Advanced Spaceship Automation with Marc - Laurence Plays Factorio: Space Exploration

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  • Опубликовано: 28 июл 2024
  • 2 years ago, I made a video showing how to set up a basic spaceship in Space Exploration. This time, I'll be showing you how our very very not-basic spaceships in our current K2SE run work. These have been refined over quite a long time and have lots of useful quirks and features! Enjoy the description.
    The basics of automation are covered in this video • Spaceship Automation T...
    I then produced a second one going over the wiring in a bit more detail because apparently I rushed it: • Spaceship Automation t...
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    0:00 Intro
    1:17 The Spaceship
    2:51 The Outpost
    9:17 Home Port
    14:15 Blueprints
  • ИгрыИгры

Комментарии • 16

  • @eriafi
    @eriafi 4 месяца назад +5

    Great video. A lot more simple that I expected for all those functionalities. My respects to Marc

    • @LaurencePlays
      @LaurencePlays  4 месяца назад

      Yeah, it's a great design! As with a lot of these sort of things, most of the challenge is in working out what you want it to do, and how that could be accomplished, and where it might go wrong! Then as long as you build sensibly and cleanly, the implementation isn't too bad.
      Makes me want to try spaceship trains again now...

    • @user-rl6wr2ny7f
      @user-rl6wr2ny7f 3 месяца назад +1

      ​@@LaurencePlays Spaceship trains sound great. One of the background scenes in the intro to SE include a scene in which this idea is present.
      I am at a point in my SE play through where space ships will be replacing cargo rockets for certain supplies. I will definitely play around train space ships

    • @LaurencePlays
      @LaurencePlays  3 месяца назад

      @@user-rl6wr2ny7f Spaceship trains are great for speed of loading/unloading so if you don't have loaders (or superior long inserters) then they're great! You can't transport as much stuff though; trains are much less dense storage than warehouses.

  • @justanotheraccounthere2014
    @justanotheraccounthere2014 3 месяца назад

    Very nice ship and station design. 2 problems I found through my testing:
    1. Memory cell on the outpost will eventually overflow without reset. This might cause problems. Reset won't be very difficult. You can do it using any signal from the space ship. Send reset signal when it is zero.
    2. Double request on the home side. Each supply list will be requested twice. So if there are not a lot of overlap between requests, your home side might get stuck because the warehouse got filled with leftover stuff. You can lock out the supply belts when spaceship is flying away (use falling edge detector on any signal from the ship) and reset lockout by a signal from the outpost (spaceship arrive if you pass the cargo signals through to the outpost transmitter, finish unloading if you don't). An SR latch could get the job done.

  • @scarjjbag
    @scarjjbag 4 месяца назад +2

    Great video! Gives me plenty to chew on. Youll be pleased I think to know I successfully programmed my rocket fuel delivery spaceship. Thinking my next project with this tech is liquid deliveries from Nauvis to Norbit.

    • @LaurencePlays
      @LaurencePlays  4 месяца назад +1

      Aha, well done! Once you've got the first ship working, the rest should be easy - at least until you decide it's time to change the design and make it do more things...
      And yes, a spaceship with liquid tanks is so much better than barrels. Although last time, I was using ice and coal liquifaction to avoid transporting fluids completely!

  • @VoidMusic824
    @VoidMusic824 4 месяца назад +1

    Two questions! Apologies if I missed it, but could you share a link to that original ship video? And have you done anything similar to explain your train/space elevator system, like those huge fields of converging splitters on Nauvis?
    Love the explainers and the summaries in general. Well done all around :)

    • @LaurencePlays
      @LaurencePlays  4 месяца назад

      That's a good point, I really should have linked to the original videos! This one ruclips.net/video/vqCkxfoqzqQ/видео.html covers how to automate spaceships and this one ruclips.net/video/yDm_cHa1bik/видео.html goes into more detail about the wiring because I went through it too quickly!
      I've not done a video about the train system - that's also a good idea; it's certainly something interesting that's worth talking about. Thanks for the suggestion, I'll add it to the list.

  • @MrDivinity22
    @MrDivinity22 4 месяца назад +2

    Have you guys considered implementing an emergency signal? Like "launch a ship now, we're out of astoroid ammo/elevator cables"? With a system similar to yours, I've had the issue that during some prolonged science downtime an outpost ran out of supplies since I wasn't using the ressources it produced fast enough to send the ship back and refill those supplies. It's particularly bad if you run your outposts on imported uranium fuel...
    Perhaps this doesnt happen if you just set the supply requests high enough?
    Do you have a method for determining this or is just "guess and monitor"?

    • @LaurencePlays
      @LaurencePlays  4 месяца назад

      It's something we ran into early on, but I think we increased our requests to a much higher number, and it hasn't been an issue so far. It's a fair point, but there's a strong risk of the ship not having enough space to pick the extra cables up! It's pretty much been guess, double it and then monitor. It would probably be sensible to set up alarms that would alert us if/when there's an actual problem though! Our outposts aren't going to have power related issues at least - they're all either solar from orbit or beam, with local water.
      An excellent thought, nonetheless!

    • @MrDivinity22
      @MrDivinity22 4 месяца назад +1

      @@LaurencePlays Thanks! I had the same concern, regarding the ship not having space... you'd have to automate that in as well somehow? For a time my solution was to run separate ships for supplies and bringing products back but that is a totally different setup. And for efficiency you'd want to raise requests to the levels where the supply ship doesn't make emergency trips, else you're just pushing the problem down the line. I.e. when production is backed up, the only thing you're missing are cables/ammo, and you probably won't fill a ship with those alone?
      Another solution I established for my solar/asteroid belt outposts (for energy/astro science probes) is a small ship that only carries ammo, and operates basically like an LTN train (if the supply on either outpost drops below a certain level, the ship is dispatched to that location). I did that mostly because I was still low on ressources at that point, and I didn't want to have to build 2 mostly idle spaceships.
      Maybe I could implement that for all orbits as an emergency 🤔 (carrying ammo/cables/train batteries)

    • @LaurencePlays
      @LaurencePlays  4 месяца назад

      ​@@MrDivinity22After reading your first message, I was thinking about how I'd build a ship that would go out to any space station when required, but only go to the one that needed it. I have an idea, but it's not really needed at this stage of the game. Still, it's something I might do in another run - maybe when I play 0.7!
      Another possibility is to add an extra storage box that only carries the ammo, but that feels wasteful. I much prefer having general purpose storage that's used for everything!

  • @konkerouf
    @konkerouf 3 месяца назад +1

    I really dont like this design

    • @LaurencePlays
      @LaurencePlays  3 месяца назад

      What would you do differently?

    • @konkerouf
      @konkerouf 3 месяца назад

      ​@@LaurencePlays pretty much everything. from the loading to the circuits.
      I hate the bus design, i dont like inserters (even though i agree on item loss with underground belts), I think the config is too complicated cauz it wants to be too "generic" but it got lost somewhere...
      I didnt say it's bad, probably someones must like it or you wouldnt share it but im not part of them :)