling and sculpting soo much fluid.
luv 3d coat
it makes really awesome heavy normal maps and bumps
so under rated
3d coat is the type of software that if you handle the learning curve (that isn't hard, they have tons of tutorials on their RUclips channel and forum) the sky is the limit, they have great and crazy tools for speedup the process of sculpting and 3d creations
One of the last remaining 3D software that lets you buy perpetual license. It is a great software & I am thinking of buying it especially now that I am making mostly stylized character. It's a great tool for hand painted texture & it's automated retopo tool is the best IMO.
I think retop better in zbrush
Auto retook is definitely better in ZBrush, 3D Coat is pretty good for manual retopology.
@@АнтонБашаркевич ...it is good in ZBrush for sure, but 3DCoat's Auto Retopo has undergone significant improvements in the past 2 versions. Perhaps it was enhanced since you tried it last?
Nomad Sculpt has been my main sculpting application that keeps getting more like Substance Painter with every update.
Nomad Sculpt now has PBR texturing with smart materials, generators, filters and such?
Not interested in 3D Coat but I clicked anyway to hear the "I'll see you innnn the next one".
@bryangriffin5986 Why are you impersonating him? That's just cheap.
One main feature is it is the top product for hand painting textures- nothing comes close for that. And now it has voxel (volumetric) painting- nothing else has that. Your video showed the feature in text on screen, but you didn’t mention it. The channel Industry Tuts has good demos of these features.
I would love to see a thorough tutorial course on this app. It is actually difficult to find one.
Anton Tenitsky has a free course on his channel, for a more complete course look into Nexttut complete guide to 3D Coat
Ive uploaded one thats very good. Im still uploading it though. Will add more tonight hopefully
OH MY GOD its looking nice
3D coat is amazing for hard surface design, For concepting i perfer it more than Zbrush and blender. Once you get the tools down it just feel really fluid.
A designer who wants to be the best must have the best tools!
Thank you.
i'd like to learn 3d coat but it's lacking in the tutorial department. hell it might have less content creators than modo lol. textura is pretty good tho
I mainly use sculpting to make morph of my character (where vertex order has to be kept). Both zbrush and blender can do it.. although zbrush is too expensive for just that. So currently I mainly use blender.
It is possible to do it with 3d coat, but it is quite complicated to set up and also lagging to do the sculpting.. which stops me purchasing the fulll version. The texura is quite good though.
the true megamind workflow zbrush ( youve been on the internet enough do the same thing as adobe its allways morally correct ;3 ) 3d coat for super fast retopo, substance for texturing and blender for rigging and animation and rendering
Trust dont lock yourself in one program to do all, use them all at their strengths
Im confused?
First u make it seem like its something that can be used within blender, with the naming.
2ndly, The price is to a point where if u want to pay for a sculpting tool, then why not pay for the best one there is; aka Zbrush.
For the other things, blender can do.
Yes its a all in one program, but as some people say here, theres very little tutorials on it etc. Which i personally think is a huge factor for any program, free or not.
I would lvoe to try it but the pricetag is to steep, a 30 day trial isnt enough time for me personally to get used to a new program to make a verdict
I suppose in depends on how you read it. "in blender" refers to the "sculpting and painting" part, not the fact that its an addon. Also, I feel like an entire month is a pretty generous trial compared to most programs over given you a week of free use
@@noodledood12 Yeah i get that. But i can't help but feel its done this way on purpose.
Oh don't get me wrong, a month is better than 2 weeks that a lot of users do. But my point is that I think 1 month can be to short to figure out the feel of a program, what it has and not.
I tried the trail, but it had problems with UI scailing and no obvious way to fix it, so that was it for me. Even blender understands that UI scailing is important and makes it the first option that appear in preferances x)
Yes, it might be a good program for what it does. And i get its important to focus on things working first of all, but it felt a little like zbrush where it dosnt care about user costumization. Which to me is a HUGE deal.
There is infinite learning version on 3D Coat. You're only limited with export otherwise you can use every feature of the software to learn everything you need before you decide on buying it and using it in production.
@@ArtaWorks I never said i dont understand why its like that, and it makes sense. I said, FOR ME its not enough with 30 days. I didnt expect to get more or anything ^^
Oh your title totally misled me (I'm sure not intentionally) I thought you were saying that Blender has an alternative to sculpting and painting and were going to show us a new unique modeling method or something. lol 3D coat's voxel sculpting is quite awesome. Definitely worth the price.
Please make a video explaining artificial intelligence in 3D, and do we have to worry about it and how we can benefit from it
3d coat is pretty nice, but its UI is really antiquated. Apart from that the problem 3D coat has is that to learn it, it pretty much had to have been your first 3D program. Because it will take an eternity to learn how to use it well, the curve is about as long as zbrush. Handpainting with it is very easy though, but Blender is better and offers a cleaner texturing finish.
The biggest reason this much people using blender is because it's free. If you have money to spend you will grab maya or zbrush over blender all day every day. 3d coat is kinda costly for hobby sculpting and not an industry standard if you looking for job appliances. That's why no one really talks about it.
It is an Industry Standard if you are a Concept Artist or Hand-painting Texture Artist. There are many great applications out there that are not considered "Industry Standard." Even Blender itself...as great as it is...is not an Industry Standard. Why use a FREE app if it is not an "Industry Standard." I mean, you imply that you cannot find work in the industry without INDUSTRY STANDARD software proficiency, so why bother with Blender then, if hardly any studios use it...right?
I've had my eye on this for a while now but every time i try to jump in the UI freaks me out and i run away. If they could 'modernize' the UI a bit it could attract a lot of people. Sadly that may never happen. If it works it works i guess.
They are improving it
ugly but
you have a lot of power over depth without changing topo
Funny its UI is the reason I like it...
be less cowardly.
Who is the artist that make the art in video thumbnail?
This is the first really positive video on 3D Coat that I have come across. It makes me reconsider buying it. I have Quad remesher for Blender; how does it compare to 3D Coat's retopologizer?
@bryangriffin5986 people like you are the reason hell might or should exist
I'm using blender with quadremesher and 3d coat for years now. Quadremesher is better, if u want one button retopo. I u prefer to tweak 3d coat is great, but to be honest i prefer blender for that, 3DC shine when u want to base sculpt in voxel mode, this is like magic, no stretching etc, u can sculpt hole thru model etc. And ith have very good pbr painting, (smart materials too) this two are the reason why i use 3DC
@@szaibot I tried the free version and I really love how it sculps and paints so I went and purchased it; I feel that it complements Blender instead of replacing it.
Buen programa, lo he usado en retopología y pintura de texturas, pero, como dicen otros comentarios, faltan tutoriales.
This sounds crasy. Now why noone use it?
I mainly just use it for retopology but I'll give the other stuff a go!
Now it has free licence for learning
Take a shot every time this guy says 3D coat
Let's give this video a more appropriate title: An alternative to Maya and ZBrush
There are about 10 bazillion videos on RUclips titled as something like "How Come Nobody Is Talking about 3D-Coat?!"
I own the software. It's great and very capable, but its chief problem is a lack of quality marketing and a severe lack of tutorials and proper documentation. Same problem they've always had.
The development team are great and very responsive, but they could use some help with a marketing team and maybe some hired third-party team for documentation.
And while the UI seems a bit "dated," I'd still rather have its basic layout than ZBrush's quirky nonsense. I can live with an underwhelming UI over an ad-hoc hot mess that "you just have to get used to it." At least you can find what you need in 3D-Coat...as long as you know the feature exists. 😅
@@BrianLockett , totally agree with the ZBrush UI comparison. I'm sick of that damn interface lol
thank you
after using blender and zbrush then trying 3D coat. It just feels clunky. I might push through the uncomfortable feel of it one day.
I am a 3d coat user for 5 years and i only use it for thing blender cannot handle fast enough and of course for painting since nothing come even close! Unfortunately it's an eternal beta that behave strangely upon each restart and their forum and documentation is close to useless. The export/import is still a nightmare.
Your accent makes my throat feel itchy🙀
Many artist don't talk about the program because his EULA has themes about religions and god
No, EULA does not have such limitations. There is the Voice section on the website, but that is just a request, not legal demand.
Nice
I tried the demo of 3d coats. Its interface is ridiculously complicated. Not intuitive at all.
Okay now I understand, this is a follow-up video. The titles threw me off.
I'm sorry but in sculpting is far away from ZBrush, for HandPaint 3D will be probably the best nowadays (mixed with Photoshop), and for material I think Substancer is one step high
Wait
i like 3d Coat but i'd disagree that its and intuitive program, the UI does not seem intuitive at all and i think they should really redesign it to be more approachable and make better sense for new comers. i think if they did the up take of this app would be far greater. Zbrush is still the king of unintuitive ones to learn but 3d coat is a close second imho.
Before you consider 3d coat read this. after more then a year with the software i can say it is decently powerful in many areas. but it is important to know, it is very buggy. while it is fast into implementing new features you will find bugs all across the platform. in addition to that, the UX is pretty bad. divided into rooms, while all the tools just stack on each other, its crowded and un organized.
The software is very technical and not artist friendly, understanding voxels takes time. its not multi res like Zbrush. they implemented multi res last week, but its new and many users report bugs in many areas.
very few tutorials and most of them are low quality from a pov of teaching you.
In addition to that, the modeling room is very poor. you will find the modeling process not fluid and sometimes buggy.
The "3d coat textura" room which let you paint is again kind of buggy, and does not allow you to mix smart materials and save them as a new one like substance does. it does have good brush performance that is nice for hand paint stylized stuff.
baking is ok and come handy, but you will find bugs there as well
uvs is kinda nice, not better then what u have in maya
In the end its vert powerful sculpting program with very poor UX. if you up to get technical and take the time to lean it you might like it. if you just want a smooth experience then pay the extra and go Zbrush
Not true. The UI was patterned after Photoshop and therefore it is very familiar to new users, straightaway, than Substance and ZBrush. The BETA builds can be buggy because new features in development oftentimes take time to refine and stabilize. That is why there are STABLE builds made available every 2-3 months. Development spend a lot of time working on stability prior to these builds. The different workspaces simply reflect the distinct stages parts of a traditional 3D pipeline. It is like having multiple specialty applications inside a singular application.
@@dnashj33you take a photo editing and paiting software and use it to design a ui of a modeling and sculpting software, that make little sense.
I hope 3dcoat will become big and popular, but i font think it will happen with the current way the development is heading
@@mymyChannel771 ....Photoshop is still the No.1 texturing app among all Texture artists, regardless if they use 3DCoat, Substance or Mari for the bulk of their work. When Pilgway was designing the UI from scratch in V3 Beta, the community ASKED for the UI to be patterned after Photoshop. Everyone in the 3D industry already knows PS well, so it makes the learning curve in 3DCoat much shorter.
@Don Nash well, that is not how you design a UX for a program. you don't start by "ok, some of my software solutions provided by another one that is popular, ill start using that one as a main layout"
Substance guys made it right. they took things from photoshop like the naming of the layer blending so new users can easily feel at home with that system. but the entire UX was newly made from the ground up.
You can disagree with me if you like, but in the end, 3D coat is a program with powerful tools but still cant establish its popularity. the UX is objectively hard. it means that for most people its hard to understand and get confident with it.
3D coat feels very technical. like it made by programmers for artists. it fights with you on every move.
@@mymyChannel771Zbrush is no different at this point with its shitty UI. But it’s popular. I don’t think that’s the main reason 3DCoat is not popular.
They didn’t market it as well as the others that’s why.
Are you sponsored by 3D Coat?
first
stopped watching after words "intuitive interface"
Its UI is patterned after Photoshop, especially the Paint Workspace, so that is why it is indeed Intuitive. You can watch a single overview video and have a decent grasp of the general workflow.
Great ! Now let me texture my Russian jet with a Ukrainian 3d texturing software.
Blender is still free though, so no. Not a replacement. Also, everyone talks about it you clickbaiter
nah, i'm good bro... can't wait to find dog shit or next to no tutorials on this for free and struggle to learn it and have to put up with dog shit UI layout this shit looks worse than blender 2.7
i'll accept blender the free and widely used program with infinite tutorials for free and big ass communities helping each other out over a underdog that costs money lmao
Blender better
Perhaps only in modeling and in its free.
Can you please elaborate? "Better" is a very vague and subjective statement. Yes, we all know Blender has a broader range of tools, but in terms of the toolsets that 3DCoat specializes in....NO, Blender is NOT better. Not in Sculpting, Texture Painting, UV layout, or Retopology.
@@dnashj33 it's free, it's getting a lot of updates and soon will build up to industry standards, it's free, it has a wide range of different tools, it's free, it's easy to find and videos/courses to learn and has a great community, not a waste of money cuz it's free, and it's free.
Just my opinion tho, not trying to be biased or change anyone's mind, what software/s would you recommend instead? Good luck with your career and best of luck 👍
@@kaigorodaki ....I was just asking what you were referring to exactly, when you said it was "Better." Being FREE doesn't make anything better. Blender was free for many years before the industry started taking it more seriously. Only when 2.8 came out with a revamped UI and features like EVVEE, did it start to change people's perceptions. Blender being free doesn't make it a better sculpting toolset than ZBrush or 3DCoat. It's texture painting tools also are NOT better.
I plan on using both; Blender can actually do everything that 3D-Coat can and more, but there are some things that 3D-Coat can do a lot easier; If time is not an issue then stick with Blender and avoid paid software ( trash-ware.)