SCRATCH STUDIO - scratch.mit.edu/studios/34165922/comments EARLY ACCESS / MEMBERSHIP - ruclips.net/user/griffpatchjoin ALL THE EPISODES - ruclips.net/p/PLy4zsTUHwGJKolO9Ko_j6IStFIJnTYBul PROBLEM??? - If you skipped episode 9, then either don't worry about disabling the mouse, or just include the top 3 blocks from the "Player Tick" script in the "IF THEN"
Hi there Griffpatch! Im sorry, I now this is not a GD tutorial, but I still wanted to tell you this: There is a guy called Trapmaster that have made an AMAZING Geometry Dash!!! (In Scratch, of course) He have made 7 main levels, a FULL level editor, with different blocks and so on, even play testing! Also icons and colors for the icons and so on, and a menu!!! So please do me a favor and give him a shoutout, he deserves that! :)
this is my favourite programming tutorial series in all youtube, this man keeps pushing scratch to its limits, like thinking of how to make this and present it to an audience of young teenagers is incredible and i hope you continue this series
Cool, a new 3D raycaster video! I like how at this point it would just be easier to use an actual game engine but it's fun to see what you can do with a block-based kids programming language, and surprisingly you can do a lot!
I think in the next video you should make it multiplayer with the help of the cloud variables, that would be so awesome and would show the full potential of scratch
This is the ultimate channel for Scratch. I really can't thank you enough for all of your videos. Your style is really enjoyable to watch. The content itself is mindblowing. So good. Just discovered you today so I have a lot to watch!
Griffpatch somehow always manages to code up projects that look very hard with the simplest code possible btw, that's just brilliant on a whole new level 😯
What if create a scrolling level editor(all clones with 100 ghost effect) and make an other list where their textures will be stored. Also make the raycaster code a bit different, so it scans a bunch of layers (they will be stored in a list. With a bit advancing it could look like 3d Minecraft made with raycasting! I know this message might be hard to understand but thanks for reading! Best RUclipsr!
We should make a grid list and use maths to quickly scan across the level. Each grid square stores texture and floor / ceiling height... That is the way to go
Hey griffpatch, Ninja here! I've been expanding my RPG and managed to create 6 layers, with each set of 2 layers having a purpose. Layers 1 and 2: - have no collisions - are behind the player Layers 3 and 4: - have collisions - are behind the player Layers 5 and 6: - have no collisions - are in front of the player I haven't gotten auto layers to work yet however!
I believe it varies based on where you live, kind of like how in the US you use a period for decimals, but in somewhere like Germany it's comma for decimals.
i think a cool idea to explore is raycasting shiny walls, an easy start to do this is ask a ray what colour they are touching a new level sprite named level shine in order to do this though you would need to make it show and then hide really fast. but the reason you would detect the color is so you can different levels of reflection. this also means we can have a player. im going to try that
Can you make a video adding some new features such as -Shooting -Sprinting -Button interacting -Loading multiple maps -Openable doors Please. If it's too difficult then okay I get it. Even just a few are great. I'm planning on making a full 3d story based game in 3d scratch so they would all be very appreciated
I missed the raycaster series! I lost my progress but im sure i will be able to come back. I have always wanted this! Even though i am not a member, i will always be a supporter of your channel!
This series is just so cool! This 3D projection engine is pretty simple, yet super powerful in making unique games! I already have several game ideas I want to try making use of this engine!
I figured out how. If you make a duplicate of the player sprite from around episode two, when it emits the line, you can track it separately for collision and input. For example, when space pressed if touching player2 then delete this clone. I can go more in depth if you want, i did it on my project.
Hey, @griffpatch! The progress you are making is very impressive! A while back, I made my own custom HUD (Heads Up Display) with a row of 10 hearts and the stars left counter. Since my player has a health of 10 instead of 100, I had to introduce something called i-frames (invincibility frames) to prevent a game over way too quickly. I also went the extra step of adding Natural Regeneration, so the player will regain 1/2 a heart every 5 seconds while not being hurt by enemies. A little health kit or health potion would be cool to have and it could be used to restore 20-25 health points (2 to 2.5 hearts in my case). The row of hearts also start jigging when it has less than 2.5 hearts.
Literally the exact day I started To wonder when griffpatch was going to continue this series just when I started calculating griffpatch releases this video.
Please add an Ep. 11 of viewing enimies from different angels; I want to make an online 3D game and it would be good to see where the other players are looking!
i think the next thing that we could see is level Hight changing like in doom where you walk upstairs onto a different Hight. floor and ceiling tiles are also something that i would like to be able to see
You are a master at coding, your tutorials are really amazing and easy to follow. Thank you so much for always being a great help for us! You rock! 😄😄😄😃
Griffpatch! Thank you for coming out with another great tutorial! I thought that your raycasting series might be over, but I guess that I was incorrect! I would like to see some more tutorials on this in the future, such as multiplayer support (you could probably even use your other tutorial), or even turbowarp’s high definition pen feature! Either way, I can’t wait for more tutorials, and I hope that I can see more awesome tutorials like this in the future.
RUclips video idea! Platforms, tunnels, stairs, and lava! I would love to see that! Keep on going and you place of the best scratcher of all time! 👍 im not a girl
You can actually make an infinite level by using the code from the boids video that allows you to run to an edge of the screen and pop up on the other! To make it not seem like an endless void even though there is stuff behind it, just copy it onto the raycaster sprite too!
I'm waiting for 3d objects, that will surely open a lot of options but I think it will also reduce drastically FPS by needing a precise raycaster to get every pixel
I’m just amazed by how you come up with these stuff! Like wow! I’m am going to start in this soon but I just have some other stuff in orogress which will take around like a few days
Absolutely love this series! With the new Z axis maybe It Will be possible to make new ceiling, floor, and Wall heights in the level maybe even multiple floors on top of eachother? Can't wait to see what happens next.
Progress is going awesome for me! Only issue I've gotten is that on Turbowarp the damage screen glitches out when taking damage and freezes the game when touching the enemy. It still works on vanilla scratch so idk what the issue there is. Either way my main objectives that I want to add next to my game would be ranged weapons and how to despawn enemies when they get shot, or maybe all the enemies can have certain health values? And another thing which Im wanting to do is give the enemies specific states that they switch between like idle phases, chasing phase when they recognize the player's location, and maybe there attack phase. I dont know if that sounds like a lot but I hope this series can eventually explain some of those things.
OMG YESSS SIR. New griffpatch video! And It brings a new 3D mindblowing tutorial episode? Nah get oyt of here. Ty so much griffpatch ❤ (btw PLEASE new text engine tutorial episode!) 😊
In the text engine you should add different text boxes with different sizes and positions and their box limits at the same time on screen. I think this could be achieved with lists and clones. Then you should also show us the promised feature that is animated text and cool effects. ✨💥🔥
hey, i love, LOVE this series but i want to make a second floor or like an island with curve. I can imagine the island being hard but i really want to add stairs or a ladder or something to go upwards or downwards for my game. Thanks
Im joining in super late to the scratch game making series but i wonder if youd have a way to animate enemies with one or two more costumes if your drawing enemies by hand or the default skins have more than one option?
I was waiting for this so long. Please, is posible to make stairs, add texture to the floor and the roof? And of course y love to see a tutorial for a multiplayer version of this.
I did the player damage thing in the enemy sprite from the getgo so i could change the animations based on the entity and could have the cola bottles regenerate your sprint
Hey @griffpatch! I have been working on an MMO RPG game, I do have a few issues on the game, so it would be nice if you could show us how to port the MMO scripts, I know a lot of people also want to know how to do that too! Here are a few issues that I came across: 1. Cloud players can't be removed from a scene because scenes use ":". 2. Cloud player positions don't update correctly, and don't scroll off-screen correctly. 3. Cloud players use clones, this means that the cool layering system doesn't work for them -end- There are probably more issues I haven't come across yet.
Hey Griffpatch, can you make a tutorial on how to get different wall heights in one game and even how to make platforms you can jump onto and walk on along with the entities
Yo griffpatch! I know it may be late for comments on this video, but i have a really good idea. Making standstill objects that have 3D textures! I would really love adding chests into your engine. While I could treat it like an entity or collectible, It would be really cool to have a 3D texture. :)
SCRATCH STUDIO - scratch.mit.edu/studios/34165922/comments
EARLY ACCESS / MEMBERSHIP - ruclips.net/user/griffpatchjoin
ALL THE EPISODES - ruclips.net/p/PLy4zsTUHwGJKolO9Ko_j6IStFIJnTYBul
PROBLEM??? - If you skipped episode 9, then either don't worry about disabling the mouse, or just include the top 3 blocks from the "Player Tick" script in the "IF THEN"
Hi there Griffpatch! Im sorry, I now this is not a GD tutorial, but I still wanted to tell you this: There is a guy called Trapmaster that have made an AMAZING Geometry Dash!!! (In Scratch, of course) He have made 7 main levels, a FULL level editor, with different blocks and so on, even play testing! Also icons and colors for the icons and so on, and a menu!!! So please do me a favor and give him a shoutout, he deserves that! :)
Greetings Griffin!
Can you add a Half-sized walls?
Look, there will be a lesson about wall jumping in 3D soon.
Yes Griffpach ?
Yes
:)
Thank for adding subtitles, It's always appriciated
My pleasure - And thank you so much!
A griffpatch video while I’m awake? I’m up far too late…
What? Get to bed mr CrystalKeep7 lol
@@griffpatch lol
@@griffpatchLol
Lol
Around the same time zone as Australia I see (it's 9:43 rn) 😭😭😭
Although I moved on from Scratch, I still watch these videos for fun. Thank you Griffpatch
non
At this point, griffpatch should be able to create an entire multiverse in scratch.
yes. he is the ultimate Scratch master.
Yepteee
I mean yeah pretty much
so true
_no,no... he's got a point..._
-my lazy self, 2023
the timing for these episodes are just perfect (for my time zone)
I didn't expect that I predicted the future episodes of Raycasting Series! Maybe also multi height levels will be implomented!
could you have something similar to the rpg game, where different heights have a different level to render
how do you imploment something😂
@@killbrickmarker 🤓
well, it was definately gonna come at some point, and i've been pestering him for a while (he's replied)
that’s actually really interesting
I retired from Scratch, but these tutorials are still fun to watch.
Python :)@@amthystxx
you're not cool
i am getting closer and closer with every episode to recreating doom in scratch.
i NEED to see that
You can run doom on anything!!
my friend is doing that too lol
@@RipVanFish09 On a calculator 😎
@@StrykerEXE on a fridge
This has so much potential! You could now have slopes or stairs and multiple floors!!
that would be the coolest!!! someone could make DOOM
@@Theguywithaps2-n if someone can recreate doom in scratch, I can recreate gmod
@@The_cannonmangoofington or quake
Griffpatch omg this is crazy this has been my favourite episode out of the series thank you so much for these epic videos u are the goat!
this is my favourite programming tutorial series in all youtube, this man keeps pushing scratch to its limits, like thinking of how to make this and present it to an audience of young teenagers is incredible and i hope you continue this series
Cool, a new 3D raycaster video!
I like how at this point it would just be easier to use an actual game engine but it's fun to see what you can do with a block-based kids programming language, and surprisingly you can do a lot!
Ty, Griffpatch! You continue to push the limits of what are possible in what, at surface level, is an elementary game engine. Keep it up, bro!
ty = thank you
I think in the next video you should make it multiplayer with the help of the cloud variables, that would be so awesome and would show the full potential of scratch
This guy is just a Genius, I mean Scratch is limited. But he just unlocked the full potential of it. Just mind blowing
Griffpatch should be the new CEO of Scratch.
Man, he would fix so many bugs
and keep some@@Richard_Nixon-mr6rq
@@Richard_Nixon-mr6rq And he would give us mouse lock :)
@@NME_One YAY!!
@@Yazanbakr-p7u yeah mouselock, varibleswap, new blocks!
This is the ultimate channel for Scratch. I really can't thank you enough for all of your videos. Your style is really enjoyable to watch. The content itself is mindblowing. So good. Just discovered you today so I have a lot to watch!
I did alot of these things on my own before the tutorial came, it's cool to feel validated in the way I coded it
Excellent, I am pleased you could sus it out from what I gave you and on your own initiative! - That's very affirming!
@@griffpatch I mispoke, I meant I did a lot of these things on my own before the tutorial came out
Griffpatch somehow always manages to code up projects that look very hard with the simplest code possible
btw, that's just brilliant on a whole new level 😯
the code looks pretty hard to me but I guess it could be harder
What if create a scrolling level editor(all clones with 100 ghost effect) and make an other list where their textures will be stored. Also make the raycaster code a bit different, so it scans a bunch of layers (they will be stored in a list. With a bit advancing it could look like 3d Minecraft made with raycasting! I know this message might be hard to understand but thanks for reading! Best RUclipsr!
We should make a grid list and use maths to quickly scan across the level. Each grid square stores texture and floor / ceiling height... That is the way to go
@@griffpatch Yep, I also thought of that.
Your tutorials is amazing and cool. You is a master scratch creator.
At this point, Griffpatch knows more about Scratch than the Scratch Team themselves.
True
fr scratch team mid
@@stwork_official Yep
yee
Hey griffpatch, Ninja here! I've been expanding my RPG and managed to create 6 layers, with each set of 2 layers having a purpose.
Layers 1 and 2:
- have no collisions
- are behind the player
Layers 3 and 4:
- have collisions
- are behind the player
Layers 5 and 6:
- have no collisions
- are in front of the player
I haven't gotten auto layers to work yet however!
Wow, nice to see you back at the raycaster series! It's nice seeing you Touch it again 😊
Hey, thanks!
@@griffpatchdo you work for Luke and overworld studios?
This series is absolutely amazing I can't wait for more episodes! Also, i hope you will add stairs and other objects that you can go on top
WOO HOO! Maybe we can have multiple height levels!
This is amazing! I added a "Jump" in mine multiple episodes ago, but it was as simple as moving everything down, then up again on a momentum variable
Note: he've actually switched position y and z, because no matter what dimensions, y is always vertical
Very good :)
I believe it varies based on where you live, kind of like how in the US you use a period for decimals, but in somewhere like Germany it's comma for decimals.
@@SuperAgentAlex im brazillian and i use commas, except for programming
I too wanted to say this
@@alan720p I was simply using Germany as an example.
i think a cool idea to explore is raycasting shiny walls, an easy start to do this is ask a ray what colour they are touching a new level sprite named level shine
in order to do this though you would need to make it show and then hide really fast. but the reason you would detect the color is so you can different levels of reflection. this also means we can have a player. im going to try that
so like 3d shaders? that would be great for metal walls that are shiny
LOVE IT SO MUCH!❤; I FINISH THESE TUTORIALS SO FAST CAUSE I LIKE THEM, THANKS SO MUCH❤
You're welcome 😊
Thanks!@@griffpatch
Can you make a video adding some new features such as
-Shooting
-Sprinting
-Button interacting
-Loading multiple maps
-Openable doors
Please. If it's too difficult then okay I get it. Even just a few are great. I'm planning on making a full 3d story based game in 3d scratch so they would all be very appreciated
It would be fun if ray casting was mixed with anti gravity (moving on wall changes gravity)
I missed the raycaster series! I lost my progress but im sure i will be able to come back. I have always wanted this! Even though i am not a member, i will always be a supporter of your channel!
Griffpatch's next video: Hello fellow scratchers! Today we are making valorant on scra-
I only watch griffpatch videos because I love hearing someone ramble on something I don’t understand.
Griffpatch would probably be able to create a 4D game in a 3D engine
already been done before, and probably yeah
This series is just so cool! This 3D projection engine is pretty simple, yet super powerful in making unique games! I already have several game ideas I want to try making use of this engine!
can you please make a way to shoot enemies and make them disappear?
I figured out how. If you make a duplicate of the player sprite from around episode two, when it emits the line, you can track it separately for collision and input. For example, when space pressed if touching player2 then delete this clone. I can go more in depth if you want, i did it on my project.
@ if you don’t mind, could I see a demo of the project??!
im so glad hes continuing this series! lowkey my favorite tutorial series
He just cant finish this series🤣 I love how much he's added being someone who's watched from the start
Hey, @griffpatch! The progress you are making is very impressive! A while back, I made my own custom HUD (Heads Up Display) with a row of 10 hearts and the stars left counter. Since my player has a health of 10 instead of 100, I had to introduce something called i-frames (invincibility frames) to prevent a game over way too quickly. I also went the extra step of adding Natural Regeneration, so the player will regain 1/2 a heart every 5 seconds while not being hurt by enemies. A little health kit or health potion would be cool to have and it could be used to restore 20-25 health points (2 to 2.5 hearts in my case).
The row of hearts also start jigging when it has less than 2.5 hearts.
At this point we’re recreating Wolfenstien 3d’s development process
Griffpatch should become the king of Scratch. He is already on his way there. Hats Off!!!
Literally the exact day I started To wonder when griffpatch was going to continue this series just when I started calculating griffpatch releases this video.
I still have a thirst for walking under bridges, chips ahoy.
but I like jumping too
very cool
Finally, at long last! Jumping in 3d raycaster
Please add an Ep. 11 of viewing enimies from different angels; I want to make an online 3D game and it would be good to see where the other players are looking!
I tried make it online, but it didn't work. Please make a tutorial of that too! 😼
really this series never ends 😀😀
i think the next thing that we could see is level Hight changing like in doom where you walk upstairs onto a different Hight. floor and ceiling tiles are also something that i would like to be able to see
Woah, finally! We can jump!!!
2:00 I really appreciate all the easter eggs you put in your videos
i started at 11am and stayed up until 4:50 to code the last 6 episodes XD im so tired lol.
literaly when you uploaded this video it was 9:59 am i cant belive you record when i wake up...
keep up the good work
omg i just see the video get likes ill like to
If been trying to make this on my own since I first saw this series! Thank you! FINALLY!
Griffpatch helps us to make games and i love that! I'm following tutorials from oldest to newest! ❤😊
You are a master at coding, your tutorials are really amazing and easy to follow. Thank you so much for always being a great help for us! You rock! 😄😄😄😃
THIS IS CRAZY!!!!!
Griffpatch! Thank you for coming out with another great tutorial! I thought that your raycasting series might be over, but I guess that I was incorrect! I would like to see some more tutorials on this in the future, such as multiplayer support (you could probably even use your other tutorial), or even turbowarp’s high definition pen feature! Either way, I can’t wait for more tutorials, and I hope that I can see more awesome tutorials like this in the future.
You know it’s going to be a good day when GriffPatch uploads
A better one with the next one! (Silver play button)
Multiplayer 3D RAYCASTER will be too FUN!!!!
RUclips video idea! Platforms, tunnels, stairs, and lava! I would love to see that!
Keep on going and you place of the best scratcher of all time! 👍
im not a girl
what i wasnt expecting that well now its a great time to make 3d objects in scratch so the jump mechanic makes sense to add
Idea: Be able to extend the maze (somehow) and if it includes scrollinb then make it so it can be compatible with the path finding with lists tutorial
You can actually make an infinite level by using the code from the boids video that allows you to run to an edge of the screen and pop up on the other! To make it not seem like an endless void even though there is stuff behind it, just copy it onto the raycaster sprite too!
I'm waiting for 3d objects, that will surely open a lot of options but I think it will also reduce drastically FPS by needing a precise raycaster to get every pixel
I’m just amazed by how you come up with these stuff! Like wow! I’m am going to start in this soon but I just have some other stuff in orogress which will take around like a few days
Absolutely love this series! With the new Z axis maybe It Will be possible to make new ceiling, floor, and Wall heights in the level maybe even multiple floors on top of eachother? Can't wait to see what happens next.
Griffpatch is absolutely great at this stuff, love the great work
Progress is going awesome for me! Only issue I've gotten is that on Turbowarp the damage screen glitches out when taking damage and freezes the game when touching the enemy. It still works on vanilla scratch so idk what the issue there is.
Either way my main objectives that I want to add next to my game would be ranged weapons and how to despawn enemies when they get shot, or maybe all the enemies can have certain health values?
And another thing which Im wanting to do is give the enemies specific states that they switch between like idle phases, chasing phase when they recognize the player's location, and maybe there attack phase.
I dont know if that sounds like a lot but I hope this series can eventually explain some of those things.
In ep6 in the outro you used reflections. How and when will you release reflections? I can't wait
I never tought jumping would be in here. It's AMAZING!!!
OMG YESSS SIR. New griffpatch video! And It brings a new 3D mindblowing tutorial episode? Nah get oyt of here. Ty so much griffpatch ❤ (btw PLEASE new text engine tutorial episode!) 😊
You are very smart 🎉
In the text engine you should add different text boxes with different sizes and positions and their box limits at the same time on screen. I think this could be achieved with lists and clones. Then you should also show us the promised feature that is animated text and cool effects. ✨💥🔥
hey, i love, LOVE this series but i want to make a second floor or like an island with curve. I can imagine the island being hard but i really want to add stairs or a ladder or something to go upwards or downwards for my game. Thanks
Part 11: Add hands to the player
Please please please make a tutorial on how to add objects like tables and how to make multi height levels
Damn! Got here early I’ve never heard of this channel before, and I should’ve. It’s great!
Oh wow, well there's a LOT for you to see then :) - Check out my back catalogue and playlists!
And subscribe hehe :D
YEEEES! i have been waiting for a new one forever!!! thankyou griffpatch!!!!!
Even as an actual dev after watching griffpatch all these times, he always wows me with his scratch project
Im joining in super late to the scratch game making series but i wonder if youd have a way to animate enemies with one or two more costumes if your drawing enemies by hand or the default skins have more than one option?
Scratch has 3D Raycaster (creative mode) now lol woohoo!
BRO MULTIPLAYER WILL BE AMAZING 🤩😍🤩
I was waiting for this so long. Please, is posible to make stairs, add texture to the floor and the roof? And of course y love to see a tutorial for a multiplayer version of this.
Teach us how to add projectiles and collectible weapons!
Oh wow! I was expecting a new geometry dash episode, but this is amazing too! Can't wait to put this in my project!!!
I did the player damage thing in the enemy sprite from the getgo so i could change the animations based on the entity and could have the cola bottles regenerate your sprint
LETS GOOOOOOOOOOOOOOOOOOOO ITS BACK!!!!!!!!!! i would love to see 3d projectiles
Ah unexpected tutoring, but very appreciated 👍
Can't wait to mess around with this later, thanks griffpatch!
Hey @griffpatch! I have been working on an MMO RPG game, I do have a few issues on the game, so it would be nice if you could show us how to port the MMO scripts, I know a lot of people also want to know how to do that too!
Here are a few issues that I came across:
1. Cloud players can't be removed from a scene because scenes use ":".
2. Cloud player positions don't update correctly, and don't scroll off-screen correctly.
3. Cloud players use clones, this means that the cool layering system doesn't work for them
-end-
There are probably more issues I haven't come across yet.
I am so watching this later! Can't wait to watch it and update my raycaster! You should do one for texture floors or roofs!
Hey Griffpatch, can you make a tutorial on how to get different wall heights in one game and even how to make platforms you can jump onto and walk on along with the entities
AMAZING VIDEO!!! (could we learn how to make our map way bigger)
I just woke up to a Griffpatch video? This is amazing!
THE VIDEO WE'VE ALL BEEN WAITING FOR!
Yo griffpatch! I know it may be late for comments on this video, but i have a really good idea. Making standstill objects that have 3D textures! I would really love adding chests into your engine. While I could treat it like an entity or collectible, It would be really cool to have a 3D texture. :)
that's fire!
now you need to make a tutorial on how to make it multiplayer..
LOL
Adding in the Quake rangers jump sound would fit Perfectly.
Guys imagine if Binary Space Partioning was possible in Scratch. That would be cool
When will you make floor textures?
Looking forward to the next ep of the RPG! love it!