"Mouse Pointer Lock" in Scratch? ⚡️ TurboWarp Experiments! (Raycasting E9)

Поделиться
HTML-код
  • Опубликовано: 11 дек 2024

Комментарии • 663

  • @griffpatch
    @griffpatch  Год назад +16

    Next Episode #10 - ruclips.net/video/88yXUZ5BO1M/видео.html
    Part 1 - ruclips.net/video/M1c5TcdITVs/видео.html
    Full Episode Playlist - ruclips.net/p/PLy4zsTUHwGJKolO9Ko_j6IStFIJnTYBul

    • @Zhantz
      @Zhantz Год назад +2

      is this video optional?

    • @griffpatch
      @griffpatch  Год назад +3

      Yes it is :) - Only when you get to video 10 you'll have to only take the top three blocks from the mouse controls rather than the large chunk - you'll see when you get there!@@Zhantz

    • @subspacetripminegaming
      @subspacetripminegaming Год назад +1

      why is there only 3 replies including me

    • @Zhantz
      @Zhantz Год назад +1

      idk@@subspacetripminegaming

    • @BuilderDigy119
      @BuilderDigy119 Год назад

      @@subspacetripminegaminggood question

  • @l5248
    @l5248 Год назад +231

    I haven't used Scratch for nearly a decade (I mainly program in C now), but I still find myself watching this guy's videos because he was a huge inspiration to me when I was a kid.

    • @FireyDeath4
      @FireyDeath4 Год назад +38

      His lessons can still be useful for applying to projects in other languages

    • @griffpatch
      @griffpatch  Год назад +58

      So cool :)

    • @DonatoMaster10
      @DonatoMaster10 Год назад +1

      Then you never visited the Scratch 3 website!

    • @redpandaexe10
      @redpandaexe10 Год назад +9

      @@griffpatch your my inspiration for coding scratch I love coding because of you!

    • @ianyourgod
      @ianyourgod Год назад +6

      ngl same

  • @Neo-Speedy
    @Neo-Speedy Год назад +8

    I'm moving on to JavaScript, Python, and C but I still watch your videos to this day and I still code in scratch sometimes. I loved you as a kid. Keep up the great work!

    • @griffpatch
      @griffpatch  Год назад +3

      Thanks for sharing! That's so cool

  • @bambozzled
    @bambozzled Год назад +48

    So cool to see you introducing turbowarp to a wider audience!

    • @AadiryaN-lf4rf
      @AadiryaN-lf4rf 4 месяца назад

      I didn't know about it until I saw this vid

  • @VRMonkeytag
    @VRMonkeytag Год назад +68

    Hey Griff patch I took a break for a good year and I realize what you doing so I’m going to start back up and I will share my projects with you through this wonderful year

  • @BenChoke
    @BenChoke Год назад +7

    Hey Griffin! As a beginner, your Raycasting tutorials helped me lot to get better on Scratch. Now I'm slowly realizing how Scratch blocks works. Thanks for your help!

    • @griffpatch
      @griffpatch  Год назад +2

      Glad I could help!

    • @BenChoke
      @BenChoke Год назад

      @@griffpatch Yes you could! But another thing will help me a lot to add Joysticks in 3D Games for mobiles!

  • @grin--
    @grin-- Год назад +5

    Hey griffpatch, just wanted to thank you for everything you've done.
    Your tutorials have taught me a lot of things about scratch, and also helped me calm down and helped me through some tough stages in my life.
    Thank you for this kind of content, please continue doing it. You're not just teaching, you're changing lives.

  • @imagindevan
    @imagindevan Год назад +5

    TurboWarp really is amazing! It supports cloud variables for anyone who uses it, even people who are new to scratching, and they can be stored in local storage after your project is packaged, meaning it can save your progress in a game that's very long. That's perfect for making an RPG!

  • @Papichi05
    @Papichi05 Год назад +1

    It’s just so amazing to see Griffpatch still using Scratch for many years and never got bored of it. Me either because it’s just so colorful and fun to use.
    It’s also amazing to see him make a tutorial outside of the vanilla Scratch since TurboWarp is far more superior. I have to mention, though, that I doubt that the vanilla Scratch will improve or have any new features anytime soon, the moderation has just too many issues, but there are a few alternative ways to share TurboWarp-exclusive projects, as well as Gandi IDE projects.
    Either way, continue your work, Griffpatch. Don’t give up. You have inspired so many people, and to be honest, it is worth it.

  • @kolby125
    @kolby125 Год назад +6

    The custom mouse cursors in games are always really cool! I think they add a bit more personality to the game.

  • @xRoxxanne
    @xRoxxanne Год назад +1

    I have always admired how you always asked for your subscribers feedback to improve and how you are so talented. As a kid, I loved using scratch. But, i didn't know how until I found you. I have improve a lot, thank you so much ❤
    -Love your tutorials!

  • @qwasr1278
    @qwasr1278 Год назад +255

    Will the series continue in turbowarp or in scratch

    • @griffpatch
      @griffpatch  Год назад +102

      Scratch :) - But now we can also use Pointer Lock in TurboWarp if we wish

    • @qwasr1278
      @qwasr1278 Год назад +18

      @@griffpatch so this video is optional

    • @Super-qr7wm
      @Super-qr7wm Год назад +7

      @@qwasr1278 yes it is

    • @crazychicken8290
      @crazychicken8290 Год назад +6

      @@qwasr1278 yo db cooper whats goood

    • @qwasr1278
      @qwasr1278 Год назад +6

      @@crazychicken8290 ”say my name”

  • @ashdroidgamer3878
    @ashdroidgamer3878 Год назад +20

    You are one of the most talented coders I have ever seen and have greatly inspired me. Thank you ❤
    I’m really happy you noticed me 😀

    • @griffpatch
      @griffpatch  Год назад +4

      Thank you so much 😀 - That's great to hear!

    • @ashdroidgamer3878
      @ashdroidgamer3878 Год назад +1

      @@griffpatch I hope some day I’ll be as talented as you, I want to be a game designer once I grow up.

    • @LukeAnimador
      @LukeAnimador Год назад +2

      @@griffpatch I like your tutorials, you are the best scratch coder!

    • @LukeAnimador
      @LukeAnimador Год назад +1

      @@ashdroidgamer3878 me too

    • @ashdroidgamer3878
      @ashdroidgamer3878 Год назад +1

      @@LukeAnimador Yeah

  • @iGreenOwl
    @iGreenOwl Год назад +8

    This is insane, you’re the reason I’ve always wanted design games when I grow up ❤

  • @iliyastefanov312
    @iliyastefanov312 Год назад +5

    This is great! Scratch has come a long way, whats next, jumping? Multiple wall heights? Crouching? Cant wait to see it all.

    • @minepag5861
      @minepag5861 Год назад +1

      jumping is just scrooling the wiew down and crouching is just litle up

    • @vii-ka
      @vii-ka Год назад +1

      it's a bit more complicated because the walls that are further back go up by a smaller amount than the walls that are closer

    • @davidcostin2434
      @davidcostin2434 Год назад

      Stairs?

  • @MarcinOsadowskiNiePrawdziwy
    @MarcinOsadowskiNiePrawdziwy Год назад +25

    Imagine if scratch gets a 'pro' mode, which basically upgrades the 'toy-like' block system, allowing for complex 'mechanisms'. Also Templates would be cool, like 'ready-to-import' block segments made by scratch devs, like a 'physics template' or 'sidescroller template'.

    • @minix07
      @minix07 Год назад +5

      Custom extension like in turbowarp would be cool

    • @braydengraves4655
      @braydengraves4655 Год назад +1

      There are programs like that, just none that have been made by Scratch.

    • @circuitcoder
      @circuitcoder Год назад +4

      The Scratch team literally said they won't add that, they said to find other programs then

    • @MarcinOsadowskiNiePrawdziwy
      @MarcinOsadowskiNiePrawdziwy Год назад

      @@circuitcoder paywall? 😏

    • @gulsher6635
      @gulsher6635 Год назад +1

      Gandi IDE is a scratch mod aiming just for this

  • @commanderlabs
    @commanderlabs Год назад +1

    Turbowarp is honestly fantastic and has so many welcome changes and features.

  • @NoktarYoutube
    @NoktarYoutube Год назад +2

    the thing i want the most is the possibility of changing mouse texture. im sure it can render so cool on some Scratch games like your games, Griffpatch!

  • @jjr2751
    @jjr2751 Год назад +1

    I think this series have to continue. I'd like to see things like custom floor you can interact with, like a raycaster so enemies can detect you or not, some bug fixes with the entities, better lighting, some kind of baseboard for certain walls and maybe a way to be able to stack levels so tu can go up, down and all around.

  • @levitm1312
    @levitm1312 Год назад +3

    that pointer lock experiment is really cool. a friend of mine and me are both remaking minecraft and we both are using the pointer lock experiment. it helps alot to make the gameplay easier and smoother. btw the friend i was talking about is robostew and he has already shared his project. i haven’t, but i have shared some devlogs on yt.

    • @uju8222
      @uju8222 Год назад

      goodluck making minecraft in scratch, it will be extremely hard with 5k+ blocks in the project

    • @myithspa25
      @myithspa25 Год назад

      @@uju8222 5k+ is an understatement. For reference, griffpatch's 2D Minecraft has 19k. Imagine how many it would be for 3D Minecraft.

  • @icecream-pp7oq
    @icecream-pp7oq Год назад +1

    Scratch: You cant do this
    Griffpatch: Fine I guess I'll have to do it anyway

  • @Dravenick
    @Dravenick Год назад +1

    7:26 I think using "If " could possibly be used?

  • @RajKumar-eg9ht
    @RajKumar-eg9ht Год назад +1

    Insane tutorial Griffpatch! I have resumed scratch yesterday and this was very helpful. Hope you have a wonderful year!

    • @griffpatch
      @griffpatch  Год назад +1

      Glad it was helpful!

    • @emmanuelterosr
      @emmanuelterosr Год назад

      @@griffpatch Can You Make A Sonic The Hedgehog Tutorial Please

  • @Minecwaft_
    @Minecwaft_ Год назад +11

    Dang I was hoping for a new RPG tutorial but this actually is very helpful.

    • @griffpatch
      @griffpatch  Год назад +7

      RPG! It's about time I made one of those episodes :)

    • @BloxdTopic
      @BloxdTopic Месяц назад

      @@griffpatch Finally! I want to learn to code levels, enemy's and attack, a main plot and that temple tiles I seen!

  • @ThatGorillaAstro
    @ThatGorillaAstro Год назад +5

    Nice! Thank you Griff

  • @hambuger1
    @hambuger1 Год назад +1

    this whole series is the reason i stay in scratch :)

  • @how2kitchen643
    @how2kitchen643 Год назад +2

    In the turbowarp packager, there are a lot of mouse options! Like locking the mouse in the game window (if not fullscreen), custom mouse png and lots more!

  • @pandeyusprasad6749
    @pandeyusprasad6749 Год назад

    I've been waiting since... at least yesterday for this video to come out!

    • @griffpatch
      @griffpatch  Год назад

      Hope it was worth the.... wait :)

  • @flaze_0
    @flaze_0 Год назад +1

    As a turbowarp exclusive developer, this is a dream come true.

  • @Tiny_Games
    @Tiny_Games Год назад +1

    Hey griffpatch, really great video, and series! I feel like it would be cool if we could be taught how to make floors and ceilings with textures, even if it’s optional. Hope you have a great rest of your day!

  • @z00ber54
    @z00ber54 Год назад +1

    Earliest I've been for a video... 7 minutes after it's uploaded
    Edit: Griffpatch video, not just any RUclips video...

  • @TVROfficial
    @TVROfficial Год назад +1

    Please continue this tutorial.

  • @officialbledgameplays
    @officialbledgameplays Год назад

    TurboWarp is the best version of scratch when making big games, when making games for fun. We use Scratch but using pointerlock, mouse cursor, animated text, block 2d physics and custom extensions, we can make amazing games I'm scratch

  • @vii-ka
    @vii-ka Год назад +1

    Here's an idea: adding more than 2 wall types, but not by making tons of level sprites?! Just do a binary search like this:
    If I am touching neither Level Color 1 nor Level Color 2 (00) then set wall type to: not colorful :( (0)
    If I am touching Level Color 1 but not Level Color 2 (10) then set wall type to: beautiful blue (1)
    If I am not touching Level Color 1 but am touching Level Color 2 (01) then set wall type to: magical magenta (2)
    If I am touching both Level Color 1 and Level Color 2 (11) then set wall type to: disco party!! (3)
    2 Color sprites makes 4 colors (0,1,2,3), 3 makes 8, 4 makes 16, etc.

  • @Rabbids_Go_Home
    @Rabbids_Go_Home Год назад +2

    I would hope eventually scratch adds this as another extension pack like the pen blocks. A quick “lock mouse” and “unlock” mouse

  • @kuljm.gaming
    @kuljm.gaming Год назад +1

    thank u for tutorial

  • @screechv2254
    @screechv2254 Год назад +1

    Griffpatch 2021:scratch tutorials! Griffpatch 2023:experiments turboboost! Griffpatch 2030:unity! Griffpatch 2100:unreal enginge XI!

  • @Mdurham09
    @Mdurham09 Год назад

    I just watch your videos for fun, or I actually use the info. Keep up the great content Man.

  • @matthewnguyen5000
    @matthewnguyen5000 6 месяцев назад

    Idk How you became so good at scratch, but I love your vids

  • @Verdant24_24
    @Verdant24_24 Год назад +1

    This comment is for people who has a bug with "background entity"
    Go to entities spite and find rotate view block. then add a new condition to IF block "Type > 0", so the code will look like:
    if vy > 1 and type > 0 then

  • @alpaca4695
    @alpaca4695 Год назад

    Great video Griffpatch, I’d love to see things like jumping, shooting weapons, doors and moving sectors added. I also think, that it might be possible to build nodes in the game, so it can run faster.

  • @DeguProductions
    @DeguProductions Год назад +1

    You always make my day, and whenever I'm sad or angry, I just watch your videos!

  • @RandomStuffz.
    @RandomStuffz. Год назад +1

    Haven't even watched the vid yet and I'm EXITED

  • @MulticolorStudios-bi9wd
    @MulticolorStudios-bi9wd Год назад

    I made a really cool project with this, you can place things anywhere then press space to make it 3D, and I'm working on making it so you can redraw entity costumes IN GAME.

  • @vrvoid5819
    @vrvoid5819 Год назад

    Griffpatch you should make a tutorial on how to make a merging game with grid snapping and upgrades. Keep making amazing content!

  • @LowGameplays
    @LowGameplays Год назад +3

    Hey! I don't use Scratch but maaan, I think you must have been told this already but Paper Minecraft was so fun for me when I couldn't download any games!
    I'm trying to start making games (I like Python and C# coding) I hope it goes well

  • @Twingamerdudes
    @Twingamerdudes Год назад

    Wow, never thought you would make a video about this extension! (it’s not really a extension, it’s the turbowarp experimental mouse lock thing, but they are the same thing)

  • @isaiahisIame
    @isaiahisIame Год назад

    Thank you so much for doing these things

  • @vaguedestruction
    @vaguedestruction Год назад +5

    Hey Griffpatch! Would it be possible to procedurally generate a level in this raycaster? If so, I would love to see a video on how to do this. So far this game is perfect for a backrooms-type game since we can make a first-person maze that even has entities that chase you. If we had procedural generation, we could make a completely random level. Two other things I would love to see in the future if possible are:
    1. Larger Maps
    2. Enemies that wander around on their own and don't chase you unless they can see you (probably detect if they can see you by raycasting from the entities and also checking if you are close enough)
    No rush for any of these things, it would just be really fun to mess around with them if you ever add them.

    • @Scratchy__The_cat
      @Scratchy__The_cat Год назад

      This might actually be pretty easy, for the larger maps can either have you decreasing the player's speed to simulate it, or using clones along with special scripts to segment your level.
      Although if you go for the second option, you could simply draw multiple screens and have code that positions the clones and has them assigned to a segment
      Although for the entities, my best guess on what to do is have it so they pick a direction, and if they collide with a wall, they will pick a different direction. Then to have them chase you, give them a field of view like the player where it also checks if the player is colliding with it (This can somewhat be tested in episode 1 with the flashlight to see if it actually collides)
      Which since they only chase you while "seeing" you, they may never collide with a wall

  • @blazebro-lw2gs
    @blazebro-lw2gs Год назад +2

    There is an Turbowarp extension that lets you change what the mouse looks like and also hide the mouse or replace it with a sprite put that works a bit differently.

    • @griffpatch
      @griffpatch  Год назад

      Yes it's very cool, although it's not compatible with scratch

  • @blzdelayed6232
    @blzdelayed6232 Год назад

    this will help with my FPS game. good episode

  • @Maksim-fj3hn
    @Maksim-fj3hn Год назад +1

    Things you can add to the RayCasting new episode: add ability to player to jump, add platforms and stairs, add floor and ceiling, add animated sprites, add shadows, add animated walls, add path finding algorithm for entities, and add doors, and add lighting system, also you can make the game first person shouter and add gun

  • @guest_tristan55
    @guest_tristan55 Год назад

    I didn't know this is possible, but this will help me with the game im working on.

  • @calebhall1445
    @calebhall1445 Год назад +1

    Will there be another tutorial, I just finished watching this great series and would really like to see it be continued!

  • @MInty56-
    @MInty56- Год назад

    Wow! Fun video :D. Can we get more turbowarp videos? I know they have really cool extensions. Like Camera extensions!

  • @juderoberts3534
    @juderoberts3534 Год назад +3

    fun fact: the pointer lock is NOT flawed, this is because in regular scratch, when you press the green flag, the mouse x and y will not be 0,0 it will be something else:)

  • @monicathiakhio2708
    @monicathiakhio2708 Год назад +1

    I like this tutorial!

  • @Tech-Multiverse72
    @Tech-Multiverse72 Год назад

    For those wondering, this can now be done with the pointer lock blocks or by checking it off in the packager. The experiment has worked!

    • @Tech-Multiverse72
      @Tech-Multiverse72 Год назад

      To get the extension, go to the extension panel and search up Pointer Lock.
      Or.. check the option off in the Packager.

  • @littletimmybedwars
    @littletimmybedwars Год назад +1

    @griffpatch do you know when you are going to make another episode for this series? thanks ( - :

  • @TheCoriKat
    @TheCoriKat Год назад +2

    I noticed in Episode 6 that you did reflections and animated textures. Would you kindly make a tutorial on those?

  • @spoopyissad
    @spoopyissad Год назад

    Wowzers! I never thought i’d see the day the mouse cursor being locked in place

  • @meowman1238
    @meowman1238 Год назад +2

    Hey @griffpatch, I've been tinkering with the idea of enemies having directional sound; For example, an enemy gets quieter or louder the farther it is. The thing is that I can't figure it out, and I think it would be an awesome next video idea!

  • @randomtech94
    @randomtech94 Год назад +1

    Turbowarp boosts scratchs performance so much that you can make the scratch stage resolution higher than 320x240 to 960p or 1080p if you have a bigger screen resolution.

  • @creaptercraft2777
    @creaptercraft2777 Год назад +5

    They added a new gallery the have a lot extensions which is honestly cool but if I can see you using them all it will be more fun

    • @griffpatch
      @griffpatch  Год назад +1

      It's the new block injector that is coming soon that is going to cause quite a stir!

    • @reality_101
      @reality_101 Год назад

      Is this in Turbowarp or Scratch?

    • @Twingamerdudes
      @Twingamerdudes Год назад

      @@reality_101 turbowarp

    • @wojtekgame
      @wojtekgame Год назад

      @@reality_101 TW. Scratch is only fixing the bugs until something new happens

  • @meehdrescher
    @meehdrescher Год назад +5

    There is also an extension called Pen+, I managed to make a 3d realtime renderer that uses .obj files with textures in just about 5 hours

    • @pixlol
      @pixlol Год назад +3

      woah :o that sounds complictaed. good job!

    • @griffpatch
      @griffpatch  Год назад +3

      Wowsers

    • @meehdrescher
      @meehdrescher Год назад +1

      @@pixlol thanks, i just need to get the sorting algorithm to work so the faces are rendered in the correct order, but it's really just some simple math... the obj parser took the most time, the renderer itself was done in 30 minutes

    • @pixlol
      @pixlol Год назад

      @@meehdrescher i really wish i could be that good of a scratcher. thats really impressive

    • @meehdrescher
      @meehdrescher Год назад

      @@pixlol it mostly has to do with the fact that I use scratch for 8 or 9 years now, it's all about practise...

  • @superdragon1123
    @superdragon1123 Год назад

    Finally! 3D can now be utilized to its fullest.

  • @HAKANKOKCU
    @HAKANKOKCU Год назад

    i generally write javascript, lua, c# etc. but i still watch your videos since i was doing stuff in scratch

  • @LittleGamerNeilOfficial
    @LittleGamerNeilOfficial Год назад

    Bro i thought it will be little hard using turbowarp but he is on another level

  • @SharafR.
    @SharafR. Год назад +1

    I love your get over it game❤❤

    • @SharafR.
      @SharafR. Год назад

      Omg I got a like from the one and only griffpatch

  • @frogge3978
    @frogge3978 Год назад +1

    @griffpatch please add things that are less than wall hieght and actual cielings, maybe treat it like how doom does, by reading the color hue on the map as how high up the object is? you could support verticle textures by having a third texture which applies only to verticle items!

  • @abzfamjam2666
    @abzfamjam2666 Год назад +1

    Wow, I did this part of the tutorial before it came out!

  • @stringy1234
    @stringy1234 Год назад

    Always down for a new griffpatch video :D

  • @ArticFox177
    @ArticFox177 Год назад +1

    I think this is the first time Griffpatch used Turbowarp!

  • @shionabeauty9682
    @shionabeauty9682 Год назад

    I'm learning html, css, js and c# for unity. But I still use scratch because you are there and I like scratch a lot.

  • @parserbek9947
    @parserbek9947 Год назад +1

    This is amazing!👌

  • @goldenaxe3709
    @goldenaxe3709 Год назад +2

    For that RPG game, could you show us how to do the screen scrolling like in the og

  • @shionabeauty9682
    @shionabeauty9682 Год назад

    You and Brackey are the most famous people in my mind

  • @ZacR564Gaming
    @ZacR564Gaming Год назад +1

    Hey griff patch love the video will you give a tutorial on how to make a 80s ball bounce game

  • @granitium
    @granitium Год назад

    Finally, turbowarp!

  • @katipsy
    @katipsy Год назад

    Thank you so much griff!
    This was such a helpful tutorial and I hope to see you use turbowarp in the future!

  • @ItsDoolz
    @ItsDoolz Год назад

    Oh wow thanks griffpatch amazing tutorial 😎

  • @silviodigennaro9953
    @silviodigennaro9953 Год назад

    griffpatch in 3 years:
    hello fellow scratchers today I will show you how to make a working tectonic plate simulator working in a spherical world

  • @CodeVerses
    @CodeVerses Год назад +1

    Hello Griffpatch. Do you remember me? I'm DTK_XD.

  • @Sumde
    @Sumde Год назад

    I have an idea for episode 10 maybe you should include "obstacles" and "jumping". Anyways I love your video's, You really inspired me to move on!

  • @DINOCLAYFILMS
    @DINOCLAYFILMS Год назад

    Keep up your great work!

  • @adamgameryt1
    @adamgameryt1 3 месяца назад +2

    Who Spotted Turbo the snail in here 1:21

  • @totoscorner1509
    @totoscorner1509 Год назад

    Griff is a very talented coder

  • @MulticolorStudios-bi9wd
    @MulticolorStudios-bi9wd Год назад

    Incredible Idea: In stead of having another sprite of the map for the faster raycaster sensing, why not just change the size of the raycaster? Could put us one step closer to levels!

  • @Elitherich
    @Elitherich Год назад

    This makes this a whoooole lot easier! :)

  • @bitter_1308
    @bitter_1308 Год назад

    Griffpatch thanks to you I am able to make such an amazing game about the backrooms! :D
    And I kind of found out how to make maps bigger with the cost of the FPS being lower and some detail on the rendering of the map is lost by a lot, and now I have jagged edges and no smooth curves on the maps

  • @svennerdesven
    @svennerdesven Год назад

    scratch should definetly support that

  • @memetech-
    @memetech- Год назад +2

    Was this prerecorded before the pointer lock extension was added to turbowarp?
    Or do you just prefer this way

  • @kjempemusa7666
    @kjempemusa7666 Год назад +1

    you should add a mirror to the 3d game

  • @felixiscoool
    @felixiscoool Год назад

    Can't wait for the RPG episode next week :)

  • @williamist
    @williamist Год назад

    turbo warp is really amazing

  • @Cart1416
    @Cart1416 Год назад +1

    Wow that's awesome

  • @dededenova4098
    @dededenova4098 Год назад

    i was thinking of using a python program alongside scratch checking for the mouse position ever other frame but this is far simpler!

  • @nonexistence00
    @nonexistence00 Год назад

    im locked and loaded into this tutorial!

  • @AnimatorskiGD
    @AnimatorskiGD Год назад

    Now we need a tutorial for a wire-frame renderer!

  • @AutoJudge
    @AutoJudge Год назад +1

    Griffpatch! I love your hill climb racing game! Can you please teach us to make something like that! Ive always wanted to do that